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Found 32 results

  1. Today, Chet Faliszek, formerly of Valve and Bossa Games, and Dr. Kimberly Voll, a longtime designer at Riot Games, announced that they have formed a new independent game studio called Stray Bombay. The two have given themselves a mission to create projects that simply don't work within most existing studios. They want to make games where artificial intelligence can improve not just enemies but facilitate jolly co-operation and even narrative itself. Many people haven't heard about Chet Faliszek or Dr. Kimberly Voll by name, but their work is familiar with millions of people around the world. Faliszek was responsible for the creation of Left 4 Dead's stories as well as its sequel and both Portal 1 and 2 along with Erik Wolpaw. Dr. Voll, on the other hand, brings her expertise in AI and designing systems for humans to affably interact with AI. She has spent the last three years at Riot Games as a senior technical designer helping to smooth out the gameplay experience for League of Legends, one of the most played games in the world. She was also instrumental in the creation of Fantastic Contraption, a critically acclaimed VR puzzle title released in 2016 for the HTC Vive. Both Faliszek and Dr. Voll have come together to take a risk and make gameplay experiences and narratives that aren't possible without AI, what they call "collaborative gaming experiences." Their new Seattle-based studio will carry on with the vision of what Faliszek conceived and began working on at Bossa Games before he and the studio parted amicably to pursue other their respective creative visions. Stray Bombay will also prioritize personal time off so that even when development ramps up, people will be able to step away and properly take care of themselves. It's being founded with the help of Riot Games and venture capitalists. "As Kim and I talked over the years about the kind of games we want to make, we realized we want to create games that give players a place to breathe and live in the moment," Faliszek explained in the announcement on the studio's new website, referencing a letter he received from a soldier in Afghanistan who thanked him for saving his marriage with the game. "Games that tell stories knowing you are going to come back again and again, that change each time you play them without feeling completely random, and that help you feel like a real team that supports each other... not a bunch of folks in each other’s way. And where AI drives not just the enemies but helps drive the entire experience." According to a statement made to PC Games Insider, the project Stray Bombay will be tackling already has a working prototype running on Unity and Unreal Engine. Despite that, don't expect to see this AI-driven experience anytime soon. After they fill the several open positions at the studio, something they will likely be able to do during GDC itself, they plan to go dark and buckle down to bring this dream to life. "We know the direction we're going," Chet said as he laid out the plan going forward. "As people join the team, that'll help find the game more clearly. We're very iterative, everyone is a designer, everyone participates in the process. [...] Obviously, we have a plan, there's a framework that we can hang it all off, but everyone will be able to express themselves and have an impact." AI has the potential to improve human life in a lot of ways, but just how it could improve the narrative experience in games hasn't been explored in as much depth as one might think. What Dr. Voll and Faliszek are undertaking might change how games tell stories going forward. Imagine a roguelike adventure overseen by something akin to Left 4 Dead's AI Director, only not just enemies, but the story itself unfolds in response to player choices and actions. That could be a game changer in the industry and break down the longstanding barrier between liner and open narrative design in a way unlike anything before. We will have to wait and see. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Today, Chet Faliszek, formerly of Valve and Bossa Games, and Dr. Kimberly Voll, a longtime designer at Riot Games, announced that they have formed a new independent game studio called Stray Bombay. The two have given themselves a mission to create projects that simply don't work within most existing studios. They want to make games where artificial intelligence can improve not just enemies but facilitate jolly co-operation and even narrative itself. Many people haven't heard about Chet Faliszek or Dr. Kimberly Voll by name, but their work is familiar with millions of people around the world. Faliszek was responsible for the creation of Left 4 Dead's stories as well as its sequel and both Portal 1 and 2 along with Erik Wolpaw. Dr. Voll, on the other hand, brings her expertise in AI and designing systems for humans to affably interact with AI. She has spent the last three years at Riot Games as a senior technical designer helping to smooth out the gameplay experience for