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Found 12 results

  1. BioWare's Dragon Age: Origins released for PC and console back in 2009, presenting a wholly original fantasy world with a highly refined strategic RPG system. It offered players complex moral dilemmas and a reactive, entertaining cast of characters on a quest to slay a dragon and save the world. In Dragon Age, BioWare solidified their title as master storytellers in the mainstream sense (PC RPG enthusiasts had already known for years). Does Dragon Age: Origins remain one of the highlights of the RPG genre or has age taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Have Ship, Will Travel' by Nostalvania (http://ocremix.org/remix/OCR03399) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  2. BioWare's Dragon Age: Origins released for PC and console back in 2009, presenting a wholly original fantasy world with a highly refined strategic RPG system. It offered players complex moral dilemmas and a reactive, entertaining cast of characters on a quest to slay a dragon and save the world. In Dragon Age, BioWare solidified their title as master storytellers in the mainstream sense (PC RPG enthusiasts had already known for years). Does Dragon Age: Origins remain one of the highlights of the RPG genre or has age taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Have Ship, Will Travel' by Nostalvania (http://ocremix.org/remix/OCR03399) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  3. Project Aces has announced how and when Ace Combat fans can get access to the PlayStation 3 beta. February 4-11, gamers can download the PlayStation 3-exclusive Ace Combat Infinity open beta client from the PlayStation Store. Access to the beta is free and participants will receive a unique, in-game emblem. Players will be able to give feedback on the beta by filling out this survey. The beta will have two modes, one for single player and another for co-op. The solo campaign will feature ridiculous super weapons, over-the-top aerial dogfights, and other staples of the Ace Combat franchise. Co-op will have players teaming up in up to two groups of four, pitting themselves against hordes of NPC aircraft. As a long-time Ace Combat enthusiast, I am very eager to get some hands-on time with Infinity. Hopefully it will have a relatively long life cycle, despite being a PS3-exclusive. View full article
  4. Project Aces has announced how and when Ace Combat fans can get access to the PlayStation 3 beta. February 4-11, gamers can download the PlayStation 3-exclusive Ace Combat Infinity open beta client from the PlayStation Store. Access to the beta is free and participants will receive a unique, in-game emblem. Players will be able to give feedback on the beta by filling out this survey. The beta will have two modes, one for single player and another for co-op. The solo campaign will feature ridiculous super weapons, over-the-top aerial dogfights, and other staples of the Ace Combat franchise. Co-op will have players teaming up in up to two groups of four, pitting themselves against hordes of NPC aircraft. As a long-time Ace Combat enthusiast, I am very eager to get some hands-on time with Infinity. Hopefully it will have a relatively long life cycle, despite being a PS3-exclusive.
  5. Adventure Time: Explore the Dungeon Because I DON’T KNOW! is the follow-up to last year’s Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! (both of which are serious contenders for the longest, silliest video game name award). In Explore the Dungeon, players are tasked with saving the Candy Kingdom by exploring the 100 floors of the mysterious Secret Royal Dungeon. Players can choose between multiple characters including Finn, Jake, Marceline, Cinnamon Bun, and more. If you think that 100 floors might be a bit much by yourself, fear not! You’ll be able to team up with up to three friends for some co-op multiplayer. As you progress through each level, you’ll acquire Tokens, which you can equip to improve your character’s abilities as well as Sub-Weapons to deal out more damage to your enemies. Series creator Pendleton Ward teamed up with developer WayForward to create a specifically video game-oriented story to preserve a distinctly Adventure Time-y feel. Along with Ward, the original voices from the show are all signed on to bring their dulcet tones to the game. Adventure Time: Explore the Dungeon Because I DON’T KNOW! is coming this Fall to Wii U, 3DS, Xbox 360, and PS3.
  6. Adventure Time: Explore the Dungeon Because I DON’T KNOW! is the follow-up to last year’s Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! (both of which are serious contenders for the longest, silliest video game name award). In Explore the Dungeon, players are tasked with saving the Candy Kingdom by exploring the 100 floors of the mysterious Secret Royal Dungeon. Players can choose between multiple characters including Finn, Jake, Marceline, Cinnamon Bun, and more. If you think that 100 floors might be a bit much by yourself, fear not! You’ll be able to team up with up to three friends for some co-op multiplayer. As you progress through each level, you’ll acquire Tokens, which you can equip to improve your character’s abilities as well as Sub-Weapons to deal out more damage to your enemies. Series creator Pendleton Ward teamed up with developer WayForward to create a specifically video game-oriented story to preserve a distinctly Adventure Time-y feel. Along with Ward, the original voices from the show are all signed on to bring their dulcet tones to the game. Adventure Time: Explore the Dungeon Because I DON’T KNOW! is coming this Fall to Wii U, 3DS, Xbox 360, and PS3. View full article
  7. Fans of ridiculously silly, over-the-top, crazy flight combat games rejoice! Namco Bandai Games has proclaimed that a new Ace Combat is on the way. Announced last Friday, we know only a few tantalizing tidbits. It will be available via PSN, but no other methods of distribution have been talked about, making it likely that it will be a downloadable only title. The new Ace Combat will take place in the real world and have something to do with meteors, a world war, and impractical super-weapons. You can watch the teaser trailer for yourself below. Ace Combat Infinity is projected to release on September 25, 2013.
