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Found 215 results

  1. The angels are angry. The divine sword has been stolen by a couple of young thieves. The machine god's slumber nears its end. Somehow, in the middle of all of it, you've been pulled into a pink car and embarked on the road trip of a lifetime with a handful of unlikely companions. This is Get in the Car, Loser! the new RPG from Love Conquers All Games. Their previous work includes Ladykiller in a Bind and Hate Plus. I recently had the opportunity to sit down with Get in the Car, Loser! to see what it's all about. The aesthetic immediately sets it apart. Vivid, soft colors make the pixel art designs pop in a way I've never seen before in a game. Brilliant pinks are complimented by a splashes of turquoise, white, and the occasional dab of black. It held my attention, communicating its deliberate emphasis on queerness through visual dedication to a palette designed to fly in the face of traditionally acceptable color schemes. This commitment carries over into the character designs themselves. Get in the Car, Loser! features women in its main cast who are beautiful while intentionally side-stepping conventional notions of what beauty. Sam and Grace are elegant despite possessing very different aesthetic priorities in their fashion choices. On top of that, the third member of the party who fought along side the two women was a striking non-binary character named Valentin. Easily my favorite of the three, they were able to dish out damage in a fight, rock a killer nose ring, and give some breezy, devil-may-care responses that I appreciated. The UI in Get in the Car, Loser! builds upon all of this. While I found it a bit tricky to navigate at times, it presents a visually pleasing collection of menus and sub-menus. It reflects the color palette and presents up-close icons of the major characters. With a few snazzy UI design choices, the unique implementation and presentation of the battle system turns into a breeze to navigate and understand. Those battle mechanics at play are really entrancing, too. Get in the Car, Loser!’s battles take place in real-time, so the faster you can input commands and make plans, the better your party will fare. Essentially, there are three different configurations of abilities and each configuration assigns a party member to a button on the controller. As the player inputs commands, each character will do their move, whether it is an attack or a heal or something else. This puts each character into a cooldown – that can be skipped by moving ahead into the next configuration of abilities. Attacking charges a meter that enables the player to use the powerful Sword of Fate. The sword does a good amount of damage, and it also fills a meter that stuns the affected enemy when full. This attack also resets cooldowns, starting the party back at the first configuration of abilities. This means that there’s always something to be doing, as fast as you are able to do it. Once I got into the groove of combat, it began feeling more like a rhythm game than anything else. It felt good to play in the satisfying way certain JRPGs can hit that unique sweet spot with timed attacks, like in Super Mario RPG. I got so into the battle system that when I came up against a boss intended to teach the player how to run away, I opted to try fighting it instead. I managed to get down a series of moves to chain the boss down in stuns as much as possible, hit a couple heals on the party, and then stun it again. I battled the creature until it lay inert at my feet. The developers were actually so impressed with that feat they drew me a sketch of Valentin. I would be remiss not to talk a bit about the inventory management system. That’s right, you didn’t read that wrong; the inventory management in Get in the Car, Loser! is actually worth talking about. In order to counter-act that strange tendency JRPG players have to hoard resources, Get in the Car, Loser! actually comes up with a use for extraneous items. Players can sacrifice redundant items in order to boost the powers of useful items. This unlocks additional information about each item to teach players about the game world while also making abilities in the different battle configurations more potent. It’s great and I wish every RPG did something similar to this. Overall, I greatly enjoyed my time with Get in the Car, Loser! I’m definitely going to be picking it up when it releases sometime next year. It’s so boldly different than anything else in the space right now. I need to see where this road trip goes. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The angels are angry. The divine sword has been stolen by a couple of young thieves. The machine god's slumber nears its end. Somehow, in the middle of all of it, you've been pulled into a pink car and embarked on the road trip of a lifetime with a handful of unlikely companions. This is Get in the Car, Loser! the new RPG from Love Conquers All Games. Their previous work includes Ladykiller in a Bind and Hate Plus. I recently had the opportunity to sit down with Get in the Car, Loser! to see what it's all about. The aesthetic immediately sets it apart. Vivid, soft colors make the pixel art designs pop in a way I've never seen before in a game. Brilliant pinks are complimented by a splashes of turquoise, white, and the occasional dab of black. It held my attention, communicating its deliberate emphasis on queerness through visual dedication to a palette designed to fly in the face of traditionally acceptable color schemes. This commitment carries over into the character designs themselves. Get in the Car, Loser! features women in its main cast who are beautiful while intentionally side-stepping conventional notions of what beauty. Sam and Grace are elegant despite possessing very different aesthetic priorities in their fashion choices. On top of that, the third member of the party who fought along side the two women was a striking non-binary character named Valentin. Easily my favorite of the three, they were