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Found 12 results

  1. Krafton Game Union, formerly Bluehole, has announced their next upcoming game, a stylish rougue-like RPG named Mistover. With an artstyle reminiscent of indie games like Darkest Dungeon and the dungeon-delving of a JRPG, Mistover definitely should be on your radar for Summer 2019 releases. Bluehole made a name for itself with the popular MMO Tera and followed it up with the Battle Royale sensation PlayerUnknown's Battle Grounds. Two years ago, they announced a new MMO with steampunk airship combat, Ascent: Infinite Realm, that has yet to release. Last year, it announced a rebranding effort to dub itself Krafton Game Union, a collection of developers that can tackle a wider variety of game projects. The first fruit of that change seems to be Mistover. Mistover represents a scaled back, focused project that appears to be aimed at a more niche audience than typical for MMOs or competitive shooters. It's definitely an exciting and interesting direction for the South Korea-based company. Mistover takes place in a world ravaged by a mysterious anomaly called the Pillar of Despair. After wiping out most civilizations, the Kingdom of Arta remains standing as the final holdout against total societal collapse. Heroes from across the world gather in the kingdom to band together and survive. In order to learn more about the enemy, Arta forms heroes into corps and sends them into the Pillar of Despair's mists to fight its monsters, discover its treasures, and perhaps even find a way to survive its terrible onslaught. Described by its creators as a combination of Darkest Dungeon and Etrian Odyssey, surviving in the Pillar of Despair takes quite a bit of strategy and a fair bit of luck. Each foray into the mist poses dangers to the health, sanity, equipment, and supplies of the player's heroes, the potent energies of the Pillar threaten to warp any and everything that it encounters. While adapting to new challenges, players will need to explore new areas in a grid-based expedition mode, fighting only when necessary. Using exploration abilities to keep hidden and obtain loot will be incredibly important during this phase. If, however, combat begins, the turn-based battle system should prove interesting to RPG veterans. While individual characters can perform their own abilities and attacks, choosing the correct formations can allow your heroes to coordinate maneuvers and perform more advanced attacks. Players will need to assemble their team out of a number of unique classes. These classes include Witch, Shadow Blade, Grim Reaper, Paladin, Ronin, Sister, Werewolf, and Onmyouji. With the right combination and strategies, players will be able to overcome the dangers of each procedurally generated dungeon. With deadly traps, poisoned food, and the ever constant threat of monsters, it'll take everything players have to survive and uncover the secrets of the Pillar of Despair. It looks similar in style to Darkest Dungeon, which recently announced a sequel. However, the addition of dungeon crawling and some more in-depth RPG mechanics definitely seem to be vital additions to the "gloomy, but beautifully aesthetic roguelike" genre. Also, small touch, but I adore that they named the werewolf character Beo. Beo-wolf, heh. Anyway, seeing this developer shift toward something that's focused on a strong single-player experience rather than the multiplayer chaos of an MMO or Battle Royale definitely has my attention more than something like PUBG 2 or an expansion to Tera might. Here's hoping Krafton's first single-player RPG finds its audience. Mistover will release on Nintendo Switch and PC later this summer. Those who want to get a preview of what Mistover has in store and are attending PAX East March 28-31 will be able to catch Krafton Game Union at the show for a playable demo. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Krafton Game Union, formerly Bluehole, has announced their next upcoming game, a stylish rougue-like RPG named Mistover. With an artstyle reminiscent of indie games like Darkest Dungeon and the dungeon-delving of a JRPG, Mistover definitely should be on your radar for Summer 2019 releases. Bluehole made a name for itself with the popular MMO Tera and followed it up with the Battle Royale sensation PlayerUnknown's Battle Grounds. Two years ago, they announced a new MMO with steampunk airship combat, Ascent: Infinite Realm, that has yet to release. Last year, it announced a rebranding effort to dub itself Krafton Game Union, a collection of developers that can tackle a wider variety of game projects. The first fruit of that change seems to be Mistover. Mistover