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Found 672 results

  1. All aboard the HMCS Britannic for a foray into madness courtesy of the mysterious Mr. X. The ship has all the modern conveniences as well as the ability to fly and travel through time. Also, any one of the other guests might be out to kill you. Looks can be deceiving in Murderous Pursuits, a game of refinement, role-playing, and, of course, MURDER. Murderous Pursuits puts players into a given section of the Britannic with up to seven of their friends who have taken the identities of other ship guests. Without drawing too much attention to yourself either from ship guards or other players, each guest must hunt down and kill their rivals in creative and sneaky ways. Of course, you should try not to make too much of a scene, since it might draw the attention of the guest stalking your trail. Take your time to explore the space, find insane (but concealable) weapons, and find the right time and place for your target's demise. Developer Blazing Griffin will be launching the game next week, but hopes that the open beta they have planned for this weekend can help iron out any remaining wrinkles in their game. The beta will begin tomorrow, April 20, at 7pm EST/4pm PST and run until Sunday, April 22, at 12am EST/9pm PST. You can install the beta client from the title's Steam page. Murderous Pursuits releases for PC on April 26.
  2. All aboard the HMCS Britannic for a foray into madness courtesy of the mysterious Mr. X. The ship has all the modern conveniences as well as the ability to fly and travel through time. Also, any one of the other guests might be out to kill you. Looks can be deceiving in Murderous Pursuits, a game of refinement, role-playing, and, of course, MURDER. Murderous Pursuits puts players into a given section of the Britannic with up to seven of their friends who have taken the identities of other ship guests. Without drawing too much attention to yourself either from ship guards or other players, each guest must hunt down and kill their rivals in creative and sneaky ways. Of course, you should try not to make too much of a scene, since it might draw the attention of the guest stalking your trail. Take your time to explore the space, find insane (but concealable) weapons, and find the right time and place for your target's demise. Developer Blazing Griffin will be launching the game next week, but hopes that the open beta they have planned for this weekend can help iron out any remaining wrinkles in their game. The beta will begin tomorrow, April 20, at 7pm EST/4pm PST and run until Sunday, April 22, at 12am EST/9pm PST. You can install the beta client from the title's Steam page. Murderous Pursuits releases for PC on April 26. View full article
  3. Frostpunk gives players the task of guiding the growth and survival of New London, the last city on Earth. In order to survive in the face of an unending winter that has largely wiped out humanity across the globe, the final remnants of the human race have turned to using the power of steam. Starting from a collection of shelters in a somewhat sheltered valley, players guide New London to greatness and sustainability by managing the expansion of the city, deciding on the policies regarding food, water, and the most precious resource of all: heat. Players will be responsible for deciding how heat is distributed throughout their city, a power that can mean the difference between life and death. As the city grows, more conflicts and problems will arise from the general population. Players will have to establish laws and policies that govern the populace. Do you prioritize healthcare or building maintenance? Do you make sure everyone is fed even at the cost of increasing police presence? Another wrinkle on top of everything else, the population has to have hope. Everyone in New London is well aware of the precarious nature of their survival. The more desperate the situation becomes, the less hope people have and the more likely the city is to revolt or have various problems. As players progress, small decisions will add up and lead to decision points that will alter the entirety of society forever. How far is too far to maintain order and stability in a city that represents the last shot at the survival of the species? Once players advance to a certain technological level they can explore the surrounding world by sending out expeditions into the blinding frozen wastes. These are risky endeavors that could go down in flames and ice or discover a treasure trove of new citizens, technology, or resources. It can be hard to get society to that higher tech level, but the higher end of the tech tree brings automated drones and airships that can be a huge boon to New London. Frostpunk releases on April 24 for PC .
