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Found 64 results

  1. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer.
  2. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer. View full article
  3. The route to an official announcement of the Spyro Reignited Trilogy has been long and confusing. Back in February, Kotaku sources revealed that the game would be coming with an announcement in March for a release in late 2018. Then a Target PR rep accidentally dished on the title just two weeks ago. We now have an official reveal and trailer along with a release date. It turns out that the manager of the Ask Target twitter account didn't have the most recent information on the upcoming trilogy dubbing it the Spyro Treasure Trilogy. It could be that was the working title for Activision's remaster project or it may have been changed at the last minute which led to a delay in the official reveal to early April. Spyro returns in the Spyro Reignited Trilogy which remasters Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The games have been given an entirely new set of assets based on the original characters and locations from the PlayStation 1 classics. The collection honestly looks like a completely different series of games in the best way possible. As a nod to the original Spyro reveal, players who have the Crash Bandicoot N. Sane Trilogy on the PS4 can input the following code on the title screen for Crash Bandicoot 3: Warped (↑ ↑ ↓ ↓ ← → ← → square) to watch the trailer for the Spyro Reignited Trilogy (or you can just watch it below). The trilogy was remastered by Toys for Bob and includes revamped environments, modernized controls, and fully recreated cinematics. The team even managed to bring back Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, to rerecord his roles as well as the dialogue for the first title in the series. “We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, the chief creative officer at Toys for Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.” The Spyro Reignited Trilogy will release on September 21 on PS4 and Xbox One.
  4. The route to an official announcement of the Spyro Reignited Trilogy has been long and confusing. Back in February, Kotaku sources revealed that the game would be coming with an announcement in March for a release in late 2018. Then a Target PR rep accidentally dished on the title just two weeks ago. We now have an official reveal and trailer along with a release date. It turns out that the manager of the Ask Target twitter account didn't have the most recent information on the upcoming trilogy dubbing it the Spyro Treasure Trilogy. It could be that was the working title for Activision's remaster project or it may have been changed at the last minute which led to a delay in the official reveal to early April. Spyro returns in the Spyro Reignited Trilogy which remasters Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The games have been given an entirely new set of assets based on the original characters and locations from the PlayStation 1 classics. The collection honestly looks like a completely different series of games in the best way possible. As a nod to the original Spyro reveal, players who have the Crash Bandicoot N. Sane Trilogy on the PS4 can input the following code on the title screen for Crash Bandicoot 3: Warped (↑ ↑ ↓ ↓ ← → ← → square) to watch the trailer for the Spyro Reignited Trilogy (or you can just watch it below). The trilogy was remastered by Toys for Bob and includes revamped environments, modernized controls, and fully recreated cinematics. The team even managed to bring back Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, to rerecord his roles as well as the dialogue for the first title in the series. “We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, the chief creative officer at Toys for Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.” The Spyro Reignited Trilogy will release on September 21 on PS4 and Xbox One. View full article
  5. Sometimes it can be hard to be on top of things when you're running the social media account of a huge commercial chain. Certain facts slip through the cracks. Those facts might happen to pertain to a silly dragon game that someone on said social media has asked about and you just happen to have some of the details at your finger tips. Trying to be as helpful as possible, you reply to that customer in good faith; not noticing or knowing that the information hasn't even been confirmed to the public quite yet. So it is that we now know of the Spyro Treasure Trilogy, the first three games in the Spyro the Dragon trilogy remastered in the same way that Crash Bandicoot was last year. A fan of the Crash Bandicoot remaster, after hearing rumors of the Spyro receiving a similar treatment, asked Target's @AskTarget Twitter account when the pre-orders for Spyro would be going live. The manager of @AskTarget responded with the following tweet (that has since been taken down): We’re “all fired up,” for the Spyro Treasure Trilogy game as well! We don’t currently have any information about when this game will be available for pre-order. However, we’d encourage you to continue checking back for availability. Thanks for reaching out! 