Jump to content

Search the Community

Showing results for tags 'pax west'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 7 results

  1. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge.
  2. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge. View full article
  3. You can scour the land for a century or more, but you’ll never find a better place to get your hands on amazing indie games than at PAX. Between the appropriately titled Indie Megabooth and the PAX 10, there are enough titles to choke a large chocobo. These are the most awesome indie games from PAX West 2016. Echo Platforms: PS4, PC Release Date: Q1 2017 Stare long enough into a void of mystery, and it might start looking back at you. Echo tells the story of En, a woman attempting to revive someone through the mysterious powers of a seemingly sentient palace. All goes well enough until the palace, activating its own defenses, begins to create violent and aggressive clones of En. The kicker? The palace only learns as much as you’re willing to teach it. En’s unwanted copies are ultimately a benign obstacle until she’s forced to adapt, opening doors, launching over barriers, and utilizing weapons. The clones slowly but surely adapt to every new maneuver you employ, dramatically increasing the likelihood of detection and death. Employing a sort of rapid “day and night” cycle to indicate when the clones will begin to employ your own tactics, Echo quickly becomes an exercise in risk versus reward and stealth versus desperation. Knowing that your own mistake is about to make things even worse is powerful, and allows players to choose their own play style. The team at developer Ultra Ultra might be commanding their corner of the Indie Megabooth, but the game stands as a technical and visual marvel in its own right, right alongside anything more highly funded. Old Man’s Journey Platform: Android, iOS Release Date: 2017 Fun fact: Roughly a quarter of all gamers are over the age of 50. So yes, you should keep trying to get your old man to play American Truck Simulator, even if it kills you. But if he’s not jonesed about a trip down spreadsheet lane, then perhaps the more serene Old Man’s Journey will be his cup of tea. Old Man’s Journey, developed by studio Broken Rules, captures the lengthy, meditative travels of an old sailor, on a mission of unknown intent, stopping only occasionally to enjoy Austria-inspired scenery. Gentle rolling hills turn into cobblestone roads. An old woman badgers you from her second floor window. A sly cat leads you along the path, and all the while the aura of a small town whispers through the streets. It’s every bit as peaceful as it is artsy, evoking a painterly style that’s both warm and embracing. Thankfully, gameplay seems to maintain a similar level of approachability. On mobile, players bend and layer the environment to line up with the area they want to reach, gently rearranging the landscape. Each segment is capped off with an impeccably illustrated still frame, capturing a moment in time of the protagonist’s storied life: A chance meeting with a girl, a gentle kiss to his pregnant bride at the summer harbor. At an estimated 90 minutes of playtime, you have no excuse not to find time for this game. Dog Sled Saga Platform: PC, Android, iOS Release Date: September 22, 2016 (full game, early access currently available) The onslaught of overly charming 2D “retro” indie games is inescapable. Many retro-inspired games seem to take the framework of a more recognizable era of gaming, but forget to put their own modernized twist on the end product. I don’t know with what else I’d compare Dog Sled Saga, because while its visual style invokes an entirely retro aesthetic (developer Trichotomy Games even rigged their demo to play on an NES controller), its gameplay comes across as both oddly personal and challenging at all times. After making the drastic decision to start a new life in the frozen Alaskan wilderness, the player finds themselves managing a rotating crew of sled dogs, qualifying for tournaments and maintaining their wellbeing over a season. It reads more like the back of a Football Coach Simulator 2016 box than any personal narrative, but each victory and failure along the way is an intensely intimate and earned one. You’ll need to precisely throw rations to your dogs in order to maintain their energy, while also ensuring they don’t injure themselves in tangled sleigh lines or due to lack of rest. The journey becomes just as much yours as it is theirs, and within a tight ten minute window I was already drawing a connection to my loyal steeds. Dog lovers need not miss this. Thimbleweed Park Platform: PC, Mac, iOS, Android, Linux Release Date: January 2017 LucasFilm’s 1987 hit Maniac Mansion set the bar for all future point-and-click games, establishing more than just a simple control scheme, but also the very nature of a video game narrative. Gone were the ultra-linear paths and obfuscated motivations for saving a block-shaped princess, replaced with a full cast of characters and player choice. Almost 30 years later, Maniac Mansion co-creators Ron Gilbert, Gary Winnick, David Fox, and their team are returning to the roots of what makes a great point-and-click narrative with Thimbleweed Park. Sardonic wit, whacky yet engaging characters, and inventive puzzles that play out across the entire cast all come together to craft an engaging mystery. Ignore the obvious parallels to The X-Files. Gilbert and Fox say they didn’t even realize it until the first playtesters made a mention of it. It’s just a good old fashioned murder mystery with clashing FBI agents – until it isn’t and the amateur game programmer/factory heiress and depressed clown show up. Battle Chef Brigade Platforms: PC, Mac, Linux Release Date: 2016 If you have even the slightest interest in the indie scene, you've more than likely heard of Battle Chef Brigade, and for excellent reason. After a successful Kickstarter campaign and three years in development, the cooking action puzzler is shaping up like few other games of its kind. Merging side-scrolling platforming and combat with Bejeweled-esque culinary puzzles, Battlechef Brigade challenges players to whip up the best darn dish in a fantasy world inhabited by your unusual assortment of heroes and devilishly handsome orcs. Wrapping it all up is an art style evocative of famed Studio Ghibli director Hayao Miyazaki, or the more recent Mamoru Hosoda, but with enough of its own unique flair as to be entirely unique. With a wonderfully colorful cast and cooking competitions that would make Top Chef look like Julia Child, Battlechef Brigade is a dish best served on every gamer's plate. If there's one thing all PAX attendees can agree on, it's that the number of games at PAX is far too vast to play all of them. Make sure to check out the rest at both the Indie Megabooth and PAX 10 web pages and beyond, and to let us know what your favorite game from PAX West was. View full article
  4. Joseph Knoop

