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Found 472 results

  1. Hideki Kamiya, the director of Clover Studio's Okami, has tweeted indicating that the beloved action-adventure title will be receiving a sequel. The hints of a sequel in the works came in the form of several tweets between Kamiya and Ikumi Nakamura, the creative director formerly employed at Tango Gameworks. Nakamura has been touring a number of prominent game studios around the world with her latest stop being PlatinumGames where Kamiya now works. There are those on the internet, however, that remain skeptical. Kamiya has a history of playing with fan expectations on Twitter. The director, who know works as a game designer at PlatinumGames, teased impatient fans of Scalebound back in 2015 by routinely telling them that new screenshots would be released next week. Each week, the elusive screenshots were pushed back another week and never emerged. His account even puts forward rules for followers and fans. Those who violate his Twitter rules find themselves quickly blocked. However, the announcement was made alongside Ghostwire Tokyo's former creative director, Ikumi Nakamura. Nakamura posted a video to Twitter earlier today in which Kamiya said with a smile and a thumbs up that "Okami is going to come back." Nakamura looks surprised and asks, "Really?" "Really," Kamiya responds, before laughing. The cheeky announcement might well be a joke, but Nakamura seems to sincerely want Okami 2 to become a reality. She worked at Clover Studio as a concept artist alongside Kamiya on the original Bayonetta. While Kamiya is one to pull a joke on fans, Nakamura's sincerity and energy has made her a popular developer in the game industry, even after her departure from the recently announced Ghostwire Tokyo. Nakamura followed up her video with Kamiya by saying, "Okami is going to be back. We want to make Okami sequel and fans are looking forward to it too. You guys want to see Kamiya’s Okami again, right, everyone? I want to work on it too!” While this is all very exciting to hear, Capcom has confirmed to outlets like Polygon that it hasn't made any official announcements. However, the love for Okami runs deep. The game originally released in 2006 for the PlayStation 2 before transitioning over to the Wii via a port in 2008. In 2010, a Nintendo DS sequel released called Okamiden. 2012 saw an HD remaster release on the PlayStation 3. A five year lull followed without much in the way of Okami happening before a surprise port of the PlayStation 3 remaster appeared on PlayStation 4, Xbox One, and PC in 2017. A year later, the remaster appeared on Nintendo Switch. Capcom sits on a game franchise that has become known as one of the greatest artistic achievements in gaming. The reaction to this strange, small tweet (regardless of whether it's a joke or not) speaks to how eager fans are for more Okami. With a new console generation coming up and the recent ports selling well, there might very well be another Okami in the works at this moment or in the near future - and that's very exciting. Kamiya capped all of this off by tweeting: “Okami will be back,” he wrote. “... Someday ... I believe.” Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Hideki Kamiya, the director of Clover Studio's Okami, has tweeted indicating that the beloved action-adventure title will be receiving a sequel. The hints of a sequel in the works came in the form of several tweets between Kamiya and Ikumi Nakamura, the creative director formerly employed at Tango Gameworks. Nakamura has been touring a number of prominent game studios around the world with her latest stop being PlatinumGames where Kamiya now works. There are those on the internet, however, that remain skeptical. Kamiya has a history of playing with fan expectations on Twitter. The director, who know works as a game designer at PlatinumGames, teased impatient fans of Scalebound back in 2015 by routinely telling them that new screenshots would be released next week. Each week, the elusive screenshots were pushed back another week and never emerged. His account even puts forward rules for followers and fans. Those who violate his Twitter rules find themselves quickly blocked. However, the announcement was made alongside Ghostwire Tokyo's former creative director, Ikumi Nakamura. Nakamura posted a video to Twitter earlier today in which Kamiya said with a smile and a thumbs up that "Okami is going to come back." Nakamura looks surprised and asks, "Really?" "Really," Kamiya responds, before laughing. The cheeky announcement might well be a joke, but Nakamura seems to sincerely want Okami 2 to become a reality. She worked at Clover Studio as a concept artist alongside Kamiya on the original Bayonetta. While Kamiya is one to pull a joke on fans, Nakamura's sincerity and energy has made her a popular developer in the game industry, even after her departure from the recently announced Ghostwire Tokyo. Nakamura followed up her video with Kamiya by saying, "Okami is going to be back. We want to make Okami sequel and fans are looking forward to it too. You guys want to see Kamiya’s Okami again, right, everyone? I want to work on it too!” While this is all very exciting to hear, Capcom has confirmed to outlets like Polygon that it hasn't made any official announcements. However, the love for Okami runs deep. The game originally released in 2006 for the PlayStation 2 before transitioning over to the Wii via a port in 2008. In 2010, a Nintendo DS sequel released called Okamiden. 2012 saw an HD remaster release on the PlayStation 3. A five year lull followed without much in the way of Okami happening before a surprise port of the PlayStation 3 remaster appeared on PlayStation 4, Xbox One, and PC in 2017. A year later, the remaster appeared on Nintendo Switch. Capcom sits on a game franchise that has become known as one of the greatest artistic achievements in gaming. The reaction to this strange, small tweet (regardless of whether it's a joke or not) speaks to how eager fans are for more Okami. With a new console generation coming up and the recent ports selling well, there might very well be another Okami in the works at this moment or in the near future - and that's very exciting. Kamiya capped all of this off by tweeting: “Okami will be back,” he wrote. “... Someday ... I believe.” Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Today marks the day that Gearbox Software releases the latest entry in their flagship franchise: Borderlands 3. Having missed the opportunity to preview the game at events leading up to its release, I decided to reach out to Allison Kurtz, patient treated at Cincinnati Children’s, gamer and Borderlands fan.. As a life-long Borderlands fan, Allison was kind enough to sit down with me to talk about what makes Borderlands so important to her and others. She also had the chance to play Borderlands 3 back in June and was able to talk about the insights she gleaned from her time with the game. Strap in and get ready to Catch-A-Ride with this fun interview that sheds some light on both the Borderlands series as a whole and the recently released game. - Jack Gardner: Let’s jump into Borderlands 3, a game, I am told, that is created by Gearbox Software and published by 2K Games. Allison Kurtz: That is true. JG: It’s coming out on September 13th- AK: And my paycheck comes to me on September 15th, so we are going to ride that two day streak like… sadness… JG: Sadness is one of the names of the horses in the back? That’s a reference you kids get right? AK: Oh, if you expect me to relate to the quote un-quote kids – I’m very sorry. I know of Lil Nas X, but all I know is that he’s gay and that I support him on that front. JG: Supposedly he has horses in the back. AK: Well… supposedly. JG: All I know about Borderlands 3 is that it’s a looter-shooter. I finished the first one, a significant amount of the second one. I loved Tales from the Borderlands- AK: Ah, so you have good taste! JG: [laugh] and then there was Borderlands: The Pre-Sequel which… I am not really sure what was going on there… AK: It’s sorta like a Super Mario Galaxy 2 thing? Super Mario Galaxy came out. Good game. This was before DLC packs were a thing for Nintendo, so they essentially made more game that was the length of a game. They called it Super Mario Galaxy 2, and they released that. Pre-Sequel uses the engine and mechanics of Borderlands 2 to make a new game out of what was already there. JG: That brings us to Borderlands 3. With that background in mind, can you tell us a bit more about your experience with Borderlands? How did it start? What really gets your attention and gets you excited about Borderlands? AK: That story don’t start off in the happiest place on earth. When I was in 8th grade to freshman year, I was not a happy camper for reasons that are pretty understandable. I was pre-transition. I did not like talking. I did not like being seen. I did not like being heard. So, I would just sink myself into video games. Borderlands 1 was like that for me. Borderlands 1 doesn’t go nearly as wild with the queer content as Borderlands 2. But I played it for hours. I played it for ages and