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Found 16 results

  1. Turtle Rock Studios has revealed that they are in the process of creating a co-operative first-person shooter named Back 4 Blood in a partnership with Warner Bros. Interactive. Not many details have been announced, but we've compiled everything that you need to know right here. Left 4 Dead was created by Valve South back in 2008. The studio had formerly been known as Turtle Rock Studios, but was purchased by Valve in the same year due to the success of Counter-Strike: Source, which Turtle Rock had developed for Valve. The game was incredibly well received for the variable spawning of enemies that responded to how well players were doing. This AI Director meant that each playthrough of a Left 4 Dead level would be a slightly different and continually challenging experience. Due to the co-op focus and tight gameplay, over 11 million copies of the game were sold between its launch and 2011. 2011 saw Turtle Rock separate from Valve and begin working on Evolve, a 2015 multiplayer shooter pitting players against a player-controlled monster. Evolve didn't do well for a lot of reasons, but the game itself was enjoyable. The studio dedicated two years after the game's launch to turning it around, but nothing ever quite stuck. It makes sense, then, that the team is going back to one of the works that helped put the studio on the map: Left 4 Dead. Of course, Back 4 Blood is not Left 4 Dead 3. Turtle Rock Studios is very careful to clarify that this is not the long awaited sequel to the popular co-op zombie shooter. Instead it is an entirely original co-op zombie shooter that brings many elements that were never present in Left 4 Dead or Left 4 Dead 2. What exactly those new elements might be, the studio declined to clarify. However, they hinted that they are bringing the design lessons they've learned over the years and seeing what they can do with the framework of a co-op zombie shooter with modern tech. They seem confident that they will be able to stand out from the pack with what they have in mind for Back 4 Blood. “We are not resting on any past laurels. Our goal is to take all we’ve learned and push forward. We know that’s a tall order,” said Phil Robb, Turtle Rock Studios' co-founder and current creative director. “We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.” Turtle Rock Studios expect to launch the game in the AAA price range of titles, so customers should see it hitting shelves and digital storefronts with a price tag of anywhere from $40-$60. Of course, one of the biggest issues that plagued Evolves launch was the way the game included micro-transactions. The studio didn't say that there would be no micro-transactions this time around, however they did say that they are open to the idea of adding content the community might want post-launch. At the very least it seems like Back 4 Blood is not being designed with micro-transactions in mind. As for actual gameplay, there will be no Battle Royale-style conflicts. Back 4 Blood will instead focus on co-op and some form of PvP mode, though what form that might take remains a mystery. The game will also include a story-driven campaign of some kind. Given the unique way the narrative played out in Left 4 Dead and Evolve, how that campaign will look is anyone's guess. Chris Ashton, Turtle Rock Studios' co-founder and design director, gushed a little bit about being able to return to the co-op zombie genre they helped begin saying, “It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains." The announcement was sparse on details as it was designed mostly to begin building a community of excited fans and let professionals across the industry know what Turtle Rock is working on and possibly bring them aboard. However, it's always exciting to see a veteran developer return to their roots after some time away. There's little doubt that the studio will make something incredibly interesting with their skills and dedication. It remains to be seen whether people will flock to what they have to offer as wildly as they once did. Back 4 Blood will release for PC, Xbox One, and PlayStation 4, though the team is open to additional platforms if the opportunities present themselves. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Turtle Rock Studios has revealed that they are in the process of creating a co-operative first-person shooter named Back 4 Blood in a partnership with Warner Bros. Interactive. Not many details have been announced, but we've compiled everything that you need to know right here. Left 4 Dead was created by Valve South back in 2008. The studio had formerly been known as Turtle Rock Studios, but was purchased by Valve in the same year due to the success of Counter-Strike: Source, which Turtle Rock had developed for Valve. The game was incredibly well received for the variable spawning of enemies that responded to how well players were doing. This AI Director meant that each playthrough of a Left 4 Dead level would be a slightly different and continually challenging experience. Due to the co-op focus and tight gameplay, over 11 million copies of the game were sold between its launch and 2011. 