Jump to content

Search the Community

Showing results for tags 'zelda'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 44 results

  1. With music one would not usually associate with the serious dreary winters of Skyrim, Bethesda released an official look at The Elder Scrolls V: Skyrim on the Switch . After reminding viewers of the gorgeous landscapes of the beloved game, a character seemingly out of sync makes an appearance: Link. Or at least Link in his Amiibo form. A hand then appears to tap the Breath of the Wild Link interact with the Switch Screen. Then we hear the oh-so-familiar treasure chest soundbite, and a piece of the Zelda universe is in the world of Elder Scrolls. The player then opens a chest and gains some signature gear, the Master Sword and Link's blue ensemble. We then get a look at the controller capabilities. In a move that embraces Skyrim's core gameplay, each of the controllers represents a weapon in dual-handed combat. Both controllers are used when handling a bow as well. The Elder Scrolls V: Skyrim releases for Nintendo Switch this fall. What do you think of Link's gear making an appearance in Skyrim? How do you think the Switch will handle a massive game like Skyrim? View full article
  2. With music one would not usually associate with the serious dreary winters of Skyrim, Bethesda released an official look at The Elder Scrolls V: Skyrim on the Switch . After reminding viewers of the gorgeous landscapes of the beloved game, a character seemingly out of sync makes an appearance: Link. Or at least Link in his Amiibo form. A hand then appears to tap the Breath of the Wild Link interact with the Switch Screen. Then we hear the oh-so-familiar treasure chest soundbite, and a piece of the Zelda universe is in the world of Elder Scrolls. The player then opens a chest and gains some signature gear, the Master Sword and Link's blue ensemble. We then get a look at the controller capabilities. In a move that embraces Skyrim's core gameplay, each of the controllers represents a weapon in dual-handed combat. Both controllers are used when handling a bow as well. The Elder Scrolls V: Skyrim releases for Nintendo Switch this fall. What do you think of Link's gear making an appearance in Skyrim? How do you think the Switch will handle a massive game like Skyrim?
  3. Hey guys, let's discussion going! Did anyone pick up a copy of Breath of the Wild? What are you thoughts?
  4. until
    I'll be playing Zelda: Breat of the Wild for this month's Extra-Life Event. I'll be focusing on side quests and exploration so hopefully, there won't be any spoil for anyone!Don't forget to share the event and donate generously for the great cause!https://www.extra-life.org/index.cfm?fuseaction=donate.participant&participantID=247763
  5. The Legend of Zelda: Breath of the Wild towers as the Nintendo Switch’s most anticipated title for good reason. In addition to being a new Zelda, thus being a big deal by default, the latest entry in the long-running franchise expands on the series’ formula by featuring a vast open world for players to explore freely. After much anticipation, I had the opportunity to spend roughly 20 minutes of hands-on time with Breath of the Wild. It felt like a fraction of that time because I was completely enamored with Hyrule’s wealth of possibilities. From what I understand, the demo I played was identical to last year’s E3 demo, so the opening events are likely familiar if you’ve read impressions for that version. Link awakens within an ancient temple, beckoned by a mysterious voice. After being bestowed with the magical Sheikah Slate, a multipurpose tool that serves as Link’s map, among other functions, I found and equipped basic clothing. Breath of the Wild’s vibrant world welcomed me with open arms as I exited the structure. There was only one question: Where do I head first? I could have immediately veered off on my own path, but I opted to follow a mysterious hooded man. After catching up with him and absorbing some sage tutorial advice, I embarked on my journey. My first order of business was to climb everything. Link can scale virtually any surface, his actions dictated by a stamina meter ala Skyward Sword. The ability to climbing vastly opens up exploration options. Instead of seeking out a main path, I just scampered up cliffs and improvised my way through areas. Link’s stamina drained rather quickly in the demo to the point of becoming a mild nuisance. Hopefully, it won’t take too long to for players to build up his strength in the full release. I quickly procured my first weapon: a branch. Not quite the Master Sword, but I had to start somewhere. It was a fortunate discovery, since I immediately encountered my first adversary in a lone moblin. Combat itself felt largely identical to previous Zelda games. I slashed, rolled, and leapt in and out of engagement with my foe. The controls felt smooth and responsive as we clashed. The presence of weapon degradation was the most prominent new wrinkle, as it forced me to monitor the state of items. Unfortunately, my branch splintered into pieces before I could finish my adversary, forcing me into a hasty retreat. In an unexpected and humorous moment, the persistent moblin gave chase for several yards. It even followed me down a sheer cliff drop. Even the Nintendo representative guiding me through the demo was taken aback at the beast’s determination. After a lengthy pursuit, the moblin finally decided I wasn’t worth the effort and backed off. That wasn’t the end of my troubles. I turned to discover that I’d accidentally stumbled upon a camp teeming