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Found 461 results

  1. Jack Gardner

    A Bunny Conquers Bloodborne's First Boss

    Brazilian Twitch streamer Luality has been on an epic quest (or at the very least a sidequest) to see what her pet bunny can accomplish in the PS4 action-RPG Bloodborne. If you're wondering how exactly a bunny might play through an action-RPG known for its difficulty, the answer seems to be, "not well, but well enough to win." With significant coaxing, the little rabbit hops around on a repurposed Dance Dance Revolution dance pad to laboriously move its in-game avatar. The project kicked off with the attempt to kill a single enemy about a week ago, with the deadly encounter lasting under a minute. However, the next logical challenge was going toe-to-toe with the Cleric Beast, Bloodborne's first boss. The fight seemingly took place on a New Game + character that possessed a large amount of health and a weapon only obtainable later on in the game. So, capable of taking numerous hits, beast fought Beast. Take a look at their tense (and adorable) battle below: Amazing and inspiring. Good job, bunny! ❤️ Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Brazilian Twitch streamer Luality has been on an epic quest (or at the very least a sidequest) to see what her pet bunny can accomplish in the PS4 action-RPG Bloodborne. If you're wondering how exactly a bunny might play through an action-RPG known for its difficulty, the answer seems to be, "not well, but well enough to win." With significant coaxing, the little rabbit hops around on a repurposed Dance Dance Revolution dance pad to laboriously move its in-game avatar. The project kicked off with the attempt to kill a single enemy about a week ago, with the deadly encounter lasting under a minute. However, the next logical challenge was going toe-to-toe with the Cleric Beast, Bloodborne's first boss. The fight seemingly took place on a New Game + character that possessed a large amount of health and a weapon only obtainable later on in the game. So, capable of taking numerous hits, beast fought Beast. Take a look at their tense (and adorable) battle below: Amazing and inspiring. Good job, bunny! ❤️ Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Known for his work creating the Dragon Ball franchise, artist Akira Toriyama's iconic designs take the spotlight in the latest Dragon Quest XI: Echoes of an Elusive Age trailer. The famed artist's signature designs have given life to the Dragon Quest series since its origins in 1986. This fall, the latest entry in the Dragon Quest series will finally see a worldwide release. In a recent statement issued in the Dragon Quest 30th ~ And Now Towards a New Legend ~ TV special and translated by Crunchyroll, Toriyama addressed his work on the Dragon Quest series: Really, if I had known that it would still be going on after 30 years, I don't think I would have taken the job! Honestly, if I had known how long it would last, I would have politely declined. I'm not good at doing the same thing over and over again. Designing characters for Dragon Quest is fun but difficult work. Nowadays, there are a lot of people working on the series, and all of the ones responsible for designing characters are good and serious people, so I don't have to do as many designs. I'm personally not terribly interested in designing wholesome characters, so I don't have many variations to offer. [...] But don't worry. I've undertaken this work with the full principle of my being, and so this time with Dragon Quest 11, I'm also endeavoring to design with all of my might. It will be a little while still before it's ready to be released into the world, but please look forward to it. Take a look at Toriyama's designs in motion in the latest Dragon Quest XI trailer. The eleventh entry in the mainline Dragon Quest series, Dragon Quest XI, much like its sister RPG series Final Fantasy, serves as a standalone experience. It tells the story of a young man who learns that he might be the reincarnation of a hero who saved the world from the forces of darkness in ages past, forces which once again seem poised to invade the lands of Lotozetasia. In an effort to learn more, he departs to the capital to learn more of the ancient hero and his own potential future. Unfortunately, the king seems to have other plans for would-be heroes.... From there, the story takes off with all of the flourishes one might expect from a seasoned JRPG. Dragon Quest XI: Echoes of an Elusive Age releases for PS4 on September 4. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Known for his work creating the Dragon Ball franchise, artist Akira Toriyama's iconic designs take the spotlight in the latest Dragon Quest XI: Echoes of an Elusive Age trailer. The famed artist's signature designs have given life to the Dragon Quest series since its origins in 1986. This fall, the latest entry in the Dragon Quest series will finally see a worldwide release. In a recent statement issued in the Dragon Quest 30th ~ And Now Towards a New Legend ~ TV special and translated by Crunchyroll, Toriyama addressed his work on the Dragon Quest series: Really, if I had known that it would still be going on after 30 years, I don't think I would have taken the job! Honestly, if I had known how long it would last, I would have politely declined. I'm not good at doing the same thing over and over again. Designing characters for Dragon Quest is fun but difficult work. Nowadays, there are a lot of people working on the series, and all of the ones responsible for designing characters are good and serious people, so I don't have to do as many designs. I'm personally not terribly interested in designing wholesome characters, so I don't have many variations to offer. [...] But don't worry. I've undertaken this work with the full principle of my being, and so this time with Dragon Quest 11, I'm also endeavoring to design with all of my might. It will be a little while still before it's ready to be released into the world, but please look forward to it. Take a look at Toriyama's designs in motion in the latest Dragon Quest XI trailer. The eleventh entry in the mainline Dragon Quest series, Dragon Quest XI, much like its sister RPG series Final Fantasy, serves as a standalone experience. It tells the story of a young man who learns that he might be the reincarnation of a hero who saved the world from the forces of darkness in ages past, forces which once again seem poised to invade the lands of Lotozetasia. In an effort to learn more, he departs to the capital to learn more of the ancient hero and his own potential future. Unfortunately, the king seems to have other plans for would-be heroes.... From there, the story takes off with all of the flourishes one might expect from a seasoned JRPG. Dragon Quest XI: Echoes of an Elusive Age releases for PS4 on September 4. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. The gameplay reveal of The Last of Us Part II was one of the highlights of Sony's entire lineup during E3. It eased into the return to an incredibly savage world with a lovely, human scene set during a wedding being held in a post-apocalyptic world. Ellie, the young girl from the first game who has since become an adult, shares a dance and some words with an unnamed woman with whom she appears to have a romantic history. After exchanging some smile-inducing banter, the two share a kiss. From there, the reveal transitioned to the actual gameplay with Ellie coming up against a group of survivors. She witnesses them execute a man, brutally ripping out his intestines. They then begin combing the area, and we see how the stealth mechanics work. Players are able to sneak through tall grasses and bushes to elude search parties. On top of that, the apocalypse seems to be lousy with abandoned cars. Players will be able to slide under vehicles to hide from enemies. Players who are able to land killing blows with arrows or melee weapons while avoiding detection are rewarded with continued non-detection. One slip-up immediately ratchets up the drama by turning things into an all-out struggle for survival. We see Ellie battling with multiple enemies at once, each one well realized and different - they don't seem like cookie cutter character models. One of the new additions to combat seems to be the ability to disarm adversaries mid-combat and immediately pick up their gear, smoothly transitioning between weapons in a fight with fluid motion. Crafting seems to have been streamlined, as at one point Ellie crafts an explosive arrow on the fly to take out an enemy and serve as a distraction. Oh, and players can still take enemies hostage to use as human shields. One thing that seems obvious from the combat on display: Players will have to move when things get hairy. Limited ammo and melee weapon durability force players to move to different areas to scavenge supplies to continue the fight. Getting backed into a corner could lead to death if you don't have enough gear to stand your ground. Little details really make the violence that much more visceral and real. While sneaking next to a car, Ellie instinctively puts her hand out to steady her crouch and a small sound effect of putting slight pressure on a car hood plays. Injuries that Ellie takes will persist over time. At one point in the fighting, she took an arrow to the chest. The shaft stuck out painfully as she continued to fight, blood slowly staining her shirt, until she was able to take cover behind a counter a minute later and pull out the arrow. Ellie and enemies react naturally to receiving injuries, grabbing the sites of stab wounds and holding wounds as time goes by and they keep moving. Overall, The Last of Us Part II seems to be shaping up to be Naughty Dog's finest and most detailed work to date. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. The gameplay reveal of The Last of Us Part II was one of the highlights of Sony's entire lineup during E3. It eased into the return to an incredibly savage world with a lovely, human scene set during a wedding being held in a post-apocalyptic world. Ellie, the young girl from the first game who has since become an adult, shares a dance and some words with an unnamed woman with whom she appears to have a romantic history. After exchanging some smile-inducing banter, the two share a kiss. From there, the reveal transitioned to the actual gameplay with Ellie coming up against a group of survivors. She witnesses them execute a man, brutally ripping out his intestines. They then begin combing the area, and we see how the stealth mechanics work. Players are able to sneak through tall grasses and bushes to elude search parties. On top of that, the apocalypse seems to be lousy with abandoned cars. Players will be able to slide under vehicles to hide from enemies. Players who are able to land killing blows with arrows or melee weapons while avoiding detection are rewarded with continued non-detection. One slip-up immediately ratchets up the drama by turning things into an all-out struggle for survival. We see Ellie battling with multiple enemies at once, each one well realized and different - they don't seem like cookie cutter character models. One of the new additions to combat seems to be the ability to disarm adversaries mid-combat and immediately pick up their gear, smoothly transitioning between weapons in a fight with fluid motion. Crafting seems to have been streamlined, as at one point Ellie crafts an explosive arrow on the fly to take out an enemy and serve as a distraction. Oh, and players can still take enemies hostage to use as human shields. One thing that seems obvious from the combat on display: Players will have to move when things get hairy. Limited ammo and melee weapon durability force players to move to different areas to scavenge supplies to continue the fight. Getting backed into a corner could lead to death if you don't have enough gear to stand your ground. Little details really make the violence that much more visceral and real. While sneaking next to a car, Ellie instinctively puts her hand out to steady her crouch and a small sound effect of putting slight pressure on a car hood plays. Injuries that Ellie takes will persist over time. At one point in the fighting, she took an arrow to the chest. The shaft stuck out painfully as she continued to fight, blood slowly staining her shirt, until she was able to take cover behind a counter a minute later and pull out the arrow. Ellie and enemies react naturally to receiving injuries, grabbing the sites of stab wounds and holding wounds as time goes by and they keep moving. Overall, The Last of Us Part II seems to be shaping up to be Naughty Dog's finest and most detailed work to date. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Jack Gardner

    Unravel Two Announced and Released Today

    EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC.
  12. EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC. View full article
  13. Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. Jack Gardner

    The Best Games Period - Episode 101 - Limbo

    Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. This tease seemed to come out of nowhere. Russian developer Mundfish announced a very slick looking game called Atomic Heart earlier this week. Players will explore a research lab/military base (that might also double as a theme park?) during the height of the Soviet Union. Dr. Stockhausen has been conducting unholy experiments in the heart of the facility that have had an effect on both machines and the bodies of the dead that they have left in their wake. What exactly the nature of those experiments might have been remains a mystery for players to uncover as they delve into the secrets of Atomic Heart. The name seems to reference a bit of lore teased by the team back in March - a picture of two human hearts hooked to machines and a cryptic message about the love of two employees in Facility #3826. Players get drawn into this alternate history version of the Soviet Union as investigator P-3 who has been dispatched to investigate 3826. They find the facility in a state of decay and chaos as a wide variety of machines run amok alongside resurrected soldiers, some of whom have been creepily painted as clowns. As players explore, they'll find a variety of insane, mind-bending experiments still in progress, like people made of blood or strange, seemingly sentient pockets of air under water. Beware of making too much of a scene, though. Drawing the attention of the rampaging machines by running afoul of their patrol drones can lead to a quick, messy death. Atomic Heart seems to have an in-depth crafting system for weapons that will allow players to gear up as they progress and make weapons that suit their playstyle. While the trailer doesn't hint at an official release date, Mundfish expects to release Atomic Heart sometime this year for PC, PlayStation 4, and Xbox One.
