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Found 12 results

  1. Hey, I was just looking around the forum doing a search for "Warcraft" and didn't see anything other than an old post about a WoW guild. Is anyone interested in creating a team with "Horde" in the title, just for a little EL presence? I'm game for a vote on titles if anyone feels creative. I don't know if we have enough of a Horde gamer presence here to organize any team, but I'm in for a team if anyone is interested. I'll think about some team names and post them here for kicks shortly, but for now I'm just tossing this post up to get it on the board. (Edit) Clan Lok'tar For the Hordelings! Take care! George R.
  2. Hey folks, Anyone playing Legion when it hits? I'm planning on doing a minimum 24 hour stream when it hits and it would be nice to have even more company.
  3. So Blizzard announced their new expansion earlier today. So hyped to see Demon Hunters as the new class. Considering how much of a letdown Warlords of Draenor was, I'm a little hesitant because WoD sounded good when it was announced. Thoughts?
  4. Less than a year after the release of Warlords of Draenor, Blizzard has begun teasing the next update to their flagship MMORPG. Legion will center around the return of the Burning Legion and their efforts to resurrect the dark titan Sargeras, Ravager of Worlds. Heroes from every corner of Azeroth will need to band together to thwart the invasion and their insidious goals. In order to do so, a journey must be undertaken to the fabled Broken Isles, a land of myth and cataclysm. There, players will have to obtain and wield artifacts from the dawn of the world the hold enough power to bring low the oncoming legion with the aid of Illiden the Betrayer. Legion will offer a number of improvements and additions to the existing game. First, the level cap will be increased from 100 to 110. Players who want to jump right into the action can instantly boost one character to 100 if they wish. Second, and most excitingly for lore hounds, players will be able to play as a Demon Hunter for the first time in the MMO's history. The Demon Hunter uses speed and transformations to deliver powerful melee attacks and crippling damage. Demon Hunters also begin their adventures at higher levels than normal classes and have a unique starting experience separate from previous classes. The Broken Isles represent an entirely new continent full of adventures for players to explore. Legion will also introduce the Order Hall, a place where players can command NPC followers in your class' order to undertake missions. A new honor system for PvP in Arena and Battlegrounds will yield a slew of PvP-specific powers. Artifact weapons will play a big role in both the story and mechanics of the new expansion. Each character that faces the Burning Legion will be given a class-specific legendary weapon that can be customized in depth. These weapons have been whispered about in the lore of Azeroth for millennia and when players wield them, they will grow in power, gaining perks, abilities, and visual enhancements. With World of Warcraft subscriptions dropping recently, are the features Legion aims to introduce enough to entice you to return?
  5. The latest issue of the film industry magazine Empire holds the first image from the set of the film adaptation of Blizzard's iconic MMO. Scanned by Dark Horizons, the image appears to show director Duncan Jones watching his cast and crew during a filming session. Gamespot gathered some of their creative noggins together and came to the conclusion that the scene being filmed is set in the Stormwind Throne room. Details on the film are scarce, but it is reported to have a plot centered around a conflict between orcs and humans and that industry special effects giant Industrial Light and Magic has been contracted. The film was originally slated for December 18, 2015, but was bumped back a year after the announcement that Star Wars: Episode VII was releasing the same day. Currently the World of Warcraft film is looking at a march 2016 release.
  6. The latest issue of the film industry magazine Empire holds the first image from the set of the film adaptation of Blizzard's iconic MMO. Scanned by Dark Horizons, the image appears to show director Duncan Jones watching his cast and crew during a filming session. Gamespot gathered some of their creative noggins together and came to the conclusion that the scene being filmed is set in the Stormwind Throne room. Details on the film are scarce, but it is reported to have a plot centered around a conflict between orcs and humans and that industry special effects giant Industrial Light and Magic has been contracted. The film was originally slated for December 18, 2015, but was bumped back a year after the announcement that Star Wars: Episode VII was releasing the same day. Currently the World of Warcraft film is looking at a march 2016 release. View full article
  7. April Fool's Day is a wonderful time for the video game industry. A time for tech companies, developers, and publishers to come together, let their hair down, and show a bit of their hilarious humanity. This year you can see Optimus Prime in Titanfall, a new fighting game from Blizzard, and Big Head Mode in Guild Wars 2. First up, a new mobile game from S2 Games is looking to do something never seen before in the mobile gaming space. Their next game aims to be something totally unique and wonderful, like a digital snowflake. Prepare to take to the skies with Bastion and Xander! You can download their incredibly original game here. Next, and possibly most disappointingly, Google announced the Google Maps: Pokémon Challenge. Essentially, players use Google Maps to catch Pokémon that can be seen in the real-world using mobile phone cameras. Why can't this be a real thing? Nintendo, get on that. IGN has become somewhat infamous for its April Fools' Day pranks. This year they rose to meet expectations with an exclusive trailer detailing the first piece of Titanfall DLC which features Optimus Prime. Developer Image & Form has announced a major update to the game SteamWorld Dig. Forget all the fantastical elements of mining that you might have picked up from games like Minecraft, Terraria, or even their own game; SteamWorld Dig is going realistic. CEO Brjann Sigurgeirsson detailed what this will mean for the game: This new update means that we’ll totally revamp the acclaimed gameplay and graphics in SteamWorld Dig. Rather than focusing on steam-driven robots in a steampunk Western setting, we have decided to follow recent gaming