represents a scaled back, focused project that appears to be aimed at a more niche audience than typical for MMOs or competitive shooters. It's definitely an exciting and interesting direction for the South Korea-based company. Mistover takes place in a world ravaged by a mysterious anomaly called the Pillar of Despair. After wiping out most civilizations, the Kingdom of Arta remains standing as the final holdout against total societal collapse. Heroes from across the world gather in the kingdom to band together and survive. In order to learn more about the enemy, Arta forms heroes into corps and sends them into the Pillar of Despair's mists to fight its monsters, discover its treasures, and perhaps even find a way to survive its terrible onslaught. Described by its creators as a combination of Darkest Dungeon and Etrian Odyssey, surviving in the Pillar of Despair takes quite a bit of strategy and a fair bit of luck. Each foray into the mist poses dangers to the health, sanity, equipment, and supplies of the player's heroes, the potent energies of the Pillar threaten to warp any and everything that it encounters. While adapting to new challenges, players will need to explore new areas in a grid-based expedition mode, fighting only when necessary. Using exploration abilities to keep hidden and obtain loot will be incredibly important during this phase. If, however, combat begins, the turn-based battle system should prove interesting to RPG veterans. While individual characters can perform their own abilities and attacks, choosing the correct formations can allow your heroes to coordinate maneuvers and perform more advanced attacks. Players will need to assemble their team out of a number of unique classes. These classes include Witch, Shadow Blade, Grim Reaper, Paladin, Ronin, Sister, Werewolf, and Onmyouji. With the right combination and strategies, players will be able to overcome the dangers of each procedurally generated dungeon. With deadly traps, poisoned food, and the ever constant threat of monsters, it'll take everything players have to survive and uncover the secrets of the Pillar of Despair. It looks similar in style to Darkest Dungeon, which recently announced a sequel. However, the addition of dungeon crawling and some more in-depth RPG mechanics definitely seem to be vital additions to the "gloomy, but beautifully aesthetic roguelike" genre. Also, small touch, but I adore that they named the werewolf character Beo. Beo-wolf, heh. Anyway, seeing this developer shift toward something that's focused on a strong single-player experience rather than the multiplayer chaos of an MMO or Battle Royale definitely has my attention more than something like PUBG 2 or an expansion to Tera might. Here's hoping Krafton's first single-player RPG finds its audience. Mistover will release on Nintendo Switch and PC later this summer. Those who want to get a preview of what Mistover has in store and are attending PAX East March 28-31 will be able to catch Krafton Game Union at the show for a playable demo. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The musician and producer deadmau5 and his team won a charity gaming tournament this past weekend giving all $20,000 to Extra Life. This isn't the first time deadmau5 has supported Extra Life. Last year, he placed the winning bid on a coveted McDonald's Szechuan sauce being sold to benefit a number of charities, one of which was Extra Life! The tournament was put together by a partnership between eSports broadcasting network OGN and Player Unknown's Battlegrounds. OGN designed the event to bring fans and influencers together for charity while also commemorating the opening of OGN's Super Arena, one of the largest eSports arenas in the United States. The stage holds the unique distinction of being the only eSports arena in the country that can accommodate battle royale style competitions. Over the weekend, deadmau5 led his team of fans into battle at the OGN Supermatch: Alpha against fan teams captained by the professional gaming team Cloud9, streaming personality Jericho, YouTube stars The Try Guys, and more. Team deadmau5 came out on top in three of the four PUBG matches to secure the tournament win. The teams performed in front of a sold out crowd of about 400 people as they duked it out on the digital battlefields. You can watch the full broadcast below. OGN also took the opportunity to launch an ongoing partnership with PUBG called the National PUBG League. The league will keep tournaments going year-round while OGN moves part of its operations from South Korea to the US. The Super Arena will play a major part in their plans for the future, allowing them to have an