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Found 8 results

  1. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The last video presentation dedicated solely to the latest incarnation of Super Smash Bros. will be airing next Tuesday at 2pm PT / 5pm ET. According to Nintendo, the presentation will feature series creator Masahiro Sakurai talking about the addition of Cloud Strife to the fighting game's roster among other things. That doesn't mean we will never see Super Smash Bros. mentioned again in a Nintendo Direct, but the December 15th broadcast will be the final dedicated presentation.
  4. The last video presentation dedicated solely to the latest incarnation of Super Smash Bros. will be airing next Tuesday at 2pm PT / 5pm ET. According to Nintendo, the presentation will feature series creator Masahiro Sakurai talking about the addition of Cloud Strife to the fighting game's roster among other things. That doesn't mean we will never see Super Smash Bros. mentioned again in a Nintendo Direct, but the December 15th broadcast will be the final dedicated presentation. View full article
  5. It turns out that Super Smash Bros. Wii U will be hitting store shelves before the holidays after all. Nintendo has set aside November 21 as the day when all Wii U owners fall victim to "Smash" sickness. The first wave of Amiibo figures, consisting of Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby, and Marth, will arrive on the same day. There will be a second wave of figures releasing later in the month that will include Zelda, Diddy Kong, Luigi, Pit, Captain Falcon, and Little Mac. Nintendo has also announced that a Wii U compatible GameCube controller ($29.99) will launch alongside Super Smash Bros. Wii U. There will also be a bundle that include Super Smash Bros. Wii U, the GameCube controller, and an adapter that allows players to use their original GameCube controllers ($99.99). The adapter will be sold separately for $19.99. View full article
  6. It turns out that Super Smash Bros. Wii U will be hitting store shelves before the holidays after all. Nintendo has set aside November 21 as the day when all Wii U owners fall victim to "Smash" sickness. The first wave of Amiibo figures, consisting of Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby, and Marth, will arrive on the same day. There will be a second wave of figures releasing later in the month that will include Zelda, Diddy Kong, Luigi, Pit, Captain Falcon, and Little Mac. Nintendo has also announced that a Wii U compatible GameCube controller ($29.99) will launch alongside Super Smash Bros. Wii U. There will also be a bundle that include Super Smash Bros. Wii U, the GameCube controller, and an adapter that allows players to use their original GameCube controllers ($99.99). The adapter will be sold separately for $19.99.
  7. Yesterday, in a nearly hour long Nintendo Direct broadcast, Nintendo divulged many new tidbits of information on the upcoming fighting title coming to 3DS and Wii U. One of the biggest bombshells came at the beginning of the broadcast. Unlike what many people assumed, the two games will not be launching simultaneously. The 3DS version of Super Smash Bros. will be released this summer, while the Wii U version will be released sometime this winter. I'd be willing to bet good (none of that filthy bad money) money that gamers can expect the Wii U version to launch close to the holidays. For anyone worried about the technical performance of the 3DS version of Smash Bros., worry no more. It was confirmed that all fighters will run in 60 frames per second, even while 3D viewing is enabled. The summoned creatures from items like assist trophies will run in 30 FPS, but every player character will move in 60 FPS regardless of what else is happening on screen. There will also be substantial differences between the two versions. While both the 3DS and Wii U will have the same roster of fighters, they will have separate stages. Even stages of the same name in both will be tweaked and have different layouts in the two games. While the Wii U version will have a music player similar to the one found in Super Smash Bros. Brawl, the 3DS will be limited to two songs per stage. There will be some kind of connectivity between the 3DS and Wii U versions, but what form that will take and how extensive it will be remains to be seen. More details should roll out around E3. The online multiplayer was revealed as well. Players will now be able to choose from two game modes: For Fun or For Glory. For Fun allows players to be put into games with random stages, all items on, with smash battles, and only wins are recorded. For Glory takes place on Final Destination, no items, 1v1 battle are possible, and both wins and losses are recorded. Of course, when playing with friends over the internet, players will be able to customize their settings to whatever they desire. Also, Final Destination has received an upgrade. Almost every stage now has a Final Destination form, giving more visual