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Found 137 results

  1. Chucklefish, the developer/publisher known for its work on Starbound and Stardew Valley, announced a partnership with Shanghai developer Pixpil to bring the post-apocalyptic adventure Eastward to audiences everywhere. Eastward has humble beginnings as an independent project built by Pixpil's three founding members around the work of pixel artist Hong Moran's mesmerizing work. The game stands as a love letter to classics like Earthbound and The Legend of Zelda. It's a narrative heavy experience mixed with action-RPG elements. The adventure takes place in the not-too-distant future at a point when the human population has shrunk to dangerously low levels and monsters stalk the husks of abandoned cities. Players take on the role of John, a digger who unearths a hidden facility beneath his mine. In that facility, he finds a mysterious white-haired girl. This discovery sets John on a path that will take him away from his village and through countless dangers. Since the company's founding in 2015, Pixpil has grown along with the scope of Eastward. The developer has brought on Joel Corelitz, the composer of The Unfinished Swan and Gorgogoa, to compose the soundtrack and the ever-amazing Hyperduck Soundworks to handle sound design. There's no release date quite yet, but the trailer certainly has a lot of phenomenal pixel animations that are a real joy to see in motion.
  2. Chucklefish, the developer/publisher known for its work on Starbound and Stardew Valley, announced a partnership with Shanghai developer Pixpil to bring the post-apocalyptic adventure Eastward to audiences everywhere. Eastward has humble beginnings as an independent project built by Pixpil's three founding members around the work of pixel artist Hong Moran's mesmerizing work. The game stands as a love letter to classics like Earthbound and The Legend of Zelda. It's a narrative heavy experience mixed with action-RPG elements. The adventure takes place in the not-too-distant future at a point when the human population has shrunk to dangerously low levels and monsters stalk the husks of abandoned cities. Players take on the role of John, a digger who unearths a hidden facility beneath his mine. In that facility, he finds a mysterious white-haired girl. This discovery sets John on a path that will take him away from his village and through countless dangers. Since the company's founding in 2015, Pixpil has grown along with the scope of Eastward. The developer has brought on Joel Corelitz, the composer of The Unfinished Swan and Gorgogoa, to compose the soundtrack and the ever-amazing Hyperduck Soundworks to handle sound design. There's no release date quite yet, but the trailer certainly has a lot of phenomenal pixel animations that are a real joy to see in motion. View full article
  3. Square Enix continues the trickle of Kingdom Hearts III news with a new trailer that shows off a collection of mini-games based on the handheld LCD systems that were popular in the 80s. Players take on the role of Sora and Mickey as they complete various tasks related to original Mickey Mouse cartoons from back in the day. The trailer shows four different mini-games titled The Barnyard Battle, The Karnival Kid, Giantland, and Musical Farmer, respectively. The Classic Kingdom trailer comes courtesy of the Kingdom Hearts Union X fan event being held in Anaheim, California. Kingdom Hearts III will be coming to PlayStation 4 and Xbox One. The release date has not officially been revealed quite yet, though there are hints that it could be coming sooner rather than later. I'd put money on us learning that information sometime during E3 2018.
  4. Square Enix continues the trickle of Kingdom Hearts III news with a new trailer that shows off a collection of mini-games based on the handheld LCD systems that were popular in the 80s. Players take on the role of Sora and Mickey as they complete various tasks related to original Mickey Mouse cartoons from back in the day. The trailer shows four different mini-games titled The Barnyard Battle, The Karnival Kid, Giantland, and Musical Farmer, respectively. The Classic Kingdom trailer comes courtesy of the Kingdom Hearts Union X fan event being held in Anaheim, California. Kingdom Hearts III will be coming to PlayStation 4 and Xbox One. The release date has not officially been revealed quite yet, though there are hints that it could be coming sooner rather than later. I'd put money on us learning that information sometime during E3 2018. View full article
  5. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019.