exclusive, professional stage from which to stream large competitive titles like Player Unknown's Battlegrounds and Fortnite. “With this event, our U.S. launch is now official and we are very excited to be able to unveil our new arena and studio for fans here and around the world,” said CJ E&M America (the parent company of OGN) CEO DJ Lee. “We can’t wait to show everyone the next phase in this journey.” It's so rad to see prominent people out there using their powerful platforms to rep for Extra Life. It's even more awesome when they are able to go out there and fight for the kids in such a public-facing way that gets people wondering about how they can play games and heal kids, too. You're amazing deadmau5, thank you! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. The musician and producer deadmau5 and his team won a charity gaming tournament this past weekend giving all $20,000 to Extra Life. This isn't the first time deadmau5 has supported Extra Life. Last year, he placed the winning bid on a coveted McDonald's Szechuan sauce being sold to benefit a number of charities, one of which was Extra Life! The tournament was put together by a partnership between eSports broadcasting network OGN and Player Unknown's Battlegrounds. OGN designed the event to bring fans and influencers together for charity while also commemorating the opening of OGN's Super Arena, one of the largest eSports arenas in the United States. The stage holds the unique distinction of being the only eSports arena in the country that can accommodate battle royale style competitions. Over the weekend, deadmau5 led his team of fans into battle at the OGN Supermatch: Alpha against fan teams captained by the professional gaming team Cloud9, streaming personality Jericho, YouTube stars The Try Guys, and more. Team deadmau5 came out on top in three of the four PUBG matches to secure the tournament win. The teams performed in front of a sold out crowd of about 400 people as they duked it out on the digital battlefields. You can watch the full broadcast below. OGN also took the opportunity to launch an ongoing partnership with PUBG called the National PUBG League. The league will keep tournaments going year-round while OGN moves part of its operations from South Korea to the US. The Super Arena will play a major part in their plans for the future, allowing them to have an exclusive, professional stage from which to stream large competitive titles like Player Unknown's Battlegrounds and Fortnite. “With this event, our U.S. launch is now official and we are very excited to be able to unveil our new arena and studio for fans here and around the world,” said CJ E&M America (the parent company of OGN) CEO DJ Lee. “We can’t wait to show everyone the next phase in this journey.” It's so rad to see prominent people out there using their powerful platforms to rep for Extra Life. It's even more awesome when they are able to go out there and fight for the kids in such a public-facing way that gets people wondering about how they can play games and heal kids, too. You're amazing deadmau5, thank you! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Heya Extra Lifers! If you haven't heard, we've teamed up with PLAYERUNKNOWN BATTLEGROUNDS this week for an incredible fundraising marathon for Children's Miracle Network Hospitals! Grab your frying pan and join us in supporting by signing up to stream from your personal channel or donate directly at www.extra-life.org/PUBG . You can watch this amazing event on twitch.tv/playBATTLEGROUNDS or twitch.tv/extralife4kids and support your favorite streamers and make a life saving donation for a local CMN Hospital. Event Starts: January 28th 9:00 PM PST January 29th 12:00 AM EST January 29th 6:00 AM CET Event Ends: February 2nd 8:59 PM PST February 2nd 11:59 PM EST February 3rd 4:59 AM CET For more information swing by the official PLAYERUNKNOWN BATTLEGROUNDS forum! #ThisIsBattleRoyaleForTheKids #EXTRALIFE View full article
  6. Heya Extra Lifers! If you haven't heard, we've teamed up with PLAYERUNKNOWN BATTLEGROUNDS this week for an incredible fundraising marathon for Children's Miracle Network Hospitals! Grab your frying pan and join us in supporting by signing up to stream from your personal channel or donate directly at www.extra-life.org/PUBG . You can watch this amazing event on twitch.tv/playBATTLEGROUNDS or twitch.tv/extralife4kids and support your favorite streamers and make a life saving donation for a local CMN Hospital. Event Starts: January 28th 9:00 PM PST January 29th 12:00 AM EST January 29th 6:00 AM CET Event Ends: February 2nd 8:59 PM PST February 2nd 11:59 PM EST February 3rd 4:59 AM CET For more information swing by the official PLAYERUNKNOWN BATTLEGROUNDS forum! #ThisIsBattleRoyaleForTheKids #EXTRALIFE