  16. This tease seemed to come out of nowhere. Russian developer Mundfish announced a very slick looking game called Atomic Heart earlier this week. Players will explore a research lab/military base (that might also double as a theme park?) during the height of the Soviet Union. Dr. Stockhausen has been conducting unholy experiments in the heart of the facility that have had an effect on both machines and the bodies of the dead that they have left in their wake. What exactly the nature of those experiments might have been remains a mystery for players to uncover as they delve into the secrets of Atomic Heart. The name seems to reference a bit of lore teased by the team back in March - a picture of two human hearts hooked to machines and a cryptic message about the love of two employees in Facility #3826. Players get drawn into this alternate history version of the Soviet Union as investigator P-3 who has been dispatched to investigate 3826. They find the facility in a state of decay and chaos as a wide variety of machines run amok alongside resurrected soldiers, some of whom have been creepily painted as clowns. As players explore, they'll find a variety of insane, mind-bending experiments still in progress, like people made of blood or strange, seemingly sentient pockets of air under water. Beware of making too much of a scene, though. Drawing the attention of the rampaging machines by running afoul of their patrol drones can lead to a quick, messy death. Atomic Heart seems to have an in-depth crafting system for weapons that will allow players to gear up as they progress and make weapons that suit their playstyle. While the trailer doesn't hint at an official release date, Mundfish expects to release Atomic Heart sometime this year for PC, PlayStation 4, and Xbox One. View full article
  17. Aardman Animation, the studio behind animated accomplishments like Wallace and Gromit and Chicken Run, has announced a development partnership with game developers DigixArt to create a title based in the trenches of World War I. 11-11: Memories Retold will weave a tale of war, life, and loss using a striking style that gives the impression that each frame was painstakingly painted by hand. What exactly compelled an animation studio known for its lovable and lighthearted creations to tackle such a sober subject? Dave Sproxton, the founder of Aardman explained saying, “engaging audiences with compelling stories through animation is at the heart of what we are trying to do at Aardman. With this project we want to produce an emotionally rich experience with distinctive visual character to help you understand what war is all about.” Yoan Fanise, the director of 11-11: Memories Retold, expressed the desire that it would expand the perception of what games can be and the hope that it would leave a lasting impression on the people who encounter it. What exactly the content of 11-11 might be is still a mystery, but Fanise hints that it won't be the kind of game we typically get about war and conflict. Instead it will be an emotional, taxing journey both in-game and within the player. 1-11: Memories Retold has no solid release date, but it will be coming to PlayStation 4, Xbox One, and PC.
  18. Aardman Animation, the studio behind animated accomplishments like Wallace and Gromit and Chicken Run, has announced a development partnership with game developers DigixArt to create a title based in the trenches of World War I. 11-11: Memories Retold will weave a tale of war, life, and loss using a striking style that gives the impression that each frame was painstakingly painted by hand. What exactly compelled an animation studio known for its lovable and lighthearted creations to tackle such a sober subject? Dave Sproxton, the founder of Aardman explained saying, “engaging audiences with compelling stories through animation is at the heart of what we are trying to do at Aardman. With this project we want to produce an emotionally rich experience with distinctive visual character to help you understand what war is all about.” Yoan Fanise, the director of 11-11: Memories Retold, expressed the desire that it would expand the perception of what games can be and the hope that it would leave a lasting impression on the people who encounter it. What exactly the content of 11-11 might be is still a mystery, but Fanise hints that it won't be the kind of game we typically get about war and conflict. Instead it will be an emotional, taxing journey both in-game and within the player. 1-11: Memories Retold has no solid release date, but it will be coming to PlayStation 4, Xbox One, and PC. View full article
  19. Runbow pits up to nine players against one another online in variety of game modes that use color to create and destroy platforms in a variety of interesting ways. the general premise can be summed up in the phrase, "if you can't see it, it doesn't exist." Waves of color splash across the screen and the platforms that match the current screen color vanish until the next color sweeps the stage. It's a simple premise, but the execution makes it special. While up to nine players can play together online at one time, the Switch version of Runbow supports up to eight players in local co-op with the PlayStation 4 supporting four players. Together, players can compete in Run, Arena, or King of the Hill modes in either private games with friends or open your party up to other players from around the world. Runbow also has a single-player Adventure mode with over 140 different levels that take players on a quest to save Poster District from the villain Satura. A separate challenge mode is available that has players swallowed by a gigantic creature and attempting an escape from the beast's colorful innards. Both modes can be tackled solo or with friends. The more players splash around in the colorful world of Runbow, the more fun stuff they can unlock. In addition to concept art and costumes, there are 19 unlockable guest characters, including Shovel Knight, CommanderVideo, Shantae, and Lilac. While Runbow originally released in 2015 on the Wii U and PC (as well as last year in 2017 for Xbox One), the Switch and PlayStation 4 versions have had a bit of a bumpy road to release. The Headup Games and 13AM Games teams have apologized and pushed back the release date that has yet to be specified. The two studios stated that the delay was to spend more time optimizing the game for each respective system. The delay is "just a matter of weeks" according to the developers, so hopefully it doesn't leave too many people flustered.
