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Found 72 results

  1. Star Wars Jedi: Fallen Order made its grand debut at yesterday's EA Play event, but Microsoft still managed to score an exclusive new trailer for their E3 2019 press conference. Fans spent years complaining that publisher Electronic Arts has squandered their exclusive access to the legendary Star Wars license, with multiple high-profile cancellations upsetting fans to no end. Meanwhile, games that actually manage to see release, like Star Wars: Battlefront and its sequel, find themselves lambasted for a dearth of content and aggressive microtransactions, respectively. To their credit, EA is pushing hard to make Star Wars Jedi: Fallen Order the definitive Star Wars game for this generation. Developed by Respawn (Titanfall, Apex Legends), Fallen Order tells a brand new story set in between Revenge of the Sith and A New Hope, showcasing a galaxy on the wrong side of the brutal subjugation of the Empire. The Jedi have been hunted to the brink of extinction, and the few survivors carve out a meager existence while hiding from Emperor Palpatine's oppressive regime. Player character Cal Kestis was a Jedi-in-training when the Jedi were decimated by the iron hand of the Emperor, but finds himself dragged into the rebellion when he exposes himself as a user of The Force. Microsoft's E3 press conference saw the debut of a new trailer for Star Wars Jedi: Fallen Order. Comprised entirely of in-game assets, the clip showed off an exciting mix of story sequences, tactical combat, and exploration. In a show-stopping moment evocative of Shadow of the Colossus, Kestis scaled the outside of an AT-AT imperial walker before dispatching the pilots with a single blow and commanding the powerful weapon to his own ends. The video takes an unexpected turn when a familiar face reveals himself to Cal; Saw Gerrera, the infamous rebel fighter featured in The Clone Wars, Rebels, and Rogue One. Actor Forest Whitaker reprises his role from the latter two projects, while also lending his likeness to the character, who appears visibly younger than his battle-broken visage in Rogue One. The extent of Saw's role in Fallen Order remains a mystery, but it seems Gerrera will serve as something of a mentor figure to Cal, guiding him as the young would-be Jedi fights alongside the desperate, but scrappy, Rebel Alliance. Between EA Play and this Microsoft trailer, Star Wars Jedi: Fallen Order has the potential to win over any and all Star Wars fanatics who remain skeptical of EA's handling of the iconic license. We'll find out for sure when the game launches on November 15, 2019, just one month before Star Wars Episode IX: The Rise of Skywalker. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Star Wars Jedi: Fallen Order made its grand debut at yesterday's EA Play event, but Microsoft still managed to score an exclusive new trailer for their E3 2019 press conference. Fans spent years complaining that publisher Electronic Arts has squandered their exclusive access to the legendary Star Wars license, with multiple high-profile cancellations upsetting fans to no end. Meanwhile, games that actually manage to see release, like Star Wars: Battlefront and its sequel, find themselves lambasted for a dearth of content and aggressive microtransactions, respectively. To their credit, EA is pushing hard to make Star Wars Jedi: Fallen Order the definitive Star Wars game for this generation. Developed by Respawn (Titanfall, Apex Legends), Fallen Order tells a brand new story set in between Revenge of the Sith and A New Hope, showcasing a galaxy on the wrong side of the brutal subjugation of the Empire. The Jedi have been hunted to the brink of extinction, and the few survivors carve out a meager existence while hiding from Emperor Palpatine's oppressive regime. Player character Cal Kestis was a Jedi-in-training when the Jedi were decimated by the iron hand of the Emperor, but finds himself dragged into the rebellion when he exposes himself as a user of The Force. Microsoft's E3 press conference saw the debut of a new trailer for Star Wars Jedi: Fallen Order. Comprised entirely of in-game assets, the clip showed off an exciting mix of story sequences, tactical combat, and exploration. In a show-stopping moment evocative of Shadow of the Colossus, Kestis scaled the outside of an AT-AT imperial walker before dispatching the pilots with a single blow and commanding the powerful weapon to his own ends. The video takes an unexpected turn when a familiar face reveals himself to Cal; Saw Gerrera, the infamous rebel fighter featured in The Clone Wars, Rebels, and Rogue One. Actor Forest Whitaker reprises his role from the latter two projects, while also lending his likeness to the character, who appears visibly younger than his battle-broken visage in Rogue One. The extent of Saw's role in Fallen Order remains a mystery, but it seems Gerrera will serve as something of a mentor figure to Cal, guiding him as the young would-be Jedi fights alongside the desperate, but scrappy, Rebel Alliance. Between EA Play and this Microsoft trailer, Star Wars Jedi: Fallen Order has the potential to win over any and all Star Wars fanatics who remain skeptical of EA's handling of the iconic license. We'll find out for sure when the game launches on November 15, 2019, just one month before Star Wars Episode IX: The Rise of Skywalker. