Jump to content

Search the Community

Showing results for tags 'sunset overdrive'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 10 results

  1. Sunset Overdrive was one of the hottest games on the Xbox One shortly after its launch. Several years later, it has now found its way onto PC courtesy of THQ Nordic. Heck, it is even receiving a physical PC release, a rarity in 2018, that should be arriving at physical retailers next week. Both the physical and digital editions of Sunset Overdrive's PC release will include all of the DLC from the Xbox One version. Both versions will also retail for $19.99. Sunset Overdrive presents the player with a bouncy romp through the far-flung, post-apocalyptic future of 2027 when a contaminated energy drink turns tens of thousands into horrific mutants. Equal parts Tony Hawk and Ratchet & Clank, Insomniac's malleable adventure will keep players entertained from start to finish (I found it immensely fun at the very least). The main campaign is supplemented by two additional DLC adventures: Mystery of Mooil Rig and Dawn of the Rise of the Fallen Machines. Sunset Overdrive is now available for Xbox One and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Sunset Overdrive was one of the hottest games on the Xbox One shortly after its launch. Several years later, it has now found its way onto PC courtesy of THQ Nordic. Heck, it is even receiving a physical PC release, a rarity in 2018, that should be arriving at physical retailers next week. Both the physical and digital editions of Sunset Overdrive's PC release will include all of the DLC from the Xbox One version. Both versions will also retail for $19.99. Sunset Overdrive presents the player with a bouncy romp through the far-flung, post-apocalyptic future of 2027 when a contaminated energy drink turns tens of thousands into horrific mutants. Equal parts Tony Hawk and Ratchet & Clank, Insomniac's malleable adventure will keep players entertained from start to finish (I found it immensely fun at the very least). The main campaign is supplemented by two additional DLC adventures: Mystery of Mooil Rig and Dawn of the Rise of the Fallen Machines. Sunset Overdrive is now available for Xbox One and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. That time of year when many of the people who write about video games make their lists of the ten best games released over the past year has swung around once again. Along with that time of year, the bandwagon that I hop onto has arrived. 2014, a year awash in a sea of AAA titles full of explosions, robots, and sci-fi concepts. I should have loved it; a year that seemed to cater to things I typically love in video games. But I didn’t love it. Oh, I certainly liked the robots in Titanfall. I enjoyed Destiny’s gunplay. A Call of Duty with Kevin Spacey came out. Tens of millions of development and advertising dollars were thrown squarely at gamers like me. Despite all of that money and effort, the games that most appealed to me the most were generally the smaller indie titles and AAA the exception rather than the rule. Jack Gardner's Top Ten Games of 2014 10. Nidhogg Oh, Nidhogg. How can anyone find it in themselves to dislike a brutally competitive, 8-bit fencing game where players duel to the death for the honor of being horribly devoured by a flying dragon monster? It takes a bit of time to get accustomed to the learning curve and the controls, but overcoming that difficulty rewards players with a game that leaves you on the edge of your seat. Every bout is a tense exercise in reflexes and snap judgments. It makes for a rollercoaster of an experience that can be enjoyed alone, but is even better with friends. 9. The Banner Saga One of the first games I played this year, The Banner Saga managed to fix itself in my mind as one of my favorite experiences in 2014. Many people had mixed feelings about the gameplay’s pacing, but I’m a sucker for turn-based combat with a heavy narrative bent. The Banner Saga manages to deliver a deep combat system while weaving a tale of humans and hulking Varl working together to survive the impending apocalypse. Players lead groups of soldiers and refugees and are forced to make decisions that often have no clear right or wrong, but each choice might lead to either good fortune or disaster. The journey constantly feels balanced on the edge of a knife, where the consequences for slipping are often the death of family and friends. It works as a great introduction to the grim fantasy world Stoic wants to create and explore in future installments. 8. Legend of Grimrock 2 Imagine my surprise when the second Grimrock adventure left me floored. Sure, I enjoyed the original Legend of Grimrock, but I had gripes with its repetitive halls, monsters, and somewhat unintuitive combat. I just didn’t expect developer Almost Human to absolutely nail the sequel. Almost every problem that I had with the first game was fixed in the second. Exploring the diverse areas of Grimrock really feels like discovering a long lost civilization. Monsters rarely feel overly used and often present a fresh challenge. The combat remains a bit oblique, but the introduction makes for a smoother tutorial. Almost Human has really shown what life there can still be in the older styles of game design. 7. Dragon Age: Inquisition I closed out my review of Inquisition by saying, “Do yourself a favor and play Dragon Age: Inquisition. Any missteps it makes pale in comparison to the enjoyable experience it can offer.” I stand by that statement. It is an amazing adventure through a fantasy world struggling with global, societal, and personal problems. Every nook and cranny begs to be investigated and explored. A completionist could easily spend hundreds of hours in Inquisition before reaching the conclusion. Progressive and entertaining writing embody some of the finest I’ve come across in video games. Several of the characters will be remembered for their originality and for breaking new ground. It is huge, gorgeous, and you can practically feel Bioware’s creative freedom down to the game’s bones. 