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Found 90 results

  1. What Rainbow Six Siege did for PvP, Rainbow Six Quarantine aims to do with PvE. This promise was made by Ubisoft during their E3 2019 press conference. There are two kinds of people in the world: PvP players, who love fighting their friends and strangers competitively, and PvE players, who love teaming up and taking down hordes of enemies with old friends and new acquaintances alike. With Rainbow Six Siege, Ubisoft proved their worth as a publisher who supports their games over time, turning a middling – but promising – squad-based shooter into one of the biggest competitive multiplayer games in the world. Even though many gamers continue to lament the untimely cancellation of Rainbow 6: Patriots, it's impossible to deny that Rainbow Six Siege is truly something special. Now, Ubisoft looks to turn their attention to the cooperative PvE space with Rainbow Six Quarantine. Though we know little about the upcoming co-op shooter, Ubisoft's introductory teaser trailer showed Quarantine will involve some kind of viral infection which can affect players. Presumably, said virus also serves as the source of the hordes of enemies which are required in any type of co-op shooter. Rainbow Six Quarantine features teams of three, a popular fireteam size in co-op games (see Destiny, another extremely popular multiplayer title), though not much is known beyond that, as no actual gameplay was shown during Ubisoft's E3 presentation. Back in early 2018, Rainbow Six Siege experimented with PvE action in Operation Chimera, a limited-time game mode which pitted Siege's operators against an alien threat. While it's unknown what cues – if any – Quarantine will take from Operation Chimera, it's nice to see Ubisoft experimenting with the Tom Clancy brand, even if die hard fans of the old-school Rainbow Six games scoff and roll their eyes at the very thought of extra-terrestrial threats in the ultra-realistic universe of the Tom Clancy games. At the very least, Rainbow Six Siege has proven popular and enduring enough for the brand to have earned the right to branch out in whatever way they want, no matter how unexpected. Despite being nearly four years old, Siege remains insanely popular to this day, and if Ubisoft can pull off a similar stunt using a cooperative, rather than a competitive, template, then Rainbow Six Quarantine has the potential to be a preeminent great multiplayer experience for years to come. Rainbow Six Quarantine is scheduled for release on PlayStation 4, Xbox One, and PC sometime in 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  2. What Rainbow Six Siege did for PvP, Rainbow Six Quarantine aims to do with PvE. This promise was made by Ubisoft during their E3 2019 press conference. There are two kinds of people in the world: PvP players, who love fighting their friends and strangers competitively, and PvE players, who love teaming up and taking down hordes of enemies with old friends and new acquaintances alike. With Rainbow Six Siege, Ubisoft proved their worth as a publisher who supports their games over time, turning a middling – but promising – squad-based shooter into one of the biggest competitive multiplayer games in the world. Even though many gamers continue to lament the untimely cancellation of Rainbow 6: Patriots, it's impossible to deny that Rainbow Six Siege is truly something special. Now, Ubisoft looks to turn their attention to the cooperative PvE space with Rainbow Six Quarantine. Though we know little about the upcoming co-op shooter, Ubisoft's introductory teaser trailer showed Quarantine will involve some kind of viral infection which can affect players. Presumably, said virus also serves as the source of the hordes of enemies which are required in any type of co-op shooter. Rainbow Six Quarantine features teams of three, a popular fireteam size in co-op games (see Destiny, another extremely popular multiplayer title), though not much is known beyond that, as no actual gameplay was shown during Ubisoft's E3 presentation. Back in early 2018, Rainbow Six Siege experimented with PvE action in Operation Chimera, a limited-time game mode which pitted Siege's operators against an alien threat. While it's unknown what cues – if any – Quarantine will take from Operation Chimera, it's nice to see Ubisoft experimenting with the Tom Clancy brand, even if die hard fans of the old-school Rainbow Six games scoff and roll their eyes at the very thought of extra-terrestrial threats in the ultra-realistic universe of the Tom Clancy games. At the very least, Rainbow Six Siege has proven popular and enduring enough for the brand to have earned the right to branch out in whatever way they want, no matter how unexpected. Despite being nearly four years old, Siege remains insanely popular to this day, and if Ubisoft can pull off a similar stunt using a cooperative, rather than a competitive, template, then Rainbow Six Quarantine has the potential to be a preeminent great multiplayer experience for years to come. Rainbow Six Quarantine is scheduled for release on PlayStation 4, Xbox One, and PC sometime in 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  3. Ubisoft's Watch Dogs series follows a world where private security companies have all but monopolized public safety, leading to increased surveillance by private companies and zero expectations of privacy. The first two games, set in Chicago and San Francisco, respectively, feature hackers who seek to undermine the evil corporations and their totalitarian aspirations while simultaneously following their own, more personal, quests. In Watch Dogs: Legion, the centralized protagonist has been replaced by the game's main hook: a veritable army of freedom fighters who make up an ensemble cast of leading characters. In the not too distant future, London is every conspiracy theorist's worst nightmare come to life. Spy drones litter the sky, surveillance cameras dot every street corner, and a single corporate conglomerate oversees the entirety of the city's existence. Ubisoft's E3 presentation opened with the player character, a bald Brit named Ian Robshaw, communicating with a formless, but charming, Artificial Intelligence named Bagley. The entire demo looks like a real-time play session, and As Ian walks down the street, it's clear this isn't the London we all know and love. In the world of Watch Dogs, the city has become something of a cyberpunk dystopia; bright neon lights and holographic projections offer a heightened technological aesthetic which pairs nicely with the oppressive