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. Fans of Star Wars have made May 4th into a yearly time to celebrate the stories of a galaxy far, far away that have entertained audiences for decades. This year, the tradition continues from scientific exploration done in the name of Star Wars to a 16-bit recreation of the Rise of Skywalker trailer. Let's dive into it all together and see what fans from all walks of life are doing with the series they love. Star Wars, of course, isn't real. The technology, the powers, the planets, none of those could actually exist, right? One of the coolest pieces to come out in celebration of Star Wars today was an article from NASA. The piece by Arielle Samuelson digs into the 3,900 planets found so far by the agency's research to see if planets like the ones in Star Wars actually exist within the number of verified worlds we have discovered. The results are fascinating and point to a universe where Star Wars really well might be real - if not now or long ago, then perhaps someday. YouTuber John Stratman, known for adapting movie trailers into pixelated scenes reminiscent of Super Nintendo graphics, chose today to release his latest opus. Having been inspired to remake trailers by the release of Star Wars Episode VII: The Force Awakens, Stratman decided this year's May 4th presented the perfect opportunity to create a tribute to Star Wars Episode IX: The Rise of Skywalker. Stratman based his aesthetic choices for the trailer on the Super Nintendo classic (and tough-as-nails) sidescroller, Super Star Wars. If you're familiar with the game or its subsequent sequels covering the original trilogy, you can see a lot of the inspiration in the sound clips and animations, the jumping animation in particular. He also worked with Amena Kamel to compose the music, giving even the soundtrack for this trailer sound like it came right out of the 90s era of video games. It's gorgeous and great and everyone should see it. Of course, it wouldn't be a day about Star Wars without some fresh deals on old games. From now until May 9th, gamers can find some pretty great discounts on Star Wars games. You can see the full rundown of deals and bonuses on the Star Wars website, but here are the highlights: Star Wars: Knights of the Old Republic on iOS and Android has a 50% reduction in price, bringing bar for entry to one of the best RPGs of all-time down to just $4.99. Also, for those interested in mobile offerings, you can snag Zen Studio's Star Wars Pinball for free. The game comes with the option to buy additional pinball tables and the price for those have been discounted down to $0.99 apiece. plus a number of tables at a discount price of $0.99. Console players can look forward to up to 70% off DLC. Star Wars Battlefront II is offering a new appearance, Princess Leia's look in Star Wars Episode IV: A New Hope. The in-game cosmetic can only be attained by participating in a limited edition event to capture command posts. The skin and event will only be available in-game until May 6. The classic edition of Star Wars Battlefront II from 2005 is on sale for PC players for 65% off on platforms like Steam, GOG, and Humble Bundle, but curiously only 60% off on EA's Origin storefront. That strangeness aside, the classic has accumulated a dedicated following of players who swear by the game's superiority to its modern counterpart, so now might be a great time to pick it up and see if it lives up to the hype. Similarly, the PC versions of Star Wars: Empire at War, Jedi Knight Dark Forces II, LEGO Star Wars: The Complete Saga,Star Wars: X-Wing vs. TIE Fighter, and the unique and beloved Star Wars Episode I Racer all feature the exact same discounts on PC. Origin Access, the subscription gaming service offered by EA, has also added a dozen classic Star Wars games to its roster of offerings. Now subscribers can play a selection of the greats like Star Wars - Dark Forces and Star Wars Republic Commando, some absolute must-plays if you haven't experienced them before. The full list has been included below: Star Wars Jedi Knight: Jedi Academy Star Wars Battlefront II (Classic, 2005) Star Wars Republic Commando Star Wars: Rogue Squadron 3D Star Wars – Dark Forces Star Wars Shadows of the Empire Star Wars X-Wing Alliance Star Wars Jedi Knight: Mysteries of the Sith Star Wars Galactic Battlegrounds Saga Star Wars Starfighter Star Wars Episode I Racer Star Wars Rebellion It's the perfect day to cuddle up with the family or someone special and watch some Star Wars. Of course, if you do so, you are obligated to end the night with, "May the 4th be with you... always." Warning: This might induce groans and eye-rolls. Please use the phrase sparingly and only where appropriate. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Fans of Star Wars have made May 4th into a yearly time to celebrate the stories of a galaxy far, far away that have entertained audiences for decades. This year, the tradition continues from scientific exploration done in the name of Star Wars to a 16-bit recreation of the Rise of Skywalker trailer. Let's dive into it all together and see what fans from all walks of life are doing with the series they love. Star Wars, of course, isn't real. The technology, the powers, the planets, none of those could actually exist, right? One of the coolest pieces to come out in celebration of Star Wars today was an article from NASA. The piece by Arielle Samuelson digs into the 3,900 planets found so far by the agency's research to see if planets like the ones in Star Wars actually exist within the number of verified worlds we have discovered. The results are fascinating and point to a universe where Star Wars really well might be real - if not now or long ago, then perhaps someday. YouTuber John Stratman, known for adapting movie trailers into pixelated scenes reminiscent of Super Nintendo graphics, chose today to release his latest opus. Having been inspired to remake trailers by the release of Star Wars Episode VII: The Force Awakens, Stratman decided this year's May 4th presented the perfect opportunity to create a tribute to Star Wars Episode IX: The Rise of Skywalker. Stratman based his aesthetic choices for the trailer on the Super Nintendo classic (and tough-as-nails) sidescroller, Super Star Wars. If you're familiar with the game or its subsequent sequels covering the original trilogy, you can see a lot of the inspiration in the sound clips and animations, the jumping animation in particular. He also worked with Amena Kamel to compose the music, giving even the soundtrack for this trailer sound like it came right out of the 90s era of video games. It's gorgeous and great and everyone should see it. Of course, it wouldn't be a day about Star Wars without some fresh deals on old games. From now until May 9th, gamers can find some pretty great discounts on Star Wars games. You can see the full rundown of deals and bonuses on the Star Wars website, but here are the highlights: Star Wars: Knights of the Old Republic on iOS and Android has a 50% reduction in price, bringing bar for entry to one of the best RPGs of all-time down to just $4.99. Also, for those interested