6. Child of Light One of the high points of 2014 was experiencing Child of Light. It was like hearing one of your favorite fairytales for the very first time. An air of ethereal reality permeates everything from the incredible soundtrack by Coeur de pirate right down to the lightness of environment traversal. The ensemble cast are simple characters, but I mean that in a complimentary way. They are simple in the same way the Scarecrow, Tin Man, and Lion are simple characters in the Wizard of Oz. They might be simple, but they’ve still got personality and they’ll stick in your memory. The baddies are scary and bad and the characters are straightforward, which is exactly what all the design decisions call for in the narrative. All the different parts work together to create something bigger than what almost anyone expected from such a small game. 5. Sunset Overdrive It seems like it has been ages since I’ve seen a game that so fully embraces the concept of play. Everything about Sunset Overdrive is focused on being fun and playful. Moving around its open world feels like an awesome co-opting of Tony Hawk Pro Skater 2 while the gunplay and the guns themselves were stolen from Ratchet and Clank and then pumped full of cocaine. Sunset Overdrive feels like a continuous explosion set to a punk rock soundtrack (how is that for a pull quote?). It’s breathtaking. The top notch humor had me laugh out loud more than a few times. The story and characters are barely more than functional, but the gameplay refuses to be anything other than a loud, obnoxious, and glorious ride into the sunset that leaves nothing but awesome moments and good vibes in its wake. 4. The Vanishing of Ethan Carter One of the most satisfying things to me as a video game critic is when a developer clearly understands how to tell a story in an interactive medium. From the way they gently lead the player through a world both real and illusory, carefully hiding the confines of their game’s structure, to the final, revelatory gut punch it is clear to me that The Astronauts know their business. The Vanishing of Ethan Carter plays with how we perceive game worlds as both player and protagonist. Many might be quick to dismiss it as “just another walking simulator,” but that would be a mistake. I will say that it’s certainly a slow burn. However, those with patience, curiosity, and a spark of creativity will be able to see the value in Ethan Carter and understand why it placed so highly on my list. 3. Threes! Okay, I’ll be the first to admit that this game seems like a strange pick for the first of my top three games of 2014. For starters, it is a mobile game. There was a trend not too long ago where many gamers decided that mobile games were somehow “lesser” games because… phones? Or because they tended to be easier and presented a lower barrier to entry than, say, Gears of War or Super Mario Galaxy. The fact is that mobile games can be as deep and engaging as video games of the stationary variety. Threes proves that fact beyond any doubt. The concept is simple: Make the number three and then match similar numbers together on a sliding grid. What initially seems simple becomes more and more complicated as larger numbers are reached. I think the simplest way to convey the idea is to say that Threes is like someone mixed Tetris with a Sudoku puzzle. I’ve lost many hours to Threes and I’m likely to lose more. Its simplicity is ingenious. Threes is absolutely perfect for what it is and what it tries to do. 2. The Walking Dead: Season Two While I found the first season of Telltale’s The Walking Dead to be one heck of a narrative ride, I don’t think I really clicked with it until their second season. The second season focuses on a young girl struggling to grow up in a world overrun with zombies and collapsing social structures. Characters enter and exit the story, sometimes in a heart-achingly abrupt fashion. Almost everyone manage to make an impression, and by the time the final episode rolls around, both the young girl and the player have seen some really bad things go down. Then an awful, awful choice is presented to the player; a choice that pulls no punches. With only a handful of seconds in which we can make our choice, loyalties, affection, everything that has been built over the course of five or six hours is put to the test. It’s an agonizing moment, but the dramatic payoff of the time spent in this game world is an amazing achievement. Even remembering that choice makes me tense up all over. Regardless of what the player decides, each of the endings is an amazing conclusion for the storyline that began in Season One. Just writing about Telltale’s narrative prowess make me want to play The Walking Dead: Season Two again. 1. Transistor One of the finest soundtracks of the year created by Darren Korb. Incredibly beautiful art direction by Jen Zee. Fantastic design and writing by Greg Kasavin. Transistor has all of this and more. It is a true masterpiece of video game design and artistry. It takes a certain kind of boldness to release a game that is completely and unabashedly itself. Transistor doesn’t fear being misunderstood or that it might be found confusing. It jut is what it is and leaves players on their own to try and piece the story together. Experimenting with the ever growing number of abilities, playing the game, unlocks pieces of the narrative that inform character motivations and tell us about Cloudbank, the world in which they all live. It is a world that shares many similarities with our own world, a place where technology is beginning to infuse every aspect of daily life. Its silent protagonist exists not for convention’s sake, but to make a larger point when paired with the Transistor, a voice without a body. That speechlessness deepens the mystery. Why does she do what she does? I’m a big proponent of having a reason behind ever design decision in a game. There should be a reason characters act a certain way; there should be a reason that the aesthetic looks this way; there should be a reason that the narrative turn comes at the beginning rather than the end. Transistor has meaning. It has weight. It is an astoundingly beautiful accomplishment. What about you? What were your top games of 2014? Let us know in the comments!
