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Found 88 results

  1. The last time Square Enix held an E3 press conference was in 2015. When it was announced they'd be returning after a three-year absence, fans got excited... Perhaps unreasonably so. After all, the much-anticipated Final Fantasy VII remake was recently announced to be essentially rebooting its development cycle, so it was arguably unfair to expect that game to appear. Similarly, it proved to be way too early for a look at the upcoming Crystal Dynamics-developed Avengers title. Regardless, many were taken aback by the surprisingly short run time (only half an hour) of Square Enix's Nintendo Direct-style video presentation. Despite this, there were still some great nuggets of information and surprise announcements tucked away in the brief press briefing. Shadow of the Tomb Raider It's always tough to nail the ending of a trilogy, but we have faith that Crystal Dynamics can provide a satisfying conclusion to the origin story of Lara Croft, at least in terms of visuals and gameplay. While the story of the re-rebooted Tomb Raider games has proven divisive among lifelong fans of the franchise, few can complain about the winning mix of platforming, puzzle-solving, and engaging, cinematic combat offered by the new titles. And, of course, Camilla Luddington (Grey's Anatomy) is perfect as this version of Lara. In addition to the return of Jonah from the previous two games in the form of some cutscene footage, the main hook of the Shadow of the Tomb Raider presentation was an extended gameplay demonstration which showed off the breathtaking graphics and enhanced stealth gameplay of the title. A closing sizzle reel featured all the high-adrenaline moments fans expect, including surprises like Lara battling a moray eel, swimming freely in underwater 3D environments, and – naturally – exploring tombs filled with ancient relics and priceless treasures. Octopath Traveler Square Enix's gorgeous Switch exclusive, Octopath Traveler, is nearing release. Described as an HD-2D game, Octopath Traveler combines the sprite-based work of SNES classics like Chrono Trigger or Final Fantasy VI and combines it with more realistically-styled backgrounds and distinctly modern post-processing and lighting effects. The final result is nothing less than striking, and it's easily one of the most distinct-looking games in recent memory. Hopefully it plays as well as it looks and offers deep RPG mechanics for all eight of its protagonists. We'll find out for sure when the title releases on July 13. Final Fantasy XIV It's been nearly five years since the disastrous launch of Final Fantasy XIV was completely rectified with the game-changing release of A Realm Reborn. To this day, FFXIV is celebrated as a veritable phoenix which rose from the ashes of its own hubris as one of the hottest, most addictive MMORPGs on the market, and Square Enix is continuing to support the profitable powerhouse with a continuous outpour of new content for Eorzean explorers to devour. They showed off two significant additions, the first of which is Patch 4.3, "Under the Moonlight," which offers a ton of new quests, a new raid, and assorted quality of life improvements. All in all, it's a pretty standard update, if still satisfying for ravenous XIV fans. The other new event is far more provocative: a crossover with Monster Hunter World. Level 70 players who have completed the Stormblood quest will be able to take on the task of hunting one of Monster Hunter's signature creatures, the fearsome Rathalos. Meanwhile, Monster Hunter World players will gain access to exclusive armor sets courtesy of a new hunt: Final Fantasy's signature recurring powerhouse summon, Bahamut. The crossover is expected to launch sometime this summer, but no dates have been announced yet. The Awesome Adventures of Captain Spirit Dontnod have been keeping busy. Between the recently-launched Vampyr and their upcoming Life is Strange Season 2 and the mysterious Twin Mirror, they are juggling a great many high-profile projects. While Life is Strange 2 was a no-show at E3, they instead offered an adjacent spin-off, The Awesome Adventures of Captain Spirit, which expands the Life is Strange universe. The new game stars Chris, a young boy with a vivid imagination, being raised by a single, widower father in Oregon. The trailer promises Life is Strange's signature mix of youthful whimsy and intimate characterization, though with perhaps a more childlike sense of wonder thanks to its ten-year-old protagonist. The biggest surprise about Captain Spirit is that it will be completely free when it launches on June 26. Dragon Quest XI Japanese players have had their hands on Dragon Quest XI since last Summer, but the epic RPG adventure is finally jumping shores and gearing up to debut in the West. While the game initially released on both Nintendo 3DS and PlayStation 4, it seems only the PS4 version is making the leap to American and European shores, in addition to a PC port. Nevertheless, the localization of DQXI is a huge win for JRPG fans. Worldwide, Dragon Quest is second only to Final Fantasy in terms of role-playing prestige, and the game has already sold over three million copies in Japan alone. Hopefully, the Western release, due out September 4, will be the breakthrough hit the series has long been seeking. Nier: Automata and Yakuza 0 proved to be surprise hits in the United States, so why shouldn't Dragon Quest XI follow in their illustrious footsteps? Oh, and by the way, the Nier sequel is making the jump to Xbox One X in the form of the "Become as Gods Edition," which includes the DLC and offers 4K enhancements. Babylon's Fall Platinum Games are always working on something new and different, and their latest project, Babylon's Fall, looks to be right in their wheelhouse... And by that, we mean it looks bonkers, full of dense lore, and impossibly kinetic action. Unfortunately, the trailer was purely CG and didn't appear to show anything from the actual game engine, so actual gameplay details are still unknown, but it's Platinum Games, so anything less than insane, over-the-top action spectacle would be way out of character for them. Still, the brief clip's focus on a historical timeline of lore suggests to us that Platinum are aiming to compete with the likes of Game of Thrones with their next game, which is due out on PS4 and Steam in 2019. Kingdom Hearts III The appearance of Kingdom Hearts III was hardly surprising during Square's press conference. However, its presence would have been more exciting if they hadn't announced the release date earlier in the week, and also released a nearly-identical trailer at the Microsoft Xbox press conference the day before. Basically, the Square Enix trailer was a rehash of the Xbox trailer, but with a couple of extra shots here and there, including the reveal of Remy from Pixar's Ratatouille, presumably as a summon character. Just Cause 4 There are few things more rewarding than causing ungodly levels or mayhem and destruction in a Just Cause game. Rico Rodriguez is back for Just Cause 4, which aims to be the most over-the-top entry yet. Boasting a new graphics engine and the most diverse setting yet seen in the acclaimed series, JC4 is