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Found 6 results

  1. The third and final announcement from Valve this week revealed a controller to go along with their Steam Machines and SteamOS reveals. The Steam controller works with two trackpads on the left and right sides, as well as sixteen buttons Valve has designed (for the most part) to be used without lifting thumbs off the trackpads (which can both also be pressed as buttons). The backside of the controller has two long buttons that can be mapped to additional actions. The midsection of the controller is populated with four buttons and a touchscreen interface that can be customized depending on the game being played. Valve's touchscreen has a few special features unique to itself. The screen itself is a button, which allows users to swipe through numerous options before committing to any single one. This means that there can be a huge variety in the number of functions the touchscreen can provide, in addition to the other physical buttons on the controller. Due to the high degree of accuracy traditional PC games require, the controller does not feature conventional rumble technology. Instead it uses "a new generation of super-precise haptic feedback, employing dual linear resonant actuators." This means the controller can provide very precise rumble feedback without interfering with gameplay. The announcement also mentioned briefly that "as a parlour trick" the haptic rumble can ever convert the trackpads into speakers. Every button of this new gamepad can be remapped depending on the game users are interested in playing. Players will be able to share their favorite configurations with their friends and community. Eventually, the most popular controller layouts will be made into lists for other players to easily access. Finally, the controller, much like many of Valve's products, was designed to be taken apart and tinkered with by enterprising gamers: Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with. That wraps up this week of Valve bombshells. SteamOS, Steam Boxes, and now a strange, new controller, together they have the potential to cause a number of huge waves in the industry and maybe even shift the policies of Microsoft, Sony, and Nintendo. What do you all think of these announcements? Good? Bad? Underwhelming? Exciting? Let us know in the comments! View full article
  2. The third and final announcement from Valve this week revealed a controller to go along with their Steam Machines and SteamOS reveals. The Steam controller works with two trackpads on the left and right sides, as well as sixteen buttons Valve has designed (for the most part) to be used without lifting thumbs off the trackpads (which can both also be pressed as buttons). The backside of the controller has two long buttons that can be mapped to additional actions. The midsection of the controller is populated with four buttons and a touchscreen interface that can be customized depending on the game being played. Valve's touchscreen has a few special features unique to itself. The screen itself is a button, which allows users to swipe through numerous options before committing to any single one. This means that there can be a huge variety in the number of functions the touchscreen can provide, in addition to the other physical buttons on the controller. Due to the high degree of accuracy traditional PC games require, the controller does not feature conventional rumble technology. Instead it uses "a new generation of super-precise haptic feedback, employing dual linear resonant actuators." This means the controller can provide very precise rumble feedback without interfering with gameplay. The announcement also mentioned briefly that "as a parlour trick" the haptic rumble can ever convert the trackpads into speakers. Every button of this new gamepad can be remapped depending on the game users are interested in playing. Players will be able to share their favorite configurations with their friends and community. Eventually, the most popular controller layouts will be made into lists for other players to easily access. Finally, the controller, much like many of Valve's products, was designed to be taken apart and tinkered with by enterprising gamers: Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with. That wraps up this week of Valve bombshells. SteamOS, Steam Boxes, and now a strange, new controller, together they have the potential to cause a number of huge waves in the industry and maybe even shift the policies of Microsoft, Sony, and Nintendo. What do you all think of these announcements? Good? Bad? Underwhelming? Exciting? Let us know in the comments!
  3. Earlier this week, Valve dropped a knowledge bomb by unveiling SteamOS. Today they revealed that what was rumored to be a Steam Box will actually be multiple boxes from multiple manufacturers coming in 2014. While Valve hasn't said what companies will be creating the hardware, they have said that they will be coming next year and all will come running SteamOS. As a means of testing their own box, Valve will be giving away 300 beta machines to Steam users free of charge. "We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open," read the announcement. Want to be eligible to be chosen for the beta? Just follow these simple steps: Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility Join the Steam Universe community group Agree to the Steam Hardware Beta Terms and Conditions Make 10 Steam friends (if you haven't already) Create a public Steam Community profile (if you haven't already) Play a game using a gamepad in Big Picture mode If you have more questions regarding the box, there is a handy FAQ included in the Steam Machines announcement. There are still many unanswered questions related to the specs of Valve's beta box, who will be making the other boxes, etc. However, Valve is making it clear that these boxes will be highly modifiable. There is a third and final countdown for Friday and the last words of the Steam Machines announcement read: "Am I going to be using a mouse and a keyboard in the living-room? If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input." Does this mean we will be seeing a Valve controller reveal? Stay tuned and we'll keep you up to date. What do you guys think of this turn of events? What do you make of Valve's plunge into hardware and operating systems? View full article
  4. Earlier this week, Valve dropped a knowledge bomb by unveiling SteamOS. Today they revealed that what was rumored to be a Steam Box will actually be multiple boxes from multiple manufacturers coming in 2014. While Valve hasn't said what companies will be creating the hardware, they have said that they will be coming next year and all will come running SteamOS. As a means of testing their own box, Valve will be giving away 300 beta machines to Steam users free of charge. "We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open," read the announcement. Want to be eligible to be chosen for the beta? Just follow these simple steps: Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility Join the Steam Universe community group Agree to the Steam Hardware Beta Terms and Conditions Make 10 Steam friends (if you haven't already) Create a public Steam Community profile (if you haven't already) Play a game using a gamepad in Big Picture mode If you have more questions regarding the box, there is a handy FAQ included in the Steam Machines announcement. There are still many unanswered questions related to the specs of Valve's beta box, who will be making the other boxes, etc. However, Valve is making it clear that these boxes will be highly modifiable. There is a third and final countdown for Friday and the last words of the Steam Machines announcement read: "Am I going to be using a mouse and a keyboard in the living-room? If you want. But Steam and SteamOS work well with gamepads, too. Stay tuned, though - we have some more to say very soon on the topic of input." Does this mean we will be seeing a Valve controller reveal? Stay tuned and we'll keep you up to date. What do you guys think of this turn of events? What do you make of Valve's plunge into hardware and operating systems?
  5. What could Gabe Newell be planning? Is the Steam Box finally going to become a reality? Let's take a look at the facts. Last year, Valve released Big Picture for their digital distribution platform Steam, which allowed users to easily connect the service to their televisions. Even before Big Picture Valve has been quietly hiring people for hardware development, hardware that hasn't surfaced yet, though Gabe Newell has repeatedly assured the public that something is being worked on. Oh, and Valve has posted a countdown until 1 PM Eastern under the url store.steampowered.com/livingroom. The page teases that "The Steam Universe is Expanding in 2014" and a statement reading, "Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads. This year we’ve been working on even more ways to connect the dots for customers who want Steam in the living-room. Soon, we’ll be adding you to our design process, so that you can help us shape the future of Steam." View full article
  6. What could Gabe Newell be planning? Is the Steam Box finally going to become a reality? Let's take a look at the facts. Last year, Valve released Big Picture for their digital distribution platform Steam, which allowed users to easily connect the service to their televisions. Even before Big Picture Valve has been quietly hiring people for hardware development, hardware that hasn't surfaced yet, though Gabe Newell has repeatedly assured the public that something is being worked on. Oh, and Valve has posted a countdown until 1 PM Eastern under the url store.steampowered.com/livingroom. The page teases that "The Steam Universe is Expanding in 2014" and a statement reading, "Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads. This year we’ve been working on even more ways to connect the dots for customers who want Steam in the living-room. Soon, we’ll be adding you to our design process, so that you can help us shape the future of Steam."
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