  4. That time of year when many of the people who write about video games make their lists of the ten best games released over the past year has swung around once again. Along with that time of year, the bandwagon that I hop onto has arrived. 2014, a year awash in a sea of AAA titles full of explosions, robots, and sci-fi concepts. I should have loved it; a year that seemed to cater to things I typically love in video games. But I didn’t love it. Oh, I certainly liked the robots in Titanfall. I enjoyed Destiny’s gunplay. A Call of Duty with Kevin Spacey came out. Tens of millions of development and advertising dollars were thrown squarely at gamers like me. Despite all of that money and effort, the games that most appealed to me the most were generally the smaller indie titles and AAA the exception rather than the rule. Jack Gardner's Top Ten Games of 2014 10. Nidhogg Oh, Nidhogg. How can anyone find it in themselves to dislike a brutally competitive, 8-bit fencing game where players duel to the death for the honor of being horribly devoured by a flying dragon monster? It takes a bit of time to get accustomed to the learning curve and the controls, but overcoming that difficulty rewards players with a game that leaves you on the edge of your seat. Every bout is a tense exercise in reflexes and snap judgments. It makes for a rollercoaster of an experience that can be enjoyed alone, but is even better with friends. 9. The Banner Saga One of the first games I played this year, The Banner Saga managed to fix itself in my mind as one of my favorite experiences in 2014. Many people had mixed feelings about the gameplay’s pacing, but I’m a sucker for turn-based combat with a heavy narrative bent. The Banner Saga manages to deliver a deep combat system while weaving a tale of humans and hulking Varl working together to survive the impending apocalypse. Players lead groups of soldiers and refugees and are forced to make decisions that often have no clear right or wrong, but each choice might lead to either good fortune or disaster. The journey constantly feels balanced on the edge of a knife, where the consequences for slipping are often the death of family and friends. It works as a great introduction to the grim fantasy world Stoic wants to create and explore in future installments. 8. Legend of Grimrock 2 Imagine my surprise when the second Grimrock adventure left me floored. Sure, I enjoyed the original Legend of Grimrock, but I had gripes with its repetitive halls, monsters, and somewhat unintuitive combat. I just didn’t expect developer Almost Human to absolutely nail the sequel. Almost every problem that I had with the first game was fixed in the second. Exploring the diverse areas of Grimrock really feels like discovering a long lost civilization. Monsters rarely feel overly used and often present a fresh challenge. The combat remains a bit oblique, but the introduction makes for a smoother tutorial. Almost Human has really shown what life there can still be in the older styles of game design. 7. Dragon Age: Inquisition I closed out my review of Inquisition by saying, “Do yourself a favor and play Dragon Age: Inquisition. Any missteps it makes pale in comparison to the enjoyable experience it can offer.” I stand by that statement. It is an amazing adventure through a fantasy world struggling with global, societal, and personal problems. Every nook and cranny begs to be investigated and explored. A completionist could easily spend hundreds of hours in Inquisition before reaching the conclusion. Progressive and entertaining writing embody some of the finest I’ve come across in video games. Several of the characters will be remembered for their originality and for breaking new ground. It is huge, gorgeous, and you can practically feel Bioware’s creative freedom down to the game’s bones. 6. Child of Light One of the high points of 2014 was experiencing Child of Light. It was like hearing one of your favorite fairytales for the very first time. An air of ethereal reality permeates everything from the incredible soundtrack by Coeur de pirate right down to the lightness of environment traversal. The ensemble cast are simple characters, but I mean that in a complimentary way. They are simple in the same way the Scarecrow, Tin Man, and Lion are simple characters in the Wizard of Oz. They might be simple, but they’ve still got personality and they’ll stick in your memory. The baddies are scary and bad and the characters are straightforward, which is exactly what all the design decisions call for in the narrative. All the different parts work together to create something bigger than what almost anyone expected from such a small game. 5. Sunset Overdrive It seems like it has been ages since I’ve seen a game that so fully embraces the concept of play. Everything about Sunset Overdrive is focused on being fun and playful. Moving around its open world feels like an awesome co-opting of Tony Hawk Pro Skater 2 while the gunplay and the guns themselves were stolen from Ratchet and Clank and then pumped full of cocaine. Sunset Overdrive feels like a continuous explosion set to a punk rock soundtrack (how is that for a pull quote?). It’s breathtaking. The top notch humor had me laugh out loud more than a few times. The story and characters are barely more than functional, but the gameplay refuses to be anything other than a loud, obnoxious, and glorious ride into the sunset that leaves nothing but awesome moments and good vibes in its wake. 4. The Vanishing of Ethan Carter One of the most satisfying things to me as a video game critic is when a developer clearly understands how to tell a story in an