aiming, like its predecessors, to be the open-world action game by which all others are judged. Our first reactions to the JC4 trailer can be found here. The Quiet Man Not much is known about The Quiet Man, other than the player character is more gorgeous than Cloud Strife and Squall Leonheart combined, and he has some sick hand-to-hand combat skills. The trailer incorporated live-action footage in addition to brief snippets of gameplay, but it's unclear if the New York City-based title will embrace a new-age FMV style, or if that was just a specially-shot sequence for the trailer. Square Enix, devilish teases as they are, promise more info is coming in August. -- Overall, Square Enix's show was short, but sweet. They brought some cool surprises like Captain Spirit and the Final Fantasy XIV/Monster Hunter World crossover, as well as fleshed-out looks at big-budget action/adventure titles like Shadow of the Tomb Raider and Just Cause 4. Like any good presser, they also teased us with brief, provocative glimpses at unknown titles like The Quiet Man and Babylon's Fall. And, of course, there's a significant group of people who are beyond thrilled now that Dragon Quest XI has a Western release date... And we don't need to explain that any look at Kingdom Hearts III automatically puts this squarely in the "win" column. How do you think Square Enix did with its E3 2018 showing? Let us know in the comments! You can watch the full press conference for yourself below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The last time Square Enix held an E3 press conference was in 2015. When it was announced they'd be returning after a three-year absence, fans got excited... Perhaps unreasonably so. After all, the much-anticipated Final Fantasy VII remake was recently announced to be essentially rebooting its development cycle, so it was arguably unfair to expect that game to appear. Similarly, it proved to be way too early for a look at the upcoming Crystal Dynamics-developed Avengers title. Regardless, many were taken aback by the surprisingly short run time (only half an hour) of Square Enix's Nintendo Direct-style video presentation. Despite this, there were still some great nuggets of information and surprise announcements tucked away in the brief press briefing. Shadow of the Tomb Raider It's always tough to nail the ending of a trilogy, but we have faith that Crystal Dynamics can provide a satisfying conclusion to the origin story of Lara Croft, at least in terms of visuals and gameplay. While the story of the re-rebooted Tomb Raider games has proven divisive among lifelong fans of the franchise, few can complain about the winning mix of platforming, puzzle-solving, and engaging, cinematic combat offered by the new titles. And, of course, Camilla Luddington (Grey's Anatomy) is perfect as this version of Lara. In addition to the return of Jonah from the previous two games in the form of some cutscene footage, the main hook of the Shadow of the Tomb Raider presentation was an extended gameplay demonstration which showed off the breathtaking graphics and enhanced stealth gameplay of the title. A closing sizzle reel featured all the high-adrenaline moments fans expect, including surprises like Lara battling a moray eel, swimming freely in underwater 3D environments, and – naturally – exploring tombs filled with ancient relics and priceless treasures. Octopath Traveler Square Enix's gorgeous Switch exclusive, Octopath Traveler, is nearing release. Described as an HD-2D game, Octopath Traveler combines the sprite-based work of SNES classics like Chrono Trigger or Final Fantasy VI and combines it with more realistically-styled backgrounds and distinctly modern post-processing and lighting effects. The final result is nothing less than striking, and it's easily one of the most distinct-looking games in recent memory. Hopefully it plays as well as it looks and offers deep RPG mechanics for all eight of its protagonists. We'll find out for sure when the title releases on July 13. Final Fantasy XIV It's been nearly five years since the disastrous launch of Final Fantasy XIV was completely rectified with the game-changing release of A Realm Reborn. To this day, FFXIV is celebrated as a veritable phoenix which rose from the ashes of its own hubris as one of the hottest, most addictive MMORPGs on the market, and Square Enix is continuing to support the profitable powerhouse with a continuous outpour of new content for Eorzean explorers to devour. They showed off two significant additions, the first of which is Patch 4.3, "Under the Moonlight," which offers a ton of new quests, a new raid, and assorted quality of life improvements. All in all, it's a pretty standard update, if still satisfying for ravenous XIV fans. The other new event is far more provocative: a crossover with Monster Hunter World. Level 70 players who have completed the Stormblood quest will be able to take on the task of hunting one of Monster Hunter's signature creatures, the fearsome Rathalos. Meanwhile, Monster Hunter World players will gain access to exclusive armor sets courtesy of a new hunt: Final Fantasy's signature recurring powerhouse summon, Bahamut. The crossover is expected to launch sometime this summer, but no dates have been announced yet. The Awesome Adventures of Captain Spirit Dontnod have been keeping busy. Between the recently-launched Vampyr and their upcoming Life is Strange Season 2 and the mysterious Twin Mirror, they are juggling a great many high-profile projects. While Life is Strange 2 was a no-show at E3, they instead offered an adjacent spin-off, The Awesome Adventures of Captain Spirit, which expands the Life is Strange universe. The new game stars Chris, a young boy with a vivid imagination, being raised by a single, widower father in Oregon. The trailer promises Life is Strange's signature mix of youthful whimsy and intimate characterization, though with perhaps a more childlike sense of wonder thanks to its ten-year-old protagonist. The biggest surprise about Captain Spirit is that it will be completely free when it launches on June 26. Dragon Quest XI Japanese players have had their hands on Dragon Quest XI since last Summer, but the epic RPG adventure is finally jumping shores and gearing up to debut in the West. While the game initially released on both Nintendo 3DS and PlayStation 4, it seems only the PS4 version is making the leap to American and European shores, in addition to a PC port. Nevertheless, the localization of DQXI is a huge win for JRPG fans. Worldwide, Dragon Quest is second only to Final Fantasy in terms of role-playing prestige, and the game has already sold over three million copies in Japan alone. Hopefully, the Western release, due out September 4, will be the breakthrough hit the series has long been seeking. Nier: Automata and Yakuza 0 proved to be surprise hits in the United States, so why shouldn't Dragon Quest XI follow in their illustrious footsteps? Oh, and by the way, the Nier sequel is making the jump to Xbox One X in the form of the "Become as Gods Edition," which includes the DLC and offers 4K enhancements. Babylon's Fall Platinum Games are always working on something new and different, and their latest project, Babylon's Fall, looks to be right