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Found 4 results

  1. Not a huge fan of the 3D features or price of the New 3DS? Nintendo has got you covered with their latest announcement. In a recent release, Nintendo revealed that the New 2DS XL will be releasing this coming July. The new New 2DS will adopt the hinged design of the 3DS line, but ditch all the 3D features that the core handheld has offered since launch (with the exception of the previous 2DS). This new version of the handheld will be thinner, boast screen sizes on par with its New 3DS counterpart, and offer built-in amiibo support. The faster processing power of the 2DS XL means that it will be able to play older games more smoothly as well as tackling the more graphics intensive games that were exclusive to the New 3DS like Xenoblade Chronicles. Reggie Fils-Aime, Nintendo of America's president and COO, proclaimed that, “this new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market. New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.” The New 2DS XL will launch on July 28 and retail for $149.99, about $50 cheaper than the current price of the New 3DS XL. If you're someone in the market for a new handheld and don't truck with all that 3D flim-flam because of vision issues or personal preference, a cheaper alternative will soon be available. While the trailer only shows a black/blue unit being sold, the system will also be available in white/orange-yellow. Hey! Pikmin invites players into a 2D, side-scrolling world unlike any Pikmin title before. This new adventure has players guiding Captain Olimar through increasingly difficult levels to collect fuel for his newly crashed spaceship, the S.S. Dolphin 2. "Where are the pikmin?" you might ask. Never fear! Olimar continues to guide Pikmin in his efforts to repair his vessel. Players use the touchscreen to select which of the colorful creatures to hurl at obstacles or monsters. The new title launches the same day as the New 2DS XL, July 28. Incidentally, another game called Miitopia launches the same day. It's a light strategy/RPG game that uses characters you've collected or created for your Mii Plaza, Miitomo app, or Tomodachi Life game to populate a world loosely based on the built-in RPG-lite adventure that comes installed on the 3DS line of systems. View full article
  2. Not a huge fan of the 3D features or price of the New 3DS? Nintendo has got you covered with their latest announcement. In a recent release, Nintendo revealed that the New 2DS XL will be releasing this coming July. The new New 2DS will adopt the hinged design of the 3DS line, but ditch all the 3D features that the core handheld has offered since launch (with the exception of the previous 2DS). This new version of the handheld will be thinner, boast screen sizes on par with its New 3DS counterpart, and offer built-in amiibo support. The faster processing power of the 2DS XL means that it will be able to play older games more smoothly as well as tackling the more graphics intensive games that were exclusive to the New 3DS like Xenoblade Chronicles. Reggie Fils-Aime, Nintendo of America's president and COO, proclaimed that, “this new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market. New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.” The New 2DS XL will launch on July 28 and retail for $149.99, about $50 cheaper than the current price of the New 3DS XL. If you're someone in the market for a new handheld and don't truck with all that 3D flim-flam because of vision issues or personal preference, a cheaper alternative will soon be available. While the trailer only shows a black/blue unit being sold, the system will also be available in white/orange-yellow. Hey! Pikmin invites players into a 2D, side-scrolling world unlike any Pikmin title before. This new adventure has players guiding Captain Olimar through increasingly difficult levels to collect fuel for his newly crashed spaceship, the S.S. Dolphin 2. "Where are the pikmin?" you might ask. Never fear! Olimar continues to guide Pikmin in his efforts to repair his vessel. Players use the touchscreen to select which of the colorful creatures to hurl at obstacles or monsters. The new title launches the same day as the New 2DS XL, July 28. Incidentally, another game called Miitopia launches the same day. It's a light strategy/RPG game that uses characters you've collected or created for your Mii Plaza, Miitomo app, or Tomodachi Life game to populate a world loosely based on the built-in RPG-lite adventure that comes installed on the 3DS line of systems.