  4. Frostpunk gives players the task of guiding the growth and survival of New London, the last city on Earth. In order to survive in the face of an unending winter that has largely wiped out humanity across the globe, the final remnants of the human race have turned to using the power of steam. Starting from a collection of shelters in a somewhat sheltered valley, players guide New London to greatness and sustainability by managing the expansion of the city, deciding on the policies regarding food, water, and the most precious resource of all: heat. Players will be responsible for deciding how heat is distributed throughout their city, a power that can mean the difference between life and death. As the city grows, more conflicts and problems will arise from the general population. Players will have to establish laws and policies that govern the populace. Do you prioritize healthcare or building maintenance? Do you make sure everyone is fed even at the cost of increasing police presence? Another wrinkle on top of everything else, the population has to have hope. Everyone in New London is well aware of the precarious nature of their survival. The more desperate the situation becomes, the less hope people have and the more likely the city is to revolt or have various problems. As players progress, small decisions will add up and lead to decision points that will alter the entirety of society forever. How far is too far to maintain order and stability in a city that represents the last shot at the survival of the species? Once players advance to a certain technological level they can explore the surrounding world by sending out expeditions into the blinding frozen wastes. These are risky endeavors that could go down in flames and ice or discover a treasure trove of new citizens, technology, or resources. It can be hard to get society to that higher tech level, but the higher end of the tech tree brings automated drones and airships that can be a huge boon to New London. Frostpunk releases on April 24 for PC . View full article
  5. Surprising most of the world, MapleStory's recently announced sequel, MapleStory 2, won't be a deep dive into the sticky situations of the Canadian syrup industry. Many expected that the sequel to the long-running, free-to-play MMORPG would abandon its side-scrolling roots for a more serious look at the syrup allegory hidden within the maple-flavored heart of its setting. However, the sugary spirit Nexon has presented in the sequel's trailer seems to be quite different from what some were expecting. Instead, MapleStory 2 will focus on crafting and advancement in social prestige while bringing the series into 3D. Of course, this doesn't mean that all vestiges of the once cutting syrup exposé originally suspected by certain segments of the public will be absent. The name itself hews closely to the original, and the series retains the lighthearted and colorful nature that always spoke of the deliciousness of pancakes or french toast lavished in syrupy goodness. True, that particular style might be drawing more from Minecraft than the mechanical underbelly of the syrup industry, but it's certainly more tonally consistent with the wider whole of MapleStory 2 than what we can only imagine would have been an increasingly dark journey into the depths of corporate cover-ups and staggering quantities of embezzled syrup. MapleStory 2 looks adorable and fun regardless of what one might have expected prior to the announcement. Players can sign up for the beta until May 6, and the beta itself will run from May 9-16.
  6. Surprising most of the world, MapleStory's recently announced sequel, MapleStory 2, won't be a deep dive into the sticky situations of the Canadian syrup industry. Many expected that the sequel to the long-running, free-to-play MMORPG would abandon its side-scrolling roots for a more serious look at the syrup allegory hidden within the maple-flavored heart of its setting. However, the sugary spirit Nexon has presented in the sequel's trailer seems to be quite different from what some were expecting. Instead, MapleStory 2 will focus on crafting and advancement in social prestige while bringing the series into 3D. Of course, this doesn't mean that all vestiges of the once cutting syrup exposé originally suspected by certain segments of the public will be absent. The name itself hews closely to the original, and the series retains the lighthearted and colorful nature that always spoke of the deliciousness of pancakes or french toast lavished in syrupy goodness. True, that particular style might be drawing more from Minecraft than the mechanical underbelly of the syrup industry, but it's certainly more tonally consistent with the wider whole of MapleStory 2 than what we can only imagine would have been an increasingly dark journey into the depths of corporate cover-ups and staggering quantities of embezzled syrup. MapleStory 2 looks adorable and fun regardless of what one might have expected prior to the announcement. Players can sign up for the beta until May 6, and the beta itself will run from May 9-16. View full article
  7. Look, it's not a big story, but it's not every day that a developer sends a picture of a golden toilet to your inbox. At Rezzed, the London-based game industry event, developer Two Point revealed the exclusive item that people who sign up for their (free) promotional Hospital Pass. That item was, of course, a solid gold bowl of glory and bowel movements. The item has been a secret since Two Point Hospital's announcement back in January. To unlock the golden toilet, prospective players will need to log onto the Two Point Hospital website, sign up for Hospital Pass, and buy the game at launch. After that, the toilet of dreams can be a part of your fictional hospital. Two Point Hospital is the spiritual successor to Theme Hospital designed by the people who made the original with more creative freedom than ever before. It takes a comedic approach to sickness and making people well with a variety of fictional maladies and treatments. The entire production has a Wallace and Gromit aesthetic that's immediately pleasing and amusing. Two Point Hospital will release sometime later this year for PC.