in mobile offerings, you can snag Zen Studio's Star Wars Pinball for free. The game comes with the option to buy additional pinball tables and the price for those have been discounted down to $0.99 apiece. plus a number of tables at a discount price of $0.99. Console players can look forward to up to 70% off DLC. Star Wars Battlefront II is offering a new appearance, Princess Leia's look in Star Wars Episode IV: A New Hope. The in-game cosmetic can only be attained by participating in a limited edition event to capture command posts. The skin and event will only be available in-game until May 6. The classic edition of Star Wars Battlefront II from 2005 is on sale for PC players for 65% off on platforms like Steam, GOG, and Humble Bundle, but curiously only 60% off on EA's Origin storefront. That strangeness aside, the classic has accumulated a dedicated following of players who swear by the game's superiority to its modern counterpart, so now might be a great time to pick it up and see if it lives up to the hype. Similarly, the PC versions of Star Wars: Empire at War, Jedi Knight Dark Forces II, LEGO Star Wars: The Complete Saga,Star Wars: X-Wing vs. TIE Fighter, and the unique and beloved Star Wars Episode I Racer all feature the exact same discounts on PC. Origin Access, the subscription gaming service offered by EA, has also added a dozen classic Star Wars games to its roster of offerings. Now subscribers can play a selection of the greats like Star Wars - Dark Forces and Star Wars Republic Commando, some absolute must-plays if you haven't experienced them before. The full list has been included below: Star Wars Jedi Knight: Jedi Academy Star Wars Battlefront II (Classic, 2005) Star Wars Republic Commando Star Wars: Rogue Squadron 3D Star Wars – Dark Forces Star Wars Shadows of the Empire Star Wars X-Wing Alliance Star Wars Jedi Knight: Mysteries of the Sith Star Wars Galactic Battlegrounds Saga Star Wars Starfighter Star Wars Episode I Racer Star Wars Rebellion It's the perfect day to cuddle up with the family or someone special and watch some Star Wars. Of course, if you do so, you are obligated to end the night with, "May the 4th be with you... always." Warning: This might induce groans and eye-rolls. Please use the phrase sparingly and only where appropriate. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Star Wars Celebration has a long history of revealing major upcoming games set in the Star Wars universe. That makes sense; after all, it's the largest gathering of Star Wars fans which makes them the group most likely to be interested in a Star Wars video game. In recent years, EA has used the event as a springboard for launching the hype machines for its line of Star Wars Battlefront titles - and now it appears that it will be doing the same for the upcoming game developed by Respawn: Star Wars Jedi: Fallen Order. In the lead up to Star Wars Celebration 2019, it was revealed that Star Wars Jedi: Fallen Order will be make its more detailed debut this Saturday at 11:30am PT. However, a now defunct Amazon t-shirt listing leaked the poster design a day early, giving us one of the first looks at what we should be expecting from Star Wars Jedi: Fallen Order. Spotted by the eagle eyes of Twitter user Wario64, the listing read, "This official Jedi Fallen Order teaser poster has just been revealed at Star Wars Celebration Chicago and the tee shirt is now available, hot off the press, right here on Amazon!" You can view the entire image below: The image doesn't give us much to go on. We see what is presumably the protagonist holding a blue lightsaber while standing dramatically next to what appears to be a tiny Metal Gear with either a lightsaber of its own or (more likely) firing a small laser. The pair stand on a rocky planet with running water separating them from a massive crashed frigate. Their crashed vessel or perhaps a spaceship looms in the background while up in the sky a formation of TIE fighters close in on the scene. This does seem to confirm that the game will take place during the modern Star Wars timeline rather than the prequel series or the universe fleshed out in Star Wars: Knights of the Old Republic. Not much is currently known about Star Wars Jedi: Fallen Order other than the ongoing debate about where the colon in the title should be. The game was announced almost during what might best be described as a throwaway moment during EA's E3 presentation last year. During a cutaway to Respawn's co-founder (and co-creator of Call of Duty) Vince Zampella, a couple facts about the game were confirmed. Zampella stated that players will be able to use a lightsaber - confirmed by the leaked image. The release window for Star Wars Jedi: Fallen Order has been set for this coming holiday season. Thus far, no platforms have been confirmed, so we will have to wait for the full reveal on Saturday at 11:30am PT for those details and perhaps a more specific release date. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Star Wars Celebration has a long history of revealing major upcoming games set in the Star Wars universe. That makes sense; after all, it's the largest gathering of Star Wars fans which makes them the group most likely to be interested in a Star Wars video game. In recent years, EA has used the event as a springboard for launching the hype machines for its line of Star Wars Battlefront titles - and now it appears that it will be doing the same for the upcoming game developed by Respawn: Star Wars Jedi: Fallen Order. In the lead up to Star Wars Celebration 2019, it was revealed that Star Wars Jedi: Fallen Order will be make its more detailed debut this Saturday at 11:30am PT. However, a now defunct Amazon t-shirt listing leaked the poster design a day early, giving us one of the first looks at what we should be expecting from Star Wars Jedi: Fallen Order. Spotted by the eagle eyes of Twitter user Wario64, the listing read, "This official Jedi Fallen Order teaser poster has just been revealed at Star Wars Celebration Chicago and the tee shirt is now available, hot off the press, right here on Amazon!" You can view the entire image below: The image doesn't give us much to go on. We see what is presumably the protagonist holding a blue lightsaber while standing dramatically next