ages. I absolutely loved the mechanics, absolutely loved the gameplay, absolutely loved the design, absolutely loved everything about it. I eventually transitioned and moved on and played Borderlands 2 and it just felt – it’s really hard to explain this – it felt like a world that I had known coming to accept me because Borderlands 2 is when they went buck wild with queer representation. And so that kind of transition that it made along with me resulted in a sort of… I kind of bonded with the game, if that makes any sense? Being in that situation where both things changed it was like, “Hey, same hat. We’re in the same hole here,” and I just felt grateful to have a series that was willing to accept that I exist. Because a lot of the queer representation at that time was new stuff – like people created new properties with queer characters in them. It was really nice to see something I had grown up with embrace queer identities and learn about it as I learned about it. JG: So what in Borderlands 2, you say it had more queer representation, can you talk a bit more about it? What specific parts of Borderlands 2 really spoke to you on that front? AK: The thing is that it’s not front and center. It’s not a big plot point in any sense. It’s just little things like how it is just as common to see a straight couple as a gay couple. Hammerlock has an ex-boyfriend. Some women would talk about their girlfriends, while other characters discussed their different sexualities. It was just… normal. That was really refreshing and honest and helpful to see in a time where I felt like I didn’t have the chance. So that’s how I got into Borderlands and then I just kinda went hog wild on it. I got in because I felt accepted and then the gameplay mechanics – normal shooters bore me which sounds a little harsh, but the customizability of Borderlands along with the humor and very diverse art style and environment really pulled me in. In a way similar to how the fallout games pull me in – at least Fallout 4 and Fallout: New Vegas. Fallout 3 sucked, but that’s a totally different point. JG: Are you just saying that because you saw Hbomberguy’s video? AK: First of all, don’t call me out. Second of all, I had that opinion before he posted that video. JG: You fell in love with Borderlands 2 and then Tales from the Borderlands released. Did you feel differently about the narrative-focused direction or was it more of the same for you? It is quite a departure from the main series. AK: Okay, this is my embarrassment. It took me a very long time to finish Tales from the Borderlands. I just hadn’t gotten around to it because it was right around when shit started getting crazy with vis-à-vis my transition and coming out and everything. So I didn’t have quite as much time for games anymore since I was literally changing everything about myself and my environment. A lot of games from that time kinda slipped by me. Then I never went back to finish them because we got into 2015 and 2016 and got a ton of crazy genre defining games. Things that changed how we looked at games and took up my attention. Tales from the Borderlands just fell by the wayside… until I went to E3 and spoke to one of the writers for Tales from the Borderlands, Extra Life friend The Only Ryann. What he specifically said to me was, “Did you play Tales from the Borderlands?” and I said I never got to finish it, I got too busy. He gave me the most withering look in the world and he said, and I am quoting, “You’re busting my balls here, kid.” JG: Get called out! AK: Yeah, a little bit! I felt like, yeah, I should probably get back around to that game. Before I left he told me, “There is a sad point in Tales from the Borderlands. Please tweet at me angrily once you reach it.” I definitely, definitely went through with that promise. So I played that and I loved it and it was very nice to see Athena, local gay. Also, the soundtrack for that game kicks my ass. That soundtrack jumped out of my computer and put me in a headlock. In a good way. It’s well suited to the style Borderlands 1 and 2 had set up with musical theming. I especially enjoyed how well the ending fit with the beginning song. You would never guess that it was made by a different studio. JG: Thoughts on Pre-Sequel? AK: Pre-Sequel is excellent in my opinion. I enjoy it, but I am biased because it contains one of my favorite couples in video games, Athena and Janey. They’re just very cute. It’s basically Borderlands 2: More. It’s just more content and delves into backstory - I mean it is a prequel - but it delves into backstory and shows off new characters that come back later. It’s a game I very much enjoy even though Claptrap… well, I don’t know how I feel about Claptrap. That’s a thing for another day. That’s a thesis right there. Sometimes you’ll be like, “Aww, poor baby,” and then he’ll say something weird and perverted and you’re like, “Poor baby, stay five feet away from me at all times.” JG: So how are you feeling about Borderlands 3 now that we have talked about all the other Borderlands-y things? AK: I am incredibly excited for Borderlands 3. I love their voice acting choices. They have touched on sexuality a lot in the past but they have never really touched gender, so I am very excited that there is a non-binary protagonist who is voiced by ProZD from YouTube and Vine. He’s an excellent fellow and I enjoy his work quite a bit. It’s very exciting to see him in such a mainstream game. Before, the only game that I know of that he was in was 2064: Read Only Memories. JG: So the non-binary character and the voice acting excite you. Do any of the other aspects seem interesting? AK: The gameplay itself! It’s very excellent from what I’ve played. I played the E3 demo as Moze, and it was excellent. She rides in a big D.Va style mech which I very much enjoyed. It blends the Catch-A-Ride cars from the past games with a summonable ally. You can climb on the back, turret style, like you’ve been able to with every other vehicle. I very much enjoy that you can customize to the max. If you want to be a brawler or do explosives or anything of the sort, you can do it. It’s amazing how customizable it is to me. The visuals are very excellent. I love how varied the character design is now. In previous games when you fought a bunch of psychos, it was the same psycho over and over again. It was cha boi psycho, cha boi psycho, cha boi psycho, cha boi fiery psycho, and cha boi psycho. But now all the psychos are a little different. They have different pants, some of them have hair, some of them don’t. Some of them are actually women now, which makes sense in-universe, but they had never done it before. And the colors. Okay, it has been a couple of months and I did not take notes, but I remember being very impressed by the colors. One thing about Borderlands that I have always adored is in a world of shooter games that tend to keep things muddy, Borderlands has moments where it can get really colorful and wild. The demo I played was one of those areas. In addition, the story seems really great, too. You have two villains who are very hateble and very lovable in the same way. They are equal parts… they are that perfect villain where you want to see them succeed and you also want to see them fail. So you love them and you hate them, you love to hate them. They are very well designed, too and they are very excellent. The four main characters are also excellent. I love how they tie into the past of Borderlands. Zane is part of one of the most gosh dang cursed families in Borderlands history because you kill every member of it throughout the series. We know Moze’s past, but I don’t remember if we have seen her in things before. Flak does what I have been wanting for the entire game series and shows us the skags, like, “Here are some nice bois that you can pet and you are expected to pet.” And I’m like yes this is all I have ever wanted! And Amara is a tall, buff GF. That’s all I have to say about her. I said, when I was at the E3 event, “Oh my god, Amara, my lesbian wife!” out loud without thinking about it. The PR person who was showing me the video laughed and then said, “I think they designed her with that in mind.” I honestly can’t imagine any other scenario, but that's because she exudes strong lesbian energy. JG: What’s your take on the story? You said it seemed good – is that impression due entirely to the villains or…? AK: One thing I can speak on is that I love how past characters are returning and they look different. Borderlands 1 to Borderlands 2, there was a time skip there and they look the exact same. Just the same dudes. But Borderlands 3, people look different. Maya, the siren from the second game, she looks different now and you can tell that a number of years have passed. Lilith looks the same, but that’s how it be sometimes. She’s one of the most, if not the most, recognizable characters for Borderlands except for Claptrap. I just enjoy how the world is changing now. We don’t know too much about the plot beyond the basics being that it has the Calypso Twins as the two villains. They run a cult called Children of the Vault, and they exploit their followers to try and unlock a vault for themselves. Lilith leads the army trying to fight back against them. Though she talks a big game, they have shown cutscenes of her being scared and beaten, so you know that it’s not as easy as she makes things seem. It’s interesting that we get to see Lilith, who is a very strong-hearted, strong willed, strong-in-general individual, get pushed to her limits, and I am excited to see that in full on the 15th, two days after it comes out. JG: Anything you hope to see in Borderlands 3? AK: I hope they show me post-marriage Athena and Janey. That’s kind of a separate thought, but there HAS been a time skip, time has passed! OH, and I totally forgot! We saw Rhys from Tales from the Borderlands in the trailer. Where’s Fiona, my dog? Where’s Fiona? Where’s the love of my life, Fiona? Where have you placed her? If they hurt Fiona, I will personally go to Gearbox and cry. Not to anyone in particular, just to the receptionist. Also, I have a soft spot for any robot that ever exists in any story ever, so Loader Bot better show up. If you tell me Loader Bot died, I will personally die, too. - A huge thank you to Allison for taking time out of her busy schedule to talk with me for this silly and insightful interview! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. Today marks the day that Gearbox Software releases the latest entry in their flagship franchise: Borderlands 3. Having missed the opportunity to preview the game at events leading up to its release, I decided to reach out to Allison Kurtz, patient treated at Cincinnati Children’s, gamer and Borderlands fan.. As a life-long Borderlands fan, Allison was kind enough to sit down with me to talk about what makes Borderlands so important to her and others. She also had the chance to play Borderlands 3 back in June and was able to talk about the insights she gleaned from her time with the game. Strap in and get ready to Catch-A-Ride with this fun interview that sheds some light on both the Borderlands series as a whole and the recently released game. - Jack Gardner: Let’s jump into Borderlands 3, a game, I am told, that is created by Gearbox Software and published by 2K Games. Allison Kurtz: That is true. JG: It’s coming out on September 13th- AK: And my paycheck comes to me on September 15th, so we are going to ride that two day streak like… sadness… JG: Sadness is one of the names of the horses in the back? That’s a reference you kids get right? AK: Oh, if you expect me to relate to the quote un-quote kids – I’m very sorry. I know of Lil Nas X, but all I know is that he’s gay and that I support him on that front. JG: Supposedly he has horses in the back. AK: Well… supposedly. JG: All I know about Borderlands 3 is that it’s a looter-shooter. I finished the first one, a significant amount of the second one. I loved Tales from the Borderlands- AK: Ah, so you have good taste! JG: [laugh] and then there was Borderlands: The Pre-Sequel which… I am not really sure what was going on there… AK: It’s sorta like a Super Mario Galaxy 2 thing? Super Mario Galaxy came out. Good game. This was before DLC packs were a thing for Nintendo, so they essentially made more game that was the length of a game. They called it Super Mario Galaxy 2, and they released that. Pre-Sequel uses the engine and mechanics of Borderlands 2 to make a new game out of what was already there. JG: That brings us to Borderlands 3. With that background in mind, can you tell us a bit more about your experience with Borderlands? How did it start? What really gets your attention and gets you excited about Borderlands? AK: That story don’t start off in the happiest place on earth. When I was in 8th grade to freshman year, I was not a happy camper for reasons that are pretty understandable. I was pre-transition. I did not like talking. I did not like being seen. I did not like being heard. So, I would just sink myself into video games. Borderlands 1 was like that for me. Borderlands 1 doesn’t go nearly as wild with the queer content as Borderlands 2. But I played it for hours. I played it for ages and ages. I absolutely loved the mechanics, absolutely loved the gameplay, absolutely loved the design, absolutely loved everything about it. I eventually transitioned and moved on and played Borderlands 2 and it just felt – it’s really hard to explain this – it felt like a world that I had known coming to accept me because Borderlands 2 is when they went buck wild with queer representation. And so that kind of transition that it made along with me resulted in a sort of… I kind of bonded with the game, if that makes any sense? Being in that situation where both things changed it was like, “Hey, same hat. We’re in the same hole here,” and I just felt grateful to have a series that was willing to accept that I exist. Because a lot of the queer representation at that time was new stuff – like people created new properties with queer characters in them. It was really nice to see something I had grown up with embrace queer identities and learn about it as I learned about it. JG: So what in Borderlands 2, you say it had more queer representation, can you talk a bit more about it? What specific parts of Borderlands 2 really spoke to you on that front? AK: The thing is that it’s not front and center. It’s not a big plot point in any sense. It’s just little things like how it is just as common to see a straight couple as a gay couple. Hammerlock has an ex-boyfriend. Some women would talk about their girlfriends, while other characters discussed their different sexualities. It was just… normal. That was really refreshing and honest and helpful to see in a time where I felt like I didn’t have the chance. So that’s how I got into Borderlands and then I just kinda went hog wild on it. I got in because I felt accepted and then the gameplay mechanics – normal shooters bore me which sounds a little harsh, but the customizability of Borderlands along with the humor and very diverse art style and environment really pulled me in. In a way similar to how the fallout games pull me in – at least Fallout 4 and Fallout: New Vegas. Fallout 3 sucked, but that’s a totally different point. JG: Are you just saying that because you saw Hbomberguy’s video? AK: First of all, don’t call me out. Second of all, I had that opinion before he posted that video. JG: You fell in love with Borderlands 2 and then Tales from the Borderlands released. Did you feel differently about the narrative-focused direction or was it more of the same for you? It is quite a departure from the main series. AK: Okay, this is my embarrassment. It took me a very long time to finish Tales from the Borderlands. I just hadn’t gotten around to it because it was right around when shit started getting crazy with vis-à-vis my transition and coming out and everything. So I didn’t have quite as much time for games anymore since I was literally changing everything about myself and my environment. A lot of games from that time kinda slipped by me. Then I never went back to finish them because we got into 2015 and 2016 and got a ton of crazy genre defining games. Things that changed how we looked at games and took up my attention. Tales from the Borderlands just fell by the wayside… until I went to E3 and spoke to one of the writers for Tales from the Borderlands, Extra Life friend The Only Ryann. What he specifically said to me was, “Did you play Tales from the Borderlands?” and I said I never got to finish it, I got too busy. He gave me the most withering look in the world and he said, and I am quoting, “You’re busting my balls here, kid.” JG: Get called out! AK: Yeah, a little bit! I felt like, yeah, I should probably get back around to that game. Before I left he told me, “There is a sad point in Tales from the Borderlands. Please tweet at me angrily once you reach it.” I definitely, definitely went through with that promise. So I played that and I loved it and it was very nice to see Athena, local gay. Also, the soundtrack for that game kicks my ass. That soundtrack jumped out of my computer and put me in a headlock. In a good way. It’s well suited to the style Borderlands 1 and 2 had set up with musical theming. I especially enjoyed how well the ending fit with the beginning song. You would never guess that it was made by a different studio. JG: Thoughts on Pre-Sequel? AK: Pre-Sequel is excellent in my opinion. I enjoy it, but I am biased because it contains one of my favorite couples in video games, Athena and Janey. They’re just very cute. It’s basically Borderlands 2: More. It’s just more content and delves into backstory - I mean it is a prequel - but it delves into backstory and shows off new characters that come back later. It’s a game I very much enjoy even though Claptrap… well, I don’t know how I feel about Claptrap. That’s a thing for another day. That’s a thesis right there. Sometimes you’ll be like, “Aww, poor baby,” and then he’ll say something weird and perverted and you’re like, “Poor baby, stay five feet away from me at all times.” JG: So how are you feeling about Borderlands 3 now that we have talked about all the other Borderlands-y things? AK: I am incredibly excited for Borderlands 3. I love