  8. Look, it's not a big story, but it's not every day that a developer sends a picture of a golden toilet to your inbox. At Rezzed, the London-based game industry event, developer Two Point revealed the exclusive item that people who sign up for their (free) promotional Hospital Pass. That item was, of course, a solid gold bowl of glory and bowel movements. The item has been a secret since Two Point Hospital's announcement back in January. To unlock the golden toilet, prospective players will need to log onto the Two Point Hospital website, sign up for Hospital Pass, and buy the game at launch. After that, the toilet of dreams can be a part of your fictional hospital. Two Point Hospital is the spiritual successor to Theme Hospital designed by the people who made the original with more creative freedom than ever before. It takes a comedic approach to sickness and making people well with a variety of fictional maladies and treatments. The entire production has a Wallace and Gromit aesthetic that's immediately pleasing and amusing. Two Point Hospital will release sometime later this year for PC. View full article
  9. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal.
  10. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal. View full article
  11. We've known four player co-op has been on its way to Stardew Valley for a while now. Back in January, Eric Barone, the game's developer, tweeted out that he had been experimenting with a co-op build of the game with friends and found it a really great time. The reveal of that potential feature coming in the near future was exciting, but there wasn't any general timeline of when to expect the feature to make its way into the game. Now we at least have an idea. Eric Barone, who tweets under the handle Concerned Ape on Twitter, announced that development of the co-op update has been going well and that if squashing bugs continues at the current rate the update should release in about a month. That's by no means a hard timeline, but it at least gives us all an idea of when we might expect to see our friends in our digital fields. The update will bring a bunch of additional features, too, though what all of those might be remains unknown. At the very least we will get the ability to put hats on horses. That's right. Hats. On. Horses. And that's pretty awesome.
  12. We've known four player co-op has been on its way to Stardew Valley for a while now. Back in January, Eric Barone, the game's developer, tweeted out that he had been experimenting with a co-op build of the game with friends and found it a really great time. The reveal of that potential feature coming in the near future was exciting, but there wasn't any general timeline of when to expect the feature to make its way into the game. Now we at least have an idea. Eric Barone, who tweets under the handle Concerned Ape on Twitter, announced that development of the co-op update has been going well and that if squashing bugs continues at the current rate the update should release in about a month. That's by no means a hard timeline, but it at least gives us all an idea of when we might expect to see our friends in our digital fields. The update will bring a bunch of additional features, too, though what all of those might be remains unknown. At the very least we will get the ability to put hats on horses. That's right. Hats. On. Horses. And that's pretty awesome. View full article
  13. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer.
  14. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer. View full article
  15. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019.
  16. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019. View full article
  17. 11 bit studios, the developer behind the upcoming Frostpunk, has decided to give away their previous indie hit This War of Mine for free in the lead up to Frostpunk's release later this month. This War of Mine tells the story of civilians trapped in a besieged city as they struggle to survive under the harsh conditions of war. Players must craft upgrades and supplies out of what they can scavenge from the surrounding areas at night. During scavenging runs, players can run across NPCs that they can either help or hurt depending on what players believe might be in their best interest. It's a deliberately murky game that focuses on the often untold stories of wartime. The goal is to survive until a ceasefire ends the fighting, but since the game randomizes a lot of the events and resources with each playthrough, the player never knows how long they might have to hold out or how far they might have to go to survive. This War of Mine has sold over 2.5 million copies and has reeled in numerous awards from organizations like SXSW and IGF. Sales of the DLC content related to This War of Mine support the War Child charity that provides assistance to children who are currently living under conflict conditions of the aftermath of war. The studio will be giving away This War of Mine: Anniversary Edition that includes new characters, locations, and a completely new ending. You have until this Sunday, April 8, to download the game from Steam.