🎮 Of course, the fan hadn't asked about the Spyro Treasure Trilogy, and it seems very unlikely that the name would have been pulled out of nowhere. This both confirms that Spyro will in fact be getting a remaster and that the collection seems to be coming relatively soon. That last point was further bolstered by a second tweet in response to someone incredulously following up on the revelation of the Spyro Treasure Trilogy, to which @AskTarget responded: The only information we have at this time is that we anticipate Spyro Treasure Trilogy will be coming in late 2018. Thanks for reaching out! To summarize, Spyro Treasure Trilogy will be releasing later this year, it will include the first three games in the franchise, and that Target employee is probably in some pretty hot water. This all seems to line up with the rumor that the Spyro remaster would be coming in September. With an announcement almost certainly coming in the near future, all we can do is wait and see. View full article
  6. Sometimes it can be hard to be on top of things when you're running the social media account of a huge commercial chain. Certain facts slip through the cracks. Those facts might happen to pertain to a silly dragon game that someone on said social media has asked about and you just happen to have some of the details at your finger tips. Trying to be as helpful as possible, you reply to that customer in good faith; not noticing or knowing that the information hasn't even been confirmed to the public quite yet. So it is that we now know of the Spyro Treasure Trilogy, the first three games in the Spyro the Dragon trilogy remastered in the same way that Crash Bandicoot was last year. A fan of the Crash Bandicoot remaster, after hearing rumors of the Spyro receiving a similar treatment, asked Target's @AskTarget Twitter account when the pre-orders for Spyro would be going live. The manager of @AskTarget responded with the following tweet (that has since been taken down): We’re “all fired up,” for the Spyro Treasure Trilogy game as well! We don’t currently have any information about when this game will be available for pre-order. However, we’d encourage you to continue checking back for availability. Thanks for reaching out! 🎮 Of course, the fan hadn't asked about the Spyro Treasure Trilogy, and it seems very unlikely that the name would have been pulled out of nowhere. This both confirms that Spyro will in fact be getting a remaster and that the collection seems to be coming relatively soon. That last point was further bolstered by a second tweet in response to someone incredulously following up on the revelation of the Spyro Treasure Trilogy, to which @AskTarget responded: The only information we have at this time is that we anticipate Spyro Treasure Trilogy will be coming in late 2018. Thanks for reaching out! To summarize, Spyro Treasure Trilogy will be releasing later this year, it will include the first three games in the franchise, and that Target employee is probably in some pretty hot water. This all seems to line up with the rumor that the Spyro remaster would be coming in September. With an announcement almost certainly coming in the near future, all we can do is wait and see.
  7. People have been wondering for years when Blizzard would be revisiting Warcraft in its original RTS form. For years the studio has played coy or even outright denied that they were working on either a remaster or a new entry in the venerable strategy series. To this day, there are players around the world that play Warcraft III in both for fun and in official tournaments. Some of those pro players found themselves invited to a secret event in the United States that they were allowed to hint at, but not discuss directly. GoodGame.ru managed to catch the player known as Happy in Serbia along with fellow pro Hawk while they were seeking visas to travel to the US for that mysterious event. Happy released the following statement: A little about the "surprise". While I can not disclose the details, I was allowed to hint. At the end of this month there will be a certain event (offline) - what will be there is still a secret. Because all this event will take place in the US - I will need to make a visa. /.../ I can not reveal the big details yet. But I was told, soon announcement. While some might have hoped that Warcraft IV might be the reveal, a major patch released for Warcraft III last year combined with Blizzard's previous statements implying that balancing out the original release would be necessary before a remaster. With the recent remaster of the original StarCraft and a number of the biggest Warcraft III pros around the world travelling to a secret event, all signs seem to point toward the imminent announcement of a Warcraft III remaster.