  20. Runbow pits up to nine players against one another online in variety of game modes that use color to create and destroy platforms in a variety of interesting ways. the general premise can be summed up in the phrase, "if you can't see it, it doesn't exist." Waves of color splash across the screen and the platforms that match the current screen color vanish until the next color sweeps the stage. It's a simple premise, but the execution makes it special. While up to nine players can play together online at one time, the Switch version of Runbow supports up to eight players in local co-op with the PlayStation 4 supporting four players. Together, players can compete in Run, Arena, or King of the Hill modes in either private games with friends or open your party up to other players from around the world. Runbow also has a single-player Adventure mode with over 140 different levels that take players on a quest to save Poster District from the villain Satura. A separate challenge mode is available that has players swallowed by a gigantic creature and attempting an escape from the beast's colorful innards. Both modes can be tackled solo or with friends. The more players splash around in the colorful world of Runbow, the more fun stuff they can unlock. In addition to concept art and costumes, there are 19 unlockable guest characters, including Shovel Knight, CommanderVideo, Shantae, and Lilac. While Runbow originally released in 2015 on the Wii U and PC (as well as last year in 2017 for Xbox One), the Switch and PlayStation 4 versions have had a bit of a bumpy road to release. The Headup Games and 13AM Games teams have apologized and pushed back the release date that has yet to be specified. The two studios stated that the delay was to spend more time optimizing the game for each respective system. The delay is "just a matter of weeks" according to the developers, so hopefully it doesn't leave too many people flustered. View full article
  21. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal.
  22. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal. View full article
  23. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer.
  24. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer. View full article
  25. The route to an official announcement of the Spyro Reignited Trilogy has been long and confusing. Back in February, Kotaku sources revealed that the game would be coming with an announcement in March for a release in late 2018. Then a Target PR rep accidentally dished on the title just two weeks ago. We now have an official reveal and trailer along with a release date. It turns out that the manager of the Ask Target twitter account didn't have the most recent information on the upcoming trilogy dubbing it the Spyro Treasure Trilogy. It could be that was the working title for Activision's remaster project or it may have been changed at the last minute which led to a delay in the official reveal to early April. Spyro returns in the Spyro Reignited Trilogy which remasters Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The games have been given an entirely new set of assets based on the original characters and locations from the PlayStation 1 classics. The collection honestly looks like a completely different series of games in the best way possible. As a nod to the original Spyro reveal, players who have the Crash Bandicoot N. Sane Trilogy on the PS4 can input the following code on the title screen for Crash Bandicoot 3: Warped (↑ ↑ ↓ ↓ ← → ← → square) to watch the trailer for the Spyro Reignited Trilogy (or you can just watch it below). The trilogy was remastered by Toys for Bob and includes revamped environments, modernized controls, and fully recreated cinematics. The team even managed to bring back Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, to rerecord his roles as well as the dialogue for the first title in the series. “We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, the chief creative officer at Toys for Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.” The Spyro Reignited Trilogy will release on September 21 on PS4 and Xbox One.
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