in their wheelhouse... And by that, we mean it looks bonkers, full of dense lore, and impossibly kinetic action. Unfortunately, the trailer was purely CG and didn't appear to show anything from the actual game engine, so actual gameplay details are still unknown, but it's Platinum Games, so anything less than insane, over-the-top action spectacle would be way out of character for them. Still, the brief clip's focus on a historical timeline of lore suggests to us that Platinum are aiming to compete with the likes of Game of Thrones with their next game, which is due out on PS4 and Steam in 2019. Kingdom Hearts III The appearance of Kingdom Hearts III was hardly surprising during Square's press conference. However, its presence would have been more exciting if they hadn't announced the release date earlier in the week, and also released a nearly-identical trailer at the Microsoft Xbox press conference the day before. Basically, the Square Enix trailer was a rehash of the Xbox trailer, but with a couple of extra shots here and there, including the reveal of Remy from Pixar's Ratatouille, presumably as a summon character. Just Cause 4 There are few things more rewarding than causing ungodly levels or mayhem and destruction in a Just Cause game. Rico Rodriguez is back for Just Cause 4, which aims to be the most over-the-top entry yet. Boasting a new graphics engine and the most diverse setting yet seen in the acclaimed series, JC4 is aiming, like its predecessors, to be the open-world action game by which all others are judged. Our first reactions to the JC4 trailer can be found here. The Quiet Man Not much is known about The Quiet Man, other than the player character is more gorgeous than Cloud Strife and Squall Leonheart combined, and he has some sick hand-to-hand combat skills. The trailer incorporated live-action footage in addition to brief snippets of gameplay, but it's unclear if the New York City-based title will embrace a new-age FMV style, or if that was just a specially-shot sequence for the trailer. Square Enix, devilish teases as they are, promise more info is coming in August. -- Overall, Square Enix's show was short, but sweet. They brought some cool surprises like Captain Spirit and the Final Fantasy XIV/Monster Hunter World crossover, as well as fleshed-out looks at big-budget action/adventure titles like Shadow of the Tomb Raider and Just Cause 4. Like any good presser, they also teased us with brief, provocative glimpses at unknown titles like The Quiet Man and Babylon's Fall. And, of course, there's a significant group of people who are beyond thrilled now that Dragon Quest XI has a Western release date... And we don't need to explain that any look at Kingdom Hearts III automatically puts this squarely in the "win" column. How do you think Square Enix did with its E3 2018 showing? Let us know in the comments! You can watch the full press conference for yourself below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. It has been long requested and finally done: The Life Is Strange episode is here! Naomi and Jack dive into all things Life Is Strange, from the theories to the story and how meaningful it can be, warts and all. Dontnod, the creators of Remember Me and the recently released Vampyr, really did well with their sophomore effort - did they do well enough to make a game that transcends greatness to be considered one of the best games of all-time? Play it, listen to the show, and judge for yourself. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undertale 'Glitterbomb' by LongBoxofChocolate and Philippe Delage (http://ocremix.org/remix/OCR03734) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. It has been long requested and finally done: The Life Is Strange episode is here! Naomi and Jack dive into all things Life Is Strange, from the theories to the story and how meaningful it can be, warts and all. Dontnod, the creators of Remember Me and the recently released Vampyr, really did well with their sophomore effort - did they do well enough to make a game that transcends greatness to be considered one of the best games of all-time? Play it, listen to the show, and judge for yourself. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undertale 'Glitterbomb' by LongBoxofChocolate and Philippe Delage (http://ocremix.org/remix/OCR03734) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. One of the biggest surprises at Square Enix's E3 showcase was a provocative new IP called The Quiet Man (presumably with no connection to the 1952 John Wayne romantic drama). The trailer opened with a live-action segment showing off the picturesque scenery of Lower Manhattan, the heart of New York CIty. A lone, hooded figure carrying a paper bag walks into a dark alley where he encounters a trio of gaudily-dressed gang members. After they mouth off to him, he points to his ear, suggesting he is deaf and possiblly mute. As the two men approach the unnamed protagonist, the scene seamlessly transitions to what appears to be in-engine footage, and he beats them up while the tagline, Silence Rings Loudest. Square Enix is promising more from The Quiet Man in August, and there's evidence to suggest that this trailer is heavily edited, a tease of a greater reveal yet to come. The Quiet Man confronts three men in the alley, but only fights two of them in the brief CGI sequence. However, the third figure can be briefly seen sprawled on the ground behind the silent hero when the camera first pans around to his feet. Perhaps, when the game is fully revealed later on, an extended version of this trailer will present itself. The Quiet Man is a mysterious new game, and little is known about it. It appears to feature hand-to-hand combat it's set in New York City, and the lead character has beautiful hair, but it's too early to say anything more than that. Will the game feature live-action segments? Will it seamlessly switch between live-action cutscenes and high-adrenaline fighting gameplay? It's too early to say with any degree of certainty. Regardless, we're hyped to learn more about Square Enix's newest project. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. One of the biggest surprises at Square Enix's E3 showcase was a provocative new IP called The Quiet Man (presumably with no connection to the 1952 John Wayne romantic drama). The trailer opened with a live-action segment showing off the picturesque scenery of Lower Manhattan, the heart of New York CIty. A lone, hooded figure carrying a paper bag walks into a dark alley where he encounters a trio of gaudily-dressed gang members. After they mouth off to him, he points to his ear, suggesting he is deaf and possiblly mute. As the two men approach the unnamed protagonist, the scene seamlessly transitions to what appears to be in-engine footage, and he beats them up while the tagline, Silence Rings Loudest. Square Enix is promising more from The Quiet Man in August, and there's evidence to suggest that this trailer is heavily edited, a tease of a greater reveal yet to come. The Quiet Man confronts three men in the alley, but only fights two of them in the brief CGI sequence. However, the third figure can be briefly seen sprawled on the ground behind the silent hero when the camera first pans around to his feet. Perhaps, when the game is fully revealed later on, an extended version of this trailer will present itself. The Quiet Man is a mysterious new game, and little is known about it. It appears to feature hand-to-hand combat it's set in New York City, and the lead character has beautiful hair, but it's too early to say anything more than that. Will the game feature live-action segments? Will it seamlessly switch between live-action cutscenes and high-adrenaline fighting gameplay? It's too early to say with any degree of certainty. Regardless, we're hyped to learn more about Square Enix's newest project. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. The Awesome Adventures of Captain Spirit is Dontnod's heartwarming new story set in the Life is Strange universe. Instead of focusing on teenage drama, the game centers on a child with an imagination vivid enough to, seemingly, come to life. Though it occupies the same world as Max and Chloe's, Captain Spirit is a standalone story. A lonely boy named Chris lives as an only-child to a father who neglects him. In order to entertain himself, he turns to the world of make-believe. However, his fantasies seem to manifest beyond his thoughts, suggesting Chris may have posses supernatural abilities–a trademark element of Life is Strange. Dontnod states that the game acts a precursor to Life is Strange 2, a project that still has not been formally unveiled. Also, Captain Spirit appears to be a one-off installment as opposed to being a season of episodes. You won't have to wait long to play along with Chris. The Awesome Adventures of Captain Spirit launches June 26 and will be completely free to download. The game is slated to release on Xbox One, PlayStation 4, and PC. View full article
  8. The Awesome Adventures of Captain Spirit is Dontnod's heartwarming new story set in the Life is Strange universe. Instead of focusing on teenage drama, the game centers on a child with an imagination vivid enough to, seemingly, come to life. Though it occupies the same world as Max and Chloe's, Captain Spirit is a standalone story. A lonely boy named Chris lives as an only-child to a father who neglects him. In order to entertain himself, he turns to the world of make-believe. However, his fantasies seem to manifest beyond his thoughts, suggesting Chris may have posses supernatural abilities–a trademark element of Life is Strange. Dontnod states that the game acts a precursor to Life is Strange 2, a project that still has not been formally unveiled. Also, Captain Spirit appears to be a one-off installment as opposed to being a season of episodes. You won't have to wait long to play along with Chris. The Awesome Adventures of Captain Spirit launches June 26 and will be completely free to download. The game is slated to release on Xbox One, PlayStation 4, and PC.
  9. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully.
  10. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully. View full article
  11. Square Enix continues the trickle of Kingdom Hearts III news with a new trailer that shows off a collection of mini-games based on the handheld LCD systems that were popular in the 80s. Players take on the role of Sora and Mickey as they complete various tasks related to original Mickey Mouse cartoons from back in the day. The trailer shows four different mini-games titled The Barnyard Battle, The Karnival Kid, Giantland, and Musical Farmer, respectively. The Classic Kingdom trailer comes courtesy of the Kingdom Hearts Union X fan event being held in Anaheim, California. Kingdom Hearts III will be coming to PlayStation 4 and Xbox One. The release date has not officially been revealed quite yet, though there are hints that it could be coming sooner rather than later. I'd put money on us learning that information sometime during E3 2018.
  12. Square Enix continues the trickle of Kingdom Hearts III news with a new trailer that shows off a collection of mini-games based on the handheld LCD systems that were popular in the 80s. Players take on the role of Sora and Mickey as they complete various tasks related to original Mickey Mouse cartoons from back in the day. The trailer shows four different mini-games titled The Barnyard Battle, The Karnival Kid, Giantland, and Musical Farmer, respectively. The Classic Kingdom trailer comes courtesy of the Kingdom Hearts Union X fan event being held in Anaheim, California. Kingdom Hearts III will be coming to PlayStation 4 and Xbox One. The release date has not officially been revealed quite yet, though there are hints that it could be coming sooner rather than later. I'd put money on us learning that information sometime during E3 2018. View full article
  13. Over a decade after its release on the Nintendo DS, the quirky JRPG The World Ends with You makes its way onto Nintendo's flagship console. The remastered game will be fully titled, The World Ends with You -Final Remix- and offers a slew of improvements over the DS cult classic. For the uninitiated, The World Ends with You tells the story of a teenage boy who becomes trapped in an insidious game that threatens to erase him from existence. Other players become both allies and enemies as they all race to win the game and avoid a fate worse than death. Relying on a unique rhythm combat system, The World Ends with You has stuck with fans for years. Visual improvements are apparent in the trailer, but perhaps the most interesting addition will be a "new scenario" for players to dig into. Nintendo was a bit vague on exactly what that new scenario might entail. Perhaps the expanded content might hint at a possible sequel to The World Ends with You, something that both the fans and the original creators have been wanting for quite some time. The appearance of characters from the game within Kingdom Hearts 3D: Dream Drop Distance in 2012 helped to keep the hope alive. The World Ends with You -Final Remix- will release sometime this year for the Nintendo Switch. View full article
  14. Over a decade after its release on the Nintendo DS, the quirky JRPG The World Ends with You makes its way onto Nintendo's flagship console. The remastered game will be fully titled, The World Ends with You -Final Remix- and offers a slew of improvements over the DS cult classic. For the uninitiated, The World Ends with You tells the story of a teenage boy who becomes trapped in an insidious game that threatens to erase him from existence. Other players become both allies and enemies as they all race to win the game and avoid a fate worse than death. Relying on a unique rhythm combat system, The World Ends with You has stuck with fans for years. Visual improvements are apparent in the trailer, but perhaps the most interesting addition will be a "new scenario" for players to dig into. Nintendo was a bit vague on exactly what that new scenario might entail. Perhaps the expanded content might hint at a possible sequel to The World Ends with You, something that both the fans and the original creators have been wanting for quite some time. The appearance of characters from the game within Kingdom Hearts 3D: Dream Drop Distance in 2012 helped to keep the hope alive. The World Ends with You -Final Remix- will release sometime this year for the Nintendo Switch.