  7. Hey @everyone! Iif you haven't heard of an amazing opportunity to raise funds for your CMN Hospital by playing PUBG, well listen up! Head over to their official forum to get the deets, but in short- - Create a unique PUBG participant page with a unique URL by going to extra-life.org/pubg - Raise funds by participating in PUBG between now and 2/2/18 - The PUBG stream can be viewed twitch.tv/playBATTLEGROUNDS or checkout the host on twitch.tv/extralife4kids! - Funds raised will be matched dollar for dollar up to $300K by PUBG Corp, benefiting CMN Hospitals!!! - The funds you raise during this event support your local CMN Hospital of choice, though they will not increase your Extra Life 2018 donations (it's a separate event) - Grab a frying pan - Get some chicken - #ForTheKids https://forums.playbattlegrounds.com/topic/170783-pubg-extra-life-charity-marathon/ o/
  8. Anyone else having fun playing this? Anyone interested in grouping up for said game?
  9. Bluehole Studios announced a new MMORPG today during the G-Star media showcase in Busan, South Korea. The upcoming MMO will be developed by Kakao Games, a subsidiary of Bluehole, as well as published by Bluehole, which made a name for itself with Tera and the stratospheric rise of PlayerUnknown's Battlegrounds. Their new title goes by the name Ascent: Infinite Realm (A:IR) and offers a world of fantasy mixed with steampunk with a heavy emphasis on vehicular combat. One of the selling points of A:IR definitely seems to be the ability players will have to board massive flying ships to traverse the world and wage war in the Realm vs. Realm combat, A:IR's take on PvP. Players can rely on their vessels or take to the ground in hulking fantasy mechs to continue an offensive or perhaps defend their territory using anti-aircraft weapons. In order to prevails, players will have to use cunning strategies and equipment like mines, hand-to-hand fighting (players can board enemy ships by using jet packs), or cannons. While the aerial combat and mechanical take on fantasy are clearly angled to be the main draw of A:IR, customization and building will also be a focus for the MMO. Each airship can be customized to change its type, color, appearance, and performance. Players will be able to construct bases to share with their friends, opening up different professions, like cooking or alchemy. Kakao Games hopes that allowing players to create quests, change game difficulty on the fly, and basically just giving players the flexibility to play how they want will allow players to have a good time regardless of where their interests lie within the scope of the MMO. Minsung Kim, CEO of Kakao Games gave a statement as part of the announcement saying, “All of us at Kakao Games are very proud to be able to work with the remarkable talent at Bluehole and bring their new AAA MMORPG to Western audiences. We are confident that we can localize their creative vision effectively and help make A:IR into a massive global success.” Ascent: Infinite Realm will see a worldwide release, and people interested in checking out the upcoming beta test scheduled for the first half of 2018 can enter to win a spot by signing up for the A:IR newsletter on the official website. No official release date has been announced. View full article
  10. Bluehole Studios announced a new MMORPG today during the G-Star media showcase in Busan, South Korea. The upcoming MMO will be developed by Kakao Games, a subsidiary of Bluehole, as well as published by Bluehole, which made a name for itself with Tera and the stratospheric rise of PlayerUnknown's Battlegrounds. Their new title goes by the name Ascent: Infinite Realm (A:IR) and offers a world of fantasy mixed with steampunk with a heavy emphasis on vehicular combat. One of the selling points of A:IR definitely seems to be the ability players will have to board massive flying ships to traverse the world and wage war in the Realm vs. Realm combat, A:IR's take on PvP. Players can rely on their vessels or take to the ground in hulking fantasy mechs to continue an offensive or perhaps defend their territory using anti-aircraft weapons. In order to prevails, players will have to use cunning strategies and equipment like mines, hand-to-hand fighting (players can board enemy ships by using jet packs), or cannons. While the aerial combat and mechanical take on fantasy are clearly angled to be the main draw of A:IR, customization and building will also be a focus for the MMO. Each airship can be customized to change its type, color, appearance, and performance. Players will be able to construct bases to