their voice acting choices. They have touched on sexuality a lot in the past but they have never really touched gender, so I am very excited that there is a non-binary protagonist who is voiced by ProZD from YouTube and Vine. He’s an excellent fellow and I enjoy his work quite a bit. It’s very exciting to see him in such a mainstream game. Before, the only game that I know of that he was in was 2064: Read Only Memories. JG: So the non-binary character and the voice acting excite you. Do any of the other aspects seem interesting? AK: The gameplay itself! It’s very excellent from what I’ve played. I played the E3 demo as Moze, and it was excellent. She rides in a big D.Va style mech which I very much enjoyed. It blends the Catch-A-Ride cars from the past games with a summonable ally. You can climb on the back, turret style, like you’ve been able to with every other vehicle. I very much enjoy that you can customize to the max. If you want to be a brawler or do explosives or anything of the sort, you can do it. It’s amazing how customizable it is to me. The visuals are very excellent. I love how varied the character design is now. In previous games when you fought a bunch of psychos, it was the same psycho over and over again. It was cha boi psycho, cha boi psycho, cha boi psycho, cha boi fiery psycho, and cha boi psycho. But now all the psychos are a little different. They have different pants, some of them have hair, some of them don’t. Some of them are actually women now, which makes sense in-universe, but they had never done it before. And the colors. Okay, it has been a couple of months and I did not take notes, but I remember being very impressed by the colors. One thing about Borderlands that I have always adored is in a world of shooter games that tend to keep things muddy, Borderlands has moments where it can get really colorful and wild. The demo I played was one of those areas. In addition, the story seems really great, too. You have two villains who are very hateble and very lovable in the same way. They are equal parts… they are that perfect villain where you want to see them succeed and you also want to see them fail. So you love them and you hate them, you love to hate them. They are very well designed, too and they are very excellent. The four main characters are also excellent. I love how they tie into the past of Borderlands. Zane is part of one of the most gosh dang cursed families in Borderlands history because you kill every member of it throughout the series. We know Moze’s past, but I don’t remember if we have seen her in things before. Flak does what I have been wanting for the entire game series and shows us the skags, like, “Here are some nice bois that you can pet and you are expected to pet.” And I’m like yes this is all I have ever wanted! And Amara is a tall, buff GF. That’s all I have to say about her. I said, when I was at the E3 event, “Oh my god, Amara, my lesbian wife!” out loud without thinking about it. The PR person who was showing me the video laughed and then said, “I think they designed her with that in mind.” I honestly can’t imagine any other scenario, but that's because she exudes strong lesbian energy. JG: What’s your take on the story? You said it seemed good – is that impression due entirely to the villains or…? AK: One thing I can speak on is that I love how past characters are returning and they look different. Borderlands 1 to Borderlands 2, there was a time skip there and they look the exact same. Just the same dudes. But Borderlands 3, people look different. Maya, the siren from the second game, she looks different now and you can tell that a number of years have passed. Lilith looks the same, but that’s how it be sometimes. She’s one of the most, if not the most, recognizable characters for Borderlands except for Claptrap. I just enjoy how the world is changing now. We don’t know too much about the plot beyond the basics being that it has the Calypso Twins as the two villains. They run a cult called Children of the Vault, and they exploit their followers to try and unlock a vault for themselves. Lilith leads the army trying to fight back against them. Though she talks a big game, they have shown cutscenes of her being scared and beaten, so you know that it’s not as easy as she makes things seem. It’s interesting that we get to see Lilith, who is a very strong-hearted, strong willed, strong-in-general individual, get pushed to her limits, and I am excited to see that in full on the 15th, two days after it comes out. JG: Anything you hope to see in Borderlands 3? AK: I hope they show me post-marriage Athena and Janey. That’s kind of a separate thought, but there HAS been a time skip, time has passed! OH, and I totally forgot! We saw Rhys from Tales from the Borderlands in the trailer. Where’s Fiona, my dog? Where’s Fiona? Where’s the love of my life, Fiona? Where have you placed her? If they hurt Fiona, I will personally go to Gearbox and cry. Not to anyone in particular, just to the receptionist. Also, I have a soft spot for any robot that ever exists in any story ever, so Loader Bot better show up. If you tell me Loader Bot died, I will personally die, too. - A huge thank you to Allison for taking time out of her busy schedule to talk with me for this silly and insightful interview! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. After coming to light last year via the teasiest of teasers, the new Battletoads game received its debut trailer during the 2019 Xbox E3 media briefing. Rash, Pimple, and Zit will bring their nostalgic flavor of beat em’ up fun exclusively to Microsoft’s console. Battletoads hasn’t had a proper sequel since Battletoads Arcade in 1994. That hasn’t stopped a dedicated sect of fans from keeping the dream alive (which includes pranking retail stores by requesting info on “the new Battletoads”). The possibility for a new game reignited in earnest 2013 when head of Xbox Phil Spencer expressed his affinity for the series and desire to see it return. In recent years, the Battletoads have made something of gradual comeback thanks to re-releases in Rare Replay as well as cameo appearances in Shovel Knight and Killer Instinct. 3-player couch co-op stands as perhaps the most exciting and important feature of the new Battletoads. Players punch, kick, and lick their way to victory against a myriad of foes and bosses. Battletoads sports a vibrant hand-drawn look that resembles a Saturday morning cartoon. Absurd, over-the-top animations accentuate the style–get ready for oversized fist and exaggerated, Looney Toons-esque mallet strikes. The most humorous/terrifying part of the trailer is the confirmation of a high-speed hoverbike segment. This tip of the hat to a similar and notoriously difficult segment in Battletoads for NES should hopefully result in far less headaches. Battletoads doesn’t have a release window though 2019 seems to be the assumed window. It will launch on Xbox One and arrive on Xbox Game Pass on day one. While there’s no confirmation of a PC release, one would have to assume given the arrival of Game Pass to the platform. How do you think Battletoads’ return is shaping up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  8. After coming to light last year via the teasiest of teasers, the new Battletoads game received its debut trailer during the 2019 Xbox E3 media briefing. Rash, Pimple, and Zit will bring their nostalgic flavor of beat em’ up fun exclusively to Microsoft’s console. Battletoads hasn’t had a proper sequel since Battletoads Arcade in 1994. That hasn’t stopped a dedicated sect of fans from keeping the dream alive (which includes pranking retail stores by requesting info on “the new Battletoads”). The possibility for a new game reignited in earnest 2013 when head of Xbox Phil Spencer expressed his affinity for the series and desire to see it return. In recent years, the Battletoads have made something of gradual comeback thanks to re-releases in Rare Replay as well as cameo appearances in Shovel Knight and Killer Instinct. 