  15. It's official, the game that took 10 years to develop is one year old. Final Fantasy XV celebrated it's first birthday today and to celebrate Square Enix made a few announcements. To commemorate the event, Square Enix held what it called an “Active Time Report” which was a live stream with voice actors from the game and Kingsglaive and discussed "the past, present, and future of Final Fantasy XV." The biggest news to come from the stream was the details of December update. It was revealed that players will be able to switch between Noctis Ignis, Prompto and Gladio during the main campaign of the game. While there are some restrictions to this, notably the Chapter 9 Leviathan fight, this feature is available mostly in the open world. During the Japanese stream, it was revealed that there would be more episodic installments for the game with Episode Ardyn being confirmed as one of them. There was no word on the character focus for the other two, but there has been speculation that they might be about Aranea and Lunafreya. Yes please. The goal for release on these is 2018. In addition to all of that, we also got to see the first three opening minutes of the upcoming Episode Ignis which will be released Dec. 13. The multiplayer expansion Comrades made an appearance as well with the update on that coming out around the same time as Episode Ignis. Updates for Comrades are also planned for next year, with the possibility of a playable Noctis, Ignis, Gladio and Prompto. FFXV wouldn't be anywhere without its fans, and Square included its players in the celebration with a Moogle Fan Art Competition. "To help celebrate the one year anniversary of FFXV, we’ve made a limited number of handmade FFXV moogles, kupo!" said the announcement. The competition is open now until Dec. 31.
  16. It's official, the game that took 10 years to develop is one year old. Final Fantasy XV celebrated it's first birthday today and to celebrate Square Enix made a few announcements. To commemorate the event, Square Enix held what it called an “Active Time Report” which was a live stream with voice actors from the game and Kingsglaive and discussed "the past, present, and future of Final Fantasy XV." The biggest news to come from the stream was the details of December update. It was revealed that players will be able to switch between Noctis Ignis, Prompto and Gladio during the main campaign of the game. While there are some restrictions to this, notably the Chapter 9 Leviathan fight, this feature is available mostly in the open world. During the Japanese stream, it was revealed that there would be more episodic installments for the game with Episode Ardyn being confirmed as one of them. There was no word on the character focus for the other two, but there has been speculation that they might be about Aranea and Lunafreya. Yes please. The goal for release on these is 2018. In addition to all of that, we also got to see the first three opening minutes of the upcoming Episode Ignis which will be released Dec. 13. The multiplayer expansion Comrades made an appearance as well with the update on that coming out around the same time as Episode Ignis. Updates for Comrades are also planned for next year, with the possibility of a playable Noctis, Ignis, Gladio and Prompto. FFXV wouldn't be anywhere without its fans, and Square included its players in the celebration with a Moogle Fan Art Competition. "To help celebrate the one year anniversary of FFXV, we’ve made a limited number of handmade FFXV moogles, kupo!" said the announcement. The competition is open now until Dec. 31. View full article
  17. Star Ocean faithful and newcomers alike will have the chance to experience the earliest point in the series' timeline. Square Enix announced that Star Ocean: The Last Hope is getting a 4K and HD facelift, launching for PlayStation 4 and Steam on November 28. The Last Hope is a prequel to the first Star Ocean game, taking place several hundreds years prior and features a heavier sci-fi theme than other entries. It originally released on the PlayStation 3 and Xbox 360 in 2009. In addition to controller, the PC version of the remaster features full mouse and keyboard support. Naturally, the 4K upgrade applies to PlayStation 4 Pro users as well as PC players with a compatible setup. The remaster will release digitally for $20.99 (no word on a physical release). Purchasing before December 12 nets players a 10% discount, with Steam users also receiving an exclusive mini-soundtrack. PS4 players can get a special Star Ocean theme and 12 avatars if they pick up The Last Hope before January 12. If you're a Star Ocean fan, how do you feel about The Last Hope's remaster? What other entries would you like to see get the same treatment?
  18. Star Ocean faithful and newcomers alike will have the chance to experience the earliest point in the series' timeline. Square Enix announced that Star Ocean: The Last Hope is getting a 4K and HD facelift, launching for PlayStation 4 and Steam on November 28. The Last Hope is a prequel to the first Star Ocean game, taking place several hundreds years prior and features a heavier sci-fi theme than other entries. It originally released on the PlayStation 3 and Xbox 360 in 2009. In addition to controller, the PC version of the remaster features full mouse and keyboard support. Naturally, the 4K upgrade applies to PlayStation 4 Pro users as well as PC players with a compatible setup. The remaster will release digitally for $20.99 (no word on a physical release). Purchasing before December 12 nets players a 10% discount, with Steam users also receiving an exclusive mini-soundtrack. PS4 players can get a special Star Ocean theme and 12 avatars if they pick up The Last Hope before January 12. If you're a Star Ocean fan, how do you feel about The Last Hope's remaster? What other entries would you like to see get the same treatment? View full article
  19. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well. View full article
  20. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well.