    The Best Indie Games of PAX West

    You can scour the land for a century or more, but you’ll never find a better place to get your hands on amazing indie games than at PAX. Between the appropriately titled Indie Megabooth and the PAX 10, there are enough titles to choke a large chocobo. These are the most awesome indie games from PAX West 2016. Echo Platforms: PS4, PC Release Date: Q1 2017 Stare long enough into a void of mystery, and it might start looking back at you. Echo tells the story of En, a woman attempting to revive someone through the mysterious powers of a seemingly sentient palace. All goes well enough until the palace, activating its own defenses, begins to create violent and aggressive clones of En. The kicker? The palace only learns as much as you’re willing to teach it. En’s unwanted copies are ultimately a benign obstacle until she’s forced to adapt, opening doors, launching over barriers, and utilizing weapons. The clones slowly but surely adapt to every new maneuver you employ, dramatically increasing the likelihood of detection and death. Employing a sort of rapid “day and night” cycle to indicate when the clones will begin to employ your own tactics, Echo quickly becomes an exercise in risk versus reward and stealth versus desperation. Knowing that your own mistake is about to make things even worse is powerful, and allows players to choose their own play style. The team at developer Ultra Ultra might be commanding their corner of the Indie Megabooth, but the game stands as a technical and visual marvel in its own right, right alongside anything more highly funded. Old Man’s Journey Platform: Android, iOS Release Date: 2017 Fun fact: Roughly a quarter of all gamers are over the age of 50. So yes, you should keep trying to get your old man to play American Truck Simulator, even if it kills you. But if he’s not jonesed about a trip down spreadsheet lane, then perhaps the more serene Old Man’s Journey will be his cup of tea. Old Man’s Journey, developed by studio Broken Rules, captures the lengthy, meditative travels of an old sailor, on a mission of unknown intent, stopping only occasionally to enjoy Austria-inspired scenery. Gentle rolling hills turn into cobblestone roads. An old woman badgers you from her second floor window. A sly cat leads you along the path, and all the while the aura of a small town whispers through the streets. It’s every bit as peaceful as it is artsy, evoking a painterly style that’s both warm and embracing. Thankfully, gameplay seems to maintain a similar level of approachability. On mobile, players bend and layer the environment to line up with the area they want to reach, gently rearranging the landscape. Each segment is capped off with an impeccably illustrated still frame, capturing a moment in time of the protagonist’s storied life: A chance meeting with a girl, a gentle kiss to his pregnant bride at the summer harbor. At an estimated 90 minutes of playtime, you have no excuse not to find time for this game. Dog Sled Saga Platform: PC, Android, iOS Release Date: September 22, 2016 (full game, early access currently available) The onslaught of overly charming 2D “retro” indie games is inescapable. Many retro-inspired games seem to take the framework of a more recognizable era of gaming, but forget to put their own modernized twist on the end product. I don’t know with what else I’d compare Dog Sled Saga, because while its visual style invokes an entirely retro aesthetic (developer Trichotomy Games even rigged their demo to play on an NES controller), its gameplay comes across as both oddly personal and challenging at all times. After making the drastic decision to start a new life in the frozen Alaskan wilderness, the player finds themselves managing a rotating crew of sled dogs, qualifying for tournaments and maintaining their wellbeing over a season. It reads more like the back of a Football Coach Simulator 2016 box than any personal narrative, but each victory and failure along the way is an intensely intimate and earned one. You’ll need to precisely throw rations to your dogs in order to maintain their energy, while also ensuring they don’t injure themselves in tangled sleigh lines or due to lack of rest. The journey becomes just as much yours as it is theirs, and within a tight ten minute window I was already drawing a connection to my loyal steeds. Dog lovers need not miss this. Thimbleweed Park Platform: PC, Mac, iOS, Android, Linux Release Date: January 2017 LucasFilm’s 1987 hit Maniac Mansion set the bar for all future point-and-click games, establishing more than just a simple control scheme, but also the very nature of a video game narrative. Gone were the ultra-linear paths and obfuscated motivations for saving a block-shaped princess, replaced with a full cast of characters and player choice. Almost 30 years later, Maniac Mansion co-creators Ron Gilbert, Gary Winnick, David Fox, and their team are returning to the roots of what makes a