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Found 26 results

  1. In case you haven’t noticed, there’s a new battle royale in town from the makers of Titanfall. Apex Legends is a new free-to-play competitor to Fortnite and PUBG and is available now on PS4, Xbox One, and PC (via Origin). Apex Legends is a spin-off set in the Titanfall universe, taking place 30 years after the events of Titanfall 2. Though it lacks actual Titans, the hero-focused, squad-based game pits teams of 3 against 19 other teams (making 57 players total) in a last-team standing deathmatch. Players choose from one of eight Legends. These characters sport unique abilities, such as a medic and tracker, giving the game more of an Overwatch or Rainbow Six vibe in that assembling a balanced team is key. Other twists include the Jumpmaster system which allows players to manually pinpoint their exact landing zones prior to the start of the match. Respawn Beacons act as one-use locations that revive downed teammates. Additionally, an intelligent gear system automatically attaches accessories to their appropriate weapons, saving the player time in having to manually do so themselves. The implementation of Seasons affirms Respawn’s commitment to making Apex Legends an engaging long-term experience. Season 1 kicks off in March alongside a purchasable battle pass that unlocks cosmetic items traditionally obtained through gameplay. Respawn states that future Seasons will bring new Legends, weapons, cosmetics, and more. Cross-platform play, while currently unavailable, is said to be in the works as well. As for what Apex Legends means for the development of Titanfall 3, the follow-up to the acclaimed 2016 sequel is apparently not in the works. According to a Eurogamer interview with Lead Producer Drew McCoy, Apex Legends has been the project that the studio has been quietly working on and not Titanfall 3 as many had assumed/hoped. It’s worth noting that Respawn is also developing Star War Jedi: Fallen Order, set to release this fall. Have you played Apex Legends? If so, what do you think of it? Let us know in the comments.
  2. In case you haven’t noticed, there’s a new battle royale in town from the makers of Titanfall. Apex Legends is a new free-to-play competitor to Fortnite and PUBG and is available now on PS4, Xbox One, and PC (via Origin). Apex Legends is a spin-off set in the Titanfall universe, taking place 30 years after the events of Titanfall 2. Though it lacks actual Titans, the hero-focused, squad-based game pits teams of 3 against 19 other teams (making 57 players total) in a last-team standing deathmatch. Players choose from one of eight Legends. These characters sport unique abilities, such as a medic and tracker, giving the game more of an Overwatch or Rainbow Six vibe in that assembling a balanced team is key. Other twists include the Jumpmaster system which allows players to manually pinpoint their exact landing zones prior to the start of the match. Respawn Beacons act as one-use locations that revive downed teammates. Additionally, an intelligent gear system automatically attaches accessories to their appropriate weapons, saving the player time in having to manually do so themselves. The implementation of Seasons affirms Respawn’s commitment to making Apex Legends an engaging long-term experience. Season 1 kicks off in March alongside a purchasable battle pass that unlocks cosmetic items traditionally obtained through gameplay. Respawn states that future Seasons will bring new Legends, weapons, cosmetics, and more. Cross-platform play, while currently unavailable, is said to be in the works as well. As for what Apex Legends means for the development of Titanfall 3, the follow-up to the acclaimed 2016 sequel is apparently not in the works. According to a Eurogamer interview with Lead Producer Drew McCoy, Apex Legends has been the project that the studio has been quietly working on and not Titanfall 3 as many had assumed/hoped. It’s worth noting that Respawn is also developing Star War Jedi: Fallen Order, set to release this fall. Have you played Apex Legends? If so, what do you think of it? Let us know in the comments. View full article
  3. Electronic Arts has announced that they are in the process of acquiring Respawn Entertainment in exchange for $315 million in cash and stock, with a bonus of $140 million if Respawn meets certain conditions. To be more specific, Respawn agreed to a buyout of $151 million in cash, $164 million in long-term stock grants, and the incentive targets that could bring in an additional $140 million. That's almost half a billion dollars for an independent studio helmed by one of the creators of Call of Duty. This deal means that Titanfall would join the roster of EA tentpoles alongside the likes of Battlefield and the burgeoning Battlefront franchise. Also, since EA has been granted the rights to develop Star Wars titles by Disney, EA revealed that Respawn would be working on an original game set within the Star Wars universe - but beyond that, no details have been revealed as to what that game might contain. While the acquisition of Respawn might come as a bit of a shock to some, the deal merely solidifies the working relationship EA and Respawn had for the past several years. Talking with VentureBeat, Respawn cofounder and CEO Vince Zampella said, "[Respawn and EA] have worked together a long time from the inception of the studio. [An acquisition] has come up from time to time. The question was, where we are in the industry, how do we take the next step in making bigger, better games. We see the need for bigger resources to make bigger games.” In an effort to confirm Zampella's statement and allay fears about Respawn's future given the recent closure of EA's Visceral Games, EA executive vice president Patrick Soderlund offered this statement, "We want to have the best games. We have a good relationship. The creative freedom is still here: DICE, BioWare, our studios have creative freedom and creative integrity. That’s what gets those studios to make great games.” There has been some speculation that EA has been angled toward this studio purchase for quite some time. Titanfall sold relatively well, but Titanfall 2 underperformed despite receiving critical acclaim. One of the deciding factors in sales that many have pointed to was that EA, Titanfall 2's publisher, chose to release Titanfall 2 one week after the release of their other, heavily marketed title, Battlefield 1. That could certainly have put Respawn in a tough place, making it easier to bring the company into the fold. That tactic wouldn't be out of the question. Obtaining the creative powers of a studio led by devs who helped to create the most successful FPS shooter franchise of all time was a big win for Electronic Arts. Respawn was founded by Jason West and Vince Zampella after the duo were fired from Activision. Activision alleged that the two were planning to leave the company to create a new studio at EA. The ensuing lawsuit actually brought Activision and EA into a legal clash that resulted in a settlement for all parties in 2012. EA has since published all of Respawn's titles, with the exception of a Titanfall mobile game published by Nexon. Despite the bumps that come along with a studio changing hands and leadership, Respawn continues to work on a variety of projects. They are working on the next entry in the Titanfall series, their Star Wars title, and an untitled Oculus Rift VR game. Zampella encouraged Respawn fans not to worry too much about this shake up, saying, “For fans, my message is we are still Respawn and we are going to make things better. It doesn’t change the future of Titanfall. Only positives come from it, like more resources.” The deal should be finalized before the end of the year. View full article