surveillance state the city has become. Ian and Bagley are searching for an expert on the city's high-tech drones, and they find one in the form of a Jimmy Shaw, a young man who winds up getting into a fight with London's heavily militarized private police force. Ian puts on a creepy skull mask and rescues the hacker, making himself the target. An exciting chase ensues, in which an armed drone wounds Ian to the point where a choice appears on screen: surrender, or keep fighting. Ian opts to keep fighting, activating optical camouflage to buy enough time to hijack a taxi and speed off. Unfortunately, the private army follows, and Ian is ultimately shot to death after crashing his stolen vehicle. Instead of a game over screen, however, the game goes to a menu where the player can choose from another DedSec agent. From here, the demo features Helen, a senior citizen and retired assassin with an infectiously devil-may-care demeanor, and Naomi Brooke, a no-nonsense operative who completes the mission, recruiting Jimmy to DedSec and lamenting Ian's death with the grateful young revolutionary. There are no continues in Watch Dogs: Legion; when a character dies, they don't come back. This roguelike element is almost entirely unheard of in the AAA open-world space. It's hard to imagine the game will have unique dialogue for all of the potential player characters in every single cutscene, but this provocative early look certainly earned our attention. If Ubisoft can follow through on the ideas brought forth in this first look, then Watch Dogs: Legion could be one of the most exciting and ambitious games of the generation. Watch Dogs: Legion releases March 5, 2020 for Xbox One, PlayStation 4, PC, and Google Stadia. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Ubisoft's Watch Dogs series follows a world where private security companies have all but monopolized public safety, leading to increased surveillance by private companies and zero expectations of privacy. The first two games, set in Chicago and San Francisco, respectively, feature hackers who seek to undermine the evil corporations and their totalitarian aspirations while simultaneously following their own, more personal, quests. In Watch Dogs: Legion, the centralized protagonist has been replaced by the game's main hook: a veritable army of freedom fighters who make up an ensemble cast of leading characters. In the not too distant future, London is every conspiracy theorist's worst nightmare come to life. Spy drones litter the sky, surveillance cameras dot every street corner, and a single corporate conglomerate oversees the entirety of the city's existence. Ubisoft's E3 presentation opened with the player character, a bald Brit named Ian Robshaw, communicating with a formless, but charming, Artificial Intelligence named Bagley. The entire demo looks like a real-time play session, and As Ian walks down the street, it's clear this isn't the London we all know and love. In the world of Watch Dogs, the city has become something of a cyberpunk dystopia; bright neon lights and holographic projections offer a heightened technological aesthetic which pairs nicely with the oppressive surveillance state the city has become. Ian and Bagley are searching for an expert on the city's high-tech drones, and they find one in the form of a Jimmy Shaw, a young man who winds up getting into a fight with London's heavily militarized private police force. Ian puts on a creepy skull mask and rescues the hacker, making himself the target. An exciting chase ensues, in which an armed drone wounds Ian to the point where a choice appears on screen: surrender, or keep fighting. Ian opts to keep fighting, activating optical camouflage to buy enough time to hijack a taxi and speed off. Unfortunately, the private army follows, and Ian is ultimately shot to death after crashing his stolen vehicle. Instead of a game over screen, however, the game goes to a menu where the player can choose from another DedSec agent. From here, the demo features Helen, a senior citizen and retired assassin with an infectiously devil-may-care demeanor, and Naomi Brooke, a no-nonsense operative who completes the mission, recruiting Jimmy to DedSec and lamenting Ian's death with the grateful young revolutionary. There are no continues in Watch Dogs: Legion; when a character dies, they don't come back. This roguelike element is almost entirely unheard of in the AAA open-world space. It's hard to imagine the game will have unique dialogue for all of the potential player characters in every single cutscene, but this provocative early look certainly earned our attention. If Ubisoft can follow through on the ideas brought forth in this first look, then Watch Dogs: Legion could be one of the most exciting and ambitious games of the generation. Watch Dogs: Legion releases March 5, 2020 for Xbox One, PlayStation 4, PC, and Google Stadia. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. A new 2.5D side-scrolling stealth action platformer from Ubisoft lands tomorrow. Assassin's Creed Chronicles: China stars Shao Jun, which fans might already be familiar with from the 2011 animated short "Assassin's Creed: Embers." Shao Jun stands as the last remaining member of the Chinese Brootherhood. Now she returns to her homeland to restore the Assassins and exact her revenge against the people who stole her life. Two more titles are planned for the Chronicles series, India and Russia. More details coming on those in the near future. This has been a bit of a stealthy lead up to release, following the low-key announcement two weeks ago. Assassin's Creed Chronicles: China will be available tomorrow, April 21, on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Those who enjoyed or missed out on stabbing British redcoats in the neck and palling around with Benjamin Franklin can have their fun with a Assassin’s Creed III Remastered. Arriving March 29 for PS4, Xbox One, and PC, the remaster includes the base game along with The Tyranny of King Washington and Benedict Arnold and Hidden Secrets DLC missions. It also throws in Assassin’s Creed III: Liberation Remastered for good measure. A new graphics engine boasts higher resolution textures as well as 4K and HDR for compatible PC's, PS4 Pro, and Xbox One X versions. Furthermore, developer Ubisoft Barcelona made improvements to general gameplay and ergonomics. Assassin’s Creed Odyssey season pass holders will automatically receive Assassin’s Creed III Remastered as part of that bundle. Otherwise, players can purchase the standalone game for $39.99. Set during the American Revolution, Assassin’s Creed III stars Connor, a half Native American, half English warrior fighting to protect his tribe from destruction. He finds his way into the mysterious Assassin order and swept up in the historic conflict between the American colonies and the British Crown. It also serves as the final game of the Desmond Miles era of the series. Excited to play Assassin's Creed III again? Are you looking forward to checking it out for the first time? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. Those who enjoyed or missed out on stabbing British redcoats in the neck and palling around with Benjamin Franklin can have their fun with a Assassin’s Creed III Remastered. Arriving March 29 for PS4, Xbox One, and PC, the remaster includes the base game along with The Tyranny of King Washington and Benedict Arnold and Hidden Secrets DLC missions. It also throws in Assassin’s Creed III: Liberation Remastered for good measure. A new graphics engine boasts higher resolution textures as well as 4K and HDR for compatible PC's, PS4 Pro, and Xbox One X versions. Furthermore, developer Ubisoft Barcelona made improvements to general gameplay and ergonomics. Assassin’s Creed Odyssey season pass holders will automatically receive Assassin’s Creed III Remastered as part of that bundle. Otherwise, players can purchase the standalone game for $39.99. Set during the American Revolution, Assassin’s Creed III stars Connor, a half Native American, half English warrior fighting to protect his tribe from destruction. He finds his way into the mysterious Assassin order and swept up in the historic conflict between the American colonies and the British Crown. It also serves as the final game of the Desmond Miles era of the series. Excited to play Assassin's Creed III again? Are you looking forward to checking it out for the first time? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Ubisoft had a great year at E3 2018. Most of their announcements were interesting, conveying coveted information about highly anticipated titles like Beyond Good & Evil 2 and Assassin's Creed Odyssey. It might not have revealed anything completely unknown, but the info it had on upcoming projects was extensive and interesting. The Ubisoft press conference opened with a marching band and dance routine heralding the return of Just Dance 2019. The dancing title will be released later this year on pretty much every console that people might conceivably still use outside of retro enthusiast crowds. That explains why the title will be released for not only the Wii U, but also the original Wii, which is pretty freaking incredible. Beyond Good & Evil 2 made a huge splash at last year's press conference where it finally demonstrated its existence to the world. This year we got to see more pre-rendered cutscenes that doled out information about the pirate crew with whom players will presumably be bouncing around the galaxy. It also revealed that Jade, the hero of Beyond Good & Evil, will serve as the antagonist for this sequel-prequel. How that will work remains unknown, but intriguing. The Beyond Good & Evil 2 presentation didn't stop at cutscenes, though. We were finally show snippets of gameplay demonstrating vehicles and aerial/space combat along with jetpacks and melee combat. And, yes, it looked fantastic. Keen observers might have noted that certain segments of the environment looked suspiciously barren. It turns out this was because Ubisoft has teamed up with Hit Record, a crowd sourced work platform that aims to bring artists together to do collaborative freelance work. The idea for Beyond Good & Evil 2 being that artists could contribute their work to the game, get paid, and have it become part of the in-game universe. This led to something of a backlash from fans and industry pros alike calling out the use of speculative labor (spec work). Ubisoft also took the time to announce new DLC for Mario + Rabbids Kingdom Battle. Titled Donkey Kong Adventure, players will be able to journey through a tactical adventure with Donkey Kong joining the crew to face off against his ferocious Rabbid counterpart. The music will be composed by Grant Kirkhope with all of the appropriate Donkey Kong flair fans have come to love and expect. It releases later this month on June 26. The popular biking/stunt game Trials will be returning early next year with Trials Rising. Ubisoft worked together with over 20 longtime fans of the original to shape its content. One community member even oversaw the creation of all the tutorial content for Trials Rising. Rising will bring players around the world for wacky stunts and impossible courses. It releases sometime in February 2019. The Division 2 hopes to surpass its predecessor by offering long term support for players who have finished the main campaign. Those who finish the story set in Washington DC will be able to specialize into one of three classes and pick a signature weapon. Over time, these roles will evolve to have special abilities that synergize with the abilities of other players. This will lead players who have mastered everything else into the new eight player raids. In Rainbow Six Siege news, Ubisoft announced that the game would be receiving the documentary treatment. A film crew followed eight members of the Rainbow Six Siege community, including professional Rainbow Six Siege players, as they partake in the game's rich competitive scene. ESports are becoming more and more mainstream, so it's always interesting to see what documentary film crews do with the subject matter. Another Mindset is no exception. The film will release at the Six Major Paris that runs August 13-19. Skull and Bones still looks incredibly polished, but weird. Even though we saw more of it this year than ever before, I can't tell if it's something that stands on its own or if it will live and die by its online community. The gameplay on display this year depicted pirates teaming up to take on a giant warship in the Indian Ocean following the sinking of a merchant vessel. The game emphasizes the accumulation of wealth, but it's a bit cagey on what players can use that wealth on in-game aside from ship upgrades and aesthetic flourishes. Is there more to the game than piracy for piracy's sake? Only time will tell. One of the more fascinating reveals Ubisoft had in store for E3 2018 definitely belongs to SpectreVision's VR horror/thriller title Transference. SpectreVision's founder and creative director Elijah Wood (yes, that Elijah Wood) took the stage last year to announce the game existed. This year, he took the stage to elaborate more about what exactly