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Found 12 results

  1. Epic Games is rolling in cash courtesy of Fortnite, the cool thing the kids are playing these days (or so some cool kids tell me). What exactly has it done with all of that moola? Use it to start a digital storefront designed to compete with the likes of Steam and Good Old Games. "For the past five years, we've been building tools enabling Epic to bring our games directly to players. We built the Epic Games launcher on PC and Mac featuring Fortnite and Unreal Engine; we built a worldwide digital commerce ecosystem supporting dozens of payment methods; and we gained great economies of scale thanks to Fortnite's growth," said Tim Sweeney in his initial announcement of the Epic Games Store. All of this has put Epic Games on track to launch their storefront. The main selling point that Epic Games wants everyone to be aware of is their dedication to showing fairness to developers who sell games on their platform. A major part of their announcement states that all developers will earn 88% of the revenue from sales on the Epic Games Store, a piece of information that was accompanied by a chart comparing an their 12-88 revenue split to Steam's 30-70 (or 30-55 in some cases) split. The graphic also makes it clear why Epic Games is pursuing a piece of the digital distribution market: Devs that make use of Unreal Engine 4 automatically pay 5% of their game's revenue to Epic, but if Epic sells those games on their own platform, they can up that cut to 12% regardless of game engine, all while getting good PR for sharing more revenue with developers who sell through their store. It's a win-win relationship for Epic and those who sell through them. Given that Epic now has strong ties to an entire generation of gamers through Fortnite and the Epic Games launcher, this makes complete sense. They have the technological infrastructure, a readily available pool of customers, and the unique position to reap larger profits while attracting more developers. Another benefit will be a more curated atmosphere that lacks on a service like Steam that has already opened the development floodgates for practically anything to make it onto the platform. Sweeney wrote that the service will help devs reach their players by giving users a newsfeed that will update with information and updates from developers. Developers will also be able to reach out to streamers, vloggers, and bloggers through Epic's Support-A-Creator program to help get the word out about up-and-coming indies. The somewhat murky part of this is that through this program content creators will be able to receive a cut of the revenue (determined by the developer) from purchases made using their referral links. The first 24 months of the service will see Epic Games covering the first 5% of the revenue shared with content creators, so that's pretty neat. Sweeney's announcement was a bit lacking in details regarding exactly when the service would launch, though more details will be coming on Thursday, December 6 during The Game Awards. The Epic Games Store will first launch for PC and Mac before spreading to Android devices and beyond over the next year. Are you excited for a new digital store in the mix? Is a bigger revenue share for the devs enough of an incentive for you as a customer to switch over to Epic? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Epic Games is rolling in cash courtesy of Fortnite, the cool thing the kids are playing these days (or so some cool kids tell me). What exactly has it done with all of that moola? Use it to start a digital storefront designed to compete with the likes of Steam and Good Old Games. "For the past five years, we've been building tools enabling Epic to bring our games directly to players. We built the Epic Games launcher on PC and Mac featuring Fortnite and Unreal Engine; we built a worldwide digital commerce ecosystem supporting dozens of payment methods; and we gained great economies of scale thanks to Fortnite's growth," said Tim Sweeney in his initial announcement of the Epic Games Store. All of this has put Epic Games on track to launch their storefront. The main selling point that Epic Games wants everyone to be aware of is their dedication to showing fairness to developers who sell games on their platform. A major part of their announcement states that all developers will earn 88% of the revenue from sales on the Epic Games Store, a piece of information that was accompanied by a chart comparing an their 12-88 revenue split to Steam's 30-70 (or 30-55 in some cases) split. The graphic also makes it clear why Epic Games is pursuing a piece of the digital distribution market: Devs that make use of Unreal Engine 4 automatically pay 5% of their game's revenue to Epic, but if Epic sells those games on their own platform, they can up that cut to 12% regardless of game engine, all while getting good PR for sharing more revenue with developers who sell through their store. It's a win-win relationship for Epic and those who sell through them. Given that Epic now has strong ties to an entire generation of gamers through Fortnite and the Epic Games launcher, this makes complete sense. They have the technological infrastructure, a readily available pool of customers, and the unique position to reap larger profits while attracting more developers. Another benefit will be a more curated atmosphere that lacks on a service like Steam that has already opened the development floodgates for practically anything to make it onto the platform. Sweeney wrote that the service will help devs reach their players by giving users a newsfeed that will update with information and updates from developers. Developers will also be able to reach out to streamers, vloggers, and bloggers through Epic's Support-A-Creator program to help get the word out about up-and-coming indies. The somewhat murky part of this is that through this program content creators will be able to receive a cut of the revenue (determined by the developer) from purchases made using their referral links. The first 24 months of the service will see Epic Games covering the first 5% of the revenue shared with content creators, so that's pretty neat. Sweeney's announcement was a bit lacking in details regarding exactly when the service would launch, though more details will be coming on Thursday, December 6 during The Game Awards. The Epic Games Store will first launch for PC and Mac before spreading to Android devices and beyond over the next year. Are you excited for a new digital store in the mix? Is a bigger revenue share for the devs enough of an incentive for you as a customer to switch over to Epic? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Last week, E-Line Media and Endless Interactive announced The Endless Mission, a sandbox game with the goal of being both fun and an educational experience that teaches people how to make games. It serves as an enjoyable set of game creation tools and a game in its own right. All of that can be hard to visualize. Luckily, there is now a trailer to show off what's possible in The Endless Mission. While we don't have a hard release date, we do know that The Endless Mission will launch this summer in Early Access on Steam.