  4. Electronic Arts has announced that they are in the process of acquiring Respawn Entertainment in exchange for $315 million in cash and stock, with a bonus of $140 million if Respawn meets certain conditions. To be more specific, Respawn agreed to a buyout of $151 million in cash, $164 million in long-term stock grants, and the incentive targets that could bring in an additional $140 million. That's almost half a billion dollars for an independent studio helmed by one of the creators of Call of Duty. This deal means that Titanfall would join the roster of EA tentpoles alongside the likes of Battlefield and the burgeoning Battlefront franchise. Also, since EA has been granted the rights to develop Star Wars titles by Disney, EA revealed that Respawn would be working on an original game set within the Star Wars universe - but beyond that, no details have been revealed as to what that game might contain. While the acquisition of Respawn might come as a bit of a shock to some, the deal merely solidifies the working relationship EA and Respawn had for the past several years. Talking with VentureBeat, Respawn cofounder and CEO Vince Zampella said, "[Respawn and EA] have worked together a long time from the inception of the studio. [An acquisition] has come up from time to time. The question was, where we are in the industry, how do we take the next step in making bigger, better games. We see the need for bigger resources to make bigger games.” In an effort to confirm Zampella's statement and allay fears about Respawn's future given the recent closure of EA's Visceral Games, EA executive vice president Patrick Soderlund offered this statement, "We want to have the best games. We have a good relationship. The creative freedom is still here: DICE, BioWare, our studios have creative freedom and creative integrity. That’s what gets those studios to make great games.” There has been some speculation that EA has been angled toward this studio purchase for quite some time. Titanfall sold relatively well, but Titanfall 2 underperformed despite receiving critical acclaim. One of the deciding factors in sales that many have pointed to was that EA, Titanfall 2's publisher, chose to release Titanfall 2 one week after the release of their other, heavily marketed title, Battlefield 1. That could certainly have put Respawn in a tough place, making it easier to bring the company into the fold. That tactic wouldn't be out of the question. Obtaining the creative powers of a studio led by devs who helped to create the most successful FPS shooter franchise of all time was a big win for Electronic Arts. Respawn was founded by Jason West and Vince Zampella after the duo were fired from Activision. Activision alleged that the two were planning to leave the company to create a new studio at EA. The ensuing lawsuit actually brought Activision and EA into a legal clash that resulted in a settlement for all parties in 2012. EA has since published all of Respawn's titles, with the exception of a Titanfall mobile game published by Nexon. Despite the bumps that come along with a studio changing hands and leadership, Respawn continues to work on a variety of projects. They are working on the next entry in the Titanfall series, their Star Wars title, and an untitled Oculus Rift VR game. Zampella encouraged Respawn fans not to worry too much about this shake up, saying, “For fans, my message is we are still Respawn and we are going to make things better. It doesn’t change the future of Titanfall. Only positives come from it, like more resources.” The deal should be finalized before the end of the year.
  5. Since launching last fall, Titanfall 2 has been bolstered by a steady stream of content at no cost to its players. The latest freebie DLC pack, The War Games, brings even more goodies, the centerpiece of which is a remastered version of the War Games map from the first Titanfall. War Games takes place in a combat simulation scenario that combines virtual metropolitan elements with those of the real-life Pilot/Titan training center. Players battle across city streets and within towering buildings, using suspended virtual surfaces for wall-running. Other additions include the introduction of a third weapon slot, a slick "shadow boxing" Holo Pilot execution, Titan Brawl as a permanent game mode, and a new Live Fire map dubbed "Traffic." Check out the action-packed trailer below. Titanfall 2 released October 28 of last year. For Titanfall fans, are you looking forward to jetpacking around War Games once again? View full article
  6. Since launching last fall, Titanfall 2 has been bolstered by a steady stream of content at no cost to its players. The latest freebie DLC pack, The War Games, brings even more goodies, the centerpiece of which is a remastered version of the War Games map from the first Titanfall. War Games takes place in a combat simulation scenario that combines virtual metropolitan elements with those of the real-life Pilot/Titan training center. Players battle across city streets and within towering buildings, using suspended virtual surfaces for wall-running. Other additions include the introduction of a third weapon slot, a slick "shadow boxing" Holo Pilot execution, Titan Brawl as a permanent game mode, and a new Live Fire map dubbed "Traffic." Check out the action-packed trailer below. Titanfall 2 released October 28 of last year. For Titanfall fans, are you looking forward to jetpacking around War Games once again?
  7. With little fanfare or fuss, the price of Titanfall DLC across all platforms has been reduced to $0.00. There is no word on how long this price drop will last or what prompted the decision, so be sure to download it while you can. Console players can claim the DLC on the Xbox website for Xbox 360 and Xbox One, while PC gamers can lay claim to the three Titanfall DLC packs through Origin. The base Titanfall game is currently selling for $20 as well. Be sure to read our review if you're thinking of buying it to take advantage of the free DLC. View full article
  8. With little fanfare or fuss, the price of Titanfall DLC across all platforms has been reduced to $0.00. There is no word on how long this price drop will last or what prompted the decision, so be sure to download it while you can. Console players can claim the DLC on the Xbox website for Xbox 360 and Xbox One, while PC gamers can lay claim to the three Titanfall DLC packs through Origin. The base Titanfall game is currently selling for $20 as well. Be sure to read our review if you're thinking of buying it to take advantage of the free DLC.
  9. Can you believe that Titanfall is on its sixth update already? The major addition is a new 8v8 match type called Pilot Skirmish that pits players directly against each other with no AI soldiers and no Titans. The previous featured game mode, Marked For Death, has proved to be so popular that Respawn is keeping it as a permanent addition to the core game. There are also three new options for people with colorblindness. A number of minor improvements are included in the update as well, such as an auto-fill option for burn cards and a faster matchmaking system. Head over to the Titanfall site for the full list of changes and bug fixes.
  10. Can you believe that Titanfall is on its sixth update already? The major addition is a new 8v8 match type called Pilot Skirmish that pits players directly against each other with no AI soldiers and no Titans. The previous featured game mode, Marked For Death, has proved to be so popular that Respawn is keeping it as a permanent addition to the core game. There are also three new options for people with colorblindness. A number of minor improvements are included in the update as well, such as an auto-fill option for burn cards and a faster matchmaking system. Head over to the Titanfall site for the full list of changes and bug fixes. View full article
  11. April Fool's Day is a wonderful time for the video game industry. A time for tech companies, developers, and publishers to come together, let their hair down, and show a bit of their hilarious humanity. This year you can see Optimus Prime in Titanfall, a new fighting game from Blizzard, and Big Head Mode in Guild Wars 2. First up, a new mobile game from S2 Games is looking to do something never seen before in the mobile gaming space. Their next game aims to be something totally unique and wonderful, like a digital snowflake. Prepare to take to the skies with Bastion and Xander! You can download their incredibly original game here. Next, and possibly most disappointingly, Google announced the Google Maps: Pokémon Challenge. Essentially, players use Google Maps to catch Pokémon that can be seen in the real-world using mobile phone cameras. Why can't this be a real thing? Nintendo, get on that. IGN has become somewhat infamous for its April Fools' Day pranks. This year they rose to meet expectations with an exclusive trailer detailing the first piece of Titanfall DLC which features Optimus Prime. Developer Image & Form has announced a major update to the game SteamWorld Dig. Forget all the fantastical elements of mining that you might have picked up from games like Minecraft, Terraria, or even their own game; SteamWorld Dig is going realistic. CEO Brjann Sigurgeirsson detailed what this will mean for the game: This new update means that we’ll totally revamp the acclaimed gameplay and graphics in SteamWorld Dig. Rather than focusing on steam-driven robots in a steampunk Western setting, we have decided to follow recent gaming trends. In particular, Goat Simulator from our friends at Coffee Stain looks like it’s going to be huge. Therefore we’ve changed SteamWorld Dig into a real-world mining universe, with real people, real grit and all. It’s taken a while, but here it is: Real-World Mining Simulator! For a long time, we had this silly, romantic notion about mining. Swinging that pickaxe was easy, almost effortless, even exciting! The new version will tell it like it is. Every dull chore in the mines will be questioned, every descent preceded by a negotiation, and quite often Malcolm will rather call in sick, which will lead to a standstill and a delightful pause. It’ll be very realistic. It’ll be great! Real-World Mining Simulator has numerous interesting features like trying to avoid contracting the Black Lung and procrastinating. You can read more about it here. Sega took the opportunity today to reveal their new peripheral, the MEGAne DRIVE. Worn over the eyes, it translates languages, shows your dreams, and works with hundreds of other peripherals. Here are some of the highlights of the gear as translated from Twitter: "Speed shock! Visual shock! Sound shock! ... More light and more to the emotional." "Tonight is Samurai war, tomorrow is to bike hero when it comes transform." "Your delusional power master MEGAne if?" Needless to say, with marketing phrases like that the MEGAne DRIVE looks to be on track to dominate the VR market. Square Enix decided to make a little goof of their own with a crossover between old-school Final Fantasy and Thief. It is entirely in Japanese and there doesn't seem to be much to interact with or accomplish, but is still pretty amusing. OverClocked Remix has decided to launch their new in-house band with the name Rough McGruff. They also require all band members to have beards. This probably definitely maybe in no way relates to YouTuber Smooth McGroove. The new game mode added to League of Legends today, Ultra Rapid Fire, has the goal of providing maximum fun by eliminating mana and energy, giving all champions 80% cooldown reduction, and doubling the attack speed of ranged champions. Playing the game mode will net players an exclusive icon. BioWare has decided that their online store was incomplete without a Garrus Vakarian Body Pillow. Retailing for $40, the pillow is guaranteed to calibrate to your body and provide support, both on the battlefield and in bed. For those of you who have been on the internet for a while, remember Homestar Runner? The site has been dormant for the past four years, but today marks the end of that humorless dry spell. New content has appeared on the site and reassures everyone that the things they found funny in the early 2000s is still pretty dang funny. Just sit on the intro screen for about 10 seconds to see what's been added. CERN, the European organization that operates the world's largest particle accelerator and is on the cutting edge of science, today decided that its website would better suit the dignity of its institution better if all text on the website was in Comic Sans. To quote CERN's head of communications, James Gillies: This is an important year for CERN and we wanted to make a bold visual statement. We thought the most effective way to communicate our research into the fundamental structure of matter at the very boundaries of technology was by changing the font. And it makes the letters look all round and squishy Blizzard Entertainment had a number of astounding press releases today. To begin, they announced that they would be changing the name of the upcoming expansion to StarCraft II from from Legacy of the Void to Herald of the Stars. Details on the renamed expansion are tantalizing. Blizzard promises new units, weapons, armor, hairstyles, and a dance editor. It also appears that the name change is at least partially due to the desire to keep the same acronym that derived from the current expansion, Heart of the Swarm. Blizzard also announced a new fighting game titled Blizzard Outcasts: Vengeance of the Vanquished. Outcasts features many of Blizzard's second-tier heroes and villains duking it out in glorious 8-bit graphics. Where else can you see Deckard Cain beating down Arcturus Mengsk with an old magic tome? Guild Wars 2 has rolled out the Big Head update in its latest patch, doubling the size of all in-game heads. The reason for this change can be traced back to a study revealed in this photo. It turns out that science has determined that larger heads lead to larger amounts of fun. Happy April Fools' Day everyone! View full article
  12. April Fool's Day is a wonderful time for the video game industry. A time for tech companies, developers, and publishers to come together, let their hair down, and show a bit of their hilarious humanity. This year you can see Optimus Prime in Titanfall, a new fighting game from Blizzard, and Big Head Mode in Guild Wars 2. First up, a new mobile game from S2 Games is looking to do something never seen before in the mobile gaming space. Their next game aims to be something totally unique and wonderful, like a digital snowflake. Prepare to take to the skies with Bastion and Xander! You can download their incredibly original game here. Next, and possibly most disappointingly, Google announced the Google Maps: Pokémon Challenge. Essentially, players use Google Maps to catch Pokémon that can be seen in the real-world using mobile phone cameras. Why can't this be a real thing? Nintendo, get on that. IGN has become somewhat infamous for its April Fools' Day pranks. This year they rose to meet expectations with an exclusive trailer detailing the first piece of Titanfall DLC which features Optimus Prime. Developer Image & Form has announced a major update to the game SteamWorld Dig. Forget all the fantastical elements of mining that you might have picked up from games like Minecraft, Terraria, or even their own game; SteamWorld Dig is going realistic. CEO Brjann Sigurgeirsson detailed what this will mean for the game: This new update means that we’ll totally revamp the acclaimed gameplay and graphics in SteamWorld Dig. Rather than focusing on steam-driven robots in a steampunk Western setting, we have decided to follow recent gaming trends. In particular, Goat Simulator from our friends at Coffee Stain looks like it’s going to be huge. Therefore we’ve changed SteamWorld Dig into a real-world mining universe, with real people, real grit and all. It’s taken a while, but here it is: Real-World Mining Simulator! For a long time, we had this silly, romantic notion about mining. Swinging that pickaxe was easy, almost effortless, even exciting! The new version will tell it like it is. Every dull chore in the mines will be questioned, every descent preceded by a negotiation, and quite often Malcolm will rather call in sick, which will lead to a standstill and a delightful pause. It’ll be very