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Found 10 results

  1. Telltale Games had a lot of news to drop last week at The Game Awards 2016. The long rumored Marvel-Telltale team up was revealed to be Guardians of the Galaxy with a short teaser referencing the cassette tape mixes featured in the Guardians of the Galaxy film. The series is set to premier sometime in 2017, likely around Guardians of the Galaxy 2's May 5th release date. Guardians of the Galaxy: The Telltale Series allows players to control the various members of the team as they adventure around the galaxy. Not much is known about the core story angle, but it's likely that it will tie in with the film in some capacity. "The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling," explained Kevin Bruner, Telltale Games' co-founder and CEO. Marvel's senior vice president of games and innovation, Jay Ong seems keen to reassure fans that the game won't be a rehash of one of the movies, telling fans that they should expect to be "immersed in an original, character-driven narrative."
  2. Telltale Games had a lot of news to drop last week at The Game Awards 2016. The long rumored Marvel-Telltale team up was revealed to be Guardians of the Galaxy with a short teaser referencing the cassette tape mixes featured in the Guardians of the Galaxy film. The series is set to premier sometime in 2017, likely around Guardians of the Galaxy 2's May 5th release date. Guardians of the Galaxy: The Telltale Series allows players to control the various members of the team as they adventure around the galaxy. Not much is known about the core story angle, but it's likely that it will tie in with the film in some capacity. "The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling," explained Kevin Bruner, Telltale Games' co-founder and CEO. Marvel's senior vice president of games and innovation, Jay Ong seems keen to reassure fans that the game won't be a rehash of one of the movies, telling fans that they should expect to be "immersed in an original, character-driven narrative." View full article
  3. The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC.
  4. The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC. View full article
  5. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game.
  6. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game. View full article
  7. If The Game Awards 2016 had an category for "Most Enigmatic Trailer" Hideo Kojima's further unveiling of Death Stranding would have taken it home easily. Famous for its E3 reveal featuring a weeping Norman Reedus in the nude holding a baby in the middle of a dried seabed filled with dead whales and crabs (yes, that really happened), Death Stranding left many wondering exactly what Kojima Production's first game might be about. Unfortunately, the new, longer trailer seems to hold few answers, but that hasn't stopped fans from trying to guess as to what it all might mean. The new teaser, which clocks in at about five minutes takes place in an emptied riverbed, reminiscent of the first trailer, with a digitized Guillermo del Toro seeking refuge in a sewer from a conflict raging above. Planes fly over bombed out buildings, an inverted rainbow arcing away from the ground above them. Del Toro can be seen looking back in horror at something happening behind him. We see he has what looks to be a surgery scar running across his forehead and a badge with an image of the United States of America crossed by a massive spiderweb with the word or acronym BRIDGES written above it. As Guillermo del Toro is about to enter the sewers, a tank rumbles over the entrance, covered in large internal organs, human skeletons, and the autonomously moving black ooze omnipresent in both trailers. Soldiers follow behind, similarly streaked with ooze and linked both together and to the tank via a long umbilical cord. As they pass overhead, water begins to return to the riverbed. We finally see that del Toro has been carrying a large canister this entire time, a canister that contains a baby. Guillermo hooks what appears to be his own block umbilical cord into the canister and the baby seems to awaken, opening one eye to stare directly at the camera. A doll cast