  8. Fans of ridiculously silly, over-the-top, crazy flight combat games rejoice! Namco Bandai Games has proclaimed that a new Ace Combat is on the way. Announced last Friday, we know only a few tantalizing tidbits. It will be available via PSN, but no other methods of distribution have been talked about, making it likely that it will be a downloadable only title. The new Ace Combat will take place in the real world and have something to do with meteors, a world war, and impractical super-weapons. You can watch the teaser trailer for yourself below. Ace Combat Infinity is projected to release on September 25, 2013. View full article
  9. One of the entirely new IPs brought to the Electronic Entertainment Expo by Square Enix, Murdered: Soul Suspect tasks players with solving one of the most difficult of all crimes: their own murder. After being killed under strange circumstances, Ronan O’Connor finds himself as a ghost in the land of the living. We were shown a section from the beginning of the game, involving the first investigative portion as well as the introduction of combat. The demo began with Ronan’s murder in the middle of a street at night. Feeling completely disoriented from his death, Ronan finds himself near his own body watching his murderer walk away from the scene of the crime. As police officers arrive on the scene and begin searching for clues, Ronan decides to help the investigation. Being an incorporeal ghost renders Ronan unable to directly interact with most objects or people. The objects that are solid to ghosts are known as “vestiges” and can be manipulated to progress through levels. This means that Ronan must use his wits and what vestiges or people he can influence to collect evidence and unravel the mystery surrounding his death. It also means that few walls have any meaning. Frequently, Ronan will be able to walk through walls, objects, and people to find new hints to take note of and observe. I was surprised to learn that Soul Suspect has one of the most logical explanations of why players can’t enter any building they choose that I’ve seen in a video game. The game is set in Salem, Massachusetts a place that has been historically superstitious and has had many of its buildings consecrated. Ghosts like Ronan cannot enter a consecrated space unless invited, as with an open door, which was demonstrated in the demo. Once within the structure, he can freely move through the walls and furniture. Another of Ronan’s ghostly abilities is mentally influencing or outright possessing people’s bodies. In one instance, there was one witness to Ronan’s murder (it was in the middle of the street after all) and the woman was so distraught she couldn’t answer the police officer’s questions coherently. Ronan was able to enter her mind and had the option of focusing her thoughts onto a variety of topics. After choosing thoughts of the killer, the witness became able to clearly describe what she saw of the murderer to the officer and indirectly to Ronan. As Ronan continues to collect clues, he begins to have flashbacks to the events leading up to his death and realizes he was shoved from a window before being killed in the street. Moving toward the house from which he fell, Ronan sees one of the officers leave a door open, which allows him to enter the home. At that point, the demonstrator pointed out that later on in the game Ronan would be able to make electrical equipment malfunction, distracting people into revealing clues or allowing Ronan to proceed. On his way to the top floor of the house, Ronan encounters a young ghost, who is unable to move on because she can’t find her body. This was one of the game’s many side-quests in which Ronan can solve side mysteries to help other deceased move on into the after-life. It was at this point that we were also introduced to the combat. In the world of Soul Suspect, there are ghosts who pass on and there are the ghosts that cling to the world of the living. The ones that remain eventually begin feeding on other ghosts, obsessed with the idea that if they consume enough souls they will become human again. These ghosts become demons and are incredibly deadly to Ronan if taken head-on, but that is where players need to get creative. The best way to destroy a demon is by possessing them unexpectedly. Demons can’t find a ghost who has possessed someone, so possessing a bystander and then jumping into a demon was one of the solutions presented to us in the demo. The other method we were shown involved Ronan’s teleport ability, which functions as a dash that can be used to surprise and destroy the insane spirit. We only saw one type of demon in the demo, but there should be several other types in the final game. As Ronan progresses through the house, he encounters various runes and psychic imprints on objects that all gave clues. After reaching the window he was thrown from, the game entered deduction mode in which the player must correctly order clues and events in the proper order by using logic and reasoning skills. Piecing together his memories of the event and the clues present at the scene of the crime, Ronan realizes that there was a second witness to the murder hiding in the room with him at the time, and that she has disappeared. With no further clues as to the identity of his killer, Ronan begins his search for the witness, the only one who could help him bring his murderer to justice. Murdered: Soul Suspect will be coming to PS3, Xbox 360, and PC in early 2014. View full article
