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Found 705 results

  1. The sequel to the Russian cult classic has donned its plague mask and begun its final march toward release. Pathologic 2 gives players twelve days to explore its mysterious and creepy open world, a land stricken with a deadly disease. While the people who reside there have become ever more paranoid and prone to extreme reactions to newcomers, something about the outbreak seems to have attracted the attention of otherworldly entities. The society presented in-game will almost certainly collapse, leaving players to navigate its ruins. Do you look out for everyone you meet or blaze your own violent trail? Either way, one of the core tenants of Pathologic 2 is a simple phrase: You can't save everyone. There will be unwinnable challenges to face where every choice brings with it a bitter downside. A variety of mysteries invite players to investigate. Uncover why your father, the town's chief doctor, was murdered and who killed him. There's also someone who might possibly be your twin who seems to be mixed up in the outbreak somehow. And as the adults join gangs and begin spreading death in their own ways, the town's children seem to be acting strangely.... Developer Ice-Pick Lodge will be showing the alpha version of Pathologic 2 at PAX West at the end of the month to those who attend the show. If you're interested in trying the game for yourself, you can sign up for alpha participation on the game's website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The sequel to the Russian cult classic has donned its plague mask and begun its final march toward release. Pathologic 2 gives players twelve days to explore its mysterious and creepy open world, a land stricken with a deadly disease. While the people who reside there have become ever more paranoid and prone to extreme reactions to newcomers, something about the outbreak seems to have attracted the attention of otherworldly entities. The society presented in-game will almost certainly collapse, leaving players to navigate its ruins. Do you look out for everyone you meet or blaze your own violent trail? Either way, one of the core tenants of Pathologic 2 is a simple phrase: You can't save everyone. There will be unwinnable challenges to face where every choice brings with it a bitter downside. A variety of mysteries invite players to investigate. Uncover why your father, the town's chief doctor, was murdered and who killed him. There's also someone who might possibly be your twin who seems to be mixed up in the outbreak somehow. And as the adults join gangs and begin spreading death in their own ways, the town's children seem to be acting strangely.... Developer Ice-Pick Lodge will be showing the alpha version of Pathologic 2 at PAX West at the end of the month to those who attend the show. If you're interested in trying the game for yourself, you can sign up for alpha participation on the game's website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. E-Line Media's upcoming title, The Endless Mission, can leave a lot of people scratching their heads at first glance. It is a game about making games that includes games within itself while also being a strong single-player experience that prepares players to make games. Make sense? It was a lot for me to digest from just a press release, so I took some time to sit down with Brenden Sewell, the creative director of The Endless Mission, to talk about his conceptually dense project. The Endless Mission's prioritizes giving players the power to create games of their own. It eases players into the process with a story and mechanics that gradually teach players how to use its tools. It begins with a handful of game modes that players can play on their own or mix together to create different game types to play. The game creation process evolves over time as players discover their own unique combinations of settings and find a need for greater complexity. Not only that, but players can then share their creations with other players, leading to what will hopefully be an ever expanding pool of stories and mechanics from which other players can draw inspiration for their own games. The Endless Mission grew out of a desire to connect young people with an accessible, fun game that could double as a tool set serving as a bridge between the introductory world of coding and full-blown game development. Sewell says that he and his team were inspired by seeing kids engaging with Minecraft in ways that became more and more elaborate over time. First, they would figure out how to start up a server, going through painstaking tutorials and executing commands. Some would start crafting mods for the game, again working through ridiculous amounts of tutorials, essentially teaching themselves how to code. However, after that, many never seemed to make the leap to game development, despite having good ideas, because the leap itself seemed so daunting. Once Minecraft was taken out of the picture all of that technical knowledge faded into the background. So, The Endless Mission aimed to give players the means, tools, and drive to help them cross over into game development and fill the perceived voids separating playing, modding, and developing. To help players cross the divide, The Endless Mission goes through an evolution that follows the player's increasing skill level. Players begin the game with access to a handful of pre-made games; initially a kart racer, an RTS, and a platformer, along with whatever games other players have shared online. That might not sound like much, but when you jump into one of those games, The Endless Mission gives players the ability to peek behind the curtain. You can bring up a menu to alter the fundamental rules of the game. Of course, this immediately leads to ridiculousness, like your avatar jumping for colossal heights or dashing impossible distances while 100x its normal size, but that's all part of the learning process. Emergent game design, discovering ideas for games you hadn't even considered before, is part of the fun! However, the game doesn't sit on its laurels and call it a day after giving the player access to the behind-the-scenes sliders. You see, once players have mastered the menus and feel the need for even more refinement, they can access a visual programming language built to represent C#. This allows players to make changes to the game in real-time. While the visual language possesses much more power and versatility than the basic menus, it might be found lacking for players who really want to get into the nitty gritty details, which is why the game allows players to open it up and directly program in C# to create the game in their head. Players will be moved through this journey by the single-player aspect. To call The Endless Mission a set of tools for making a game on your own would be an understatement. Though it certainly gives players the capacity to craft entire games, it's as much a rumination on the act of creation itself, with a script penned by Christian Cantamessa, the lead writer of Red Dead Redemption, and Richard Elliott, known for his work on the animated series Fangbone!. The premise revolves around the modern tension of shaping our environment with technology while in turn finding ourselves shaped by that technology. Though not necessarily the main goal of The Endless Mission, E-Line Media wants to enable players to make a full, functional game in Unity that can stand on its with the tools provided. If you're not a fan of the assets used in The Endless Mission, Sewell says you can import your own. Games can be shared online within the game, though it's not exactly clear how curation will work. Eventually, if someone puts in enough time and effort, their Endless Mission creation could even be exported as an independent game. The Endless Mission undoubtedly takes a big risk. However, the potential ability to inspire and enable a generation of young gamers to make their own art and tell their own stories could be more than worth the difficulty. The project won't be getting a full release for a while yet, but players can get in on the Early Access version for PC on August 31. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. E-Line Media's upcoming title, The Endless Mission, can leave a lot of people scratching their heads at first glance. It is a game about making games that includes games within itself while also being a strong single-player experience that prepares players to make games. Make sense? It was a lot for me to digest from just a press release, so I took some time to sit down with Brenden Sewell, the creative director of The Endless Mission, to talk about his conceptually dense project. The Endless Mission's prioritizes giving players the power to create games of their own. It eases players into the process with a story and mechanics that gradually teach players how to use its tools. It begins with a handful of game modes that players can play on their own or mix together to create different game types to play. The game creation process evolves over time as players discover their own unique combinations of settings and find a need for greater complexity. Not only that, but players can then share their creations with other players, leading to what will hopefully be an ever expanding pool of stories and mechanics from which other players can draw inspiration for their own games. The Endless Mission grew out of a desire to connect young people with an accessible, fun game that could double as a tool set serving as a bridge between the introductory world of coding and full-blown game development. Sewell says that he and his team were inspired by seeing kids engaging with Minecraft in ways that became more and more elaborate over time. First, they would figure out how to start up a server, going through painstaking tutorials and executing commands. Some would start crafting mods for the game, again working through ridiculous amounts of tutorials, essentially teaching themselves how to code. However, after that, many never seemed to make the leap to game development, despite having good ideas, because the leap itself seemed so daunting. Once Minecraft was taken out of the picture all of that technical knowledge faded into the background. So, The Endless Mission aimed to give players the means, tools, and drive to help them cross over into game development and fill the perceived voids separating playing, modding, and developing. To help players cross the divide, The Endless Mission goes through an evolution that follows the player's increasing skill level. Players begin the game with access to a handful of pre-made games; initially a kart racer, an RTS, and a platformer, along with whatever games other players have shared online. That might not sound like much, but when you jump into one of those games, The Endless Mission gives players the ability to peek behind the curtain. You can bring up a menu to alter the fundamental rules of the game. Of course, this immediately leads to ridiculousness, like your avatar jumping for colossal heights or dashing impossible distances while 100x its normal size, but that's all part of the learning process. Emergent game design, discovering ideas for games you hadn't even considered before, is part of the fun! However, the game doesn't sit on its laurels and call it a day after giving the player access to the behind-the-scenes sliders. You see, once players have mastered the menus and feel the need for even more refinement, they can access a visual programming language built to represent C#. This allows players to make changes to the game in real-time. While the visual language possesses much more power and versatility than the basic menus, it might be found lacking for players who really want to get into the nitty gritty details, which is why the game allows players to open it up and directly program in C# to create the game in their head. Players will be moved through this journey by the single-player aspect. To call The Endless Mission a set of tools for making a game on your own would be an understatement. Though it certainly gives players the capacity to craft entire games, it's as much a rumination on the act of creation itself, with a script penned by Christian Cantamessa, the lead writer of Red Dead Redemption, and Richard Elliott, known for his work on the animated series Fangbone!. The premise revolves around the modern tension of shaping our environment with technology while in turn finding ourselves shaped by that technology. Though not necessarily the main goal of The Endless Mission, E-Line Media wants to enable players to make a full, functional game in Unity that can stand on its with the tools provided. If you're not a fan of the assets used in The Endless Mission, Sewell says you can import your own. Games can be shared online within the game, though it's not exactly clear how curation will work. Eventually, if someone puts in enough time and effort, their Endless Mission creation could even be exported as an independent game. The Endless Mission undoubtedly takes a big risk. However, the potential ability to inspire and enable a generation of young gamers to make their own art and tell their own stories could be more than worth the difficulty. The project won't be getting a full release for a while yet, but players can get in on the Early Access version for PC on August 31. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. That's right ATL community, we're hosting an official Extra Life ATL Game Day 2018. Laptop, PC, console, and tabletop gaming will be available to unite to support our local kids. Stay tuned for ticket details!
  12. A new hero has joined the Overwatch cast that might lack in physical size but brings plenty of firepower along with him. Hammond the Hamster comes from the same lunar colony as Winston where his nightly forays and augmented brain growth around the base led to him becoming a master mechanic. He escaped the colony along with Winston, landing in the Australian outback. There, he modified his escape capsule into a combat mech, gaining notoriety in the robotic fighting arena of Junkertown. After fighting his way up the ranks, Hammond earned enough money to begin traveling the world in search of adventure under his arena name, Wrecking Ball. Wrecking Ball has been designed as a tanky bruiser suited for picking off weakened enemies in the backline. He relies on a set of quad cannons to provide his main damaging moves and can transform into a rolling ball of doom to travel quickly along the ground. But don't feel too save because you play more vertically minded champions, as Hammond can use a grappling claw to swing to different areas, doing damage and knocking back enemies encountered along the way. While airborne, he's capable of performing a piledriver that slams his mech into the ground, damaging enemies in an area and launching them into the sky. He can also create shields that increases in strength proportionally to how many enemies are around. And when his ultimate reaches its full charge, Wrecking Ball can lay down a large area of proximity mines for area denial - or drop them on a group of enemies from above for immediate damage. For Overwatch players eager to get their hands on Hammond as soon as possible, he's already gone live on the Overwatch Public Test Region. To join the PTR, all you have to do is own Overwatch on PC, go to the game in the Battle.net client, change to PTR: Overwatch in the region/account menu, and install the PTR. If you don't care to download the testing version of the game at the moment or don't own Overwatch on PC, you won't have to wait too long to see Wrecking Ball wrecking chumps in the live version of the game. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Jack Gardner

