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Found 14 results

  1. Jack Gardner

    Review: Shadow of the Colossus (2018)

    Time moves slowly and inexorably forward. The world changes, and we grow old telling stories together. Those stories, the ones that stick with us, communicated something important to us. As a medium, game creators have spent decades learning how to put together ever more effective stories that can offer that thing of precious importance, that moment of beauty, clarity, success, failure. In a sea of stories, Shadow of the Colossus stands out as a fairy tale in the classic sense, and the remake by Bluepoint Games serves to enhance what was already a foundational piece of video game history. Shadow of the Colossus tells the tale of a young man named Wander who travels to the Forbidden Land, a landmass sealed off from the rest of the world. Using an enchanted sword, he strikes a deal with an enigmatic entity named Dormin who agrees to bring the woman he has brought with him back from the dead if he can complete an impossible task: Defeat 16 colossal incarnations of the towering stone statues that line the temple. Armed only with his magic sword, a bow with unlimited arrows, and his trusty horse Agro, Wander sets forth into a long-abandoned world of ruins and natural wonders to battle towering behemoths the size of skyscrapers. The simple, powerful set up allows the visuals, music, and gameplay tell the vast majority of the narrative. That open approach to storytelling led a lot of people, even the marketing team for Shadow of the Colossus, to interpret the adventure as one about true, undying love. Wander, after all, goes to incredible lengths for a woman with whom he has a close connection. However, playing through the remake, a version remade after over a decade, I realized that my perception of the game has shifted to seeing it more as a tale about loss and the inability to let go being an ultimately destructive force. That flexibility and changing interpretation feels interesting. It's a reminder of how much time has passed since I played Shadow of the Colossus in 2005. Back then, the question of whether video games were capable of being art was a hotly debated topic. The internet was on fire with hot takes about what it meant to be art and whether interactivity itself negated art. Now that the question has largely been settled, it feels liberating to be able to think, "okay, it's art, so what does that mean? What does all of this, as a piece of art, mean?" Everyone will have to struggle with loss at some point in their lives. It's not pleasant. It hurts. There's the impulse to yell and scream and gnash your teeth because you would do anything to have that person back in your life. And Shadow of the Colossus asks the seductive question: What if you could throw everything to the wind and bring that person back? What price would you pay? And at first, the answer seems obvious, heroic even. But as the game progresses and one by one the beautiful, deadly colossi, who were all minding their own business before Wander showed up, begin to take their toll. The feeling of triumph and accomplishment gives way to self-doubt. Is this the right thing? That question of meaning scratches at the fundamentals of what I believe make myths and fairy tales resonate across time. Because Shadow of the Colossus is art. To some it could be a tale of love, to others it could represent a cautionary tale about obsession, and playing the remake it brought to mind loss. Shadow of the Colossus manages to have the narrative flexibility to accommodate multiple interpretations, and that's a quality that can bestow a great deal of longevity to a piece of art. I'd argue that's at least partly why we are getting a remake of a game that's two-and-a-half generations of technology behind the current PlayStation console. It's a testament to the artistry of the original PlayStation 2 release of Shadow of the Colossus that the visuals largely hold up due to its adherence to a strong minimalist aesthetic that focuses on natural beauty. The entire production possesses a washed out quality that cleverly hides some of the deficient parts of the world as Wander and Agro make their way across the quiet plains and subdued forests. With the remake, none of the world needs to be hidden by visual tricks; flowing water glitters in the sunlight, grass sways with the wind, dust motes flit through the air. The effect of the increased focus on detail afforded by the technological leap and the original style is jaw-dropping. To put it bluntly, this remake of Shadow of the Colossus stands as one of the most beautiful games I have ever played. I found myself slowing to a walk to soak in the moments of natural beauty that made yet another outing in the Forbidden Land unforgettable. With the share function on the PlayStation 4, I constantly paused the action to fiddle with the newly added photo mode in pursuit of that perfect angle to show off