variety to one of the most iconic Super Smash Bros. arenas. Instead of having an online ranking system, players will accumulate Global Smash Power, which can be used to brag show your friends how good of a smasher you are. Nintendo insists that GSP will not be what matches you up against opponents, the stat tracker for that will be hidden. New fighters were also confirmed and shown off in great detail: Mega Man, Little Mac, Rosalina, Animal Crossing Villager, and Wii Fit Trainer. Characters that previously had multiple forms will now have a single form and move set. Meaning Samus, Zero Suit Samus, Sheik, and Zelda are now separate, playable characters. After the presentation concluded, the Pokémon Greninja was also revealed to be joining the cast. Finally, the 3DS version was shown to have a unique game mode called Smash Run. Players are thrown into a random dungeon full of monsters and pitfalls where they need to collect various stat-boosting power-ups within a five-minute time frame. After those 5 minutes are up, players are thrust into a battle against each other where they must make the best of the stats they accumulated in the dungeon. Overall, Super Smash Bros. 3DS and Wii U are looking to be entertaining next-gen evolutions of one of the most popular fighting game series of all time. If you have the time, you can watch the Nintendo Direct for yourself below. View full article
  8. Yesterday, in a nearly hour long Nintendo Direct broadcast, Nintendo divulged many new tidbits of information on the upcoming fighting title coming to 3DS and Wii U. One of the biggest bombshells came at the beginning of the broadcast. Unlike what many people assumed, the two games will not be launching simultaneously. The 3DS version of Super Smash Bros. will be released this summer, while the Wii U version will be released sometime this winter. I'd be willing to bet good (none of that filthy bad money) money that gamers can expect the Wii U version to launch close to the holidays. For anyone worried about the technical performance of the 3DS version of Smash Bros., worry no more. It was confirmed that all fighters will run in 60 frames per second, even while 3D viewing is enabled. The summoned creatures from items like assist trophies will run in 30 FPS, but every player character will move in 60 FPS regardless of what else is happening on screen. There will also be substantial differences between the two versions. While both the 3DS and Wii U will have the same roster of fighters, they will have separate stages. Even stages of the same name in both will be tweaked and have different layouts in the two games. While the Wii U version will have a music player similar to the one found in Super Smash Bros. Brawl, the 3DS will be limited to two songs per stage. There will be some kind of connectivity between the 3DS and Wii U versions, but what form that will take and how extensive it will be remains to be seen. More details should roll out around E3. The online multiplayer was revealed as well. Players will now be able to choose from two game modes: For Fun or For Glory. For Fun allows players to be put into games with random stages, all items on, with smash battles, and only wins are recorded. For Glory takes place on Final Destination, no items, 1v1 battle are possible, and both wins and losses are recorded. Of course, when playing with friends over the internet, players will be able to customize their settings to whatever they desire. Also, Final Destination has received an upgrade. Almost every stage now has a Final Destination form, giving more visual variety to one of the most iconic Super Smash Bros. arenas. Instead of having an online ranking system, players will accumulate Global Smash Power, which can be used to brag show your friends how good of a smasher you are. Nintendo insists that GSP will not be what matches you up against opponents, the stat tracker for that will be hidden. New fighters were also confirmed and shown off in great detail: Mega Man, Little Mac, Rosalina, Animal Crossing Villager, and Wii Fit Trainer. Characters that previously had multiple forms will now have a single form and move set. Meaning Samus, Zero Suit Samus, Sheik, and Zelda are now separate, playable characters. After the presentation concluded, the Pokémon Greninja was also revealed to be joining the cast. Finally, the 3DS version was shown to have a unique game mode called Smash Run. Players are thrown into a random dungeon full of monsters and pitfalls where they need to collect various stat-boosting power-ups within a five-minute time frame. After those 5 minutes are up, players are thrust into a battle against each other where they must make the best of the stats they accumulated in the dungeon. Overall, Super Smash Bros. 3DS and Wii U are looking to be entertaining next-gen evolutions of one of the most popular fighting game series of all time. If you have the time, you can watch the Nintendo Direct for yourself below.
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