Transference will be. From the explanation, it seems that Transference tells the story of the Hayes family, a father, mother, and son, who have all had their minds joined and their memories simulated. However, something has gone wrong and the memories are corrupted - players will have to jump between the perspectives of each family member to figure out exactly what happened and discover what entity stalks them through the memories. It looks rad as heck, combining live-action and digital environments very effectively. Oh, and it launches later this fall! Starlink: Battle for Atlas has come a long way since we last saw it. The cartoonish space odyssey seemed to take many people by surprise with gameplay that appears tight, responsive, and more diverse than shooting all the things. Players will be able to construct their spaceships in the real world and bring them into the game world, which is still an amazing feature that doesn't seem to have reached its full potential just yet. In a surprise twist, Starlink will have a Nintendo Switch exclusive: Fox McCloud. Those who pick up Starlink on the Switch will be able to zoom around space in one of the classic Arwings from Star Fox. It's implied that Fox McCloud will be a character within the Starlink universe, too, though to what extent he will affect the game's narrative remains to be seen. Finally, Ubisoft spilled the beans on the upcoming Assassin's Creed. It turns out that it's no longer too expensive to create female character models as Assassin's Creed Odyssey allows players to decide whether they'd like to play through the game as Alexios or Kassandra. Whichever players decide to make their avatar, they will take on the role of a mercenary fighting in the Peloponnesian War between Sparta and Athens. Using a shattered fragment of a legendary spear, players will navigate the events of ancient Greece, rub shoulders with some of the titans of modern history textbooks, and probably do some assassin stuff. Although, it should be noted that the trailer and gameplay on display distinctly lacked a lot of the sneaky, assassin-y stuff for which the series has been known. Overall, it seems like an interesting and fun direction to take the long running series. What did you think of Ubisoft's E3 showing this year? Let us know in the comments! As always, feel free to watch the entire Ubisoft press conference below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Ubisoft had a great year at E3 2018. Most of their announcements were interesting, conveying coveted information about highly anticipated titles like Beyond Good & Evil 2 and Assassin's Creed Odyssey. It might not have revealed anything completely unknown, but the info it had on upcoming projects was extensive and interesting. The Ubisoft press conference opened with a marching band and dance routine heralding the return of Just Dance 2019. The dancing title will be released later this year on pretty much every console that people might conceivably still use outside of retro enthusiast crowds. That explains why the title will be released for not only the Wii U, but also the original Wii, which is pretty freaking incredible. Beyond Good & Evil 2 made a huge splash at last year's press conference where it finally demonstrated its existence to the world. This year we got to see more pre-rendered cutscenes that doled out information about the pirate crew with whom players will presumably be bouncing around the galaxy. It also revealed that Jade, the hero of Beyond Good & Evil, will serve as the antagonist for this sequel-prequel. How that will work remains unknown, but intriguing. The Beyond Good & Evil 2 presentation didn't stop at cutscenes, though. We were finally show snippets of gameplay demonstrating vehicles and aerial/space combat along with jetpacks and melee combat. And, yes, it looked fantastic. Keen observers might have noted that certain segments of the environment looked suspiciously barren. It turns out this was because Ubisoft has teamed up with Hit Record, a crowd sourced work platform that aims to bring artists together to do collaborative freelance work. The idea for Beyond Good & Evil 2 being that artists could contribute their work to the game, get paid, and have it become part of the in-game universe. This led to something of a backlash from fans and industry pros alike calling out the use of speculative labor (spec work). Ubisoft also took the time to announce new DLC for Mario + Rabbids Kingdom Battle. Titled Donkey Kong Adventure, players will be able to journey through a tactical adventure with Donkey Kong joining the crew to face off against his ferocious Rabbid counterpart. The music will be composed by Grant Kirkhope with all of the appropriate Donkey Kong flair fans have come to love and expect. It releases later this month on June 26. The popular biking/stunt game Trials will be returning early next year with Trials Rising. Ubisoft worked together with over 20 longtime fans of the original to shape its content. One community member even oversaw the creation of all the tutorial content for Trials Rising. Rising will bring players around the world for wacky stunts and impossible courses. It releases sometime in February 2019. The Division 2 hopes to surpass its predecessor by offering long term support for players who have finished the main campaign. Those who finish the story set in Washington DC will be able to specialize into one of three classes and pick a signature weapon. Over time, these roles will evolve to have special abilities that synergize with the abilities of other players. This will lead players who have mastered everything else into the new eight player raids. In Rainbow Six Siege news, Ubisoft announced that the game would be receiving the documentary treatment. A film crew followed eight members of the Rainbow Six Siege community, including professional Rainbow Six Siege players, as they partake in the game's rich competitive scene. ESports are becoming more and more mainstream, so it's always interesting to see what documentary film crews do with the subject matter. Another Mindset is no exception. The film will release at the Six Major Paris that runs August 13-19. Skull and Bones still looks incredibly polished, but weird. Even though we saw more of it this year than ever before, I can't tell if it's something that stands on its own or if it will live and die by its online community. The gameplay on display this year depicted pirates teaming up to take on a giant warship in the Indian Ocean following the sinking of a merchant vessel. The game emphasizes the accumulation of