League of Legends, one of the most played games in the world. She was also instrumental in the creation of Fantastic Contraption, a critically acclaimed VR puzzle title released in 2016 for the HTC Vive. Both Faliszek and Dr. Voll have come together to take a risk and make gameplay experiences and narratives that aren't possible without AI, what they call "collaborative gaming experiences." Their new Seattle-based studio will carry on with the vision of what Faliszek conceived and began working on at Bossa Games before he and the studio parted amicably to pursue other their respective creative visions. Stray Bombay will also prioritize personal time off so that even when development ramps up, people will be able to step away and properly take care of themselves. It's being founded with the help of Riot Games and venture capitalists. "As Kim and I talked over the years about the kind of games we want to make, we realized we want to create games that give players a place to breathe and live in the moment," Faliszek explained in the announcement on the studio's new website, referencing a letter he received from a soldier in Afghanistan who thanked him for saving his marriage with the game. "Games that tell stories knowing you are going to come back again and again, that change each time you play them without feeling completely random, and that help you feel like a real team that supports each other... not a bunch of folks in each other’s way. And where AI drives not just the enemies but helps drive the entire experience." According to a statement made to PC Games Insider, the project Stray Bombay will be tackling already has a working prototype running on Unity and Unreal Engine. Despite that, don't expect to see this AI-driven experience anytime soon. After they fill the several open positions at the studio, something they will likely be able to do during GDC itself, they plan to go dark and buckle down to bring this dream to life. "We know the direction we're going," Chet said as he laid out the plan going forward. "As people join the team, that'll help find the game more clearly. We're very iterative, everyone is a designer, everyone participates in the process. [...] Obviously, we have a plan, there's a framework that we can hang it all off, but everyone will be able to express themselves and have an impact." AI has the potential to improve human life in a lot of ways, but just how it could improve the narrative experience in games hasn't been explored in as much depth as one might think. What Dr. Voll and Faliszek are undertaking might change how games tell stories going forward. Imagine a roguelike adventure overseen by something akin to Left 4 Dead's AI Director, only not just enemies, but the story itself unfolds in response to player choices and actions. That could be a game changer in the industry and break down the longstanding barrier between liner and open narrative design in a way unlike anything before. We will have to wait and see. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Sales can get any gamer excited, but Steam Sales are of a whole different caliber. The Steam Summer Sale is officially underway and will last until July 5. Prices for everything indie as well as AAA get significant cuts as high as 85 percent off. Perennial best-seller Grand Theft Auto V is 50 percent off at $29.99, Nier: Automata is 30 percent off at $41.99. What appears to be the best deal is Middle-earth: Shadow of Mordor Game of the Year Edition–$3.99 after an 80 percent price cut. Franchise-wide sales are also taking place with Call of Duty titles being 0 to 50 percent off, the same goes for Final Fantasy titles. With the sales come the crowds and some users are experiencing issues with Steam itself. "Sorry, the Steam Store is experiencing some heavy load right now. Please try again later," one such error states. The hashtag #SteamSummerSale is ahem, picking up steam on Twitter. It's highly recommended (maybe when you encounter an error page) to peruse the various memes the tag has to offer. View full article
  4. Sales can get any gamer excited, but Steam Sales are of a whole different caliber. The Steam Summer Sale is officially underway and will last until July 5. Prices for everything indie as well as AAA get significant cuts as high as 85 percent off. Perennial best-seller Grand Theft Auto V is 50 percent off at $29.99, Nier: Automata is 30 percent off at $41.99. What appears to be the best deal is Middle-earth: Shadow of Mordor Game of the Year Edition–$3.99 after an 80 percent price cut. Franchise-wide sales are also taking place with Call of Duty titles being 0 to 50 percent off, the same goes for Final Fantasy titles. With the sales come the crowds and some users are experiencing issues with Steam itself. "Sorry, the Steam Store is experiencing some heavy load right now. Please try again later," one such error states. The hashtag #SteamSummerSale is ahem, picking up steam on Twitter. It's highly recommended (maybe when you encounter an error page) to peruse the various memes the tag has to offer.
