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Found 422 results

  1. Frictional Games, the developers behind Penumbra and Soma, have released a free update for their most famous title to date. Amnesia: The Dark Descent revolutionized horror with its physics-based gameplay and use of tension to make it feel like an ominous presence constantly pursues the player as they progress through a haunted castle. It was so successful that the classic first-person horror game changed the way games handled horror for years. The update adds a hard mode to the game for veterans looking for a new experience while replaying their dark descent. The hard mode disables autosaves, but don't worry! Players can still save - in exchange for four tinderboxes, the items that allow players to light the very important torches that illuminate the environment and restore sanity. In hard mode, dropping to zero sanity will kill the player. There will also be fewer tinderboxes and oil refills. Monsters will be faster, more alert, stronger, and more persistent when it comes time for them to hunt. And those hunts? They'll be more dangerous than ever with the removal of music cues announcing their presence.... If you're planning on conquering that hard mode, good luck. Since its initial announcement last week for traditional PCs and Xbox One, the update has been slowly extended across other platforms like Mac and Linux. Currently, Frictional has partnered with Blit Works to bring the mode to PlayStation 4 in the near future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Frictional Games, the developers behind Penumbra and Soma, have released a free update for their most famous title to date. Amnesia: The Dark Descent revolutionized horror with its physics-based gameplay and use of tension to make it feel like an ominous presence constantly pursues the player as they progress through a haunted castle. It was so successful that the classic first-person horror game changed the way games handled horror for years. The update adds a hard mode to the game for veterans looking for a new experience while replaying their dark descent. The hard mode disables autosaves, but don't worry! Players can still save - in exchange for four tinderboxes, the items that allow players to light the very important torches that illuminate the environment and restore sanity. In hard mode, dropping to zero sanity will kill the player. There will also be fewer tinderboxes and oil refills. Monsters will be faster, more alert, stronger, and more persistent when it comes time for them to hunt. And those hunts? They'll be more dangerous than ever with the removal of music cues announcing their presence.... If you're planning on conquering that hard mode, good luck. Since its initial announcement last week for traditional PCs and Xbox One, the update has been slowly extended across other platforms like Mac and Linux. Currently, Frictional has partnered with Blit Works to bring the mode to PlayStation 4 in the near future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Jack Gardner

