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Found 58 results

  1. My Arcade has made a name for itself creating a line of nostalgia devices that play retro games in the form of tiny arcade machines. The company has now unveiled its upcoming line of micro arcades alongside a line of portable retro players. The most notable handheld of My Arcade's lineup is definitely the Retro Champ, a handheld console that can play both NES and Famicom games on the go as well as connect to a television to play retro games on a bigger screen. As part of their deluge of news, My Arcade announced a partnership with Taito Corporation, the developer of arcade cabinets perhaps best known for creating Space Invaders and Bubble Bobble. This heralds a number of micro and handheld arcade machines of classics like the aforementioned Bubble Bobble as well as Elevator Action and Don Doko Don. They have also renewed their partnership with Bandai Namco to release an updated series of micro cabinets and handheld arcades for Ms. Pac-Man, Galaga, and Dig-Dug. The Retro Champ, unlike knock-off consoles or official micro consoles like the SNES Mini, plays the actual NES and imported Famicom cartridges with no games loaded onto it. The handheld boasts a 35-hour rechargable battery life, the option to purchase wireless controllers to use while on the couch when connecting the handheld to a television. The Retro Champ also comes with a kit to clean NES and Famicom cartridges, so users can have an alternative to blowing on their carts, a time-honored tradition that actually degrades them over time. The micro consoles and handhelds from My Arcade will be releasing throughout 2019 and the Retro Champ is expected to launch in June of this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. My Arcade has made a name for itself creating a line of nostalgia devices that play retro games in the form of tiny arcade machines. The company has now unveiled its upcoming line of micro arcades alongside a line of portable retro players. The most notable handheld of My Arcade's lineup is definitely the Retro Champ, a handheld console that can play both NES and Famicom games on the go as well as connect to a television to play retro games on a bigger screen. As part of their deluge of news, My Arcade announced a partnership with Taito Corporation, the developer of arcade cabinets perhaps best known for creating Space Invaders and Bubble Bobble. This heralds a number of micro and handheld arcade machines of classics like the aforementioned Bubble Bobble as well as Elevator Action and Don Doko Don. They have also renewed their partnership with Bandai Namco to release an updated series of micro cabinets and handheld arcades for Ms. Pac-Man, Galaga, and Dig-Dug. The Retro Champ, unlike knock-off consoles or official micro consoles like the SNES Mini, plays the actual NES and imported Famicom cartridges with no games loaded onto it. The handheld boasts a 35-hour rechargable battery life, the option to purchase wireless controllers to use while on the couch when connecting the handheld to a television. The Retro Champ also comes with a kit to clean NES and Famicom cartridges, so users can have an alternative to blowing on their carts, a time-honored tradition that actually degrades them over time. The micro consoles and handhelds from My Arcade will be releasing throughout 2019 and the Retro Champ is expected to launch in June of this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Have you ever wanted to own the source code to Leisure Suit Larry? Well, you can for the low price of $2,225 (as of this writing). Al Lowe, one of the leading figures at Sierra On-Line, has begun putting his vast collection of game dev memorabilia up for auction on eBay and people are going wild over it. The legendary Al Lowe worked at Sierra Entertainment during they heyday of adventure gaming and took leading roles programming and creating music for games like King's Quest III, Space Quest, and became the guiding hand of the lovable loser Leisure Suit Larry's failure fraught quest for love. The 72-year-old legend invited game collector YouTuber Metal Jesus Rocks into his home to help determine what might bring in some money and go to loving collections. According to Lowe, Sierra never bothered to keep backups of its code or even copies - so his collection of source code for the Leisure Suit Larry games, Kings Quest III, and more are the only copies that exist on the planet. Currently, there are four items up for auction, though there's a strong possibility that more could be on the way. So far, the source code for Leisure Suit Larry I and II are up for sale and are going for over $2K apiece. Lowe also put up the game that inspired Leisure Suit Larry, an obscure Sierra game called Softporn. Finally, interested parties can bid on a Christmas card from the Sierra offices. Of course, all of these items come on floppy disks, even the company Christmas card. Keep an eye on the collection for more being added in the near future. UPDATE: Lowe has added two items to the offering, both extremely rare Apple II games that are likely some of the last of their kind. The first is Dragon's Keep, the first game Al Lowe ever created. It comes from an age when games came in bags instead of boxes. He created the game out of his own home with the help of his wife and sold it out of his home before Sierra bought the rights (and began packaging it in boxes). If you can get it running, it's an adventure game about overcoming a dragon's keep. Currently, Dragon's Keep is going for $1,225. The second item has attracted a great deal of attention. Bop-A-Bet is another incredibly rare game, one of only 200 in it's bagged form. The game helps teach kids the alphabet by having kids go through a maze while bopping letters in the correct alphabetical order and then bopping a bunch of punching bags after the round is over for additional points. The bid for this item is currently lounging at a cool $10,000 so... someone out there really wants this educational game from 1982. Finally, the bids for both of the Leisure Suit Larry source code bundles have each topped $10,000, too, putting them out of reach for many out there. The Christmas card and the game that inspired Leisure Suit Larry are both still within biddable reach for dedicated game history aficionados. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Have you ever wanted to own the source code to Leisure Suit Larry? Well, you can for the low price of $2,225 (as of this writing). Al Lowe, one of the leading figures at Sierra On-Line, has begun putting his vast collection of game dev memorabilia up for auction on eBay and people are going wild over it. The legendary Al Lowe worked at Sierra Entertainment during they heyday of adventure gaming and took leading roles programming and creating music for games like King's Quest III, Space Quest, and became the guiding hand of the lovable loser Leisure Suit Larry's failure fraught quest for love. The 72-year-old legend invited game collector YouTuber Metal Jesus Rocks into his home to help determine what might bring in some money and go to loving collections. According to Lowe, Sierra never bothered to keep backups of its code or even copies - so his collection of source code for the Leisure Suit Larry games, Kings Quest III, and more are the only copies that exist on the planet. Currently, there are four items up for auction, though there's a strong possibility that more could be on the way. So far, the source code for Leisure Suit Larry I and II are up for sale and are going for over $2K apiece. Lowe also put up the game that inspired Leisure Suit Larry, an obscure Sierra game called Softporn. Finally, interested parties can bid on a Christmas card from the Sierra offices. Of course, all of these items come on floppy disks, even the company Christmas card. Keep an eye on the collection for more being added in the near future. UPDATE: Lowe has added two items to the offering, both extremely rare Apple II games that are likely some of the last of their kind. The first is Dragon's Keep, the first game Al Lowe ever created. It comes from an age when games came in bags instead of boxes. He created the game out of his own home with the help of his wife and sold it out of his home before Sierra bought the rights (and began packaging it in boxes). If you can get it running, it's an adventure game about overcoming a dragon's keep. Currently, Dragon's Keep is going for $1,225. The second item has attracted a great deal of attention. Bop-A-Bet is another incredibly rare game, one of only 200 in it's bagged form. The game helps teach kids the alphabet by having kids go through a maze while bopping letters in the correct alphabetical order and then bopping a bunch of punching bags after the round is over for additional points. The bid for this item is currently lounging at a cool $10,000 so... someone out there really wants this educational game from 1982. Finally, the bids for both of the Leisure Suit Larry source code bundles have each topped $10,000, too, putting them out of reach for many out there. The Christmas card and the game that inspired Leisure Suit Larry are both still within biddable reach for dedicated game history aficionados. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. If you've ever wondered what it would be like to play a classic game with a completely different soundboard, here's your chance to experience the magic. NBA Jam is receiving its own Boss Fight Books treatment and the official Twitter account for the book dug up a pretty interesting video from back in the day. The video from 2012 depicts a working Mortal Kombat arcade cabinet that has had its soundboard swapped with one from an NBA Jam cabinet. The results are incredible. All anyone could possibly say to this is, "NUGGETS! NUGGETS! NUGGETS! NUGGETS!" Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. If you've ever wondered what it would be like to play a classic game with a completely different soundboard, here's your chance to experience the magic. NBA Jam is receiving its own Boss Fight Books treatment and the official Twitter account for the book dug up a pretty interesting video from back in the day. The video from 2012 depicts a working Mortal Kombat arcade cabinet that has had its soundboard swapped with one from an NBA Jam cabinet. The results are incredible. All anyone could possibly say to this is, "NUGGETS! NUGGETS! NUGGETS! NUGGETS!" Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. The 1999 N64 release of Pokémon Snap catapulted it into instant cult classic status, a position that has only become more entrenched over time in the almost twenty years since its release. The on-rails photography game makes the case for an mechanic that still seems mysteriously underutilized today. It's a fascinating, strange, little game and it has had people wondering for over a decade why we aren't seeing more iterations on the core concept. However, is all of that uniqueness enough to make it one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tyrants: Fight Through Time 'The Vast Glass Orb' by Inrudiment (http://ocremix.org/remix/OCR03806) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. The 1999 N64 release of Pokémon Snap catapulted it into instant cult classic status, a position that has only become more entrenched over time in the almost twenty years since its release. The on-rails photography game makes the case for an mechanic that still seems mysteriously underutilized today. It's a fascinating, strange, little game and it has had people wondering for over a decade why we aren't seeing more iterations on the core concept. However, is all of that uniqueness enough to make it one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tyrants: Fight Through Time 'The Vast Glass Orb' by Inrudiment (http://ocremix.org/remix/OCR03806) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. For those of you with long memories, Save Me Mr. Tako: Tasukete Tako-San last graced this site back in 2016 as an interesting indie game dev project struggling to be finished. Almost two years later, developer Christophe Galati (ChrisDeneos on Twitter) has entered the final stretch of game development and shared the expected release date for Save Me Mr. Tako: October 30. With the help of the Nicalis gaming company, the game will also be released that day on Nintendo Switch. Save Me Mr. Tako: Tasukete Tako-San stars the titular Mr. Tako, a mild-mannered octopus who gets wrapped up in the bitter war between octopi and humans. However, when push comes to shove, the brave ocean creature saves a drowning human. A fairy witnesses the act of heroism and grants him the ability to survive on land. With this newfound power, Mr. Tako takes it upon himself to scour the world for a way for both sides to put aside their grievances and live in peace. Designed as a loving tribute to the glory days of the Nintendo Game Boy, Save Me Mr. Tako transports players into a 2D world constructed out of four colors and big ambition. It consists of six different worlds that hide sixteen dungeons for Mr. Tako to explore and conquer on his quest for harmony. Expect to find plenty of side quests and puzzles sprinkled throughout the game, too. Players will also be able to swap game filters for different visual flair and colors as they progress. In addition to being able to survive on land, Mr. Tako can wear up different hats to take on different powers like the ability to shoot arrows. There are fifty such outfits throughout the game, each with an adorable costume change in store for Mr. Tako. Those are on top of Mr. Tako's ability to turn enemies into platforms with his ranged ink attacks. Save Me Mr. Tako: Tasukete Tako-San releases on October 30 for Nintendo Switch and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. For those of you with long memories, Save Me Mr. Tako: Tasukete Tako-San last graced this site back in 2016 as an interesting indie game dev project struggling to be finished. Almost two years later, developer Christophe Galati (ChrisDeneos on Twitter) has entered the final stretch of game development and shared the expected release date for Save Me Mr. Tako: October 30. With the help of the Nicalis gaming company, the game will also be released that day on Nintendo Switch. Save Me Mr. Tako: Tasukete Tako-San stars the titular Mr. Tako, a mild-mannered octopus who gets wrapped up in the bitter war between octopi and humans. However, when push comes to shove, the brave ocean creature saves a drowning human. A fairy witnesses the act of heroism and grants him the ability to survive on land. With this newfound power, Mr. Tako takes it upon himself to scour the world for a way for both sides to put aside their grievances and live in peace. Designed as a loving tribute to the glory days of the Nintendo Game Boy, Save Me Mr. Tako transports players into a 2D world constructed out of four colors and big ambition. It consists of six different worlds that hide sixteen dungeons for Mr. Tako to explore and conquer on his quest for harmony. Expect to find plenty of side quests and puzzles sprinkled throughout the game, too. Players will also be able to swap game filters for different visual flair and colors as they progress. In addition to being able to survive on land, Mr. Tako can wear up different hats to take on different powers like the ability to shoot arrows. There are fifty such outfits throughout the game, each with an adorable costume change in store for Mr. Tako. Those are on top of Mr. Tako's ability to turn enemies into platforms with his ranged ink attacks. Save Me Mr. Tako: Tasukete Tako-San releases on October 30 for Nintendo Switch and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. This will likely make more than a few people both excited and sad, however it still needs to be seen just based on how gosh-darn cool it is! Simon S. Andersen, known for his pixel art and for creating the successful indie platformer Owlboy, creates game concept teasers for fun. His most recent one, in collaboration with composter Jonathan Geer, hits right in the nostalgia gut: A hypothetical sequel to Chrono Trigger and Chrono Cross titled Chrono Break. The teaser throws the series back to the classic Chrono Trigger aesthetic, but plays around with a lot of different pixel effects and transitions to give it a "new" feeling. The trailer jumps around to different scenes, hinting at some kind of cataclysmic dragon, dramatic encounters, and a few old friends. It's actually kind of painful that this isn't a real game. Square Enix, get on with a new Chrono game already! Heck, maybe even give it to Simon and Co. since they clearly seem to have some cool ideas of what to do with the series.
