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Found 187 results

  1. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and while the full fifth set isn't quite done, at least one more episode is ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and while the full fifth set isn't quite done, at least one more episode is ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. A tale of love, revenge, and giant robots make up the core of Lancer, an upcoming tabletop role-playing game currently seeking crowdfunding on Kickstarter. Lancer comes courtesy of Massif Press, an indie publishing outfit seeking to empower interesting tabletop game creators. As a wholly original game, Lancer is the realization of a longtime dream of Massif Press' co-founders, Tom Parkinson Morgan and Miguel Lopez. If you're a fan of mecha media like Neon Genesis Evangelion, Gundam, or Armored Core, this tabletop was made for you to enjoy. Lancer takes place in the distant future. Ten thousand years after the planet suffered a colossal climate change event that effectively ended human dominance of Earth, the survivors turned to the stars and have built up a new empire that no longer relies on just one planet. The new era brought new technology that allowed humanity to live in a state of luxury hitherto unknown - but the right to exist in that manner remained reserved for a handful of the rich and powerful. In this setting, players take on the role of pilots, humans capable of controlling the massive humanoid war machines that make up the new era of military might. It's up to the players and their GM to forge a path forward in a galaxy of political and social intrigue, fringed all about with the lurking unknowns of uncharted space. Humanity, for all of its great strides, could still fall to internal strife or to the unfathomable powers that lurk in the dark. The rules of the system have been kept light to help enable a more narrative-oriented experience. However, Lancer gets tactical when players step into their trusty mechs, requiring teamwork, imagination, and a bit of cold calculation. As players progress through their campaigns, they will have the opportunity to modify and improve their mechs to give a sense of accomplishment, unique narrative twists, and to prepare them to battle ever stronger foes. Pilots gain licenses as they progress, giving them access to new parts for their mechs and new abilities. These licenses are not tied to any classes, each pilot should feel unique and unrestricted in their development. The system backing up Lancer's core mechanics takes a lot of cues from The Demon Lord, Armored Core, and Blades In The Dark. There should be a different feel between the out-of-mech narrative segments and the tense combat of the in-mech segments. If you're curious about the game itself, you can look through the full game rules, minus the art, layout, and editing that the Kickstarter funds will be used to add. It's completely free and tabletop RPG fans can take it for a spin to see if they enjoy the game before backing the crowdfunding campaign. This free version will persist even after the official release occurs. The Kickstarter asked for $46,000 to make the core book a reality. However, with a little under two weeks left in the campaign, the Kickstarter has raised over $300,000, unlocking all of the currently available stretch goals. Rewards will ship to Lancer's backers in March of 2020. If you're looking for a unique tabletop RPG experience, Lancer might just be it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. A tale of love, revenge, and giant robots make up the core of Lancer, an upcoming tabletop role-playing game currently seeking crowdfunding on Kickstarter. Lancer comes courtesy of Massif Press, an indie publishing outfit seeking to empower interesting tabletop game creators. As a wholly original game, Lancer is the realization of a longtime dream of Massif Press' co-founders, Tom Parkinson Morgan and Miguel Lopez. If you're a fan of mecha media like Neon Genesis Evangelion, Gundam, or Armored Core, this tabletop was made for you to enjoy. Lancer takes place in the distant future. Ten thousand years after the planet suffered a colossal climate change event that effectively ended human dominance of Earth, the survivors turned to the stars and have built up a new empire that no longer relies on just one planet. The new era brought new technology that allowed humanity to live in a state of luxury hitherto unknown - but the right to exist in that manner remained reserved for a handful of the rich and powerful. In this setting, players take on the role of pilots, humans capable of controlling the massive humanoid war machines that make up the new era of military might. It's up to the players and their GM to forge a path forward in a galaxy of political and social intrigue, fringed all about with the lurking unknowns of uncharted space. Humanity, for all of its great strides, could still fall to internal strife or to the unfathomable powers that lurk in the dark. The rules of the system have been kept light to help enable a more narrative-oriented