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Found 4 results

  1. Growing out of a prototype conceived for the Super Nintendo, Super Mario 64 hit the gaming landscape like a thunderbolt of Italian stereotypes in 1996. Shigeru Miyamoto had managed to push back the launch of the Nintendo 64 from its prime holiday release window in 1995 to give a handful of precious months to finish development on Super Mario 64. It was a massive gamble, but the release delivered a landmark example on how to create a 3D platformer on consoles that shaped generations of games and gamers. Looking back on it over two decades later, can Super Mario 64 still be considered one of the best games period or has time taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario 64 'Toadstool's Groove' by Tetrimino (http://ocremix.org/remix/OCR03215) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Growing out of a prototype conceived for the Super Nintendo, Super Mario 64 hit the gaming landscape like a thunderbolt of Italian stereotypes in 1996. Shigeru Miyamoto had managed to push back the launch of the Nintendo 64 from its prime holiday release window in 1995 to give a handful of precious months to finish development on Super Mario 64. It was a massive gamble, but the release delivered a landmark example on how to create a 3D platformer on consoles that shaped generations of games and gamers. Looking back on it over two decades later, can Super Mario 64 still be considered one of the best games period or has time taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario 64 'Toadstool's Groove' by Tetrimino (http://ocremix.org/remix/OCR03215) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. Spotted earlier today by The Verge, computer science student Erik Roystan Ross released the first level of Super Mario World 64 redone in the new Unity Engine. You can actually play it for free here. Ross intended the remake of level one more as an experiment to see what Unity could do than a stab at remaking the entire game itself. So, unfortunately, we're probably not going to be seeing a free version of Super Mario 64 get remade in Unity for browsers, at least not any time soon. Additionally, Ross says he is done with the project entirely, "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix."
  4. Spotted earlier today by The Verge, computer science student Erik Roystan Ross released the first level of Super Mario World 64 redone in the new Unity Engine. You can actually play it for free here. Ross intended the remake of level one more as an experiment to see what Unity could do than a stab at remaking the entire game itself. So, unfortunately, we're probably not going to be seeing a free version of Super Mario 64 get remade in Unity for browsers, at least not any time soon. Additionally, Ross says he is done with the project entirely, "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix." View full article
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