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Found 63 results

  1. Wizards of the Coast has been a longtime supporter of all things Extra Life. This year, though, their Magic: The Gathering division has outdone themselves in a collaboration with Hasbro that resulted in official Magic cards based on several of the ponies from My Little Pony. These special cards will be packaged in a bundle and sold to benefit Extra Life from October 22 through November 5. Ponies: The Galloping aims to provide a fun and comprehensive experience for Magic: The Gathering players. The package includes three Magic cards featuring some of the most recognizable ponies: Twilight Sparkle, Rarity, Princess Luna, and Nightmare Moon (the latter two being featured on opposite sides of the same card). Each Magic card features a silver border and specific in-game instructions. Notably, Twilight Sparkle contains a reference to other My Little Pony cards that aren't currently in the game... intriguing! Magic players will be able to pick up the Ponies: The Galloping set through HasbroPulse.com during the limited offer. Each set will cost $50 USD, which might cause some hesitation even among fans. However, Wizards of the Coast has pledged to donate $30 USD for every set sold to Seattle Children's Hospital through Extra Life. If that wasn't good enough already, Wizards of the Coast has teamed up with Ultra PRO to create a bundle of special Ponies: The Galloping playmats for either Magic: The Gathering gameplay or use as mousepads. The bundle includes three playmats modeled after the cards, meaning one will be doublesided to showcase Nightmare Moon and Princess Luna. The mats protect cards during gameplay and feature a slip-resistant backside so they aren't moving around while in use. The playmat bundle will also be sold on HasbroPulse from October 22 through November 5 and will cost $100 USD, $80 USD of which goes to Extra Life. Finally, Wizards of the Coast will be donating the proceeds of sales from My Little Pony (and a flippin' rad Extra Life logo) sleeves on MTG Arena, their digital version of the card game. Additionally, during the official Wizards of the Coast stream on Game Day, those who donate $20 USD will be given codes for one of each in-game rewards: 1 random alternate-art land card (chosen from among Blood Crypt, Temple Garden, Godless Shrine, Watery Grave, Hallowed Fountain, Sacred Foundry, Overgrown Tomb, Steam Vents, Stomping Ground, and Breeding Pool) 1 nontradeable Ajani, Extra Life Mascot avatar 1 nontradeable Twilight Sparkle, Princess of Magic and Friendship avatar The Game Day stream during which this $20 USD offer is valid runs on November 2 from 3pm - 12pm. The stream will feature prominent influencers in the Magic community who have agreed to take part in a series of mysterious challenges. Wizards of the Coast teasingly says that if you want to learn more, you'll have to tune into the stream on Game Day.
  2. Wizards of the Coast has been a longtime supporter of all things Extra Life. This year, though, their Magic: The Gathering division has outdone themselves in a collaboration with Hasbro that resulted in official Magic cards based on several of the ponies from My Little Pony. These special cards will be packaged in a bundle and sold to benefit Extra Life from October 22 through November 5. Ponies: The Galloping aims to provide a fun and comprehensive experience for Magic: The Gathering players. The package includes three Magic cards featuring some of the most recognizable ponies: Twilight Sparkle, Rarity, Princess Luna, and Nightmare Moon (the latter two being featured on opposite sides of the same card). Each Magic card features a silver border and specific in-game instructions. Notably, Twilight Sparkle contains a reference to other My Little Pony cards that aren't currently in the game... intriguing! Magic players will be able to pick up the Ponies: The Galloping set through HasbroPulse.com during the limited offer. Each set will cost $50 USD, which might cause some hesitation even among fans. However, Wizards of the Coast has pledged to donate $30 USD for every set sold to Seattle Children's Hospital through Extra Life. If that wasn't good enough already, Wizards of the Coast has teamed up with Ultra PRO to create a bundle of special Ponies: The Galloping playmats for either Magic: The Gathering gameplay or use as mousepads. The bundle includes three playmats modeled after the cards, meaning one will be doublesided to showcase Nightmare Moon and Princess Luna. The mats protect cards during gameplay and feature a slip-resistant backside so they aren't moving around while in use. The playmat bundle will also be sold on HasbroPulse from October 22 through November 5 and will cost $100 USD, $80 USD of which goes to Extra Life. Finally, Wizards of the Coast will be donating the proceeds of sales from My Little Pony (and a flippin' rad Extra Life logo) sleeves on MTG Arena, their digital version of the card game. Additionally, during