wealth, but it's a bit cagey on what players can use that wealth on in-game aside from ship upgrades and aesthetic flourishes. Is there more to the game than piracy for piracy's sake? Only time will tell. One of the more fascinating reveals Ubisoft had in store for E3 2018 definitely belongs to SpectreVision's VR horror/thriller title Transference. SpectreVision's founder and creative director Elijah Wood (yes, that Elijah Wood) took the stage last year to announce the game existed. This year, he took the stage to elaborate more about what exactly Transference will be. From the explanation, it seems that Transference tells the story of the Hayes family, a father, mother, and son, who have all had their minds joined and their memories simulated. However, something has gone wrong and the memories are corrupted - players will have to jump between the perspectives of each family member to figure out exactly what happened and discover what entity stalks them through the memories. It looks rad as heck, combining live-action and digital environments very effectively. Oh, and it launches later this fall! Starlink: Battle for Atlas has come a long way since we last saw it. The cartoonish space odyssey seemed to take many people by surprise with gameplay that appears tight, responsive, and more diverse than shooting all the things. Players will be able to construct their spaceships in the real world and bring them into the game world, which is still an amazing feature that doesn't seem to have reached its full potential just yet. In a surprise twist, Starlink will have a Nintendo Switch exclusive: Fox McCloud. Those who pick up Starlink on the Switch will be able to zoom around space in one of the classic Arwings from Star Fox. It's implied that Fox McCloud will be a character within the Starlink universe, too, though to what extent he will affect the game's narrative remains to be seen. Finally, Ubisoft spilled the beans on the upcoming Assassin's Creed. It turns out that it's no longer too expensive to create female character models as Assassin's Creed Odyssey allows players to decide whether they'd like to play through the game as Alexios or Kassandra. Whichever players decide to make their avatar, they will take on the role of a mercenary fighting in the Peloponnesian War between Sparta and Athens. Using a shattered fragment of a legendary spear, players will navigate the events of ancient Greece, rub shoulders with some of the titans of modern history textbooks, and probably do some assassin stuff. Although, it should be noted that the trailer and gameplay on display distinctly lacked a lot of the sneaky, assassin-y stuff for which the series has been known. Overall, it seems like an interesting and fun direction to take the long running series. What did you think of Ubisoft's E3 showing this year? Let us know in the comments! As always, feel free to watch the entire Ubisoft press conference below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Assassin's Creed Odyssey made a huge splash at E3 2018. It seems to be a natural extension of its predecessor with its creative director even straight up describing it as an RPG, which feels like a big step for the series. It also makes the comparison to The Witcher 3: Wild Hunt make that much more sense. Which... yeah, there's a pretty strong Witcher 3 influence at play in Odyssey (and I don't mean that in a bad way at all). Players take on the role of a lowly mercenary as either Alexios or Kassandra, a descendant of Spartan King Leonidas. Despite being abandoned as a child, Alexios/Kassandra inherit the broken spear of Leonidas which seems to possess some kind of power all its own. This artifact allows players to pull off arrow barrages, sneaky stealth takedowns, and table-turning melee moves. And this power to beat up dudes is conveniently bestowed upon the main character when Greece found itself embroiled in the Peloponnesian War between Athens and Sparta, a perfect time period for assassin shenanigans. In short, Assassin's Creed Odyssey looks cool, fun, and good. And it's great that we won't have to wait too long to see if it lives up to its initial impression. Assassin's Creed Odyssey will release on October 5 for Xbox One and PlayStation 4. View full article
  11. Assassin's Creed Odyssey made a huge splash at E3 2018. It seems to be a natural extension of its predecessor with its creative director even straight up describing it as an RPG, which feels like a big step for the series. It also makes the comparison to The Witcher 3: Wild Hunt make that much more sense. Which... yeah, there's a pretty strong Witcher 3 influence at play in Odyssey (and I don't mean that in a bad way at all). Players take on the role of a lowly mercenary as either Alexios or Kassandra, a descendant of Spartan King Leonidas. Despite being abandoned as a child, Alexios/Kassandra inherit the broken spear of Leonidas which seems to possess some kind of power all its own. This artifact allows players to pull off arrow barrages, sneaky stealth takedowns, and table-turning melee moves. And this power to beat up dudes is conveniently bestowed upon the main character when Greece found itself embroiled in the Peloponnesian War between Athens and Sparta, a perfect time period for assassin shenanigans. In short, Assassin's Creed Odyssey looks cool, fun, and good. And it's great that we won't have to wait too long to see if it lives up to its initial impression. Assassin's Creed Odyssey will release on October 5 for Xbox One and PlayStation 4.
  12. Elijah Wood's company SpectreVision reminded everyone at E3 that their strange VR project Transference still exists and will be releasing later this year. While we didn't know much about it when it debuted in 2017, this year's showing revealed quite a bit about the game Wood described as a darkly twisted psychological thriller. Transference will tell the story of the unfortunate Hayes family whose minds have been linked by an experiment conducted by the father, Raymond Hayes. Players will flit between the three consciousnesses to see the perspective of each family member, but it rapidly becomes apparent that the data, their memories, are corrupted - and there's something else stalking through their minds. The darkly unsettling narrative hopes to achieve a disturbing atmosphere at least in part with its blended use of live-action and digital scenes. That's still not a ton of information to go on, but we will certainly learn more when Transference launches this fall for VR devices (PlayStation VR, Oculus Rift, HTC Vive) and the PlayStation 4, Xbox One, and PC sans VR.
