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Found 2 results

  1. Tropico 6 gives fans another opportunity to live out their power fantasies. Once again taking up the mantle of El Presidente, their goal is to stay in power as either a benevolent ruler or ruthless dictator. Like previous entries, accomplishing this involves building an island empire across multiple historical eras. Players manage their land resources, the economy, and the individual lives of citizens, to to maximize their profit. Kalypso walked me through Tropico 6’s new twist during E3 and here’s what I came away with. Expanded Scope Previous Tropico games gave players control of a single island. Tropico 6 expands that control to several archipelagos. These satellite islands come with their own challenges as well as building features. For example, players connect islands using a new bridge-building mechanic. Additionally, bridges act as additional production chains for efficiently transporting goods and citizens. Players can now implement new transportation modes such as bus stations and taxis. Bus routes give Tropicans that lack their own cars a speedier method of getting from point A to B (ideally point B is their job) as opposed to walking. Tunnel construction allows players to reach new secluded areas and provide another alternative method for transporting goods. Tunnels become available in modern eras. Cable cars ferry citizens people up Tropico 6’s increasingly elevated areas, such as tall plateaus. Deeper Control and Customization Work Modes, a feature absent in Tropico 5, makes a return in 6. It allows players to adjust how buildings operate in terms of what type of Tropicans can access them. For example, a building open to all citizens can be changed so that only upper class residents can access it. Work Modes affect population happiness. Too much emphasis on only pleasing the wealthy could cause the lower classes to become unhappy and even riot. It’s also possible to adjust existing buildings to emphasize a certain Happiness Value. During my demonstration, the developer wanted to increase the budget of a tavern. However, an edict prohibiting alcohol was negatively impacting the business. By removing that edict, the tavern’s efficiency increased. The developer then changed the Work Mode to all you can drink in order to to further raise the building’s revenue. For the first time, El Presidente’s palace can be customized. Players can mess with the building’s color, general layout, and add gaudy touches such as swimming pools, helipads, and even a giant hologram of the leader himself. The palace can also be relocated, which has been a community requested feature. A Change of Scenery Visual variation is a key point of focus for Tropico 6. The tropical setting remains the norm but new areas include arid, hostile environments. I saw active volcanoes, jagged cliffs, and a significantly wetter swampy marsh. Time-of-day changes, backed by new lighting effects, add another layer of visual shine. Weather changes along with disasters such as thunderstorms not only look impressive but can impact gameplay by destroying buildings. Environments have gameplay implications as well. In one mission, El Presidente realizes that a particular island is too inhospitable to produce the necessary resources for his expanding his empire. Thus, he responds by sending out citizens as pirates to roam the seas and plunder other islands for their goods. This lead to the next key point. Raiding El Presidente can now order his underlings to pilfer resources from foreign lands. I watched a scenario set in the Colonial era where the player’s pirates needed to make rum. The rum distillery required sugar to function but the infertile island couldn’t support a sugar plantation. Instead, the player sent out a band of pirates locate a nation with sugar ripe for swiping. Sure, players can trade or find other means of gathering resources. However, pulling off a successful heist feels satisfying. Tropicans can even steal landmarks from other nations. Offering monuments such as a Mayan pyramid or the Taj Mahal to El Presidente allows players to build them on their island. Landmarks not only look cool but offer various, unspecified gameplay effects. Fulfilling these heists requires players to first complete a series of quests. Be careful though; stealing too much from another superpower may invite their wrath. A new Relationship Rating displays El Presidente’s standing with other countries. The Warfare feature, a staple of the series, allows powerhouses like Russia to attack if players anger them too much. Additionally, Tropico 6 ships with 15 mission maps that all have unique stories attached to them with their own timelines and narrations. The four-player multiplayer introduced in Tropico 5 makes a return as well. Tropico 6 launches for PC, Mac, PlayStation 4, and Xbox One later this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Tropico 6 gives fans another opportunity to live out their power fantasies. Once again taking up the mantle of El Presidente, their goal is to stay in power as either a benevolent ruler or ruthless dictator. Like previous entries, accomplishing this involves building an island empire across multiple historical eras. Players manage their land resources, the economy, and the individual lives of citizens, to to maximize their profit. Kalypso walked me through Tropico 6’s new twist during E3 and here’s what I came away with. Expanded Scope Previous Tropico games gave players control of a single island. Tropico 6 expands that control to several archipelagos. These satellite islands come with their own challenges as well as building features. For example, players connect islands using a new bridge-building mechanic. Additionally, bridges act as additional production chains for efficiently transporting goods and citizens. Players can now implement new transportation modes such as bus stations and taxis. Bus routes give Tropicans that lack their own cars a speedier method of getting from point A to B (ideally point B is their job) as opposed to walking. Tunnel construction allows players to reach new secluded areas and provide another alternative method for transporting goods. Tunnels become available in modern eras. Cable cars ferry citizens people up Tropico 6’s increasingly elevated areas, such as tall plateaus. Deeper Control and Customization Work Modes, a feature absent in Tropico 5, makes a return in 6. It allows players to adjust how buildings operate in terms of what type of Tropicans can access them. For example, a building open to all citizens can be changed so that only upper class residents can access it. Work Modes affect population happiness. Too much emphasis on only pleasing the wealthy could cause the lower classes to become unhappy and even riot. It’s also possible to adjust existing buildings to emphasize a certain Happiness Value. During my demonstration, the developer wanted to increase the budget of a tavern. However, an edict prohibiting alcohol was negatively impacting the business. By removing that edict, the tavern’s efficiency increased. The developer then changed the Work Mode to all you can drink in order to to further raise the building’s revenue. For the first time, El Presidente’s palace can be customized. Players can mess with the building’s color, general layout, and add gaudy touches such as swimming pools, helipads, and even a giant hologram of the leader himself. The palace can also be relocated, which has been a community requested feature. A Change of Scenery Visual variation is a key point of focus for Tropico 6. The tropical setting remains the norm but new areas include arid, hostile environments. I saw active volcanoes, jagged cliffs, and a significantly wetter swampy marsh. Time-of-day changes, backed by new lighting effects, add another layer of visual shine. Weather changes along with disasters such as thunderstorms not only look impressive but can impact gameplay by destroying buildings. Environments have gameplay implications as well. In one mission, El Presidente realizes that a particular island is too inhospitable to produce the necessary resources for his expanding his empire. Thus, he responds by sending out citizens as pirates to roam the seas and plunder other islands for their goods. This lead to the next key point. Raiding El Presidente can now order his underlings to pilfer resources from foreign lands. I watched a scenario set in the Colonial era where the player’s pirates needed to make rum. The rum distillery required sugar to function but the infertile island couldn’t support a sugar plantation. Instead, the player sent out a band of pirates locate a nation with sugar ripe for swiping. Sure, players can trade or find other means of gathering resources. However, pulling off a successful heist feels satisfying. Tropicans can even steal landmarks from other nations. Offering monuments such as a Mayan pyramid or the Taj Mahal to El Presidente allows players to build them on their island. Landmarks not only look cool but offer various, unspecified gameplay effects. Fulfilling these heists requires players to first complete a series of quests. Be careful though; stealing too much from another superpower may invite their wrath. A new Relationship Rating displays El Presidente’s standing with other countries. The Warfare feature, a staple of the series, allows powerhouses like Russia to attack if players anger them too much. Additionally, Tropico 6 ships with 15 mission maps that all have unique stories attached to them with their own timelines and narrations. The four-player multiplayer introduced in Tropico 5 makes a return as well. Tropico 6 launches for PC, Mac, PlayStation 4, and Xbox One later this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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