  5. Released in 2004, Half-Life 2 ushered PC games into a new generation. It brought with it the highly flexible Source Engine (a game engine so versatile that highly modified versions of it are still used for modern AAA games like Titanfall), and necessitated PC users to install Steam (at the time a highly controversial move that helped launch the platform into ubiquity). The shooter focused on the adventures of scientist-turned-hero Gordan Freeman and his attempts to stay alive in a strange future in which humanity has been conquered by an alien race known as the Combine. Rise and shine, listeners. Rise and... shine... and let us know if you think Half-Life 2 remains one of the best games period well over a decade after release! Also, what is more fitting than an episode on the Half-Life series coming out a little later than intended? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Half-Life 2 'I Tried' by Redg (https://ocremix.org/remix/OCR02931) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. Released in 2004, Half-Life 2 ushered PC games into a new generation. It brought with it the highly flexible Source Engine (a game engine so versatile that highly modified versions of it are still used for modern AAA games like Titanfall), and necessitated PC users to install Steam (at the time a highly controversial move that helped launch the platform into ubiquity). The shooter focused on the adventures of scientist-turned-hero Gordan Freeman and his attempts to stay alive in a strange future in which humanity has been conquered by an alien race known as the Combine. Rise and shine, listeners. Rise and... shine... and let us know if you think Half-Life 2 remains one of the best games period well over a decade after release! Also, what is more fitting than an episode on the Half-Life series coming out a little later than intended? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Half-Life 2 'I Tried' by Redg (https://ocremix.org/remix/OCR02931) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013. View full article
  8. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013.
  9. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free.
  10. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free. View full article
  11. This week we tackle our first multiplayer-only and first free-to-play title, Valve's Team Fortress 2. The online FPS has been around for almost a decade and still sees an incredibly active community, due in no small part to the decision to make it free-to-play in 2011. Graciously joining us in our discussion this week is Jack Packard, former Funny or Die funnyman, Red Letter Media staple, and co-host of the YouTube channel Previously Recorded. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Since we had such a great time recording this episode and Jack was so up for genuine conversation, we recorded more than we bargained for and it seemed easier to break it up into two parts for listening convenience. In part one, we all take our sweet time to get to anything related to Team Fortress 2, instead discussing Jack's twisting career path, Dark Souls 3, Stardew Valley, and the life of an internet creator. Maybe we were having a good time or maybe we were mirroring the 9 year development process that Team Fortress 2 went through. Who can say? Outro music: Double Dragon III: Sacred Stones 'Trouble in Japan' by Nostalvania (http://ocremix.org/remix/OCR03307) Rimshot sound effect "rimshot" uploaded by Archive.org user Gotta_Laff under Creative Commons 3.0 copyright (https://archive.org/details/rimshot_739) Part 2 centers almost entirely on Team Fortress 2. The aesthetic, comedy, emergent narratives, and even the cross marketing. Have you ever wondered if a conga line can ruin a video game? Jack Packard's argument certainly might make you think differently about the seemingly innocuous party dance. Outro music: Tiny Barbarian DX 'Vators Gonna Bait' by Hylian Lemon (http://ocremix.org/remix/OCR03298) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the dashing Jack Packard on Twitter: @Harlack as well as on episodes or streams of Previously Recorded and sometimes over on Red Letter Media. New episodes of The Best Games Period will be released every Monday