  10. One of the entirely new IPs brought to the Electronic Entertainment Expo by Square Enix, Murdered: Soul Suspect tasks players with solving one of the most difficult of all crimes: their own murder. After being killed under strange circumstances, Ronan O’Connor finds himself as a ghost in the land of the living. We were shown a section from the beginning of the game, involving the first investigative portion as well as the introduction of combat. The demo began with Ronan’s murder in the middle of a street at night. Feeling completely disoriented from his death, Ronan finds himself near his own body watching his murderer walk away from the scene of the crime. As police officers arrive on the scene and begin searching for clues, Ronan decides to help the investigation. Being an incorporeal ghost renders Ronan unable to directly interact with most objects or people. The objects that are solid to ghosts are known as “vestiges” and can be manipulated to progress through levels. This means that Ronan must use his wits and what vestiges or people he can influence to collect evidence and unravel the mystery surrounding his death. It also means that few walls have any meaning. Frequently, Ronan will be able to walk through walls, objects, and people to find new hints to take note of and observe. I was surprised to learn that Soul Suspect has one of the most logical explanations of why players can’t enter any building they choose that I’ve seen in a video game. The game is set in Salem, Massachusetts a place that has been historically superstitious and has had many of its buildings consecrated. Ghosts like Ronan cannot enter a consecrated space unless invited, as with an open door, which was demonstrated in the demo. Once within the structure, he can freely move through the walls and furniture. Another of Ronan’s ghostly abilities is mentally influencing or outright possessing people’s bodies. In one instance, there was one witness to Ronan’s murder (it was in the middle of the street after all) and the woman was so distraught she couldn’t answer the police officer’s questions coherently. Ronan was able to enter her mind and had the option of focusing her thoughts onto a variety of topics. After choosing thoughts of the killer, the witness became able to clearly describe what she saw of the murderer to the officer and indirectly to Ronan. As Ronan continues to collect clues, he begins to have flashbacks to the events leading up to his death and realizes he was shoved from a window before being killed in the street. Moving toward the house from which he fell, Ronan sees one of the officers leave a door open, which allows him to enter the home. At that point, the demonstrator pointed out that later on in the game Ronan would be able to make electrical equipment malfunction, distracting people into revealing clues or allowing Ronan to proceed. On his way to the top floor of the house, Ronan encounters a young ghost, who is unable to move on because she can’t find her body. This was one of the game’s many side-quests in which Ronan can solve side mysteries to help other deceased move on into the after-life. It was at this point that we were also introduced to the combat. In the world of Soul Suspect, there are ghosts who pass on and there are the ghosts that cling to the world of the living. The ones that remain eventually begin feeding on other ghosts, obsessed with the idea that if they consume enough souls they will become human again. These ghosts become demons and are incredibly deadly to Ronan if taken head-on, but that is where players need to get creative. The best way to destroy a demon is by possessing them unexpectedly. Demons can’t find a ghost who has possessed someone, so possessing a bystander and then jumping into a demon was one of the solutions presented to us in the demo. The other method we were shown involved Ronan’s teleport ability, which functions as a dash that can be used to surprise and destroy the insane spirit. We only saw one type of demon in the demo, but there should be several other types in the final game. As Ronan progresses through the house, he encounters various runes and psychic imprints on objects that all gave clues. After reaching the window he was thrown from, the game entered deduction mode in which the player must correctly order clues and events in the proper order by using logic and reasoning skills. Piecing together his memories of the event and the clues present at the scene of the crime, Ronan realizes that there was a second witness to the murder hiding in the room with him at the time, and that she has disappeared. With no further clues as to the identity of his killer, Ronan begins his search for the witness, the only one who could help him bring his murderer to justice. Murdered: Soul Suspect will be coming to PS3, Xbox 360, and PC in early 2014.
  11. If you played Capcom’s open world, monster-slaying adventure and are planning to revisit the world of Gransys by playing through the New Game Plus mode or via the recently released Dark Arisen expansion, you may want to back up your save data. A recent game patch had the unintentional side-effect of rendering some player’s save data unloadable or unable to be saved from the last point the game was saved. Capcom suggests a temporary solution for those who have yet to update their game: “To prevent the possibility of permanent loss of your data, please copy your existing save data (whether it be Dragon’s Dogma or Dragon’s Dogma: Dark Arisen) to an external storage device or cloud whenever possible--especially if you are picking up the game for the first time in awhile or switching over to Dark Arisen for the first time.” They go on to apologize to affected players for the inconvenience and state that they are furiously working on a solution to remove the glitch from the patch and to restore any lost save data that may have resulted from the patch.
  12. If you played Capcom’s open world, monster-slaying adventure and are planning to revisit the world of Gransys by playing through the New Game Plus mode or via the recently released Dark Arisen expansion, you may want to back up your save data. A recent game patch had the unintentional side-effect of rendering some player’s save data unloadable or unable to be saved from the last point the game was saved. Capcom suggests a temporary solution for those who have yet to update their game: “To prevent the possibility of permanent loss of your data, please copy your existing save data (whether it be Dragon’s Dogma or Dragon’s Dogma: Dark Arisen) to an external storage device or cloud whenever possible--especially if you are picking up the game for the first time in awhile or switching over to Dark Arisen for the first time.” They go on to apologize to affected players for the inconvenience and state that they are furiously working on a solution to remove the glitch from the patch and to restore any lost save data that may have resulted from the patch. View full article
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