trends. In particular, Goat Simulator from our friends at Coffee Stain looks like it’s going to be huge. Therefore we’ve changed SteamWorld Dig into a real-world mining universe, with real people, real grit and all. It’s taken a while, but here it is: Real-World Mining Simulator! For a long time, we had this silly, romantic notion about mining. Swinging that pickaxe was easy, almost effortless, even exciting! The new version will tell it like it is. Every dull chore in the mines will be questioned, every descent preceded by a negotiation, and quite often Malcolm will rather call in sick, which will lead to a standstill and a delightful pause. It’ll be very realistic. It’ll be great! Real-World Mining Simulator has numerous interesting features like trying to avoid contracting the Black Lung and procrastinating. You can read more about it here. Sega took the opportunity today to reveal their new peripheral, the MEGAne DRIVE. Worn over the eyes, it translates languages, shows your dreams, and works with hundreds of other peripherals. Here are some of the highlights of the gear as translated from Twitter: "Speed shock! Visual shock! Sound shock! ... More light and more to the emotional." "Tonight is Samurai war, tomorrow is to bike hero when it comes transform." "Your delusional power master MEGAne if?" Needless to say, with marketing phrases like that the MEGAne DRIVE looks to be on track to dominate the VR market. Square Enix decided to make a little goof of their own with a crossover between old-school Final Fantasy and Thief. It is entirely in Japanese and there doesn't seem to be much to interact with or accomplish, but is still pretty amusing. OverClocked Remix has decided to launch their new in-house band with the name Rough McGruff. They also require all band members to have beards. This probably definitely maybe in no way relates to YouTuber Smooth McGroove. The new game mode added to League of Legends today, Ultra Rapid Fire, has the goal of providing maximum fun by eliminating mana and energy, giving all champions 80% cooldown reduction, and doubling the attack speed of ranged champions. Playing the game mode will net players an exclusive icon. BioWare has decided that their online store was incomplete without a Garrus Vakarian Body Pillow. Retailing for $40, the pillow is guaranteed to calibrate to your body and provide support, both on the battlefield and in bed. For those of you who have been on the internet for a while, remember Homestar Runner? The site has been dormant for the past four years, but today marks the end of that humorless dry spell. New content has appeared on the site and reassures everyone that the things they found funny in the early 2000s is still pretty dang funny. Just sit on the intro screen for about 10 seconds to see what's been added. CERN, the European organization that operates the world's largest particle accelerator and is on the cutting edge of science, today decided that its website would better suit the dignity of its institution better if all text on the website was in Comic Sans. To quote CERN's head of communications, James Gillies: This is an important year for CERN and we wanted to make a bold visual statement. We thought the most effective way to communicate our research into the fundamental structure of matter at the very boundaries of technology was by changing the font. And it makes the letters look all round and squishy Blizzard Entertainment had a number of astounding press releases today. To begin, they announced that they would be changing the name of the upcoming expansion to StarCraft II from from Legacy of the Void to Herald of the Stars. Details on the renamed expansion are tantalizing. Blizzard promises new units, weapons, armor, hairstyles, and a dance editor. It also appears that the name change is at least partially due to the desire to keep the same acronym that derived from the current expansion, Heart of the Swarm. Blizzard also announced a new fighting game titled Blizzard Outcasts: Vengeance of the Vanquished. Outcasts features many of Blizzard's second-tier heroes and villains duking it out in glorious 8-bit graphics. Where else can you see Deckard Cain beating down Arcturus Mengsk with an old magic tome? Guild Wars 2 has rolled out the Big Head update in its latest patch, doubling the size of all in-game heads. The reason for this change can be traced back to a study revealed in this photo. It turns out that science has determined that larger heads lead to larger amounts of fun. Happy April Fools' Day everyone! View full article
  8. April Fool's Day is a wonderful time for the video game industry. A time for tech companies, developers, and publishers to come together, let their hair down, and show a bit of their hilarious humanity. This year you can see Optimus Prime in Titanfall, a new fighting game from Blizzard, and Big Head Mode in Guild Wars 2. First up, a new mobile game from S2 Games is looking to do something never seen before in the mobile gaming space. Their next game aims to be something totally unique and wonderful, like a digital snowflake. Prepare to take to the skies with Bastion and Xander! You can download their incredibly original game here. Next, and possibly most disappointingly, Google announced the Google Maps: Pokémon Challenge. Essentially, players use Google Maps to catch Pokémon that can be seen in the real-world using mobile phone cameras. Why can't this be a real thing? Nintendo, get on that. IGN has become somewhat infamous for its April Fools' Day pranks. This year they rose to meet expectations with an exclusive trailer detailing the first piece of Titanfall DLC which features Optimus Prime. Developer Image & Form has announced a major update to the game SteamWorld Dig. Forget all the fantastical elements of mining that you might have picked up from games like Minecraft, Terraria, or even their own game; SteamWorld Dig is going realistic. CEO Brjann Sigurgeirsson detailed what this will mean for the game: This new update means that we’ll totally revamp the acclaimed gameplay and graphics in SteamWorld Dig. Rather than focusing on steam-driven robots in a steampunk Western setting, we have decided to follow recent gaming trends. In particular, Goat Simulator from our friends at Coffee Stain looks like it’s going to be huge. Therefore we’ve changed SteamWorld Dig into a real-world mining universe, with real people, real grit and all. It’s taken a while, but here it is: Real-World Mining Simulator! For a long time, we had this silly, romantic notion about mining. Swinging that pickaxe was easy, almost