the official Wizards of the Coast stream on Game Day, those who donate $20 USD will be given codes for one of each in-game rewards: 1 random alternate-art land card (chosen from among Blood Crypt, Temple Garden, Godless Shrine, Watery Grave, Hallowed Fountain, Sacred Foundry, Overgrown Tomb, Steam Vents, Stomping Ground, and Breeding Pool) 1 nontradeable Ajani, Extra Life Mascot avatar 1 nontradeable Twilight Sparkle, Princess of Magic and Friendship avatar The Game Day stream during which this $20 USD offer is valid runs on November 2 from 3pm - 12pm. The stream will feature prominent influencers in the Magic community who have agreed to take part in a series of mysterious challenges. Wizards of the Coast teasingly says that if you want to learn more, you'll have to tune into the stream on Game Day. View full article
  3. The showdown with the undead special agent below South Gate Prison turns deadly. The gang reunites with old friends and encounters an enigmatic priest who invites them to a place none of them have ever heard of before: Spire, City of the Returning God. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Rynos Theme" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, Spotify, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. The showdown with the undead special agent below South Gate Prison turns deadly. The gang reunites with old friends and encounters an enigmatic priest who invites them to a place none of them have ever heard of before: Spire, City of the Returning God. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Rynos Theme" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, Spotify, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Tabletop RPGs can be a wonderful and imaginative way to create unforgettable memories with friends. Everyone involved helps to create an adventure together and that process can be some of the most fun games have to offer. However, sometimes it can be hard to know where to start if you are a new Dungeon Master, the player tasked with shaping and running the game. Even experienced DMs can find themselves at a loss on how to spice up their existing campaigns or where to turn for inspiration for new ones. The good news is that Wizards of the Coast has been putting together fantastic adventure modules for decades and there are some great ones out there that either use the current game system, 5th edition, or can be easily adapted to it. We’ve gathered together some of the greatest modules to use as a spur for your creativity whether you are just starting out or are a veteran looking for some fresh ideas. Keep on the Shadowfell I’ll come right out and say it: Keep on the Shadowfell is one of the best introductory adventures for Dungeons & Dragons. It has everything players and DMs could ask for. It was designed to be a flexible module that introduces new players to the town of Winterhaven. The small village houses a number of colorful characters, some of whom have mysterious motivations. More importantly, Winterhaven has problems with the local kobold population and a mysterious, dark power that has arisen in the ruined chambers of the long-abandoned Shadowfell Keep. A lot of thought went into Winterhaven. It has unique supporting characters that make the town come alive, some with little to nothing to do with the adventure itself. They provide the town with a sense of life and vigor that can sometimes be missing from adventuring towns. Even if you are a veteran role-player, there’s a lot that can be learned from how the town has been crafted and the characters who live there. That same care extends to some of the villains in the adventure who, if played right, can provide some unforgettable moments. While Winterhaven stands out as a compelling location, the small dungeon of Shadowfell Keep provides a great, easily digested dungeon delving experience for players while giving DMs enough pieces to keep things spicy. Players who want to improvise and explore the relationship between the townsfolk and the various factions both in and around the town will find that there are plenty of intriguing relationships that can be made into fun diversions. By the time the adventure concludes, if everything goes well, players might want to use Winterhaven as a base of operations while adventuring into the wilderness. Keep on the Shadowfell provides plenty of potential plot threads that could link to other modules or awesome homebrew content. The main downside of Keep on the Shadowfell is that it exists as a 4th edition D&D adventure. That means DMs will have to do some work if they want to directly adapt the adventure to their campaign. However, it serves as a great template for designing future towns and introductory campaigns of your own. It actually served as the basis of the Verne, the town central to the plot of the Dragonguard that only just concluded. It’ll take a bit of work to get it up and running, but Keep on the Shadowfell is an absolute must if you are