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Found 9 results

  1. The sky-high price tag for VR has been one of the primary barriers keeping a majority of gamers away from the technology. At Oculus' Connect 4 event earlier today, Facebook announced plans to remedy that situation by dropping the price of its original headset as well as introducing a significantly cheaper model. In with the new first. Oculus Go is a standalone, "all-in-one" headset retailing for $199. Similar Samsung Gear VR, no PC (or phone) is required; just strap it on and play using the Wii nunchuck-esque single palm controller. Oculus Go arrives in early 2018. As of today, you can purchase the standard Oculus Rift model for $399.That package includes two touch controllers, two sensors, and seven free games. That's one whole Benjamin down from the $500 price that went into effect earlier this year, which in itself was a cut from $600 launch tag. If you've been eyeing VR but haven't taken the plunge yet, are these announcements enough to entice you? Does VR interest you at all? View full article
  2. The sky-high price tag for VR has been one of the primary barriers keeping a majority of gamers away from the technology. At Oculus' Connect 4 event earlier today, Facebook announced plans to remedy that situation by dropping the price of its original headset as well as introducing a significantly cheaper model. In with the new first. Oculus Go is a standalone, "all-in-one" headset retailing for $199. Similar Samsung Gear VR, no PC (or phone) is required; just strap it on and play using the Wii nunchuck-esque single palm controller. Oculus Go arrives in early 2018. As of today, you can purchase the standard Oculus Rift model for $399.That package includes two touch controllers, two sensors, and seven free games. That's one whole Benjamin down from the $500 price that went into effect earlier this year, which in itself was a cut from $600 launch tag. If you've been eyeing VR but haven't taken the plunge yet, are these announcements enough to entice you? Does VR interest you at all?
  3. Hi! *waves* I'm curious about how you all feel about VR? With products now ranging from a $30 Google Cardboard to a $600 Oculus Rift, it seems like VR is quickly going to become part of our normal gaming arena. I've heard people say it's a gimmick that they don't need, while others are chomping at the bit to get their hands on one. I feel like it was so recently that I was having conversations about how "futuristic" VR seemed and how it would be forever until anything was released! I personally would love one - but I also feel it's not necessary. I'm completely satisfied with the gaming experiences I currently have, but I do think we are due for a little something to mix it up. Do you think this is it? Which one of the many now available would you get?
  4. Thirty years ago, a nuclear reactor overheated in Chernobyl. The overheating reactor created pockets of highly pressurized steam that built up until the overwhelming heat of the reactor led to an explosion of hydrogen. The resulting damage covered the area around Chernobyl with fire and lethal doses of radiation. It represents the largest industrial and environmental disaster in human history. The area affected stretches across Russia, Ukraine, and Belarus. 350,000 people from Chernobyl and Pripyat had to relocate in a matter of hours to escape deadly buildups of radiation. The radiation persists and renders the 19 mile Exclusion Zone surrounding Chernobyl unsafe to this day with officials estimating it will take around 20,000 years for radiation to reach acceptable levels. The Chernobyl VR Project from Reality 51 allows players to explore the Exclusion Zone and see the aftermath in Chernobyl and Pripyat. The project has support from Nobel Prize-winning journalist Svetlana Alexievich and Vitali Klitschko, former world-class boxer and current mayor of Kiev. "We decided that the tragic history of the Chernobyl disaster should not come down to the level of an action game only," stated Reality 51, "We wanted to leverage computer game mechanics to create an interactive account of the tragic fate of the people and places affected by the Catastrophe of Time." The team at Reality 51 wants to honor the people who lost their lives in the disaster by presenting their story accurately and showing the intimate, human side of the tragedy to those who might not otherwise be able to see it with their own eyes."We aimed to reach the people, for whom the disaster had an intimate, private, and sometimes family aspect to it," the team said in a statement on their website. "We met lots of people who had been near Chernobyl when the disaster happened, including the so called liquidators, who helped clean up the disaster site, often at the price of acute radiation sickness." This commitment to honoring the victims of the disaster extends to portions of the proceeds from Chernobyl VR's sales. Working with the Polish-Ukrainian Open Dialog Foundation to select foundations that help the victims of the disaster. Reality 51 will be donating up to 60% of their profits. Reality 51 is making the project compatible with Oculus Rift, PlayStation VR, HTC Vive, and Samsung Gear VR. Chernobyl VR entered an early access phase on Oculus, but will be fully releasing in August along with the the other completed versions. View full article
  5. Thirty years ago, a nuclear reactor overheated in Chernobyl. The overheating reactor created pockets of highly pressurized steam that built up until the overwhelming heat of the reactor led to an explosion of hydrogen. The resulting damage covered the area around Chernobyl with fire and lethal doses of radiation. It represents the largest industrial and environmental disaster in human history. The area affected stretches across Russia, Ukraine, and Belarus. 