  4. Last week, E-Line Media and Endless Interactive announced The Endless Mission, a sandbox game with the goal of being both fun and an educational experience that teaches people how to make games. It serves as an enjoyable set of game creation tools and a game in its own right. All of that can be hard to visualize. Luckily, there is now a trailer to show off what's possible in The Endless Mission. While we don't have a hard release date, we do know that The Endless Mission will launch this summer in Early Access on Steam. View full article
  5. The publisher behind the 2014 indie darling Never Alone, E-Line Media, announced its next project today. The Endless Mission presents players with a set of tools to create games in Unity alongside a journey through a sandbox world with its own storyline. As players progress through the story, they'll learn more about making games and how to use those tools. The Endless Mission's goal is to have everyone making games by the time the credits roll. The Endless Mission is being developed as a collaborative effort between E-Line Media and Endless Interactive alongside the writing team at Sleep Deprivation Lab, an outfit that has worked on titles like Middle Earth: Shadow of Mordor, Rise of the Tomb Raider, and The Crew. The narrative will have parallels with the game's structure, exploring how we are all shaped by technology and in turn shape that technology. Players who run through The Endless Mission will be able to mix and mash a wide variety of genres using the tool set built into the game. The basic examples show off racing titles, survival games, real-time strategy, and platformers, though all indications are that players will have an unprecedented amount of control over what kinds of games they could make. The announcement promises that players will be able to manipulate "the essence of the game down to the very code itself." The Endless Mission will launch this summer in Early Access on Steam and the first playable demo of the game will be at PAX East. As game creation becomes more complex and more tools release to the public, a game that teaches people how to make games might make for the most intuitive way to teach people how to make games. Does this kind of thing seem interesting or is it a very niche project? Let us know in the comments! View full article
  6. The publisher behind the 2014 indie darling Never Alone, E-Line Media, announced its next project today. The Endless Mission presents players with a set of tools to create games in Unity alongside a journey through a sandbox world with its own storyline. As players progress through the story, they'll learn more about making games and how to use those tools. The Endless Mission's goal is to have everyone making games by the time the credits roll. The Endless Mission is being developed as a collaborative effort between E-Line Media and Endless Interactive alongside the writing team at Sleep Deprivation Lab, an outfit that has worked on titles like Middle Earth: Shadow of Mordor, Rise of the Tomb Raider, and The Crew. The narrative will have parallels with the game's structure, exploring how we are all shaped by technology and in turn shape that technology. Players who run through The Endless Mission will be able to mix and mash a wide variety of genres using the tool set built into the game. The basic examples show off racing titles, survival games, real-time strategy, and platformers, though all indications are that players will have an unprecedented amount of control over what kinds of games they could make. The announcement promises that players will be able to manipulate "the essence of the game down to the very code itself." The Endless Mission will launch this summer in Early Access on Steam and the first playable demo of the game will be at PAX East. As game creation becomes more complex and more tools release to the public, a game that teaches people how to make games might make for the most intuitive way to teach people how to make games. Does this kind of thing seem interesting or is it a very niche project? Let us know in the comments!
  7. Spotted earlier today by The Verge, computer science student Erik Roystan Ross released the first level of Super Mario World 64 redone in the new Unity Engine. You can actually play it for free here. Ross intended the remake of level one more as an experiment to see what Unity could do than a stab at remaking the entire game itself. So, unfortunately, we're probably not going to be seeing a free version of Super Mario 64 get remade in Unity for browsers, at least not any time soon. Additionally, Ross says he is done with the project entirely, "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix." View full article
  8. Spotted earlier today by The Verge, computer science student Erik Roystan Ross released the first level of Super Mario World 64 redone in the new Unity Engine. You can actually play it for free here. Ross intended the remake of level one more as an experiment to see what Unity could do than a stab at remaking the entire game itself. So, unfortunately, we're probably not going to be seeing a free version of Super Mario 64 get remade in Unity for browsers, at least not any time soon. Additionally, Ross says he is done with the project entirely, "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix."