looking for direction on how to begin a D&D campaign right. Tomb of Annihilation A fantastic, self-contained adventure, Tomb of Annihilation is one of the special adventures made for 5th edition that can be rolled into most campaigns with ease or serve as the setting for an entire campaign in its own right. The adventure serves as an excellent excuse to get players out of the comfortable environments of traditional fantasy and into tropical settings filled with dinosaurs and a need to track resources for survival. Experience stands out as one of the big downsides to Tomb of Annihilation. DMs looking to run a campaign with it should probably have a few adventures under their belts before trying it out. The book provides so much information that newer players might find it to be daunting to run. For the experienced or bold newbie, Tomb of Annihilation makes for a really cool trek into the unknown. Magic cities, devilish curses, zombie dinosaurs, and more hide in the forests and remote reaches of Chult, the island nation where the campaign takes place. Compared to Keep on the Shadowfell, Tomb of Annihilation is massive, designed to take players from level 1 to level 11. The adventure allows for higher level characters to be rolled into it, giving it a degree of versatility for DMs looking to roll less vulnerable characters into the action. The other big downside to Tomb of Annihilation lies in its central hook. Something on Chult has disrupted the effectiveness of resurrection magic and the players have been hired to uncover and put a stop to whatever might be causing the problem. This means that players who die will have to create new characters, something that can be off-putting to players who aren’t prepared for perma death in Dungeons & Dragons. Tomb of Annihilation contains many intriguing scenarios that a DM attempting to homebrew will find interesting and helpful. If everyone is on the same page and down for a campaign where lethality and danger take center stage, Tomb of Annihilation presents a fantastic change of pace and a unique opportunity that can’t be found anywhere else in 5th edition. Death Ascendant Ravenloft has a long history in Dungeons & Dragons. The setting first appeared in Advanced Dungeons & Dragons back in 1983 in an adventure simply titled Ravenloft. It gained popularity for its emphasis on a creepy, horror-focused atmosphere. This stood in stark contrast of the traditional fantasy D&D had offered players up until that point. Beginning in 2nd Edition, Ravenloft became a full campaign setting, full of factions and unnatural powers. The setting draws heavily from Gothic horror, drawing players into a pocket dimension full of macabre domains ruled by cruel and twisted overlords. These rulers have all been trapped in the realm by strange and inscrutable wills known only as The Dark Powers that use the drama and pain inflicted on the unfortunate souls for their own unknowable purposes. Over the decades many adventures have released set within Ravenloft. In fact, one of the most popular adventure modules Wizards of the Coast have released for 5th edition is Curse of Strahd, which make use of the Ravenloft setting. This means that a lot of people who have played through Curse of Strahd might be thirsting after some more horror-oriented content. Enter Death Ascendant. The adventure originally released in 1996 as a module for 2nd edition D&D. The adventure kicks off with the players in pursuit of a band of assassins from an organization called Ebon Fold. The dastardly villains have been slaughtering everyone in their path, leaving strange, desiccated husks in their wake. The party happens upon a lone survivor gifted with the ability to see glimpses of the future. The path takes players to the city of Nartok where several secretive organizations have made a play for power at the expense of the people living under their influences. Players have to uncover the secrets of the city and figure out how to put a stop to the mysterious machinations of the city’s three major factions. By simply adding a plot hook at the end of Curse of Strahd, players could find themselves embroiled in another fantastic Ravenloft adventure. Unfortunately, players looking to do that will have to put in a not insignificant amount of work. Converting from 4th edition like for Keep on the Shadowfell doesn’t stand out as a particularly cumbersome challenge. However, the deep combat system and complicated rules mean that DMs might struggle to find equivalent stat blocks for enemies. The result is that a shoddy attempt to convert Death Ascendant could result in incredibly unbalanced encounters, making it either too difficult or too easy. Despite the difficulty, the Yojimbo-like scenario with multiple factions, vile magic, and hidden secrets could prove to be an amazing inspiration for a homebrew adventure. Since it’s an older adventure, PDC copies are available online for about $5 USD with soft cover books going for $10. The Tortle Package At