  3. During E3, I stopped by the independent developer portion of the Sony booth to see the titles that the publisher has been attracting to the PS4. One of the titles on display was Ray’s the Dead, a humorous take on the zombie apocalypse. Like any zombie-loving individual, I felt the tug of intrigue and went in for a closer look. One of the first things that struck me about Ray’s The Dead was the art style, which is vaguely reminiscent of Plants vs. Zombies, but with its own flair and a 3D- background with which the 2D character models contrast nicely separating it from anything else that I've played before. The game is set during the 80s and little touches can be seen throughout the demo like the Pac-Man ghosts and the Double Deuce bar from the ’89 film Road House. I played through the first level of the game which began with Ray, the titular zombie character, arising from the grave. After scaring some of the local hillbilly inhabitants, Ray learns that he can raise and command zombies by using the light bulb that is inexplicably implanted into his skull. After raising a few of the dead in the graveyard, Ray and his friends encountered a number of farmers who yelled things like “ERHMERGERD!” at the sight of a pack of approaching zombies. This was when I learned that I could give the zombies orders to attack specific locations and targets, much like the gameplay found in Nintendo's Pikmin titles. After killing a human, you can resurrect them to become part of your growing zombie army. In the final area of the graveyard, I encountered a fist-fighting redneck and engaged him in one-on-one combat (which ended with Ray cartoonishly devouring his brains). Ray can perform finishing moves on stunned opponents that increase his health by 25% in addition to his normal melee attacks. After the graveyard, I led my burgeoning zombie apocalypse into the town proper where it just so happened to be Halloween. With the kids walking around in costumes, the pack of zombies didn’t look out of place and no one was any the wiser. I was told by the developers that there would be a recurring theme throughout the game of people being unable to recognize the zombies as a real threat or writing them off for various (and possibly ridiculous) reasons. This part of the level relied on being sneaky, not killing anyone, and avoiding police dogs who could sniff out the decaying flesh of the undead. After making it through the sniffing dog section (which is a phrase I would have never expected to write), I encountered a wall that needed ten zombies to knock over, but only had seven following me. The solution? Hide zombies in bushes to gnaw on random pedestrians! After welcoming the new brainless to the flock, I pushed forward to the next part of our journey. In the next segment, Ray encountered zombie dogs. The devs told us that these were just one of many different types of zombies that would have special effects. While ordering a normal zombie to attack results in the zombie shambling over to the target, zombie dogs will dash towards their enemies and stun them briefly, giving you a safe opening to send in the rest of your zombie army. After mastering these handy tools of the zombie trade, the zombie army made its way toward the final confrontation with the now alerted local law enforcement of the sleepy southern town. The final area was the main street of the town where cops had converged to stop the zombie menace from spreading. This section of the demo proved particularly challenging and, much to my chagrin, I was unable to complete it. The build I saw was in pre-Alpha, so not all of the kinks were worked out, but this game shows a lot of potential. Keep an eye out for it in early 2014 when it releases on PC, Mac, Linux, and PS4. View full article
  4. During E3, I stopped by the independent developer portion of the Sony booth to see the titles that the publisher has been attracting to the PS4. One of the titles on display was Ray’s the Dead, a humorous take on the zombie apocalypse. Like any zombie-loving individual, I felt the tug of intrigue and went in for a closer look. One of the first things that struck me about Ray’s The Dead was the art style, which is vaguely reminiscent of Plants vs. Zombies, but with its own flair and a 3D- background with which the 2D character models contrast nicely separating it from anything else that I've played before. The game is set during the 80s and little touches can be seen throughout the demo like the Pac-Man ghosts and the Double Deuce bar from the ’89 film Road House. I played through the first level of the game which began with Ray, the titular zombie character, arising from the grave. After scaring some of the local hillbilly inhabitants, Ray learns that he can raise and command zombies by using the light bulb that is inexplicably implanted into his skull. After raising a few of the dead in the graveyard, Ray and his friends encountered a number of farmers who yelled things like “ERHMERGERD!” at the sight of a pack of approaching zombies. This was when I learned that I could give the zombies orders to attack specific locations and targets, much like the gameplay found in Nintendo's Pikmin titles. After killing a human, you can resurrect them to become part of your growing zombie army. In the final area of the graveyard, I encountered a fist-fighting redneck and engaged him in one-on-one combat (which ended with Ray cartoonishly devouring his brains). Ray can perform finishing moves on stunned opponents that increase his health by 25% in addition to his normal melee attacks. After the graveyard, I led my burgeoning zombie apocalypse into the town proper where it just so happened to be Halloween. With the kids walking around in costumes, the pack of zombies didn’t look out of place and no one was any the wiser. I was told by the developers that there would be a recurring theme throughout the game of people being unable to recognize the zombies as a real threat or writing them off for various (and possibly ridiculous) reasons. This part of the level relied on being sneaky, not killing anyone, and avoiding police dogs who could sniff out the decaying flesh of the undead. After making it through the sniffing dog section (which is a phrase I would have never expected to write), I encountered a wall that needed ten zombies to knock over, but only had seven following me. The solution? Hide zombies in bushes to gnaw on random pedestrians! After welcoming the new brainless to the flock, I pushed forward to the next part of our journey. In the next segment, Ray encountered zombie dogs. The devs told us that these were just one of many different types of zombies that would have special effects. While ordering a normal zombie to attack results in the zombie shambling over to the target, zombie dogs will dash towards their enemies and stun them briefly, giving you a safe opening to send in the rest of your zombie army. After mastering these handy tools of the zombie trade, the zombie army made its way toward the final confrontation with the now alerted local law enforcement of the sleepy southern town. The final area was the main street of the town where cops had converged to stop the zombie menace from spreading. This section of the demo proved particularly challenging and, much to my chagrin, I was unable to complete it. The build I saw was in pre-Alpha, so not all of the kinks were worked out, but this game shows a lot of potential. Keep an eye out for it in early 2014 when it releases on PC, Mac, Linux, and PS4.
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