interactive medium. From the way they gently lead the player through a world both real and illusory, carefully hiding the confines of their game’s structure, to the final, revelatory gut punch it is clear to me that The Astronauts know their business. The Vanishing of Ethan Carter plays with how we perceive game worlds as both player and protagonist. Many might be quick to dismiss it as “just another walking simulator,” but that would be a mistake. I will say that it’s certainly a slow burn. However, those with patience, curiosity, and a spark of creativity will be able to see the value in Ethan Carter and understand why it placed so highly on my list. 3. Threes! Okay, I’ll be the first to admit that this game seems like a strange pick for the first of my top three games of 2014. For starters, it is a mobile game. There was a trend not too long ago where many gamers decided that mobile games were somehow “lesser” games because… phones? Or because they tended to be easier and presented a lower barrier to entry than, say, Gears of War or Super Mario Galaxy. The fact is that mobile games can be as deep and engaging as video games of the stationary variety. Threes proves that fact beyond any doubt. The concept is simple: Make the number three and then match similar numbers together on a sliding grid. What initially seems simple becomes more and more complicated as larger numbers are reached. I think the simplest way to convey the idea is to say that Threes is like someone mixed Tetris with a Sudoku puzzle. I’ve lost many hours to Threes and I’m likely to lose more. Its simplicity is ingenious. Threes is absolutely perfect for what it is and what it tries to do. 2. The Walking Dead: Season Two While I found the first season of Telltale’s The Walking Dead to be one heck of a narrative ride, I don’t think I really clicked with it until their second season. The second season focuses on a young girl struggling to grow up in a world overrun with zombies and collapsing social structures. Characters enter and exit the story, sometimes in a heart-achingly abrupt fashion. Almost everyone manage to make an impression, and by the time the final episode rolls around, both the young girl and the player have seen some really bad things go down. Then an awful, awful choice is presented to the player; a choice that pulls no punches. With only a handful of seconds in which we can make our choice, loyalties, affection, everything that has been built over the course of five or six hours is put to the test. It’s an agonizing moment, but the dramatic payoff of the time spent in this game world is an amazing achievement. Even remembering that choice makes me tense up all over. Regardless of what the player decides, each of the endings is an amazing conclusion for the storyline that began in Season One. Just writing about Telltale’s narrative prowess make me want to play The Walking Dead: Season Two again. 1. Transistor One of the finest soundtracks of the year created by Darren Korb. Incredibly beautiful art direction by Jen Zee. Fantastic design and writing by Greg Kasavin. Transistor has all of this and more. It is a true masterpiece of video game design and artistry. It takes a certain kind of boldness to release a game that is completely and unabashedly itself. Transistor doesn’t fear being misunderstood or that it might be found confusing. It jut is what it is and leaves players on their own to try and piece the story together. Experimenting with the ever growing number of abilities, playing the game, unlocks pieces of the narrative that inform character motivations and tell us about Cloudbank, the world in which they all live. It is a world that shares many similarities with our own world, a place where technology is beginning to infuse every aspect of daily life. Its silent protagonist exists not for convention’s sake, but to make a larger point when paired with the Transistor, a voice without a body. That speechlessness deepens the mystery. Why does she do what she does? I’m a big proponent of having a reason behind ever design decision in a game. There should be a reason characters act a certain way; there should be a reason that the aesthetic looks this way; there should be a reason that the narrative turn comes at the beginning rather than the end. Transistor has meaning. It has weight. It is an astoundingly beautiful accomplishment. What about you? What were your top games of 2014? Let us know in the comments! View full article
  5. From November 2 through January 3, 2015, customers will be able to purchase Xbox One consoles for $50 off their normal price. The discount applies to any Xbox One purchase even bundles that include games as well as the console. Affected by this promotional price drop will be several high-profile releases bundled with the console including: Sunset Overdrive, Assassin's Creed: Unity, and Call of Duty: Advanced Warfare. There are actually two bundles that include Assassin's Creed: Unity. The $350 one includes the console, Assassin's Creed: Unity and Assassin's Creed IV: Black Flag. Another one retailing at $450 comprised of the console, both Assassin's Creed titles, Kinect, and Dance Central Spotlight. The $350 Sunset Overdrive bundle's Xbox One is a limited edition white model with matching controller, as well as, of course, Sunset Overdrive. Bundled with Call of Duty: Advanced Warfare is perhaps the most impressive Xbox One console. For $450, players can get their hands on a custom painted console and controller with 1 terabyte of storage space and Call of Duty: Advanced Warfare Day Zero Edition with a bevy of DLC. The promotion will be available at most retailers.