350,000 people from Chernobyl and Pripyat had to relocate in a matter of hours to escape deadly buildups of radiation. The radiation persists and renders the 19 mile Exclusion Zone surrounding Chernobyl unsafe to this day with officials estimating it will take around 20,000 years for radiation to reach acceptable levels. The Chernobyl VR Project from Reality 51 allows players to explore the Exclusion Zone and see the aftermath in Chernobyl and Pripyat. The project has support from Nobel Prize-winning journalist Svetlana Alexievich and Vitali Klitschko, former world-class boxer and current mayor of Kiev. "We decided that the tragic history of the Chernobyl disaster should not come down to the level of an action game only," stated Reality 51, "We wanted to leverage computer game mechanics to create an interactive account of the tragic fate of the people and places affected by the Catastrophe of Time." The team at Reality 51 wants to honor the people who lost their lives in the disaster by presenting their story accurately and showing the intimate, human side of the tragedy to those who might not otherwise be able to see it with their own eyes."We aimed to reach the people, for whom the disaster had an intimate, private, and sometimes family aspect to it," the team said in a statement on their website. "We met lots of people who had been near Chernobyl when the disaster happened, including the so called liquidators, who helped clean up the disaster site, often at the price of acute radiation sickness." This commitment to honoring the victims of the disaster extends to portions of the proceeds from Chernobyl VR's sales. Working with the Polish-Ukrainian Open Dialog Foundation to select foundations that help the victims of the disaster. Reality 51 will be donating up to 60% of their profits. Reality 51 is making the project compatible with Oculus Rift, PlayStation VR, HTC Vive, and Samsung Gear VR. Chernobyl VR entered an early access phase on Oculus, but will be fully releasing in August along with the the other completed versions.
  6. CCP's EVE Online Fanfest event began today, leading to several important announcements regarding EVE: Valkyrie, the Oculus-enabled space dogfighting sim. First, CCP revealed that Valkyrie would be switching over from Unity development to Unreal Engine 4. The move was doubtlessly motivated by the game engine's drastic change in monetization which made developing much more affordable. That means we can expect Valkyrie to look even better than it does now, which is an impressive prospect. The second bombshell came in the form of Katee Sackhoff, the actress who portrayed space-pilot Starbuck in the Battlestar Galactica reboot from 2004. Sackhoff has agreed to step into the cockpit once again in the starring role of Rán, the leader of the Valkyrie fighter pilots. “The first time I played EVE: Valkyrie I immediately knew I had to be a part of it,” said Sackhoff. “Even with the roles I have played, it is the closest I have ever felt to being a real spaceship pilot. It is a truly transformative video game experience.” “Katee is the perfect actor to bring Rán to life,” added Owen O’Brien, executive producer for EVE: Valkyrie at CCP. “Not only does she have a track record in bringing strong female characters to life, but also once she had played Valkyrie I was delighted to see that she was as excited and enthused about the project as we are.” View full article
  7. CCP's EVE Online Fanfest event began today, leading to several important announcements regarding EVE: Valkyrie, the Oculus-enabled space dogfighting sim. First, CCP revealed that Valkyrie would be switching over from Unity development to Unreal Engine 4. The move was doubtlessly motivated by the game engine's drastic change in monetization which made developing much more affordable. That means we can expect Valkyrie to look even better than it does now, which is an impressive prospect. The second bombshell came in the form of Katee Sackhoff, the actress who portrayed space-pilot Starbuck in the Battlestar Galactica reboot from 2004. Sackhoff has agreed to step into the cockpit once again in the starring role of Rán, the leader of the Valkyrie fighter pilots. “The first time I played EVE: Valkyrie I immediately knew I had to be a part of it,” said Sackhoff. “Even with the roles I have played, it is the closest I have ever felt to being a real spaceship pilot. It is a truly transformative video game experience.” “Katee is the perfect actor to bring Rán to life,” added Owen O’Brien, executive producer for EVE: Valkyrie at CCP. “Not only does she have a track record in bringing strong female characters to life, but also once she had played Valkyrie I was delighted to see that she was as excited and enthused about the project as we are.”
  8. If you are a fan of independent games, last weekend's IndieCade Festival was the event for you. Billing itself as the International Festival of Independent Games, the 2013 IndieCade Festival was held from Saturday, October 5 to Sunday, October 6 in Culver City, California. Every year the festival acknowledges the achievements of independent developers and serves as a gathering of independent talent for discussions of interests to indies. This year, in addition to the 36 games that have made it into the final rounds of judging, IndieCade selected 77 other titles to showcase at their event. Those selected include eight PlayStation 4 titles, a number of VR projects on the Oculus Rift, a handful of Ouya games, and a showing from Nintendo. All titles at the event should be playable. In addition to the games, a few notable events will be occurring throughout the weekend. There will be a small eSports tournament/exhibition of a variety of titles such as the minimalist DiveKick and Pulse of the Samurai. Speeches will be given from respected indie developers like Jenova Chen, creator of Journey. Finally, public discussions will be held between developers and industry honchos regarding the games on display and past games those involved have helped create. Did you make it to IndieCade? If so, tell us about your experience in the comments. View full article
  9. Jack Gardner

    IndieCade 2013 Honors Indie Developers

    If you are a fan of independent games, last weekend's IndieCade Festival was the event for you. Billing itself as the International Festival of Independent Games, the 2013 IndieCade Festival was held from Saturday, October 5 to Sunday, October 6 in Culver City, California. Every year the festival acknowledges the achievements of independent developers and serves as a gathering of independent talent for discussions of interests to indies. This year, in addition to the 36 games that have made it into the final rounds of judging, IndieCade selected 77 other titles to showcase at their event. Those selected include eight PlayStation 4 titles, a number of VR projects on the Oculus Rift, a handful of Ouya games, and a showing from Nintendo. All titles at the event should be playable. In addition to the games, a few notable events will be occurring throughout the weekend. There will be a small eSports tournament/exhibition of a variety of titles such as the minimalist DiveKick and Pulse of the Samurai. Speeches will be given from respected indie developers like Jenova Chen, creator of Journey. Finally, public discussions will be held between developers and industry honchos regarding the games on display and past games those involved have helped create. Did you make it to IndieCade? If so, tell us about your experience in the comments.
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