aside long ago begins floating down the river, into the sewer, bumping into del Toro as it passes. He then stumbles into the sewer as if he expects to see someone just around the corner. The camera follows the doll as it floats through the sewer and begins to fill the surrounding water with an orange glow, a glow that is faintly answered farther down the tunnel. Soldiers step out of the darkness, armed to the teeth and wearing skull masks. They all appear to be attached via black umbilical cords to their leader, portrayed by Mads Mikkelsen. Mikkelsen seems to be able to command his unit wordlessly and without gestures (he gives gestures, but he is clearly standing behind them and outside of their line of sight). With a swipe of his hand, his helmet dematerializes and the umbilical cords between him and the soldiers follow suit, setting them free to hunt the sewers for their prey. The doll bumps into Mikkelsen's leg, its broken body bearing a disturbingly similar scar to the one Norman Reedus bore in the first trailer. The doll's only remaining eye opens, revealing an unnervingly real eye as a scream seems to come from it. Mikkelsen smiles. All of it adds up to whatever Death Stranding is - and there are now a lot of theories as to what this game might be. There are a dizzying number of them. People have proposed everything from nanomachines to quirks of quantum physics leading to the reanimation of the dead to some kind of post-apocalyptic civil war. Personally, I have my own interpretation. Hear me out: There's a number of signs that make me think Death Stranding could be an alien invasion story. The mysterious black ooze seems to be alive, behaving in decidedly unearthly ways. So far, we have only seen two characters who aren't covered by the black ooze, del Toro and Reedus (though he does have a vision of black ooze on his hands). This, combined with the advent of technology no human would really have a desire or see the necessity in inventing (i.e. connecting one's self to other people or technology via a synthetic umbilical cord), indicate that not only is this black ooze alien in origin, but it might even be a method of mind control. Yes, mind control - I believe Death Stranding is going to focus heavily on psychic powers. The compass on Mikkelsen's combat jacket can be seen spinning crazily as he sets his soldiers free from their cords. A psychic link would seemingly explain how he is able to coordinate them from behind without any obvious form of communication. Also, it would fit with the recurring symbol of three eyes, which I believe is a reference to the concept of a psychic/spiritual "third" eye. Perhaps these umbilical babies are means of hiding from psychic enemies or the umbilical link helps them to become inoculated to mind control. Given del Toro's possession of a baby (with a seemingly cruder cord than Mikkelsen's), his medical forehead scar, and the badge on his coat, I'd hazard a guess that he's a scientist working for the BRIDGES organization, maybe even one that specializes in the aliens or in psychic research. There are other little details that I think might indicate aliens. The tank covered in large internal organs seems to indicate either some altercation with a beached whale or perhaps a larger organic creature. I'd speculate that the weirdly receding and returning water that resulted in dead aquatic life in both trailers might be due to super massive ships throwing off tidal patterns by being too close to the planet. A large ship might also explain what del Toro was looking back at in such horror and the oddly inverted rainbow in the sky. Aliens would also explain some of the futuristic-looking technology the trailers display for brief moments, like the glowing handcuffs both del Toro and Reedus wear. Finally, this alien theory would also gel with the older theory that Reedus' character eventually dons the space suit/armor featured in the Kojima Productions logo (the video for which states the game being shown is Death Stranding). Whatever Death Stranding turns out to be, it will certainly be interesting. The internet can't seem to get enough of Hideo Kojima's penchant for weirdness - and that's exactly what the game seems to be tapping into.