  18. 11 bit studios, the developer behind the upcoming Frostpunk, has decided to give away their previous indie hit This War of Mine for free in the lead up to Frostpunk's release later this month. This War of Mine tells the story of civilians trapped in a besieged city as they struggle to survive under the harsh conditions of war. Players must craft upgrades and supplies out of what they can scavenge from the surrounding areas at night. During scavenging runs, players can run across NPCs that they can either help or hurt depending on what players believe might be in their best interest. It's a deliberately murky game that focuses on the often untold stories of wartime. The goal is to survive until a ceasefire ends the fighting, but since the game randomizes a lot of the events and resources with each playthrough, the player never knows how long they might have to hold out or how far they might have to go to survive. This War of Mine has sold over 2.5 million copies and has reeled in numerous awards from organizations like SXSW and IGF. Sales of the DLC content related to This War of Mine support the War Child charity that provides assistance to children who are currently living under conflict conditions of the aftermath of war. The studio will be giving away This War of Mine: Anniversary Edition that includes new characters, locations, and a completely new ending. You have until this Sunday, April 8, to download the game from Steam. View full article
  19. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  20. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  21. THQ Nordic announced today that Red Faction Guerrilla would be getting the remaster treatment for PlayStation 4, Xbox One, and PC. The official title of the game will be Red Faction Guerrilla Re-Mars-tered. That punny title is 100% real. Red Faction Guerrilla takes place about 50 years after the events of the original Red Faction. Players take on the role of a freedom fighter seeking to toss off the oppressive yoke of the Earth Defense Force (unrelated to the Earth Defense Force series). The game made a name for itself in 2009 with the unprecedented level of environment and structure destruction afforded to players who set foot in its open world. Re-Mars-tered will feature fully overhauled graphics that rework and freshen up the textures, modify the lighting and shadows, and shift how shader and post processing work. The new Red Faction Guerrilla will also support 4k resolution. Though we don't know exactly when Red Faction Guerrilla Re-Mars-tered will release, we know that it will hit stores sometime during Q2 of 2018, sometime between the beginning April and the end of June.
  22. THQ Nordic announced today that Red Faction Guerrilla would be getting the remaster treatment for PlayStation 4, Xbox One, and PC. The official title of the game will be Red Faction Guerrilla Re-Mars-tered. That punny title is 100% real. Red Faction Guerrilla takes place about 50 years after the events of the original Red Faction. Players take on the role of a freedom fighter seeking to toss off the oppressive yoke of the Earth Defense Force (unrelated to the Earth Defense Force series). The game made a name for itself in 2009 with the unprecedented level of environment and structure destruction afforded to players who set foot in its open world. Re-Mars-tered will feature fully overhauled graphics that rework and freshen up the textures, modify the lighting and shadows, and shift how shader and post processing work. The new Red Faction Guerrilla will also support 4k resolution. Though we don't know exactly when Red Faction Guerrilla Re-Mars-tered will release, we know that it will hit stores sometime during Q2 of 2018, sometime between the beginning April and the end of June. View full article
  23. At GDC, Epic Games revealed an unprecedented demonstration alongside NVIDIA and ILMxLAB, Lucasfilm's division in charge of experimenting with experimenting with techniques for advancing digital trickery. The three companies worked together on a technique called real-time ray tracing and seem to have achieved it, demonstrating the technique on stage during Epic's "State of Unreal" session at the Game Developer's Conference. This represents the first time real-time ray tracing has been publicly displayed live. So what is real-time ray tracing? Ray tracing is basically the technology that allows digital graphics to simulate light and shadow. Real-time ray tracing represents the next step beyond the tech we have now, allowing for multiple light sources to reflect and create shadows in real-time as either they move or the objects around them move. It essentially closes the gap between the tech between what digital animators can achieve in film and what game developers