  21. Square Enix has a complete remake of one of the greatest RPGS of all-time in the works, and it's coming sooner than anyone would have expected! The reveal of Secret of Mana comes with a slew of information about what the remake changes and leaves the same, along with a hard release date. The team working on Secret of Mana has gone to great lengths to keep the classic, top-down gameplay the same while modernizing a number of other aspects. The most obvious change comes with the 3D graphics - a dramatic departure from the Super Nintendo original. The vibrant 3D might not be on par with the likes of the upcoming Final Fantasy VII remake, but it holds a charm all its own. The developers also modernized the controls for the PlayStation 4 controller and the PS Vita. As the trailer demonstrates, actors will finally give a voice to the text players could only imagine when they played Secret of Mana back in 1993. Randi, Primm, Popoi, and many of the whimsical cast of Secret of Mana will talk and feel more alive than they ever have before. To go along with the new voices, a new soundtrack has been created to fully realize the dreams of the original's composer, Hiroki Kikuta. The soundtrack pays tribute to the original while introducing complementary elements and flourishes that weren't present previously. Of course, players will still be able to play solo or with up to two friends in local co-op. For players unfamiliar with Secret of Mana, the story centers on a young man named Randi, a headband-wearing rascal who stumbles upon the Mana Sword, a powerful weapon meant to bring peace to a world in turmoil. With the blade in hand, Randi can harness the power of Mana, a force of unimaginable power and a target for nefarious evildoers throughout the world. He sets out to defeat the forces of evil and is joined along the way by Primm, a fiery noblewoman, and a sprite named Popoi. Pre-orders are now open for Secret of Mana. Those who take advantage of the offer from PSN receive PSN avatars for the three main characters as well as a moogle suit and tiger suit option for all characters at launch. Secret of Mana releases February 15, 2018 for the PlayStation 4, PS Vita, and PC. Players too excited to wait can get their hands on the title a bit earlier at PAX West September 1-4.
  22. Square Enix has a complete remake of one of the greatest RPGS of all-time in the works, and it's coming sooner than anyone would have expected! The reveal of Secret of Mana comes with a slew of information about what the remake changes and leaves the same, along with a hard release date. The team working on Secret of Mana has gone to great lengths to keep the classic, top-down gameplay the same while modernizing a number of other aspects. The most obvious change comes with the 3D graphics - a dramatic departure from the Super Nintendo original. The vibrant 3D might not be on par with the likes of the upcoming Final Fantasy VII remake, but it holds a charm all its own. The developers also modernized the controls for the PlayStation 4 controller and the PS Vita. As the trailer demonstrates, actors will finally give a voice to the text players could only imagine when they played Secret of Mana back in 1993. Randi, Primm, Popoi, and many of the whimsical cast of Secret of Mana will talk and feel more alive than they ever have before. To go along with the new voices, a new soundtrack has been created to fully realize the dreams of the original's composer, Hiroki Kikuta. The soundtrack pays tribute to the original while introducing complementary elements and flourishes that weren't present previously. Of course, players will still be able to play solo or with up to two friends in local co-op. For players unfamiliar with Secret of Mana, the story centers on a young man named Randi, a headband-wearing rascal who stumbles upon the Mana Sword, a powerful weapon meant to bring peace to a world in turmoil. With the blade in hand, Randi can harness the power of Mana, a force of unimaginable power and a target for nefarious evildoers throughout the world. He sets out to defeat the forces of evil and is joined along the way by Primm, a fiery noblewoman, and a sprite named Popoi. Pre-orders are now open for Secret of Mana. Those who take advantage of the offer from PSN receive PSN avatars for the three main characters as well as a moogle suit and tiger suit option for all characters at launch. Secret of Mana releases February 15, 2018 for the PlayStation 4, PS Vita, and PC. Players too excited to wait can get their hands on the title a bit earlier at PAX West September 1-4. View full article
  23. I'm back in Final Fantasy XV for the fourth time. The first two forays into its world were playthroughs of the main story with the third being the bitterly disappointing Episode Gladio. This time I've returned for Episode Prompto, which presents an opportunity for Square Enix to redeem Final Fantasy XV's downloadable expansions. Episode Prompto released June 27 as the latest installment in the FFXV extended universe. As the name implies, it is all about the lighthearted goofball of the group, Prompto Argentum. Before going any further I should note that there will be no spoilers for the DLC here, but there are MAJOR spoilers if you have not yet beaten the main game. You have been warned! The events of the DLC take place with Prompto in a bit of an emotional limbo. Noctis has seemingly tried to kill him, and left him behind. Of course the player, and eventually Noctis, know that this is actually the work of colossal baddy Ardyn Izunia. The player is reunited with a devastated and confused Prompto (in a new outfit, for some reason…) in the snowy terrain of Niflheim. The bulk of the story centers around a Magitek production plant, significant due to the major plot bomb that Prompto dropped in Chapter 13. He is a Magitek Trooper (MT), a genetically engineered warrior. Square kept with the trend of differentiating the character’s playstyles, a decision that I certainly appreciate. In Episode Gladio we got to play with the character's brute force, at one point even wielding freaking pillars as weapons. From the very start, Prompto's time to shine feels profoundly different from Episode Gladio. Instead of sheer power, the expansion plays as a third-person shooter with a surprising variety of weapons. While Episode Prompto's combat holds a peppering of frustrating moments and quirks, the overall experience manages to be good fun (simple descriptor intentional). Prompto storms into battle equipped with an infinite ammo pistol, melee weapon, and grenades. He can also scavenge a veritable arsenal of weapons found throughout the world. These include the Rapidus SMG, the Alea Bazooka, and a sniper called the Sagitta Rifle. Cool right? But instead of, oh, you know, reloading your guns - you will ditch these weapons when they run empty. A little annoying, but there are strangely plenty of them around to pick up, an almost a ridiculous amount. These minor annoyances don't really detract from the combat itself, they're more just odd design choices. Square Enix divided Prompto's gameplay between the shooter sequences in the facility and an "open world." I was initially super excited to