share with their friends, opening up different professions, like cooking or alchemy. Kakao Games hopes that allowing players to create quests, change game difficulty on the fly, and basically just giving players the flexibility to play how they want will allow players to have a good time regardless of where their interests lie within the scope of the MMO. Minsung Kim, CEO of Kakao Games gave a statement as part of the announcement saying, “All of us at Kakao Games are very proud to be able to work with the remarkable talent at Bluehole and bring their new AAA MMORPG to Western audiences. We are confident that we can localize their creative vision effectively and help make A:IR into a massive global success.” Ascent: Infinite Realm will see a worldwide release, and people interested in checking out the upcoming beta test scheduled for the first half of 2018 can enter to win a spot by signing up for the A:IR newsletter on the official website. No official release date has been announced.
  11. I've been spending a fair bit of time fighting on the massive, free-for-all battlefield of PlayerUnknown's Battlegrounds. The Steam early access game has taken the indie world by storm since its release, garnering a playerbase of over 4 million in the handful of months since its March 2017 release onto early access. For those who haven't yet set foot into the battlegrounds, the concept is deceptively simple: Roughly 100 players are dropped from a cargo plane onto a sprawling island with cities, towns, and various types of terrain and then battle to be the last one standing. The game can be tackled solo, co-op, or in a three to four person squad. Players drop onto the island without any items or equipment aside from the clothing (or in some cases underwear) on their backs and must frantically scavenge for supplies while keeping an eye out for fellow scavengers. The island is, as mentioned before, massive. Even with 100 players, players find themselves facing long periods of silence, the occasional gunshot ringing out in the distance. In order to bring players together, the map will periodically flood everything outside of a white ring with blue energy, slowly killing everyone who doesn't make it to the safe zone. This white ring continues to collapse as the game progresses, forcing everyone into smaller and smaller spaces until the last player, or the last team, is standing. And winners? They get to feast upon delicious, delicious chicken. The message "WINNER WINNER CHICKEN DINNER!" appears on screen to congratulate players on their victory - before booting everyone out of the match. I won my first chicken dinner alongside some trusty teammates just a few days ago. As the feeling of accomplishment swelled within me, I became curious about the lore of Battlegrounds. Why were all these people parachuting onto an island to battle to the death, day after day? How are the same player-created characters able to die, rise, and then die again? What is really going on? The various materials available online about PlayerUnknown's Battlegrounds seem to have precisely nothing to do with the surrounding context of the events happening within the game. This lack of clarification could be explained with the old "it's just a game, don't think about it, too much" answer, but where's the fun in that? While pondering over the dreamlike quality of Battlegrounds' setting and internal game logic, I think I hit upon an explanation for the entire game: Valhalla. In Norse mythology, Valhalla was the golden hall where Odin and his Valkyries brought chosen warriors for their afterlife. Once there, those warriors would fight all day and then retire at night to drink, eat, and heal their wounds. They fought each day to hone their abilities and combat prowess to prepare for the coming end of the world when they would march forth from their otherworldly training ground to fight in the final battle alongside Odin. Why do I think that PlayerUnknown's Battlegrounds is Valhalla? Let's look at the facts. Fact: There are no 100% night conditions in PlayerUnknown's Battlegrounds. Fighting in the moonlight is not something that happens in Battlegrounds. Sure, there are maps with varied lighting conditions and even a rare version of the map that is played at sunset, but no outright nighttime versions of the island are playable. Why is this important? Because the night is when those who have gone to Valhalla feast and heal from the day's fighting! And who gets the finest portion of the feast? The day's winner in combat, of course! They eat to the tune of, "WINNER WINNER CHICKEN DINNER!" Fact: The vast majority of player-characters rise from their mortal wounds to fight again. Now, true, this