Bluepoint's gorgeously rendered take on Team Ico's classic. It was a compulsion to ogle the work put into everything on screen and then share that with the world. If I had to nitpick the presentation, there were a few elements that felt a bit off. The biggest would be Wander's strange lack of facial animations. The update gave him somewhat of a baby face; not a huge problem, but slightly different from the original character model. His face seems to lack some degree of animation for reacting to events, something more noticeable with a built-in photo mode. Outside of cutscenes, Wander is content to stare passively into the distance, regardless of the circumstances. Wobbling on the ledge of a colossus-sized fall? Not even the faintest recognition of his own mortality. Lastly, and this might be one of the most nitpicky things of all, one of the subtle elements of the original release of Shadow of the Colossus was the slow shift that visualized Wander's fall from grace. As each colossi met its death, he became less human. Players saw that change happen bit by bit, witnessing horns sprout from his head and his skin turn pale and black veins appear on his body. The remake seems to only gradually make his skin paler until the very end when he suddenly has horns and horrific cracked skin. It would have been nice to have a subtler touch applied to his transformation to give it more of a build-up. All of that being said, the small issues present in the Shadow of the Colossus remake are an exceedingly small price to pay for an update that's otherwise a fan or newcomer's dream come true. An updated control scheme provides people frustrated with the PS2 controls a new way to play, while also retaining the retro layout available for those who have grown used to how the original played. Small additions to the game like a series of hidden coins that can be collected for a secret reward that have been scattered across the world to reward players who poke into every nook and cranny. Additional clarification has been added to some of the colossi themselves to show what can and cannot be climbed and grabbed. The same with some parts of the environment that now have grabbable surfaces to avoid frustrating falls. The gameplay remains as harrowing, exciting, and frustrating as ever. Players who found the camera a problem in the original will find similar issues here. Agro's AI enhanced controls will prove just as frustrating (or appropriate) as it was in 2005. Running up gigantic swords, struggling to maintain a grip on a gliding stone eagle high in the sky, or outsmarting walking artillery batteries all remain exhilarating, rendered more breath-taking by Bluepoint. Kow Otani's soaring track still sends chills up the spine, playing with the player's emotions, masterfully directing the the reaction players have at any given moment. As far as I could tell, the soundtrack remained unchanged, but I might have missed a few subtle alterations. The soundscape of Shadow of the Colossus remains one of the most cohesive pieces of the whole package, bringing all of the elements together with a neat bow. Conclusion: Shadow of the Colossus was already a phenomenal game that shaped an entire generation of people and helped solidify the acceptance of video games as an art form. The remake provides a face lift from the ground up that brings forth a whole new world of beauty that enhances a timeless story. If you missed out on the original on PS2 or the HD remaster on PS3, this is the definitive edition that you owe it to yourself to play. Shadow of the Colossus is available now for PlayStation 4.
  2. Time moves slowly and inexorably forward. The world changes, and we grow old telling stories together. Those stories, the ones that stick with us, communicated something important to us. As a medium, game creators have spent decades learning how to put together ever more effective stories that can offer that thing of precious importance, that moment of beauty, clarity, success, failure. In a sea of stories, Shadow of the Colossus stands out as a fairy tale in the classic sense, and the remake by Bluepoint Games serves to enhance what was already a foundational piece of video game history. Shadow of the Colossus tells the tale of a young man named Wander who travels to the Forbidden Land, a landmass sealed off from the rest of the world. Using an enchanted sword, he strikes a deal with an enigmatic entity named Dormin who agrees to bring the woman he has brought with him back from the dead if he can complete an impossible task: Defeat 16 colossal incarnations of the towering stone statues that line the temple. Armed only with his magic sword, a bow with unlimited arrows, and his trusty horse Agro, Wander sets forth into a long-abandoned world of ruins and natural wonders to battle towering behemoths the size of skyscrapers. The simple, powerful set up allows the visuals, music, and gameplay tell the vast majority of the narrative. That open approach to storytelling led