to what appears to be a tiny Metal Gear with either a lightsaber of its own or (more likely) firing a small laser. The pair stand on a rocky planet with running water separating them from a massive crashed frigate. Their crashed vessel or perhaps a spaceship looms in the background while up in the sky a formation of TIE fighters close in on the scene. This does seem to confirm that the game will take place during the modern Star Wars timeline rather than the prequel series or the universe fleshed out in Star Wars: Knights of the Old Republic. Not much is currently known about Star Wars Jedi: Fallen Order other than the ongoing debate about where the colon in the title should be. The game was announced almost during what might best be described as a throwaway moment during EA's E3 presentation last year. During a cutaway to Respawn's co-founder (and co-creator of Call of Duty) Vince Zampella, a couple facts about the game were confirmed. Zampella stated that players will be able to use a lightsaber - confirmed by the leaked image. The release window for Star Wars Jedi: Fallen Order has been set for this coming holiday season. Thus far, no platforms have been confirmed, so we will have to wait for the full reveal on Saturday at 11:30am PT for those details and perhaps a more specific release date. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. The curtain has fallen. EA and DICE unveiled the first substantial trailer for the next-gen reboot of the beloved franchise. Players will be able to battle across the Galaxy on planets like Hoth, Endor, Tatooine, and Sullust. Like previous games in the Star Wars Battlefront series, expect to be able to pilot a variety of vehicles running the gamut from speederbikes to AT-ATs. Another returning feature will be the ability to take on the role of powerful figures in the Star Wars universe, like Darth Vader or Boba Fett. Players will be able to swap between 3rd and 1st-person perspectives while fighting as either the Republic or the Empire in online multiplayer supporting up to 40 players or offline in single player or co-op through a crafted series of missions. Unfortunately, it doesn't look like there will be space combat maps like in Battlefront 2, but there is always hope for post-release additions through DLC. Even though space combat appears to be off the table for now, players will still be able to get their TIE fighter fix. Spacecraft like the X-wings, Y-wings, and even the Millenium Falcon will be able to take to the skies and dogfight for aerial supremacy. “Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, senior producer of Star Wars Battlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.” DICE is even offering a tantalizing pre-order bonus for hardcore Star Wars fans: Early access to the Battle of Jakku, an important battle that occurs after the Battle of Endor and precedes the events of Star Wars Episode VII: The Force Awakens. Those that pre-order will be able to play on the two maps set on Jakku come December 1st, while those that don't pre-order will have to wait for the conflict to unlock for free on December 8th. Star Wars Battlefront is slated for release on November 17 for PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Released during the height of Prequel Mania (which was a thing before they came out and reality set in), Star Wars Episode I: Racer quickly became one of the best selling sci-fi racing games of all-time. Racer managed to translate one of the most memorable scenes in the prequel films into a game full of a worlds never before seen in Star Wars, the thrill of speed, and plenty of flaming/exploding podracer engines. It might not have aged from its N64 days, but at the very least it's worthy of an honorable mention. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Final Fantasy VII 'Cosmo' by MkVaff (http://ocremix.org/remix/OCR03750) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Released during the height of Prequel Mania (which was a thing before they came out and reality set in), Star Wars Episode I: Racer quickly became one of the best selling sci-fi racing games of all-time. Racer managed to translate one of the most memorable scenes in the prequel films into a game full of a worlds never before seen in Star Wars, the thrill of speed, and plenty of flaming/exploding podracer engines. It might not have aged from its N64 days, but at the very least it's worthy of an honorable mention. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Final Fantasy VII 'Cosmo' by MkVaff (http://ocremix.org/remix/OCR03750) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. As usual, Electronic Arts got the jump on everyone this year with a press conference held a full day before any of the other major companies. The presentation itself held very few surprises. As expected, we were shown new footage of Battlefield V in action, given more information about this year's upcoming FIFA title, and were finally given a more in-depth look at Anthem, Bioware's newest sci-fi adventure. Less expected were the handful of joyous indie games that felt like a welcome breath of fresh air and the revival of the Command & Conquer franchise. Battlefield V kicked things off with explosive gameplay taken from the title's multiplayer mode. The emphasis this time seems to be giving players more mobility options with plenty of sliding and angled shots. Battlefield V players will be able to blow massive holes in fortifications and buildings with blasting weapons like rockets or grenades to open new routes. Alternatively, Battlefield V presents piloting tanks straight through structures as a viable strategy. The trailer depicts players being able to move large anti-aircraft guns and canon emplacements around by hitching them to trucks, which hints at a battlefield that might be more in motion than ever before. In a pleasant surprise, Vince Zampella, co-founder of Respawn Entertainment and co-creator of the Call of Duty franchise, took a minute on camera to announce that his company was in the process of creating a new Star Wars game called "Star Wars Jedi Fallen Order." Aside from a few details, not much more is known about the mysterious announcement, not even a teaser or a trailer. FIFA 19 made its predictable appearance. It will have some