    New Overwatch Hero Is a Hamster

    A new hero has joined the Overwatch cast that might lack in physical size but brings plenty of firepower along with him. Hammond the Hamster comes from the same lunar colony as Winston where his nightly forays and augmented brain growth around the base led to him becoming a master mechanic. He escaped the colony along with Winston, landing in the Australian outback. There, he modified his escape capsule into a combat mech, gaining notoriety in the robotic fighting arena of Junkertown. After fighting his way up the ranks, Hammond earned enough money to begin traveling the world in search of adventure under his arena name, Wrecking Ball. Wrecking Ball has been designed as a tanky bruiser suited for picking off weakened enemies in the backline. He relies on a set of quad cannons to provide his main damaging moves and can transform into a rolling ball of doom to travel quickly along the ground. But don't feel too save because you play more vertically minded champions, as Hammond can use a grappling claw to swing to different areas, doing damage and knocking back enemies encountered along the way. While airborne, he's capable of performing a piledriver that slams his mech into the ground, damaging enemies in an area and launching them into the sky. He can also create shields that increases in strength proportionally to how many enemies are around. And when his ultimate reaches its full charge, Wrecking Ball can lay down a large area of proximity mines for area denial - or drop them on a group of enemies from above for immediate damage. For Overwatch players eager to get their hands on Hammond as soon as possible, he's already gone live on the Overwatch Public Test Region. To join the PTR, all you have to do is own Overwatch on PC, go to the game in the Battle.net client, change to PTR: Overwatch in the region/account menu, and install the PTR. If you don't care to download the testing version of the game at the moment or don't own Overwatch on PC, you won't have to wait too long to see Wrecking Ball wrecking chumps in the live version of the game. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. Jack Gardner