  14. This will likely make more than a few people both excited and sad, however it still needs to be seen just based on how gosh-darn cool it is! Simon S. Andersen, known for his pixel art and for creating the successful indie platformer Owlboy, creates game concept teasers for fun. His most recent one, in collaboration with composter Jonathan Geer, hits right in the nostalgia gut: A hypothetical sequel to Chrono Trigger and Chrono Cross titled Chrono Break. The teaser throws the series back to the classic Chrono Trigger aesthetic, but plays around with a lot of different pixel effects and transitions to give it a "new" feeling. The trailer jumps around to different scenes, hinting at some kind of cataclysmic dragon, dramatic encounters, and a few old friends. It's actually kind of painful that this isn't a real game. Square Enix, get on with a new Chrono game already! Heck, maybe even give it to Simon and Co. since they clearly seem to have some cool ideas of what to do with the series. View full article
  15. We're going all the way back to the arcade heydays of video games this week! In 1980, Pac-Man became one of the biggest games of all-time. It consumed billions of quarters, caused the music and film industries to view video games as genuine competition, and paved the way for its strange successor. Ms. Pac-Man technically improved on Pac-Man in almost every respect and offered gamers the first playable woman in gaming history. It also has one of the oddest development origins. While many might put Pac-Man as one of the best games of all-time, can the same be said for Ms. Pac-Man? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shovel Knight 'Shovel Power' by Jorito (http://ocremix.org/remix/OCR03758) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. We're going all the way back to the arcade heydays of video games this week! In 1980, Pac-Man became one of the biggest games of all-time. It consumed billions of quarters, caused the music and film industries to view video games as genuine competition, and paved the way for its strange successor. Ms. Pac-Man technically improved on Pac-Man in almost every respect and offered gamers the first playable woman in gaming history. It also has one of the oddest development origins. While many might put Pac-Man as one of the best games of all-time, can the same be said for Ms. Pac-Man? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shovel Knight 'Shovel Power' by Jorito (http://ocremix.org/remix/OCR03758) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure. View full article
  18. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure.
  19. Jillian Ryan

    Favorite Old School RPG??

    Hey guys! I was wondering what some of your favorite old school rpgs are??? Lets say anything ps1 and older! Mine are: Chrono trigger, lunar silver star story complete, legend of dragoon, shining force and a few others!!!
  20. TheGiant

    Sega Genesis (and Genesis Homebrew)

    Considering picking up a Genesis soon as my next retro console re-acquisition. Anyone still play one now? What are your favorite Genesis games? As far as new games go, Piko Interactive is a good place to look, they get ahold of licenses of games that never had a chance to get released in the US (or at all) and finish them up and put them on carts to play on the real hardware. (Not just for Genesis, but this IS a genesis thread lol)
  21. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year. View full article
  22. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year.
  23. Sonic the Hedgehog may have been a well known character before Sonic 2 hit the shelves, but Sonic 2 gave his series of games the momentum to continue all the way to this very day, made the Sega Genesis a must-own system for kids around the world, and set the blue blur up as the pinnacle of anthropomorphic protagonists with attitude. Game critic and Sonic enthusiast Marcus Stewart joins the show to argue for Sonic 2's inclusion among the best games period. Some people love Sonic the Hedgehog, while others find the series lacking. This week, we pit the two views head to head to see which comes out on top! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Sonic CD 'Take It All the Way' by Magellanic and PROTO·DOME (http://ocremix.org/remix/OCR02940) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod Be sure to follow Marcus Stewart on Twitter to keep an eye on his work and tweets about wrestling: @MarcusStewart7 New episodes of The Best Games Period will be released every Monday
  24. Sonic the Hedgehog may have been a well known character before Sonic 2 hit the shelves, but Sonic 2 gave his series of games the momentum to continue all the way to this very day, made the Sega Genesis a must-own system for kids around the world, and set the blue blur up as the pinnacle of anthropomorphic protagonists with attitude. Game critic and Sonic enthusiast Marcus Stewart joins the show to argue for Sonic 2's inclusion among the best games period. Some people love Sonic the Hedgehog, while others find the series lacking. This week, we pit the two views head to head to see which comes out on top! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Sonic CD 'Take It All the Way' by Magellanic and PROTO·DOME (http://ocremix.org/remix/OCR02940) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod Be sure to follow Marcus Stewart on Twitter to keep an eye on his work and tweets about wrestling: @MarcusStewart7 New episodes of The Best Games Period will be released every Monday View full article
  25. Daniel Jones

    Review: Slime-San