minor improvements over the previous entry in the series, notably tweaks to the Active Touch system will give players more control over the ball then ever before. The biggest addition, though, has to be the UEFA Champion's League which will be integrated across the entire game, including the returning story mode. Of course, EA took time in its press conference to talk about its upcoming Origin Access Premier service. Premier will allow players to access upcoming EA games on PC days before they're commercially available to anyone else. Star Wars Battlefront 2 also made an appearance. Flying in the face of predictions that the company would be abandoning support for the multiplayer shooter, EA announced that the Clone Wars would be coming to Battlefront 2 sometime after the Solo movie tie-in content launches. Players will finally be able to play as Obi-Wan Kenobi, General Grevious, and a host of other heroes and villains from the prequel films. One of the more surprising reveals of the conference was the abrupt reveal that Unravel Two both existed and was currently available. The physics-based platformer supports co-op play with two Yarneys as they journey together sharing the same spark. It looks as adorable, if not more so, than the first game. By far the best indie showing of EA's conference was Sea of Solitude. This adventure game combines The Legend of Zelda: The Windwaker with the sensibilities of Hayao Miyazaki to create something special. From Studio Jo-Mei comes the tale of Kay, a young girl in a flooded world of people who have been turned into monsters. It's a symptom of a curse that Kay herself is slowly succumbing to, as well. Players join her on a journey to uncover the cause of the curse and what, if anything, can lift it. Another surprise came in the form of a resurrection of sorts. Command & Conquer has been an RTS series long dormant, but EA hopes to change that. Unfortunately, they have decided to bring it back as a mobile strategy title that condenses the RTS genre into a short, competitive experience a la Clash Royale. It even has a snazzy trailer with Yuri from Command & Conquer: Red Alert 2 in it! Anthem delivered the moment for which most people viewing the press conference were waiting. The Iron Man-like suits in action against the backdrop of a mysterious, unfamiliar world unfinished by the gods brought the excitement. It's far outside of Bioware's wheelhouse, but the results of their efforts are undeniably impressive. Bioware aims to straddle the line between a shared online world with a strong narrative component that exists in the single-player hub area that changes with player decisions. Overall, EA's press conference stood as a middling showing. We didn't see much that was new, but even the familiar games on display had interesting aspects designed to get certain segments of the gaming population excited. There was a bit in there for everyone, sports fans, indie aficionados, twitch shooters, and nerdy nerds. Nothing that was completely mind-blowing, but a pleasantly acceptable series of titles ranging from interesting to dull. You can watch the full press conference below. What did you think? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  11. As usual, Electronic Arts got the jump on everyone this year with a press conference held a full day before any of the other major companies. The presentation itself held very few surprises. As expected, we were shown new footage of Battlefield V in action, given more information about this year's upcoming FIFA title, and were finally given a more in-depth look at Anthem, Bioware's newest sci-fi adventure. Less expected were the handful of joyous indie games that felt like a welcome breath of fresh air and the revival of the Command & Conquer franchise. Battlefield V kicked things off with explosive gameplay taken from the title's multiplayer mode. The emphasis this time seems to be giving players more mobility options with plenty of sliding and angled shots. Battlefield V players will be able to blow massive holes in fortifications and buildings with blasting weapons like rockets or grenades to open new routes. Alternatively, Battlefield V presents piloting tanks straight through structures as a viable strategy. The trailer depicts players being able to move large anti-aircraft guns and canon emplacements around by hitching them to trucks, which hints at a battlefield that might be more in motion than ever before. In a pleasant surprise, Vince Zampella, co-founder of Respawn Entertainment and co-creator of the Call of Duty franchise, took a minute on camera to announce that his company was in the process of creating a new Star Wars game called "Star Wars Jedi Fallen Order." Aside from a few details, not much more is known about the mysterious announcement, not even a teaser or a trailer. FIFA 19 made its predictable appearance. It will have some minor improvements over the previous entry in the series, notably tweaks to the Active Touch system will give players more control over the ball then ever before. The biggest addition, though, has to be the UEFA Champion's League which will be integrated across the entire game, including the returning story mode. Of course, EA took time in its press conference to talk about its upcoming Origin Access Premier service. Premier will allow players to access upcoming EA games on PC days before they're commercially available to anyone else. Star Wars Battlefront 2 also made an appearance. Flying in the face of predictions that the company would be abandoning support for the multiplayer shooter, EA announced that the Clone Wars would be coming to Battlefront 2 sometime after the Solo movie tie-in content launches. Players will finally be able to play as Obi-Wan Kenobi, General Grevious, and a host of other heroes and villains from the prequel films. One of the more surprising reveals of the conference was the abrupt reveal that Unravel Two both existed and was currently available. The physics-based platformer supports co-op play with two Yarneys as they journey together sharing the same spark. It looks as adorable, if not more so, than the first game. By far the best indie showing of EA's conference was Sea of Solitude. This adventure game combines The Legend of Zelda: The Windwaker with the