can create in video games. Epic's demonstration ran on NVIDIA's tech housed in Volta GPUs while an iPad running ARKit used a virtual camera to get a close-up view of the smallest details. The assets themselves were created by Lucasfilm for use in Star Wars: The Last Jedi. The demo showcased advances in textured area lights, ray-traced ambient occlusion, reflections, and shadows, and cinematic depth-of-field. Take a look at what that all looks like in action: If that doesn't get you excited and you need something a little more gaming related, NVIDIA also worked with Remedy Entertainment, the developers behind Alan Wake, Quantum Break, and Max Payne, to create a tech demo showing what real-time ray tracing can do inside a video game environment. Remedy's demo could also be a small tease for their mysterious project that's currently only known by the codename "P7." This technology is just on the horizon. It's hard not to get excited over what that could mean for games coming out in the next few years that take advantage of the ability to utilize real-time ray tracing. The one hitch might be that bitcoin mining has caused a huge uptick in GPU prices, so the cost of upgrading a PC graphics card could be prohibitive for those looking to upgrade to a device capable of handling this kind of graphical horsepower. What do you think? Are you excited by these teasers?
  24. At GDC, Epic Games revealed an unprecedented demonstration alongside NVIDIA and ILMxLAB, Lucasfilm's division in charge of experimenting with experimenting with techniques for advancing digital trickery. The three companies worked together on a technique called real-time ray tracing and seem to have achieved it, demonstrating the technique on stage during Epic's "State of Unreal" session at the Game Developer's Conference. This represents the first time real-time ray tracing has been publicly displayed live. So what is real-time ray tracing? Ray tracing is basically the technology that allows digital graphics to simulate light and shadow. Real-time ray tracing represents the next step beyond the tech we have now, allowing for multiple light sources to reflect and create shadows in real-time as either they move or the objects around them move. It essentially closes the gap between the tech between what digital animators can achieve in film and what game developers can create in video games. Epic's demonstration ran on NVIDIA's tech housed in Volta GPUs while an iPad running ARKit used a virtual camera to get a close-up view of the smallest details. The assets themselves were created by Lucasfilm for use in Star Wars: The Last Jedi. The demo showcased advances in textured area lights, ray-traced ambient occlusion, reflections, and shadows, and cinematic depth-of-field. Take a look at what that all looks like in action: If that doesn't get you excited and you need something a little more gaming related, NVIDIA also worked with Remedy Entertainment, the developers behind Alan Wake, Quantum Break, and Max Payne, to create a tech demo showing what real-time ray tracing can do inside a video game environment. Remedy's demo could also be a small tease for their mysterious project that's currently only known by the codename "P7." This technology is just on the horizon. It's hard not to get excited over what that could mean for games coming out in the next few years that take advantage of the ability to utilize real-time ray tracing. The one hitch might be that bitcoin mining has caused a huge uptick in GPU prices, so the cost of upgrading a PC graphics card could be prohibitive for those looking to upgrade to a device capable of handling this kind of graphical horsepower. What do you think? Are you excited by these teasers? View full article
  25. The Stanley Parable originated as a mod for Half-Life 2 made by Davey Wreden. The mod proved to be relatively popular for its unique sense of humor and the way it played with gaming interactivity in novel ways. As a result, it became a fully fledged title that released at the tail end of 2013 with revamped graphics and additional content. Falling into that adventure game sub-genre of games that are sometimes derisively called "walking simulators," The Stanley Parable focuses on exploring interactivity in a digital medium by posing an iconic choice to the player: If you enter a room with two doors and someone tells you to go through the door on the left, but you are fully capable of going through the door on the right, which do you choose? With humor, minimalist design, and some brilliant voice work by Kevan Brighting, is The Stanley Parable one of the best games period? Outro music: Lunar Pool 'Looser Tool' by Harmsing (http://ocremix.org/remix/OCR03704) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday