Jump to content

Search the Community

Showing results for tags 'rhythm action'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 2 results

  1. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge.
  2. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge. View full article
×
×
  • Create New...