sensibilities of Hayao Miyazaki to create something special. From Studio Jo-Mei comes the tale of Kay, a young girl in a flooded world of people who have been turned into monsters. It's a symptom of a curse that Kay herself is slowly succumbing to, as well. Players join her on a journey to uncover the cause of the curse and what, if anything, can lift it. Another surprise came in the form of a resurrection of sorts. Command & Conquer has been an RTS series long dormant, but EA hopes to change that. Unfortunately, they have decided to bring it back as a mobile strategy title that condenses the RTS genre into a short, competitive experience a la Clash Royale. It even has a snazzy trailer with Yuri from Command & Conquer: Red Alert 2 in it! Anthem delivered the moment for which most people viewing the press conference were waiting. The Iron Man-like suits in action against the backdrop of a mysterious, unfamiliar world unfinished by the gods brought the excitement. It's far outside of Bioware's wheelhouse, but the results of their efforts are undeniably impressive. Bioware aims to straddle the line between a shared online world with a strong narrative component that exists in the single-player hub area that changes with player decisions. Overall, EA's press conference stood as a middling showing. We didn't see much that was new, but even the familiar games on display had interesting aspects designed to get certain segments of the gaming population excited. There was a bit in there for everyone, sports fans, indie aficionados, twitch shooters, and nerdy nerds. Nothing that was completely mind-blowing, but a pleasantly acceptable series of titles ranging from interesting to dull. You can watch the full press conference below. What did you think? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  12. Some critics of EA have lashed out at the company in recent weeks over its handling of the Star Wars Battlefront franchise. One of the major accusations, fueled by a supposed leak from EA, was that EA and DICE had given up on supporting the game and left the player base to slowly fizzle out. The brief overview of Battlefront's future might not put that sentiment fully to bed, but it's a fact that new content will be coming to Battlefront 2 for the foreseeable future. In the next few weeks, Kessel, as featured in Solo: A Star Wars Story, will make its way into Battlefield 2 as a battleground in its own right. A revamped squad system will make an appearance, as well. Perhaps most interestingly, a new starfighter mode based around dogfighting in the special hero ships (maybe hinting at a possible future Rogue Squadron game? - Hey, I can dream!). The biggest Battlefront 2 news that stole the show can be summed up in two words: Clone. Wars. One of the biggest things fans of the original Battlefront games have been clamoring for over the years was the return of the clone troopers and droid armies that featured heavily in the prequels. Soon, players will be able to take to the battlefields of the Star Wars prequel trilogy. In general, the update will be set between the events of Episodes III and IV. The first planet available when this major update goes live will be Geonosis. Prequel heroes and villains will also swell the roster of playable characters with General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker all leaping into the fray. Players can expect to see all of these roll out slowly throughout the rest of 2018 across all platforms.
  13. Some critics of EA have lashed out at the company in recent weeks over its handling of the Star Wars Battlefront franchise. One of the major accusations, fueled by a supposed leak from EA, was that EA and DICE had given up on supporting the game and left the player base to slowly fizzle out. The brief overview of Battlefront's future might not put that sentiment fully to bed, but it's a fact that new content will be coming to Battlefront 2 for the foreseeable future. In the next few weeks, Kessel, as featured in Solo: A Star Wars Story, will make its way into Battlefield 2 as a battleground in its own right. A revamped squad system will make an appearance, as well. Perhaps most interestingly, a new starfighter mode based around dogfighting in the special hero ships (maybe hinting at a possible future Rogue Squadron game? - Hey, I can dream!). The biggest Battlefront 2 news that stole the show can be summed up in two words: Clone. Wars. One of the biggest things fans of the original Battlefront games have been clamoring for over the years was the return of the clone troopers and droid armies that featured heavily in the prequels. Soon, players will be able to take to the battlefields of the Star Wars prequel trilogy. In general, the update will be set between the events of Episodes III and IV. The first planet available when this major update goes live will be Geonosis. Prequel heroes and villains will also swell the roster of playable characters with General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker all leaping into the fray. Players can expect to see all of these roll out slowly throughout the rest of 2018 across all platforms. View full article
  14. EA's E3 2018 press conference briefly featured Vince Zampella, co-founder of Respawn Entertainment, talking about an upcoming Star Wars game to be published by EA. The co-creator of the Call of Duty series and head of the company that created Titanfall seemed to be under some kind of order of silence about the game he said was titled "Star Wars Jedi Fallen Order" (there's probably a colon in there somewhere, but no one seems quite sure where). We only know a scant few things about Jedi Fallen Order. First, we know that players will be able to wield a lightsaber, the weapon of the titular Jedi order. Second, Zampella said he was really looking forward to opening up about the details in about a year, so we will likely see a big information blowout when E3 2019 rolls around. Finally, the expected release date for Jedi Fallen Order is currently during the holiday season of 2019, which might be a bit sooner than some expected. Not much to go on besides a name and some windows of time during which we might learn more, but any details about a Star Wars game by Respawn are certainly worth getting excited over.
