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Found 62 results

  1. Cuphead captured the hearts of gamers around the world when it released during the tail end of 2017. The distinctive, early animation art style in particular caught the attention of artists and fans, which has lead to an incredible partnership between the game's developer, Studio MDHR, and the incredible illustrator Uki Hayashi. With the help of Bottleneck Gallery, a number of illustrated prints have been made for sale that meld the game's wonderful aesthetic with Hayashi's unmistakably Japanese stylings. The print collection has been put togehter to pay homage to the Japanese titles that inspired Cuphead, the indelible classics that many continue to hold up today as gold standards for gameplay and aesthetic. Cuphead took the finely balanced side-scrolling shooting from games like Contra and combined it with jaw-dropping visuals, garnering almost universal acclaim. Three unique prints have been made by Uki Hayashi and been made available through Bottleneck Gallery. Each Giclee print sells for either $40 or $50 and, though there are three basic designs, each one has a color variant that plays with and changes the use of white in each design. You can view the full collection on Bottleneck Gallery's site. Bottleneck Gallery hosts a variety of contemporary art and artists. It makes an effort to provide space to both new and well-known artists for events intended to build up the local community and benefit charity. It also focuses on bringing unique and interesting pieces of pop culture art to the masses with works ranging from Bob's Burgers enamel pins to incredible artistic renderings of iconic moments in cartoons, blockbuster movies, and more. Some mainstream critics maintain that Cuphead was one of if not the hardest games they have ever played. Despite that, or maybe because of it, Cuphead received some of the highest awards and scores outlets could bestow on a game, helping to propel the indie game's success around the world. Now, Cuphead is coming to the Nintendo Switch tomorrow, April 18. Maybe it's a good time to pick up a cool art print while buying the game for the first, second, or third time? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Cuphead captured the hearts of gamers around the world when it released during the tail end of 2017. The distinctive, early animation art style in particular caught the attention of artists and fans, which has lead to an incredible partnership between the game's developer, Studio MDHR, and the incredible illustrator Uki Hayashi. With the help of Bottleneck Gallery, a number of illustrated prints have been made for sale that meld the game's wonderful aesthetic with Hayashi's unmistakably Japanese stylings. The print collection has been put togehter to pay homage to the Japanese titles that inspired Cuphead, the indelible classics that many continue to hold up today as gold standards for gameplay and aesthetic. Cuphead took the finely balanced side-scrolling shooting from games like Contra and combined it with jaw-dropping visuals, garnering almost universal acclaim. Three unique prints have been made by Uki Hayashi and been made available through Bottleneck Gallery. Each Giclee print sells for either $40 or $50 and, though there are three basic designs, each one has a color variant that plays with and changes the use of white in each design. You can view the full collection on Bottleneck Gallery's site. Bottleneck Gallery hosts a variety of contemporary art and artists. It makes an effort to provide space to both new and well-known artists for events intended to build up the local community and benefit charity. It also focuses on bringing unique and interesting pieces of pop culture art to the masses with works ranging from Bob's Burgers enamel pins to incredible artistic renderings of iconic moments in cartoons, blockbuster movies, and more. Some mainstream critics maintain that Cuphead was one of if not the hardest games they have ever played. Despite that, or maybe because of it, Cuphead received some of the highest awards and scores outlets could bestow on a game, helping to propel the indie game's success around the world. Now, Cuphead is coming to the Nintendo Switch tomorrow, April 18. Maybe it's a good time to pick up a cool art print while buying the game for the first, second, or third time? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. It has been 25 years since Chip's Challenge debuted on Atari Lynx and Windows 3.1 to resounding success. Players can finally pick it up on Steam as well as the never released sequel, Chip's Challenge 2, this May. "Wait, Chip's Challenge 2?" I hear some of you cry. That's right. Chuck Sommerville, the creator of Chip's Challenge 1, spent two years developing a sequel, that was subsequently shelved due to funding issues with publishing. “When I couldn’t release Chip’s Challenge 2, it hit me really hard. Not only had I spent two years perfecting it, I also felt I’d let down the fans too,” Sommerville said. “I generally thought the only way Chip’s Challenge 2 was ever going to see the light of day was by having my wife leak it on the internet on my death.” However, after five years of negotiations, Chuck Sommerville will be releasing both Chip's Challenges on Steam with all the unseen levels, Steam trading cards, and the original game code. They will be modernized a bit to allow players to save their progress instead of using the older code system. Chip's Challenge 1 and 2 will release on Steam May 29. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. My Arcade has made a name for itself creating a line of nostalgia devices that play retro games in the form of tiny arcade machines. The company has now unveiled its upcoming line of micro arcades alongside a line of portable retro players. The most notable handheld of My Arcade's lineup is definitely the Retro Champ, a handheld console that can play both NES and Famicom games on the go as well as connect to a television to play retro games on a bigger screen. As part of their deluge of news, My Arcade announced a partnership with Taito Corporation, the developer of arcade cabinets perhaps best known for creating Space Invaders and Bubble Bobble. This heralds a number of micro and handheld arcade machines of classics like the aforementioned Bubble Bobble as well as Elevator Action and Don Doko Don. They have also renewed their partnership with Bandai Namco to release an updated series of micro cabinets and handheld arcades for Ms. Pac-Man, Galaga, and Dig-Dug. The Retro Champ, unlike knock-off consoles or official micro consoles like the SNES Mini, plays the actual NES and imported Famicom cartridges with no games loaded onto it. The handheld boasts a 35-hour rechargable battery life, the option to purchase wireless controllers to use while on the couch when connecting the handheld to a television. The Retro Champ also comes with a kit to clean NES and Famicom cartridges, so users can have an alternative to blowing on their carts, a time-honored tradition that actually degrades them over time. The micro consoles and handhelds from My Arcade will be releasing throughout 2019 and the Retro Champ is expected to launch in June of this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. My Arcade has made a name for itself creating a line of nostalgia devices that play retro games in the form of tiny arcade machines. The company has now unveiled its upcoming line of micro arcades alongside a line of portable retro players. The most notable handheld of My Arcade's lineup is definitely the Retro Champ, a handheld console that can play both NES and Famicom games on the go as well as connect to a television to play retro games on a bigger screen. As part of their deluge of news, My Arcade announced a partnership with Taito Corporation, the developer of arcade cabinets perhaps best known for creating Space Invaders and Bubble Bobble. This heralds a number of micro and handheld arcade machines of classics like the aforementioned Bubble Bobble as well as Elevator Action and Don Doko Don. They have also renewed their partnership with Bandai Namco to release an updated series of micro cabinets and handheld arcades for Ms. Pac-Man, Galaga, and Dig-Dug. The Retro Champ, unlike knock-off consoles or official micro consoles like the SNES Mini, plays the actual NES and imported Famicom cartridges with no games loaded onto it. The handheld boasts a 35-hour rechargable battery life, the option to purchase wireless controllers to use while on the couch when connecting the handheld to a television. The Retro Champ also comes with a kit to clean NES and Famicom cartridges, so users can have an alternative to blowing on their carts, a time-honored tradition that actually degrades them over time. The micro consoles and handhelds from My Arcade will be releasing throughout 2019 and the Retro Champ is expected to launch in June of this year. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Things were simpler in 1999. Everyone was worried about an apocalyptic computer clock error, people obsessed over Tang and talking animal movies, and video game ads could still reach a mass market via television. And so it was that Super Smash Bros. initially introduced itself to a generation of gamers - with four frolicking, bobble-headed mascots beating each other to the tune of "Happy Together" by The Turtles. The popular fighting game kicked off almost a decade of sequels with an ever expanding roster that includes the best characters not just from Nintendo but also the wider video game industry. So, let's look back on the game that started it all - is Super Smash Bros. one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. 