realistic. It’ll be great! Real-World Mining Simulator has numerous interesting features like trying to avoid contracting the Black Lung and procrastinating. You can read more about it here. Sega took the opportunity today to reveal their new peripheral, the MEGAne DRIVE. Worn over the eyes, it translates languages, shows your dreams, and works with hundreds of other peripherals. Here are some of the highlights of the gear as translated from Twitter: "Speed shock! Visual shock! Sound shock! ... More light and more to the emotional." "Tonight is Samurai war, tomorrow is to bike hero when it comes transform." "Your delusional power master MEGAne if?" Needless to say, with marketing phrases like that the MEGAne DRIVE looks to be on track to dominate the VR market. Square Enix decided to make a little goof of their own with a crossover between old-school Final Fantasy and Thief. It is entirely in Japanese and there doesn't seem to be much to interact with or accomplish, but is still pretty amusing. OverClocked Remix has decided to launch their new in-house band with the name Rough McGruff. They also require all band members to have beards. This probably definitely maybe in no way relates to YouTuber Smooth McGroove. The new game mode added to League of Legends today, Ultra Rapid Fire, has the goal of providing maximum fun by eliminating mana and energy, giving all champions 80% cooldown reduction, and doubling the attack speed of ranged champions. Playing the game mode will net players an exclusive icon. BioWare has decided that their online store was incomplete without a Garrus Vakarian Body Pillow. Retailing for $40, the pillow is guaranteed to calibrate to your body and provide support, both on the battlefield and in bed. For those of you who have been on the internet for a while, remember Homestar Runner? The site has been dormant for the past four years, but today marks the end of that humorless dry spell. New content has appeared on the site and reassures everyone that the things they found funny in the early 2000s is still pretty dang funny. Just sit on the intro screen for about 10 seconds to see what's been added. CERN, the European organization that operates the world's largest particle accelerator and is on the cutting edge of science, today decided that its website would better suit the dignity of its institution better if all text on the website was in Comic Sans. To quote CERN's head of communications, James Gillies: This is an important year for CERN and we wanted to make a bold visual statement. We thought the most effective way to communicate our research into the fundamental structure of matter at the very boundaries of technology was by changing the font. And it makes the letters look all round and squishy Blizzard Entertainment had a number of astounding press releases today. To begin, they announced that they would be changing the name of the upcoming expansion to StarCraft II from from Legacy of the Void to Herald of the Stars. Details on the renamed expansion are tantalizing. Blizzard promises new units, weapons, armor, hairstyles, and a dance editor. It also appears that the name change is at least partially due to the desire to keep the same acronym that derived from the current expansion, Heart of the Swarm. Blizzard also announced a new fighting game titled Blizzard Outcasts: Vengeance of the Vanquished. Outcasts features many of Blizzard's second-tier heroes and villains duking it out in glorious 8-bit graphics. Where else can you see Deckard Cain beating down Arcturus Mengsk with an old magic tome? Guild Wars 2 has rolled out the Big Head update in its latest patch, doubling the size of all in-game heads. The reason for this change can be traced back to a study revealed in this photo. It turns out that science has determined that larger heads lead to larger amounts of fun. Happy April Fools' Day everyone!
  13. I’ll get to the point: Titanfall has a lot of elements that will seem really, really good at first glance. It has giant robots, parkour ledge-grabbing, wall running, and explosions. If those sound like things that would appeal to you, then you will probably enjoy Titanfall. If, on the other hand, you are looking for an intriguing storyline, compelling characters, or anything outside of the multiplayer experience, you might want to look elsewhere. Titanfall is a first-person shooter from Respawn Entertainment that inserts players into a civil war torn vision of the space-faring future. Players take up arms as a member of either the courageous Militia or the nefarious IMC and engage in team battles with six players on each side and numerous AI grunt forces spraying bullets everywhere. The game modes on display are almost all variations on modes that we’ve all seen before in other games. Attrition, Pilot Hunter, and Last Titan Standing are all slightly tweaked versions of classic Team Deathmatch. Capture the Flag is… well, Capture the Flag. And Hardpoint Domination is Titanfall’s version of Capture Point. While nothing terribly revolutionary seems to be happening in Titanfall’s game modes, the gameplay shines with polish worked into every aspect of the presentation. Matches begin with cinematic airdrops into combat zones along with AI allies, lending every match a sense of scale I’ve rarely felt in other multiplayer games. As soon as players hit the ground, the magic starts to happen. Since Titanfall features unlimited sprint, most players hit the ground running. All players are also equipped with jetpacks that allow for double jumps, wall-running, and ledge-climbing all of which can be linked together for a feeling of flowing movement. This freedom of mobility is largely what makes Titanfall standout. It liberates players from the traditional corridor shooting mindset that governs many of the most popular FPS games on the market. Running through a level becomes just as much fun as actually fighting through it. One of my favorite aspects of Titanfall is the visual and level design. The maps take into account the vertical capabilities of the players and encourage the use of freerunning maneuvers. Visually, every level feels like it was once a space people inhabited. The debris in the battle zones provide glimpses into the world of Titanfall, into the culture of the Frontier. Some signs in homes are written with Chinese characters, Militia settlements look cobbled together from numerous pieces of used technology, and majestically large aliens stroll the map borders. Unfortunately, the backstory conjured by the minutia scattered throughout each level is more interesting to think about than the actual story told by the campaign, but more on that later. Players new to Titanfall or FPS games in general are given an advantage to even out the skill disparity between themselves and the hardcore, reflex shooter crowd in the form of the smart pistol, a weapon which auto-locks headshots. While it might seem overpowered, after spending a good chunk of time playing Titanfall, it becomes very apparent that the smart pistol’s lock-on isn’t nearly as fast as someone with a high amount of skill with a shotgun, rifle, or SMG. Skilled players will be able to take down the wielder of a smart pistol before enough headshots are locked. The smart pistol is available right from the start, but new weapons, customizable loadout slots, and titan gear can be unlocked by playing the game and levelling your account with experience earned from playing matches and completing various challenges in-game. Eventually, players will unlock the ability to use burn cards while in matches. Burn cards are a fun meta-game that provide finite, temporary benefits when used in a multiplayer match. These range from a large chunk of seconds shaved from your titan’s cooldown to enhanced versions of weapons in your loadout. They are gone forever after you use them, but you earn plenty of them while playing, so no need to be stingy with them. Perhaps Titanfall’s biggest accomplishment lies in its balancing. It is a perfectly tuned multiplayer machine, an incredible feat when every player has the ability to call down giant robots from space that shoot gigantic rockets, catch bullets, and can self-destruct with the force of a miniature nuclear bomb. As each match starts, a timer begins counting down to when each player will be able to call down their titan. This timer can be reduced by eliminating enemy players, AI grunts, or titans. This makes the opening minutes of almost every match a frantic scramble to get the first titan of the game and secure an advantage over the enemy team. This doesn’t mean that players on foot are left defenseless. Each character’s loadout includes an anti-titan weapon that can puncture a titan’s armor. Though titans destroy almost everything that comes in contact with them, the anti-titan ordinance, along with the freedom of movement afforded to players, make fighting a titan on foot slightly less suicidal than it might initially seem. Regardless of winning or losing, the end of a match brings a new mini-game. The losing team must retreat to an escape ship and fight for survival, while the winning team is tasked with preventing their escape. I enjoyed the