    Unravel Two Announced and Released Today

    EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC.
  15. EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC. View full article
  16. Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Jack Gardner

    The Best Games Period - Episode 101 - Limbo

    Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. How far would you go to find your missing child with reality shattering around you? In Someday You'll Return, players take on the role of Daniel, a father attempting to track down his daughter, Stela, who ran away and never came home. The trail takes Daniel to a town in the Moravian wilderness tied to his past, a place shrouded in secrets and lies. Those mysteries and nebulous truths take on physical form, confronting and attacking Daniel. Some of those nightmares belong to the residents of the town, but some are born a little closer to home. As Daniel journeys through the Moravian forests (which have all been based on real-world locations in the the Czech Republic), he encounters a variety of off-kilter residents who offer insight into Stela's motivations for repeatedly running away. All of this sounds like there's something more going on behind the scenes - which makes it all the more Silent Hill-like. Someday You'll Return takes place in a first-person perspective and leans hard into psychological horror. However, it also plays more like a modern adventure game along the lines of Firewatch with some light survival elements. It looks interesting and unpredictable - the kind of game where you know there will almost certainly be a twist (or multiple twists), but what exactly that twist might be could be anyone's guess. Someday You'll Return will release sometime in 2019 for PC.
  19. How far would you go to find your missing child with reality shattering around you? In Someday You'll Return, players take on the role of Daniel, a father attempting to track down his daughter, Stela, who ran away and never came home. The trail takes Daniel to a town in the Moravian wilderness tied to his past, a place shrouded in secrets and lies. Those mysteries and nebulous truths take on physical form, confronting and attacking Daniel. Some of those nightmares belong to the residents of the town, but some are born a little closer to home. As Daniel journeys through the Moravian forests (which have all been based on real-world locations in the the Czech Republic), he encounters a variety of off-kilter residents who offer insight into Stela's motivations for repeatedly running away. All of this sounds like there's something more going on behind the scenes - which makes it all the more Silent Hill-like. Someday You'll Return takes place in a first-person perspective and leans hard into psychological horror. However, it also plays more like a modern adventure game along the lines of Firewatch with some light survival elements. It looks interesting and unpredictable - the kind of game where you know there will almost certainly be a twist (or multiple twists), but what exactly that twist might be could be anyone's guess. Someday You'll Return will release sometime in 2019 for PC. View full article
  20. Take a journey with us back to the ye olden days of 2009 when the war between casual and hardcore gamers raged. While it would take many years for the conflict to settle to a low simmer, one game seemed to unite the two sides in harmony; a tower defense game with retro roots, a sunny disposition, and a quirky sense of humor. Plants vs. Zombies catapulted developer PopCap Games to indie stardom and became their fastest selling game to date, leveraging a position in the then-curated Steam store to appeal to the hardcore crowd and its inherent lightheartedness to bring in the more casually oriented gamers. Almost ten years later, should Plants vs. Zombies be considered one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: A Link to the Past 'Fushigina Forest' by Laura Shigihara (http://ocremix.org/remix/OCR02329) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  21. Take a journey with us back to the ye olden days of 2009 when the war between casual and hardcore gamers raged. While it would take many years for the conflict to settle to a low simmer, one game seemed to unite the two sides in harmony; a tower defense game with retro roots, a sunny disposition, and a quirky sense of humor. Plants vs. Zombies catapulted developer PopCap Games to indie stardom and became their fastest selling game to date, leveraging a position in the then-curated Steam store to appeal to the hardcore crowd and its inherent lightheartedness to bring in the more casually oriented gamers. Almost ten years later, should Plants vs. Zombies be considered one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: A Link to the Past 'Fushigina Forest' by Laura Shigihara (http://ocremix.org/remix/OCR02329) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  22. Hey all! For those that don't know me, my name is Joshua and I've been part of Extra Life for about 8 years now; and one of my first major adventures with Extra Life was participating in the Trion Worlds in-game event in Rift, back in the "good ol days". Rift has recently returned to a subscription-only progression server called Rift Prime, and to celebrate that as well as my 8th year of being an Extra Life gamer, I've created an in-game guild for anyone interested in giving it a shot. My IGN is Crysola, and I'm in the Guardian faction. The guild is open to players of *both* factions, and primarily designed as a way for us to connect and enjoy the game. For more info on Rift Prime, click here and hope to see you in game!
