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Found 4 results

  1. The Shin Megami Tensei: Persona series stands as one of the most popular JRPG series these days. The series typically focuses on mild-mannered high school students who lead double lives as wielders of powerful entities known as personas. Persona 5 proved to be one of the most popular games of 2017, so it is no surprise that fans have been creating art and projects based off of the series. One of those fans, James Austin, created a flexible set of rules to govern a creative tabletop roleplaying campaign. Currently the game sits at version 0.2, meaning that there are still a number of alterations planned for Shin Megami Tensei: Persona The Tabletop RPG. As it stands now, the rules cover character creation, persona creation, character progression, a basic compendium of skills, combat, status ailments, items, an overview of downtime activity examples, examples of how "the other world" works, detailing social links, and some ideas about how to expand the game in interesting ways. It's not comprehensive, occasionally filling gaps in its contents by suggesting players refer to the Persona wiki pages. However, One of the interesting aspects of the rule set is how flexible it seems to be. Many tabletops can fall into the trap of rule complexity equating compelling gameplay. Not so in James Austin's adaptation of Persona. The entire system relies on the rolls of six-sided die, a break from your typical d12 or d20-based games. Keeping it simple opens the game up to newcomers to tabletop roleplaying in general while encouraging players to go bananas with their created characters and game masters to go as big and as crazy as they can manage with where they want to take the fiction of Persona. Overall, it seems to be a fairly light RPG system that a creative group could really turn into something interesting. Austin has set up a Tumblr where he plans to post updates to the game as he continues developing the idea. You can download version 0.2 and the character sheets for free. A printer-friendly version is available for people who still rely on pen and paper for their tabletop fix. He also welcomes feedback to help improve the ongoing development of the unofficial tabletop adaptation of Persona. View full article
  2. The Shin Megami Tensei: Persona series stands as one of the most popular JRPG series these days. The series typically focuses on mild-mannered high school students who lead double lives as wielders of powerful entities known as personas. Persona 5 proved to be one of the most popular games of 2017, so it is no surprise that fans have been creating art and projects based off of the series. One of those fans, James Austin, created a flexible set of rules to govern a creative tabletop roleplaying campaign. Currently the game sits at version 0.2, meaning that there are still a number of alterations planned for Shin Megami Tensei: Persona The Tabletop RPG. As it stands now, the rules cover character creation, persona creation, character progression, a basic compendium of skills, combat, status ailments, items, an overview of downtime activity examples, examples of how "the other world" works, detailing social links, and some ideas about how to expand the game in interesting ways. It's not comprehensive, occasionally filling gaps in its contents by suggesting players refer to the Persona wiki pages. However, One of the interesting aspects of the rule set is how flexible it seems to be. Many tabletops can fall into the trap of rule complexity equating compelling gameplay. Not so in James Austin's adaptation of Persona. The entire system relies on the rolls of six-sided die, a break from your typical d12 or d20-based games. Keeping it simple opens the game up to newcomers to tabletop roleplaying in general while encouraging players to go bananas with their created characters and game masters to go as big and as crazy as they can manage with where they want to take the fiction of Persona. Overall, it seems to be a fairly light RPG system that a creative group could really turn into something interesting. Austin has set up a Tumblr where he plans to post updates to the game as he continues developing the idea. You can download version 0.2 and the character sheets for free. A printer-friendly version is available for people who still rely on pen and paper for their tabletop fix. He also welcomes feedback to help improve the ongoing development of the unofficial tabletop adaptation of Persona.
  3. RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think? View full article
  4. RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think?
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