first blush, The Tortle Package seems like it was designed as a supplement for Tomb of Annihilation. It offers a lot in a relatively concise bundle for players either looking to start out a campaign in a remote and uncharted area or for people who want to take a short break from their main campaign. Not only that, but it introduces tortles to D&D 5e. If you aren’t familiar with tortles, they are basically humanoid turtle people. Think Teenage Mutant Ninja Turtles. They’re fantastic and offer some fantastic roleplaying opportunities for players who have been everything else in-game up until this point. The Tortle Package isn’t really an adventure per say. Instead, it’s better to think of it as an adventure tool kit. It includes a lot of information about a region called The Snout of Omgar as well as a dungeon called Dangwaru, the Typhoon Palace. On top of that, there’s a great small village and many points of interest for curious players to explore. All of the pieces are provided for players to make a fantastic adventure of their own in The Snout of Omgar. In addition to being an affordable and fun addition to almost any campaign, sales of The Tortle Package also support Extra Life! Wizards of the Coast has generously created a series of modules over the years as special promotional materials for their Extra Life fundraising efforts. For giving players the ability to run around as literal Teenage Mutant Ninja Turtles while also helping real world kids, The Tortle Package gets a big ol’ stamp of approval. What are some of your favorite modules you use to inject some excitement into a campaign? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. Tabletop RPGs can be a wonderful and imaginative way to create unforgettable memories with friends. Everyone involved helps to create an adventure together and that process can be some of the most fun games have to offer. However, sometimes it can be hard to know where to start if you are a new Dungeon Master, the player tasked with shaping and running the game. Even experienced DMs can find themselves at a loss on how to spice up their existing campaigns or where to turn for inspiration for new ones. The good news is that Wizards of the Coast has been putting together fantastic adventure modules for decades and there are some great ones out there that either use the current game system, 5th edition, or can be easily adapted to it. We’ve gathered together some of the greatest modules to use as a spur for your creativity whether you are just starting out or are a veteran looking for some fresh ideas. Keep on the Shadowfell I’ll come right out and say it: Keep on the Shadowfell is one of the best introductory adventures for Dungeons & Dragons. It has everything players and DMs could ask for. It was designed to be a flexible module that introduces new players to the town of Winterhaven. The small village houses a number of colorful characters, some of whom have mysterious motivations. More importantly, Winterhaven has problems with the local kobold population and a mysterious, dark power that has arisen in the ruined chambers of the long-abandoned Shadowfell Keep. A lot of thought went into Winterhaven. It has unique supporting characters that make the town come alive, some with little to nothing to do with the adventure itself. They provide the town with a sense of life and vigor that can sometimes be missing from adventuring towns. Even if you are a veteran role-player, there’s a lot that can be learned from how the town has been crafted and the characters who live there. That same care extends to some of the villains in the adventure who, if played right, can provide some unforgettable moments. While Winterhaven stands out as a compelling location, the small dungeon of Shadowfell Keep provides a great, easily digested dungeon delving experience for players while giving DMs enough pieces to keep things spicy. Players who want to improvise and explore the relationship between the townsfolk and the various factions both in and around the town will find that there are plenty of intriguing relationships that can be made into fun diversions. By the time the adventure concludes, if everything goes well, players might want to use Winterhaven as a base of operations while adventuring into the wilderness. Keep on the Shadowfell provides plenty of potential plot threads that could link to other modules or awesome homebrew content. The main downside of Keep on the Shadowfell is that it exists as a 4th edition D&D adventure. That means DMs will have to do some work if they want to directly adapt the adventure to their campaign. However, it serves as a great template for designing future towns and introductory campaigns of your own. It actually served as the basis of the Verne, the town central to the plot of the Dragonguard that only just concluded. It’ll take a bit of work to get it up and running, but Keep on the Shadowfell is an absolute must if you are looking for direction on how to begin a