  13. Elijah Wood's company SpectreVision reminded everyone at E3 that their strange VR project Transference still exists and will be releasing later this year. While we didn't know much about it when it debuted in 2017, this year's showing revealed quite a bit about the game Wood described as a darkly twisted psychological thriller. Transference will tell the story of the unfortunate Hayes family whose minds have been linked by an experiment conducted by the father, Raymond Hayes. Players will flit between the three consciousnesses to see the perspective of each family member, but it rapidly becomes apparent that the data, their memories, are corrupted - and there's something else stalking through their minds. The darkly unsettling narrative hopes to achieve a disturbing atmosphere at least in part with its blended use of live-action and digital scenes. That's still not a ton of information to go on, but we will certainly learn more when Transference launches this fall for VR devices (PlayStation VR, Oculus Rift, HTC Vive) and the PlayStation 4, Xbox One, and PC sans VR. View full article
  14. With the words, "Piracy Is Dead, Long Live Piracy," Justin Farren, the creative director of Skull and Bones, put pirating back into the limelight at E3. The world has changed and piracy in the west has been all but shut down. The east, however, still presents intrepid pirate captains with opportunities. Skull and Bones puts players at the helm of a pirate ship sailing the Indian Ocean, turning it into one wide open hunting ground. Will you be the one who climbs the ranks of the infamous and bloodthirsty to be remembered as one of the most successful pirates of all-time? The central premise of Skull and Bones seems hard to pin down, aside from all of the pirating of course. Players sail the seas in search of treasure and adventure. By various means, players can uncover clues or tips that hint at locations of interest where treasure might be or the route of a vessel worth plundering. Be warned, however. The seas are also home to other players who are also on the hunt for gold and glory. This, I believe, is the central tension around which Skull and Bones has built its gameplay. When players will encounter one another on the high seas - will they ally to take on bigger missions or will they start a fight to the death for one another's booty? Seeing some gameplay helped to give the game a bit more substance. Players will be able to disguise their ships and essentially enter stealth mode by flying the colors of friendly vessels. This will give the advantage of surprise to wily captains or be necessary to sneak by imposing, land-based fortifications. Each ship can be outfitted with a variety of equipment for aesthetic or functional purposes. Some examples include anti-boarding armor, a variety of cannons, and even a ship-based battering ram. Attacking weak trading ships will alert nearby warships that will attempt to corner players and sink them to reclaim stolen property. The largest of these will require the assistance of several players to fight off successfully. Different ships have different special abilities, which will make cooperation all the more important if players wish to survive.... it will also make backstabbing after cooperation has ended more appealing to the more mischievous out there. Skull and Bones will release sometime in 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. With the words, "Piracy Is Dead, Long Live Piracy," Justin Farren, the creative director of Skull and Bones, put pirating back into the limelight at E3. The world has changed and piracy in the west has been all but shut down. The east, however, still presents intrepid pirate captains with opportunities. Skull and Bones puts players at the helm of a pirate ship sailing the Indian Ocean, turning it into one wide open hunting ground. Will you be the one who climbs the ranks of the infamous and bloodthirsty to be remembered as one of the most successful pirates of all-time? The central premise of Skull and Bones seems hard to pin down, aside from all of the pirating of course. Players sail the seas in search of treasure and adventure. By various means, players can uncover clues or tips that hint at locations of interest where treasure might be or the route of a vessel worth plundering. Be warned, however. The seas are also home to other players who are also on the hunt for gold and glory. This, I believe, is the central tension around which Skull and Bones has built its gameplay. When players will encounter one another on the high seas - will they ally to take on bigger missions or will they start a fight to the death for one another's booty? Seeing some gameplay helped to give the game a bit more substance. Players will be able to disguise their ships and essentially enter stealth mode by flying the colors of friendly vessels. This will give the advantage of surprise to wily captains or be necessary to sneak by imposing, land-based fortifications. Each ship can be outfitted with a variety of equipment for aesthetic or functional purposes. Some examples include anti-boarding armor, a variety of cannons, and even a ship-based battering ram. Attacking weak trading ships will alert nearby warships that will attempt to corner players and sink them to reclaim stolen property. The largest of these will require the assistance of several players to fight off successfully. Different ships have different special abilities, which will make cooperation all the more important if players wish to survive.... it will also make backstabbing after cooperation has ended more appealing to the more mischievous out there. Skull and Bones will release sometime in 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. In The Division 2, life has moved on. Civilians and military forces have begun rebuilding and consolidation power. With that reconstruction comes new life and the spark of hope, as well as new systems of oppression. The sequel to the 2016 online scavenge-craft-n-shoot hopes to offer players a more nuanced narrative about overcoming authoritarianism in a post-apocalyptic future version of Washington DC. The trailer takes viewers through a seemingly thriving community being rebuilt in the middle of Washington DC. The community grows food, pursues music and art, and everyone seems to be contributing to the greater good. However, only a block away scavengers kill a man in the streets while innocents hide in the nearby ruins of society. Nearby, we are shown a large, makeshift graveyard that slowly melts into an execution square hung 'round with tattered American flags. Someone in a position of authority lectures struggling prisoners about breaking the rules before the camera turns away and a gunshot sounds. Amid all of this, a little girl runs through the settlement, seemingly playing. She throws a paper airplane that's glimpsed throughout the trailer. Its flight finally comes to its end at the feet of characters bearing the emblems of The Division. On the paper is written one word: "Help." Though the single player experience was strongly implied to be more robust than in the first game, Ubisoft was careful to make sure everyone knows that they plan to support The Division 2 for years to come. Specifically, finishing the main campaign will unlock the ability to specialize into one of three classes and pick a unique weapon. These roles will come with new abilities that will unlock as players progress through the endgame. And, oh boy, does Ubisoft plan