  8. People have been wondering for years when Blizzard would be revisiting Warcraft in its original RTS form. For years the studio has played coy or even outright denied that they were working on either a remaster or a new entry in the venerable strategy series. To this day, there are players around the world that play Warcraft III in both for fun and in official tournaments. Some of those pro players found themselves invited to a secret event in the United States that they were allowed to hint at, but not discuss directly. GoodGame.ru managed to catch the player known as Happy in Serbia along with fellow pro Hawk while they were seeking visas to travel to the US for that mysterious event. Happy released the following statement: A little about the "surprise". While I can not disclose the details, I was allowed to hint. At the end of this month there will be a certain event (offline) - what will be there is still a secret. Because all this event will take place in the US - I will need to make a visa. /.../ I can not reveal the big details yet. But I was told, soon announcement. While some might have hoped that Warcraft IV might be the reveal, a major patch released for Warcraft III last year combined with Blizzard's previous statements implying that balancing out the original release would be necessary before a remaster. With the recent remaster of the original StarCraft and a number of the biggest Warcraft III pros around the world travelling to a secret event, all signs seem to point toward the imminent announcement of a Warcraft III remaster. View full article
  9. Today EA announced that after a decade of silence the Burnout franchise would be returning with a remaster of Burnout Paradise. Fans of the Burnout series can expect the remaster to include online play with hundreds of things to do with friends. Go on the run from the cops, ride trick motorcycles, or even pilot tiny toy versions of cars! Up to eight players at a time are supported. The breadth of content, both online and off should satisfy even the most hardcore of Burnout fans. All of the DLC released for Burnout Paradise will be included in the new package. That means everyone who purchases a copy of Burnout Paradise Remastered will receive the following along with the base game: Big Surf Island Party Pack Burnout Bikes Boost Special Legendary Cars Cagney Update Toys Cops & Robbers Pack The remastering is being handled by Stellar Entertainment, a relatively new UK developer composed of some talented industry veterans. On top of a sweeping number of visual tweaks and improvements, the team has promised that their work will play in 1080p on Xbox One and PlayStation 4 and up to 4K at 60fps on the X and Pro version of each respective console. Burnout Paradise Remastered releases on March 16 for the Xbox One and PlayStation 4.
  10. Today EA announced that after a decade of silence the Burnout franchise would be returning with a remaster of Burnout Paradise. Fans of the Burnout series can expect the remaster to include online play with hundreds of things to do with friends. Go on the run from the cops, ride trick motorcycles, or even pilot tiny toy versions of cars! Up to eight players at a time are supported. The breadth of content, both online and off should satisfy even the most hardcore of Burnout fans. All of the DLC released for Burnout Paradise will be included in the new package. That means everyone who purchases a copy of Burnout Paradise Remastered will receive the following along with the base game: Big Surf Island Party Pack Burnout Bikes Boost Special Legendary Cars Cagney Update Toys Cops & Robbers Pack The remastering is being handled by Stellar Entertainment, a relatively new UK developer composed of some talented industry veterans. On top of a sweeping number of visual tweaks and improvements, the team has promised that their work will play in 1080p on Xbox One and PlayStation 4 and up to 4K at 60fps on the X and Pro version of each respective console. Burnout Paradise Remastered releases on March 16 for the Xbox One and PlayStation 4. View full article
  11. As many suspected after the massive success of the Crash Bandicoot remaster, Spyro the Dragon, everyone's favorite purple winged wonder, will be coming to stores near you in the form of remastered collection for the PlayStation 4 that includes all three main Spyro games. According to Kotaku, the collection has been worked on in secret by Activision and will be officially announced sometime in March and released during the third quarter of 2018. The Spyro the Dragon Trilogy will include Spyro the Dragon, Ripto's Rage!, and Year of the Dragon. Like the Crash Bandicoot N. Sane Trilogy, the Spyro the Dragon Trilogy will have completely rebuilt character models, animations, environments, enemies, lighting, and a re-recorded soundtrack. To be more specific about a possible release window, Kotaku's source indicated September, which would be around the time of Spyro's 20th anniversary. If you're sad that the trilogy will be coming to PlayStation 4 - don't worry too much. Both Crash and Spyro are supposedly only timed exclusives for PS4 owners - a year after their respective releases we could be seeing the two trilogies on Xbox One, PC, and Switch.