  6. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019. View full article
  7. In 1994, the now defunct LJN made a major play to break away from its well-known industry niche of adapting popular movie franchises into video games. The result of their labor was Revengent Star, an ambitious and strange RPG that hoped to compete with the likes of Final Fantasy and Breath of Fire. While unconfirmed, the effort put into the creation of Revengent Star was widely suspected to have led to the eventual downfall of LJN. The technology used to create the unique cartridges the game required proved to be costly leading to precious few copies released. Most copies were only sold to rental stores (remember those??) as part of an agreement that forbid resale. With all of that being said, what has the small group of people who have played the game so enamored with it? Join us this week for a trip down memory lane to answer the question: Is Revengent Star one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Zelda: The Wand of Gamelon 'Only Link Can Do the Duck Walk' by Hylian Lemon (http://ocremix.org/remix/OCR03695) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  8. In 1994, the now defunct LJN made a major play to break away from its well-known industry niche of adapting popular movie franchises into video games. The result of their labor was Revengent Star, an ambitious and strange RPG that hoped to compete with the likes of Final Fantasy and Breath of Fire. While unconfirmed, the effort put into the creation of Revengent Star was widely suspected to have led to the eventual downfall of LJN. The technology used to create the unique cartridges the game required proved to be costly leading to precious few copies released. Most copies were only sold to rental stores (remember those??) as part of an agreement that forbid resale. With all of that being said, what has the small group of people who have played the game so enamored with it? Join us this week for a trip down memory lane to answer the question: Is Revengent Star one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Zelda: The Wand of Gamelon 'Only Link Can Do the Duck Walk' by Hylian Lemon (http://ocremix.org/remix/OCR03695) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  9. Armor Games Studios, publisher of indie gems like Sonny and Pinstripe, and developer Massive Monster have announced that The Adventure Pals will be releasing early next month. The zany co-op platformer sends a pair of kids off on an adventure to save their grandpa from being turned into a hot dog. Players take on the role of one of the kids, either solo or in co-op, and ride off to do battle against the forces of wackness on the backs of their trusty giraffe steeds. Over the course of their adventure, they'll give semi sentient cupcakes to cats, make friends with rocks, and do battle against a whole host of strange baddies. The Adventure Pals features over 100 levels spread across five worlds. Each world holds a variety of quests and characters that range from zombie pirate cats to hot dogs that squelch out land mines to a very large and very insecure whale. Completing quests will level the adventure pals up and open ever more powerful abilities. As part of the announcement, Armor Games Studios and Massive Monster have released a 10-minute gameplay preview that you can view below: The Adventure Pals releases on April 3 for PlayStation 4, Xbox One, and PC with a Switch version coming soon after that date. View full article
  10. Armor Games Studios, publisher of indie gems like Sonny and Pinstripe, and developer Massive Monster have announced that The Adventure Pals will be releasing early next month. The zany co-op platformer sends a pair of kids off on an adventure to save their grandpa from being turned into a hot dog. Players take on the role of one of the kids, either solo or in co-op, and ride off to do battle against the forces of wackness on the backs of their trusty giraffe steeds. Over the course of their adventure, they'll give semi sentient cupcakes to cats, make friends with rocks, and do battle against a whole host of strange baddies. The Adventure Pals features over 100 levels spread across five worlds. Each world holds a variety of quests and characters that range from zombie pirate cats to hot dogs that squelch out land mines to a very large and very insecure whale. Completing quests will level the adventure pals up and open ever more powerful abilities. As part of the announcement, Armor Games Studios and Massive Monster have released a 10-minute gameplay preview that you can view below: The Adventure Pals releases on April 3 for PlayStation 4, Xbox One, and PC with a Switch version coming soon after that date.
