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Found 4 results

  1. Edmund McMillen's The Binding of Isaac helped jump start the mainstreaming of roguelike elements in indie games that we have been seeing trickle into the AAA industry over the last few years. Mixing top-down shooting with the dungeon exploration of a classic The Legend of Zelda title, The Binding of Isaac plays pitch perfectly for what it's designed to be. The randomized elements fit together seamlessly for a gameplay experience that's never the same twice in a row. Over all of that, McMillen paints the story of Isaac, a small boy in a scary world full of horrible monsters (that still manage to seem friendly and charming despite being, you know, monsters). Should this 2011 indie hit be considered one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Binding of Isaac 'The Clubbing of Isaac' by Big Giant Circles (http://ocremix.org/remix/OCR02302) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Edmund McMillen's The Binding of Isaac helped jump start the mainstreaming of roguelike elements in indie games that we have been seeing trickle into the AAA industry over the last few years. Mixing top-down shooting with the dungeon exploration of a classic The Legend of Zelda title, The Binding of Isaac plays pitch perfectly for what it's designed to be. The randomized elements fit together seamlessly for a gameplay experience that's never the same twice in a row. Over all of that, McMillen paints the story of Isaac, a small boy in a scary world full of horrible monsters (that still manage to seem friendly and charming despite being, you know, monsters). Should this 2011 indie hit be considered one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Binding of Isaac 'The Clubbing of Isaac' by Big Giant Circles (http://ocremix.org/remix/OCR02302) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Edmund McMillen has revealed his next project to follow his smash indie hit, The Binding of Isaac. The next game will be called The Legend of Bum-Bo and McMillan describes it as a "turn-based puzzle RPG type thingy that's randomly generated." McMillen teased the new project on The Binding of Isaac blog and hinted that the two games might be connected. "But why is this on the Isaac blog!?" McMillan writes, "What does this have to do with Isaac!? When Isaac!? Isaac? Isaac! Why!? Well, I'm sure those questions will be answered in the coming months once we tease a bit more." McMillen will be working on The Legend of Bum-Bo along with programmer James Id and the two person audio team at Ridiculon. McMillen himself will be handling the writing, design, 2D art, and character design. It seems that this announcement comes with the sad news that Team Meat's previously announced game, Mew-Genics, a game about genetically altering cats, is now on hold indefinitely. The fate of McMillen's mobile game Super Meat Boy Forever and the possibility of a Super Meat Boy 2 are also up in the air, though not definitely on hold or cancelled.
  4. Edmund McMillen has revealed his next project to follow his smash indie hit, The Binding of Isaac. The next game will be called The Legend of Bum-Bo and McMillan describes it as a "turn-based puzzle RPG type thingy that's randomly generated." McMillen teased the new project on The Binding of Isaac blog and hinted that the two games might be connected. "But why is this on the Isaac blog!?" McMillan writes, "What does this have to do with Isaac!? When Isaac!? Isaac? Isaac! Why!? Well, I'm sure those questions will be answered in the coming months once we tease a bit more." McMillen will be working on The Legend of Bum-Bo along with programmer James Id and the two person audio team at Ridiculon. McMillen himself will be handling the writing, design, 2D art, and character design. It seems that this announcement comes with the sad news that Team Meat's previously announced game, Mew-Genics, a game about genetically altering cats, is now on hold indefinitely. The fate of McMillen's mobile game Super Meat Boy Forever and the possibility of a Super Meat Boy 2 are also up in the air, though not definitely on hold or cancelled. View full article
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