effortless, even exciting! The new version will tell it like it is. Every dull chore in the mines will be questioned, every descent preceded by a negotiation, and quite often Malcolm will rather call in sick, which will lead to a standstill and a delightful pause. It’ll be very realistic. It’ll be great! Real-World Mining Simulator has numerous interesting features like trying to avoid contracting the Black Lung and procrastinating. You can read more about it here. Sega took the opportunity today to reveal their new peripheral, the MEGAne DRIVE. Worn over the eyes, it translates languages, shows your dreams, and works with hundreds of other peripherals. Here are some of the highlights of the gear as translated from Twitter: "Speed shock! Visual shock! Sound shock! ... More light and more to the emotional." "Tonight is Samurai war, tomorrow is to bike hero when it comes transform." "Your delusional power master MEGAne if?" Needless to say, with marketing phrases like that the MEGAne DRIVE looks to be on track to dominate the VR market. Square Enix decided to make a little goof of their own with a crossover between old-school Final Fantasy and Thief. It is entirely in Japanese and there doesn't seem to be much to interact with or accomplish, but is still pretty amusing. OverClocked Remix has decided to launch their new in-house band with the name Rough McGruff. They also require all band members to have beards. This probably definitely maybe in no way relates to YouTuber Smooth McGroove. The new game mode added to League of Legends today, Ultra Rapid Fire, has the goal of providing maximum fun by eliminating mana and energy, giving all champions 80% cooldown reduction, and doubling the attack speed of ranged champions. Playing the game mode will net players an exclusive icon. BioWare has decided that their online store was incomplete without a Garrus Vakarian Body Pillow. Retailing for $40, the pillow is guaranteed to calibrate to your body and provide support, both on the battlefield and in bed. For those of you who have been on the internet for a while, remember Homestar Runner? The site has been dormant for the past four years, but today marks the end of that humorless dry spell. New content has appeared on the site and reassures everyone that the things they found funny in the early 2000s is still pretty dang funny. Just sit on the intro screen for about 10 seconds to see what's been added. CERN, the European organization that operates the world's largest particle accelerator and is on the cutting edge of science, today decided that its website would better suit the dignity of its institution better if all text on the website was in Comic Sans. To quote CERN's head of communications, James Gillies: This is an important year for CERN and we wanted to make a bold visual statement. We thought the most effective way to communicate our research into the fundamental structure of matter at the very boundaries of technology was by changing the font. And it makes the letters look all round and squishy Blizzard Entertainment had a number of astounding press releases today. To begin, they announced that they would be changing the name of the upcoming expansion to StarCraft II from from Legacy of the Void to Herald of the Stars. Details on the renamed expansion are tantalizing. Blizzard promises new units, weapons, armor, hairstyles, and a dance editor. It also appears that the name change is at least partially due to the desire to keep the same acronym that derived from the current expansion, Heart of the Swarm. Blizzard also announced a new fighting game titled Blizzard Outcasts: Vengeance of the Vanquished. Outcasts features many of Blizzard's second-tier heroes and villains duking it out in glorious 8-bit graphics. Where else can you see Deckard Cain beating down Arcturus Mengsk with an old magic tome? Guild Wars 2 has rolled out the Big Head update in its latest patch, doubling the size of all in-game heads. The reason for this change can be traced back to a study revealed in this photo. It turns out that science has determined that larger heads lead to larger amounts of fun. Happy April Fools' Day everyone!
  9. Trailers for Blizzard's upcoming MOBA Heroes of the Storm, World of Warcraft: Warlords of Draenor, and Diablo III: Reaper of Souls have appeared online and beg for you to look at them with your face. Tell me if you have heard this one before: An angel, a space marine, and an assassin walk into a desert and run into a lich king, an alien, and the devil... then they fight! While that might not make a very funny joke, it does make a pretty flippin' awesome trailer, especially when it is made by Blizzard, who have pretty much cornered the market on flippin' awesome cinematics. I'm pretty hopeful that Heroes of the Storm will turn out well. With great examples of how to develop and run successful MOBA titles in League of Legends and Dota 2 and Blizzard's tendency to support titles for long periods of time, I can't really see how they could botch an attempt to create a successful MOBA. Time, of course, will be the judge, but I have faith that Blizzard can deliver. BlizzCon was also a perfect time to announce a new World of Warcraft expansion that uses time travel to revisit ground covered in the original Warcraft titles, as well as implementing a slew of new features. Warlords of Draenor will overhaul the character models, up the level cap to 100, provide new PvP zones, add new monsters, dungeons, and raids, and the ability to boost to level 90 immediately to play late game content right off the bat. Will this be enough to bring back people who have strayed from the Warcraft fold? Finally a gameplay trailer was shown regarding the Diablo III expansion Reaper of Souls. The new add-on will include an adventure mode that unlocks all waypoints, dramatically opening up the world for players to begin playing and go fight anything, anywhere. Two other additions are made to the adventure mode: Bounties and Nephalem Rifts. Bounties are basically random hits on powerful monsters that can be used to get more gold and experience, while rifts are portals to dungeons that contain rare and valuable loot. In addition to the adventure mode teaser, there was also snippets of gameplay shown from the PS4 version of Diablo III. What do you think? Excited? Itching to try World of Warcraft or return to it? Ready for a new MOBA or more Diablo III? Let us know what you think! View full article