  11. Earlier today, Let's Play Video Games reported that an anonymous source contacted them with some ambiguous information claiming that Geralt of Rivia, protagonist of the highly acclaimed Witcher series, would be appearing in Soulcalibur VI. However, while they believed the source to be genuine, they lacked enough information to comfortably publicize the information. That all changed when the community manager of The Witcher dev CD Projekt RED tweeted out something that piqued their interest and aligned with what their source had told them: Geralt appearing in Soulcalibur might seem odd. But it turns out that Bandai Namco, the developers and publishers of the Soulcalibur series, have worked with CD Projekt RED to publish The Witcher in Western Europe, Australia, and New Zealand. That working relationship might be Geralt's ticket into the fighting game arena. That's about it - there's been no official confirmation and we're unlikely to see any until sometime after Soulcalibur VI's release date is made public. As it stands now, expect to get a release date around E3 and the announcement of Geralt sometime after that if the rumor turns out to be true. View full article
  12. Earlier today, Let's Play Video Games reported that an anonymous source contacted them with some ambiguous information claiming that Geralt of Rivia, protagonist of the highly acclaimed Witcher series, would be appearing in Soulcalibur VI. However, while they believed the source to be genuine, they lacked enough information to comfortably publicize the information. That all changed when the community manager of The Witcher dev CD Projekt RED tweeted out something that piqued their interest and aligned with what their source had told them: Geralt appearing in Soulcalibur might seem odd. But it turns out that Bandai Namco, the developers and publishers of the Soulcalibur series, have worked with CD Projekt RED to publish The Witcher in Western Europe, Australia, and New Zealand. That working relationship might be Geralt's ticket into the fighting game arena. That's about it - there's been no official confirmation and we're unlikely to see any until sometime after Soulcalibur VI's release date is made public. As it stands now, expect to get a release date around E3 and the announcement of Geralt sometime after that if the rumor turns out to be true.
  13. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure. View full article
  14. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure.
  15. Jillian Ryan

    Favorite Old School RPG??

    Hey guys! I was wondering what some of your favorite old school rpgs are??? Lets say anything ps1 and older! Mine are: Chrono trigger, lunar silver star story complete, legend of dragoon, shining force and a few others!!!
  16. Ashes of Creation began as one of 2017's most successful Kickstarter projects. Asking for a whopping $750,000, the prospective MMO managed to raise over $3.25 million from interested parties won over by its pitch. Since then, more details about the game's design have been coming out in various updates on Intrepid Studios' blog and social media channels. For those unfamiliar with Ashes of Creation, the premise is that players take on the role of pioneers on a world that hasn't seen civilization for millennia. Players will be able to build communities and cities while exploring to uncover the secrets of the fallen world. Of course, that which can be built can also be destroyed, so player populations are expected to grow around cities, leading to the potential of organic, in-game wars to topple rival settlements. The goal is to create an organic MMO experience that forges a genuine world history for players and locations with something new always on the horizon. Ashes of Creation will be a subscription-based game with a cash shop that offers additional customizations for characters beyond the basics found in character creation. When creating a character, players will have eight playable races to chose from as well as a combination of two archetypes. Those can be combined to create up to 64 unique classes for players to choose from. The choices players make will supposedly have far-ranging consequences. The more player activity done in a certain area, the closer that area becomes to developing a settlement. Where a settlement is placed will have an effect on the surrounding monster populations as it grows. Quests will appear or disappear depending on how players choose to interact with the world. The focus of a settlement could wind up playing a huge role in the game for years to come. The effect players have on the world also means that no server running Ashes of Creation will ever be the same as another, presenting the opportunity for new adventures on other servers. The economy of the world will also be driven by players. Trading can be an incredibly lucrative venture, but players will have to create and defend caravans to successfully pull off a trading mission. That might necessitate hiring other players to defend a caravan from other players looking to loot a fat trade mission. These caravans will determine what kinds of goods and services a settlement, village, or metropolis might be able to provide. While the economy certainly lies players to cities and settlements, there are other mechanics in place that encourage players to invest time and effort into