on paving the road to endgame content. Following The Division 2's release next year, Ubisoft will release three separate content packs to all players for free that will add all manner of new things to the game. On top of that, players who reach the endgame will be able to participate in raids that team up to eight players together to tackle challenging encounters unlike anything else in the game up until that point. The Division 2 releases March 15, 2019 for PlayStaiton 4, Xbox One, and PC. Players who want a head start on the action can register for the beta on The Division website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. In The Division 2, life has moved on. Civilians and military forces have begun rebuilding and consolidation power. With that reconstruction comes new life and the spark of hope, as well as new systems of oppression. The sequel to the 2016 online scavenge-craft-n-shoot hopes to offer players a more nuanced narrative about overcoming authoritarianism in a post-apocalyptic future version of Washington DC. The trailer takes viewers through a seemingly thriving community being rebuilt in the middle of Washington DC. The community grows food, pursues music and art, and everyone seems to be contributing to the greater good. However, only a block away scavengers kill a man in the streets while innocents hide in the nearby ruins of society. Nearby, we are shown a large, makeshift graveyard that slowly melts into an execution square hung 'round with tattered American flags. Someone in a position of authority lectures struggling prisoners about breaking the rules before the camera turns away and a gunshot sounds. Amid all of this, a little girl runs through the settlement, seemingly playing. She throws a paper airplane that's glimpsed throughout the trailer. Its flight finally comes to its end at the feet of characters bearing the emblems of The Division. On the paper is written one word: "Help." Though the single player experience was strongly implied to be more robust than in the first game, Ubisoft was careful to make sure everyone knows that they plan to support The Division 2 for years to come. Specifically, finishing the main campaign will unlock the ability to specialize into one of three classes and pick a unique weapon. These roles will come with new abilities that will unlock as players progress through the endgame. And, oh boy, does Ubisoft plan on paving the road to endgame content. Following The Division 2's release next year, Ubisoft will release three separate content packs to all players for free that will add all manner of new things to the game. On top of that, players who reach the endgame will be able to participate in raids that team up to eight players together to tackle challenging encounters unlike anything else in the game up until that point. The Division 2 releases March 15, 2019 for PlayStaiton 4, Xbox One, and PC. Players who want a head start on the action can register for the beta on The Division website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Trials Rising takes the classic Trials formula and expands the courses around the world. Players should expect revamped and updated courses with plenty of opportunities for sick flips and competition. Antti Ilvessuo, creative director of Trials Rising, took the stage dressed as a Trials character in expert comedic fashion to talk a bit more at length about the arcade-y title. "In Trials Rising, we work with our players more than ever," Ilvessuo stated to the gathered press and fans. The statement, typical of E3 hyperbole, seems to be accurate. Ilvessuo brought out YouTuber Professor FatShady, a prominent figure in the online Trials community, to explain how Trials Rising demonstrates Ubisoft's commitment to its biggest fans. The professor made a name for himself after making videos about Trials for years. That attention put him on Ubisoft's radar, leading them to invite him to work with the development team to create all of the tutorial content for Trials Rising. He's not an isolated case, either. Some twenty community members have been involved in Trials Rising's development over the past two years. A close beta will launch for Trials Rising later this fall, which interested fans can register for on the Trials website. Not only that, but the release window was revealed to be February 2019. Trials Rising will release for PlayStation 4, Xbox One, PC, and Nintendo Switch.
  19. There's no getting around it; the biggest reveal of Ubisoft's E3 show had to be Jade as the antagonist of Beyond Good & Evil 2. The flashy trailer takes its time to introduce each member of the lovable space pirate crew, with special attention paid to series staple Pey'j and two new characters. We're given a brief insight into the life of the holistic chief medical officer Uma as she works on crewmen affected by Pey'j's cooking. The camera lingers on an interaction between chief engineer Callum and his loving engine. And then everything blows up. Gabrielle Shrager, narrative director on Beyond Good & Evil 2, described the game as a space opera. That label might have been hard to see for a game from the early 2000s about an adventurous photographer, but the sequel (which is confusingly a prequel) seems primed to live up to that term. Players take on the role of a space pirate captain in the 24th century that has somehow, probably with some kind of botched heist, earned the ire of the DomZ, the powerful alien race from the first game. Following the explosive trailer, the world was treated to the first look at Beyond Good & Evil 2 in action. The scenes shown took place largely in or around the ancient city of Ganesha. It offered brief, tantalizing snippets of gameplay showing an expansive world, multiple modes of travel including aircraft and jetpacks, and both aerial and ground combat. It was difficult to get a sense of how the game actually plays, but the general impression given was that the world will be colossal in scope. The universe of Beyond Good & Evil 2 will be so big, in fact, that Ubisoft has partnered with an open platform called Hit Record to help fill it with art via the Space Monkey Program. Ostensibly, they are doing this because there's more work to be done than can be feasibly done in-house and Hit Record will allow them to meet their perceived needs. The company, run by Joseph Gordon Levitt, will be paying collaborators for their contributions to Beyond Good & Evil 2, though that hasn't stopped some industry watchdogs from crying foul. Critics say that, while the idea of more opensource development for huge projects might be an interesting one, it will ultimately be a way of hiring freelancers to avoid paying for things like employee benefits or committing to contracts. This move has become more common in the game industry over the last few years, putting specialized creators into the unpredictable position of constantly moving from one job to the next with no stability and no guaranteed payment. This is called speculative work or spec work and spawned the hashtag #NoSpec on Twitter where various voices from around the industry gave their thoughts on the subject. While we don't have any hard release date for Beyond Good & Evil 2, we do know that there will be an event later this fall dedicated to the game and its community. BGE Fest will take place in Montpellier, France where we will likely present more details on what kind of creative community they aim to foster around Beyond Good & Evil as well as the game itself.