  10. Trailers for Blizzard's upcoming MOBA Heroes of the Storm, World of Warcraft: Warlords of Draenor, and Diablo III: Reaper of Souls have appeared online and beg for you to look at them with your face. Tell me if you have heard this one before: An angel, a space marine, and an assassin walk into a desert and run into a lich king, an alien, and the devil... then they fight! While that might not make a very funny joke, it does make a pretty flippin' awesome trailer, especially when it is made by Blizzard, who have pretty much cornered the market on flippin' awesome cinematics. I'm pretty hopeful that Heroes of the Storm will turn out well. With great examples of how to develop and run successful MOBA titles in League of Legends and Dota 2 and Blizzard's tendency to support titles for long periods of time, I can't really see how they could botch an attempt to create a successful MOBA. Time, of course, will be the judge, but I have faith that Blizzard can deliver. BlizzCon was also a perfect time to announce a new World of Warcraft expansion that uses time travel to revisit ground covered in the original Warcraft titles, as well as implementing a slew of new features. Warlords of Draenor will overhaul the character models, up the level cap to 100, provide new PvP zones, add new monsters, dungeons, and raids, and the ability to boost to level 90 immediately to play late game content right off the bat. Will this be enough to bring back people who have strayed from the Warcraft fold? Finally a gameplay trailer was shown regarding the Diablo III expansion Reaper of Souls. The new add-on will include an adventure mode that unlocks all waypoints, dramatically opening up the world for players to begin playing and go fight anything, anywhere. Two other additions are made to the adventure mode: Bounties and Nephalem Rifts. Bounties are basically random hits on powerful monsters that can be used to get more gold and experience, while rifts are portals to dungeons that contain rare and valuable loot. In addition to the adventure mode teaser, there was also snippets of gameplay shown from the PS4 version of Diablo III. What do you think? Excited? Itching to try World of Warcraft or return to it? Ready for a new MOBA or more Diablo III? Let us know what you think!
  11. Contrary to popular belief, machinima (pronounced muh-sheen-uh-muh) is not just the name of one of YouTube’s largest content publishing channels, it is also the name of a specific film genre. Created by combining the words “machine” and “cinema,” machinima refers to movies or short films that are animated and recorded within a video game engine. While certainly unconventional, machinima films share many elements with traditional film making. Actors are used to manipulate in-game avatars while cameramen move and record the actions of the actors. Voice-over artists provide vocalization for the characters and animators create non-traditional animations for character models. Filming requires coordination and often involves using in-game glitches to achieve unique and compelling camera angles. The idea that meaningful, independent narratives might be told using a video game might seem laughable to some people. However, creative filmmakers have been able to bring up important questions on topics as diverse as: disability, escapism, loneliness, the costs of war, vigilantism, fate, individuality, and more. While some of the machinima on this list make use of a more lighthearted tone and others have a darker emphasis, they are all well-made, engaging, and fun to watch, providing new perspectives on the games in which they were made. The genre, though certainly very niche, has much to offer those who can accept such a non-traditional storytelling method. 10. Ignis Solus Two forts stand on either side of a body of water, a single bridge connects them. One Pyro wanders aimlessly between the two. He stops, looking at the sky, and sighs. Ignis Solus tells the story of a lonely Pyro in Team Fortress 2 who experiences loss. It is beautifully made and features an original song of the same name as the video. Ignis Solus was made by Lit Fuse Films, a talented studio that specializes in machinima filmmaking. Be sure to check out more of Lit Fuse Films’ work over on their website. 9. Deviation As a Counter-Strike team prepares to go up through a manhole, one member begins to wonder if they’ve done this before. Created by Jon Griggs in 2006, Deviation deals with questions of fate and blindly following orders. The fact that the film is self-aware and riffs on the repetition inherent in online multiplayer shooters just makes it that much more enjoyable and pertinent, as such game mechanics are still used today. To see more of Griggs’ work, head over to his website. 8. The Journey What do you get when you combine an Orwellian dystopian future, stick-figures, Unreal Tournament, and poetry? I don’t really know, but I’d imagine it would be something very much like The Journey. Filmed in Unreal Tournament 2003, The Journey won the “Make Something Unreal Contest” put on by Epic Games. It very abstractly tells the story of a stick-figure person that breaks away from the norm and by doing so finds a unique voice, vision, and heart. For more information, feel free to visit journey.machinimag.com. 7. Portal: A Day in the Life of a Turret This short film focuses on the lives of two turrets in the game Portal. There isn’t much to say about this one, almost the entirety of the short is spent watching the stationary turrets talking with each other. They share jokes, insults, frustrations, discuss the meaning life, and then... well, you will just have to watch. A Day in the Life of a Turret is brought to you by the same people behind the well-known series The Leet World, a parody of The Real World that places the terrorists and counter-terrorists from Counter-Strike in a house together. 6. Mercy of the Sea A high fantasy adventure filmed using World of Warcraft, J. Joshua Diltz’s Mercy of the Sea focuses on a mother’s quest to retrieve her child from the clutches of her former husband. The voice acting and action are top-notch and supplemented by a genuinely creepy atmosphere. Though there are a few terms used in the film that those unfamiliar with the lore and gameplay of World of Warcraft might find difficult to understand, but they aren’t terribly important to the narrative. Finally, the visuals are stunning. How the various shots and effects were made in-game, I will never understand, yet Mercy of the Sea pulls it off. 5. Better Life Creator Rob Wright perfectly captures the power of escapism in this short film shot within Second Life. Better Life tells the story of a paraplegic stuck in a wheelchair who escapes into a virtual world free of his disability. The film is directly complemented by the song “Better Life” by the band Angry Man. I know people who play video games for this exact reason, people who have disabilities that physically prevent them from doing everything they want to accomplish. For them, video games (and MMOs in particular) allow them to feel free and not be defined by their physical limitations. You can see more of Rob’s work over at his blog Digital Double. 