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Found 8 results

  1. The Binding of Isaac has released in several different versions across a staggering number of gaming devices over the years. Now, it is making the leap from digital to physical with The Binding of Isaac: Four Souls. Edmund McMillen, the developer behind The Binding of Isaac, launched the project on Kickstarter with the help of Studio 71. The game found itself fully funded in only an hour and a half. It currently sits at about $865,000, more than 17 times the base cost of creating the game. It seems like Four Souls plays somewhat like a darker, more competitive version of Munchkin. Up to four players take turns fighting monsters and gaining treasure. Occasionally, boss monsters will be pulled and players who defeat them will harvest their soul. The first player to reach four souls wins the game. Of course, other players can help or hinder the defeat of a monster, so while cooperation might dominate the early game, the final soul will be a truly tricky prize to obtain. Optional rules add in bonus souls for players who are able to save up enough money or horde enough items. McMillen stated that the game ideas came to him and to an extent some of the cards and systems are still in flux. He's been trying as best he can to translate the varied mechanics from The Binding of Isaac into a card game, no small task for a game that has seen expansion after expansion that have kept fans coming back over the past seven years. "It was really fun to take a well known item or monster from the game and think up ways to convey stuff like, How could I show that the carrion queen takes damage when you hit her butt?" said McMillen, "Or how could I represent the rng aspects of cursed floors or troll bombs only using a deck of cards?" At least part of the answer to that question seems to have involved creating a large number of cards to represent the various monsters and mechanics of the digital game. The Four Souls comes with several hundred cards, with additional character and ability cards unlocking as reward tiers are passed and backer challenges are completed. One of the most recent challenges involves nine people finishing the first boss on camera while blindfolded. Those who back the game at $35 or higher can receive an expansion pack bonus of 68 cards, pushing the number of cards close to 400. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The Binding of Isaac has released in several different versions across a staggering number of gaming devices over the years. Now, it is making the leap from digital to physical with The Binding of Isaac: Four Souls. Edmund McMillen, the developer behind The Binding of Isaac, launched the project on Kickstarter with the help of Studio 71. The game found itself fully funded in only an hour and a half. It currently sits at about $865,000, more than 17 times the base cost of creating the game. It seems like Four Souls plays somewhat like a darker, more competitive version of Munchkin. Up to four players take turns fighting monsters and gaining treasure. Occasionally, boss monsters will be pulled and players who defeat them will harvest their soul. The first player to reach four souls wins the game. Of course, other players can help or hinder the defeat of a monster, so while cooperation might dominate the early game, the final soul will be a truly tricky prize to obtain. Optional rules add in bonus souls for players who are able to save up enough money or horde enough items. McMillen stated that the game ideas came to him and to an extent some of the cards and systems are still in flux. He's been trying as best he can to translate the varied mechanics from The Binding of Isaac into a card game, no small task for a game that has seen expansion after expansion that have kept fans coming back over the past seven years. "It was really fun to take a well known item or monster from the game and think up ways to convey stuff like, How could I show that the carrion queen takes damage when you hit her butt?" said McMillen, "Or how could I represent the rng aspects of cursed floors or troll bombs only using a deck of cards?" At least part of the answer to that question seems to have involved creating a large number of cards to represent the various monsters and mechanics of the digital game. The Four Souls comes with several hundred cards, with additional character and ability cards unlocking as reward tiers are passed and backer challenges are completed. One of the most recent challenges involves nine people finishing the first boss on camera while blindfolded. Those who back the game at $35 or higher can receive an expansion pack bonus of 68 cards, pushing the number of cards close to 400. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year. View full article
  4. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year.