2011 saw Turtle Rock separate from Valve and begin working on Evolve, a 2015 multiplayer shooter pitting players against a player-controlled monster. Evolve didn't do well for a lot of reasons, but the game itself was enjoyable. The studio dedicated two years after the game's launch to turning it around, but nothing ever quite stuck. It makes sense, then, that the team is going back to one of the works that helped put the studio on the map: Left 4 Dead. Of course, Back 4 Blood is not Left 4 Dead 3. Turtle Rock Studios is very careful to clarify that this is not the long awaited sequel to the popular co-op zombie shooter. Instead it is an entirely original co-op zombie shooter that brings many elements that were never present in Left 4 Dead or Left 4 Dead 2. What exactly those new elements might be, the studio declined to clarify. However, they hinted that they are bringing the design lessons they've learned over the years and seeing what they can do with the framework of a co-op zombie shooter with modern tech. They seem confident that they will be able to stand out from the pack with what they have in mind for Back 4 Blood. “We are not resting on any past laurels. Our goal is to take all we’ve learned and push forward. We know that’s a tall order,” said Phil Robb, Turtle Rock Studios' co-founder and current creative director. “We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.” Turtle Rock Studios expect to launch the game in the AAA price range of titles, so customers should see it hitting shelves and digital storefronts with a price tag of anywhere from $40-$60. Of course, one of the biggest issues that plagued Evolves launch was the way the game included micro-transactions. The studio didn't say that there would be no micro-transactions this time around, however they did say that they are open to the idea of adding content the community might want post-launch. At the very least it seems like Back 4 Blood is not being designed with micro-transactions in mind. As for actual gameplay, there will be no Battle Royale-style conflicts. Back 4 Blood will instead focus on co-op and some form of PvP mode, though what form that might take remains a mystery. The game will also include a story-driven campaign of some kind. Given the unique way the narrative played out in Left 4 Dead and Evolve, how that campaign will look is anyone's guess. Chris Ashton, Turtle Rock Studios' co-founder and design director, gushed a little bit about being able to return to the co-op zombie genre they helped begin saying, “It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains." The announcement was sparse on details as it was designed mostly to begin building a community of excited fans and let professionals across the industry know what Turtle Rock is working on and possibly bring them aboard. However, it's always exciting to see a veteran developer return to their roots after some time away. There's little doubt that the studio will make something incredibly interesting with their skills and dedication. It remains to be seen whether people will flock to what they have to offer as wildly as they once did. Back 4 Blood will release for PC, Xbox One, and PlayStation 4, though the team is open to additional platforms if the opportunities present themselves. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Dewey Owens has a strange internship. He's not overly important in the grand scheme of things, just another cog in the corporate machine of DevTech... until the fire nation aliens attacked Earth. Now Dewey must enter the Hypergun Simulation, a technology designed to find the best weapon configuration to defeat the invaders and save the world. Each time Dewey enters the simulation, it will be entirely different from the last attempt to defeat the simulated alien threat. The FPS gameplay seems reminiscent of classics like Doom crossed with the RPGness of the Borderlands series. As players progress toward finding the perfect weapon, Dewey will pick up over 150 different augmentations for the titular hypergun. This leads to a dazzling number of weapon configurations with which players can experiment. To add even more spice into the mix, players can unlock additional powers and abilities by gaining access to Dewey's co-worker's accounts. There are over 40 of these, so players will have to poke around and really push themselves to find them all. The neon color palate and bright flashes seem ideal for people who looked at Tron and thought it wasn't "Extra(tm)" enough. You can also explore DevTech's offices and find passive-aggressive sticky notes. I can dig it. Hypergun releases on August 23 for PC and later this fall for PlayStation 4 and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Dewey Owens has a strange internship. He's not overly important in the grand scheme of things, just another cog in the corporate machine of DevTech... until the fire nation aliens attacked Earth. Now Dewey must enter the Hypergun Simulation, a technology designed to find the best weapon configuration to defeat the invaders and save the world. Each time Dewey enters the simulation, it will be entirely different from the last attempt to defeat the simulated alien threat. The FPS gameplay seems reminiscent of classics like Doom crossed with the RPGness of the Borderlands series. As players progress toward finding the perfect weapon, Dewey will pick up over 150 different augmentations for the titular hypergun. This leads to a dazzling number of weapon configurations with which players can experiment. To add even more spice into the mix, players can unlock additional powers and abilities by gaining access to Dewey's co-worker's accounts. There are over 40 of these, so players will have to poke around and really push themselves to find them all. The neon color palate and bright flashes seem ideal for people who looked at Tron and thought it wasn't "Extra(tm)" enough. You can also explore DevTech's offices and find passive-aggressive sticky notes. I can dig it. Hypergun releases on August 23 for PC and later this fall for PlayStation 4 and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands. View full article
  6. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands.