4. 6 Days J. Joshua Diltz makes this list for the second time for his collaborative work with artist Joseph DeLappe in the experimental documentary 6 Days. Recorded over six consecutive days within Call of Duty 4: Modern Warfare, the film is a tribute to the military and civilian lives lost during the second battle of Fallujah. Though lacking a set narrative, this short, nine-minute video winds up packing a surprising emotional punch and raises questions about the costs and gamification of war. Three cameras show events unfolding simultaneously. One camera focuses on the action, another gives an overarching view of the battlefield, while the last rests on the rising death toll of the conflict. 3. Red vs. Blue Easily the best known Machinima series around, Rooster Teeth’s groundbreaking show is what introduced many people to the genre. Fun, light-hearted, and accessible, Red Vs. Blue is a comedy series about two warring factions in the boxed canyon of Blood Gulch filmed within Halo 2, Halo 3, Halo: Reach, and most recently Halo 4. Though the series officially ended with its 100th episode in 2007, the Rooster Teeth team has continued releasing content and are currently gearing up for an 11th season. Just a heads up that the series does contain some strong language. Check out the series on Rooster Teeth. 2. Maintenance Man Ever wonder how members of the Overwatch act behind closed doors in Half-Life 2? Lit Fuse Films’ second movie to make this list, Maintenance Man answers that question with equal parts comedy and action. While Gordon Freeman and a group of rebels are attacking the Citadel, catastrophic damage is done to the facility’s energy core. Only one man can prevent a total disaster and that man is Hank... the janitor. There are plenty of references that will have you laughing and some well-executed slapstick humor as well as some really nicely done action sequences and character building. As before, be sure to check out more of Lit Fuse Films’ work over on their website. 1. The Trashmaster All of the other machinima films on this list have been short films, but The Trashmaster takes things to the next level with a full-blown feature film with an 88-minute running time. This would be impressive by itself, but the fact that The Trashmaster is well executed and compelling for the entirety of those 88-minutes is astounding. If anyone doubts that full-length movies can be made inside of a game, The Trashmaster will prove them wrong. Set in New York City, the film follows a garbage man who moonlights as a vigilante. The movie features some pretty intense violence, more than you would expect even within the GTA IV engine, and winds up nailing the gritty crime thriller vibe. Matthieu Weschler produced something really special with this project. Any machinima projects that you feel deserve to be on this list? Let us know in the comments! Top 10 Machinima Films Contrary to popular belief, machinima (pronounced muh-sheen-uh-muh) is not just the name of one of YouTube’s largest content publishing channels, it is also the name of a specific film genre. Machinima is a combination of the words “machine” and “cinema” and is used to refer to movies or short films that are animated and recorded within a video game engine. Machinima is similar in many respects to traditional filmmaking. Actors are used to manipulate in-game avatars while cameramen move and record the actions of the actors. Voice-over artists provide vocalization for the characters and animators create non-traditional animations for character models. Filming requires coordination and often involves using in-game glitches to achieve unique and compelling camera angles. The idea that meaningful, independent narratives might be told using a video game might seem laughable to some people. However, the films bring up important questions on topics as diverse as: disability, escapism, loneliness, the costs of war, vigilantism, fate, individuality, and more. While some of the machinima on this list make use of a more light-hearted tone and others have a darker emphasis, they are all well-made, engaging, and fun to watch, providing new perspectives on the games in which they were made. The genre, though certainly very much niche, has much to offer those who can accept such a non-traditional storytelling method. 10. Ignis Solus Two forts stand on either side of a body of water, a single bridge connects them. One Pyro wanders aimlessly between the two. He stops, looking at the sky, and sighs. Ignis Solus tells the story of a lonely Pyro in Team Fortress 2 who experiences loss. It is beautifully made and features an original song of the same name as the video. Ignis Solus was made by Lit Fuse Films, a talented studio that specializes in machinima filmmaking. Be sure to check out more of Lit Fuse Films’ work over on their website. 9. Deviation As a Counter-Strike team prepares to go up through a manhole, one member begins to wonder if they’ve done this before. Created by Jon Griggs in 2006, Deviation deals with questions of fate and blindly following orders. The fact that the film is self-aware and riffs on the repetition inherent in online multiplayer shooters just makes it that much more enjoyable and pertinent, as such game mechanics are still used today. To see more of Griggs’ work, head over to his website. 8. The Journey What do you get when you combine an Orwellian dystopian future, stick-figures, Unreal Tournament, and poetry? I don’t really know, but I’d imagine it would be something very much like The Journey. Filmed in Unreal Tournament 2003, The Journey won the “Make Something Unreal Contest” put on by Epic Games. It very abstractly tells the story of a stick-figure person that breaks away from the norm and by doing so finds a unique voice, vision, and heart. For more information, feel free to visit journey.machinimag.com. 7. Portal: A Day in the Life of a Turret This short film focuses on the lives of two turrets in the game Portal. There isn’t much to say about this one, almost the entirety of the short is spent watching the stationary turrets talking with each other. They share jokes, insults, frustrations, discuss the meaning life, and then... well, you will just have to watch. A Day in the Life of a Turret is brought to you by the same people behind the well-known series The Leet World, a parody of The Real World that places the terrorists and counter-terrorists from Counter-Strike in a house together. 