a lot of people, even the marketing team for Shadow of the Colossus, to interpret the adventure as one about true, undying love. Wander, after all, goes to incredible lengths for a woman with whom he has a close connection. However, playing through the remake, a version remade after over a decade, I realized that my perception of the game has shifted to seeing it more as a tale about loss and the inability to let go being an ultimately destructive force. That flexibility and changing interpretation feels interesting. It's a reminder of how much time has passed since I played Shadow of the Colossus in 2005. Back then, the question of whether video games were capable of being art was a hotly debated topic. The internet was on fire with hot takes about what it meant to be art and whether interactivity itself negated art. Now that the question has largely been settled, it feels liberating to be able to think, "okay, it's art, so what does that mean? What does all of this, as a piece of art, mean?" Everyone will have to struggle with loss at some point in their lives. It's not pleasant. It hurts. There's the impulse to yell and scream and gnash your teeth because you would do anything to have that person back in your life. And Shadow of the Colossus asks the seductive question: What if you could throw everything to the wind and bring that person back? What price would you pay? And at first, the answer seems obvious, heroic even. But as the game progresses and one by one the beautiful, deadly colossi, who were all minding their own business before Wander showed up, begin to take their toll. The feeling of triumph and accomplishment gives way to self-doubt. Is this the right thing? That question of meaning scratches at the fundamentals of what I believe make myths and fairy tales resonate across time. Because Shadow of the Colossus is art. To some it could be a tale of love, to others it could represent a cautionary tale about obsession, and playing the remake it brought to mind loss. Shadow of the Colossus manages to have the narrative flexibility to accommodate multiple interpretations, and that's a quality that can bestow a great deal of longevity to a piece of art. I'd argue that's at least partly why we are getting a remake of a game that's two-and-a-half generations of technology behind the current PlayStation console. It's a testament to the artistry of the original PlayStation 2 release of Shadow of the Colossus that the visuals largely hold up due to its adherence to a strong minimalist aesthetic that focuses on natural beauty. The entire production possesses a washed out quality that cleverly hides some of the deficient parts of the world as Wander and Agro make their way across the quiet plains and subdued forests. With the remake, none of the world needs to be hidden by visual tricks; flowing water glitters in the sunlight, grass sways with the wind, dust motes flit through the air. The effect of the increased focus on detail afforded by the technological leap and the original style is jaw-dropping. To put it bluntly, this remake of Shadow of the Colossus stands as one of the most beautiful games I have ever played. I found myself slowing to a walk to soak in the moments of natural beauty that made yet another outing in the Forbidden Land unforgettable. With the share function on the PlayStation 4, I constantly paused the action to fiddle with the newly added photo mode in pursuit of that perfect angle to show off Bluepoint's gorgeously rendered take on Team Ico's classic. It was a compulsion to ogle the work put into everything on screen and then share that with the world. If I had to nitpick the presentation, there were a few elements that felt a bit off. The biggest would be Wander's strange lack of facial animations. The update gave him somewhat of a baby face; not a huge problem, but slightly different from the original character model. His face seems to lack some degree of animation for reacting to events, something more noticeable with a built-in photo mode. Outside of cutscenes, Wander is content to stare passively into the distance, regardless of the circumstances. Wobbling on the ledge of a colossus-sized fall? Not even the faintest recognition of his own mortality. Lastly, and this might be one of the most nitpicky things of all, one of the subtle elements of the original release of Shadow of the Colossus was the slow shift that visualized Wander's fall from grace. As each colossi met its death, he became less human. Players saw that change happen bit by bit, witnessing horns sprout from his head and his skin turn pale and black veins appear on his body. The remake seems to only gradually make his skin paler until the very end when he suddenly has horns and horrific cracked skin. It would have been nice to have a subtler touch applied to his transformation to give it more of a build-up. All of that being said, the small issues present in the Shadow of the Colossus remake are an exceedingly small price to pay for an update that's otherwise a fan or newcomer's dream come true. An updated control scheme provides people frustrated with the PS2 controls a new way to play, while also retaining the retro layout available for those who have grown used to how the original played. Small additions to the game like a series of hidden coins that can be collected for a secret reward that have been scattered across the world to reward players who poke into every nook and cranny. Additional clarification has been added to some of the colossi themselves to show what can and cannot be climbed and grabbed. The same with some parts of the environment that now have grabbable surfaces to avoid frustrating falls. The gameplay remains as harrowing, exciting, and frustrating as ever. Players who found the camera a problem in the original will find similar issues here. Agro's AI enhanced controls will prove just as frustrating (or appropriate) as it was in 2005. Running up gigantic swords, struggling to maintain a grip on a gliding stone eagle high in the sky, or outsmarting walking artillery batteries all remain exhilarating, rendered more breath-taking by Bluepoint. Kow Otani's soaring track still sends chills up the spine, playing with the player's emotions, masterfully directing the the reaction players have at any given moment. As far as I could tell, the soundtrack remained unchanged, but I might have missed a few subtle alterations. The soundscape of Shadow of the Colossus remains one of the most cohesive pieces of the whole package, bringing all of the elements together with a neat bow. Conclusion: Shadow of the Colossus was already a phenomenal game that shaped an entire generation of people and helped solidify the acceptance of video games as an art form. The remake provides a face lift from the ground up that brings forth a whole new world of beauty that enhances a timeless story. If you missed out on the original on PS2 or the HD remaster on PS3, this is the definitive edition that you owe it to yourself to play. Shadow of the Colossus is available now for PlayStation 4. View full article
  3. Gen Design certainly isn't a household name quite yet, but Fumito Ueda's new studio seems to be cooking up something interesting. Comprised of members of Team Ico and headed by the creative mind behind Ico, Shadow of the Colossus, and The Last Guardian, the fledgling studio hasn't made any grand announcements about its first project. That all changed last week. To ring in the new year, Gen Design's website offered a simple message, "Happy New Year 2018! May this be a happy and fruitful year." Visitors to the site may be forgiven for clicking through the message to get to the site itself, but eagle-eyed visitors might have noticed that they were able to scroll down quite a way revealing the image below. The image contains the signature style Team Ico cultivated in the past while leaving us with so many questions. Who is the girl awakening on the stone slab? Will she be the protagonist? What is the giant creature near her? To add to the cryptic mystery, one astute Resetera user dug into the image's source files and found a layer titled "Beauty and the Beast 2018." While Gen Design put a lot of time and effort into finishing The Last Guardian while under contract with Sony, it's not inconceivable that they might have made significant progress on something new since its founding in mid 2014. Here's hoping that we learn more about this mysterious Beauty and Beast pair when the big reveals roll around during E3 this year. View full article
  4. Gen Design certainly isn't a household name quite yet, but Fumito Ueda's new studio seems to be cooking up something interesting. Comprised of members of Team Ico and headed by the creative mind behind Ico, Shadow of the Colossus, and The Last Guardian, the fledgling studio hasn't made any grand announcements about its first project. That all changed last week. To ring in the new year, Gen Design's website offered a simple message, "Happy New Year 2018! May this be a happy and fruitful year." Visitors to the site may be forgiven for clicking through the message to get to the site itself, but eagle-eyed visitors might have noticed that they were able to scroll down quite a way revealing the image below. The image contains the signature style Team Ico cultivated in the past while leaving us with so many questions. Who is the girl awakening on the stone slab? Will she be the protagonist? What is the giant creature near her? To add to the cryptic mystery, one astute Resetera user dug into the image's source files and found a layer titled "Beauty and the Beast 2018." While Gen Design put a lot of time and effort into finishing The Last Guardian while under contract with Sony, it's not inconceivable that they might have made significant progress on something new since its founding in mid 2014. Here's hoping that we learn more about this mysterious Beauty and Beast pair when the big reveals roll around during E3 this year.
  5. We are only a day out from the release of The Last Guardian, the game that has taken Team Ico over eleven years to create. Earlier this year we discussed the developer's first game, Ico, and the impact it had on game development going forward. To be a bit topical, we are happy to present a lengthy, in-depth look at Team Ico's second game, Shadow of the Colossus. The 2005 PlayStation 2 title carried the spirit of Ico into a large open-world full of magic, danger, and beautiful stillness. Though not glowingly received by critics at the time, regard for the third-person adventure game seems to have grown over the years. Usually opinions on a game degrade over time, so the case of Shadow of the Colossus might strike some as particularly odd. Has a large segment of the gaming population collectively chosen to wear rose-colored glasses or have people been slowly realizing the merits of the game that pits a man against living mountains? Also, this marks the one year anniversary of The Best Games Period podcast - a huge thank you to everyone who took the time out of their day to listen in each week. We really appreciate those of you who have left comments and reviews. We hope that you'll stick with us as we keep talking about the best games through 2017 and beyond! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: 'The Sunlit Earth' by Kow Otani (https://www.youtube.com/watch?v=POTlM3SyMVo) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. We are only a day out from the release of The Last Guardian, the game that has taken Team Ico over eleven years to create. Earlier this year we discussed the developer's first game, Ico, and the impact it had on game development going forward. To be a bit topical, we are happy to present a lengthy, in-depth look at Team Ico's second game, Shadow of the Colossus. The 2005 PlayStation 2 title carried the spirit of Ico into a large open-world full of magic, danger, and beautiful stillness. Though not glowingly received by critics at the time, regard for the third-person adventure game seems to have grown over the years. Usually opinions on a game degrade over time, so the case of Shadow of the Colossus might strike some as particularly odd. Has a large segment of the gaming population collectively chosen to wear rose-colored glasses or have people been slowly realizing the merits of the game that pits a man against living mountains? Also, this marks the one year anniversary of The Best Games Period podcast - a huge thank you to everyone who took the time out of their day to listen in each week. We really appreciate those of you who have left comments and reviews. We hope that you'll stick with us as we keep talking about the best games through 2017 and beyond! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: 'The Sunlit Earth' by Kow Otani (https://www.youtube.com/watch?v=POTlM3SyMVo) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, took to the PlayStation Blog yesterday to announce that The Last Guardian would not be meeting its expected October 25 release date. While this will undoubtedly disappoint many who have waited years for the Team Ico game to release, the good news is that it will still be coming out in 2016. The Last Guardian hits retail on the new date of December 6. "Fumito Ueda, gen DESIGN and JAPAN Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long," Yoshida wrote before going on to explain the root cause for postponing the release of The Last Guardian. "A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues." At the very least this speaks well of Sony's willingness to accommodate the full QA testing phase of The Last Guardian's development process. It isn't hard to imagine that a game might hold a number of unforeseen bugs after 9 years of development, a large chunk of which was dedicated to making the game on a different console. Though it pains me to wait, I'm glad Sony isn't plopping it into the market as soon as possible with a crippling series of bugs. Here is hoping that extra month of QA testing leads to a better game for us all. View full article
  8. Jack Gardner

    The Last Guardian Delayed Again

    Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, took to the PlayStation Blog yesterday to announce that The Last Guardian would not be meeting its expected October 25 release date. While this will undoubtedly disappoint many who have waited years for the Team Ico game to release, the good news is that it will still be coming out in 2016. The Last Guardian hits retail on the new date of December 6. "Fumito Ueda, gen DESIGN and JAPAN Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long," Yoshida wrote before going on to explain the root cause for postponing the release of The Last Guardian. "A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues." At the very least this speaks well of Sony's willingness to accommodate the full QA testing phase of The Last Guardian's development process. It isn't hard to imagine that a game might hold a number of unforeseen bugs after 9 years of development, a large chunk of which was dedicated to making the game on a different console. Though it pains me to wait, I'm glad Sony isn't plopping it into the market as soon as possible with a crippling series of bugs. Here is hoping that extra month of QA testing leads to a better game for us all.
  9. Jack Gardner

    The Best Games Period - Episode 4 - Ico

    Ico released in 2001 to wide praise from critics, but slow sales in the West. Over time it attained cult status and became one of the games that shaped major design decisions across the industry right up until the present day. The puzzles, immersive storytelling, and enduring influence seem to make Fumito Ueda's classic an ideal candidate for this podcast. Surprisingly, Ico proves to be the most divisive episode yet recorded of The Best Games Period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Ico 'Save Me (OCR Edit)' by SGX (http://ocremix.org/remix/OCR01056) New episodes of The Best Games Period will be released every Monday
  10. Ico released in 2001 to wide praise from critics, but slow sales in the West. Over time it attained cult status and became one of the games that shaped major design decisions across the industry right up until the present day. The puzzles, immersive storytelling, and enduring influence seem to make Fumito Ueda's classic an ideal candidate for this podcast. Surprisingly, Ico proves to be the most divisive episode yet recorded of The Best Games Period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Ico 'Save Me (OCR Edit)' by SGX (http://ocremix.org/remix/OCR01056) New episodes of The Best Games Period will be released every Monday View full article
  11. Sony did not file to keep its trademark on The Last Guardian, which was registered as abandoned today. Though this news might be a massive disappointment of Team ICO fans, it doesn't necessarily mean that the project is dead. Creator Fumito Ueda, now working on the game as a contractor after parting ways with Sony in 2011, has repeatedly denied the quiet termination of The Last Guardian. This trademark business could mean instead that the title has undergone so many drastic changes since its reveal in 2009 that it now merits a different name. This is supported by reports of its development continuing under vastly different circumstances. Fans don't have to give up hope quite yet. This appears to be another bump in the long road The Last Guardian has had to walk through development. Hopefully we'll all get our hands on it soon. View full article
  12. Sony did not file to keep its trademark on The Last Guardian, which was registered as abandoned today. Though this news might be a massive disappointment of Team ICO fans, it doesn't necessarily mean that the project is dead. Creator Fumito Ueda, now working on the game as a contractor after parting ways with Sony in 2011, has repeatedly denied the quiet termination of The Last Guardian. This trademark business could mean instead that the title has undergone so many drastic changes since its reveal in 2009 that it now merits a different name. This is supported by reports of its development continuing under vastly different circumstances. Fans don't have to give up hope quite yet. This appears to be another bump in the long road The Last Guardian has had to walk through development. Hopefully we'll all get our hands on it soon.
  13. Nearly four years after being announced for PS3, and after scrapped release date after scrapped release date, Team Ico’s newest title shows signs that it might have a appear during the Electronic Entertainment Expo. An observant NeoGAF poster happened across a posting for the game while looking through the pre-show information on E3 Insider. While no direct details are revealed in the posting, it is implied that there will be new screenshots and videos available on June 11th. The Last Guardian was officially unveiled at E3 in 2009. Since then, it has been scheduled to release in 2011 and 2012, before disappearing almost entirely. Rumors circulated for a while that the project was dead after the departure of the game’s director and Ico creator Fumito Ueda, despite the fact that Sony had contracted him to complete The Last Guardian. The last anyone heard of the title was shortly after the PlayStation 4 reveal from Shuhei Yoshida, the president of Sony’s Worldwide Studios, who stated that, “We are waiting for the right time to re-introduce [the game.]” This could mean that The Last Guardian is going to be a launch title for the PS4, or might be the final swan song of the PS3. Either way, it looks like we might finally hear more about this elusive title come E3 in a little over a week. What do you guys think? Are we going to hear all about the game? Nothing? Will it be for the PS4, PS3, or both? View full article
  14. Jack Gardner

    The Last Guardian to Resurface During E3

    Nearly four years after being announced for PS3, and after scrapped release date after scrapped release date, Team Ico’s newest title shows signs that it might have a appear during the Electronic Entertainment Expo. An observant NeoGAF poster happened across a posting for the game while looking through the pre-show information on E3 Insider. While no direct details are revealed in the posting, it is implied that there will be new screenshots and videos available on June 11th. The Last Guardian was officially unveiled at E3 in 2009. Since then, it has been scheduled to release in 2011 and 2012, before disappearing almost entirely. Rumors circulated for a while that the project was dead after the departure of the game’s director and Ico creator Fumito Ueda, despite the fact that Sony had contracted him to complete The Last Guardian. The last anyone heard of the title was shortly after the PlayStation 4 reveal from Shuhei Yoshida, the president of Sony’s Worldwide Studios, who stated that, “We are waiting for the right time to re-introduce [the game.]” This could mean that The Last Guardian is going to be a launch title for the PS4, or might be the final swan song of the PS3. Either way, it looks like we might finally hear more about this elusive title come E3 in a little over a week. What do you guys think? Are we going to hear all about the game? Nothing? Will it be for the PS4, PS3, or both?
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