  6. From November 2 through January 3, 2015, customers will be able to purchase Xbox One consoles for $50 off their normal price. The discount applies to any Xbox One purchase even bundles that include games as well as the console. Affected by this promotional price drop will be several high-profile releases bundled with the console including: Sunset Overdrive, Assassin's Creed: Unity, and Call of Duty: Advanced Warfare. There are actually two bundles that include Assassin's Creed: Unity. The $350 one includes the console, Assassin's Creed: Unity and Assassin's Creed IV: Black Flag. Another one retailing at $450 comprised of the console, both Assassin's Creed titles, Kinect, and Dance Central Spotlight. The $350 Sunset Overdrive bundle's Xbox One is a limited edition white model with matching controller, as well as, of course, Sunset Overdrive. Bundled with Call of Duty: Advanced Warfare is perhaps the most impressive Xbox One console. For $450, players can get their hands on a custom painted console and controller with 1 terabyte of storage space and Call of Duty: Advanced Warfare Day Zero Edition with a bevy of DLC. The promotion will be available at most retailers. View full article
  7. Taking a lesson from last year, when Sony publicly mocked their DRM restrictions and announced a console that was $100 cheaper, Microsoft’s press conference was one designed to be as safe as possible. I say safe because how much more secure can you get than by opening with the next installment in the one of the most successful video game franchises of all time? We saw a gameplay trailer for Call of Duty: Advanced Warfare, where guys with cool sci-fi gadgets do things that we’ve seen guys in first-person shooters do hundreds of times before. It probably won’t be the video game equivalent of Shakespeare, but I know I’m at the very least intrigued to see how multiplayer incorporates all of the cool near-future technology showcased in the trailers and demos. Again, all DLC for Advanced Warfare will be available on Microsoft consoles. Next up, Turn 10 Studios took the stage to announce that Xbox One exclusive Forza Horizon 2 will release on September 30. Also, the new Nürburgring track will be made available this month for owners of Forza Motorsport 5. The track has been recreated down to subcentimeter levels of fidelity. Evolve made its own appearance with a new gameplay trailer focusing on the classes and introducing a new type of monster. Xbox One owners will have first dibs on both the Evolve beta and Evolve’s DLC. Just behind Call of Duty, the next safest bet in the industry is a new Assassin’s Creed game. Which is just what Ubisoft showed off at Microsoft’s press conference with Assassin’s Creed Unity. The title will be exclusive to Xbox One and PlayStation 4 and will feature 4-player co-op. If the idea of sneaking and assassinating in the midst of the French Revolution with three other friends gets you excited, this might be the perfect game for you. As someone who has little interest in the Call of Duties and Assassin’s Creeds of the world, I wasn’t feeling particularly compelled or excited about the games so far, but the newest trailer for Dragon Age: Inquisition made me do a double-take. I’m getting more excited than I probably should be for this game, but I can’t help having faith in BioWare and in the potential that the Dragon Age franchise has always shown. Once more, it seems that Xbox users will be getting some exclusive access to “premium content.” There are no details as of yet what will be contained in that DLC. Sunset Overdrive had a stellar appearance with many winks and knowing nods to the audience in a scripted sequence lampooning traditional shooters. This was followed by a live gameplay demonstration that was well-executed and impressive. Then there was a goofy teaser for a Dead Rising 3 DLC pack that I am not going to write out because it is long and purposefully obnoxious. Harmonix briefly took the stage to discuss how Disney Fantasia and Dance Central Spotlight are coming to consoles this fall and were then quickly ushered off the stage so that Microsoft could divulge some more information on Fable Legends. I haven’t played it, but my reaction to Fable Legends was one of complete and utter boredom. The game has a few interesting ideas (a group of players take on the role of heroes while another player becomes the villainous mastermind who attempts to thwart their progress), but those ideas seem to be piled under layers of uninspired fantasy. Then there was the obligatory, “Project Spark is still a thing, guys! Remember how cool that concept was!?” The trailer was fine; it looked great. However, I’ve played a bit of the game and it is hard to muster much enthusiasm for a great game creation kit that is mired in overpriced microtransactions. *Warning, what follows is riddled with sadness* Another trailer followed Project Spark, this one for a small indie game titled Ori and the Blind Forest. Will it be one of this year’s indie gems? Possibly. Will it make me cry if I play it? No …sniff… *muffled sob* One of the biggest announcements of the press conference was that on November 11, Halo: The Master Chief Collection will release. The collection contains Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4 on one disc with everything unlocked. Custom playlists will combine the great moments from all four games into one epic smorgasbord. Halo 2 is also receiving the full anniversary treatment that Halo: Combat Evolved received for Halo Anniversary Edition. The original version of Halo 2 will be included alongside the revamped version. In addition to all of that, the original multiplayer that fans fought so hard to protect will be brought back. For multiplayer, every map ever released will be available in 1080p and run at 60fps on dedicated servers. Over 100 maps. That’s a lot of maps. The collection will also include Halo Nightfall, a live action prelude to Halo 5: Guardians. Speaking of Halo 5, purchasing Halo: The Master Chief Collection also nets you access to the Halo 5 beta in December. All previous games Microsoft had talked about up until this point will be released by the end of the year. The second half of the show focused on games coming in 2015 and beyond. Most of the releases talked about were indies (and there is nothing wrong with that, just not a ton of information on the individual games). Then there was the surprise reveal of Rise of the Tomb Raider, a sequel to the Tomb Raider reboot. We see Lara getting some much needed therapy after the traumatic events of the previous game and then raiding some tombs. Ahhhh, nostalgia! There were a few other moments after that, like the announcement of the Phantom Dust reboot, some hilariously scripted gameplay from The Division, and the reveal of Crackdown 3, but what got me most excited was the Xbox One exclusive from Platinum Games titled Scalebound. It looks goofy, different, has giant monsters, and the ideas on display seem like they would be a lot of fun in the hands of the developer who brought us Vanquish and Bayonetta. Honorable indie mentions: That’s it from Microsoft. On the whole, this conference was much better than last year, which is a win for the company, but I can’t help but feel that this was one of the safest press conferences in the five years I’ve watched the show. What do you think? Awesome? Just right? Meh?