learn about the inclusion of said open world, but upon closer inspection it was underwhelming. We were treated to snowmobile sequences - something that certainly seems thrilling on paper - but they were rough and seemed like they needed more time in development. Side quests appear within the DLC, too, which seem like another awesome opportunity. Unfortunately the lackluster execution of these quests from a technical perspective leave them severely lacking. Most were glitchy with AI problems galore. Umm hi, why aren't the MTs moving? Enjoyable combat aside, Episode Prompto's greatest strength can be found in its storytelling. Square took opportunities to use gameplay mechanics to unveil the story, something sorely missing in Gladio. As an example, one section has the player running as an MT in simple, but effective gameplay. Though this episode wasn’t radically longer than it’s predecessor, its pacing and tone were more appropriate and compelling. Prompto’s big revelation was kind of thrown into the main game and glossed over. Granted, I didn’t expect the guys to toss him aside, but I wanted more of an explanation. With this DLC, Square created a great opportunity to expand on his story organically versus what we saw with Gladio. These DLC releases habe many purposes for Square, but the main one is storytelling. There were many storytelling devices, flashbacks, audio logs etc., used to pack in as much exposition as possible. They exist to expand on the backstories for Noctis' support system. We saw plenty of Noctis in the core game, which makes sense, but so much of what made FFXV a great experience was getting to see the bond between the four characters. Though at times their in-game interactions were dry and unconvincing, the expanded universe was the chance to build these relationships further in a way that players could finally become fully invested. That’s what made Episode Gladio so disappointing. Instead of getting the chance to understand Gladio more we got a rinse and repeat stereotype with some generic metal music in the background. Episode Gladio devolved his character rather than the other way around. OK, enough rant, it's time for Aranea. Aranea and Prompto stumble upon each other in the facility during an intense moment. The gray-haired warrior helps Prompto out through combat assistance and some tough love, but she never lets him forget that he needs to pull his own weight. Essentially, the two form the team that the world never thought it needed. While players don't get to play as Aranea, she makes appearances and becomes a handy ally in combos and boss battles. Her powerful special attacks were pretty much a godsend for me and supplied an added a unique dynamic to combat. She also helps Prompto navigate through his funk, with full on Aranea attitude of course. As skeptical as I was, their chemistry strangely worked. I would love to see more Prompto-nea in the future (hint hint Square). Since release, a fan base has steadily grown around Aranea in the Final Fantasy XV community, so giving her more screen time in this expansion was a smart move on Square's part. And while I'll still argue that she needs her own DLC, including her in Episode Prompto was at least progress. There were so many characters underutilized in both the core game and the Kingsglaive film - using them here shows that Square is listening to its fans. Conclusion During the entirety of my playthrough of Episode Prompto, I had Episode Gladio on my mind. I'm sure that might have been obvious in reading this review, but it makes me wonder, did I enjoy Prompto's story because it was better than Gladio's? My standards going in were pretty low, actually, something to the effect of "this better be longer than Gladio." Overall, yes, this installment was way better in pretty much every respect, but of course, it could be better. It's my hope that going forward Square will only try to improve upon the experience and create a more complete story rather than rushing out content for content's sake, which unfortunately seems to be the trend for the extended universe. Episode Prompto was a step in the right direction. Fans of Final Fantasy XV looking for additional canonical story for Prompto should absolutely play this episode. Though it had some bugs and camera issues, combat stands out as enjoyable and a refreshing change of pace within the Final Fantasy universe. It shows how these expansions can be done right, and it sets my hopes high for the upcoming Episode Ignis. Final Fantasy XV - Episode Prompto was reviewed on Xbox One and is now for PlayStation 4 and Xbox One View full article
  24. Naomi N. Lugo

    Review: Final Fantasy XV - Episode Prompto

    I'm back in Final Fantasy XV for the fourth time. The first two forays into its world were playthroughs of the main story with the third being the bitterly disappointing Episode Gladio. This time I've returned for Episode Prompto, which presents an opportunity for Square Enix to redeem Final Fantasy XV's downloadable expansions. Episode Prompto released June 27 as the latest installment in the FFXV extended universe. As the name implies, it is all about the lighthearted goofball of the group, Prompto Argentum. Before going any further I should note that there will be no spoilers for the DLC here, but there are MAJOR spoilers if you have not yet beaten the main game. You have been warned! The events of the DLC take place with Prompto in a bit of an emotional limbo. Noctis has seemingly tried to kill him, and left him behind. Of course the player, and eventually Noctis, know that this is actually the work of colossal baddy Ardyn Izunia. The player is reunited with a devastated and confused Prompto (in a new outfit, for some reason…) in the snowy terrain of Niflheim. The bulk of the story centers around a Magitek production plant, significant due to the major plot bomb that Prompto dropped in Chapter 13. He is a Magitek Trooper (MT), a genetically engineered warrior. Square kept with the trend of differentiating the character’s playstyles, a decision that I certainly appreciate. In Episode Gladio we got to play with the character's brute force, at one point even wielding freaking pillars as weapons. From the very start, Prompto's time to shine feels profoundly different from Episode Gladio. Instead of sheer power, the expansion plays as a third-person shooter with a surprising variety of weapons. While Episode Prompto's combat holds a peppering of frustrating moments and quirks, the overall experience manages to be good fun (simple descriptor intentional). Prompto storms into battle equipped with an infinite ammo pistol, melee weapon, and grenades. He can also scavenge a veritable arsenal of weapons found throughout the world. These include the Rapidus SMG, the Alea Bazooka, and a sniper called the Sagitta Rifle. Cool right? But instead of, oh, you know, reloading your guns - you will ditch these weapons when they run empty. A little annoying, but there are strangely plenty of them around to pick up, an almost a ridiculous amount. These minor annoyances don't really detract from the combat itself, they're more just odd design choices. Square Enix divided Prompto's gameplay between the shooter