    Indie retro platformers are a dime a dozen in 2017. Since the success of Super Meat Boy in 2010, the independent scene has become cluttered with also-ran, ultra-challenging, quirky platformers of the 8-bit variety. As an ultra-challenging, quirky platformer of the 8-bit variety, Slime-San, from developer Fabraz and publisher Headup Games, will likely fall squarely into that also-ran category, to no fault of its own. Slime-San’s titular protagonist finds himself trapped inside a worm. The reasons are unknown, but probably have something to do with the fact that it’s… ya know, a slime. Inside the worm, an entire community of slimes has developed, with NPC’s offering up quirky flavor text and gameplay modifications. Everyone seems to have resigned themselves to their fate, eternally trapped inside this volatile invertebrate, but not Slime-San. He’s going to get out, and he’s going to free everyone else in the process. Slime-San’s amusing story, but silly story made me laugh more than a handful of times. Slime-San is a fine example of what has made the platformer genre so enduring even three decades after Mario first bounced off a goomba’s head. The platforming presents an intense dance of thumbs and reflexes as each level tests your ability to flip back and forth between the numerous pitfalls and traps in each stage. Those obstacles range from enemies that chase you around the level, to lasers that rise and fall in tandem, to an ever-present red slime that acts as a timer lending some more tension to each stage. The environments inside the giant worm in which Slime-San is trapped, mainly consist of green and red surfaces. You can bounce and climb up green surfaces, while red surfaces will kill your gungy, little protagonist. You can slow time to pass through green surfaces or perform a quick forward dash to more easily maneuver through the game’s many obstacles. These abilities are key to Slime-San’s mobility, which feels tight and joyful, always keeping you on your toes without becoming too frustrating. This is greatly aided by the game’s generous checkpoint system. Death in Slime-San serves as a lesson in how to avoid it on the next run through a level, rather than a frustrating penalty. That’s not to say Slime-San avoids frustration altogether. As the game progresses, new concepts and obstacles are introduced at a steady drip. While some effectively enhance the challenge, others detract from what Slime-San does well. There are a number of puzzle levels that, when combined with the game’s already perplexing platforming sequences, serve to slow things down and create a repetitive loop that often tested my patience to its breaking point. In addition, underwater levels show up more often that they should, which is to say they should’ve been nixed completely. The underwater stages simply don’t play to Slime-San’s strengths, slowing Slime-San’s movement speed to a crawl and evoking the feeling of swimming through a bowl of Jell-O rather than zipping around tightly designed corridors. At times like this, Slime-San’s creativity undermines its tight, smooth game design. Slime-San’s best moments are challenges that require unimpeachable control, precise timing, and speed. Slime-San is designed for forward momentum, and each one-screen stage lays out where you need to go right from the beginning, so all you need to do is figure out how to get there and the quickest route to take. Boss fights break up the challenges nicely, allowing you to experiment with different techniques to take down each beast. These fights test your skills to the max, but they’re also a lot of fun. I only wish there were more of them. My biggest issue with Slime-San relates directly to the platform I played it on. The Nintendo Switch Joy-Con controllers were not designed well for someone with large hands, and playing Slime-San exasperates that problem. The game demands precise timing and thumb-work, but the Joy-Cons can’t accommodate that for someone like myself. Whereas I find that minimalist, chill games like Death Squared seem perfectly suited to the Switch, games like Slime-San and, similarly, Super Meat Boy (which also recently released on Switch) are hindered by the console’s standard input controllers. I have never wished I had a Nintendo Switch Pro Controller more than after some of the more harrowing sections of Slime-San. The lack of a real d-pad and the close proximity of the face buttons and the shoulder buttons on the Joy-Cons force my hands into a claw position that aches for about ten minutes afterwards. Listen, I know that not everyone will have this problem. Maybe I’m just old, or maybe I just have big hands, or god forbid, maybe I’m developing carpal tunnel or early stage arthritis, but playing Slime-San on Switch made me feel like my hands were falling apart. It’s a shame, because this is the kind of game that can ensnare you for hours on end as you try “just one more level” over and over until your thumbs go numb. Conclusion: Slime-San isn’t perfect, but it is charming, and provides a challenging good time for any fan of the genre. I’m glad it released on Switch, so that it’s now on all of the major platforms; PS4, Xbox One, Switch, and Steam. It’s the kind of game that fits nicely on Switch (provided you have a pro controller, or the joy-cons fit your hands perfectly), and especially benefits from the new Nintendo system’s less-congested marketplace. It’s a great game, but it doesn’t stand out from the pack of indie platformers on offer. Heck, it’s not even the most recognizable slime-themed game this year. While never quite reaching the heights of some of its predecessors, Slime-San makes for an enjoyable, but imperfect little platforming adventure.
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