  12. As many suspected after the massive success of the Crash Bandicoot remaster, Spyro the Dragon, everyone's favorite purple winged wonder, will be coming to stores near you in the form of remastered collection for the PlayStation 4 that includes all three main Spyro games. According to Kotaku, the collection has been worked on in secret by Activision and will be officially announced sometime in March and released during the third quarter of 2018. The Spyro the Dragon Trilogy will include Spyro the Dragon, Ripto's Rage!, and Year of the Dragon. Like the Crash Bandicoot N. Sane Trilogy, the Spyro the Dragon Trilogy will have completely rebuilt character models, animations, environments, enemies, lighting, and a re-recorded soundtrack. To be more specific about a possible release window, Kotaku's source indicated September, which would be around the time of Spyro's 20th anniversary. If you're sad that the trilogy will be coming to PlayStation 4 - don't worry too much. Both Crash and Spyro are supposedly only timed exclusives for PS4 owners - a year after their respective releases we could be seeing the two trilogies on Xbox One, PC, and Switch. View full article
  13. We'll finally be seeing From Software games on the Nintendo Switch! To close out their Nintendo Direct Mini presentation today, Nintendo revealed the first trailer for Dark Souls Remastered, a rework of the original Dark Souls that aims to revamp the game on a technical level for more modern hardware. That doesn't mean that Dark Souls Remastered will only be available on the Nintendo Switch (though what an exclusive that would be). The remaster will also be releasing on PlayStation 4, Xbox One, and PC. Each version of the game will have its own improvements as follows: PlayStation 4/Xbox One (1080p, 60 fps) PlayStation 4 Pro/Xbox One X (Upscaled 4K, 60 fps) PC (Native 4K, all textures 2K unconverted, 60 fps) Nintendo Switch (TV mode: 1080p, 30 fps; Handheld mode: 720p 30 fps) In addition, there will be some improvements to the backend systems that supported the original Dark Souls release. The password matchmaking from Bloodborne and Dark Souls 3 will be integrated into Dark Souls Remastered, which should make it easier to connect with specific friends for online play. For that matter, the number of people who can enter the same world has been upped from four to six. In a break from how From Software has supported online play in the past, the developer will now have dedicated servers for online play rather than peer-to-peer connections. All of this should invigorate and smooth the online Dark Souls experience for both newcomers and veterans alike. Dark Souls Remastered releases on May 25 for PlayStation 4, Xbox One, PC, and Switch. View full article
  14. We'll finally be seeing From Software games on the Nintendo Switch! To close out their Nintendo Direct Mini presentation today, Nintendo revealed the first trailer for Dark Souls Remastered, a rework of the original Dark Souls that aims to revamp the game on a technical level for more modern hardware. That doesn't mean that Dark Souls Remastered will only be available on the Nintendo Switch (though what an exclusive that would be). The remaster will also be releasing on PlayStation 4, Xbox One, and PC. Each version of the game will have its own improvements as follows: PlayStation 4/Xbox One (1080p, 60 fps) PlayStation 4 Pro/Xbox One X (Upscaled 4K, 60 fps) PC (Native 4K, all textures 2K unconverted, 60 fps) Nintendo Switch (TV mode: 1080p, 30 fps; Handheld mode: 720p 30 fps) In addition, there will be some improvements to the backend systems that supported the original Dark Souls release. The password matchmaking from Bloodborne and Dark Souls 3 will be integrated into Dark Souls Remastered, which should make it easier to connect with specific friends for online play. For that matter, the number of people who can enter the same world has been upped from four to six. In a break from how From Software has supported online play in the past, the developer will now have dedicated servers for online play rather than peer-to-peer connections. All of this should invigorate and smooth the online Dark Souls experience for both newcomers and veterans alike. Dark Souls Remastered releases on May 25 for PlayStation 4, Xbox One, PC, and Switch.