  8. Taking a lesson from last year, when Sony publicly mocked their DRM restrictions and announced a console that was $100 cheaper, Microsoft’s press conference was one designed to be as safe as possible. I say safe because how much more secure can you get than by opening with the next installment in the one of the most successful video game franchises of all time? We saw a gameplay trailer for Call of Duty: Advanced Warfare, where guys with cool sci-fi gadgets do things that we’ve seen guys in first-person shooters do hundreds of times before. It probably won’t be the video game equivalent of Shakespeare, but I know I’m at the very least intrigued to see how multiplayer incorporates all of the cool near-future technology showcased in the trailers and demos. Again, all DLC for Advanced Warfare will be available on Microsoft consoles. Next up, Turn 10 Studios took the stage to announce that Xbox One exclusive Forza Horizon 2 will release on September 30. Also, the new Nürburgring track will be made available this month for owners of Forza Motorsport 5. The track has been recreated down to subcentimeter levels of fidelity. Evolve made its own appearance with a new gameplay trailer focusing on the classes and introducing a new type of monster. Xbox One owners will have first dibs on both the Evolve beta and Evolve’s DLC. Just behind Call of Duty, the next safest bet in the industry is a new Assassin’s Creed game. Which is just what Ubisoft showed off at Microsoft’s press conference with Assassin’s Creed Unity. The title will be exclusive to Xbox One and PlayStation 4 and will feature 4-player co-op. If the idea of sneaking and assassinating in the midst of the French Revolution with three other friends gets you excited, this might be the perfect game for you. As someone who has little interest in the Call of Duties and Assassin’s Creeds of the world, I wasn’t feeling particularly compelled or excited about the games so far, but the newest trailer for Dragon Age: Inquisition made me do a double-take. I’m getting more excited than I probably should be for this game, but I can’t help having faith in BioWare and in the potential that the Dragon Age franchise has always shown. Once more, it seems that Xbox users will be getting some exclusive access to “premium content.” There are no details as of yet what will be contained in that DLC. Sunset Overdrive had a stellar appearance with many winks and knowing nods to the audience in a scripted sequence lampooning traditional shooters. This was followed by a live gameplay demonstration that was well-executed and impressive. Then there was a goofy teaser for a Dead Rising 3 DLC pack that I am not going to write out because it is long and purposefully obnoxious. Harmonix briefly took the stage to discuss how Disney Fantasia and Dance Central Spotlight are coming to consoles this fall and were then quickly ushered off the stage so that Microsoft could divulge some more information on Fable Legends. I haven’t played it, but my reaction to Fable Legends was one of complete and utter boredom. The game has a few interesting ideas (a group of players take on the role of heroes while another player becomes the villainous mastermind who attempts to thwart their progress), but those ideas seem to be piled under layers of uninspired fantasy. Then there was the obligatory, “Project Spark is still a thing, guys! Remember how cool that concept was!?” The trailer was fine; it looked great. However, I’ve played a bit of the game and it is hard to muster much enthusiasm for a great game creation kit that is mired in overpriced microtransactions. *Warning, what follows is riddled with sadness* Another trailer followed Project Spark, this one for a small indie game titled Ori and the Blind Forest. Will it be one of this year’s indie gems? Possibly. Will it make me cry if I play it? No …sniff… *muffled sob* One of the biggest announcements of the press conference was that on November 11, Halo: The Master Chief Collection will release. The collection contains Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4 on one disc with everything unlocked. Custom playlists will combine the great moments from all four games into one epic smorgasbord. Halo 2 is also receiving the full anniversary treatment that Halo: Combat Evolved received for Halo Anniversary Edition. The original version of Halo 2 will be included alongside the revamped version. In addition to all of that, the original multiplayer that fans fought so hard to protect will be brought back. For multiplayer, every map ever released will be available in 1080p and run at 60fps on dedicated servers. Over 100 maps. That’s a lot of maps. The collection will also include Halo Nightfall, a live action prelude to Halo 5: Guardians. Speaking of Halo 5, purchasing Halo: The Master Chief Collection also nets you access to the Halo 5 beta in December. All previous games Microsoft had talked about up until this point will be released by the end of the year. The second half of the show focused on games coming in 2015 and beyond. Most of the releases talked about were indies (and there is nothing wrong with that, just not a ton of information on the individual games). Then there was the surprise reveal of Rise of the Tomb Raider, a sequel to the Tomb Raider reboot. We see Lara getting some much needed therapy after the traumatic events of the previous game and then raiding some tombs. Ahhhh, nostalgia! There were a few other moments after that, like the announcement of the Phantom Dust reboot, some hilariously scripted gameplay from The Division, and the reveal of Crackdown 3, but what got me most excited was the Xbox One exclusive from Platinum Games titled Scalebound. It looks goofy, different, has giant monsters, and the ideas on display seem like they would be a lot of fun in the hands of the developer who brought us Vanquish and Bayonetta. Honorable indie mentions: That’s it from Microsoft. On the whole, this conference was much better than last year, which is a win for the company, but I can’t help but feel that this was one of the safest press conferences in the five years I’ve watched the show. What do you think? Awesome? Just right? Meh? View full article