  12. This week we tackle our first multiplayer-only and first free-to-play title, Valve's Team Fortress 2. The online FPS has been around for almost a decade and still sees an incredibly active community, due in no small part to the decision to make it free-to-play in 2011. Graciously joining us in our discussion this week is Jack Packard, former Funny or Die funnyman, Red Letter Media staple, and co-host of the YouTube channel Previously Recorded. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Since we had such a great time recording this episode and Jack was so up for genuine conversation, we recorded more than we bargained for and it seemed easier to break it up into two parts for listening convenience. In part one, we all take our sweet time to get to anything related to Team Fortress 2, instead discussing Jack's twisting career path, Dark Souls 3, Stardew Valley, and the life of an internet creator. Maybe we were having a good time or maybe we were mirroring the 9 year development process that Team Fortress 2 went through. Who can say? Outro music: Double Dragon III: Sacred Stones 'Trouble in Japan' by Nostalvania (http://ocremix.org/remix/OCR03307) Rimshot sound effect "rimshot" uploaded by Archive.org user Gotta_Laff under Creative Commons 3.0 copyright (https://archive.org/details/rimshot_739) Part 2 centers almost entirely on Team Fortress 2. The aesthetic, comedy, emergent narratives, and even the cross marketing. Have you ever wondered if a conga line can ruin a video game? Jack Packard's argument certainly might make you think differently about the seemingly innocuous party dance. Outro music: Tiny Barbarian DX 'Vators Gonna Bait' by Hylian Lemon (http://ocremix.org/remix/OCR03298) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the dashing Jack Packard on Twitter: @Harlack as well as on episodes or streams of Previously Recorded and sometimes over on Red Letter Media. New episodes of The Best Games Period will be released every Monday View full article
  13. For our fifteenth episode, we thought we would do something a little different and tackle two of Valve's incredible games at once. Made several years apart by completely different teams while using the same, iconic gameplay mechanic, which is the better masterpiece: Portal or Portal 2? We devote our first versus episode to this argument for the ages. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well (when our channel is not fighting off copyright strikes from YouTube's automated copyright system that doesn't know how to discern fair use #WTFU), so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Outro music: Portal 'Still Alive (Featuring Sara Quin)' by Jonathan Coulton and Sara Quin (http://www.jonathancoulton.com/store/downloads/) New episodes of The Best Games Period will be released every Monday
  14. For our fifteenth episode, we thought we would do something a little different and tackle two of Valve's incredible games at once. Made several years apart by completely different teams while using the same, iconic gameplay mechanic, which is the better masterpiece: Portal or Portal 2? We devote our first versus episode to this argument for the ages. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well (when our channel is not fighting off copyright strikes from YouTube's automated copyright system that doesn't know how to discern fair use #WTFU), so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Outro music: Portal 'Still Alive (Featuring Sara Quin)' by Jonathan Coulton and Sara Quin (http://www.jonathancoulton.com/store/downloads/) New episodes of The Best Games Period will be released every Monday View full article
  15. I just.... I give up. Bossa Studios wins. I Am Bread is the best game of all time. The latest free update to the game brings the beloved slice of bread into the world of Team Fortress 2 on a quest to become the cherished sandvich. That journey will require stealth, subtlety, the use of heavy machine guns, and even teleportation. “We’ve been big fans of Team Fortress for a long time, and are excited to bring our second piece of Team Fortress 2 content to one of our games,” said Bossa’s gamer-in-chief Henrique Olifiers. “After what we did with Surgeon Simulator and Team Fortress 2, it only seemed natural to continue the craziness with I am Bread.” Along with the new level, the update includes a new grading system that explains how to reach A++ rankings. In honor of the new update, I Am Bread is receiving a 50% discount. For those who don't want to or can't play I Am Bread on PC, it will be making it's way to the PlayStation 4 on August 25 as well as iOS devices in the near future.