experience. However, Lancer gets tactical when players step into their trusty mechs, requiring teamwork, imagination, and a bit of cold calculation. As players progress through their campaigns, they will have the opportunity to modify and improve their mechs to give a sense of accomplishment, unique narrative twists, and to prepare them to battle ever stronger foes. Pilots gain licenses as they progress, giving them access to new parts for their mechs and new abilities. These licenses are not tied to any classes, each pilot should feel unique and unrestricted in their development. The system backing up Lancer's core mechanics takes a lot of cues from The Demon Lord, Armored Core, and Blades In The Dark. There should be a different feel between the out-of-mech narrative segments and the tense combat of the in-mech segments. If you're curious about the game itself, you can look through the full game rules, minus the art, layout, and editing that the Kickstarter funds will be used to add. It's completely free and tabletop RPG fans can take it for a spin to see if they enjoy the game before backing the crowdfunding campaign. This free version will persist even after the official release occurs. The Kickstarter asked for $46,000 to make the core book a reality. However, with a little under two weeks left in the campaign, the Kickstarter has raised over $300,000, unlocking all of the currently available stretch goals. Rewards will ship to Lancer's backers in March of 2020. If you're looking for a unique tabletop RPG experience, Lancer might just be it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. The crowdfunding for Bloodborne's tabletop board game adaptation is in full swing over on Kickstarter with the total nearing $1.7 million with weeks to go until the campaign wraps up. you might be thinking to yourself, "But wait! Wasn't there already a Bloodborne tabletop game?" And you would be correct! In a way. Eric M. Lang designed the Bloodborne card game that released in 2016 bringing the popular action-RPG of the same name to the table for the first time. Now, Eric M. Lang has returned along with veteran designer Michale Shinall to fully realize the potential of a Bloodborne tabletop experience. Bloodborne is a 2015 action-RPG from Dark Souls developer FromSoftware. It released exclusively for the PlayStation 4 and featured the return of Dark Souls' director Hidetaka Miyazaki. The game follows the adventures of a foreigner who comes to the city of Yharnam in search of the legendary healing offered by the church and its blood. Soon, the player is wrapped up in an eldritch conspiracy constructed by powers and beings far beyond mortal comprehension. On top of the core campaign, players could discover chalices that brought them into a sprawling dungeon beneath the city that goes deep down into the earth, snaking toward an ancient being at the heart of the strange corruption that has seeped into the land. That brings us to the Kickstarter from CMON, a company that has a growing relationship with Sony that allowed them to make the 2016 Bloodborne card game, the Bloodborne board game, and God of War: The Card Game. The latest crowdfunding effort offers an amazing array of miniatures and a beautiful collection of board pieces. As a draw for the game, those who back the Kickstarter get access to a large number of exclusive figures that represent players, items, enemies, and bosses. If you think that Bloodborne: The Board Game is releasing without lore or a story, you would be dead wrong. In fact, it has four different stories that come in the form of campaigns. Each campaign takes place over the course of three chapters that each drastically change the way enemies appear and behave along with new content. Each chapter features a number of decisions players need to make in order to proceed and those choices create a branching narrative with possible consequences farther along in the campaign. Each of these campaigns take place in familiar settings like Yharnam's Cathedral Ward or the Tomb of Oedeon, each created in a way you've never seen before. Instead of relying on the luck of dice, Bloodborne: The Board Game makes use of cards. Players choose from a selection of trick weapons that determine their basic abilities before beginning their adventure. While slaying monsters, players can procure a number of permanent items, upgrade cards, and consumables. How players use those upgrades and items on top of their weapons will determine if they are able to survive the long hunt. Those enemies that stand in the way of survival fill out a roster of over twenty unique enemy types armed with almost thirty AI cards. You can look over the work-in-progress rule book to get a more in-depth idea of what the final game will play like. The Kickstarter campaign initially asked for $200,000 to get the basic version of the game released. However, with over 8x more than their goal raised, the campaign has rolled out a crazy amount of extras. By far the most important unlocked at $230,000: Chalice Dungeon Rules. Players will be able to augment their games with a series of special