  15. EA's E3 2018 press conference briefly featured Vince Zampella, co-founder of Respawn Entertainment, talking about an upcoming Star Wars game to be published by EA. The co-creator of the Call of Duty series and head of the company that created Titanfall seemed to be under some kind of order of silence about the game he said was titled "Star Wars Jedi Fallen Order" (there's probably a colon in there somewhere, but no one seems quite sure where). We only know a scant few things about Jedi Fallen Order. First, we know that players will be able to wield a lightsaber, the weapon of the titular Jedi order. Second, Zampella said he was really looking forward to opening up about the details in about a year, so we will likely see a big information blowout when E3 2019 rolls around. Finally, the expected release date for Jedi Fallen Order is currently during the holiday season of 2019, which might be a bit sooner than some expected. Not much to go on besides a name and some windows of time during which we might learn more, but any details about a Star Wars game by Respawn are certainly worth getting excited over. View full article
  16. https://www.starwars.com/may-the-4th From Wikipedia:
  17. At GDC, Epic Games revealed an unprecedented demonstration alongside NVIDIA and ILMxLAB, Lucasfilm's division in charge of experimenting with experimenting with techniques for advancing digital trickery. The three companies worked together on a technique called real-time ray tracing and seem to have achieved it, demonstrating the technique on stage during Epic's "State of Unreal" session at the Game Developer's Conference. This represents the first time real-time ray tracing has been publicly displayed live. So what is real-time ray tracing? Ray tracing is basically the technology that allows digital graphics to simulate light and shadow. Real-time ray tracing represents the next step beyond the tech we have now, allowing for multiple light sources to reflect and create shadows in real-time as either they move or the objects around them move. It essentially closes the gap between the tech between what digital animators can achieve in film and what game developers can create in video games. Epic's demonstration ran on NVIDIA's tech housed in Volta GPUs while an iPad running ARKit used a virtual camera to get a close-up view of the smallest details. The assets themselves were created by Lucasfilm for use in Star Wars: The Last Jedi. The demo showcased advances in textured area lights, ray-traced ambient occlusion, reflections, and shadows, and cinematic depth-of-field. Take a look at what that all looks like in action: If that doesn't get you excited and you need something a little more gaming related, NVIDIA also worked with Remedy Entertainment, the developers behind Alan Wake, Quantum Break, and Max Payne, to create a tech demo showing what real-time ray tracing can do inside a video game environment. Remedy's demo could also be a small tease for their mysterious project that's currently only known by the codename "P7." This technology is just on the horizon. It's hard not to get excited over what that could mean for games coming out in the next few years that take advantage of the ability to utilize real-time ray tracing. The one hitch might be that bitcoin mining has caused a huge uptick in GPU prices, so the cost of upgrading a PC graphics card could be prohibitive for those looking to upgrade to a device capable of handling this kind of graphical horsepower. What do you think? Are you excited by these teasers? View full article
  18. At GDC, Epic Games revealed an unprecedented demonstration alongside NVIDIA and ILMxLAB, Lucasfilm's division in charge of experimenting with experimenting with techniques for advancing digital trickery. The three companies worked together on a technique called real-time ray tracing and seem to have achieved it, demonstrating the technique on stage during Epic's "State of Unreal" session at the Game Developer's Conference. This represents the first time real-time ray tracing has been publicly displayed live. So what is real-time ray tracing? Ray tracing is basically the technology that allows digital graphics to simulate light and shadow. Real-time ray tracing represents the next step beyond the tech we have now, allowing for multiple light sources to reflect and create shadows in real-time as either they move or the objects around them move. It essentially closes the gap between the tech between what digital animators can achieve in film and what game developers can create in video games. Epic's demonstration ran on NVIDIA's tech housed in Volta GPUs while an iPad running ARKit used a virtual camera to get a close-up view of the smallest details. The assets themselves were created by Lucasfilm for use in Star Wars: The Last Jedi. The demo showcased advances in textured area lights, ray-traced ambient occlusion, reflections, and shadows, and cinematic depth-of-field. Take a look at what that all looks like in action: If that doesn't get you excited and you need something a little more gaming related, NVIDIA also worked with Remedy Entertainment, the developers behind Alan Wake, Quantum Break, and Max Payne, to create a tech demo showing what real-time ray tracing can do inside a video game environment. Remedy's demo could also be a small tease for their mysterious project that's currently only known by the codename "P7." This technology is just on the horizon. It's hard not to get excited over what that could mean for games coming out in the next few years that take advantage of the ability to utilize real-time ray tracing. The one hitch might be that bitcoin mining has caused a huge uptick in GPU prices, so the cost of upgrading a PC graphics card could be prohibitive for those looking to upgrade to a device capable of handling this kind of graphical horsepower. What do you think? Are you excited by these teasers?
  19. Earlier today, EA sent out an update regarding the development of the unnamed Star Wars title. The title, codenamed Ragtag, has long been rumored to have internal development troubles, and the announcement all but confirms those rumors. Patrick Söderlund, EA Worldwide's executive vice president, penned the public message that attempted to clarify the company's decision to close Visceral Games, one of their most well-known subsidiary studios: Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore. This move leads to a few other changes: A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA. Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. This move seems to be coming from EA in an attempt to move the game away from being a linear, story-focused experience and toward a more long-term investment. Essentially, this is EA stepping in to make sure that project Ragtag can continue generating money post-launch, probably through microtransactions and/or DLC, both of which have become core parts of their business strategy in recent years. I suspect that it will also be shifting focus of the title from a linear, single-player story toward a multiplayer competitive title that can be milked for money via DLC and microtransactions for years after release. Kotaku was able to get some further clarification on Visceral's closure. Söderlund responded to their questions by saying that the EA Vancouver team that was already attached to the project would take the lead along with a team taken from across EA Worldwide Studios. EA executive producer Steve Anthony will lead the entire effort and much of the work done by Visceral will be used in the final game such as assets that have already been built. Amy Hennig, known for her work directing Uncharted 1-4, had been helming Visceral's Ragtag project. Her fate seems to be uncertain, although an EA spokesperson stated that, "We are in discussions with Amy about her next move." EA has said that they are trying to move as many devs as possible to other parts of EA, but many will be finding themselves without a job. Other studios across the industry, such as God of War developer Sony Santa Monica and 2K Games, have expressed their sympathy for the people affected and opened their doors to applicants who might not make it through the dissolution of Visceral.