D&D campaign right. Tomb of Annihilation A fantastic, self-contained adventure, Tomb of Annihilation is one of the special adventures made for 5th edition that can be rolled into most campaigns with ease or serve as the setting for an entire campaign in its own right. The adventure serves as an excellent excuse to get players out of the comfortable environments of traditional fantasy and into tropical settings filled with dinosaurs and a need to track resources for survival. Experience stands out as one of the big downsides to Tomb of Annihilation. DMs looking to run a campaign with it should probably have a few adventures under their belts before trying it out. The book provides so much information that newer players might find it to be daunting to run. For the experienced or bold newbie, Tomb of Annihilation makes for a really cool trek into the unknown. Magic cities, devilish curses, zombie dinosaurs, and more hide in the forests and remote reaches of Chult, the island nation where the campaign takes place. Compared to Keep on the Shadowfell, Tomb of Annihilation is massive, designed to take players from level 1 to level 11. The adventure allows for higher level characters to be rolled into it, giving it a degree of versatility for DMs looking to roll less vulnerable characters into the action. The other big downside to Tomb of Annihilation lies in its central hook. Something on Chult has disrupted the effectiveness of resurrection magic and the players have been hired to uncover and put a stop to whatever might be causing the problem. This means that players who die will have to create new characters, something that can be off-putting to players who aren’t prepared for perma death in Dungeons & Dragons. Tomb of Annihilation contains many intriguing scenarios that a DM attempting to homebrew will find interesting and helpful. If everyone is on the same page and down for a campaign where lethality and danger take center stage, Tomb of Annihilation presents a fantastic change of pace and a unique opportunity that can’t be found anywhere else in 5th edition. Death Ascendant Ravenloft has a long history in Dungeons & Dragons. The setting first appeared in Advanced Dungeons & Dragons back in 1983 in an adventure simply titled Ravenloft. It gained popularity for its emphasis on a creepy, horror-focused atmosphere. This stood in stark contrast of the traditional fantasy D&D had offered players up until that point. Beginning in 2nd Edition, Ravenloft became a full campaign setting, full of factions and unnatural powers. The setting draws heavily from Gothic horror, drawing players into a pocket dimension full of macabre domains ruled by cruel and twisted overlords. These rulers have all been trapped in the realm by strange and inscrutable wills known only as The Dark Powers that use the drama and pain inflicted on the unfortunate souls for their own unknowable purposes. Over the decades many adventures have released set within Ravenloft. In fact, one of the most popular adventure modules Wizards of the Coast have released for 5th edition is Curse of Strahd, which make use of the Ravenloft setting. This means that a lot of people who have played through Curse of Strahd might be thirsting after some more horror-oriented content. Enter Death Ascendant. The adventure originally released in 1996 as a module for 2nd edition D&D. The adventure kicks off with the players in pursuit of a band of assassins from an organization called Ebon Fold. The dastardly villains have been slaughtering everyone in their path, leaving strange, desiccated husks in their wake. The party happens upon a lone survivor gifted with the ability to see glimpses of the future. The path takes players to the city of Nartok where several secretive organizations have made a play for power at the expense of the people living under their influences. Players have to uncover the secrets of the city and figure out how to put a stop to the mysterious machinations of the city’s three major factions. By simply adding a plot hook at the end of Curse of Strahd, players could find themselves embroiled in another fantastic Ravenloft adventure. Unfortunately, players looking to do that will have to put in a not insignificant amount of work. Converting from 4th edition like for Keep on the Shadowfell doesn’t stand out as a particularly cumbersome challenge. However, the deep combat system and complicated rules mean that DMs might struggle to find equivalent stat blocks for enemies. The result is that a shoddy attempt to convert Death Ascendant could result in incredibly unbalanced encounters, making it either too difficult or too easy. Despite the difficulty, the Yojimbo-like scenario with multiple factions, vile magic, and hidden secrets could prove to be an amazing inspiration for a homebrew adventure. Since it’s an older adventure, PDC copies are available online for about $5 USD with soft cover books going for $10. The Tortle Package At first blush, The Tortle Package seems