  9. The head of Microsoft Studios, Phil Spencer, took the stage today at the Microsoft press conference to reveal a stable of Xbox One games, some of which will be available at launch. "We have more games in development now than at any other time in Microsoft Studio's history," Spencer proclaimed proudly, before launching into a press announcement packed with new game announcements, reveals, and details. First announced as a launch title, Ryse: Son of Rome is a third-person action title focusing on delivering cinematic gameplay. Set in a time of strife in the Roman empire, Ryse places players in the role of Roman general named Marius Titus, battling the enemies of Rome. The gameplay trailer indicated that much of the combat would heavily rely on quick-time events. The game will run on the new CryEngine. Microsoft also spent a small amount of time introducing a revitalized Killer Instinct, marking the return of a beloved fighting franchise to the forefront of gaming. After a brief trailer, a live gameplay demonstration was performed on-stage. If you have ever wanted to play a game that pits a werewolf against a velociraptor, this is definitely a game to keep your eyes on. Ted Price from Insomniac Games, a developer who's previous work has only ever been on Sony consoles, took the stage to announce Xbox One exclusive Sunset Overdrive. The super-stylized open world of Sunset Overdrive is full of monsters, possibly zombies, and pockets of survivors armed with ridiculous weaponry, like vinyl record launchers. Players will be able to traverse the world quickly and easily with little to no loading times. The trailer hints that weapons might be upgradable with items found throughout the world, like the energy drink combined with a shotgun. The Forza series made its obligatory appearance with Forza 5. Touting the unrivaled automotive realism it brings to the table and the presence of the McLaren P1 within the game and on the stage. One of only two P1s in the world was seen rising through the stage at E3 to promote the next installment in the Forza series. One of the newest additions to the series is the "Driveatar," which will learn from players as they drive in-game. While the player is offline, the "driveatar" will compete online against friends and strangers, rewarding said player with experience and money earned when they return. More details were given regarding Remedy Entertainment's Quantum Break. The studio's director, Sam Lake, took the stage to discuss the title's unique way of bridging the gap between television and video games. The choices made throughout the mysterious title will generate a personalized version of the television show and the show will elaborate on aspects of the game and its world. The main premise of the game is that you take on the role of a character who survived a failed experiment that has caused time to stutter and stop, but leaves the protagonist apparently unaffected. The possibly crazy, delightfully twisted mind of Swery65 and the team behind the cult hit Deadly Premonition have been brought on board to develop an episodic murder mystery series called D4. Practically nothing is known about this game, and given the tendency toward the bizarre and obscure that was apparent in Deadly Premonition, D4 is likely to hold many surprises and secrets. Two members from the team behind Project Spark took the stage to discuss the gaming toolkit that allows non-coders to become developers and create games from scratch based on their software. They showed off different abilities like being able to edit objects in the game world and imbue the with different traits, like turning a rock into a loyal and helpful pet ally. They also played a film reel showcasing the many different kinds of games that gamers will be able to create, like on-rails shooters, fantasy adventures, platformers, and more. Dead Rising 3 was announced as a platform exclusive for Microsoft. The city of Los Perdidos is overrun with zombies and it is up to mechanic Nick, to try and survive the outbreak. Using a crafting system that works on the fly, Nick can create interesting and powerful weapons like sledge buzz saws to make the overwhelming hordes of undead slightly easier to deal with. There will be no loading times while navigating the city, though driving through a thick pack of the undead could result in a dangerous stall-out or a particularly strong gripped zombie might be able to latch onto the vehicle and tear Nick out. For the most part, Nick will have to rely on distractions to get out of the worst of most situations, or call in the aid of a friend with SmartGlass, which can summon airstrikes or other forms of support. In a second return of a beloved franchise (at least in a spiritual sense), a new game called Crimson Dragon was announced for Xbox One from the creator of Panzer Dragoon and Phantom Dust. The title features dragons, flying, lots of explosions, and MOAR DRAGONS! One of Microsoft's final announcements was... well, you might just want to watch the reveal trailer below and find out for yourself. The final reveal of the conference was that Titanfall, a sci-fi FPS from the creators of the original Call of Duty: Modern Warfare, was going to be a Microsoft exclusive, appearing on PC, Xbox 360, and Xbox One. The game features a"single-player level of polish," despite making multiplayer the core of the game. Every player will have jet packs, be able to double jump, do some light wall-running, grab high ledges, and call down a mechanical suit, known as Titans, from space. Combat fluidly features both human soldiers and mechs battling alongside and against each other. On my list of things to look forward to in the next-gen of consoles, giant robots fighting is definitely rates pretty high.