6. Mercy of the Sea A high fantasy adventure filmed using World of Warcraft, J. Joshua Diltz’s Mercy of the Sea focuses on a mother’s quest to retrieve her child from the clutches of her former husband. The voice acting and action are top-notch and supplemented by a genuinely creepy atmosphere. Though there are a few terms used in the film that those unfamiliar with the lore and gameplay of World of Warcraft might find difficult to understand, but they aren’t terribly important to the narrative. Finally, the visuals are stunning. How the various shots and effects were made in-game, I will never understand, yet Mercy of the Sea pulls it off. 5. Better Life Creator Rob Wright perfectly captures the power of escapism in this short film shot within Second Life. Better Life tells the story of a paraplegic stuck in a wheelchair who escapes into a virtual world free of his disability. The film is directly complemented by the song “Better Life” by the band Angry Man. I know people who play video games for this exact reason, people who have disabilities that physically prevent them from doing everything they want to accomplish. For them, video games (and MMOs in particular) allow them to feel free and not be defined by their physical limitations. You can see more of Rob’s work over at his blog Digital Double. 4. 6 Days J. Joshua Diltz makes this list for the second time for his collaborative work with artist Joseph DeLappe in the experimental documentary 6 Days. Recorded over six consecutive days within Call of Duty 4: Modern Warfare, the film is a tribute to the military and civilian lives lost during the second battle of Fallujah. Though lacking a set narrative, this short, nine-minute video winds up packing a surprising emotional punch and raises questions about the costs and gamification of war. Three cameras show events unfolding simultaneously. One camera focuses on the action, another gives an overarching view of the battlefield, while the last rests on the rising death toll of the conflict. 3. Red Vs. Blue Easily the best known Machinima series around, Rooster Teeth’s groundbreaking show is what introduced many people to the genre. Fun, light-hearted, and accessible, Red Vs. Blue is a comedy series about two warring factions in the boxed canyon of Blood Gulch filmed within Halo 2, Halo 3, Halo: Reach, and most recently Halo 4. Though the series officially ended with its 100th episode in 2007, the Rooster Teeth team has continued releasing content and are currently gearing up for an 11th season. Check out the series on Rooster Teeth. 2. Maintenance Man Ever wonder how members of the Overwatch act behind closed doors in Half-Life 2? Lit Fuse Films’ second movie to make this list, Maintenance Man answers that question with equal parts comedy and action. While Gordon Freeman and a group of rebels are attacking the Citadel, catastrophic damage is done to the facility’s energy core. Only one man can prevent a total disaster and that man is Hank... the janitor. There are plenty of references that will have you laughing and some well-executed slapstick humor as well as some really nicely done action sequences and character building. As before, be sure to check out more of Lit Fuse Films’ work over on their website. 1. The Trashmaster All of the other machinima films on this list have been short films, but The Trashmaster takes things to the next level with a full-blown feature film with an 88-minute running time. This would be impressive by itself, but the fact that The Trashmaster is well executed and compelling for the entirety of those 88-minutes is astounding. If anyone doubts that full-length movies can be made inside of a game, The Trashmaster will prove them wrong. Set in New York City, the film follows a garbageman who moonlights as a vigilante. The movie features some pretty intense violence, more than you would expect even within the GTA IV engine, and winds up nailing the gritty crime thriller vibe. Matthieu Weschler produced something really special with this project.
  12. Contrary to popular belief, machinima (pronounced muh-sheen-uh-muh) is not just the name of one of YouTube’s largest content publishing channels, it is also the name of a specific film genre. Created by combining the words “machine” and “cinema,” machinima refers to movies or short films that are animated and recorded within a video game engine. While certainly unconventional, machinima films share many elements with traditional film making. Actors are used to manipulate in-game avatars while cameramen move and record the actions of the actors. Voice-over artists provide vocalization for the characters and animators create non-traditional animations for character models. Filming requires coordination and often involves using in-game glitches to achieve unique and compelling camera angles. The idea that meaningful, independent narratives might be told using a video game might seem laughable to some people. However, creative filmmakers have been able to bring up important questions on topics as diverse as: disability, escapism, loneliness, the costs of war, vigilantism, fate, individuality, and more. While some of the machinima on this list make use of a more lighthearted tone and others have a darker emphasis, they are all well-made, engaging, and fun to watch, providing new perspectives on the games in which they were made. The genre, though certainly very niche, has much to offer those who can accept such a non-traditional storytelling method. 10. Ignis Solus Two forts stand on either side of a body of water, a single bridge connects them. One Pyro wanders aimlessly between the two. He stops, looking at the sky, and sighs. Ignis Solus tells the story of a lonely Pyro in Team Fortress 2 who experiences loss. It is beautifully made and features an original song of the same name as the video. Ignis Solus was made by Lit Fuse Films, a talented studio that specializes in machinima filmmaking. Be sure to check out more of Lit Fuse Films’ work over on their website. 9. Deviation As a Counter-Strike team prepares to go up through a manhole, one member begins to wonder if they’ve done this before. Created by Jon Griggs in 2006, Deviation deals with questions of fate and blindly following orders. The fact that the film is self-aware and riffs on the repetition inherent in online multiplayer shooters just makes it that much more enjoyable and pertinent, as such game mechanics are still used today. To see more of Griggs’ work, head over to his website. 