  20. Earlier today, EA sent out an update regarding the development of the unnamed Star Wars title. The title, codenamed Ragtag, has long been rumored to have internal development troubles, and the announcement all but confirms those rumors. Patrick Söderlund, EA Worldwide's executive vice president, penned the public message that attempted to clarify the company's decision to close Visceral Games, one of their most well-known subsidiary studios: Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore. This move leads to a few other changes: A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA. Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. This move seems to be coming from EA in an attempt to move the game away from being a linear, story-focused experience and toward a more long-term investment. Essentially, this is EA stepping in to make sure that project Ragtag can continue generating money post-launch, probably through microtransactions and/or DLC, both of which have become core parts of their business strategy in recent years. I suspect that it will also be shifting focus of the title from a linear, single-player story toward a multiplayer competitive title that can be milked for money via DLC and microtransactions for years after release. Kotaku was able to get some further clarification on Visceral's closure. Söderlund responded to their questions by saying that the EA Vancouver team that was already attached to the project would take the lead along with a team taken from across EA Worldwide Studios. EA executive producer Steve Anthony will lead the entire effort and much of the work done by Visceral will be used in the final game such as assets that have already been built. Amy Hennig, known for her work directing Uncharted 1-4, had been helming Visceral's Ragtag project. Her fate seems to be uncertain, although an EA spokesperson stated that, "We are in discussions with Amy about her next move." EA has said that they are trying to move as many devs as possible to other parts of EA, but many will be finding themselves without a job. Other studios across the industry, such as God of War developer Sony Santa Monica and 2K Games, have expressed their sympathy for the people affected and opened their doors to applicants who might not make it through the dissolution of Visceral. View full article
  21. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC.
  22. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC. View full article
  23. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us! View full article
  24. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us!
  25. Star Wars Battlefront II was undoubtedly EA’s centerpiece attraction this E3, with the company dedicating more than half an hour of their press event to the team shooter juggernaut. After a new trailer that featured never before seen maps, heroes, and vehicles, EA presented a long look at a single multiplayer match. Keep reading for a full rundown of everything we saw. EA’s live demo featured the new “Assault on Theed” map, set on the lush and architecturally luxurious planet of Naboo. The map seems to be taking a lot of inspiration from the final battle of Episode One: The Phantom Menace, where Separatist droids fought with the Naboo army in the streets and palace halls of Naboo’s royal city. Much like the Hoth map in the 2015 Battlefront, the assaulting team (Separatists instead of Emperial this time) must escort a siege tank to the front doors of the Naboo royal palace, tear down its defenses, and shut down enemy activity inside the palace. Players are able to take the form of your standard Star Wars prequel trilogy characters, including variants of battle droids and clone troopers. The live demo showcased players competing for every inch of a sprawling, dense, yet surprisingly spacious lane of activity. When players weren’t fighting building to building on either flank, they were sprinting across the large center roadway along the siege tank’s path. Clone troopers were able to make use of AT-RT “chicken walker” tanks, bite-sized prototypes of the original trilogy’s AT-ST’s. The AT-RTs are capable of sprinting long distances in mere seconds, although it seems their attack capabilities are withdrawn as a result. When they are firing lasers, droids are easily mowed down with ease, though the lackadaisical pace puts clone troopers in a vulnerable spot. Separatist droids have their classic battle tanks at hand, which can shells at a modest pace or lock themselves into siege mode, which provides greater power but zero mobility. Clone troopers won’t have to rely on just AT-RTs to get around though. Higher class troopers can spawn with the same jetpacks seen in 2015’s Battlefront. However, the droids might have air superiority in the skies above Naboo, with their numerous vulture droid starfighters dogfighting clone V-Wings. Players were able to zip around the city at daringly low altitudes, in between large stone arches, though any level of contact is of course instant death. Heroes and villains are sure to get their due as well. After the first stage of the battle is complete, and the palace doors blown to bits by the droid’s siege tank, Darth Maul made his debut by chopping up clones into itty bitty pieces. He’ll have some deadly moves, including a lightsaber toss and spiral lunge that can decimate tightly packed groups of enemies. Rey showed up, too, but her player couldn’t hold a candle to Maul’s malevolence, so it was a bit of wash. Evidently, Rey will be able to make use of her Jedi mind control powers she tapped into in “The Force Awakens” to momentarily stun enemies. The live demo ended with the droids taking the palace throne room, essentially walking all over the clones, and ensuring their victory by numbers. While the Frostbite engine will always impress, and while Naboo is certainly a colorful locale to do battle in, it remains to be seen if Battlefront II will be able to differentiate itself from its predecessor. Make sure to check out the gameplay trailer for a more varied look at where Battlefront II will take players later this year. View full article
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