  10. The head of Microsoft Studios, Phil Spencer, took the stage today at the Microsoft press conference to reveal a stable of Xbox One games, some of which will be available at launch. "We have more games in development now than at any other time in Microsoft Studio's history," Spencer proclaimed proudly, before launching into a press announcement packed with new game announcements, reveals, and details. First announced as a launch title, Ryse: Son of Rome is a third-person action title focusing on delivering cinematic gameplay. Set in a time of strife in the Roman empire, Ryse places players in the role of Roman general named Marius Titus, battling the enemies of Rome. The gameplay trailer indicated that much of the combat would heavily rely on quick-time events. The game will run on the new CryEngine. Microsoft also spent a small amount of time introducing a revitalized Killer Instinct, marking the return of a beloved fighting franchise to the forefront of gaming. After a brief trailer, a live gameplay demonstration was performed on-stage. If you have ever wanted to play a game that pits a werewolf against a velociraptor, this is definitely a game to keep your eyes on. Ted Price from Insomniac Games, a developer who's previous work has only ever been on Sony consoles, took the stage to announce Xbox One exclusive Sunset Overdrive. The super-stylized open world of Sunset Overdrive is full of monsters, possibly zombies, and pockets of survivors armed with ridiculous weaponry, like vinyl record launchers. Players will be able to traverse the world quickly and easily with little to no loading times. The trailer hints that weapons might be upgradable with items found throughout the world, like the energy drink combined with a shotgun. The Forza series made its obligatory appearance with Forza 5. Touting the unrivaled automotive realism it brings to the table and the presence of the McLaren P1 within the game and on the stage. One of only two P1s in the world was seen rising through the stage at E3 to promote the next installment in the Forza series. One of the newest additions to the series is the "Driveatar," which will learn from players as they drive in-game. While the player is offline, the "driveatar" will compete online against friends and strangers, rewarding said player with experience and money earned when they return. More details were given regarding Remedy Entertainment's Quantum Break. The studio's director, Sam Lake, took the stage to discuss the title's unique way of bridging the gap between television and video games. The choices made throughout the mysterious title will generate a personalized version of the television show and the show will elaborate on aspects of the game and its world. The main premise of the game is that you take on the role of a character who survived a failed experiment that has caused time to stutter and stop, but leaves the protagonist apparently unaffected. The possibly crazy, delightfully twisted mind of Swery65 and the team behind the cult hit Deadly Premonition have been brought on board to develop an episodic murder mystery series called D4. Practically nothing is known about this game, and given the tendency toward the bizarre and obscure that was apparent in Deadly Premonition, D4 is likely to hold many surprises and secrets. Two members from the team behind Project Spark took the stage to discuss the gaming toolkit that allows non-coders to become developers and create games from scratch based on their software. They showed off different abilities like being able to edit objects in the game world and imbue the with different traits, like turning a rock into a loyal and helpful pet ally. They also played a film reel showcasing the many different kinds of games that gamers will be able to create, like on-rails shooters, fantasy adventures, platformers, and more. Dead Rising 3 was announced as a platform exclusive for Microsoft. The city of Los Perdidos is overrun with zombies and it is up to mechanic Nick, to try and survive the outbreak. Using a crafting system that works on the fly, Nick can create interesting and powerful weapons like sledge buzz saws to make the overwhelming hordes of undead slightly easier to deal with. There will be no loading times while navigating the city, though driving through a thick pack of the undead could result in a dangerous stall-out or a particularly strong gripped zombie might be able to latch onto the vehicle and tear Nick out. For the most part, Nick will have to rely on distractions to get out of the worst of most situations, or call in the aid of a friend with SmartGlass, which can summon airstrikes or other forms of support. In a second return of a beloved franchise (at least in a spiritual sense), a new game called Crimson Dragon was announced for Xbox One from the creator of Panzer Dragoon and Phantom Dust. The title features dragons, flying, lots of explosions, and MOAR DRAGONS! One of Microsoft's final announcements was... well, you might just want to watch the reveal trailer below and find out for yourself. The final reveal of the conference was that Titanfall, a sci-fi FPS from the creators of the original Call of Duty: Modern Warfare, was going to be a Microsoft exclusive, appearing on PC, Xbox 360, and Xbox One. The game features a"single-player level of polish," despite making multiplayer the core of the game. Every player will have jet packs, be able to double jump, do some light wall-running, grab high ledges, and call down a mechanical suit, known as Titans, from space. Combat fluidly features both human soldiers and mechs battling alongside and against each other. On my list of things to look forward to in the next-gen of consoles, giant robots fighting is definitely rates pretty high. View full article
×
×
  • Create New...