with moblins–and I was completely defenseless. In a stroke of intentionally designed luck, though, I noticed a bow and quiver of arrows laying by a log nearby. There were also a few more branches. Now that I had a larger arsenal, I messed around with Breath of the Wild’s inventory system. Players can quick select weapons in-game on the fly by entering a separate menu. Additionally, hot key options also streamlined selection. I adapted to this new system swiftly, swapping items with ease. Before I tackled the enemy base, my Nintendo rep instructed me to slide the Switch out of its dock and continue playing in handheld mode. The transition from big to small screen was as quick and seamless as advertised. Best of all, the performance didn’t skip a beat and looked great on the smaller display. With my new bow, I took aim and sniped distant enemies, drawing their attention. As the now-alert moblins hurtled towards me, I spotted a nearby shield and quickly equipped it. With my beat-down stick and shield ready, I fought my way through the remaining horde, rolling and collecting additional arrows and sticks mid-fight. Once the last moblin fell, I began collecting the spoils. Among the loot was an actual sword. Hooray, no more branches! That sense of improvement defined much of Breath of the Wild’s experience. Every time I nabbed a new item, I eagerly compared it stats to my existing inventory and wanted to continue searching in hopes of finding greater riches. That’s a fun and necessary incentive to achieve in an open world game. After clearing the area of its riches, I decided to continue towards the main story objective. The waypoint led to a small ruin with a plate to insert the Shiekah Slate. I placed the relic, which triggered a scene where a massive tower emerged from the Earth. Interestingly, the Nintendo Rep pointed out that during this cinematic, moblins are typically present since the structure sprouts near their base. However, since I wiped out the camp before summoning the tower, the moblins were absent. I always appreciate little touches of continuity like that. I’ll have to wait for the full release of Breath of the Wild to see what follows after that tower arose from the ruins as my demo wrapped up shortly thereafter. Although I barely scratched the surface of the tip of the iceberg, I left the demo anxious and excited to get my hands on the full experience. Roaming the open world, discovering items and locations with little to no guidance felt like playing a big-budget remake of the NES Legend of Zelda. It’s a freedom that’s been lacking in the last few console entries, and the next logical leap after A Link Between Worlds (a personal fave) began the shift towards a less linear direction. Breakable weapons largely irritate me in most games, but Zelda tempers that annoyance by sprinkling items all over the place. I was always picking up new equipment, and even though most of them were fragile branches, I had a supply of them to rely on until I found something better. Most importantly, Breath of the Wild was just plain fun. Combat works fine, the picturesque world was a joy to run around in, and the loop of exploration and loot has its hooks. If the gameplay continues to evolve in positive ways, and if they story is up to snuff, Breath of the Wild could be a Zelda game for the ages. The Legend of Zelda: Breath of the Wild launches for Switch and Wii U March 3.
  6. The Legend of Zelda: Breath of the Wild towers as the Nintendo Switch’s most anticipated title for good reason. In addition to being a new Zelda, thus being a big deal by default, the latest entry in the long-running franchise expands on the series’ formula by featuring a vast open world for players to explore freely. After much anticipation, I had the opportunity to spend roughly 20 minutes of hands-on time with Breath of the Wild. It felt like a fraction of that time because I was completely enamored with Hyrule’s wealth of possibilities. From what I understand, the demo I played was identical to last year’s E3 demo, so the opening events are likely familiar if you’ve read impressions for that version. Link awakens within an ancient temple, beckoned by a mysterious voice. After being bestowed with the magical Sheikah Slate, a multipurpose tool that serves as Link’s map, among other functions, I found and equipped basic clothing. Breath of the Wild’s vibrant world welcomed me with open arms as I exited the structure. There was only one question: Where do I head first? I could have immediately veered off on my own path, but I opted to follow a mysterious hooded man. After catching up with him and absorbing some sage tutorial advice, I embarked on my journey. My first order of business was to climb everything. Link can scale virtually any surface, his actions dictated by a stamina meter ala Skyward Sword. The ability to climbing vastly opens up exploration options. Instead of seeking out a main path, I just scampered up cliffs and improvised my way through areas. Link’s stamina drained rather quickly in the demo to the point of becoming a mild nuisance. Hopefully, it won’t take too long to for players to build up his strength in the full release. I quickly procured my first weapon: a branch. Not quite the Master Sword, but I had to start somewhere. It was a fortunate discovery, since I immediately encountered my first adversary in a lone moblin. Combat itself felt largely identical to previous Zelda games. I slashed, rolled, and leapt in and out of engagement with my foe. The controls felt smooth and responsive as we clashed. The presence of weapon