great point-and-click narrative with Thimbleweed Park. Sardonic wit, whacky yet engaging characters, and inventive puzzles that play out across the entire cast all come together to craft an engaging mystery. Ignore the obvious parallels to The X-Files. Gilbert and Fox say they didn’t even realize it until the first playtesters made a mention of it. It’s just a good old fashioned murder mystery with clashing FBI agents – until it isn’t and the amateur game programmer/factory heiress and depressed clown show up. Battle Chef Brigade Platforms: PC, Mac, Linux Release Date: 2016 If you have even the slightest interest in the indie scene, you've more than likely heard of Battle Chef Brigade, and for excellent reason. After a successful Kickstarter campaign and three years in development, the cooking action puzzler is shaping up like few other games of its kind. Merging side-scrolling platforming and combat with Bejeweled-esque culinary puzzles, Battlechef Brigade challenges players to whip up the best darn dish in a fantasy world inhabited by your unusual assortment of heroes and devilishly handsome orcs. Wrapping it all up is an art style evocative of famed Studio Ghibli director Hayao Miyazaki, or the more recent Mamoru Hosoda, but with enough of its own unique flair as to be entirely unique. With a wonderfully colorful cast and cooking competitions that would make Top Chef look like Julia Child, Battlechef Brigade is a dish best served on every gamer's plate. If there's one thing all PAX attendees can agree on, it's that the number of games at PAX is far too vast to play all of them. Make sure to check out the rest at both the Indie Megabooth and PAX 10 web pages and beyond, and to let us know what your favorite game from PAX West was.
  5. Telltale has announced that next Friday will be a big day of revelation for fans of both The Walking Dead and Batman. They will be holding a panel in the Hydra Theatre of the Grand Hyatt during PAX West. Those who attend in person will be able to ask the panel questions after the various announcements and might be walking away with a giveaway for sitting through the presentation. We don't know exactly what will be shown regarding The Walking Dead at the panel, but the earlier reveal of the third season during E3 left many tantalizing possibilities. We know that this season will feature two playable protagonists, one of which will be series mainstay, Clem. Many expect at least one of the reveals during PAX West to be the fall release date that was hinted at during the initial announcement. Telltale will also be hosting a Crowd Play event using the new in-game Crowd Play feature that they've developed to make Telltale games a more multiplayer experience. This year, attendees of the Crowd Play event will be able to cooperatively play through Batman Episode 1: Realm of Shadows before receiving an early, exclusive look at the upcoming Episode 2: Children of Arkham. Giveaways will follow this event as well, and the press release included a winky face after that bit of information. Not entirely sure how to take that, but you might want to go to the Crowd Play event if you can.
  6. Telltale has announced that next Friday will be a big day of revelation for fans of both The Walking Dead and Batman. They will be holding a panel in the Hydra Theatre of the Grand Hyatt during PAX West. Those who attend in person will be able to ask the panel questions after the various announcements and might be walking away with a giveaway for sitting through the presentation. We don't know exactly what will be shown regarding The Walking Dead at the panel, but the earlier reveal of the third season during E3 left many tantalizing possibilities. We know that this season will feature two playable protagonists, one of which will be series mainstay, Clem. Many expect at least one of the reveals during PAX West to be the fall release date that was hinted at during the initial announcement. Telltale will also be hosting a Crowd Play event using the new in-game Crowd Play feature that they've developed to make Telltale games a more multiplayer experience. This year, attendees of the Crowd Play event will be able to cooperatively play through Batman Episode 1: Realm of Shadows before receiving an early, exclusive look at the upcoming Episode 2: Children of Arkham. Giveaways will follow this event as well, and the press release included a winky face after that bit of information. Not entirely sure how to take that, but you might want to go to the Crowd Play event if you can. View full article
  7. LeaveIt2Beaver

    Extra Life @ PAX West

    until
    Extra Life @ PAX West Extra Life National will have a booth in the North Lobby at PAX West in Seattle on September 2 - 5, 2016. If you're going to be there, swing by to meet fellow Extra Lifers (and possibly a local miracle family), grab an Extra Life button and sign up for this year's marathon! Huge shout out to the Seattle Guild for helping staff the booth!
×