  15. Fresh off of seeing Crash Bandicoot's swell in popularity following the release of the Crash Bandicoot N.Sane Trilogy, Sony seems to be angling MediEvil to be their next big blast from the past. The franchise ran from 1998-2005 and consists of MediEvil and MediEvil 2 (MediEvil: Resurrection, too, if you count a remake of the original as another installment). Though there have been some re-releases of the titles on PSN and a few appearances by series protagonist Sir Daniel Fortesque in Sony projects like Everybody's Golf 2 and PlayStation All-Stars Battle Royale. The undead series might be one of the lesser known Sony properties, but clearly one that the company feels deserves another chance to find an audience. MediEvil stars Sir Dan, a gifted storyteller given the station of knight and made honorary captain of the Royal Battalion, which turns out to be a real bone-head move when an evil wizard named Zarok returns from exile and tried to wage war against the kingdom. Sir Dan dies immediately from an arrow to the eye... only to be resurrected centuries later when Zarok, who was defeated previously, pops up again to cast a spell resurrecting an undead army. The only one in the kingdom gifted with undeath and a thirst to prove himself a hero, Sir Daniel Fortesque takes up his sword and sets off to save the land from the undead menace. MediEvil comes from the same vein of action-platformers that formed the backbone of late 90s video games in Crash Bandicoot, Mario 64, or Spyro the Dragon. While it might not have been a smashing hit at the time, perhaps it can make more of a splash twenty years later with a new coat of paint? So far, not much is known about the resurrection of MediEvil. It's coming to the PlayStation 4 in 4K and it will likely be out in the next year or so. It's unclear whether this remaster will include the full MediEvil series or if it will only be the first game. How do we all feel about MediEvil remaster?
  16. Fresh off of seeing Crash Bandicoot's swell in popularity following the release of the Crash Bandicoot N.Sane Trilogy, Sony seems to be angling MediEvil to be their next big blast from the past. The franchise ran from 1998-2005 and consists of MediEvil and MediEvil 2 (MediEvil: Resurrection, too, if you count a remake of the original as another installment). Though there have been some re-releases of the titles on PSN and a few appearances by series protagonist Sir Daniel Fortesque in Sony projects like Everybody's Golf 2 and PlayStation All-Stars Battle Royale. The undead series might be one of the lesser known Sony properties, but clearly one that the company feels deserves another chance to find an audience. MediEvil stars Sir Dan, a gifted storyteller given the station of knight and made honorary captain of the Royal Battalion, which turns out to be a real bone-head move when an evil wizard named Zarok returns from exile and tried to wage war against the kingdom. Sir Dan dies immediately from an arrow to the eye... only to be resurrected centuries later when Zarok, who was defeated previously, pops up again to cast a spell resurrecting an undead army. The only one in the kingdom gifted with undeath and a thirst to prove himself a hero, Sir Daniel Fortesque takes up his sword and sets off to save the land from the undead menace. MediEvil comes from the same vein of action-platformers that formed the backbone of late 90s video games in Crash Bandicoot, Mario 64, or Spyro the Dragon. While it might not have been a smashing hit at the time, perhaps it can make more of a splash twenty years later with a new coat of paint? So far, not much is known about the resurrection of MediEvil. It's coming to the PlayStation 4 in 4K and it will likely be out in the next year or so. It's unclear whether this remaster will include the full MediEvil series or if it will only be the first game. How do we all feel about MediEvil remaster? View full article
  17. Jack Gardner

    Dragon's Crown Pro Slated for Spring 2018

    Atlus announced yesterday that Vanillaware's unique action-RPG Dragon's Crown would be making its way to the PlayStation 4 early next year with a grip of improvements over the original. Dragon's Crown takes place in the same fantasy world as Vanillaware's previous titles, GrimGrimoire and Odin Sphere. It stars a cast of six characters in a side-scrolling melee reminiscent of the Golden Axe arcade titles mixed with more modern RPG mechanics. Players had to face down a myriad of dungeons to uncover the secrets of the titular Dragon's Crown. It can be played solo or co-op with up to four players, Gauntlet style. It made a significant splash in the lead up to its PlayStation 3 and Vita release for its exaggerated, extreme art style. Dragon's Crown Pro will give the original a face-lift with 4K resolution and updated artwork compatible with that increased fidelity. The soundtrack has been remastered with a live orchestra to imbue the action with a more robust soundscape. It's really a boon to any gamers out there looking for a new co-op experience to enjoy with friends. Dragon's Crown Pro will be available for the PlayStation 4 sometime Spring 2018.