degradation was the most prominent new wrinkle, as it forced me to monitor the state of items. Unfortunately, my branch splintered into pieces before I could finish my adversary, forcing me into a hasty retreat. In an unexpected and humorous moment, the persistent moblin gave chase for several yards. It even followed me down a sheer cliff drop. Even the Nintendo representative guiding me through the demo was taken aback at the beast’s determination. After a lengthy pursuit, the moblin finally decided I wasn’t worth the effort and backed off. That wasn’t the end of my troubles. I turned to discover that I’d accidentally stumbled upon a camp teeming with moblins–and I was completely defenseless. In a stroke of intentionally designed luck, though, I noticed a bow and quiver of arrows laying by a log nearby. There were also a few more branches. Now that I had a larger arsenal, I messed around with Breath of the Wild’s inventory system. Players can quick select weapons in-game on the fly by entering a separate menu. Additionally, hot key options also streamlined selection. I adapted to this new system swiftly, swapping items with ease. Before I tackled the enemy base, my Nintendo rep instructed me to slide the Switch out of its dock and continue playing in handheld mode. The transition from big to small screen was as quick and seamless as advertised. Best of all, the performance didn’t skip a beat and looked great on the smaller display. With my new bow, I took aim and sniped distant enemies, drawing their attention. As the now-alert moblins hurtled towards me, I spotted a nearby shield and quickly equipped it. With my beat-down stick and shield ready, I fought my way through the remaining horde, rolling and collecting additional arrows and sticks mid-fight. Once the last moblin fell, I began collecting the spoils. Among the loot was an actual sword. Hooray, no more branches! That sense of improvement defined much of Breath of the Wild’s experience. Every time I nabbed a new item, I eagerly compared it stats to my existing inventory and wanted to continue searching in hopes of finding greater riches. That’s a fun and necessary incentive to achieve in an open world game. After clearing the area of its riches, I decided to continue towards the main story objective. The waypoint led to a small ruin with a plate to insert the Shiekah Slate. I placed the relic, which triggered a scene where a massive tower emerged from the Earth. Interestingly, the Nintendo Rep pointed out that during this cinematic, moblins are typically present since the structure sprouts near their base. However, since I wiped out the camp before summoning the tower, the moblins were absent. I always appreciate little touches of continuity like that. I’ll have to wait for the full release of Breath of the Wild to see what follows after that tower arose from the ruins as my demo wrapped up shortly thereafter. Although I barely scratched the surface of the tip of the iceberg, I left the demo anxious and excited to get my hands on the full experience. Roaming the open world, discovering items and locations with little to no guidance felt like playing a big-budget remake of the NES Legend of Zelda. It’s a freedom that’s been lacking in the last few console entries, and the next logical leap after A Link Between Worlds (a personal fave) began the shift towards a less linear direction. Breakable weapons largely irritate me in most games, but Zelda tempers that annoyance by sprinkling items all over the place. I was always picking up new equipment, and even though most of them were fragile branches, I had a supply of them to rely on until I found something better. Most importantly, Breath of the Wild was just plain fun. Combat works fine, the picturesque world was a joy to run around in, and the loop of exploration and loot has its hooks. If the gameplay continues to evolve in positive ways, and if they story is up to snuff, Breath of the Wild could be a Zelda game for the ages. The Legend of Zelda: Breath of the Wild launches for Switch and Wii U March 3. View full article
  7. With new details of the Switch released, we recorded a special episode this week to discuss what we know about Nintendo's next console, its launch line-up, and the potential future of the device. It's not every day that a company launches a new console against two firmly entrenched competitors. Be sure to let us know what you think of the Nintendo Switch and its possible future down in the comments because we're definitely curious as to what you all think about this intriguing console and how Nintendo is going about launching it (in less than two months - how crazy is that?)! Outro music: The Legend of Zelda: The Wind Waker 'Ballad on the Sea' by MasterGi (http://ocremix.org/remix/OCR03304) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  8. With new details of the Switch released, we recorded a special episode this week to discuss what we know about Nintendo's next console, its launch line-up, and the potential future of the device. It's not every day that a company launches a new console against two firmly entrenched competitors. Be sure to let us know what you think of the Nintendo Switch and its possible future down in the comments because we're definitely curious as to what you all think about this intriguing console and how Nintendo is going about launching it (in less than two months - how crazy is that?)! Outro music: The Legend of Zelda: The Wind Waker 'Ballad on the Sea' by MasterGi (http://ocremix.org/remix/OCR03304) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  9. Serneum