thrill of escaping at the last minute or preventing an adversary from escaping the battlefield. The majority of Titanfall’s problems appear when it tries to present its campaign. Stemming from laziness, a lack of money, or a misguided design decision, the campaign is little more than multiplayer matches with voice overs slapped over them. That idea has the potential to be interesting, but not the way it appears in Titanfall. The story revolves around the war between the Militia and the IMC. I could look up the synopsis on Wikipedia and regurgitate that for you all, but I think how little I remember of the plot is more telling. The Militia are supposed to be the “good” guys, but I never really understood why we were supposed to be rooting for them other than because of the “underdog rebels fight evil empire” trope. The IMC are bad because they use robots or are trying to take the Militia’s land or something. I also can’t remember any of the characters except for “cool girl” and “guy-who-plays-with-knife.” Things explode and then the campaign ends. The campaign never becomes detrimental to the rest of the Titanfall experience because it is just more multiplayer matches, but neither is it beneficial in any sense. I found it disappointing that such an interesting world, brimming with so much creative potential wasn’t explored in more depth. I have the sneaking suspicion that, this being Respawn’s first game, they focused their efforts on crafting and balancing the multiplayer experience and when they finished, they didn’t have the means or the time to also create an interesting or meaningful campaign. I don’t blame them for not having a noteworthy story; they did what they had to in order to sell their game. However, since video games are a medium for storytelling as well as for fun I can’t help but see this as a wasted opportunity. Perhaps we’ll see some interesting single-player DLC or a better campaign in Respawn’s next project? Conclusion: Overall, Titanfall is a thrilling experience and a blast to play with friends. Moments like smashing an enemy who was about to kill you by calling down a death robot from space on top of them are almost magical in how awesome this game can make players feel. While the lazy campaign bothered me as a writer, I doubt it will be a deal breaker if the previous sentence sounded cool to you. I’d urge those who write it off as “Call of Duty with robots” to try it before passing judgment. Titanfall was reviewed on PC View full article
  14. I’ll get to the point: Titanfall has a lot of elements that will seem really, really good at first glance. It has giant robots, parkour ledge-grabbing, wall running, and explosions. If those sound like things that would appeal to you, then you will probably enjoy Titanfall. If, on the other hand, you are looking for an intriguing storyline, compelling characters, or anything outside of the multiplayer experience, you might want to look elsewhere. Titanfall is a first-person shooter from Respawn Entertainment that inserts players into a civil war torn vision of the space-faring future. Players take up arms as a member of either the courageous Militia or the nefarious IMC and engage in team battles with six players on each side and numerous AI grunt forces spraying bullets everywhere. The game modes on display are almost all variations on modes that we’ve all seen before in other games. Attrition, Pilot Hunter, and Last Titan Standing are all slightly tweaked versions of classic Team Deathmatch. Capture the Flag is… well, Capture the Flag. And Hardpoint Domination is Titanfall’s version of Capture Point. While nothing terribly revolutionary seems to be happening in Titanfall’s game modes, the gameplay shines with polish worked into every aspect of the presentation. Matches begin with cinematic airdrops into combat zones along with AI allies, lending every match a sense of scale I’ve rarely felt in other multiplayer games. As soon as players hit the ground, the magic starts to happen. Since Titanfall features unlimited sprint, most players hit the ground running. All players are also equipped with jetpacks that allow for double jumps, wall-running, and ledge-climbing all of which can be linked together for a feeling of flowing movement. This freedom of mobility is largely what makes Titanfall standout. It liberates players from the traditional corridor shooting mindset that governs many of the most popular FPS games on the market. Running through a level becomes just as much fun as actually fighting through it. One of my favorite aspects of Titanfall is the visual and level design. The maps take into account the vertical capabilities of the players and encourage the use of freerunning maneuvers. Visually, every level feels like it was once a space people inhabited. The debris in the battle zones provide glimpses into the world of Titanfall, into the culture of the Frontier. Some signs in homes are written with Chinese characters, Militia settlements look cobbled together from numerous pieces of used technology, and majestically large aliens stroll the map borders. Unfortunately, the backstory conjured by the minutia scattered throughout each level is more interesting to think about than the actual story told by the campaign, but more on that later. Players new to Titanfall or FPS games in general are given an advantage to even out the skill disparity between themselves and the hardcore, reflex shooter crowd in the form of the smart pistol, a weapon which auto-locks headshots. While it might seem overpowered, after spending a good chunk of time playing Titanfall, it becomes very apparent that the smart pistol’s lock-on isn’t nearly as fast as someone with a high amount of skill with a shotgun, rifle, or SMG. Skilled players will be able to take down the wielder of a smart pistol before enough headshots are locked. The smart pistol is available right from the start, but new weapons, customizable loadout slots, and titan gear can be unlocked by playing the game and levelling your account with experience earned from playing matches and completing various challenges in-game. Eventually, players will unlock the ability to use burn cards while in matches. Burn cards are a fun meta-game that provide finite, temporary benefits when used in a multiplayer match. These range from a large chunk of seconds shaved from your titan’s cooldown to enhanced versions of weapons in your loadout. They are gone forever after you use them, but you earn plenty of them while playing, so no need to be stingy with them. Perhaps Titanfall’s biggest accomplishment lies in its balancing. It is a perfectly tuned multiplayer machine, an incredible feat when every player has the ability to call down giant robots from space that shoot gigantic rockets, catch bullets, and can self-destruct with the force of a miniature nuclear bomb. As each match starts, a timer begins counting down to when each player will be able to call down their titan. This timer can be reduced by eliminating enemy players, AI grunts, or titans. This makes the opening minutes of almost every match a frantic scramble to get the first titan of the game and secure an advantage over the enemy team. This doesn’t mean that players on foot are left defenseless. Each character’s loadout includes an anti-titan weapon that can puncture a titan’s armor. Though titans destroy almost everything that comes in contact with them, the anti-titan ordinance, along with the freedom of movement afforded to players, make fighting a titan on foot slightly less suicidal than it might initially seem. Regardless of winning or losing, the end of a match brings a new mini-game. The losing team must retreat to an escape ship and fight for survival, while the winning team is tasked with preventing their escape. I enjoyed the thrill of escaping at the last minute or preventing an adversary from escaping the battlefield. The majority of Titanfall’s problems appear when it tries to present its campaign. Stemming from laziness, a lack of money, or a misguided design decision, the campaign is little more than multiplayer matches with voice overs slapped over them. That idea has the potential to be interesting, but not the way it appears in Titanfall. The story revolves around the war between the Militia and the IMC. I could look up the synopsis on Wikipedia and regurgitate that for you all, but I think how little I remember of the plot is more telling. The Militia are supposed to be the “good” guys, but I never really understood why we were supposed to be rooting for them other than because of the “underdog rebels fight evil empire” trope. The IMC are bad because they use robots or are trying to take the Militia’s land or something. I also can’t remember any of the characters except for “cool girl” and “guy-who-plays-with-knife.” Things explode and then the campaign ends. The campaign never becomes detrimental to the rest of the Titanfall experience because it is just more multiplayer matches, but neither is it beneficial in any sense. I found it disappointing that such an interesting world, brimming with so much creative potential wasn’t explored in more depth. I have the sneaking suspicion that, this being Respawn’s first game, they focused their efforts on crafting and balancing the multiplayer experience and when they finished, they didn’t have the means or the time to also create an interesting or meaningful campaign. I don’t blame them for not having a noteworthy story; they did what they had to in order to sell their game. However, since video games are a medium for storytelling as well as for fun I can’t help but see this as a wasted opportunity. Perhaps we’ll see some interesting single-player DLC or a better campaign in Respawn’s next project? Conclusion: Overall, Titanfall is a thrilling experience and a blast to play with friends. Moments like smashing an enemy who was about to kill you by calling down a death robot from space on top of them are almost magical in how awesome this game can make players feel. While the lazy campaign bothered me as a writer, I doubt it will be a deal breaker if the previous sentence sounded cool to you. I’d urge those who write it off as “Call of Duty with robots” to try it before passing judgment. Titanfall was reviewed on PC