  7. Dead Alliance is a game in search of an identity. Equal parts Call of Duty, horde mode, and MOBA all in the same breath, the competitive undead shooter banks its success on finding a player base with a love of all three genres and then some. Not only do you have to worry about a team of enemy players firing bullets at you, you also have to contend with the ravenous horde of zombies roaming around each map. But have no fear, for the combatants of Dead Alliance aren't running in without some nifty tools to turn the undead into your buddies. I recently got the chance to play a preview build of Dead Alliance; more specifically the game’s team deathmatch and capture-the-flag modes. At a glance the game might appear little more than another competitive shooter, replete with armored dudes toting heavy machine guns and more body armor than a presidential meet-and-greet. There’s also the maps, which range from an uninteresting warehouse to a seaside port town, that all look as dilapidated and overgrown as you might expect. Thankfully, the developers at Psyop have injected this melting pot with enough variety in terms of gameplay and strategic options to warrant at least a chance. In Dead Alliance’s multiplayer modes (including team deathmatch, CTF, free-for-all, and king of the hill), players are outfitted with a standard variety of weapons (assault rifles, machine guns of the bulky and sub variety), but are also given special tools called “Zmods” that influence the zombies found on every map. If you’re losing sight of your enemies, throwing the P.A.M. grenade at a group of zombies will force them to run for the nearest competitors, giving you ample room to hose them down while they’re fleeing from the horde. The L.R.A.D. attracts nearby zombies to a single point, allying them to your team, while the Trailer flare lets you string along a group of zombies while it’s in your hands. Those tools, coupled with a few that repelled zombies, made for chaotic firefights and a few tense retreats as zombies swarmed my team. At times, the game can feel like a well-measured bit of chaos. Hunting down enemy players through MOBA-like lanes of traffic is frantic, and often the team on the receiving end of the horde has little time to react. Dead Alliance’s overall pacing also plays a role, as players only move at a fraction of the speed you might in a game like Call of Duty or Titanfall. This means a dead sprint will only keep zombies off your back for as long as you keep running, but it also means that evading enemy fire is more a matter of getting the drop on someone than actual mechanical skill. During our demo, it often felt like our victories were due to easy manipulation of choke points more than anything else. It’s difficult to tell from two rounds if the game will have much depth, but at this rate, Dead Alliance risks players losing interest more quickly than most. Dead Alliance is out August 29 on PlayStation 4, Xbox One, and PC for $39.99. View full article
  8. Dead Alliance is a game in search of an identity. Equal parts Call of Duty, horde mode, and MOBA all in the same breath, the competitive undead shooter banks its success on finding a player base with a love of all three genres and then some. Not only do you have to worry about a team of enemy players firing bullets at you, you also have to contend with the ravenous horde of zombies roaming around each map. But have no fear, for the combatants of Dead Alliance aren't running in without some nifty tools to turn the undead into your buddies. I recently got the chance to play a preview build of Dead Alliance; more specifically the game’s team deathmatch and capture-the-flag modes. At a glance the game might appear little more than another competitive shooter, replete with armored dudes toting heavy machine guns and more body armor than a presidential meet-and-greet. There’s also the maps, which range from an uninteresting warehouse to a seaside port town, that all look as dilapidated and overgrown as you might expect. Thankfully, the developers at Psyop have injected this melting pot with enough variety in terms of gameplay and strategic options to warrant at least a chance. In Dead Alliance’s multiplayer modes (including team deathmatch, CTF, free-for-all, and king of the hill), players are outfitted with a standard variety of weapons (assault rifles, machine guns of the bulky and sub variety), but are also given special tools called “Zmods” that influence the zombies found on every map. If you’re losing sight of your enemies, throwing the P.A.M. grenade at a group of zombies will force them to run for the nearest competitors, giving you ample room to hose them down while they’re fleeing from the horde. The L.R.A.D. attracts nearby zombies to a single point, allying them to your team, while the Trailer flare lets you string along a group of zombies while it’s in your hands. Those tools, coupled with a few that repelled zombies, made for chaotic firefights and a few tense retreats as zombies swarmed my team. At times, the game can feel like a well-measured bit of chaos. Hunting down enemy players through MOBA-like lanes of traffic is frantic, and often the team on the receiving end of the horde has little time to react. Dead Alliance’s overall pacing also plays a role, as players only move at a fraction of the speed you might in a game like Call of Duty or Titanfall. This means a dead sprint will only keep zombies off your back for as long as you keep running, but it also means that evading enemy fire is more a matter of getting the drop on someone than actual mechanical skill. During our demo, it often felt like our victories were due to easy manipulation of choke points more than anything else. It’s difficult to tell from two rounds if the game will have much depth, but at this rate, Dead Alliance risks players losing interest more quickly than most. Dead Alliance is out August 29 on PlayStation 4, Xbox One, and PC for $39.99.