  18. Atlus announced yesterday that Vanillaware's unique action-RPG Dragon's Crown would be making its way to the PlayStation 4 early next year with a grip of improvements over the original. Dragon's Crown takes place in the same fantasy world as Vanillaware's previous titles, GrimGrimoire and Odin Sphere. It stars a cast of six characters in a side-scrolling melee reminiscent of the Golden Axe arcade titles mixed with more modern RPG mechanics. Players had to face down a myriad of dungeons to uncover the secrets of the titular Dragon's Crown. It can be played solo or co-op with up to four players, Gauntlet style. It made a significant splash in the lead up to its PlayStation 3 and Vita release for its exaggerated, extreme art style. Dragon's Crown Pro will give the original a face-lift with 4K resolution and updated artwork compatible with that increased fidelity. The soundtrack has been remastered with a live orchestra to imbue the action with a more robust soundscape. It's really a boon to any gamers out there looking for a new co-op experience to enjoy with friends. Dragon's Crown Pro will be available for the PlayStation 4 sometime Spring 2018. View full article
  19. Naomi N. Lugo

    Review: Lock's Quest

    That last wave of Clockwork horrors has left me exhausted with my defeat looming imminent. The enemy infiltrated my barriers, and have begun their final push toward their objective. The stronghold will be destroyed within seconds once they break through, but I’ve got the next round planned. I’ve assessed my strategy and know how to hold the oncoming Clockwork army back until I can regroup. This round my plan will surely... wait, no! How did they get through there that fast? Wait! Lock’s Quest immerses players in tower defense gameplay with RPG elements sprinkled in. The game first hit the scene in 2008 when THQ released it on the Nintendo DS. At release, it enjoyed a bit of a cult status with mixed reviews from critics. On May 30, 2017, the remaster released on consoles with updated music, controls, and graphics, as well as the addition of extra content. The new graphics slap a new coat of paint on Lock's Quest that looks like an isometric mash-up of Pokémon and Stardew Valley. While music and UI got the remaster treatment, combat saw expansion. A new progression system, strategy elements, map, endless mode and other features were added to appeal to old fans of the series as well as "sophisticated gamers" according to the new features listed on the game's website. This beefing up affects build and combat gameplay (more on those modes later). The progression system now aligns with the plot, unlocking relevant goodies for build-mode. And the remaster also boasts speedier build/combat cycles so players can assess their strategy if necessary to tackle the next wave more effectively. While I did get frustrated when I failed a stage, I did appreciate the ability to reset and tackle the challenge with new knowledge. However, I did occasionally have issues with crashing when attempting to do so. Speaking of building and combat, 5th Cell structured gameplay around tower defense into two distinct modes: Build Mode and Battle Mode. Players have a time limit on their barricade planning in Build Mode. This barricade protects an objective and must withstand a barrage of enemies within the combat time limit. The tools and resources at your disposal correspond to progress as the enemies get more diverse and stronger. Structure options include walls, turrets, land mines, soldiers, and more. The currency you'll use to construct your barricade comes from defeating enemies and adds a depth to the difficulty. If you're not doing well in your planning it will carry over to the next level. During the battle phase you have control of Lock, and depending on your progress, he has different abilities. At the very beginning of the game though he has a vital skill called ratcheting where he repairs the damage done to structures. His other abilities range from attacks and energy drains to more advanced repair and money drops. The enemy, the Clockwork focus on attacking your infrastructure during this stage. Guiding Lock will help you save your defenses for future rounds and help earn some currency. The foundation for the civilization of the Kingdom where Lock's Quest takes place surrounds the discovery of an element called Source, aka that currency we were talking about earlier. Source doesn't really have an explanation, but people who have been dubbed Archineers found a way to manipulate it. The magical stuff powers defense items, like what Lock builds and uses. Conflict came when one Archineer found that Source could replicate life and utilized this ability. The king banished this Archineer. This Archineer then became Lord Agony and created the Clockwork, "living" machines, in retaliation. Lord Agony disappeared seemingly defeated, but