rules and Chalice Dungeon tiles. Twelve additional tiles and forty-five additional miniatures have been unlocked so far. At the moment, the campaign appears to be on track to hit $1.75 million and unlock another four miniatures. If the project receieves even more backing, which seems incredibly likely, even more will be added to the game package. If you are a fan of multiple backing tiers, you might be disappointed by this campaign. There's only one backing tier left at $100 for the base game and all the Kickstarter exclusive figures. Bloodborne: The Board Game, thankfully, comes with a clear release window. Backers can expect the big box tabletop to release in May of 2020. One thing backers should be aware of, however, is shipping. The backing pledge does not include shipping, so in order to actually receive the board game, backers will need to pay for shipping after the Kickstarter ends. This will all be handled through a service called Pledge Manager launching shortly after the end of the Kickstarter. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. The crowdfunding for Bloodborne's tabletop board game adaptation is in full swing over on Kickstarter with the total nearing $1.7 million with weeks to go until the campaign wraps up. you might be thinking to yourself, "But wait! Wasn't there already a Bloodborne tabletop game?" And you would be correct! In a way. Eric M. Lang designed the Bloodborne card game that released in 2016 bringing the popular action-RPG of the same name to the table for the first time. Now, Eric M. Lang has returned along with veteran designer Michale Shinall to fully realize the potential of a Bloodborne tabletop experience. Bloodborne is a 2015 action-RPG from Dark Souls developer FromSoftware. It released exclusively for the PlayStation 4 and featured the return of Dark Souls' director Hidetaka Miyazaki. The game follows the adventures of a foreigner who comes to the city of Yharnam in search of the legendary healing offered by the church and its blood. Soon, the player is wrapped up in an eldritch conspiracy constructed by powers and beings far beyond mortal comprehension. On top of the core campaign, players could discover chalices that brought them into a sprawling dungeon beneath the city that goes deep down into the earth, snaking toward an ancient being at the heart of the strange corruption that has seeped into the land. That brings us to the Kickstarter from CMON, a company that has a growing relationship with Sony that allowed them to make the 2016 Bloodborne card game, the Bloodborne board game, and God of War: The Card Game. The latest crowdfunding effort offers an amazing array of miniatures and a beautiful collection of board pieces. As a draw for the game, those who back the Kickstarter get access to a large number of exclusive figures that represent players, items, enemies, and bosses. If you think that Bloodborne: The Board Game is releasing without lore or a story, you would be dead wrong. In fact, it has four different stories that come in the form of campaigns. Each campaign takes place over the course of three chapters that each drastically change the way enemies appear and behave along with new content. Each chapter features a number of decisions players need to make in order to proceed and those choices create a branching narrative with possible consequences farther along in the campaign. Each of these campaigns take place in familiar settings like Yharnam's Cathedral Ward or the Tomb of Oedeon, each created in a way you've never seen before. Instead of relying on the luck of dice, Bloodborne: The Board Game makes use of cards. Players choose from a selection of trick weapons that determine their basic abilities before beginning their adventure. While slaying monsters, players can procure a number of permanent items, upgrade cards, and consumables. How players use those upgrades and items on top of their weapons will determine if they are able to survive the long hunt. Those enemies that stand in the way of survival fill out a roster of over twenty unique enemy types armed with almost thirty AI cards. You can look over the work-in-progress rule book to get a more in-depth idea of what the final game will play like. The Kickstarter campaign initially asked for $200,000 to get the basic version of the game released. However, with over 8x more than their goal raised, the campaign has rolled out a crazy amount of extras. By far the most important unlocked at $230,000: Chalice Dungeon Rules. Players will be able to augment their games with a series of special rules and Chalice Dungeon tiles. Twelve additional tiles and forty-five additional miniatures have been unlocked so far. At the moment, the campaign appears to be on track to hit $1.75 million and unlock another four miniatures. If the project receieves even more backing, which seems incredibly likely, even more will be added to the game package. If you are a fan of multiple backing tiers, you might be disappointed by this campaign. There's only one backing tier left at $100 for the base game and all the Kickstarter exclusive figures. Bloodborne: The Board Game, thankfully, comes with a clear release window. Backers can expect the big box tabletop to release in May of 2020. One thing backers should be aware of, however, is shipping. The backing pledge does not include shipping, so in order to actually receive the board game, backers will need to pay for shipping after the Kickstarter ends. This will all be handled through a service called Pledge Manager launching shortly after the end of the Kickstarter. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and after a short and rocky release schedule, the fourth session's episodes are ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and after a short and rocky release schedule, the fourth session's episodes are ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Covered in the viscera of extradimensional beings, our heroes trudge back to Dub-Lin to receive their just rewards from the enigmatic Auntie Darling. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Tenebrous Brothers Carnival - Mermaid" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. Covered in the viscera of extradimensional beings, our heroes trudge back to Dub-Lin to receive their just rewards from the enigmatic Auntie Darling. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Tenebrous Brothers Carnival - Mermaid" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. At its best, the tabletop gaming community can be wonderful, coming together to discover new adventures, forge new alliances, and bring out the hero or heroine in all who come to play. Three years ago, the Extra Life Twin Cities Guild in Minnesota worked with the local non-profit tabletop gaming convention Con of the North to have a presence at their event. Over the years that relationship grew into something that brings figures from across the tabletop community in Minnesota together to raise money for the kids. The Extra Life Twin Cities Guild president, Troy Cleland, took point on organizing the event. As with past years, Con of the North graciously gave Extra Life table space to come and talk with curious con-goers about how they can help sick and injured kids in hospitals by playing games. This year, however, Troy was able to bring the convention deeper into the Extra Life fold. “[Because] they donate our table to us, it is no cost to us to be there,” Troy explained, “so we can focus on promotional items and materials.” Being freed from worrying about booth space allowed Troy to coordinate with Con of the North to launch additional fundraising endeavors across the wider convention. One of these fundraising attempts came courtesy of Gen Con, the largest tabletop convention in North America. Con of the North dubbed the event Cardhalla which has people building impressive structures out of playing cards and then donating money at the end of the convention to knock them down. Cardhalla made use of cards donated by the local company Prolific Games, which supplied around 600 decks of playing cards to serve as construction materials. This had never been done before at Con of the North and managed to raise about $150 for Extra Life. Con-goers enjoyed the event quite a bit and there’s little doubt as to whether it will be returning again next year. That wasn’t the only event that Troy was able to coordinate, however. One of the most interesting events occurred in Con of the North’s vendor hall. A group of artists called The Long and Short of It had decided to hold a miniature painting contest at the convention and then hit upon an idea to raise money for Extra Life by holding a competition between the organizers, the titular Long and Short. They engaged in a battle all throughout the convention weekend in a no-holds-barred match of skill. As they progressed, onlookers were able to donate money for which model they thought was the best and the model that raised the most money would be declared the victor. One of the artists chose to create the many-headed dragon Tiamat from Dungeons & Dragons, complete with lighting effects customized into the figurine, while the other tackled a Warhammer 40K mech that he constructed entirely out of household recycleables and garbage. Tiamat managed to clinch the victory, but the close rivalry between the two wound up raising over $460 for the Extra Life Twin Cities Guild hospital, Gillette Children’s Specialty Healthcare. The Long and Short of It had such a good time competing and raising money that they plan to bring the event back with some expanded features for Con of the North 2020. The main event benefiting Extra Life at this year’s Con of the North had to be the involvement of D&D Adventurers League for the second year running. They hosted a silent auction with items they provided themselves, a prize drawing, and more. However, the epic event they hosted on the Saturday of the con proved to be one of the most interesting initiatives they undertook. Players who were participating in the epic event could purchase in-game items and rolls by donating to Extra Life. Guild president Troy Cleland was on hand to MC the prize drawing and silent auction held before the epic event. All