sequences in the facility and an "open world." I was initially super excited to learn about the inclusion of said open world, but upon closer inspection it was underwhelming. We were treated to snowmobile sequences - something that certainly seems thrilling on paper - but they were rough and seemed like they needed more time in development. Side quests appear within the DLC, too, which seem like another awesome opportunity. Unfortunately the lackluster execution of these quests from a technical perspective leave them severely lacking. Most were glitchy with AI problems galore. Umm hi, why aren't the MTs moving? Enjoyable combat aside, Episode Prompto's greatest strength can be found in its storytelling. Square took opportunities to use gameplay mechanics to unveil the story, something sorely missing in Gladio. As an example, one section has the player running as an MT in simple, but effective gameplay. Though this episode wasn’t radically longer than it’s predecessor, its pacing and tone were more appropriate and compelling. Prompto’s big revelation was kind of thrown into the main game and glossed over. Granted, I didn’t expect the guys to toss him aside, but I wanted more of an explanation. With this DLC, Square created a great opportunity to expand on his story organically versus what we saw with Gladio. These DLC releases habe many purposes for Square, but the main one is storytelling. There were many storytelling devices, flashbacks, audio logs etc., used to pack in as much exposition as possible. They exist to expand on the backstories for Noctis' support system. We saw plenty of Noctis in the core game, which makes sense, but so much of what made FFXV a great experience was getting to see the bond between the four characters. Though at times their in-game interactions were dry and unconvincing, the expanded universe was the chance to build these relationships further in a way that players could finally become fully invested. That’s what made Episode Gladio so disappointing. Instead of getting the chance to understand Gladio more we got a rinse and repeat stereotype with some generic metal music in the background. Episode Gladio devolved his character rather than the other way around. OK, enough rant, it's time for Aranea. Aranea and Prompto stumble upon each other in the facility during an intense moment. The gray-haired warrior helps Prompto out through combat assistance and some tough love, but she never lets him forget that he needs to pull his own weight. Essentially, the two form the team that the world never thought it needed. While players don't get to play as Aranea, she makes appearances and becomes a handy ally in combos and boss battles. Her powerful special attacks were pretty much a godsend for me and supplied an added a unique dynamic to combat. She also helps Prompto navigate through his funk, with full on Aranea attitude of course. As skeptical as I was, their chemistry strangely worked. I would love to see more Prompto-nea in the future (hint hint Square). Since release, a fan base has steadily grown around Aranea in the Final Fantasy XV community, so giving her more screen time in this expansion was a smart move on Square's part. And while I'll still argue that she needs her own DLC, including her in Episode Prompto was at least progress. There were so many characters underutilized in both the core game and the Kingsglaive film - using them here shows that Square is listening to its fans. Conclusion During the entirety of my playthrough of Episode Prompto, I had Episode Gladio on my mind. I'm sure that might have been obvious in reading this review, but it makes me wonder, did I enjoy Prompto's story because it was better than Gladio's? My standards going in were pretty low, actually, something to the effect of "this better be longer than Gladio." Overall, yes, this installment was way better in pretty much every respect, but of course, it could be better. It's my hope that going forward Square will only try to improve upon the experience and create a more complete story rather than rushing out content for content's sake, which unfortunately seems to be the trend for the extended universe. Episode Prompto was a step in the right direction. Fans of Final Fantasy XV looking for additional canonical story for Prompto should absolutely play this episode. Though it had some bugs and camera issues, combat stands out as enjoyable and a refreshing change of pace within the Final Fantasy universe. It shows how these expansions can be done right, and it sets my hopes high for the upcoming Episode Ignis. Final Fantasy XV - Episode Prompto was reviewed on Xbox One and is now for PlayStation 4 and Xbox One
  25. Dubbed a "completely new game" by the RPG developer/publisher, Antique Carnevale was unveiled to the public in a new trailer aimed at the Japanese market. What kind of a name is Antique Carnevale? What does it mean? No one knows! Very few details have been revealed about the real game that is really titled Antique Carnevale, quite possibly the most JRPG-ish title of all time. A Japanese language site has been set up that provides a few tantalizing details and promises more information in the coming weeks. The site currently contains information describing the game's prologue and a description of a character named Bernhard. Below you can find both of those sections as translated by Gematsu: Prologue Have you thought about the differences between “things” and “living things”? Or the differences between “dolls” and “people”? If you ask, people will easily answer as such: dolls are “not able to move on their own,” right? However, that is an invitation to the labyrinth. Is a person unable to move by their own will not a “doll”? Is a doll able to move by its own will not a “person”? The explorers who wander around in search of an exit will find themselves deeply lost… And then, one boy visits that labyrinth by himself… He will listen. To the cries left behind by the “people” that have decayed in the labyrinth. He will understand. The desires of the “dolls” captured in the labyrinth. To that young man who stands in the space between people and dolls… I pray. May the blessings of the people of origin be with him. Bernhard (voiced by Natsuki Hanae) The personification of the summons beast Wyvern. He regularly guards the town as the young commanding knight of the Valamion. He has a strong sense of justice, but hates rushing to conclusions, and is often censured by those around him. Under the orders of the president, he is currently searching for the strongest masters of the next generation. The Antique Carnevale site teases more information releases for characters on July 7, 10, 12, and 14. Square Enix plans to unveil additional information, likely platforms and release date/window, on July 18. What do you think about this new IP? From the brief trailer and the strangely subdued fanfare of the announcement it seems like this might be an IP headed to smartphones, 3DS, or Vita rather than a AAA release for consoles. Any theories as to what this game might be about from the cryptic information provided by the prologue description? View full article
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