3-player couch co-op stands as perhaps the most exciting and important feature of the new Battletoads. Players punch, kick, and lick their way to victory against a myriad of foes and bosses. Battletoads sports a vibrant hand-drawn look that resembles a Saturday morning cartoon. Absurd, over-the-top animations accentuate the style–get ready for oversized fist and exaggerated, Looney Toons-esque mallet strikes. The most humorous/terrifying part of the trailer is the confirmation of a high-speed hoverbike segment. This tip of the hat to a similar and notoriously difficult segment in Battletoads for NES should hopefully result in far less headaches. Battletoads doesn’t have a release window though 2019 seems to be the assumed window. It will launch on Xbox One and arrive on Xbox Game Pass on day one. While there’s no confirmation of a PC release, one would have to assume given the arrival of Game Pass to the platform. How do you think Battletoads’ return is shaping up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  9. The makers of Psychonauts, Broken Age, and Brutal Legend have officially joined the Xbox family. Microsoft announced during its E3 presser that it has purchased Double Fine Productions as its latest first-party studio. Double Fine is, of course, currently hard at work developing the long-awaited Psychonauts 2. Studio head Tim Schafer posted a humorous video that clears the air about the sale. First and foremost, the crowdfunded Psychonauts 2 will still launch on its advertised platforms despite the sale. RAD, the studio’s other project in-development, will still be published under Bandai Namco, as well. Schafer promises that Double Fine’s company culture won’t change (such as its Amnesia Fortnight company game jam) and says he’s ultimately happy that they’ll no longer need to shop ideas around to publishers. The primary reason Psychonauts 2 took so long to get off the ground was because Double Fine spent years periodically pitching it to publishers with no success. Starbreeze Studios eventually signed on to help publish the game, a partnership that appeared in flux when the company fell into its current financial crisis. Not long after this news broke, Starbreeze revealed that it sold the publishing rights to Microsoft for $13.2 million. In just the last year, Microsoft has greatly expanded the roster of studios under the umbrella of Xbox Games Studios. At E3 2018, the company announced the purchase of Playground Games (Forza), Undead Labs (State of Decay), Ninja Theory (Hellblade, DmC Devil May Cry), Obsidian Entertainment (The Outer Worlds, Pillars of Eternity), and Compulsion Games (We Happy Few). It also formed The Initiative, a new studio led by ex-Crystal Dynamics head Darrell Gallagher. The mission behind these acquisitions is to help rebuild Microsoft's notoriously scant library of first-party exclusive games. As far as Psychonauts 2 goes, Double Fine unveiled the sequel’s first gameplay trailer. For the uninitiated, the plot centers on Raz, now a full-fledged Psychonaut, who must unravel a dark secret within the organization of psychic crime-fighters. Traveling through the mental worlds look to be just as much of a wacky trip as it was in the first game. One segment, for example, sees Raz traversing a bizarre world made out of floating teeth and gums. We also get a look at returning mechanics like rolling atop the psychic bubble. Psychonauts 2 will arrive to Xbox One, PlayStation 4, PC, Mac, and Linux sometime in 2020. How do you feel about Double Fine becoming a first-party studio? Are you excited for Psychonauts 2? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. The makers of Psychonauts, Broken Age, and Brutal Legend have officially joined the Xbox family. Microsoft announced during its E3 presser that it has purchased Double Fine Productions as its latest first-party studio. Double Fine is, of course, currently hard at work developing the long-awaited Psychonauts 2. Studio head Tim Schafer posted a humorous video that clears the air about the sale. First and foremost, the crowdfunded Psychonauts 2 will still launch on its advertised platforms despite the sale. RAD, the studio’s other project in-development, will still be published under Bandai Namco, as well. Schafer promises that Double Fine’s company culture won’t change (such as its Amnesia Fortnight company game jam) and says he’s ultimately happy that they’ll no longer need to shop ideas around to publishers. The primary reason Psychonauts 2 took so long to get off the ground was because Double Fine spent years periodically pitching it to publishers with no success. Starbreeze Studios eventually signed on to help publish the game, a partnership that appeared in flux when the company fell into its current financial crisis. Not long after this news broke, Starbreeze revealed that it sold the publishing rights to Microsoft for $13.2 million. In just the last year, Microsoft has greatly expanded the roster of studios under the umbrella of Xbox Games Studios. At E3 2018, the company announced the purchase of Playground Games (Forza), Undead Labs (State of Decay), Ninja Theory (Hellblade, DmC Devil May Cry), Obsidian Entertainment (The Outer Worlds, Pillars of Eternity), and Compulsion Games (We Happy Few). It also formed The Initiative, a new studio led by ex-Crystal Dynamics head Darrell Gallagher. The mission behind these acquisitions is to help rebuild Microsoft's notoriously scant library of first-party exclusive games. As far as Psychonauts 2 goes, Double Fine unveiled the sequel’s first gameplay trailer. For the uninitiated, the plot centers on Raz, now a full-fledged Psychonaut, who must unravel a dark secret within the organization of psychic crime-fighters. Traveling through the mental worlds look to be just as much of a wacky trip as it was in the first game. One segment, for example, sees Raz traversing a bizarre world made out of floating teeth and gums. We also get a look at returning mechanics like rolling atop the psychic bubble. Psychonauts 2 will arrive to Xbox One, PlayStation 4, PC, Mac, and Linux sometime in 2020. How do you feel about Double Fine becoming a first-party studio? Are you excited for Psychonauts 2? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. 343 Industries slightly pulled the curtain back on Halo Infinite during last year’s Xbox E3 briefing. The latest entry in the legendary franchise hasn’t made much of a peep since. That changed this year with Halo: Infinite receiving its first full trailer and the reveal of its release plans. After kicking off the event last year, Halo Infinite tied the bow on the conference this time around. A cinematic trailer centered on Master Chief, suspended in the vacuum of space, being rescued and revived by a lone space faring soldier. After the Chief boots up in first-person, a scene that harkens back to the original Halo: Combat Evolved, he learns that something cataclysmic has befallen humanity–and perhaps the entire galaxy. If that wasn’t ominous enough, he gazes out of the ships window to discover a devastated Halo ring world. 343 clarified that last year’s reveal teaser was merely a showcase of the Slipspace game engine and not representative of Halo Infinite’s look. Thus, this new trailer is our first real look at the game. The studio has stated that they’re looking to significantly shake-up Halo’s well-worn formula with Infinite. So much so, in fact, that the game has been deemed a spiritual reboot of sorts. Unfortunately, they still didn’t elaborate on how the game will play. What is known is that the story takes place after Halo 5: Guardians and will focus heavily on Master Chief. Gameplay will reportedly implement RPG elements as well and may even be more open in scope. While multiplayer will undoubtedly return, 343 has stated outright that the game will not have a battle royale mode. Halo’s popular Forge map editor is said to make a return in Infinite as well. Microsoft later shared that Halo Infinite will release during the 2020 holiday season and will launch alongside its next console, codenamed Project Scarlett. The game is also coming to Windows 10 on PC. What do you think of Halo Infinite so far? Does its release do anything to sway you into picking up Project Scarlett at launch? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. 343 Industries slightly pulled the curtain back on Halo Infinite during last year’s Xbox E3 briefing. The latest entry in the legendary franchise hasn’t made much of a peep since. That changed this year with Halo: Infinite receiving its first full trailer and the reveal of its release plans. After kicking off the event last year, Halo Infinite tied the bow on the conference this time around. A cinematic trailer centered on Master Chief, suspended in the vacuum of space, being rescued and revived by a lone space faring soldier. After the Chief boots up in first-person, a scene that harkens back to the original Halo: Combat Evolved, he learns that something cataclysmic has befallen humanity–and perhaps the entire galaxy. If that wasn’t ominous enough, he gazes out of the ships window to discover a devastated Halo ring world. 343 clarified that last year’s reveal teaser was merely a showcase of the Slipspace game engine and not representative of Halo Infinite’s look. Thus, this new trailer is our first real look at the game. The studio has stated that they’re looking to significantly shake-up Halo’s well-worn formula with Infinite. So much so, in fact, that the game has been deemed a spiritual reboot of sorts. Unfortunately, they still didn’t elaborate on how the game will play. What is known is that the story takes place after Halo 5: Guardians and will focus heavily on Master Chief. Gameplay will reportedly implement RPG elements as well and may even be more open in scope. While multiplayer will undoubtedly return, 343 has stated outright that the game will not have a battle royale mode. Halo’s popular Forge map editor is said to make a return in Infinite as well. Microsoft later shared that Halo Infinite will release during the 2020 holiday season and will launch alongside its next console, codenamed Project Scarlett. The game is also coming to Windows 10 on PC. What do you think of Halo Infinite so far? Does its release do anything to sway you into picking up Project Scarlett at launch? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Last E3 Microsoft unveiled multiple Gears of War projects in Gears 5, the cutesy Gears Pop, and the strategy focused Gears Tactics. Two of those titles made an appearance with Gears 5 headlining thanks to the addition of several new modes. Gears 5’s campaign will of course be the centerpiece. The story places Gears 4 teammate Kait Diaz in the starring role as she fights to uncover her connection to the Locust horde. At the same time, Kait and her friends must stop the invading Swarm from taking over the human settlements. For the first time players can enjoy the story in 3-player splitscreen co-op. The campaign will be playable as part of an early access launch on September 6 . Other new modes such as Escape compliment the story. This 3-player co-op mode task players with infiltrating enemy hives, planting a bomb, and escaping before it detonates. However, they’ll have to fight through waves of enemy opposition to make it out in time. The Map Builder mode lets players create custom maps for Escape that can be shared with other players. Versus mode contains the competitive-focused Arcade. Not much is known about this mode other than that it’ll feature “frenetic” drop-in, drop-out play. However, The Coalition plans to launch a multiplayer tech test in July that will give players a chance to take Arcade for a test drive. Last but not least, Horde mode returns. While details are sparse, the fan-favorite mode will be playable at this year’s Gamescom. Those who either pre-order Gears 5 or are Xbox Game Pass members who play it before September 16 will receive the Terminator: Dark Fate character pack. The Jack Drone Collector’s Edition bundles an actual functional Jack Drone, in-game Jack skin, a collector’s booklet, and more for $269.99. Gears 5 launches September 10 for Xbox One and Windows. Like all first-party titles, it will premier on Game Pass upon release. Gears Pop got a bit of love as well. The arena style PvP focused game emphasizes bite-sized battle. Varied teams of Pop Doll-style Gears characters fight to make it to the opposite end of the field and take down the opponent’s leader. Like standard Gears, units can take cover behind barriers to avoid damage while pushing forward. Gears Pop is currently in a limited soft launch but will arrive in full to iOS and Android later this year. What do you think about Gears 5’s new features? Does Gears Pop pique your interest? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. Last E3 Microsoft unveiled multiple Gears of War projects in Gears 5, the cutesy Gears Pop, and the strategy focused Gears Tactics. Two of those titles made an appearance with Gears 5 headlining thanks to the addition of several new modes. Gears 5’s campaign will of course be the centerpiece. The story places Gears 4 teammate Kait Diaz in the starring role as she fights to uncover her connection to the Locust horde. At the same time, Kait and her friends must stop the invading Swarm from taking over the human settlements. For the first time players can enjoy the story in 3-player splitscreen co-op. The campaign will be playable as part of an early access launch on September 6 . Other new modes such as Escape compliment the story. This 3-player co-op mode task players with infiltrating enemy hives, planting a bomb, and escaping before it detonates. However, they’ll have to fight through waves of enemy opposition to make it out in time. The Map Builder mode lets players create custom maps for Escape that can be shared with other players. Versus mode contains the competitive-focused Arcade. Not much is known about this mode other than that it’ll feature “frenetic” drop-in, drop-out play. However, The Coalition plans to launch a multiplayer tech test in July that will give players a chance to take Arcade for a test drive. Last but not least, Horde mode returns. While details are sparse, the fan-favorite mode will be playable at this year’s Gamescom. Those who either pre-order Gears 5 or are Xbox Game Pass members who play it before September 16 will receive the Terminator: Dark Fate character pack. The Jack Drone Collector’s Edition bundles an actual functional Jack Drone, in-game Jack skin, a collector’s booklet, and more for $269.99. Gears 5 launches September 10 for Xbox One and Windows. Like all first-party titles, it will premier on Game Pass upon release. Gears Pop got a bit of love as well. The arena style PvP focused game emphasizes bite-sized battle. Varied teams of Pop Doll-style Gears characters fight to make it to the opposite end of the field and take down the opponent’s leader. Like standard Gears, units can take cover behind barriers to avoid damage while pushing forward. Gears Pop is currently in a limited soft launch but will arrive in full to iOS and Android later this year. What do you think about Gears 5’s new features? Does Gears Pop pique your interest? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. Moon Studios’ much-anticipated sequel to Ori and the Blind Forest finally has a concrete release date. A new trailer revealed the game’s newly delayed arrival date at February 11, 2020. Ori and the Will of the Wisps has been a long time coming. It debuted during Microsoft’s 2017 E3 briefing with a somber reveal trailer. After a year of relative silence, the game then reemerged in 2018 with its first gameplay showing and a 2019 launch window. Plans have obviously changed since then, with Ori’s encore coming much later than initially planned or expected. Will of the Wisps predecessor, Ori and the Blind forest, released to critical acclaim in 2015. The story centers on a Ori, a guardian forest spirit, on a mission to restore life to his dying forest home. Its winning blend of whimiscal presnetation, hardcore platforming, and Metroidvania world design won numerous awards. This year’s trailer showed off a few of Ori’s more colossal foes. We see Ori leaping from point to point in order to escape a giant spider in a high-speed escape sequence. Other large enemies shown include a supersized wolf, a molten worm, and a tentacled sea monster. Despite the dangers, the world and animation look as gorgeous ever. Narrative details are light but odds are the game will be another emotional romp aiming to pull apart players’ heart strings. Will of the Wisps takes place in a new world outside of the forest of Nibel. The first game’s Soul Link manual save points have been replaced by traditional auto-saving. The upgrade system has also been overhauled. Instead of gaining new powers sequentially through the narrative, a new shard system is said to create a less linear approach. The changes seemed aimed to make the game a bit more inviting (Ori and the Blind Forest is notoriously difficult) while giving players more agency in how Ori evolves. Ori and the Will of the Wisps is coming to PC and Xbox One on February 11, 2020. From launch, it will be available through Microsoft’s revamped Xbox Game Pass. Are you excited for Ori and the Will of the Wisps or bummed out by its delay? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. Moon Studios’ much-anticipated sequel to Ori and the Blind Forest finally has a concrete release date. A new trailer revealed the game’s newly delayed arrival date at February 11, 2020. Ori and the Will of the Wisps has been a long time coming. It debuted during Microsoft’s 2017 E3 briefing with a somber reveal trailer. After a year of relative silence, the game then reemerged in 2018 with its first gameplay showing and a 2019 launch window. Plans have obviously changed since then, with Ori’s encore coming much later than initially planned or expected. Will of the Wisps predecessor, Ori and the Blind forest, released to critical acclaim in 2015. The story centers on a Ori, a guardian forest spirit, on a mission to restore life to his dying forest home. Its winning blend of whimiscal presnetation, hardcore platforming, and Metroidvania world design won numerous awards. This year’s trailer showed off a few of Ori’s more colossal foes. We see Ori leaping from point to point in order to escape a giant spider in a high-speed escape sequence. Other large enemies shown include a supersized wolf, a molten worm, and a tentacled sea monster. Despite the dangers, the world and animation look as gorgeous ever. Narrative details are light but odds are the game will be another emotional romp aiming to pull apart players’ heart strings. Will of the Wisps takes place in a new world outside of the forest of Nibel. The first game’s Soul Link manual save points have been replaced by traditional auto-saving. The upgrade system has also been overhauled. Instead of gaining new powers sequentially through the narrative, a new shard system is said to create a less linear approach. The changes seemed aimed to make the game a bit more inviting (Ori and the Blind Forest is notoriously difficult) while giving players more agency in how Ori evolves. Ori and the Will of the Wisps is coming to PC and Xbox One on February 11, 2020. From launch, it will be available through Microsoft’s revamped Xbox Game Pass. Are you excited for Ori and the Will of the Wisps or bummed out by its delay? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Microsoft doubled down increasing the value and availability of its already popular Xbox Game Pass. The Netflix-style service allows subscribers to install and play a sizable library of games for $10 a month. Microsoft announced Game Pass’ full launch on PC after a previous beta period. They also revealed new subscription option and a slew of new titles, some of which are available now. Game Pass’ previously leaked move to PC was both confirmed and launched today. Just as on console, PC players pay $10 a month to enjoy the 100+ game service. Wolfenstein II: The New Colossus, Imperator: Rome, and Metro Exodus are just some of the games available to enjoy on Windows. Keep in mind that Game Pass for PC is a separate subscription; Game Pass users on consoles can’t access the service on Windows. However, those interested can jump in for a special $1 sign-up price. These newcomers then pay just $4.99 per month for a limited time. Furthermore, games from Xbox Studios will premier on the PC just as they do on console. In order to access Game Pass on PC, players will need to install the new Xbox app on Windows (currently in beta). Microsoft then revealed Xbox Game Pass Ultimate. This premium bundle combines subscriptions to Xbox Live Gold and Game Pass for both consoles and PC for a single monthly price of $14.99. Players can subscribe now and pay just $1 for the first month. Those with existing Gold/Game Pass accounts can upgrade to Ultimate with Microsoft converting any remaining months from these subscriptions to the Ultimate account. Additionally, four new titles have been added to the Game Pass library beginning today: Batman: Arkham Knight, Metro Exodus, Borderlands: The Handsome Collection, and Hollow Knight. The traditional showcase of ID@Xbox titles, which include promising games like Afterparty, Creature in the Well, Riverbond, and The Good Life, ended with the exclamation point that every game shown will launch day one on Game Pass. As a whole, Microsoft boasted that over 60 games will premier on Game Pass. What do you think about Xbox Game Pass’ move to PC? Do any of these changes make you more enticed to sign up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Microsoft doubled down increasing the value and availability of its already popular Xbox Game Pass. The Netflix-style service allows subscribers to install and play a sizable library of games for $10 a month. Microsoft announced Game Pass’ full launch on PC after a previous beta period. They also revealed new subscription option and a slew of new titles, some of which are available now. Game Pass’ previously leaked move to PC was both confirmed and launched today. Just as on console, PC players pay $10 a month to enjoy the 100+ game service. Wolfenstein II: The New Colossus, Imperator: Rome, and Metro Exodus are just some of the games available to enjoy on Windows. Keep in mind that Game Pass for PC is a separate subscription; Game Pass users on consoles can’t access the service on Windows. However, those interested can jump in for a special $1 sign-up price. These newcomers then pay just $4.99 per month for a limited time. Furthermore, games from Xbox Studios will premier on the PC just as they do on console. In order to access Game Pass on PC, players will need to install the new Xbox app on Windows (currently in beta). Microsoft then revealed Xbox Game Pass Ultimate. This premium bundle combines subscriptions to Xbox Live Gold and Game Pass for both consoles and PC for a single monthly price of $14.99. Players can subscribe now and pay just $1 for the first month. Those with existing Gold/Game Pass accounts can upgrade to Ultimate with Microsoft converting any remaining months from these subscriptions to the Ultimate account. Additionally, four new titles have been added to the Game Pass library beginning today: Batman: Arkham Knight, Metro Exodus, Borderlands: The Handsome Collection, and Hollow Knight. The traditional showcase of ID@Xbox titles, which include promising games like Afterparty, Creature in the Well, Riverbond, and The Good Life, ended with the exclamation point that every game shown will launch day one on Game Pass. As a whole, Microsoft boasted that over 60 games will premier on Game Pass. What do you think about Xbox Game Pass’ move to PC? Do any of these changes make you more enticed to sign up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. Obsidian Entertainment’s open-world RPG The Outer Worlds (not to be confused with the newly released Outer Wilds) got a new trailer and release date during Microsoft’s E3 2019 conference. The game sees players controlling a custom character to explore a solar system ruled by mega corporations that seek to colonize every planet they can get their hands on. The makers of Fallout: New Vegas and Pillars of Eternity first announced the title during the 2018 Game Awards. A new gameplay highlight reel showcases the game’s premise while emphasizing the wacky weaponry and lighthearted tone. The video also touches on the various ways players can mold their protagonist. Will they perform deeds heroically, behave idiotically, or lash out in an evil, psychotic manner A look at the game’s arsenal reinforces the goofy sense of humor. For example, a gun that sends a target into a suspended state that allows the player to easily blow him apart with a shotgun. A shrink ray does exactly what you would expect, comically reducing a soldier to half their size. Bethesda-style character interactions harkon back to the studio’s previous work with the Fallout franchise. The trailer also manages to squeeze in quick glimpses at the many exotic, colorful locales. The creators of the original Fallout games Tim Cain and Leonard Boyarsky sit in the director’s chair for The Outer Worlds. Similar to Fallout: New Vegas, The Outer Worlds boasts a variety of factions to engage with as well as many companions for players to recruit. A bevy of dialogue options steer the story in multiple directions based on the player’s behavior and choices. Experience points unlock a pool of skills divided into three categories: Science, Medical, and Engineering. The Flaw system burdens players with several negative drawbacks. However, Flaws also reward helpful perks that could prove to be difference makers if players are willing to saddle themselves with them. Despite Microsoft acquiring Obsidian as a first-party studio in November 2018, The Outer Worlds will be a multi-platform release. It launches October 25 for Xbox One (arriving to Xbox Game Pass on release), PlayStation 4 and PC via the Microsoft and Epic Games Stores. Due to the game’s timed exclusivity on PC, it won’t release on Steam until roughly one year after launch. How do you think The Outer Worlds is shaping up? Are you looking forward to playing it? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Obsidian Entertainment’s open-world RPG The Outer Worlds (not to be confused with the newly released Outer Wilds) got a new trailer and release date during Microsoft’s E3 2019 conference. The game sees players controlling a custom character to explore a solar system ruled by mega corporations that seek to colonize every planet they can get their hands on. The makers of Fallout: New Vegas and Pillars of Eternity first announced the title during the 2018 Game Awards. A new gameplay highlight reel showcases the game’s premise while emphasizing the wacky weaponry and lighthearted tone. The video also touches on the various ways players can mold their protagonist. Will they perform deeds heroically, behave idiotically, or lash out in an evil, psychotic manner A look at the game’s arsenal reinforces the goofy sense of humor. For example, a gun that sends a target into a suspended state that allows the player to easily blow him apart with a shotgun. A shrink ray does exactly what you would expect, comically reducing a soldier to half their size. Bethesda-style character interactions harkon back to the studio’s previous work with the Fallout franchise. The trailer also manages to squeeze in quick glimpses at the many exotic, colorful locales. The creators of the original Fallout games Tim Cain and Leonard Boyarsky sit in the director’s chair for The Outer Worlds. Similar to Fallout: New Vegas, The Outer Worlds boasts a variety of factions to engage with as well as many companions for players to recruit. A bevy of dialogue options steer the story in multiple directions based on the player’s behavior and choices. Experience points unlock a pool of skills divided into three categories: Science, Medical, and Engineering. The Flaw system burdens players with several negative drawbacks. However, Flaws also reward helpful perks that could prove to be difference makers if players are willing to saddle themselves with them. Despite Microsoft acquiring Obsidian as a first-party studio in November 2018, The Outer Worlds will be a multi-platform release. It launches October 25 for Xbox One (arriving to Xbox Game Pass on release), PlayStation 4 and PC via the Microsoft and Epic Games Stores. Due to the game’s timed exclusivity on PC, it won’t release on Steam until roughly one year after launch. How do you think The Outer Worlds is shaping up? Are you looking forward to playing it? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. Pendulo Studios and YS Interactive just announced an ambitious adaptation of the French graphic novel series Blacksad. The striking multi-volume string of mysteries and adventures from authors Juan Díaz Canales and Juanjo Guarnido follows the exploits of John Blacksad, a dedicated independent investigator who gets wrapped up in something bigger than another easily solved missing persons case. The series relies heavily on the hardboiled and noir genres with unique spins on tropes that should be instantly familiar to anyone who has watched films like John Huston's The Maltese Falcon or Alfred Hitchcock's Strangers on a Train. It's a rare genre to see in video games, with the only notable examples being LA Noir from Rockstar and another graphic novel adaptation, The Wolf Among Us. Blacksad: Under the Skin takes place in an alternate version of 1950s New York City populated entirely by anthropomorphic animals. A strange series of disappearances and deaths take place around a boxing club in town. Joe Dunn, the owner of the club, is found dead in a possible suicide. The club's premier fighter, Bobby Yale, can't be found. With these two mysteries looming over the gym, Sonia Dunn, Joe's daughter, turns to John Blacksad to get to the bottom of whatever is going on. How players wish to pursue the answers they need will have lasting consequences in this narrative adventure game. Depending on decisions made over the course of the investigation, the outcome could be wildly different. Characters will react differently to Blacksad if he chooses to play hardball instead of by the rules of the ever-shifting underworld he's about to enter. Sometimes to get to the bottom of nasty business, someone might have to get a bit dirty. Honestly, Blacksad: Under the Skin looks really cool and fresh. There aren't a ton of games tackling this sort of subject matter, especially not through an anthropomorphic lens. It's interesting that the game, despite the silly visuals seems to be playing it all straight. The deadly serious tone of the game really makes it come together as an interesting project. Even though I haven't heard of either of the developers behind this adaptation of Blacksad before, it looks really competently made and boldly different. No matter how you cut it, that's exciting. Blacksad: Under the Skin will be releasing for PlayStation 4, Xbox One, Switch, and PC later this year on September 26. The game will feature full voice support for English, French and Spanish along with subtitles in English, French, Italian, German, Spanish and Dutch. A collector's edition of the game will be available at launch that includes the base game along with an artbook and a resin statue of John Blacksad himself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. Pendulo Studios and YS Interactive just announced an ambitious adaptation of the French graphic novel series Blacksad. The striking multi-volume string of mysteries and adventures from authors Juan Díaz Canales and Juanjo Guarnido follows the exploits of John Blacksad, a dedicated independent investigator who gets wrapped up in something bigger than another easily solved missing persons case. The series relies heavily on the hardboiled and noir genres with unique spins on tropes that should be instantly familiar to anyone who has watched films like John Huston's The Maltese Falcon or Alfred Hitchcock's Strangers on a Train. It's a rare genre to see in video games, with the only notable examples being LA Noir from Rockstar and another graphic novel adaptation, The Wolf Among Us. Blacksad: Under the Skin takes place in an alternate version of 1950s New York City populated entirely by anthropomorphic animals. A strange series of disappearances and deaths take place around a boxing club in town. Joe Dunn, the owner of the club, is found dead in a possible suicide. The club's premier fighter, Bobby Yale, can't be found. With these two mysteries looming over the gym, Sonia Dunn, Joe's daughter, turns to John Blacksad to get to the bottom of whatever is going on. How players wish to pursue the answers they need will have lasting consequences in this narrative adventure game. Depending on decisions made over the course of the investigation, the outcome could be wildly different. Characters will react differently to Blacksad if he chooses to play hardball instead of by the rules of the ever-shifting underworld he's about to enter. Sometimes to get to the bottom of nasty business, someone might have to get a bit dirty. Honestly, Blacksad: Under the Skin looks really cool and fresh. There aren't a ton of games tackling this sort of subject matter, especially not through an anthropomorphic lens. It's interesting that the game, despite the silly visuals seems to be playing it all straight. The deadly serious tone of the game really makes it come together as an interesting project. Even though I haven't heard of either of the developers behind this adaptation of Blacksad before, it looks really competently made and boldly different. No matter how you cut it, that's exciting. Blacksad: Under the Skin will be releasing for PlayStation 4, Xbox One, Switch, and PC later this year on September 26. The game will feature full voice support for English, French and Spanish along with subtitles in English, French, Italian, German, Spanish and Dutch. A collector's edition of the game will be available at launch that includes the base game along with an artbook and a resin statue of John Blacksad himself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. Resident. Evil. Shinji Mikami's debut survival horror game that single-handedly invented the entire genre in 1996. Since then, it has been retooled and rereleased numerous times throughout the years, culminating in the release of the 2002 GameCube remake that overhauled the graphics, added new mechanics and enemies along with a few special secrets. That version has stood the test of time so well that an HD version was ported to PlayStation 4, Xbox One, and PC in 2015. What makes Resident Evil worthy of decades of rereleases and ports? Is Resident Evil one of the best games of all-time? To help us answer this question, we are joined by the excellent Kazuma Hashimoto (who previously came on to discuss Catherine and Resident Evil 4). Be sure to follow him on twitter: @JusticeKazzy_ Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shadow of the Colossus 'For Her Soul' by RoeTaKa (http://ocremix.org/remix/OCR03791) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. Resident. Evil. Shinji Mikami's debut survival horror game that single-handedly invented the entire genre in 1996. Since then, it has been retooled and rereleased numerous times throughout the years, culminating in the release of the 2002 GameCube remake that overhauled the graphics, added new mechanics and enemies along with a few special secrets. That version has stood the test of time so well that an HD version was ported to PlayStation 4, Xbox One, and PC in 2015. What makes Resident Evil worthy of decades of rereleases and ports? Is Resident Evil one of the best games of all-time? To help us answer this question, we are joined by the excellent Kazuma Hashimoto (who previously came on to discuss Catherine and Resident Evil 4). Be sure to follow him on twitter: @JusticeKazzy_ Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shadow of the Colossus 'For Her Soul' by RoeTaKa (http://ocremix.org/remix/OCR03791) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. The major mobile developer Shift Up announced today that they would be entering the AAA game market with a project currently going under the code name Project EVE. Shift Up gained traction and found success with their gacha mobile game Destiny Child. One of the major talents that the South Korean company touted for Destiny Child comes in the form of Hyung-Tae Kim, an artist who made waves in the industry for his work designing characters for Magna Carta and, more famously, the MMORPG Blade & Soul. Kim's emphasis on visually appealing design has garnered an extensive following in the gaming industry of both fans and detractors. Not much is currently known about Project EVE itself. The game is being made in Unreal Engine 4 and will release worldwide for PlayStation 4, Xbox One, and PC (currently slated for Steam). It's expected to be a single-player action-RPG set in a post-apocalyptic world. There certainly seem to be influences from Nier: Automata with robotic women, a desolated world, and the action-RPG focus. The team working on Project EVE has been made up primarily of developers who worked on Blade & Soul, though the studio continues to seek more developers to expand their workforce. Currently, there's no known release window for Project EVE. However, players can get a first look at the in-engine graphical presentation, one of the character designs, and a small taste of the futuristic end of the world in the trailer above. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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