  9. Multiplayer shooter fans curious about Lawbreakers have a chance to give the physics-defying shooter a whirl before it releases later this summer. An open beta went live today on Steam and will run until July 5. The beta features a new map, the mountainous Vertigo, as well as a new mode called Uplink. Teams are tasked with capturing an uplink from the center of the map and delivering it to their base where it must be protected it to earn points. Players can also test out customizable weapon stickers, including a special sticker earned by finishing five matches. This sticker will transfer into the full release. You can hop in on the open beta by visiting the Lawbreakers site. Lawbreakers releases August 8 for $29.99 on PC and PS4. For more on the title, check out its trailer from the PC Gaming Show View full article
  10. Multiplayer shooter fans curious about Lawbreakers have a chance to give the physics-defying shooter a whirl before it releases later this summer. An open beta went live today on Steam and will run until July 5. The beta features a new map, the mountainous Vertigo, as well as a new mode called Uplink. Teams are tasked with capturing an uplink from the center of the map and delivering it to their base where it must be protected it to earn points. Players can also test out customizable weapon stickers, including a special sticker earned by finishing five matches. This sticker will transfer into the full release. You can hop in on the open beta by visiting the Lawbreakers site. Lawbreakers releases August 8 for $29.99 on PC and PS4. For more on the title, check out its trailer from the PC Gaming Show
  11. Rebellion, the developers behind the successful Sniper Elite franchise, are trying their hand at something a little, dare I say... strange? They have pulled back the curtain on their newest game titled Strange Brigade, a third-person shooter for 1-4 players to tackle solo or co-op. We don't know much beyond those few facts and what's provided in the reveal trailer. The shooter takes on the decidedly campy tone of a 1930s adventure serial. Players will be exploring a far flung corner of the British empire and come face to face with an otherworldly threat amidst the sprawling ruins of a once magnificent city. Zombies, colossal humanoid monstrosities, and even ancient gods all converge on the Strange Brigade to tear them limb from limb. The one thing that strikes a dissonant cord for me in this trailer is the character design of the black woman. Her design is weirdly exotic and "othering" compared to her companion characters in the ensemble. Maybe the full game provides more context or perhaps I'm being overly critical of a game meant to be taken as a camp throwback, but it struck a sour note in a trailer that otherwise appeals to me. Overall, Strange Brigade appears to possess a great deal of promise as a co-op shooter in a similar vein as the Left 4 Dead franchise. More details will be released next week at E3. At the moment, Strange Brigade is slated for release on PlayStation 4, Xbox One, and PC.
  12. Rebellion, the developers behind the successful Sniper Elite franchise, are trying their hand at something a little, dare I say... strange? They have pulled back the curtain on their newest game titled Strange Brigade, a third-person shooter for 1-4 players to tackle solo or co-op. We don't know much beyond those few facts and what's provided in the reveal trailer. The shooter takes on the decidedly campy tone of a 1930s adventure serial. Players will be exploring a far flung corner of the British empire and come face to face with an otherworldly threat amidst the sprawling ruins of a once magnificent city. Zombies, colossal humanoid monstrosities, and even ancient gods all converge on the Strange Brigade to tear them limb from limb. The one thing that strikes a dissonant cord for me in this trailer is the character design of the black woman. Her design is weirdly exotic and "othering" compared to her companion characters in the ensemble. Maybe the full game provides more context or perhaps I'm being overly critical of a game meant to be taken as a camp throwback, but it struck a sour note in a trailer that otherwise appeals to me. Overall, Strange Brigade appears to possess a great deal of promise as a co-op shooter in a similar vein as the Left 4 Dead franchise. More details will be released next week at E3. At the moment, Strange Brigade is slated for release on PlayStation 4, Xbox One, and PC. View full article
  13. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace. View full article
  14. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace.
  15. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  16. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
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