the details of the battle remain unclear to the world's inhabitants. This all happened before the events of the game. One thing is clear, however, the Clockwork have returned. Players participate in the current, battle-ridden world as the titular Lock, a young hero with an unclear past but a determination to pave his future. Lock lives with his sister Emi and grandfather Tobias. One day while making repairs to structures on the shore Lock and Emi come across a wounded Archineer who fled from a battle against the Clockwork. The wounded Archineer enlists Lock to help fend off an upcoming attack. In the chaos of the attack, Emi is lost, the town falls under the attack and Lock gets determined to defeat the Clockwork. What I could really get behind in terms of the story was the fact that it explained the gameplay. Lock's Quest's use of story makes it unique. Rather than arbitrarily running alongside the gameplay, the story seeks to explain the presence of the RTS gameplay. Lock has Archineer abilities and can manipulate source making him able to build turrets. This makes sense with this context. Rather than expecting players to just accept the mechanics of the game, the devs did a good job of weaving it into the story. Not a small feat for a tower defense. While Lock's Quest's strength shines in its storytelling, its weaknesses lie in combat. Isometric view is standard in games like this, but I found myself fighting with it during the battle sequences. Moving Lock around was painful. The slow movement became especially noticeable while fighting under the constraints of a time limit on a battlefield swarmed with enemies. I also had some issues with crashing and having to restart. I wasn't a happy gamer when I discovered that the cutscenes were unskippable. Conclusion: While frustrating at times, Lock's Quest provides engaging mechanics that makes you want to progress. I found it a little addicting to see how the enemy would interact with my builds, and the degree to which they would be successful. And like a good little gamer I was driven by the need to unlock new gear to fortify. Crashes and trouble finding Lock during a stressful attack sequence definitely detracted from my initial experiences, but overall this title had me pushing my left brain during combat and engaged my right with the world it managed to create. Lock's Quest was reviewed on Xbox One and is also available on PC, PlayStation 4, and Nintendo DS.
  20. Naomi N. Lugo

    Feature: Review: Lock's Quest

    That last wave of Clockwork horrors has left me exhausted with my defeat looming imminent. The enemy infiltrated my barriers, and have begun their final push toward their objective. The stronghold will be destroyed within seconds once they break through, but I’ve got the next round planned. I’ve assessed my strategy and know how to hold the oncoming Clockwork army back until I can regroup. This round my plan will surely... wait, no! How did they get through there that fast? Wait! Lock’s Quest immerses players in tower defense gameplay with RPG elements sprinkled in. The game first hit the scene in 2008 when THQ released it on the Nintendo DS. At release, it enjoyed a bit of a cult status with mixed reviews from critics. On May 30, 2017, the remaster released on consoles with updated music, controls, and graphics, as well as the addition of extra content. The new graphics slap a new coat of paint on Lock's Quest that looks like an isometric mash-up of Pokémon and Stardew Valley. While music and UI got the remaster treatment, combat saw expansion. A new progression system, strategy elements, map, endless mode and other features were added to appeal to old fans of the series as well as "sophisticated gamers" according to the new features listed on the game's website. This beefing up affects build and combat gameplay (more on those modes later). The progression system now aligns with the plot, unlocking relevant goodies for build-mode. And the remaster also boasts speedier build/combat cycles so players can assess their strategy if necessary to tackle the next wave more effectively. While I did get frustrated when I failed a stage, I did appreciate the ability to reset and tackle the challenge with new knowledge. However, I did occasionally have issues with crashing when attempting to do so. Speaking of building and combat, 5th Cell structured gameplay around tower defense into two distinct modes: Build Mode and Battle Mode. Players have a time limit on their barricade planning in Build Mode. This barricade protects an objective and must withstand a barrage of enemies within the combat time limit. The tools and resources at your disposal correspond to progress as the enemies get more diverse and stronger. Structure options include walls, turrets, land mines, soldiers, and more. The currency you'll use to construct your barricade comes from defeating enemies and