8. The Journey What do you get when you combine an Orwellian dystopian future, stick-figures, Unreal Tournament, and poetry? I don’t really know, but I’d imagine it would be something very much like The Journey. Filmed in Unreal Tournament 2003, The Journey won the “Make Something Unreal Contest” put on by Epic Games. It very abstractly tells the story of a stick-figure person that breaks away from the norm and by doing so finds a unique voice, vision, and heart. For more information, feel free to visit journey.machinimag.com. 7. Portal: A Day in the Life of a Turret This short film focuses on the lives of two turrets in the game Portal. There isn’t much to say about this one, almost the entirety of the short is spent watching the stationary turrets talking with each other. They share jokes, insults, frustrations, discuss the meaning life, and then... well, you will just have to watch. A Day in the Life of a Turret is brought to you by the same people behind the well-known series The Leet World, a parody of The Real World that places the terrorists and counter-terrorists from Counter-Strike in a house together. 6. Mercy of the Sea A high fantasy adventure filmed using World of Warcraft, J. Joshua Diltz’s Mercy of the Sea focuses on a mother’s quest to retrieve her child from the clutches of her former husband. The voice acting and action are top-notch and supplemented by a genuinely creepy atmosphere. Though there are a few terms used in the film that those unfamiliar with the lore and gameplay of World of Warcraft might find difficult to understand, but they aren’t terribly important to the narrative. Finally, the visuals are stunning. How the various shots and effects were made in-game, I will never understand, yet Mercy of the Sea pulls it off. 5. Better Life Creator Rob Wright perfectly captures the power of escapism in this short film shot within Second Life. Better Life tells the story of a paraplegic stuck in a wheelchair who escapes into a virtual world free of his disability. The film is directly complemented by the song “Better Life” by the band Angry Man. I know people who play video games for this exact reason, people who have disabilities that physically prevent them from doing everything they want to accomplish. For them, video games (and MMOs in particular) allow them to feel free and not be defined by their physical limitations. You can see more of Rob’s work over at his blog Digital Double. 4. 6 Days J. Joshua Diltz makes this list for the second time for his collaborative work with artist Joseph DeLappe in the experimental documentary 6 Days. Recorded over six consecutive days within Call of Duty 4: Modern Warfare, the film is a tribute to the military and civilian lives lost during the second battle of Fallujah. Though lacking a set narrative, this short, nine-minute video winds up packing a surprising emotional punch and raises questions about the costs and gamification of war. Three cameras show events unfolding simultaneously. One camera focuses on the action, another gives an overarching view of the battlefield, while the last rests on the rising death toll of the conflict. 3. Red vs. Blue Easily the best known Machinima series around, Rooster Teeth’s groundbreaking show is what introduced many people to the genre. Fun, light-hearted, and accessible, Red Vs. Blue is a comedy series about two warring factions in the boxed canyon of Blood Gulch filmed within Halo 2, Halo 3, Halo: Reach, and most recently Halo 4. Though the series officially ended with its 100th episode in 2007, the Rooster Teeth team has continued releasing content and are currently gearing up for an 11th season. Just a heads up that the series does contain some strong language. Check out the series on Rooster Teeth. 2. Maintenance Man Ever wonder how members of the Overwatch act behind closed doors in Half-Life 2? Lit Fuse Films’ second movie to make this list, Maintenance Man answers that question with equal parts comedy and action. While Gordon Freeman and a group of rebels are attacking the Citadel, catastrophic damage is done to the facility’s energy core. Only one man can prevent a total disaster and that man is Hank... the janitor. There are plenty of references that will have you laughing and some well-executed slapstick humor as well as some really nicely done action sequences and character building. As before, be sure to check out more of Lit Fuse Films’ work over on their website. 1. The Trashmaster All of the other machinima films on this list have been short films, but The Trashmaster takes things to the next level with a full-blown feature film with an 88-minute running time. This would be impressive by itself, but the fact that The Trashmaster is well executed and compelling for the entirety of those 88-minutes is astounding. If anyone doubts that full-length movies can be made inside of a game, The Trashmaster will prove them wrong. Set in New York City, the film follows a garbage man who moonlights as a vigilante. The movie features some pretty intense violence, more than you would expect even within the GTA IV engine, and winds up nailing the gritty crime thriller vibe. Matthieu Weschler produced something really special with this project. Any machinima projects that you feel deserve to be on this list? Let us know in the comments! Top 10 Machinima Films Contrary to popular belief, machinima (pronounced muh-sheen-uh-muh) is not just the name of one of YouTube’s largest content publishing channels, it is also the name of a specific film genre. Machinima is a combination of the words “machine” and “cinema” and is used to refer to movies or short films that are animated and recorded within a video game engine. Machinima is similar in many respects to traditional filmmaking. Actors are used to manipulate in-game avatars while cameramen move and record the actions of the actors. Voice-over artists provide vocalization for the characters and animators create non-traditional animations for character models. Filming requires coordination and often involves using in-game glitches to achieve unique and compelling camera angles. The idea that meaningful, independent narratives might be told using a video game might seem laughable to some people. However, the films bring up important questions on topics as diverse as: disability, escapism, loneliness, the costs of war, vigilantism, fate, individuality, and more. While some of the machinima on this list make use of a more light-hearted tone and others have a darker emphasis, they are all well-made, engaging, and fun to watch, providing new perspectives on the games in which they were made. The genre, though certainly very much niche, has much to offer those who can accept such a non-traditional storytelling method. 