like it was designed as a supplement for Tomb of Annihilation. It offers a lot in a relatively concise bundle for players either looking to start out a campaign in a remote and uncharted area or for people who want to take a short break from their main campaign. Not only that, but it introduces tortles to D&D 5e. If you aren’t familiar with tortles, they are basically humanoid turtle people. Think Teenage Mutant Ninja Turtles. They’re fantastic and offer some fantastic roleplaying opportunities for players who have been everything else in-game up until this point. The Tortle Package isn’t really an adventure per say. Instead, it’s better to think of it as an adventure tool kit. It includes a lot of information about a region called The Snout of Omgar as well as a dungeon called Dangwaru, the Typhoon Palace. On top of that, there’s a great small village and many points of interest for curious players to explore. All of the pieces are provided for players to make a fantastic adventure of their own in The Snout of Omgar. In addition to being an affordable and fun addition to almost any campaign, sales of The Tortle Package also support Extra Life! Wizards of the Coast has generously created a series of modules over the years as special promotional materials for their Extra Life fundraising efforts. For giving players the ability to run around as literal Teenage Mutant Ninja Turtles while also helping real world kids, The Tortle Package gets a big ol’ stamp of approval. What are some of your favorite modules you use to inject some excitement into a campaign? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. One year ago to the day, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. Since then, there have been 23 episodes spanning 27 hours of shenanigans from the tabletop to your ear holes. The final two episodes have finally been edited and sit ready for your listening pleasure. Join us one last time as we enter the finale of the Dragonguard campaign. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. After a catastrophic turn of events, the party finds themselves transported to another world where they are offered the chance to decide the fate of the world, as well as their own futures. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished over the past year and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Shadowlands 1 - Horizon" "Super Power Cool Dude" "Bittersweet" "Dreamer" "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Thank you to everyone who joined us on this crazy adventure. We hope you enjoyed the ride! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. One year ago to the day, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. Since then, there have been 23 episodes spanning 27 hours of shenanigans from the tabletop to your ear holes. The final two episodes have finally been edited and sit ready for your listening pleasure. Join us one last time as we enter the finale of the Dragonguard campaign. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. After a catastrophic turn of events, the party finds themselves transported to another world where they are offered the chance to decide the fate of the world, as well as their own futures. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished over the past year and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Shadowlands 1 - Horizon" "Super Power Cool Dude" "Bittersweet" "Dreamer" "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Thank you to everyone who joined us on this crazy adventure. We hope you enjoyed the ride! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. As Arakiel, Pribi, Sean, and Nyaz make their way through South Gate's sewer system, they encounter a magical darkness. With some trepidation, they enter, passing into a warped and twisted realm. Will they survive their encounter with the Demon of the Deep? We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. As Arakiel, Pribi, Sean, and Nyaz make their way through South Gate's sewer system, they encounter a magical darkness. With some trepidation, they enter, passing into a warped and twisted realm. Will they survive their encounter with the Demon of the Deep? We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. Pribi, Arakiel, and Sean are left to ruminate on their deeds while accompanying Nyaz the thief on the first leg of their heist mission, a journey that takes them into the uncanny darkness of South Gate's sewer system. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. Pribi, Arakiel, and Sean are left to ruminate on their deeds while accompanying Nyaz the thief on the first leg of their heist mission, a journey that takes them into the uncanny darkness of South Gate's sewer system. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Drawn in by some discrete and dubious markings on the side of a local inn, the party enters an inn and becomes acquainted with a reckless thief with a bold plan. The enigmatic rogue possesses grand ambitions that might somewhat align with the group's mission to save their captured companions. Pribi begins concocting a scheme to unleash chaos upon the city of South Gate and distract the guards during their upcoming infiltration. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Drawn in by some discrete and dubious markings on the side of a local inn, the party enters an inn and becomes acquainted with a reckless thief with a bold plan. The enigmatic rogue possesses grand ambitions that might somewhat align with the group's mission to save their captured companions. Pribi begins concocting a scheme to unleash chaos upon the city of South Gate and distract the guards during their upcoming infiltration. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. Arriving in South Gate, our reluctant heroes encounter a strange cooking festival. The barbarian Arakiel quickly finds himself roped into a contest of culinary might. Sean, being the attention-seeking bard that he is, becomes fascinated with the local celebration. While the other two get sidetracked, Pribi begins scheming to get the gang into South Gate Prison and free their captured companions. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Arriving in South Gate, our reluctant heroes encounter a strange cooking festival. The barbarian Arakiel quickly finds himself roped into a contest of culinary might. Sean, being the attention-seeking bard that he is, becomes fascinated with the local celebration. While the other two get sidetracked, Pribi begins scheming to get the gang into South Gate Prison and free their captured companions. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third, fourth, and fifth set continuing the adventure. The previous series of episodes set the stage for a catastrophic finale, so join us once more as we take the final steps toward the end. Dragonguard will conclude during this year's Extra Life Tabletop Appreciation Weekend which runs August 24-25! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. Armed with pieces of Fallowfell's own treasure horde, the party hopes they can match the creature in might and cunning - or perhaps another force in the world has other plans? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Outfoxing the Fox" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Aftermath" "Furious Freak" "Hiding Your Reality" "Super Power Cool Dude" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The cut discussion from the middle of Episode 20 has been published in Episode 20.5 - The Time Bubble Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third, fourth, and fifth set continuing the adventure. The previous series of episodes set the stage for a catastrophic finale, so join us once more as we take the final steps toward the end. Dragonguard will conclude during this year's Extra Life Tabletop Appreciation Weekend which runs August 24-25! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. Armed with pieces of Fallowfell's own treasure horde, the party hopes they can match the creature in might and cunning - or perhaps another force in the world has other plans? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Outfoxing the Fox" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Aftermath" "Furious Freak" "Hiding Your Reality" "Super Power Cool Dude" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The cut discussion from the middle of Episode 20 has been published in Episode 20.5 - The Time Bubble Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. After concluding their encounter with the deranged elf, Grimoire, the party recovers in the aftermath, contemplating the strange test he put them through. The trio relate some of their adventures to their rescued companions and affirm their intentions to break their captured allies out of South Gate Prison. However, one more secret resides beneath The Halfway Inn. A mysterious and powerful magic waits beneath the inn, nestled in with the carnage and rubble. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Industrial Music Box" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. After concluding their encounter with the deranged elf, Grimoire, the party recovers in the aftermath, contemplating the strange test he put them through. The trio relate some of their adventures to their rescued companions and affirm their intentions to break their captured allies out of South Gate Prison. However, one more secret resides beneath The Halfway Inn. A mysterious and powerful magic waits beneath the inn, nestled in with the carnage and rubble. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Industrial Music Box" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, but now we can finally present the fifth set of episodes as we near the finale! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Jet Fueled Vixen" "Hyperfun" "Controlled Chaos - no percussion" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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