'FALCON PUNCH' by Benjamin Briggs (http://ocremix.org/info/CEO_2015:_Champion) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Have you ever wanted to own the source code to Leisure Suit Larry? Well, you can for the low price of $2,225 (as of this writing). Al Lowe, one of the leading figures at Sierra On-Line, has begun putting his vast collection of game dev memorabilia up for auction on eBay and people are going wild over it. The legendary Al Lowe worked at Sierra Entertainment during they heyday of adventure gaming and took leading roles programming and creating music for games like King's Quest III, Space Quest, and became the guiding hand of the lovable loser Leisure Suit Larry's failure fraught quest for love. The 72-year-old legend invited game collector YouTuber Metal Jesus Rocks into his home to help determine what might bring in some money and go to loving collections. According to Lowe, Sierra never bothered to keep backups of its code or even copies - so his collection of source code for the Leisure Suit Larry games, Kings Quest III, and more are the only copies that exist on the planet. Currently, there are four items up for auction, though there's a strong possibility that more could be on the way. So far, the source code for Leisure Suit Larry I and II are up for sale and are going for over $2K apiece. Lowe also put up the game that inspired Leisure Suit Larry, an obscure Sierra game called Softporn. Finally, interested parties can bid on a Christmas card from the Sierra offices. Of course, all of these items come on floppy disks, even the company Christmas card. Keep an eye on the collection for more being added in the near future. UPDATE: Lowe has added two items to the offering, both extremely rare Apple II games that are likely some of the last of their kind. The first is Dragon's Keep, the first game Al Lowe ever created. It comes from an age when games came in bags instead of boxes. He created the game out of his own home with the help of his wife and sold it out of his home before Sierra bought the rights (and began packaging it in boxes). If you can get it running, it's an adventure game about overcoming a dragon's keep. Currently, Dragon's Keep is going for $1,225. The second item has attracted a great deal of attention. Bop-A-Bet is another incredibly rare game, one of only 200 in it's bagged form. The game helps teach kids the alphabet by having kids go through a maze while bopping letters in the correct alphabetical order and then bopping a bunch of punching bags after the round is over for additional points. The bid for this item is currently lounging at a cool $10,000 so... someone out there really wants this educational game from 1982. Finally, the bids for both of the Leisure Suit Larry source code bundles have each topped $10,000, too, putting them out of reach for many out there. The Christmas card and the game that inspired Leisure Suit Larry are both still within biddable reach for dedicated game history aficionados. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. Have you ever wanted to own the source code to Leisure Suit Larry? Well, you can for the low price of $2,225 (as of this writing). Al Lowe, one of the leading figures at Sierra On-Line, has begun putting his vast collection of game dev memorabilia up for auction on eBay and people are going wild over it. The legendary Al Lowe worked at Sierra Entertainment during they heyday of adventure gaming and took leading roles programming and creating music for games like King's Quest III, Space Quest, and became the guiding hand of the lovable loser Leisure Suit Larry's failure fraught quest for love. The 72-year-old legend invited game collector YouTuber Metal Jesus Rocks into his home to help determine what might bring in some money and go to loving collections. According to Lowe, Sierra never bothered to keep backups of its code or even copies - so his collection of source code for the Leisure Suit Larry games, Kings Quest III, and more are the only copies that exist on the planet. Currently, there are four items up for auction, though there's a strong possibility that more could be on the way. So far, the source code for Leisure Suit Larry I and II are up for sale and are going for over $2K apiece. Lowe also put up the game that inspired Leisure Suit Larry, an obscure Sierra game called Softporn. Finally, interested parties can bid on a Christmas card from the Sierra offices. Of course, all of these items come on floppy disks, even the company Christmas card. Keep an eye on the collection for more being added in the near future. UPDATE: Lowe has added two items to the offering, both extremely rare Apple II games that are likely some of the last of their kind. The first is Dragon's Keep, the first game Al Lowe ever created. It comes from an age when games came in bags instead of boxes. He created the game out of his own home with the help of his wife and sold it out of his home before Sierra bought the rights (and began packaging it in boxes). If you can get it running, it's an adventure game about overcoming a dragon's keep. Currently, Dragon's Keep is going for $1,225. The second item has attracted a great deal of attention. Bop-A-Bet is another incredibly rare game, one of only 200 in it's bagged form. The game helps teach kids the alphabet by having kids go through a maze while bopping letters in the correct alphabetical order and then bopping a bunch of punching bags after the round is over for additional points. The bid for this item is currently lounging at a cool $10,000 so... someone out there really wants this educational game from 1982. Finally, the bids for both of the Leisure Suit Larry source code bundles have each topped $10,000, too, putting them out of reach for many out there. The Christmas card and the game that inspired Leisure Suit Larry are both still within biddable reach for dedicated game history aficionados. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  10. If you've ever wondered what it would be like to play a classic game with a completely different soundboard, here's your chance to experience the magic. NBA Jam is receiving its own Boss Fight Books treatment and the official Twitter account for the book dug up a pretty interesting video from back in the day. The video from 2012 depicts a working Mortal Kombat arcade cabinet that has had its soundboard swapped with one from an NBA Jam cabinet. The results are incredible. All anyone could possibly say to this is, "NUGGETS! NUGGETS! NUGGETS! NUGGETS!" Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  11. If you've ever wondered what it would be like to play a classic game with a completely different soundboard, here's your chance to experience the magic. NBA Jam is receiving its own Boss Fight Books treatment and the official Twitter account for the book dug up a pretty interesting video from back in the day. The video from 2012 depicts a working Mortal Kombat arcade cabinet that has had its soundboard swapped with one from an NBA Jam cabinet. The results are incredible. All anyone could possibly say to this is, "NUGGETS! NUGGETS! NUGGETS! NUGGETS!" Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  12. The 1999 N64 release of Pokémon Snap catapulted it into instant cult classic status, a position that has only become more entrenched over time in the almost twenty years since its release. The on-rails photography game makes the case for an mechanic that still seems mysteriously underutilized today. It's a fascinating, strange, little game and it has had people wondering for over a decade why we aren't seeing more iterations on the core concept. However, is all of that uniqueness enough to make it one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tyrants: Fight Through Time 'The Vast Glass Orb' by Inrudiment (http://ocremix.org/remix/OCR03806) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. The 1999 N64 release of Pokémon Snap catapulted it into instant cult classic status, a position that has only become more entrenched over time in the almost twenty years since its release. The on-rails photography game makes the case for an mechanic that still seems mysteriously underutilized today. It's a fascinating, strange, little game and it has had people wondering for over a decade why we aren't seeing more iterations on the core concept. However, is all of that uniqueness enough to make it one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tyrants: Fight Through Time 'The Vast Glass Orb' by Inrudiment (http://ocremix.org/remix/OCR03806) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. For those of you with long memories, Save Me Mr. Tako: Tasukete Tako-San last graced this site back in 2016 as an interesting indie game dev project struggling to be finished. Almost two years later, developer Christophe Galati (ChrisDeneos on Twitter) has entered the final stretch of game development and shared the expected release date for Save Me Mr. Tako: October 30. With the help of the Nicalis gaming company, the game will also be released that day on Nintendo Switch. Save Me Mr. Tako: Tasukete Tako-San stars the titular Mr. Tako, a mild-mannered octopus who gets wrapped up in the bitter war between octopi and humans. However, when push comes to shove, the brave ocean creature saves a drowning human. A fairy witnesses the act of heroism and grants him the ability to survive on land. With this newfound power, Mr. Tako takes it upon himself to scour the world for a way for both sides to put aside their grievances and live in peace. Designed as a loving tribute to the glory days of the Nintendo Game Boy, Save Me Mr. Tako transports players into a 2D world constructed out of four colors and big ambition. It consists of six different worlds that hide sixteen dungeons for Mr. Tako to explore and conquer on his quest for harmony. Expect to find plenty of side quests and puzzles sprinkled throughout the game, too. Players will also be able to swap game filters for different visual flair and colors as they progress. In addition to being able to survive on land, Mr. Tako can wear up different hats to take on different powers like the ability to shoot arrows. There are fifty such outfits throughout the game, each with an adorable costume change in store for Mr. Tako. Those are on top of Mr. Tako's ability to turn enemies into platforms with his ranged ink attacks. Save Me Mr. Tako: Tasukete Tako-San releases on October 30 for Nintendo Switch and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. For those of you with long memories, Save Me Mr. Tako: Tasukete Tako-San last graced this site back in 2016 as an interesting indie game dev project struggling to be finished. Almost two years later, developer Christophe Galati (ChrisDeneos on Twitter) has entered the final stretch of game development and shared