10. Ignis Solus Two forts stand on either side of a body of water, a single bridge connects them. One Pyro wanders aimlessly between the two. He stops, looking at the sky, and sighs. Ignis Solus tells the story of a lonely Pyro in Team Fortress 2 who experiences loss. It is beautifully made and features an original song of the same name as the video. Ignis Solus was made by Lit Fuse Films, a talented studio that specializes in machinima filmmaking. Be sure to check out more of Lit Fuse Films’ work over on their website. 9. Deviation As a Counter-Strike team prepares to go up through a manhole, one member begins to wonder if they’ve done this before. Created by Jon Griggs in 2006, Deviation deals with questions of fate and blindly following orders. The fact that the film is self-aware and riffs on the repetition inherent in online multiplayer shooters just makes it that much more enjoyable and pertinent, as such game mechanics are still used today. To see more of Griggs’ work, head over to his website. 8. The Journey What do you get when you combine an Orwellian dystopian future, stick-figures, Unreal Tournament, and poetry? I don’t really know, but I’d imagine it would be something very much like The Journey. Filmed in Unreal Tournament 2003, The Journey won the “Make Something Unreal Contest” put on by Epic Games. It very abstractly tells the story of a stick-figure person that breaks away from the norm and by doing so finds a unique voice, vision, and heart. For more information, feel free to visit journey.machinimag.com. 7. Portal: A Day in the Life of a Turret This short film focuses on the lives of two turrets in the game Portal. There isn’t much to say about this one, almost the entirety of the short is spent watching the stationary turrets talking with each other. They share jokes, insults, frustrations, discuss the meaning life, and then... well, you will just have to watch. A Day in the Life of a Turret is brought to you by the same people behind the well-known series The Leet World, a parody of The Real World that places the terrorists and counter-terrorists from Counter-Strike in a house together. 6. Mercy of the Sea A high fantasy adventure filmed using World of Warcraft, J. Joshua Diltz’s Mercy of the Sea focuses on a mother’s quest to retrieve her child from the clutches of her former husband. The voice acting and action are top-notch and supplemented by a genuinely creepy atmosphere. Though there are a few terms used in the film that those unfamiliar with the lore and gameplay of World of Warcraft might find difficult to understand, but they aren’t terribly important to the narrative. Finally, the visuals are stunning. How the various shots and effects were made in-game, I will never understand, yet Mercy of the Sea pulls it off. 5. Better Life Creator Rob Wright perfectly captures the power of escapism in this short film shot within Second Life. Better Life tells the story of a paraplegic stuck in a wheelchair who escapes into a virtual world free of his disability. The film is directly complemented by the song “Better Life” by the band Angry Man. I know people who play video games for this exact reason, people who have disabilities that physically prevent them from doing everything they want to accomplish. For them, video games (and MMOs in particular) allow them to feel free and not be defined by their physical limitations. You can see more of Rob’s work over at his blog Digital Double. 4. 6 Days J. Joshua Diltz makes this list for the second time for his collaborative work with artist Joseph DeLappe in the experimental documentary 6 Days. Recorded over six consecutive days within Call of Duty 4: Modern Warfare, the film is a tribute to the military and civilian lives lost during the second battle of Fallujah. Though lacking a set narrative, this short, nine-minute video winds up packing a surprising emotional punch and raises questions about the costs and gamification of war. Three cameras show events unfolding simultaneously. One camera focuses on the action, another gives an overarching view of the battlefield, while the last rests on the rising death toll of the conflict. 3. Red Vs. Blue Easily the best known Machinima series around, Rooster Teeth’s groundbreaking show is what introduced many people to the genre. Fun, light-hearted, and accessible, Red Vs. Blue is a comedy series about two warring factions in the boxed canyon of Blood Gulch filmed within Halo 2, Halo 3, Halo: Reach, and most recently Halo 4. Though the series officially ended with its 100th episode in 2007, the Rooster Teeth team has continued releasing content and are currently gearing up for an 11th season. Check out the series on Rooster Teeth. 2. Maintenance Man Ever wonder how members of the Overwatch act behind closed doors in Half-Life 2? Lit Fuse Films’ second movie to make this list, Maintenance Man answers that question with equal parts comedy and action. While Gordon Freeman and a group of rebels are attacking the Citadel, catastrophic damage is done to the facility’s energy core. Only one man can prevent a total disaster and that man is Hank... the janitor. There are plenty of references that will have you laughing and some well-executed slapstick humor as well as some really nicely done action sequences and character building. As before, be sure to check out more of Lit Fuse Films’ work over on their website. 1. The Trashmaster All of the other machinima films on this list have been short films, but The Trashmaster takes things to the next level with a full-blown feature film with an 88-minute running time. This would be impressive by itself, but the fact that The Trashmaster is well executed and compelling for the entirety of those 88-minutes is astounding. If anyone doubts that full-length movies can be made inside of a game, The Trashmaster will prove them wrong. Set in New York City, the film follows a garbageman who moonlights as a vigilante. The movie features some pretty intense violence, more than you would expect even within the GTA IV engine, and winds up nailing the gritty crime thriller vibe. Matthieu Weschler produced something really special with this project. View full article
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