told, D&D Adventurers League was able to raise about $1600. “This is the second year they have done this for us,” said Cleland of the amazing effort the league had brought to raising money for Extra Life, “[D&D Adventurers League] didn’t disappoint at all.” Con of the North being a gaming convention, it seemed only natural for Extra Life to bring dice to the event. Working with the local children’s hospital, the Twin Cities Extra Life Guild was able to acquire over 150 six-sided and ten-sided die to use as a means of attracting curious con-goers and also raise a bit more money for Extra Life. A $1 donation conferred a d6 while a $2 donation got the donor a d10. The D&D room also made use of the dice for their in-game purchases to raise money. By the end of the weekend, the Twin Cities Extra Life Guild had managed to pull in over $140 with dice alone. Some people came by multiple times to donate more money for more dice, gushing about how much they loved using dice for a good cause, donating more than the suggested $1 or $2. In total, the Twin Cities Extra Life Guild was able to raise around $2,350 to support the sick and injured kids at Gillette Children’s Specialty Healthcare while also spreading awareness in the tabletop gaming community about how people can play and help kids at the same time. Troy Cleland played a huge part in bringing it all together and deserves so much credit for forming the ongoing relationship between Con of the North and the Twin Cities Extra Life Guild. Minnesota’s conventions don’t draw the large crowds of a PAX, a Gen Con, or an E3, but there’s a lot of heart and passion in these smaller cons that can really bolster the support local hospitals experience. All it takes is the effort necessary to expose these tight-knit communities to Extra Life’s core message of compassion and play. Here’s to another Con of the North… For The Kids. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. At its best, the tabletop gaming community can be wonderful, coming together to discover new adventures, forge new alliances, and bring out the hero or heroine in all who come to play. Three years ago, the Extra Life Twin Cities Guild in Minnesota worked with the local non-profit tabletop gaming convention Con of the North to have a presence at their event. Over the years that relationship grew into something that brings figures from across the tabletop community in Minnesota together to raise money for the kids. The Extra Life Twin Cities Guild president, Troy Cleland, took point on organizing the event. As with past years, Con of the North graciously gave Extra Life table space to come and talk with curious con-goers about how they can help sick and injured kids in hospitals by playing games. This year, however, Troy was able to bring the convention deeper into the Extra Life fold. “[Because] they donate our table to us, it is no cost to us to be there,” Troy explained, “so we can focus on promotional items and materials.” Being freed from worrying about booth space allowed Troy to coordinate with Con of the North to launch additional fundraising endeavors across the wider convention. One of these fundraising attempts came courtesy of Gen Con, the largest tabletop convention in North America. Con of the North dubbed the event Cardhalla which has people building impressive structures out of playing cards and then donating money at the end of the convention to knock them down. Cardhalla made use of cards donated by the local company Prolific Games, which supplied around 600 decks of playing cards to serve as construction materials. This had never been done before at Con of the North and managed to raise about $150 for Extra Life. Con-goers enjoyed the event quite a bit and there’s little doubt as to whether it will be returning again next year. That wasn’t the only event that Troy was able to coordinate, however. One of the most interesting events occurred in Con of the North’s vendor hall. A group of artists called The Long and Short of It had decided to hold a miniature painting contest at the convention and then hit upon an idea to raise money for Extra Life by holding a competition between the organizers, the titular Long and Short. They engaged in a battle all throughout the convention weekend in a no-holds-barred match of skill. As they progressed, onlookers were able to donate money for which model they thought was the best and the model that raised the most money would be declared the victor. One of the artists chose to create the many-headed dragon Tiamat from Dungeons & Dragons, complete with lighting effects customized into the figurine, while the other tackled a Warhammer 40K mech that he constructed entirely out of household recycleables and garbage. Tiamat managed to clinch the victory, but the close rivalry between the two wound up raising over $460 for the Extra Life Twin Cities Guild hospital, Gillette Children’s Specialty Healthcare. The Long and Short of It had such a good time competing and raising money that they plan to bring the event back with some expanded features for Con of the North 2020. The main event benefiting Extra