  8. If The Game Awards 2016 had an category for "Most Enigmatic Trailer" Hideo Kojima's further unveiling of Death Stranding would have taken it home easily. Famous for its E3 reveal featuring a weeping Norman Reedus in the nude holding a baby in the middle of a dried seabed filled with dead whales and crabs (yes, that really happened), Death Stranding left many wondering exactly what Kojima Production's first game might be about. Unfortunately, the new, longer trailer seems to hold few answers, but that hasn't stopped fans from trying to guess as to what it all might mean. The new teaser, which clocks in at about five minutes takes place in an emptied riverbed, reminiscent of the first trailer, with a digitized Guillermo del Toro seeking refuge in a sewer from a conflict raging above. Planes fly over bombed out buildings, an inverted rainbow arcing away from the ground above them. Del Toro can be seen looking back in horror at something happening behind him. We see he has what looks to be a surgery scar running across his forehead and a badge with an image of the United States of America crossed by a massive spiderweb with the word or acronym BRIDGES written above it. As Guillermo del Toro is about to enter the sewers, a tank rumbles over the entrance, covered in large internal organs, human skeletons, and the autonomously moving black ooze omnipresent in both trailers. Soldiers follow behind, similarly streaked with ooze and linked both together and to the tank via a long umbilical cord. As they pass overhead, water begins to return to the riverbed. We finally see that del Toro has been carrying a large canister this entire time, a canister that contains a baby. Guillermo hooks what appears to be his own block umbilical cord into the canister and the baby seems to awaken, opening one eye to stare directly at the camera. A doll cast aside long ago begins floating down the river, into the sewer, bumping into del Toro as it passes. He then stumbles into the sewer as if he expects to see someone just around the corner. The camera follows the doll as it floats through the sewer and begins to fill the surrounding water with an orange glow, a glow that is faintly answered farther down the tunnel. Soldiers step out of the darkness, armed to the teeth and wearing skull masks. They all appear to be attached via black umbilical cords to their leader, portrayed by Mads Mikkelsen. Mikkelsen seems to be able to command his unit wordlessly and without gestures (he gives gestures, but he is clearly standing behind them and outside of their line of sight). With a swipe of his hand, his helmet dematerializes and the umbilical cords between him and the soldiers follow suit, setting them free to hunt the sewers for their prey. The doll bumps into Mikkelsen's leg, its broken body bearing a disturbingly similar scar to the one Norman Reedus bore in the first trailer. The doll's only remaining eye opens, revealing an unnervingly real eye as a scream seems to come from it. Mikkelsen smiles. All of it adds up to whatever Death Stranding is - and there are now a lot of theories as to what this game might be. There are a dizzying number of them. People have proposed everything from nanomachines to quirks of quantum physics leading to the reanimation of the dead to some kind of post-apocalyptic civil war. Personally, I have my own interpretation. Hear me out: There's a number of signs that make me think Death Stranding could be an alien invasion story. The mysterious black ooze seems to be alive, behaving in decidedly unearthly ways. So far, we have only seen two characters who aren't covered by the black ooze, del Toro and Reedus (though he does have a vision of black ooze on his hands). This, combined with the advent of technology no human would really have a desire or see the necessity in inventing (i.e. connecting one's self to other people or technology via a synthetic umbilical cord), indicate that not only is this black ooze alien in origin, but it might even be a method of mind control. Yes, mind control - I believe Death Stranding is going to focus heavily on psychic powers. The compass on Mikkelsen's combat jacket can be seen spinning crazily as he sets his soldiers free from their cords. A psychic link would seemingly explain how he is able to coordinate them from behind without any obvious form of communication. Also, it would fit with the recurring symbol of three eyes, which I believe is a reference to the concept of a psychic/spiritual "third" eye. Perhaps these umbilical babies are means of hiding from psychic enemies or the umbilical link helps them to become inoculated to mind control. Given del Toro's possession of a baby (with a seemingly cruder cord than Mikkelsen's), his medical forehead scar, and the badge on his coat, I'd hazard a guess that he's a scientist working for the BRIDGES organization, maybe even one that specializes in the aliens or in psychic research. There are other little details that I think might indicate aliens. The tank covered in large internal organs seems to indicate either some altercation with a beached whale or perhaps a larger organic creature. I'd speculate that the weirdly receding and returning water that resulted in dead aquatic life in both trailers might be due to super massive ships throwing off tidal patterns by being too close to the planet. A large ship might also explain what del Toro was looking back at in such horror and the oddly inverted rainbow in the sky. Aliens would also explain some of the futuristic-looking technology the trailers display for brief moments, like the glowing handcuffs both del Toro and Reedus wear. Finally, this alien theory would also gel with the older theory that Reedus' character eventually dons the space suit/armor featured in the Kojima Productions logo (the video for which states the game being shown is Death Stranding). Whatever Death Stranding turns out to be, it will certainly be interesting. The internet can't seem to get enough of Hideo Kojima's penchant for weirdness - and that's exactly what the game seems to be tapping into. View full article
  9. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One.
  10. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One. View full article
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