    Legend of Zelda: Majora's Mask

    From the album: Game Day 2016

  10. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 08/21/2016 - 8:00PM San Francisco, CA, USA Davies Symphony Hall Buy Now 12/10/2016 - TBD San Jose, CA, USA City National Civic TBD PM me if you would like their contact information to coordinate that.
  11. Big news coming out of Nintendo today. The next console from the company, code-named NX, will be releasing March 2017. No additional information was revealed about the upcoming console, though Nintendo did confirm the console would not be making an appearance at E3 2016. This news might be a little bittersweet for Nintendo fans. The Legend of Zelda Wii U is actually being pushed back to next year to release on both Wii U and NX. Nintendo insists that both the Wii U and NX versions of the title have been in development at the same time. It is worth noting, however, that they go on to say that the reason for the delay is to provide additional time to polish the game - though this release postponement seems to be more related to the desire to launch both versions at the same time. While the delay of the next installment of The Legend of Zelda might be a disappointment, the good news is that we will be seeing a lot of the Wii U version of the title at this year's E3. The bad news is that The Legend of Zelda is pretty much all that we will be able to play from Nintendo at E3. Nintendo has said they will approach E3 differently this year, making The Legend of Zelda Wii U the only playable game that they will be bringing to the show. They claim this is to "provide attendees [with] complete immersion." Today's news comes as a bit of a mixed bag. Yay, console release date! But Zelda is delayed again.... Yay, Zelda will be playable at E3! But that's all that will be playable at E3.... Nintendo, stop playing with our hearts this way. View full article
  12. Big news coming out of Nintendo today. The next console from the company, code-named NX, will be releasing March 2017. No additional information was revealed about the upcoming console, though Nintendo did confirm the console would not be making an appearance at E3 2016. This news might be a little bittersweet for Nintendo fans. The Legend of Zelda Wii U is actually being pushed back to next year to release on both Wii U and NX. Nintendo insists that both the Wii U and NX versions of the title have been in development at the same time. It is worth noting, however, that they go on to say that the reason for the delay is to provide additional time to polish the game - though this release postponement seems to be more related to the desire to launch both versions at the same time. While the delay of the next installment of The Legend of Zelda might be a disappointment, the good news is that we will be seeing a lot of the Wii U version of the title at this year's E3. The bad news is that The Legend of Zelda is pretty much all that we will be able to play from Nintendo at E3. Nintendo has said they will approach E3 differently this year, making The Legend of Zelda Wii U the only playable game that they will be bringing to the show. They claim this is to "provide attendees [with] complete immersion." Today's news comes as a bit of a mixed bag. Yay, console release date! But Zelda is delayed again.... Yay, Zelda will be playable at E3! But that's all that will be playable at E3.... Nintendo, stop playing with our hearts this way.
  13. kylez0rz