    Review: Life Is Strange 2 Episode 1: Roads

    If you go into Life Is Strange 2 thinking it will be a similar journey to its predecessor you are going to be in for a shock. Life Is Strange 2 retains the same humanizing sensibilities and just slightly surreal world-building that made the town of Arcadia Bay come to life, but what it does with those strengths in the first episode looks very different. This change up will leave some people reeling and others deeply invested in where this story will be going as more episodes hit digital storefronts around the world. Roads plays very much like the previous Life Is Strange episodes before it. Players can walk around gorgeous environments that manage to find the beauty often hidden within the mundane and interact with objects or people, complete with a running internal monologue. When interacting with some items or character, players will have the opportunity to make choices that could affect what happens later on in ways ranging from whether a small token appears on a backpack to whether an entire town exists or not. That framework still functions as well as it ever did, though I particularly enjoyed its incarnation in Roads. Early in the episode, players have the opportunity to gather a collection of supplies, including money. That money is then used later on to buy food and other essentials from a gas station. Based on how much money you were able to scrounge in the beginning, players will face different pressures and choices about what to buy and what decisions seem to make the most sense. The way the team at Dontnod designed the scene leaves a lot of room for players to fill in the blanks for themselves and presents a great moral dilemma, the bread and butter of any narrative-heavy adventure game, in an original way. I will also say off the bat that The Awesome Adventures of Captain Spirit does not have a ton of overlap with the first episode of Life Is Strange 2, though it did tease some of its inciting incident. From what Dontnod has revealed so far, we can probably expect more Captain Spirit-related events in future episodes. Whereas the original Life Is Strange focused on the struggles of a young white girl in the early 2000s and her life in an aging coastal town on the decline, the sequel takes a look at the life of a young Hispanic boy named Sean Diaz living in the Seattle, Washington of 2016. At first, things seem like they will follow the same sleepy, nostalgic setup seen in Life Is Strange. It's near Halloween and the kids at the local high school are throwing a party, complete with all the pressures and concerns that go with that scene. However, a small disagreement with a neighbor kid escalates when punches are thrown and a police officer arrives, drawing his gun. When Sean's dad comes running out to see what's going on, the officer panics and shoots, killing Sean's father in front of both Sean and his 9-year-old brother Daniel. The trauma of the event causes Daniel to lash out with some unexplained power, sending a massive shockwave through the area that destroys parts of the surrounding homes, flips cars, and kills the officer and possibly the neighbor. Upon regaining consciousness, Sean takes in the situation and realizes that there's no explaining any of this away; running becomes the only thing that makes sense. So it is that Life Is Strange 2 becomes about hitting the road in the modern United States. As they travel, they encounter a small slice of people from across the socio-political spectrum. The first game painted a clear picture of Arcadia Bay, Oregon, but Life Is Strange 2, at least from the first episode, holds the larger ambition of reflecting the entire country. And that reflection doesn't pull punches. Perhaps most unexpectedly, the fluff of nostalgia that permeated the first Life Is Strange (and perhaps made some of its more disturbing moments palatable) has been replaced by a more immediate and applicable sense of time and place that, frankly, we aren't used to seeing in video games. It's surreal to hear characters throw slurs mixed with rhetoric about building a wall between the United States and Mexico or demonstrate a nonchalant attitude toward marijuana that reflects its legalization in Washington state. The veracity of these attitudes hits home as I have seen people act the same way in the real world. Especially when it comes to the uglier topics Roads touches on, the experience does not feel comfortable, but that's precisely the point. In some ways, it feels as though Life Is Strange 2 Episode 1 is having a conversation with the player. The developers must have been aware that some people would fall into the category that firmly believes games should be meaningless fun and wanted to subtly make the case that maybe some games should have more substance than just fun. Roads hits several extremely polarizing issues right off the bat, from police violence to racial prejudice, in such a way that it might shock people who aren't used to games that have pointed things to say about those subjects. Then, near the end of the episode, a character comments that, "Everything is political," both to the characters in their scene and also as if to directly address the player. And what are we supposed to do with that information? One of the closing conversations of the episode asks just that question. And the answer seems to be to continue pushing forward, whether that's for truth or for some kind of safe haven. Because that's all anyone can ever do. Conclusion: Life Is Strange 2's first episode blew me away. It manages to both be a heartfelt examination of the relationship between two brothers while unflinchingly engaging with incredibly weighty and difficult topics. It also doesn't leave the player with any easy answers or ways to address those issues in the real world. I suppose those might be coming in future episodes, but if I had to guess from how Roads played out we won't be presented with feel-good solutions. The story of the Diaz family left me constantly wondering what would happen next. While the episode ends with a somewhat concrete plan, I wouldn't be shocked if it veers off in completely unexpected directions. This episode manages to be equal parts gorgeous, funny, and searing all at the same time; gripping in such a way that you'll finish it in one sitting. It's going to be a long wait for Episode 2. Life Is Strange 2 Episode 1: Roads was reviewed on PC and is currently available for PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. If you go into Life Is Strange 2 thinking it will be a similar journey to its predecessor you are going to be in for a shock. Life Is Strange 2 retains the same humanizing sensibilities and just slightly surreal world-building that made the town of Arcadia Bay come to life, but what it does with those strengths in the first episode looks very different. This change up will leave some people reeling and others deeply invested in where this story will be going as more episodes hit digital storefronts around the world. Roads plays very much like the previous Life Is Strange episodes before it. Players can walk around gorgeous environments that manage to find the beauty often hidden within the mundane and interact with objects or people, complete with a running internal monologue. When interacting with some items or character, players will have the opportunity to make choices that could affect what happens later on in ways ranging from whether a small token appears on a backpack to whether an entire town exists or not. That framework still functions as well as it ever did, though I particularly enjoyed its incarnation in Roads. Early in the episode, players have the opportunity to gather a collection of supplies, including money. That money is then used later on to buy food and other essentials from a gas station. Based on how much money you were able to scrounge in the beginning, players will face different pressures and choices about what to buy and what decisions seem to make the most sense. The way the team at Dontnod designed the scene leaves a lot of room for players to fill in the blanks for themselves and presents a great moral dilemma, the bread and butter of any narrative-heavy adventure game, in an original way. I will also say off the bat that The Awesome Adventures of Captain Spirit does not have a ton of overlap with the first episode of Life Is Strange 2, though it did tease some of its inciting incident. From what Dontnod has revealed so far, we can probably expect more Captain Spirit-related events in future episodes. Whereas the original Life Is Strange focused on the struggles of a young white girl in the early 2000s and her life in an aging coastal town on the decline, the sequel takes a look at the life of a young Hispanic boy named Sean Diaz living in the Seattle, Washington of 2016. At first, things seem like they will follow the same sleepy, nostalgic setup seen in Life Is Strange. It's near Halloween and the kids at the local high school are throwing