  20. Ubisoft kicked off their E3 2018 press conference with a big marching band performance led by a dancing panda bear and a troop of equally eclectic companions. The whole production was ostensibly to promote Just Dance 2019, but we learned next to nothing about the game from the announcement itself. However, we were able to learn a few tidbits from some sources aside from the conference. We know Just Dance 2019 will be released sometime this October for pretty much ever console a person might conceivably have in their home. It will be hitting the big three, Xbox One, Nintendo Switch, and PlayStation 4, but it will also be released on Xbox 360, Wii U, and even the Wii. That's right - the Wii, which was discontinued in 2011, will have its own brand new release of Just Dance 2019. That's pretty incredible. The song list will span 40 tracks, but can be expanded to 400 songs with a subscription to Just Dance Unlimited. 2019 will also include the ability to use a smart phone in place of a PlayStation Move or a Kinect accessory. Whatever method players use to interact with the game world and bust their moves, up to six players can dance together at one time.
  21. Trials Rising takes the classic Trials formula and expands the courses around the world. Players should expect revamped and updated courses with plenty of opportunities for sick flips and competition. Antti Ilvessuo, creative director of Trials Rising, took the stage dressed as a Trials character in expert comedic fashion to talk a bit more at length about the arcade-y title. "In Trials Rising, we work with our players more than ever," Ilvessuo stated to the gathered press and fans. The statement, typical of E3 hyperbole, seems to be accurate. Ilvessuo brought out YouTuber Professor FatShady, a prominent figure in the online Trials community, to explain how Trials Rising demonstrates Ubisoft's commitment to its biggest fans. The professor made a name for himself after making videos about Trials for years. That attention put him on Ubisoft's radar, leading them to invite him to work with the development team to create all of the tutorial content for Trials Rising. He's not an isolated case, either. Some twenty community members have been involved in Trials Rising's development over the past two years. A close beta will launch for Trials Rising later this fall, which interested fans can register for on the Trials website. Not only that, but the release window was revealed to be February 2019. Trials Rising will release for PlayStation 4, Xbox One, PC, and Nintendo Switch. View full article
  22. There's no getting around it; the biggest reveal of Ubisoft's E3 show had to be Jade as the antagonist of Beyond Good & Evil 2. The flashy trailer takes its time to introduce each member of the lovable space pirate crew, with special attention paid to series staple Pey'j and two new characters. We're given a brief insight into the life of the holistic chief medical officer Uma as she works on crewmen affected by Pey'j's cooking. The camera lingers on an interaction between chief engineer Callum and his loving engine. And then everything blows up. Gabrielle Shrager, narrative director on Beyond Good & Evil 2, described the game as a space opera. That label might have been hard to see for a game from the early 2000s about an adventurous photographer, but the sequel (which is confusingly a prequel) seems primed to live up to that term. Players take on the role of a space pirate captain in the 24th century that has somehow, probably with some kind of botched heist, earned the ire of the DomZ, the powerful alien race from the first game. Following the explosive trailer, the world was treated to the first look at Beyond Good & Evil 2 in action. The scenes shown took place largely in or around the ancient city of Ganesha. It offered brief, tantalizing snippets of gameplay showing an expansive world, multiple modes of travel including aircraft and jetpacks, and both aerial and ground combat. It was difficult to get a sense of how the game actually plays, but the general impression given was that the world will be colossal in scope. The universe of Beyond Good & Evil 2 will be so big, in fact, that Ubisoft has partnered with an open platform called Hit Record to help fill it with art via the Space Monkey Program. Ostensibly, they are doing this because there's more work to be done than can be feasibly done in-house and Hit Record will allow them to meet their perceived needs. The company, run by Joseph Gordon Levitt, will be paying collaborators for their contributions to Beyond Good & Evil 2, though that hasn't stopped some industry watchdogs from crying foul. Critics say that, while the idea of more opensource development for huge projects might be an interesting one, it will ultimately be a way of hiring freelancers to avoid paying for things like employee benefits or committing to contracts. This move has become more common in the game industry over the last few years, putting specialized creators into the unpredictable position of constantly moving from one job to the next with no stability and no guaranteed payment. This is called speculative work or spec work and spawned the hashtag #NoSpec on Twitter where various voices from around the industry gave their thoughts on the subject. While we don't have any hard release date for Beyond Good & Evil 2, we do know that there will be an event later this fall dedicated to the game and its community. BGE Fest will take place in Montpellier, France where we will likely present more details on what kind of creative community they aim to foster around Beyond Good & Evil as well as the game itself. View full article
  23. Ubisoft kicked off their E3 2018 press conference with a big marching band performance led by a dancing panda bear and a troop of equally eclectic companions. The whole production was ostensibly to promote Just Dance 2019, but we learned next to nothing about the game from the announcement itself. However, we were able to learn a few tidbits from some sources aside from the conference. We know Just Dance 2019 will be released sometime this October for pretty much ever console a person might conceivably have in their home. It will be hitting the big three, Xbox One, Nintendo Switch, and PlayStation 4, but it will also be released on Xbox 360, Wii U, and even the Wii. That's right - the Wii, which was discontinued in 2011, will have its own brand new release of Just Dance 2019. That's pretty incredible. The song list will span 40 tracks, but can be expanded to 400 songs with a subscription to Just Dance Unlimited. 2019 will also include the ability to use a smart phone in place of a PlayStation Move or a Kinect accessory. Whatever method players use to interact with the game world and bust their moves, up to six players can dance together at one time. View full article
  24. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019. View full article
  25. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019.
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