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Found 8 results

  1. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch.
  2. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch. View full article
  3. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat? View full article
  4. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat?
  5. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3.
  6. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3. View full article
  7. The trailer for the next iteration of the Call of Duty franchise has arrived and it has flying motorcycles. Explosions! Drones! Kevin Spacey! Power exoskeletons! More explosions! Flying motor cycles! More Kevin Spacey! Yes, the new Call of Duty: Advanced Warfare trailer has all of these things and more. Sledgehammer Games is aiming to take the series into the near future where mercenaries meddle in world affairs. Kevin Spacey was cast in the role of Jonathan Irons, the president of one of the largest paramilitary contractors in the world. Does that mean he's the villain? All signs point yes. Details are scarce at the moment, but more information should be available via Game Informer's cover story reveal this Sunday. Call of Duty: Advanced Warfare is slated for release on November 4, 2014. So, a new Call of Duty. Are you all ready to jump back behind the gun or is it a bit too soon?
  8. The trailer for the next iteration of the Call of Duty franchise has arrived and it has flying motorcycles. Explosions! Drones! Kevin Spacey! Power exoskeletons! More explosions! Flying motor cycles! More Kevin Spacey! Yes, the new Call of Duty: Advanced Warfare trailer has all of these things and more. Sledgehammer Games is aiming to take the series into the near future where mercenaries meddle in world affairs. Kevin Spacey was cast in the role of Jonathan Irons, the president of one of the largest paramilitary contractors in the world. Does that mean he's the villain? All signs point yes. Details are scarce at the moment, but more information should be available via Game Informer's cover story reveal this Sunday. Call of Duty: Advanced Warfare is slated for release on November 4, 2014. So, a new Call of Duty. Are you all ready to jump back behind the gun or is it a bit too soon? View full article
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