  15. Titanfall, which released earlier this week, has proven to be so popular that speculation is already swirling around what type of content the DLC packs will bring to the table. According to Respawn's community manager, at least one might involve pitting players against alien creatures. As part of its season pass, Titanfall will be receiving three DLC packs as well as bundles of free content. Alien animals appear in the current Titanfall maps and there are creatures featured in the collector's edition art book that never made it into the finished game, leading many fans to believe aliens could play a role in the upcoming DLC. When asked about monster-related DLC, Respawn community manager Abbie Heppe stated, "We are going to have maps added, and we’re trying to give players as much of a varied look at things as we can so that is definitely a possibility." Heppe was also asked if new titans were planned for the future, to which she responded, "That’s a real big question. In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots. It’s a huge undertaking. Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!” So, a maybe on aliens and a bit less likely on new titans, but I'd still be willing to bet money we'll see some new titans. Which would you rather see: more robots or more aliens? Personally, I'm pro-robot! View full article
  16. Titanfall, which released earlier this week, has proven to be so popular that speculation is already swirling around what type of content the DLC packs will bring to the table. According to Respawn's community manager, at least one might involve pitting players against alien creatures. As part of its season pass, Titanfall will be receiving three DLC packs as well as bundles of free content. Alien animals appear in the current Titanfall maps and there are creatures featured in the collector's edition art book that never made it into the finished game, leading many fans to believe aliens could play a role in the upcoming DLC. When asked about monster-related DLC, Respawn community manager Abbie Heppe stated, "We are going to have maps added, and we’re trying to give players as much of a varied look at things as we can so that is definitely a possibility." Heppe was also asked if new titans were planned for the future, to which she responded, "That’s a real big question. In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots. It’s a huge undertaking. Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!” So, a maybe on aliens and a bit less likely on new titans, but I'd still be willing to bet money we'll see some new titans. Which would you rather see: more robots or more aliens? Personally, I'm pro-robot!
  17. Giant mechs fall from the sky today as Titanfall makes its way into the hands of an eager public. Whether or not you are planning on picking up or downloading Respawn's next-gen FPS, be sure to check out this trailer for upcoming stories set in the Titanfall universe. Yesterday, Respawn said it would be teaming up with the special effects team Playfight to do something Titanfall related. Today, YourTitanIsReady.com went live along with the video below. Playfight is the group behind creations like Video Game High School and Operation Kingfish, the Call of Duty short. For an idea of what awaits in Titanfall, be sure to read our impressions from the beta. The Xbox 360 version of Titanfall releases later this month on the 25th. Planning on picking up Titanfall? Excited to see Playfight deliver on the promise in this teaser? View full article
  18. Giant mechs fall from the sky today as Titanfall makes its way into the hands of an eager public. Whether or not you are planning on picking up or downloading Respawn's next-gen FPS, be sure to check out this trailer for upcoming stories set in the Titanfall universe. Yesterday, Respawn said it would be teaming up with the special effects team Playfight to do something Titanfall related. Today, YourTitanIsReady.com went live along with the video below. Playfight is the group behind creations like Video Game High School and Operation Kingfish, the Call of Duty short. For an idea of what awaits in Titanfall, be sure to read our impressions from the beta. The Xbox 360 version of Titanfall releases later this month on the 25th. Planning on picking up Titanfall? Excited to see Playfight deliver on the promise in this teaser?
  19. Over the past few days, I had the opportunity to spend an extended period of time experiencing a small selection of multiplayer maps and modes from the upcoming Titanfall. What did I think? Read on to find out! My initial thoughts on Titanfall were far from positive. I booted up the game and was greeted by the training tutorial which appeared to be a black screen full of polygons. I managed to progress a few lessons into the tutorial, but noticed with growing alarm that weapons were missing, textures were wonky, and the final straw was when enemies would be covered in strange twisted wire sctulptures. My gaming rig can play most games at max settings, so I knew something was wrong. After spending several fruitless hours searching for solutions, I was directed toward a YouTube comment that solved my problem. In some instances on PC, Titanfall will default to use the integrated PC graphics rather than the actual graphics card users have installed. So, if you want to save yourself a great deal of frustration when you boot up the retail version of Titanfall, make sure that you check to make sure it is running on your graphics card. I was... confused. After resolving that issue, I managed to complete the tutorial, which consists of both pilot and titan training. In a number of ways Titanfall seeks to improve the established multiplayer FPS gameplay established by the likes of Battlefield and Call of Duty. One of the most prominent being the emphasis on mobility and verticality to level design and combat. While on foot, players can run on walls for a limited time or jump from wall to wall indefinitely. The inclusion of jet packs also means that reaching higher ledges is easy and juking enemies becomes a valid option. This mobility comes in very handy once enemy titans enter the fray. Called down from orbit, these giant robotic suits can kill players simply by stepping on them without even bothering with their array of rockets, giant chain guns, reflective bullet shields, and dashes. Stepping into the cockpit of a titan or seeing them sow destruction across the battlefield is always impressive. When a match starts, all players begin with a certain amount of time to wait before they can call down their titan and eliminating enemies reduces the timer. This system might seem to favor teams who receive their titans first, but on-foot players aren't completely defenseless. Armed with an anti-titan weapon and the ability to cloak, players can make themselves undetectable to titans while also packing a punch. But be warned, while cloaking is very effective against titans, it doesn't work quite as well against other enemies on foot. Titans are also limited to ground. They can't climb on buildings or jump, so sometimes having the higher ground can be a very effective way to fight against their overwhelming force. Titans can also be exited and made to follow the player or to guard a position, which can be useful if you want to provide a big distraction or hold a position. If this all sounds impressive and fun, that's because it is very impressive and fun. Three game modes were available during the beta: Attrition, Capture Point, and Last Titan Standing. Attrition was by far my favorite, which pits two teams of six against each other with each player or Titan kill deducting from a team total. If your team loses, all surviving players have to make a mad dash for an escape shuttle while the enemy team hunts down the survivors and attempts to destroy the shuttle. An interesting factor in attrition is that, even though there are only six players on each team, there are large numbers of AI soldiers who also participate in the battle, shouting to each other for back-up, calling out the positions