  16. I just.... I give up. Bossa Studios wins. I Am Bread is the best game of all time. The latest free update to the game brings the beloved slice of bread into the world of Team Fortress 2 on a quest to become the cherished sandvich. That journey will require stealth, subtlety, the use of heavy machine guns, and even teleportation. “We’ve been big fans of Team Fortress for a long time, and are excited to bring our second piece of Team Fortress 2 content to one of our games,” said Bossa’s gamer-in-chief Henrique Olifiers. “After what we did with Surgeon Simulator and Team Fortress 2, it only seemed natural to continue the craziness with I am Bread.” Along with the new level, the update includes a new grading system that explains how to reach A++ rankings. In honor of the new update, I Am Bread is receiving a 50% discount. For those who don't want to or can't play I Am Bread on PC, it will be making it's way to the PlayStation 4 on August 25 as well as iOS devices in the near future. View full article
  17. No, it isn't an official update to Half-Life 2, but Filip Victor's community developed mod does dramatically improve the lighting effects and fix countless bugs. Expect to see new particles, redone shadows, and fog effects. The mod comes along with a community commentary mode that delves into Half-Life 2's history. The commentary features familiar voices and fact checking from Did You Know Gaming? as well as the creator of Freeman's Mind. The steam page for the free mod lists these features: Complete lighting overhaul including enhanced lighting, more detailed world shadows, and full High Dynamic Range Lighting (HDR). New particle effects and improved fog. Countless bug fixes, correcting both visual and game-based issues. An extensive Community Commentary Mode featuring the voices of well-known Youtubers, including Caddicarus, Brutalmoose, Ricepirate, Balrog the Master, ProJared, and Ross Scott from Freeman's Mind . Retains the iconic Half-Life 2 visual style and gameplay. Half-Life 2: Update releases in about 23 hours, so screenshots and comparison videos will have to tide you over until then.
  18. No, it isn't an official update to Half-Life 2, but Filip Victor's community developed mod does dramatically improve the lighting effects and fix countless bugs. Expect to see new particles, redone shadows, and fog effects. The mod comes along with a community commentary mode that delves into Half-Life 2's history. The commentary features familiar voices and fact checking from Did You Know Gaming? as well as the creator of Freeman's Mind. The steam page for the free mod lists these features: Complete lighting overhaul including enhanced lighting, more detailed world shadows, and full High Dynamic Range Lighting (HDR). New particle effects and improved fog. Countless bug fixes, correcting both visual and game-based issues. An extensive Community Commentary Mode featuring the voices of well-known Youtubers, including Caddicarus, Brutalmoose, Ricepirate, Balrog the Master, ProJared, and Ross Scott from Freeman's Mind . Retains the iconic Half-Life 2 visual style and gameplay. Half-Life 2: Update releases in about 23 hours, so screenshots and comparison videos will have to tide you over until then. View full article
  19. Valve announced that Source Engine 2 would be free during GDC, but didn't say much more than that. This left many wondering exactly what form of free Valve meant. In this interview with Rock, Paper, Shotgun, Valve's Erik Johnson confirmed that Source Engine 2 will be completely free with the caveat that anyone who makes a game with Source 2 must release their game on Steam, though they will be free to release games through other distribution platforms. Of course, that means Valve will take their usual 30% of the gross revenue from whatever is made through their store. That's a small price to pay for a distribution platform you'd normally want access to as a developer anyway. This differentiates Source Engine 2 from the free versions of Unity 5 and Unreal Engine 4. Unity 5 charges developers with over $100,000 in revenue or funding while Unreal Engine 4 takes 5% of all gross revenue. This is a really great time for small indie developers, start-ups, and experimental game designers! View full article
  20. Valve announced that Source Engine 2 would be free during GDC, but didn't say much more than that. This left many wondering exactly what form of free Valve meant. In this interview with Rock, Paper, Shotgun, Valve's Erik Johnson confirmed that Source Engine 2 will be completely free with the caveat that anyone who makes a game with Source 2 must release their game on Steam, though they will be free to release games through other distribution platforms. Of course, that means Valve will take their usual 30% of the gross revenue from whatever is made through their store. That's a small price to pay for a distribution platform you'd normally want access to as a developer anyway. This differentiates Source Engine 2 from the free versions of Unity 5 and Unreal Engine 4. Unity 5 charges developers with over $100,000 in revenue or funding while Unreal Engine 4 takes 5% of all gross revenue. This is a really great time for small indie developers, start-ups, and experimental game designers!