the expected release date for Save Me Mr. Tako: October 30. With the help of the Nicalis gaming company, the game will also be released that day on Nintendo Switch. Save Me Mr. Tako: Tasukete Tako-San stars the titular Mr. Tako, a mild-mannered octopus who gets wrapped up in the bitter war between octopi and humans. However, when push comes to shove, the brave ocean creature saves a drowning human. A fairy witnesses the act of heroism and grants him the ability to survive on land. With this newfound power, Mr. Tako takes it upon himself to scour the world for a way for both sides to put aside their grievances and live in peace. Designed as a loving tribute to the glory days of the Nintendo Game Boy, Save Me Mr. Tako transports players into a 2D world constructed out of four colors and big ambition. It consists of six different worlds that hide sixteen dungeons for Mr. Tako to explore and conquer on his quest for harmony. Expect to find plenty of side quests and puzzles sprinkled throughout the game, too. Players will also be able to swap game filters for different visual flair and colors as they progress. In addition to being able to survive on land, Mr. Tako can wear up different hats to take on different powers like the ability to shoot arrows. There are fifty such outfits throughout the game, each with an adorable costume change in store for Mr. Tako. Those are on top of Mr. Tako's ability to turn enemies into platforms with his ranged ink attacks. Save Me Mr. Tako: Tasukete Tako-San releases on October 30 for Nintendo Switch and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. This will likely make more than a few people both excited and sad, however it still needs to be seen just based on how gosh-darn cool it is! Simon S. Andersen, known for his pixel art and for creating the successful indie platformer Owlboy, creates game concept teasers for fun. His most recent one, in collaboration with composter Jonathan Geer, hits right in the nostalgia gut: A hypothetical sequel to Chrono Trigger and Chrono Cross titled Chrono Break. The teaser throws the series back to the classic Chrono Trigger aesthetic, but plays around with a lot of different pixel effects and transitions to give it a "new" feeling. The trailer jumps around to different scenes, hinting at some kind of cataclysmic dragon, dramatic encounters, and a few old friends. It's actually kind of painful that this isn't a real game. Square Enix, get on with a new Chrono game already! Heck, maybe even give it to Simon and Co. since they clearly seem to have some cool ideas of what to do with the series.
  17. This will likely make more than a few people both excited and sad, however it still needs to be seen just based on how gosh-darn cool it is! Simon S. Andersen, known for his pixel art and for creating the successful indie platformer Owlboy, creates game concept teasers for fun. His most recent one, in collaboration with composter Jonathan Geer, hits right in the nostalgia gut: A hypothetical sequel to Chrono Trigger and Chrono Cross titled Chrono Break. The teaser throws the series back to the classic Chrono Trigger aesthetic, but plays around with a lot of different pixel effects and transitions to give it a "new" feeling. The trailer jumps around to different scenes, hinting at some kind of cataclysmic dragon, dramatic encounters, and a few old friends. It's actually kind of painful that this isn't a real game. Square Enix, get on with a new Chrono game already! Heck, maybe even give it to Simon and Co. since they clearly seem to have some cool ideas of what to do with the series. View full article
  18. We're going all the way back to the arcade heydays of video games this week! In 1980, Pac-Man became one of the biggest games of all-time. It consumed billions of quarters, caused the music and film industries to view video games as genuine competition, and paved the way for its strange successor. Ms. Pac-Man technically improved on Pac-Man in almost every respect and offered gamers the first playable woman in gaming history. It also has one of the oddest development origins. While many might put Pac-Man as one of the best games of all-time, can the same be said for Ms. Pac-Man? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shovel Knight 'Shovel Power' by Jorito (http://ocremix.org/remix/OCR03758) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. We're going all the way back to the arcade heydays of video games this week! In 1980, Pac-Man became one of the biggest games of all-time. It consumed billions of quarters, caused the music and film industries to view video games as genuine competition, and paved the way for its strange successor. Ms. Pac-Man technically improved on Pac-Man in almost every respect and offered gamers the first playable woman in gaming history. It also has one of the oddest development origins. While many might put Pac-Man as one of the best games of all-time, can the same be said for Ms. Pac-Man? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shovel Knight 'Shovel Power' by Jorito (http://ocremix.org/remix/OCR03758) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure.