adds a depth to the difficulty. If you're not doing well in your planning it will carry over to the next level. During the battle phase you have control of Lock, and depending on your progress, he has different abilities. At the very beginning of the game though he has a vital skill called ratcheting where he repairs the damage done to structures. His other abilities range from attacks and energy drains to more advanced repair and money drops. The enemy, the Clockwork focus on attacking your infrastructure during this stage. Guiding Lock will help you save your defenses for future rounds and help earn some currency. The foundation for the civilization of the Kingdom where Lock's Quest takes place surrounds the discovery of an element called Source, aka that currency we were talking about earlier. Source doesn't really have an explanation, but people who have been dubbed Archineers found a way to manipulate it. The magical stuff powers defense items, like what Lock builds and uses. Conflict came when one Archineer found that Source could replicate life and utilized this ability. The king banished this Archineer. This Archineer then became Lord Agony and created the Clockwork, "living" machines, in retaliation. Lord Agony disappeared seemingly defeated, but the details of the battle remain unclear to the world's inhabitants. This all happened before the events of the game. One thing is clear, however, the Clockwork have returned. Players participate in the current, battle-ridden world as the titular Lock, a young hero with an unclear past but a determination to pave his future. Lock lives with his sister Emi and grandfather Tobias. One day while making repairs to structures on the shore Lock and Emi come across a wounded Archineer who fled from a battle against the Clockwork. The wounded Archineer enlists Lock to help fend off an upcoming attack. In the chaos of the attack, Emi is lost, the town falls under the attack and Lock gets determined to defeat the Clockwork. What I could really get behind in terms of the story was the fact that it explained the gameplay. Lock's Quest's use of story makes it unique. Rather than arbitrarily running alongside the gameplay, the story seeks to explain the presence of the RTS gameplay. Lock has Archineer abilities and can manipulate source making him able to build turrets. This makes sense with this context. Rather than expecting players to just accept the mechanics of the game, the devs did a good job of weaving it into the story. Not a small feat for a tower defense. While Lock's Quest's strength shines in its storytelling, its weaknesses lie in combat. Isometric view is standard in games like this, but I found myself fighting with it during the battle sequences. Moving Lock around was painful. The slow movement became especially noticeable while fighting under the constraints of a time limit on a battlefield swarmed with enemies. I also had some issues with crashing and having to restart. I wasn't a happy gamer when I discovered that the cutscenes were unskippable. Conclusion: While frustrating at times, Lock's Quest provides engaging mechanics that makes you want to progress. I found it a little addicting to see how the enemy would interact with my builds, and the degree to which they would be successful. And like a good little gamer I was driven by the need to unlock new gear to fortify. Crashes and trouble finding Lock during a stressful attack sequence definitely detracted from my initial experiences, but overall this title had me pushing my left brain during combat and engaged my right with the world it managed to create. Lock's Quest was reviewed on Xbox One and is also available on PC, PlayStation 4, and Nintendo DS. View full article
  21. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year? View full article
  22. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year?
  23. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year.
  24. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year. View full article
  25. One of the most critically acclaimed titles of 2013, The Last of Us served as the PlayStation 3's swan song. Pushing the system to its limits, Naughty Dog's foray into a grim, apocalyptic vision of the future became a title that would be talked about for years to come for its presentation, pacing, characters, and gripping story. A film adaptation was announced following the massive success of The Last of Us. At the tail end of 2016, Sony unveiled a sequel. This week we take a look at the infected ruins of America as experienced by Joel and Ellie on their road trip through a world where a human life is as cheap as a bullet. Is The Last of Us one of the best games period? Outro music: The Last of Us 'Sarah' by nckmusic (http://ocremix.org/remix/OCR02995) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
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