of enemy pilots or titans, and respond to various combat situations relatively well. They aren't all that bright, but they lend every battle a feeling of scope that would be lacking otherwise. Capture Point is very similar to Attrition, but with the tried and true systems we've seen from other multiplayer FPS games before. Last Titan Standing is a single-life death match between two teams where every player starts with a titan, and the team to eliminate all enemy titans first is the victor. In a nice twist, even if you happen to lose your titan, you can still help your teammates while on foot. Titanfall rewards players with experience following each match, allowing players to feel a sense of progression. Each level brings with it an unlocked weapon, mod, ability, etc. and completing certain challenges can unlock more gear to test out on the battlefield. While the level cap during the beta was fourteen, it is expected to be much higher for the full game with many other goodies unlocked later on like different titan chasis. Eventually, players will unlock the ability to use burn cards, which are cards that can be activated in-game while respawning to give a limited, one-life advantage in the form of a more powerful weapon, faster movement, etc. which serve to spice up the combat even more. It is worth noting that while most of the weapons are different takes on weapons we've all seen before in FPS games, there was one that I found enjoyably different. The smart pistol lines up headshots automatically, requiring more time to target more powerful enemies. Once all shots are locked on, the pistol can fire and each bullet will hit, provided something else doesn't get in the way. If this seems cheap, it can be, but the downside is that with all the movement enemy players are capable of, locking all your shots can be a difficult task, especially if your opponent has a more conventional rifle or sniper rifle and has noticed your approach. Overall, my experience was overwhelmingly positive. Discovering small things like the several different animations that play depending on how you approach getting into your titan, or that you can hitch a ride on friendly titans, or calling down your titan on an unsuspecting enemy are all amazing little touches that give Titanfall a feeling of depth and excitement I haven't felt while playing online multiplayer since the original Halo. My first thought upon coming out of my first online match of Titanfall was that Respawn Entertainment has crafted the next big thing. It is fun, slick, responsive, creative, and you get to punch the snot out of giant robots. What's not to love? Titanfall releases on Xbox One and PC on March 11 with an Xbox 360 coming March 25. View full article
  20. Over the past few days, I had the opportunity to spend an extended period of time experiencing a small selection of multiplayer maps and modes from the upcoming Titanfall. What did I think? Read on to find out! My initial thoughts on Titanfall were far from positive. I booted up the game and was greeted by the training tutorial which appeared to be a black screen full of polygons. I managed to progress a few lessons into the tutorial, but noticed with growing alarm that weapons were missing, textures were wonky, and the final straw was when enemies would be covered in strange twisted wire sctulptures. My gaming rig can play most games at max settings, so I knew something was wrong. After spending several fruitless hours searching for solutions, I was directed toward a YouTube comment that solved my problem. In some instances on PC, Titanfall will default to use the integrated PC graphics rather than the actual graphics card users have installed. So, if you want to save yourself a great deal of frustration when you boot up the retail version of Titanfall, make sure that you check to make sure it is running on your graphics card. I was... confused. After resolving that issue, I managed to complete the tutorial, which consists of both pilot and titan training. In a number of ways Titanfall seeks to improve the established multiplayer FPS gameplay established by the likes of Battlefield and Call of Duty. One of the most prominent being the emphasis on mobility and verticality to level design and combat. While on foot, players can run on walls for a limited time or jump from wall to wall indefinitely. The inclusion of jet packs also means that reaching higher ledges is easy and juking enemies becomes a valid option. This mobility comes in very handy once enemy titans enter the fray. Called down from orbit, these giant robotic suits can kill players simply by stepping on them without even bothering with their array of rockets, giant chain guns, reflective bullet shields, and dashes. Stepping into the cockpit of a titan or seeing them sow destruction across the battlefield is always impressive. When a match starts, all players begin with a certain amount of time to wait before they can call down their titan and eliminating enemies reduces the timer. This system might seem to favor teams who receive their titans first, but on-foot players aren't completely defenseless. Armed with an anti-titan weapon and the ability to cloak, players can make themselves undetectable to titans while also packing a punch. But be warned, while cloaking is very effective against titans, it doesn't work quite as well against other enemies on foot. Titans are also limited to ground. They can't climb on buildings or jump, so sometimes having the higher ground can be a very effective way to fight against their overwhelming force. Titans can also be exited and made to follow the player or to guard a position, which can be useful if you want to provide a big distraction or hold a position. If this all sounds impressive and fun, that's because it is very impressive and fun. Three game modes were available during the beta: Attrition, Capture Point, and Last Titan Standing. Attrition was by far my favorite, which pits two teams of six against each other with each player or Titan kill deducting from a team total. If your team loses, all surviving players have to make a mad dash for an escape shuttle while the enemy team hunts down the survivors and attempts to destroy the shuttle. An interesting factor in attrition is that, even though there are only six players on each team, there are large numbers of AI soldiers who also participate in the battle, shouting to each other for back-up, calling out the positions of enemy pilots or titans, and respond to various combat situations relatively well. They aren't all that bright, but they lend every battle a feeling of scope that would be lacking otherwise. Capture Point is very similar to Attrition, but with the tried and true systems we've seen from other multiplayer FPS games before. Last Titan Standing is a single-life death match between two teams where every player starts with a titan, and the team to eliminate all enemy titans first is the victor. In a nice twist, even if you happen to lose your titan, you can still help your teammates while on foot. Titanfall rewards players with experience following each match, allowing players to feel a sense of progression. Each level brings with it an unlocked weapon, mod, ability, etc. and completing certain challenges can unlock more gear to test out on the battlefield. While the level cap during the beta was fourteen, it is expected to be much higher for the full game with many other goodies unlocked later on like different titan chasis. Eventually, players will unlock the ability to use burn cards, which are cards that can be activated in-game while respawning to give a limited, one-life advantage in the form of a more powerful weapon, faster movement, etc. which serve to spice up the combat even more. It is worth noting that while most of the weapons are different takes on weapons we've all seen before in FPS games, there was one that I found enjoyably different. The smart pistol lines up headshots automatically, requiring more time to target more powerful enemies. Once all shots are locked on, the pistol can fire and each bullet will hit, provided something else doesn't get in the way. If this seems cheap, it can be, but the downside is that with all the movement enemy players are capable of, locking all your shots can be a difficult task, especially if your opponent has a more conventional rifle or sniper rifle and has noticed your approach. Overall, my experience was overwhelmingly positive. Discovering small things like the several different animations that play depending on how you approach getting into your titan, or that you can hitch a ride on friendly titans, or calling down your titan on an unsuspecting enemy are all amazing little touches that give Titanfall a feeling of depth and excitement I haven't felt while playing online multiplayer since the original Halo. My first thought upon coming out of my first online match of Titanfall was that Respawn Entertainment has crafted the next big thing. It is fun, slick, responsive, creative, and you get to punch the snot out of giant robots. What's not to love? Titanfall releases on Xbox One and PC on March 11 with an Xbox 360 coming March 25.
  21. Titanfall, the first game from the creators of Call of Duty since they left developer Infinity Ward, has gone into open beta on both Xbox One and PC for the next few days. Though originally slated to end on the 18th, it was announced via Twitter that the beta would be extended due to server down time and would instead end on the 19th at 6pm Pacific. Everyone who registered for the beta should now have the game added to their Origin libraries. However, if you didn't register it would appear that you are out of luck as new registrations are not being accepted. Those with access to the beta can try out three different game modes: team deathmatch, Last Titan Standing, and capture point. The beta allows players to raise their accounts to level 14 as well as customize their Titans and loadouts. Titanfall is being released on March 11 on PC and Xbox One with a Xbox 360 version coming on March 25. Are you playing in the Titanfall beta? What do you think of it? View full article
  22. Titanfall, the first game from the creators of Call of Duty since they left developer Infinity Ward, has gone into open beta on both Xbox One and PC for the next few days. Though originally slated to end on the 18th, it was announced via Twitter that the beta would be extended due to server down time and would instead end on the 19th at 6pm Pacific. Everyone who registered for the beta should now have the game added to their Origin libraries. However, if you didn't register it would appear that you are out of luck as new registrations are not being accepted. Those with access to the beta can try out three different game modes: team deathmatch, Last Titan Standing, and capture point. The beta allows players to raise their accounts to level 14 as well as customize their Titans and loadouts. Titanfall is being released on March 11 on PC and Xbox One with a Xbox 360 version coming on March 25. Are you playing in the Titanfall beta? What do you think of it?
  23. Have you seen someone advertising beta access to Respawn's next-gen FPS? If so, clutch onto your sensitive information a bit tighter because they were completely not legitimate. A tweet sent out by Respawn last week, which was caught by Gamespot, read, "To keep our fans safe from scammers, please note that all sites advertising beta access are 100 percent scams. #BePCSafe #Titanfall." If you see sites claiming to give early access to the title, steer well clear of them. Titanfall is expected sometime next year on PC, Xbox 360, and Xbox One. View full article
  24. Have you seen someone advertising beta access to Respawn's next-gen FPS? If so, clutch onto your sensitive information a bit tighter because they were completely not legitimate. A tweet sent out by Respawn last week, which was caught by Gamespot, read, "To keep our fans safe from scammers, please note that all sites advertising beta access are 100 percent scams. #BePCSafe #Titanfall." If you see sites claiming to give early access to the title, steer well clear of them. Titanfall is expected sometime next year on PC, Xbox 360, and Xbox One.
  25. The head of Microsoft Studios, Phil Spencer, took the stage today at the Microsoft press conference to reveal a stable of Xbox One games, some of which will be available at launch. "We have more games in development now than at any other time in Microsoft Studio's history," Spencer proclaimed proudly, before launching into a press announcement packed with new game announcements, reveals, and details. First announced as a launch title, Ryse: Son of Rome is a third-person action title focusing on delivering cinematic gameplay. Set in a time of strife in the Roman empire, Ryse places players in the role of Roman general named Marius Titus, battling the enemies of Rome. The gameplay trailer indicated that much of the combat would heavily rely on quick-time events. The game will run on the new CryEngine. Microsoft also spent a small amount of time introducing a revitalized Killer Instinct, marking the return of a beloved fighting franchise to the forefront of gaming. After a brief trailer, a live gameplay demonstration was performed on-stage. If you have ever wanted to play a game that pits a werewolf against a velociraptor, this is definitely a game to keep your eyes on. Ted Price from Insomniac Games, a developer who's previous work has only ever been on Sony consoles, took the stage to announce Xbox One exclusive Sunset Overdrive. The super-stylized open world of Sunset Overdrive is full of monsters, possibly zombies, and pockets of survivors armed with ridiculous weaponry, like vinyl record launchers. Players will be able to traverse the world quickly and easily with little to no loading times. The trailer hints that weapons might be upgradable with items found throughout the world, like the energy drink combined with a shotgun. The Forza series made its obligatory appearance with Forza 5. Touting the unrivaled automotive realism it brings to the table and the presence of the McLaren P1 within the game and on the stage. One of only two P1s in the world was seen rising through the stage at E3 to promote the next installment in the Forza series. One of the newest additions to the series is the "Driveatar," which will learn from players as they drive in-game. While the player is offline, the "driveatar" will compete online against friends and strangers, rewarding said player with experience and money earned when they return. More details were given regarding Remedy Entertainment's Quantum Break. The studio's director, Sam Lake, took the stage to discuss the title's unique way of bridging the gap between television and video games. The choices made throughout the mysterious title will generate a personalized version of the television show and the show will elaborate on aspects of the game and its world. The main premise of the game is that you take on the role of a character who survived a failed experiment that has caused time to stutter and stop, but leaves the protagonist apparently unaffected. The possibly crazy, delightfully twisted mind of Swery65 and the team behind the cult hit Deadly Premonition have been brought on board to develop an episodic murder mystery series called D4. Practically nothing is known about this game, and given the tendency toward the bizarre and obscure that was apparent in Deadly Premonition, D4 is likely to hold many surprises and secrets. Two members from the team behind Project Spark took the stage to discuss the gaming toolkit that allows non-coders to become developers and create games from scratch based on their software. They showed off different abilities like being able to edit objects in the game world and imbue the with different traits, like turning a rock into a loyal and helpful pet ally. They also played a film reel showcasing the many different kinds of games that gamers will be able to create, like on-rails shooters, fantasy adventures, platformers, and more. Dead Rising 3 was announced as a platform exclusive for Microsoft. The city of Los Perdidos is overrun with zombies and it is up to mechanic Nick, to try and survive the outbreak. Using a crafting system that works on the fly, Nick can create interesting and powerful weapons like sledge buzz saws to make the overwhelming hordes of undead slightly easier to deal with. There will be no loading times while navigating the city, though driving through a thick pack of the undead could result in a dangerous stall-out or a particularly strong gripped zombie might be able to latch onto the vehicle and tear Nick out. For the most part, Nick will have to rely on distractions to get out of the worst of most situations, or call in the aid of a friend with SmartGlass, which can summon airstrikes or other forms of support. In a second return of a beloved franchise (at least in a spiritual sense), a new game called Crimson Dragon was announced for Xbox One from the creator of Panzer Dragoon and Phantom Dust. The title features dragons, flying, lots of explosions, and MOAR DRAGONS! One of Microsoft's final announcements was... well, you might just want to watch the reveal trailer below and find out for yourself. The final reveal of the conference was that Titanfall, a sci-fi FPS from the creators of the original Call of Duty: Modern Warfare, was going to be a Microsoft exclusive, appearing on PC, Xbox 360, and Xbox One. The game features a"single-player level of polish," despite making multiplayer the core of the game. Every player will have jet packs, be able to double jump, do some light wall-running, grab high ledges, and call down a mechanical suit, known as Titans, from space. Combat fluidly features both human soldiers and mechs battling alongside and against each other. On my list of things to look forward to in the next-gen of consoles, giant robots fighting is definitely rates pretty high.
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