    Zelda: Symphony of the Goddesses

    Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 03/19/2016 - 8:00PM Toronto, ON, Canada Sony Centre Buy Now 11/11/2016 - 7:30PM Rochester, NY, USA Kodak Hall TBD PM me if you would like their contact information to coordinate that.
  14. kylez0rz

    Zelda: Symphony of the Goddesses

    Zelda: Symphony of the Goddesses http://zelda-symphony.com/ Location: Times Union-Moran Theater 300 Water Street, Jacksonville, FL 32207 Date/Time: Thursday March 24th, 8pm We'll have a booth set up. Volunteer slots are filled. Forum thread here: http://community.extra-life.org/forums/topic/3812-zelda-symphony-of-the-goddessses/
  15. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 04/03/2016 - 7:30PM Columbus, OH, USA Ohio Theater Buy Now PM me if you would like their contact information to coordinate that.
  16. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 03/24/2016 - 8:00PM Jacksonville, FL, USA Moran Theatre Buy Now PM me if you would like their contact information to coordinate that.
  17. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 04/08/2016 - 7:30PM Charlottesville, VA, USA John Paul Jones Arena Buy Now PM me if you would like their contact information to coordinate that.
  18. kylez0rz

    Zelda: Symphony of the Goddesses

    Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 09/21/2016 - 7:30PM Edmonton, AB, Canada Northern Jubilee Buy Now PM me if you would like their contact information to coordinate that.
  19. kylez0rz

    Zelda: Symphony of the Goddesses

    Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 09/23/2016 - 7:30PM Vancouver, BC, Canada Queen Elizabeth Theatre Buy Now PM me if you would like their contact information to coordinate that.
  20. kylez0rz

    Zelda: Symphony of the Goddesses

    Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 09/22/2016 - 7:30PM Calgary, AB, Canada Jack Singer Concert Hall TBD PM me if you would like their contact information to coordinate that.
  21. Zelda: Symphony of the Goddesses http://zelda-symphony.com/ Location: Times Union-Moran Theater 300 Water Street, Jacksonville, FL 32207 Date/Time: Thursday March 24th, 8pm Volunteers – I need names to give for security clearance. Volunteers on security list. Anyone else that wants to help will need a ticket to be allowed inside. Joanna AnnaMarie Ashley Nichole Equipment I requested 2 tables and 5 chairs. We may be able to get more chairs if needed. Additional Info HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Let me know if I missed anything or you have any questions!!!!!!!!
  22. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 09/12/2016 - 7:30PM Seattle, WA, USA Benaroya Hall 03/15/2016 PM me if you would like their contact information to coordinate that.
  23. kylez0rz

    Zelda: Symphony of the Goddesses

    Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 11/11/2016 - 7:30PM Rochester, NY, USA Kodak Hall TBD PM me if you would like their contact information to coordinate that.
  24. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 09/10/2016 - 7:30PM Atlanta, GA, USA Cobb Perf. Arts Buy Now PM me if you would like their contact information to coordinate that.
  25. Jacksonville guild reaching out here! I've just confirmed with the event director of Zelda: Symphony of the Goddesses that we'll be able to set up tables and recruit at the event. I'm spreading the word that they're open to other guilds coming out to their concerts. There are a couple dates coming up near you: 05/20/2016 - 8:00PM Nashville,TN, USA Schermerhorn Symphony Center Buy Now PM me if you would like their contact information to coordinate that.
×