a party, complete with all the pressures and concerns that go with that scene. However, a small disagreement with a neighbor kid escalates when punches are thrown and a police officer arrives, drawing his gun. When Sean's dad comes running out to see what's going on, the officer panics and shoots, killing Sean's father in front of both Sean and his 9-year-old brother Daniel. The trauma of the event causes Daniel to lash out with some unexplained power, sending a massive shockwave through the area that destroys parts of the surrounding homes, flips cars, and kills the officer and possibly the neighbor. Upon regaining consciousness, Sean takes in the situation and realizes that there's no explaining any of this away; running becomes the only thing that makes sense. So it is that Life Is Strange 2 becomes about hitting the road in the modern United States. As they travel, they encounter a small slice of people from across the socio-political spectrum. The first game painted a clear picture of Arcadia Bay, Oregon, but Life Is Strange 2, at least from the first episode, holds the larger ambition of reflecting the entire country. And that reflection doesn't pull punches. Perhaps most unexpectedly, the fluff of nostalgia that permeated the first Life Is Strange (and perhaps made some of its more disturbing moments palatable) has been replaced by a more immediate and applicable sense of time and place that, frankly, we aren't used to seeing in video games. It's surreal to hear characters throw slurs mixed with rhetoric about building a wall between the United States and Mexico or demonstrate a nonchalant attitude toward marijuana that reflects its legalization in Washington state. The veracity of these attitudes hits home as I have seen people act the same way in the real world. Especially when it comes to the uglier topics Roads touches on, the experience does not feel comfortable, but that's precisely the point. In some ways, it feels as though Life Is Strange 2 Episode 1 is having a conversation with the player. The developers must have been aware that some people would fall into the category that firmly believes games should be meaningless fun and wanted to subtly make the case that maybe some games should have more substance than just fun. Roads hits several extremely polarizing issues right off the bat, from police violence to racial prejudice, in such a way that it might shock people who aren't used to games that have pointed things to say about those subjects. Then, near the end of the episode, a character comments that, "Everything is political," both to the characters in their scene and also as if to directly address the player. And what are we supposed to do with that information? One of the closing conversations of the episode asks just that question. And the answer seems to be to continue pushing forward, whether that's for truth or for some kind of safe haven. Because that's all anyone can ever do. Conclusion: Life Is Strange 2's first episode blew me away. It manages to both be a heartfelt examination of the relationship between two brothers while unflinchingly engaging with incredibly weighty and difficult topics. It also doesn't leave the player with any easy answers or ways to address those issues in the real world. I suppose those might be coming in future episodes, but if I had to guess from how Roads played out we won't be presented with feel-good solutions. The story of the Diaz family left me constantly wondering what would happen next. While the episode ends with a somewhat concrete plan, I wouldn't be shocked if it veers off in completely unexpected directions. This episode manages to be equal parts gorgeous, funny, and searing all at the same time; gripping in such a way that you'll finish it in one sitting. It's going to be a long wait for Episode 2. Life Is Strange 2 Episode 1: Roads was reviewed on PC and is currently available for PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Namco Bandai has announced that they will be offering Ace Combat 5: The Unsung War in its entirety as a pre-order incentive for Ace Combat 7: Skies Unknown. It will be available for both digital and physical editions of Ace Combat 7, though those who opt for the physical copy could miss out on a dynamic theme. Here's what's included in the pre-order bundle: Ace Combat 7: Skies Unknown dynamic theme - only available for digital pre-orders A McDonnell Douglas F-4E plane and three aircraft skins Ace Combat 5: The Unsung War Ace Combat 7 will be a full $60 at launch with a season pass available for $25 that includes three extra planes, three new stages, and an in-game music player. A deluxe edition will be sold digitally that packages the game with the season pass and will include the Lockheed F-104 Starfighter plane. Presumably, this means that Namco Bandai has updated Ace Combat 5 for modern systems, which might be worth the price of admission on its own. The hightlight of the PlayStation 2 run of the Ace Combat series, 5 puts players in the middle of a fictionalized version of our world, dubbed affectionately Strangereal, that has its two major superpowers on the brink of turning its Cold War into a hot one. The characters, flight controls, and scenarios are all excellent as each mission escalates in intensity. It's one of the best arcade flight sims out there, so seeing it in the air once again will be a real treat. We got some time to play with Ace Combat 7's VR features hands-on last year and it was a really amazing experience. Despite being the seventh numbered title in the Ace Combat series, 7 will be a direct sequel to 5. Sunau Katabuchi, the writer of Ace Combat 5, will return to write for Skies Unknown and has left open the possibility that characters from The Unsung War will return to fly again. The story will focus on the political conflict over the construction of a massive space elevator that spans multiple nations. Ace Combat 7: Skies Unknown will release on January 18, 2018 for PlayStation 4, Xbox One, and PC. The VR version will be exclusive to the PS4 version. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Namco Bandai has announced that they will be offering Ace Combat 5: The Unsung War in its entirety as a pre-order incentive for Ace Combat 7: Skies Unknown. It will be available for both digital and physical editions of Ace Combat 7, though those who opt for the physical copy could miss out on a dynamic theme. Here's what's included in the pre-order bundle: Ace Combat 7: Skies Unknown dynamic theme - only available for digital pre-orders A McDonnell Douglas F-4E plane and three aircraft skins Ace Combat 5: The Unsung War Ace Combat 7 will be a full $60 at launch with a season pass available for $25 that includes three extra planes, three new stages, and an in-game music player. A deluxe edition will be sold digitally that packages the game with the season pass and will include the Lockheed F-104 Starfighter plane. Presumably, this means that Namco Bandai has updated Ace Combat 5 for modern systems, which might be worth the price of admission on its own. The hightlight of the PlayStation 2 run of the Ace Combat series, 5 puts players in the middle of a fictionalized version of our world, dubbed affectionately Strangereal, that has its two major superpowers on the brink of turning its Cold War into a hot one. The characters, flight controls, and scenarios are all excellent as each mission escalates in intensity. It's one of the best arcade flight sims out there, so seeing it in the air once again will be a real treat. We got some time to play with Ace Combat 7's VR features hands-on last year and it was a really amazing experience. Despite being the seventh numbered title in the Ace Combat series, 7 will be a direct sequel to 5. Sunau Katabuchi, the writer of Ace Combat 5, will return to write for Skies Unknown and has left open the possibility that characters from The Unsung War will return to fly again. The story will focus on the political conflict over the construction of a massive space elevator that spans multiple nations. Ace Combat 7: Skies Unknown will release on January 18, 2018 for PlayStation 4, Xbox One, and PC. The VR version will be exclusive to the PS4 version. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Nier: Automata was an unexpected hit when it arrived on PlayStation 4 and PC last spring. The off-the-wall yet poignant story combined with its unique structure and stylish action took players by surprise, with many lauding it as one of the most memorable titles of the generation. Now Xbox owners can discover what the fuss is about when Platinum's breakout title arrives to Xbox One The Xbox version, subtitled Become as Gods Edition, includes all previously released DLC. It also boasts Xbox One X enhancements, likely meaning either a graphical or framerate boost. If you've yet to play Nier, take a look at what you're getting into in the trailer below. Nier: Automata - Become as Gods Edition releases June 26. View full article
  14. Marcus Stewart