  21. One of the greatest games of all time has finally been made available on PC. Square Enix surprised everyone with the quiet release of Chrono Trigger today, which until now had only been released on the Super Nintendo, Nintendo DS, and mobile devices. The version now available on Steam for $15 combines the additional content and tweaks from the DS and mobile versions of the role-playing classic and puts them into one, largely unaltered package. For those worried about unwelcome graphical updates, don't worry - it seems to be a port of the iOS version of the game. New additions have been added, however. Some graphics have been modified along with some updates to the sound. The most welcome changes, though, are an autosave feature and controller support for those looking for a more retro feel while playing the game. This feels long overdue, but it's fantastic that finally a huge new group of people can enjoy this phenomenal time-hopping adventure. View full article
  22. Hey guys! I was wondering what some of your favorite old school rpgs are??? Lets say anything ps1 and older! Mine are: Chrono trigger, lunar silver star story complete, legend of dragoon, shining force and a few others!!!
  23. Considering picking up a Genesis soon as my next retro console re-acquisition. Anyone still play one now? What are your favorite Genesis games? As far as new games go, Piko Interactive is a good place to look, they get ahold of licenses of games that never had a chance to get released in the US (or at all) and finish them up and put them on carts to play on the real hardware. (Not just for Genesis, but this IS a genesis thread lol)
  24. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year. View full article
  25. The Onus Helm made its debut in a humble Kickstarter campaign that looks to secure $5,500 to finish development. The roguelike dungeon crawler stars an enigmatic character who awakens to find themselves in a mysterious, seemingly endless labyrinth with a burdensome, irremovable helmet placed on their head. To uncover the secrets of the helm and find freedom, players will have to navigate the dangers of the deadly maze and defeat the evils that have taken up residence in its ever shifting halls. The demo put out by developer B-Cubed Labs puts a full level on display. It takes the randomly generated room approach found in The Binding of Isaac and puts its own unique spin on the formula, something that could certainly intrigue fans in the retro-indie community. Players make their way through the dungeon room by room. Each room can hold enemies, secrets, items, or upgrades. Players will need to explore as much as possible to be prepared for the boss, a maniacal shadow that can summon floating swords. Each trip through the demo proves to be different. On one occasion, I was able to find a room in which an NPC played a flute on a tree stump. On another, I found a thief-like creature who gave me more insight into the surreal world of The Onus Helm where every character has been cursed with a similar helmet that they can't remove. Should you fall in battle, the next playthrough mixes up the dungeon, shifting the rooms in new and interesting ways. A small array of weapons can drastically how one approaches the enemies in-game. Players start out with a sword and an infinite ammo slingshot. However, there are many other treasures to be found or bought that can help the player survive. A larger sword upgrade can be obtained that makes melee combat much easier, a powerful bow with limited ammo or a boomerang can replace the slingshot, and bombs prove to be a necessity for both secrets and strategic combat. Potions, health upgrades, and other non-weapons can be uncovered, too. The look of B-Cubed Labs indie project is certainly arresting. Mixed with a more retro throwback aesthetic, a lot of influence from the original Legend of Zelda appears readily apparent. It manages to straddle the line between homage and novelty really well in a way that feels both familiar and different. The final version of The Onus Helm is planned to include simply more stuff than is in the demo. More rooms, enemies, items, weapons, NPCs, and bosses will offer a more fully rounded experience. The planned PC release will offer both keyboard and controller support and a built-in speedrun clock for those who feel the need for speed. The core game has been mostly finished so even if the Kickstarter fails The Onus Helm will likely see the light of day. The Kickstarter seems to be for funding additional assets and mechanics with stretch goals for even more stuff like more music, co-op, a console release, and a larger development team to add even more stuff into the roguelike generation system B-Cubed has set up. Overall, my impression of The Onus Helm was that it's a game worthy of time and attention. I hope it meets its goal in the next nine days and I encourage everyone to check out the Kickstarter and demo. It should release sometime later this year.
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