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Found 8 results

  1. In an effort to make use of skills honed in game development, television, and beyond, Asher Vollmer, the mind behind Threes, Alex Hirsch, the guiding hand of Gravity Falls, and artist Paul Robertson worked together to create a tool to help people register to vote - and also opens up to a robust pixel art character creator. The nifty Voter Hero website streamlines registering to vote. The two main options provided either register people to vote or helps to re-register (if, for example, you've moved since last registering). If you aren't sure if you've registered or need to register, Voter Hero helps walk people through the various steps of registering in their given state. If you don't know where your local polling station is located, Voter Hero directs you to that, too! After making your way through all of that (or not, if you have already registered, don't feel like registering, or aren't a US citizen), you can create your own pixel avatar. The avatars all have a cute pixel art aesthetic and draw inspiration/parody a wide variety of pop culture icons. You can even give yourself octopus legs! It's a fun little thing and you can save your creation to use as a social media icon or just for funsies. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. In an effort to make use of skills honed in game development, television, and beyond, Asher Vollmer, the mind behind Threes, Alex Hirsch, the guiding hand of Gravity Falls, and artist Paul Robertson worked together to create a tool to help people register to vote - and also opens up to a robust pixel art character creator. The nifty Voter Hero website streamlines registering to vote. The two main options provided either register people to vote or helps to re-register (if, for example, you've moved since last registering). If you aren't sure if you've registered or need to register, Voter Hero helps walk people through the various steps of registering in their given state. If you don't know where your local polling station is located, Voter Hero directs you to that, too! After making your way through all of that (or not, if you have already registered, don't feel like registering, or aren't a US citizen), you can create your own pixel avatar. The avatars all have a cute pixel art aesthetic and draw inspiration/parody a wide variety of pop culture icons. You can even give yourself octopus legs! It's a fun little thing and you can save your creation to use as a social media icon or just for funsies. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday View full article
  6. Jack Gardner

    The Best Games Period - Episode 89 - Threes

    Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday
  7. Threes might be one of the best mobile games ever created and it was designed by Asher Vollmer and his team at Sirvo back in 2014. (Edit: Vollmer put together Sirvo after creating Threes - Guildlings will be Sirvo's first game as a studio.) Since then, Sirvo has been quietly plugging away at Guildlings. Announced over two years ago, the team has made progress and finally issued a release window for this coming summer. One of the big problems that plagued the highly successful Threes was how easily the minimalist design was able to be replicated by cloners and knock-off artists. The market was flooded by these games to the point that some of the clones became headline stories in their own right without any credit ever being given to Threes. With Guildlings, Vollmer and his team designed with a focus on narrative, visuals, and things that are all-around much more difficult to rip-off. Guildlings is about a bunch of teenage rebels who embark on an adventure. Calling themselves Guildlings, they explore the land of Worldaria getting into all kinds of shenanigans. Sirvo has designed Worldaria to be a mix of modern technology and concepts paired with magic. Each of the Guildlings has their own magical powers and access to asocial network run by magic. The locations and regions of Worldaria reflect that magic as well ranging in description from the surreal to the mundane. One of my favorite elements of the world that they have teased so far has to be the Lanternions, creatures that serve as light posts and the defenders of travelers. They're not fast, but that's because they are made heavy with the memories of all the travelers they couldn't save. They're precious and I love them. As the intrepid leader of the Guildlings, players steer their journey across Worldaria and try to figure ways out of any tricky situation in which the team might find itself stuck. The core game consists of exploring an expansive location followed by the time spent traveling to a new location. Players will want to be careful with their decisions, though, because some could have unintended results. At one point, the team was looking into implementing Inkle Studios' Ink language to create an series of interconnected pieces of content, possibly to have a persistent flow of consequences. Inkle was recently in the news for their latest game that uses the same language to power a text adventure on the PlayStation 4. Asher Vollmer and his crew at Sirvo Studios know how to design a solid game and have the track record to prove it, which should be reason enough to get excited about Guildlings. Expect to see the first part of the adventure, titled Guildlings Act One, debut on mobile devices this summer. View full article
  8. Jack Gardner

    Guildlings Releasing This Summer

    Threes might be one of the best mobile games ever created and it was designed by Asher Vollmer and his team at Sirvo back in 2014. (Edit: Vollmer put together Sirvo after creating Threes - Guildlings will be Sirvo's first game as a studio.) Since then, Sirvo has been quietly plugging away at Guildlings. Announced over two years ago, the team has made progress and finally issued a release window for this coming summer. One of the big problems that plagued the highly successful Threes was how easily the minimalist design was able to be replicated by cloners and knock-off artists. The market was flooded by these games to the point that some of the clones became headline stories in their own right without any credit ever being given to Threes. With Guildlings, Vollmer and his team designed with a focus on narrative, visuals, and things that are all-around much more difficult to rip-off. Guildlings is about a bunch of teenage rebels who embark on an adventure. Calling themselves Guildlings, they explore the land of Worldaria getting into all kinds of shenanigans. Sirvo has designed Worldaria to be a mix of modern technology and concepts paired with magic. Each of the Guildlings has their own magical powers and access to asocial network run by magic. The locations and regions of Worldaria reflect that magic as well ranging in description from the surreal to the mundane. One of my favorite elements of the world that they have teased so far has to be the Lanternions, creatures that serve as light posts and the defenders of travelers. They're not fast, but that's because they are made heavy with the memories of all the travelers they couldn't save. They're precious and I love them. As the intrepid leader of the Guildlings, players steer their journey across Worldaria and try to figure ways out of any tricky situation in which the team might find itself stuck. The core game consists of exploring an expansive location followed by the time spent traveling to a new location. Players will want to be careful with their decisions, though, because some could have unintended results. At one point, the team was looking into implementing Inkle Studios' Ink language to create an series of interconnected pieces of content, possibly to have a persistent flow of consequences. Inkle was recently in the news for their latest game that uses the same language to power a text adventure on the PlayStation 4. Asher Vollmer and his crew at Sirvo Studios know how to design a solid game and have the track record to prove it, which should be reason enough to get excited about Guildlings. Expect to see the first part of the adventure, titled Guildlings Act One, debut on mobile devices this summer.
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