    Nier: Automata Heading to Xbox One

    Nier: Automata was an unexpected hit when it arrived on PlayStation 4 and PC last spring. The off-the-wall yet poignant story combined with its unique structure and stylish action took players by surprise, with many lauding it as one of the most memorable titles of the generation. Now Xbox owners can discover what the fuss is about when Platinum's breakout title arrives to Xbox One The Xbox version, subtitled Become as Gods Edition, includes all previously released DLC. It also boasts Xbox One X enhancements, likely meaning either a graphical or framerate boost. If you've yet to play Nier, take a look at what you're getting into in the trailer below. Nier: Automata - Become as Gods Edition releases June 26.
  15. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One. View full article
  16. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One.
  17. The Awesome Adventures of Captain Spirit is Dontnod's heartwarming new story set in the Life is Strange universe. Instead of focusing on teenage drama, the game centers on a child with an imagination vivid enough to, seemingly, come to life. Though it occupies the same world as Max and Chloe's, Captain Spirit is a standalone story. A lonely boy named Chris lives as an only-child to a father who neglects him. In order to entertain himself, he turns to the world of make-believe. However, his fantasies seem to manifest beyond his thoughts, suggesting Chris may have posses supernatural abilities–a trademark element of Life is Strange. Dontnod states that the game acts a precursor to Life is Strange 2, a project that still has not been formally unveiled. Also, Captain Spirit appears to be a one-off installment as opposed to being a season of episodes. You won't have to wait long to play along with Chris. The Awesome Adventures of Captain Spirit launches June 26 and will be completely free to download. The game is slated to release on Xbox One, PlayStation 4, and PC. View full article
  18. The Awesome Adventures of Captain Spirit is Dontnod's heartwarming new story set in the Life is Strange universe. Instead of focusing on teenage drama, the game centers on a child with an imagination vivid enough to, seemingly, come to life. Though it occupies the same world as Max and Chloe's, Captain Spirit is a standalone story. A lonely boy named Chris lives as an only-child to a father who neglects him. In order to entertain himself, he turns to the world of make-believe. However, his fantasies seem to manifest beyond his thoughts, suggesting Chris may have posses supernatural abilities–a trademark element of Life is Strange. Dontnod states that the game acts a precursor to Life is Strange 2, a project that still has not been formally unveiled. Also, Captain Spirit appears to be a one-off installment as opposed to being a season of episodes. You won't have to wait long to play along with Chris. The Awesome Adventures of Captain Spirit launches June 26 and will be completely free to download. The game is slated to release on Xbox One, PlayStation 4, and PC.
  19. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10. View full article
  21. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10. View full article
  22. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10.
  23. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  24. Jack Gardner

    Unravel Two Announced and Released Today

    EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC.
  25. EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC. View full article
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