happens in a lot of multiplayer games. However, it is an important data point that each player character is the same character. This seems to fit with the first fact - we're not faceless killers, but people with names, styles, and personalities. Fact: The last authoritative text describing Valhalla was written in the 1200s. The authoritative sources on exactly what Valhalla is like come from ancient Norse poems and histories. The most useful of those sources comes in the form of Icelandic historian Snorri Sturluson who lived from 1179-1241. Valhalla was described as a golden hall thatched with the shields of heroes, spear shafts holding them aloft, and benches adorned with chainmail. You might notice that this bears no resemblance to anything seen in Battlegrounds. However, Valhalla being a heavenly realm - who is to say that over 800 years of advancement might not make the Valhalla of 1200 much different than the Valhalla of 2017? It seems to me warriors of today would keep pace with modern technology, so it stands to reason that they'd be magically transported to a cargo plane to drop onto a Soviet-esque island to do battle for the day before being whisked away for feasting and healing in the golden hall. Fact: Friendships and rivalries extended into the Valhallan afterlife. There are stories in the Norse Eddas of great heroes making their way to Valhalla only to encounter old allies and possibly forgotten enemies. In PlayerUnknown's Battlegrounds, I've gone into battle alongside numerous friends, but also encountered rivals who had killed me in the past. These smaller stories, the stories of minute to minute gameplay would constitute the conversation, laughter, and jokes told at night within Odin's hall. Many outlets have written about how Battlegrounds is a veritable factory of emergent stories friends share together. Fact: No one knows exactly why they are fighting on the island, they just know that they must fight or die. if you ask several people why people are fighting in PlayerUnknown's Battlegrounds and you'll likely get several different answers. The only thing everything can agree on is that they are magically transported onto a small island, then into a cargo plane, and then trapped on a larger island until a magical blue energy field starts closing in - and if they don't survive to be the last person/group alive, they'll succumb to either the deadly blue energy or to the bullets of enemies. From all the hard, irrefutable evidence present in the game and the lack of information from the developers, PlayerUnknown's Battlegrounds is definitely the mythological Norse hall of the slain, Valhalla. I rest my case. Do you have a theory that explains what's going on in PUBG? Share it in the comments and maybe we can all come up with an even better theory!
  12. I've been spending a fair bit of time fighting on the massive, free-for-all battlefield of PlayerUnknown's Battlegrounds. The Steam early access game has taken the indie world by storm since its release, garnering a playerbase of over 4 million in the handful of months since its March 2017 release onto early access. For those who haven't yet set foot into the battlegrounds, the concept is deceptively simple: Roughly 100 players are dropped from a cargo plane onto a sprawling island with cities, towns, and various types of terrain and then battle to be the last one standing. The game can be tackled solo, co-op, or in a three to four person squad. Players drop onto the island without any items or equipment aside from the clothing (or in some cases underwear) on their backs and must frantically scavenge for supplies while keeping an eye out for fellow scavengers. The island is, as mentioned before, massive. Even with 100 players, players find themselves facing long periods of silence, the occasional gunshot ringing out in the distance. In order to bring players together, the map will periodically flood everything outside of a white ring with blue energy, slowly killing everyone who doesn't make it to the safe zone. This white ring continues to collapse as the game progresses, forcing everyone into smaller and smaller spaces until the last player, or the last team, is standing. And winners? They get to feast upon delicious, delicious chicken. The message "WINNER WINNER CHICKEN DINNER!" appears on screen to congratulate players on their victory - before booting everyone out of the match. I won my first chicken dinner alongside some trusty teammates just a few days ago. As the feeling of accomplishment swelled within me, I became curious about the lore of Battlegrounds. Why were all these people parachuting onto an island to battle to the death, day after day? How