able to dish out damage in a fight, rock a killer nose ring, and give some breezy, devil-may-care responses that I appreciated. The UI in Get in the Car, Loser! builds upon all of this. While I found it a bit tricky to navigate at times, it presents a visually pleasing collection of menus and sub-menus. It reflects the color palette and presents up-close icons of the major characters. With a few snazzy UI design choices, the unique implementation and presentation of the battle system turns into a breeze to navigate and understand. Those battle mechanics at play are really entrancing, too. Get in the Car, Loser!’s battles take place in real-time, so the faster you can input commands and make plans, the better your party will fare. Essentially, there are three different configurations of abilities and each configuration assigns a party member to a button on the controller. As the player inputs commands, each character will do their move, whether it is an attack or a heal or something else. This puts each character into a cooldown – that can be skipped by moving ahead into the next configuration of abilities. Attacking charges a meter that enables the player to use the powerful Sword of Fate. The sword does a good amount of damage, and it also fills a meter that stuns the affected enemy when full. This attack also resets cooldowns, starting the party back at the first configuration of abilities. This means that there’s always something to be doing, as fast as you are able to do it. Once I got into the groove of combat, it began feeling more like a rhythm game than anything else. It felt good to play in the satisfying way certain JRPGs can hit that unique sweet spot with timed attacks, like in Super Mario RPG. I got so into the battle system that when I came up against a boss intended to teach the player how to run away, I opted to try fighting it instead. I managed to get down a series of moves to chain the boss down in stuns as much as possible, hit a couple heals on the party, and then stun it again. I battled the creature until it lay inert at my feet. The developers were actually so impressed with that feat they drew me a sketch of Valentin. I would be remiss not to talk a bit about the inventory management system. That’s right, you didn’t read that wrong; the inventory management in Get in the Car, Loser! is actually worth talking about. In order to counter-act that strange tendency JRPG players have to hoard resources, Get in the Car, Loser! actually comes up with a use for extraneous items. Players can sacrifice redundant items in order to boost the powers of useful items. This unlocks additional information about each item to teach players about the game world while also making abilities in the different battle configurations more potent. It’s great and I wish every RPG did something similar to this. Overall, I greatly enjoyed my time with Get in the Car, Loser! I’m definitely going to be picking it up when it releases sometime next year. It’s so boldly different than anything else in the space right now. I need to see where this road trip goes. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Pribi, Arakiel, and Sean are left to ruminate on their deeds while accompanying Nyaz the thief on the first leg of their heist mission, a journey that takes them into the uncanny darkness of South Gate's sewer system. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Pribi, Arakiel, and Sean are left to ruminate on their deeds while accompanying Nyaz the thief on the first leg of their heist mission, a journey that takes them into the uncanny darkness of South Gate's sewer system. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. With some downtime before they begin the plan to rescue their companions from South Gate Prison, the party visits the local library to investigate additional possibilities for their upcoming raid and learn more about the history of Nevarrone. They also travel back to the potion shop before visiting the sketchiest establishment in town. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. With some downtime before they begin the plan to rescue their companions from South Gate Prison, the party visits the local library to investigate additional possibilities for their upcoming raid and learn more about the history of Nevarrone. They also travel back to the potion shop before visiting the sketchiest establishment in town. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Arriving in South Gate, our reluctant heroes encounter a strange cooking festival. The barbarian Arakiel quickly finds himself roped into a contest of culinary might. Sean, being the attention-seeking bard that he is, becomes fascinated with the local celebration. While the other two get sidetracked, Pribi begins scheming to get the gang into South Gate Prison and free their captured companions. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Arriving in South Gate, our reluctant heroes encounter a strange cooking festival. The barbarian Arakiel quickly finds himself roped into a contest of culinary might. Sean, being the attention-seeking bard that he is, becomes fascinated with the local celebration. While the other two get sidetracked, Pribi begins scheming to get the gang into South Gate Prison and free their captured companions. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third, fourth, and fifth set continuing the adventure. The previous series of episodes set the stage for a catastrophic finale, so join us once more as we take the final steps toward the end. Dragonguard will conclude during this year's Extra Life Tabletop Appreciation Weekend which runs August 24-25! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. Armed with pieces of Fallowfell's own treasure horde, the party hopes they can match the creature in might and cunning - or perhaps another force in the world has other plans? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Outfoxing the Fox" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Aftermath" "Furious Freak" "Hiding Your Reality" "Super Power Cool Dude" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The cut discussion from the middle of Episode 20 has been published in Episode 20.5 - The Time Bubble Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third, fourth, and fifth set continuing the adventure. The previous series of episodes set the stage for a catastrophic finale, so join us once more as we take the final steps toward the end. Dragonguard will conclude during this year's Extra Life Tabletop Appreciation Weekend which runs August 24-25! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. Armed with pieces of Fallowfell's own treasure horde, the party hopes they can match the creature in might and cunning - or perhaps another force in the world has other plans? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Outfoxing the Fox" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ "Aftermath" "Furious Freak" "Hiding Your Reality" "Super Power Cool Dude" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The cut discussion from the middle of Episode 20 has been published in Episode 20.5 - The Time Bubble Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. After concluding their encounter with the deranged elf, Grimoire, the party recovers in the aftermath, contemplating the strange test he put them through. The trio relate some of their adventures to their rescued companions and affirm their intentions to break their captured allies out of South Gate Prison. However, one more secret resides beneath The Halfway Inn. A mysterious and powerful magic waits beneath the inn, nestled in with the carnage and rubble. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Industrial Music Box" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. After concluding their encounter with the deranged elf, Grimoire, the party recovers in the aftermath, contemplating the strange test he put them through. The trio relate some of their adventures to their rescued companions and affirm their intentions to break their captured allies out of South Gate Prison. However, one more secret resides beneath The Halfway Inn. A mysterious and powerful magic waits beneath the inn, nestled in with the carnage and rubble. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Industrial Music Box" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, but now we can finally present the fifth set of episodes as we near the finale! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Jet Fueled Vixen" "Hyperfun" "Controlled Chaos - no percussion" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. Following the scuffle with the furnishings of the Halfway Inn, Arakiel, Sean, and Pribi descend into the basement of the unnerving inn. What they find there puts the three of them into an unusual and uncomfortable position with the fate of innocents in their hands. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Aftermath" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. Following the scuffle with the furnishings of the Halfway Inn, Arakiel, Sean, and Pribi descend into the basement of the unnerving inn. What they find there puts the three of them into an unusual and uncomfortable position with the fate of innocents in their hands. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Aftermath" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. Dragon Age has been one of the biggest western RPG franchises to emerge in recent years. Since its debut in Dragon Age: Origins, which we previously covered on this show, the series has continued to grow under BioWare's direction. While there are now three games in the series, Dragon Age II has widely been considered the odd duck of the trilogy. With a rushed production resulting in reused environments, many wrote it off at the time as lazy or too repetitive. However, could Dragon Age II actually be one of the best games of all-time? To help answer this question, we turn to Dragon Age expert and all around swell writer/streamer/podcaster Ginny Woo! You should make sure you follow her over on Twitter: @GinnyWoes Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Demon's Souls 'Epitaph for Boletaria' by RoeTaKa (https://ocremix.org/remix/OCR03043) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  19. Dragon Age has been one of the biggest western RPG franchises to emerge in recent years. Since its debut in Dragon Age: Origins, which we previously covered on this show, the series has continued to grow under BioWare's direction. While there are now three games in the series, Dragon Age II has widely been considered the odd duck of the trilogy. With a rushed production resulting in reused environments, many wrote it off at the time as lazy or too repetitive. However, could Dragon Age II actually be one of the best games of all-time? To help answer this question, we turn to Dragon Age expert and all around swell writer/streamer/podcaster Ginny Woo! You should make sure you follow her over on Twitter: @GinnyWoes Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Demon's Souls 'Epitaph for Boletaria' by RoeTaKa (https://ocremix.org/remix/OCR03043) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  20. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  21. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  22. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, but now we can finally present the fifth set of episodes as we near the finale! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. "Furious Freak" "Jet Fueled Vixen" "Hyperfun" "Controlled Chaos - no percussion" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. A tale of love, revenge, and giant robots make up the core of Lancer, an upcoming tabletop role-playing game currently seeking crowdfunding on Kickstarter. Lancer comes courtesy of Massif Press, an indie publishing outfit seeking to empower interesting tabletop game creators. As a wholly original game, Lancer is the realization of a longtime dream of Massif Press' co-founders, Tom Parkinson Morgan and Miguel Lopez. If you're a fan of mecha media like Neon Genesis Evangelion, Gundam, or Armored Core, this tabletop was made for you to enjoy. Lancer takes place in the distant future. Ten thousand years after the planet suffered a colossal climate change event that effectively ended human dominance of Earth, the survivors turned to the stars and have built up a new empire that no longer relies on just one planet. The new era brought new technology that allowed humanity to live in a state of luxury hitherto unknown - but the right to exist in that manner remained reserved for a handful of the rich and powerful. In this setting, players take on the role of pilots, humans capable of controlling the massive humanoid war machines that make up the new era of military might. It's up to the players and their GM to forge a path forward in a galaxy of political and social intrigue, fringed all about with the lurking unknowns of uncharted space. Humanity, for all of its great strides, could still fall to internal strife or to the unfathomable powers that lurk in the dark. The rules of the system have been kept light to help enable a more narrative-oriented experience. However, Lancer gets tactical when players step into their trusty mechs, requiring teamwork, imagination, and a bit of cold calculation. As players progress through their campaigns, they will have the opportunity to modify and improve their mechs to give a sense of accomplishment, unique narrative twists, and to prepare them to battle ever stronger foes. Pilots gain licenses as they progress, giving them access to new parts for their mechs and new abilities. These licenses are not tied to any classes, each pilot should feel unique and unrestricted in their development. The system backing up Lancer's core mechanics takes a lot of cues from The Demon Lord, Armored Core, and Blades In The Dark. There should be a different feel between the out-of-mech narrative segments and the tense combat of the in-mech segments. If you're curious about the game itself, you can look through the full game rules, minus the art, layout, and editing that the Kickstarter funds will be used to add. It's completely free and tabletop RPG fans can take it for a spin to see if they enjoy the game before backing the crowdfunding campaign. This free version will persist even after the official release occurs. The Kickstarter asked for $46,000 to make the core book a reality. However, with a little under two weeks left in the campaign, the Kickstarter has raised over $300,000, unlocking all of the currently available stretch goals. Rewards will ship to Lancer's backers in March of 2020. If you're looking for a unique tabletop RPG experience, Lancer might just be it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. A tale of love, revenge, and giant robots make up the core of Lancer, an upcoming tabletop role-playing game currently seeking crowdfunding on Kickstarter. Lancer comes courtesy of Massif Press, an indie publishing outfit seeking to empower interesting tabletop game creators. As a wholly original game, Lancer is the realization of a longtime dream of Massif Press' co-founders, Tom Parkinson Morgan and Miguel Lopez. If you're a fan of mecha media like Neon Genesis Evangelion, Gundam, or Armored Core, this tabletop was made for you to enjoy. Lancer takes place in the distant future. Ten thousand years after the planet suffered a colossal climate change event that effectively ended human dominance of Earth, the survivors turned to the stars and have built up a new empire that no longer relies on just one planet. The new era brought new technology that allowed humanity to live in a state of luxury hitherto unknown - but the right to exist in that manner remained reserved for a handful of the rich and powerful. In this setting, players take on the role of pilots, humans capable of controlling the massive humanoid war machines that make up the new era of military might. It's up to the players and their GM to forge a path forward in a galaxy of political and social intrigue, fringed all about with the lurking unknowns of uncharted space. Humanity, for all of its great strides, could still fall to internal strife or to the unfathomable powers that lurk in the dark. The rules of the system have been kept light to help enable a more narrative-oriented experience. However, Lancer gets tactical when players step into their trusty mechs, requiring teamwork, imagination, and a bit of cold calculation. As players progress through their campaigns, they will have the opportunity to modify and improve their mechs to give a sense of accomplishment, unique narrative twists, and to prepare them to battle ever stronger foes. Pilots gain licenses as they progress, giving them access to new parts for their mechs and new abilities. These licenses are not tied to any classes, each pilot should feel unique and unrestricted in their development. The system backing up Lancer's core mechanics takes a lot of cues from The Demon Lord, Armored Core, and Blades In The Dark. There should be a different feel between the out-of-mech narrative segments and the tense combat of the in-mech segments. If you're curious about the game itself, you can look through the full game rules, minus the art, layout, and editing that the Kickstarter funds will be used to add. It's completely free and tabletop RPG fans can take it for a spin to see if they enjoy the game before backing the crowdfunding campaign. This free version will persist even after the official release occurs. The Kickstarter asked for $46,000 to make the core book a reality. However, with a little under two weeks left in the campaign, the Kickstarter has raised over $300,000, unlocking all of the currently available stretch goals. Rewards will ship to Lancer's backers in March of 2020. If you're looking for a unique tabletop RPG experience, Lancer might just be it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and after a short and rocky release schedule, the fourth session's episodes are ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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