building up their home. When a player purchases a house in a new village, they can hold onto that property. If the village grows into a city, their house also grows. If that city turns into a metropolis, they will be in possession of a mansion. Owning property in a city grants citizenship, further tying a player to their homeland. Alternatively, players can settle far from cities and carve out their own existence in the wilderness. Of course, there are more conventional activities aside from literal worldbuilding. Players who yearn for the thrill of questing will be able to explore the world to find new locations for a prospective settlement or uncover the entrance to a new dungeon of the old world. Intrepid Studios aims to make these hostile, dangerous, and slightly frightening places to venture into - making it a choice with benefits and drawbacks for players to weigh when considering an adventure of that nature. Who knows what lurks beneath the surface of a monster-infested world? On the technical end of things, Ashes of Creation uses Unreal Engine 4 and will be optimized for PC hardware released within the last several years. There will be options for the game to be scaled up and down as needed. The team working on Ashes of Creation has an extreme level of pedigree, with members that have worked on games like Everquest 1, Ever Quest 2, Everquest Next, Star Wars Galaxies, BioShock, Gears of War, Planetside 2, XCOM, and many other projects. One thing that might give some people pause when looking into Ashes of Creation is the past of Steven Sharif, the creative director and CEO of Intrepid Studios. During the Kickstarter, some people noted that prior to making his fortune in real estate, he was involved with a company called XanGo, which is known for its multi-level marketing practices. Multi-level marketing involves recruiting unpaid people who sell a company's products with their recruiter earning a slice of the sale. While technically legal, this strategy typically brings unfavorable comparisons to pyramid schemes. Sharif being involved and profiting from his participation in such a company wasn't seen in a positive light (for reference, studies have estimated that about 990-999 out of every 1000 participants in a multi-level marketing company wind up losing money). Sharif gave an interview to Massively Overpowered to help clear the air. It turns out that he was recruited at 18 to sell XanGo's fruit shakes and vitamins. He managed to create a successful online store to sell these products and made money off of the sales that allowed him to go into real estate. He insists that while there are many companies that use the tactic in disreputable ways, there others like Avon, Marykay, and XanGo that operate on the level with a focus on selling products rather than recruiting people. All of that being said, Sharif's intention to create an MMORPG that's different than anything currently on the market seems genuine. As a long-time MMO gamer, he sees himself in a financial position that enables him to create a game that bridges the gap between open-world, consequential titles and the MMO genre, which has traditionally seen more static worlds. The overall impression of Ashes of Creation is positive. It possesses a vision of an interesting, vibrant world full of player-driven and reactive experiences. The possibility of a world built and governed by players certainly intrigues me.It leaves open the possibility for dramatic confrontations with a certain degree of real history and stakes that few games might be able to provide. The closest comparison I can think of is in EVE Online, where player controlled superweapons and battleships that take years to be built can all be wiped away by a colossal, coordinated raid. Applying that same mindset to cities built and maintained by players opens up a lot of possibilities. While the exact release date of Ashes of Creation remains nebulous, expect to see the closed alpha begin later this year, possibly in December, and a full release either in late 2019 or early 2020. View full article
  17. Ashes of Creation began as one of 2017's most successful Kickstarter projects. Asking for a whopping $750,000, the prospective MMO managed to raise over $3.25 million from interested parties won over by its pitch. Since then, more details about the game's design have been coming out in various updates on Intrepid Studios' blog and social media channels. For those unfamiliar with Ashes of Creation, the premise is that players take on the role of pioneers on a world that hasn't seen civilization for millennia. Players will be able to build communities and cities while exploring to uncover the secrets of the fallen world. Of course, that which can be built can also be destroyed, so player populations are expected to grow around cities, leading to the potential of organic, in-game wars to topple rival settlements. The goal is to create an organic MMO experience that forges a genuine world history for players and locations with something new always on the horizon. Ashes of Creation will be a subscription-based game with a cash shop that offers additional customizations for characters beyond the basics found in character creation. When creating a character, players will have eight playable races to chose from as well as a combination of two archetypes. Those can be combined