  9. In the space of one day, both Epic Games and Unity have considerably opened the doors to high tech video game development by making their suite of tools available for free. This is great news for anyone who has ever wanted to dive into the development software used by the big dogs of the gaming industry. There are a few caveats for both companies, but they shouldn't prove to be overly restrictive for indies or solo developers. Epic is putting Unreal Engine 4 into the hands of the public with the simple understanding that after you ship your app, game, etc. they will take a 5% cut of the gross revenue after the first $3,000 of product per quarter. That's it. If you're willing to accept that arrangement, the full capabilities of Unreal Engine 4 are available for tinkering and experimentation. Alternatively, Unity 5 is freely available to any developer operating with less than $100,000 in revenue or funding per year. Devs using Unity 5 will not be charged a royalty or charged at all unless their revenue exceeds that $100,000 mark. Unfortunately, the free version of Unity 5 comes with a few less features compared to Unity 5 Professional. It notably lacks the Cloud Build feature, as well as analytics and team licensing features which appear in the full version. You can see the full differences in the helpful image from the Unity website embedded below. Both come without a monthly fee or obligation if you never actually succeed in making anything, making them both incredibly powerful tools for amateurs and experienced developers alike. With these two announcements, I think we'll definitely be seeing some weird, awesome, different stuff on the near future. You can find and learn more about Unreal Engine 4 and Unity 5 on their respective websites. View full article
  10. In the space of one day, both Epic Games and Unity have considerably opened the doors to high tech video game development by making their suite of tools available for free. This is great news for anyone who has ever wanted to dive into the development software used by the big dogs of the gaming industry. There are a few caveats for both companies, but they shouldn't prove to be overly restrictive for indies or solo developers. Epic is putting Unreal Engine 4 into the hands of the public with the simple understanding that after you ship your app, game, etc. they will take a 5% cut of the gross revenue after the first $3,000 of product per quarter. That's it. If you're willing to accept that arrangement, the full capabilities of Unreal Engine 4 are available for tinkering and experimentation. Alternatively, Unity 5 is freely available to any developer operating with less than $100,000 in revenue or funding per year. Devs using Unity 5 will not be charged a royalty or charged at all unless their revenue exceeds that $100,000 mark. Unfortunately, the free version of Unity 5 comes with a few less features compared to Unity 5 Professional. It notably lacks the Cloud Build feature, as well as analytics and team licensing features which appear in the full version. You can see the full differences in the helpful image from the Unity website embedded below. Both come without a monthly fee or obligation if you never actually succeed in making anything, making them both incredibly powerful tools for amateurs and experienced developers alike. With these two announcements, I think we'll definitely be seeing some weird, awesome, different stuff on the near future. You can find and learn more about Unreal Engine 4 and Unity 5 on their respective websites.
  11. From November 2 through January 3, 2015, customers will be able to purchase Xbox One consoles for $50 off their normal price. The discount applies to any Xbox One purchase even bundles that include games as well as the console. Affected by this promotional price drop will be several high-profile releases bundled with the console including: Sunset Overdrive, Assassin's Creed: Unity, and Call of Duty: Advanced Warfare. There are actually two bundles that include Assassin's Creed: Unity. The $350 one includes the console, Assassin's Creed: Unity and Assassin's Creed IV: Black Flag. Another one retailing at $450 comprised of the console, both Assassin's Creed titles, Kinect, and Dance Central Spotlight. The $350 Sunset Overdrive bundle's Xbox One is a limited edition white model with matching controller, as well as, of course, Sunset Overdrive. Bundled with Call of Duty: Advanced Warfare is perhaps the most impressive Xbox One console. For $450, players can get their hands on a custom painted console and controller with 1 terabyte of storage space and Call of Duty: Advanced Warfare Day Zero Edition with a bevy of DLC. The promotion will be available at most retailers. View full article
  12. From November 2 through January 3, 2015, customers will be able to purchase Xbox One consoles for $50 off their normal price. The discount applies to any Xbox One purchase even bundles that include games as well as the console. Affected by this promotional price drop will be several high-profile releases bundled with the console including: Sunset Overdrive, Assassin's Creed: Unity, and Call of Duty: Advanced Warfare. There are actually two bundles that include Assassin's Creed: Unity. The $350 one includes the console, Assassin's Creed: Unity and Assassin's Creed IV: Black Flag. Another one retailing at $450 comprised of the console, both Assassin's Creed titles, Kinect, and Dance Central Spotlight. The $350 Sunset Overdrive bundle's Xbox One is a limited edition white model with matching controller, as well as, of course, Sunset Overdrive. Bundled with Call of Duty: Advanced Warfare is perhaps the most impressive Xbox One console. For $450, players can get their hands on a custom painted console and controller with 1 terabyte of storage space and Call of Duty: Advanced Warfare Day Zero Edition with a bevy of DLC. The promotion will be available at most retailers.
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