  21. Valve decided to send Steam Music into its public release yesterday. To celebrate the launch of the new service, they're offering a bunch of free soundtracks and a 75% off sale on a number of their titles. If you're wondering how to get your hands on Steam Music, just update the Steam client and look under the library tab or open Big Picture mode. Currently it does seem a bit difficult to add new music to the library, but Valve has promised to continue accepting feedback from the community and improving their newest feature. As for the sale, there are some great Valve titles for dirt cheap, so you all don't have an excuse to never have played Portal. Also, soundtracks are freely available from: Free to Play, Half-Life, Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Portal 2. You can also find a ton of other great soundtracks at a low price on Steam. The sale ends on October 1st. If you're looking for a recommendation, I'm really loving the OST for Crypt of the Necrodancer. View full article
  22. Valve decided to send Steam Music into its public release yesterday. To celebrate the launch of the new service, they're offering a bunch of free soundtracks and a 75% off sale on a number of their titles. If you're wondering how to get your hands on Steam Music, just update the Steam client and look under the library tab or open Big Picture mode. Currently it does seem a bit difficult to add new music to the library, but Valve has promised to continue accepting feedback from the community and improving their newest feature. As for the sale, there are some great Valve titles for dirt cheap, so you all don't have an excuse to never have played Portal. Also, soundtracks are freely available from: Free to Play, Half-Life, Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Portal 2. You can also find a ton of other great soundtracks at a low price on Steam. The sale ends on October 1st. If you're looking for a recommendation, I'm really loving the OST for Crypt of the Necrodancer.
  23. Starting now, you can share your Steam library with up to five other Steam users on up to ten authorized devices. There are a few rules and exceptions to this library sharing business, so keep the following in mind if you are planning on opening up to your family or close friends. You must be online to play games that have been shared with you. There is no pick-and-choosing what you want to make available, your entire library must be shared. Due to third-party restrictions like codes or subscriptions, some shared games will not be accessible to those borrowing from a family member's library. Most importantly, both the lender and the borrower cannot play from the same library at the same time. The account holder will have unrestricted access to their own games, but the borrower will be given a few minutes before being kicked from their game if the lender decides they wish to play. Also, region-locked content will remain region-locked. With those caveats, this still sounds like a great step forward for digital content. In a way, this might recapture the feeling of taking a beloved game over to a friend's house to let them give it a try. It isn't exactly the same, but it is better than having your account locked to one or two computers. For instructions on how to enable sharing, refer to Valve's announcement: "To enable Family Library Sharing, first be sure you have Steam Guard security enabled via Steam > Settings > Account in the Steam Client. Then enable the sharing feature via Settings > Family, (or in Big Picture mode, Settings > Family Library Sharing,) where you'll also authorize specific computers and users to share." PC gaming crowd, what do you think of Family Sharing? Will you be making use of this feature? View full article
  24. Starting now, you can share your Steam library with up to five other Steam users on up to ten authorized devices. There are a few rules and exceptions to this library sharing business, so keep the following in mind if you are planning on opening up to your family or close friends. You must be online to play games that have been shared with you. There is no pick-and-choosing what you want to make available, your entire library must be shared. Due to third-party restrictions like codes or subscriptions, some shared games will not be accessible to those borrowing from a family member's library. Most importantly, both the lender and the borrower cannot play from the same library at the same time. The account holder will have unrestricted access to their own games, but the borrower will be given a few minutes before being kicked from their game if the lender decides they wish to play. Also, region-locked content will remain region-locked. With those caveats, this still sounds like a great step forward for digital content. In a way, this might recapture the feeling of taking a beloved game over to a friend's house to let them give it a try. It isn't exactly the same, but it is better than having your account locked to one or two computers. For instructions on how to enable sharing, refer to Valve's announcement: "To enable Family Library Sharing, first be sure you have Steam Guard security enabled via Steam > Settings > Account in the Steam Client. Then enable the sharing feature via Settings > Family, (or in Big Picture mode, Settings > Family Library Sharing,) where you'll also authorize specific computers and users to share." PC gaming crowd, what do you think of Family Sharing? Will you be making use of this feature?
  25. Steam sales are kind of a big deal in the world of video games and this season's is no exception with bargains like BioShock Infinite for $9.99 and Street Fighter IV for $4.99. Until December 3, tons of games will be marked down anywhere from 30%-90%. Basically, that means if you need some new PC games, head over to the Steam site and browse some bargains! View full article
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