  5. The Binding of Isaac is getting yet another expansion with The Binding of Isaac: Afterbirth+! If you think that expansion seems familiar, that's probably because the name is exactly the same as the previous expansion, but this time it has a plus sign after it. That plus sign comes with a whole lot of extra content, however. Those who pick up Afterbirth+ will get a slew of new goodies to freshen up their Binding of Isaac experience. The $9.99 pack brings full access mod tools for players who want to make their own new additions to The Binding of Isaac. It also comes with 67 new items, 27 new equippables, and over 10 new power-ups. There's also an entire additional chapter with a new final boss, playable character, 62 achievements, an overhauled greed mode, brand new music and cutscenes, and hundreds of new rooms to freshen up the rogue-like experience of running Isaac's dungeons. A new "victory lap" feature lets players continue playing the game after they have defeated the final boss. Heck, have you ever wondered about the creatures you encounter throughout The Binding of Isaac? Afterbirth+ introduces a bestiary that tracks all of the creatures killed in-game. Edmund McMillen has also promised to provide monthly updates for the expansion post-release with both his own content and the best fan creations. Those who own the previous Afterbirth expansion will be able to purchase the + for a discounted $6.66. Afterbirth+ releases for PC on January 3 next year, and later during Spring 2017 for consoles. View full article
  6. The Binding of Isaac is getting yet another expansion with The Binding of Isaac: Afterbirth+! If you think that expansion seems familiar, that's probably because the name is exactly the same as the previous expansion, but this time it has a plus sign after it. That plus sign comes with a whole lot of extra content, however. Those who pick up Afterbirth+ will get a slew of new goodies to freshen up their Binding of Isaac experience. The $9.99 pack brings full access mod tools for players who want to make their own new additions to The Binding of Isaac. It also comes with 67 new items, 27 new equippables, and over 10 new power-ups. There's also an entire additional chapter with a new final boss, playable character, 62 achievements, an overhauled greed mode, brand new music and cutscenes, and hundreds of new rooms to freshen up the rogue-like experience of running Isaac's dungeons. A new "victory lap" feature lets players continue playing the game after they have defeated the final boss. Heck, have you ever wondered about the creatures you encounter throughout The Binding of Isaac? Afterbirth+ introduces a bestiary that tracks all of the creatures killed in-game. Edmund McMillen has also promised to provide monthly updates for the expansion post-release with both his own content and the best fan creations. Those who own the previous Afterbirth expansion will be able to purchase the + for a discounted $6.66. Afterbirth+ releases for PC on January 3 next year, and later during Spring 2017 for consoles.
  7. Edmund McMillen has revealed his next project to follow his smash indie hit, The Binding of Isaac. The next game will be called The Legend of Bum-Bo and McMillan describes it as a "turn-based puzzle RPG type thingy that's randomly generated." McMillen teased the new project on The Binding of Isaac blog and hinted that the two games might be connected. "But why is this on the Isaac blog!?" McMillan writes, "What does this have to do with Isaac!? When Isaac!? Isaac? Isaac! Why!? Well, I'm sure those questions will be answered in the coming months once we tease a bit more." McMillen will be working on The Legend of Bum-Bo along with programmer James Id and the two person audio team at Ridiculon. McMillen himself will be handling the writing, design, 2D art, and character design. It seems that this announcement comes with the sad news that Team Meat's previously announced game, Mew-Genics, a game about genetically altering cats, is now on hold indefinitely. The fate of McMillen's mobile game Super Meat Boy Forever and the possibility of a Super Meat Boy 2 are also up in the air, though not definitely on hold or cancelled.
  8. Edmund McMillen has revealed his next project to follow his smash indie hit, The Binding of Isaac. The next game will be called The Legend of Bum-Bo and McMillan describes it as a "turn-based puzzle RPG type thingy that's randomly generated." McMillen teased the new project on The Binding of Isaac blog and hinted that the two games might be connected. "But why is this on the Isaac blog!?" McMillan writes, "What does this have to do with Isaac!? When Isaac!? Isaac? Isaac! Why!? Well, I'm sure those questions will be answered in the coming months once we tease a bit more." McMillen will be working on The Legend of Bum-Bo along with programmer James Id and the two person audio team at Ridiculon. McMillen himself will be handling the writing, design, 2D art, and character design. It seems that this announcement comes with the sad news that Team Meat's previously announced game, Mew-Genics, a game about genetically altering cats, is now on hold indefinitely. The fate of McMillen's mobile game Super Meat Boy Forever and the possibility of a Super Meat Boy 2 are also up in the air, though not definitely on hold or cancelled. View full article
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