to create up to 64 unique classes for players to choose from. The choices players make will supposedly have far-ranging consequences. The more player activity done in a certain area, the closer that area becomes to developing a settlement. Where a settlement is placed will have an effect on the surrounding monster populations as it grows. Quests will appear or disappear depending on how players choose to interact with the world. The focus of a settlement could wind up playing a huge role in the game for years to come. The effect players have on the world also means that no server running Ashes of Creation will ever be the same as another, presenting the opportunity for new adventures on other servers. The economy of the world will also be driven by players. Trading can be an incredibly lucrative venture, but players will have to create and defend caravans to successfully pull off a trading mission. That might necessitate hiring other players to defend a caravan from other players looking to loot a fat trade mission. These caravans will determine what kinds of goods and services a settlement, village, or metropolis might be able to provide. While the economy certainly lies players to cities and settlements, there are other mechanics in place that encourage players to invest time and effort into building up their home. When a player purchases a house in a new village, they can hold onto that property. If the village grows into a city, their house also grows. If that city turns into a metropolis, they will be in possession of a mansion. Owning property in a city grants citizenship, further tying a player to their homeland. Alternatively, players can settle far from cities and carve out their own existence in the wilderness. Of course, there are more conventional activities aside from literal worldbuilding. Players who yearn for the thrill of questing will be able to explore the world to find new locations for a prospective settlement or uncover the entrance to a new dungeon of the old world. Intrepid Studios aims to make these hostile, dangerous, and slightly frightening places to venture into - making it a choice with benefits and drawbacks for players to weigh when considering an adventure of that nature. Who knows what lurks beneath the surface of a monster-infested world? On the technical end of things, Ashes of Creation uses Unreal Engine 4 and will be optimized for PC hardware released within the last several years. There will be options for the game to be scaled up and down as needed. The team working on Ashes of Creation has an extreme level of pedigree, with members that have worked on games like Everquest 1, Ever Quest 2, Everquest Next, Star Wars Galaxies, BioShock, Gears of War, Planetside 2, XCOM, and many other projects. One thing that might give some people pause when looking into Ashes of Creation is the past of Steven Sharif, the creative director and CEO of Intrepid Studios. During the Kickstarter, some people noted that prior to making his fortune in real estate, he was involved with a company called XanGo, which is known for its multi-level marketing practices. Multi-level marketing involves recruiting unpaid people who sell a company's products with their recruiter earning a slice of the sale. While technically legal, this strategy typically brings unfavorable comparisons to pyramid schemes. Sharif being involved and profiting from his participation in such a company wasn't seen in a positive light (for reference, studies have estimated that about 990-999 out of every 1000 participants in a multi-level marketing company wind up losing money). Sharif gave an interview to Massively Overpowered to help clear the air. It turns out that he was recruited at 18 to sell XanGo's fruit shakes and vitamins. He managed to create a successful online store to sell these products and made money off of the sales that allowed him to go into real estate. He insists that while there are many companies that use the tactic in disreputable ways, there others like Avon, Marykay, and XanGo that operate on the level with a focus on selling products rather than recruiting people. All of that being said, Sharif's intention to create an MMORPG that's different than anything currently on the market seems genuine. As a long-time MMO gamer, he sees himself in a financial position that enables him to create a game that bridges the gap between open-world, consequential titles and the MMO genre, which has traditionally seen more static worlds. The overall impression of Ashes of Creation is positive. It possesses a vision of an interesting, vibrant world full of player-driven and reactive experiences. The possibility of a world built and governed by players certainly intrigues me.It leaves open the possibility for dramatic confrontations with a certain degree of real history and stakes that few games might be able to provide. The closest comparison I can think of is in EVE Online, where player controlled superweapons and battleships that take years to be built can all be wiped away by a colossal, coordinated raid. Applying that same mindset to cities built and maintained by players opens up a lot of possibilities. While the exact release date of Ashes of Creation remains nebulous, expect to see the closed alpha begin later this year, possibly in December, and a full release either in late 2019 or early 2020.