  23. This tease seemed to come out of nowhere. Russian developer Mundfish announced a very slick looking game called Atomic Heart earlier this week. Players will explore a research lab/military base (that might also double as a theme park?) during the height of the Soviet Union. Dr. Stockhausen has been conducting unholy experiments in the heart of the facility that have had an effect on both machines and the bodies of the dead that they have left in their wake. What exactly the nature of those experiments might have been remains a mystery for players to uncover as they delve into the secrets of Atomic Heart. The name seems to reference a bit of lore teased by the team back in March - a picture of two human hearts hooked to machines and a cryptic message about the love of two employees in Facility #3826. Players get drawn into this alternate history version of the Soviet Union as investigator P-3 who has been dispatched to investigate 3826. They find the facility in a state of decay and chaos as a wide variety of machines run amok alongside resurrected soldiers, some of whom have been creepily painted as clowns. As players explore, they'll find a variety of insane, mind-bending experiments still in progress, like people made of blood or strange, seemingly sentient pockets of air under water. Beware of making too much of a scene, though. Drawing the attention of the rampaging machines by running afoul of their patrol drones can lead to a quick, messy death. Atomic Heart seems to have an in-depth crafting system for weapons that will allow players to gear up as they progress and make weapons that suit their playstyle. While the trailer doesn't hint at an official release date, Mundfish expects to release Atomic Heart sometime this year for PC, PlayStation 4, and Xbox One.
  24. This tease seemed to come out of nowhere. Russian developer Mundfish announced a very slick looking game called Atomic Heart earlier this week. Players will explore a research lab/military base (that might also double as a theme park?) during the height of the Soviet Union. Dr. Stockhausen has been conducting unholy experiments in the heart of the facility that have had an effect on both machines and the bodies of the dead that they have left in their wake. What exactly the nature of those experiments might have been remains a mystery for players to uncover as they delve into the secrets of Atomic Heart. The name seems to reference a bit of lore teased by the team back in March - a picture of two human hearts hooked to machines and a cryptic message about the love of two employees in Facility #3826. Players get drawn into this alternate history version of the Soviet Union as investigator P-3 who has been dispatched to investigate 3826. They find the facility in a state of decay and chaos as a wide variety of machines run amok alongside resurrected soldiers, some of whom have been creepily painted as clowns. As players explore, they'll find a variety of insane, mind-bending experiments still in progress, like people made of blood or strange, seemingly sentient pockets of air under water. Beware of making too much of a scene, though. Drawing the attention of the rampaging machines by running afoul of their patrol drones can lead to a quick, messy death. Atomic Heart seems to have an in-depth crafting system for weapons that will allow players to gear up as they progress and make weapons that suit their playstyle. While the trailer doesn't hint at an official release date, Mundfish expects to release Atomic Heart sometime this year for PC, PlayStation 4, and Xbox One. View full article
  25. Jack Gardner

    Gaming News:Wildbrew Looks Adorable

    If you're looking for a break from more conventional game premises, the adorable Wildbrew might belong on your gaming radar. Players take on the role of a young herbalist who embarks on an adventure to reclaim a family heirloom that was stolen by a gigantic plant with plans of its own. Armed with a smiling, walking cauldron and a bevy of herbal knowledge from grandma, players must collect herbs and combine them to create solutions for the world's problems. Wildbrew is being developed under USC Games, one of the top university game design programs in the United States. This student-made title holds a heap of charm and a very strong core premise that could certainly carry an entire game in interesting ways. I didn't know I wanted a botany-infused adventure until I heard of Wildbrew. The demo will release for Wildbrew tomorrow, and those looking to play it can find the first publicly available version of Wildbrew on the team's website. There's no official release date as of yet. View full article
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