Life at this year’s Con of the North had to be the involvement of D&D Adventurers League for the second year running. They hosted a silent auction with items they provided themselves, a prize drawing, and more. However, the epic event they hosted on the Saturday of the con proved to be one of the most interesting initiatives they undertook. Players who were participating in the epic event could purchase in-game items and rolls by donating to Extra Life. Guild president Troy Cleland was on hand to MC the prize drawing and silent auction held before the epic event. All told, D&D Adventurers League was able to raise about $1600. “This is the second year they have done this for us,” said Cleland of the amazing effort the league had brought to raising money for Extra Life, “[D&D Adventurers League] didn’t disappoint at all.” Con of the North being a gaming convention, it seemed only natural for Extra Life to bring dice to the event. Working with the local children’s hospital, the Twin Cities Extra Life Guild was able to acquire over 150 six-sided and ten-sided die to use as a means of attracting curious con-goers and also raise a bit more money for Extra Life. A $1 donation conferred a d6 while a $2 donation got the donor a d10. The D&D room also made use of the dice for their in-game purchases to raise money. By the end of the weekend, the Twin Cities Extra Life Guild had managed to pull in over $140 with dice alone. Some people came by multiple times to donate more money for more dice, gushing about how much they loved using dice for a good cause, donating more than the suggested $1 or $2. In total, the Twin Cities Extra Life Guild was able to raise around $2,350 to support the sick and injured kids at Gillette Children’s Specialty Healthcare while also spreading awareness in the tabletop gaming community about how people can play and help kids at the same time. Troy Cleland played a huge part in bringing it all together and deserves so much credit for forming the ongoing relationship between Con of the North and the Twin Cities Extra Life Guild. Minnesota’s conventions don’t draw the large crowds of a PAX, a Gen Con, or an E3, but there’s a lot of heart and passion in these smaller cons that can really bolster the support local hospitals experience. All it takes is the effort necessary to expose these tight-knit communities to Extra Life’s core message of compassion and play. Here’s to another Con of the North… For The Kids. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. After encountering a strange metallic structure buried in the earth, the adventurers venture into its depths hoping to rescue the daughter of Dub-Lin's mayor. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Static Motion," "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. After encountering a strange metallic structure buried in the earth, the adventurers venture into its depths hoping to rescue the daughter of Dub-Lin's mayor. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Static Motion," "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. Pribi joins Sean, and Arakiel in Dub-Lin travel out into the Fey Wild and encounter some of its strange wildlife while searching for the missing daughter of Mayor Grimfast. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Shadowlands 1 - Horizon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Pribi joins Sean, and Arakiel in Dub-Lin travel out into the Fey Wild and encounter some of its strange wildlife while searching for the missing daughter of Mayor Grimfast. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Shadowlands 1 - Horizon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. Pulled into a strange, dreamlike town by an inscrutable fey creature, Arakiel and Sean begin acquainting themselves with the odd locals while investigating the disappearance of the mayor's daughter. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Shadowlands 1 - Horizon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. Pulled into a strange, dreamlike town by an inscrutable fey creature, Arakiel and Sean begin acquainting themselves with the odd locals while investigating the disappearance of the mayor's daughter. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Shadowlands 1 - Horizon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. Sean, Arakiel, and Pribi fight the unearthly monstrosity known as Infurion alongside McFisto, the greatest fighter who has ever lived (and the man whose house they robbed to get him into this mess in the first place). We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. Sean, Arakiel, and Pribi fight the unearthly monstrosity known as Infurion alongside McFisto, the greatest fighter who has ever lived (and the man whose house they robbed to get him into this mess in the first place). We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. Pribi, Sean, and Arakiel fully commit to saving McFisto by standing at his side for his final trial by combat in the fighting pits of Faragos. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
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