are the same player-created characters able to die, rise, and then die again? What is really going on? The various materials available online about PlayerUnknown's Battlegrounds seem to have precisely nothing to do with the surrounding context of the events happening within the game. This lack of clarification could be explained with the old "it's just a game, don't think about it, too much" answer, but where's the fun in that? While pondering over the dreamlike quality of Battlegrounds' setting and internal game logic, I think I hit upon an explanation for the entire game: Valhalla. In Norse mythology, Valhalla was the golden hall where Odin and his Valkyries brought chosen warriors for their afterlife. Once there, those warriors would fight all day and then retire at night to drink, eat, and heal their wounds. They fought each day to hone their abilities and combat prowess to prepare for the coming end of the world when they would march forth from their otherworldly training ground to fight in the final battle alongside Odin. Why do I think that PlayerUnknown's Battlegrounds is Valhalla? Let's look at the facts. Fact: There are no 100% night conditions in PlayerUnknown's Battlegrounds. Fighting in the moonlight is not something that happens in Battlegrounds. Sure, there are maps with varied lighting conditions and even a rare version of the map that is played at sunset, but no outright nighttime versions of the island are playable. Why is this important? Because the night is when those who have gone to Valhalla feast and heal from the day's fighting! And who gets the finest portion of the feast? The day's winner in combat, of course! They eat to the tune of, "WINNER WINNER CHICKEN DINNER!" Fact: The vast majority of player-characters rise from their mortal wounds to fight again. Now, true, this happens in a lot of multiplayer games. However, it is an important data point that each player character is the same character. This seems to fit with the first fact - we're not faceless killers, but people with names, styles, and personalities. Fact: The last authoritative text describing Valhalla was written in the 1200s. The authoritative sources on exactly what Valhalla is like come from ancient Norse poems and histories. The most useful of those sources comes in the form of Icelandic historian Snorri Sturluson who lived from 1179-1241. Valhalla was described as a golden hall thatched with the shields of heroes, spear shafts holding them aloft, and benches adorned with chainmail. You might notice that this bears no resemblance to anything seen in Battlegrounds. However, Valhalla being a heavenly realm - who is to say that over 800 years of advancement might not make the Valhalla of 1200 much different than the Valhalla of 2017? It seems to me warriors of today would keep pace with modern technology, so it stands to reason that they'd be magically transported to a cargo plane to drop onto a Soviet-esque island to do battle for the day before being whisked away for feasting and healing in the golden hall. Fact: Friendships and rivalries extended into the Valhallan afterlife. There are stories in the Norse Eddas of great heroes making their way to Valhalla only to encounter old allies and possibly forgotten enemies. In PlayerUnknown's Battlegrounds, I've gone into battle alongside numerous friends, but also encountered rivals who had killed me in the past. These smaller stories, the stories of minute to minute gameplay would constitute the conversation, laughter, and jokes told at night within Odin's hall. Many outlets have written about how Battlegrounds is a veritable factory of emergent stories friends share together. Fact: No one knows exactly why they are fighting on the island, they just know that they must fight or die. if you ask several people why people are fighting in PlayerUnknown's Battlegrounds and you'll likely get several different answers. The only thing everything can agree on is that they are magically transported onto a small island, then into a cargo plane, and then trapped on a larger island until a magical blue energy field starts closing in - and if they don't survive to be the last person/group alive, they'll succumb to either the deadly blue energy or to the bullets of enemies. From all the hard, irrefutable evidence present in the game and the lack of information from the developers, PlayerUnknown's Battlegrounds is definitely the mythological Norse hall of the slain, Valhalla. I rest my case. Do you have a theory that explains what's going on in PUBG? Share it in the comments and maybe we can all come up with an even better theory! View full article
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