  18. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year. View full article
  19. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year.
  20. Code Vein has been on our radar since its mysterious tease and subsequent reveal. If there were any doubts about the inspiration Bandai Namco took from From Software's Bloodborne, there can't be much more after seeing the latest trailer. "We fight, we drink blood, revive, and then fight some more. Our lives are pretty much one endless loop." This quote from the trailer refers to the vampyric apocalypse the main characters find themselves struggling against. However, it also sums up the mechanics of Code Vein, which thrusts players into the role of a newly turned vampire who must fight and drink blood in order to retain sanity in a world wrecked by a mysterious cataclysm. The quote could also be interpreted to mean a nod toward Bloodborne, a game that might also be summarized as, "fight, blood, revive, repeat." However, it seems apparent that Code Vein has taken pains to distance itself from those comparisons. While there's certainly some gothic inspiration in the art design, it's tuned down in favor of a more jagged, ruinous apocalypse. The characters also retain their anime-inspired designs, a feature that extends into the animated opening created by studio ufotable. Not only that, but the soundtrack as showcased in the trailers to date seems to be a mixture of operatic Final Fantasy and dark rock. The previous trailer offered up a sweepingly orchestrated score, which stands in stark contrast with the latest soundscape. The newest trailer features the opening theme of Code Vein, the track 'Underworld' by a band called Vamps. Code Vein is set to release sometime in 2018 on PC, PlayStation 4, and PC.
  21. Code Vein has been on our radar since its mysterious tease and subsequent reveal. If there were any doubts about the inspiration Bandai Namco took from From Software's Bloodborne, there can't be much more after seeing the latest trailer. "We fight, we drink blood, revive, and then fight some more. Our lives are pretty much one endless loop." This quote from the trailer refers to the vampyric apocalypse the main characters find themselves struggling against. However, it also sums up the mechanics of Code Vein, which thrusts players into the role of a newly turned vampire who must fight and drink blood in order to retain sanity in a world wrecked by a mysterious cataclysm. The quote could also be interpreted to mean a nod toward Bloodborne, a game that might also be summarized as, "fight, blood, revive, repeat." However, it seems apparent that Code Vein has taken pains to distance itself from those comparisons. While there's certainly some gothic inspiration in the art design, it's tuned down in favor of a more jagged, ruinous apocalypse. The characters also retain their anime-inspired designs, a feature that extends into the animated opening created by studio ufotable. Not only that, but the soundtrack as showcased in the trailers to date seems to be a mixture of operatic Final Fantasy and dark rock. The previous trailer offered up a sweepingly orchestrated score, which stands in stark contrast with the latest soundscape. The newest trailer features the opening theme of Code Vein, the track 'Underworld' by a band called Vamps. Code Vein is set to release sometime in 2018 on PC, PlayStation 4, and PC. View full article
  22. In 2014, Stoic Games released their Kickstarter indie darling The Banner Saga to massive success. Hailed as "The Oregon Trail, but with fighting and a Norse apocalypse," The Banner Saga went on to generate a sequel as well as a third installment that recently found success on Kickstarter. The high-stakes, turn-based RPG took players on a journey through a hand-painted world full of mystery and intrigue, where it felt like one wrong move could unravel tenuous alliances or get people killed. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Paladin's Quest 'Sleep, Beloved Child' by Archangel (http://ocremix.org/remix/OCR03557) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  23. In 2014, Stoic Games released their Kickstarter indie darling The Banner Saga to massive success. Hailed as "The Oregon Trail, but with fighting and a Norse apocalypse," The Banner Saga went on to generate a sequel as well as a third installment that recently found success on Kickstarter. The high-stakes, turn-based RPG took players on a journey through a hand-painted world full of mystery and intrigue, where it felt like one wrong move could unravel tenuous alliances or get people killed. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Paladin's Quest 'Sleep, Beloved Child' by Archangel (http://ocremix.org/remix/OCR03557) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  24. Bluehole Studios announced a new MMORPG today during the G-Star media showcase in Busan, South Korea. The upcoming MMO will be developed by Kakao Games, a subsidiary of Bluehole, as well as published by Bluehole, which made a name for itself with Tera and the stratospheric rise of PlayerUnknown's Battlegrounds. Their new title goes by the name Ascent: Infinite Realm (A:IR) and offers a world of fantasy mixed with steampunk with a heavy emphasis on vehicular combat. One of the selling points of A:IR definitely seems to be the ability players will have to board massive flying ships to traverse the world and wage war in the Realm vs. Realm combat, A:IR's take on PvP. Players can rely on their vessels or take to the ground in hulking fantasy mechs to continue an offensive or perhaps defend their territory using anti-aircraft weapons. In order to prevails, players will have to use cunning strategies and equipment like mines, hand-to-hand fighting (players can board enemy ships by using jet packs), or cannons. While the aerial combat and mechanical take on fantasy are clearly angled to be the main draw of A:IR, customization and building will also be a focus for the MMO. Each airship can be customized to change its type, color, appearance, and performance. Players will be able to construct bases to share with their friends, opening up different professions, like cooking or alchemy. Kakao Games hopes that allowing players to create quests, change game difficulty on the fly, and basically just giving players the flexibility to play how they want will allow players to have a good time regardless of where their interests lie within the scope of the MMO. Minsung Kim, CEO of Kakao Games gave a statement as part of the announcement saying, “All of us at Kakao Games are very proud to be able to work with the remarkable talent at Bluehole and bring their new AAA MMORPG to Western audiences. We are confident that we can localize their creative vision effectively and help make A:IR into a massive global success.” Ascent: Infinite Realm will see a worldwide release, and people interested in checking out the upcoming beta test scheduled for the first half of 2018 can enter to win a spot by signing up for the A:IR newsletter on the official website. No official release date has been announced.
  25. Bluehole Studios announced a new MMORPG today during the G-Star media showcase in Busan, South Korea. The upcoming MMO will be developed by Kakao Games, a subsidiary of Bluehole, as well as published by Bluehole, which made a name for itself with Tera and the stratospheric rise of PlayerUnknown's Battlegrounds. Their new title goes by the name Ascent: Infinite Realm (A:IR) and offers a world of fantasy mixed with steampunk with a heavy emphasis on vehicular combat. One of the selling points of A:IR definitely seems to be the ability players will have to board massive flying ships to traverse the world and wage war in the Realm vs. Realm combat, A:IR's take on PvP. Players can rely on their vessels or take to the ground in hulking fantasy mechs to continue an offensive or perhaps defend their territory using anti-aircraft weapons. In order to prevails, players will have to use cunning strategies and equipment like mines, hand-to-hand fighting (players can board enemy ships by using jet packs), or cannons. While the aerial combat and mechanical take on fantasy are clearly angled to be the main draw of A:IR, customization and building will also be a focus for the MMO. Each airship can be customized to change its type, color, appearance, and performance. Players will be able to construct bases to share with their friends, opening up different professions, like cooking or alchemy. Kakao Games hopes that allowing players to create quests, change game difficulty on the fly, and basically just giving players the flexibility to play how they want will allow players to have a good time regardless of where their interests lie within the scope of the MMO. Minsung Kim, CEO of Kakao Games gave a statement as part of the announcement saying, “All of us at Kakao Games are very proud to be able to work with the remarkable talent at Bluehole and bring their new AAA MMORPG to Western audiences. We are confident that we can localize their creative vision effectively and help make A:IR into a massive global success.” Ascent: Infinite Realm will see a worldwide release, and people interested in checking out the upcoming beta test scheduled for the first half of 2018 can enter to win a spot by signing up for the A:IR newsletter on the official website. No official release date has been announced. View full article
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