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Found 80 results

  1. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. Marcus Stewart

    Review: Florence

    Finding love for the first time can be the best thing to ever happen. Just ask Florence Yeoh, a 25-year old aspiring artist, who feels trapped in her monotonous daily routine. Her office job bores her. An overbearing mother routinely hounds her about finding a boyfriend. Life appears generally unfulfilling–until she stumbles upon a charming musician named Krish. Their friendship soon blossoms into something more, and Florence’s world expands as a result. Mountains’ debut title takes players through the ups and downs of this relationship, delivering a message that’s moving in its sincerity. Florence and Krish’s short and sweet journey takes about 30 minutes to get through. Despite its whimsical presentation the story comes off as overwhelmingly honest and written from a place of experience. Nothing feels heavy-handed or contrived. I related to Florence’s high of unlimited hope during her initial honeymoon period. Watching the pair have their first fight while grocery shopping felt comically on-point (the first grocery trip with a partner will always be a minefield for conflict). If you’ve experienced even a mildly serious relationship, odds are Florence’s tale will resonate on some level. The couple’s happy times are genuinely heartwarming, but the story makes its biggest impact during the rough patches. Primarily because it does a great job of portraying how things have to get worse in order for life to become better–much to our chagrin. Discussing specifics without spoiling is tough. However, the conclusion wonderfully illustrates the little ways that love helps us grow beyond just living happily ever after. I’m no pessimist, but I walked away from the game with an even greater positive outlook on relationships overall. Despite the heavy doses of mushy stuff, Florence is still a video game–a good playing one at that. The inventive and varied touch controls charmed me with how they successfully game-ify the elements of dating. For example, conversing on the first date requires piecing together the puzzle of a dialogue bubble. The more dates that occur, the easier the puzzle becomes–a brilliant method of illustrating Florence’s growing comfort around Krish. Other interactions range from emotionally affecting to just plain cute. I smiled while designing Florence’s childhood art pieces. Turning a clock and watching photos of her friends gradually age and drift apart bummed me out in its truthfulness. Gameplay even teaches the give and take couples go through each day. When Krish moves in, deciding which of Florence’s belongings to box up in order to make room for his stuff acts as an effective exercise in compromise. Rapidly completing word bubbles to out-talk Krish during a fight made me consider easing up to balance the debate. Despite having no idea why they were arguing, for some reason I didn’t want to appear domineering. Who knows; you just might discover a little bit about your own behavior as a girlfriend or boyfriend. I’d be remiss to not praise Florence’s presentation. In short, the comic strip-esque art design and animations look fantastic. A phenomenal soundtrack primarily consisting of piano and violin arrangements effectively convey emotional turns in place of voice acting. The score stands alongside my favorites of the year. I even left the game idle at times just to enjoy it. Conclusion: Florence paints an honest and affecting love story backed by imaginative gameplay. Depending on your love life, past or present, the game can easily strike an emotional cord at several spots. Tack on charming interactions, top-notch music, and a digestible length, and Florence stands as one of the most thoughtful and touching experiences of 2018.
  4. Marcus Stewart

    Feature: Review: Florence

    Finding love for the first time can be the best thing to ever happen. Just ask Florence Yeoh, a 25-year old aspiring artist, who feels trapped in her monotonous daily routine. Her office job bores her. An overbearing mother routinely hounds her about finding a boyfriend. Life appears generally unfulfilling–until she stumbles upon a charming musician named Krish. Their friendship soon blossoms into something more, and Florence’s world expands as a result. Mountains’ debut title takes players through the ups and downs of this relationship, delivering a message that’s moving in its sincerity. Florence and Krish’s short and sweet journey takes about 30 minutes to get through. Despite its whimsical presentation the story comes off as overwhelmingly honest and written from a place of experience. Nothing feels heavy-handed or contrived. I related to Florence’s high of unlimited hope during her initial honeymoon period. Watching the pair have their first fight while grocery shopping felt comically on-point (the first grocery trip with a partner will always be a minefield for conflict). If you’ve experienced even a mildly serious relationship, odds are Florence’s tale will resonate on some level. The couple’s happy times are genuinely heartwarming, but the story makes its biggest impact during the rough patches. Primarily because it does a great job of portraying how things have to get worse in order for life to become better–much to our chagrin. Discussing specifics without spoiling is tough. However, the conclusion wonderfully illustrates the little ways that love helps us grow beyond just living happily ever after. I’m no pessimist, but I walked away from the game with an even greater positive outlook on relationships overall. Despite the heavy doses of mushy stuff, Florence is still a video game–a good playing one at that. The inventive and varied touch controls charmed me with how they successfully game-ify the elements of dating. For example, conversing on the first date requires piecing together the puzzle of a dialogue bubble. The more dates that occur, the easier the puzzle becomes–a brilliant method of illustrating Florence’s growing comfort around Krish. Other interactions range from emotionally affecting to just plain cute. I smiled while designing Florence’s childhood art pieces. Turning a clock and watching photos of her friends gradually age and drift apart bummed me out in its truthfulness. Gameplay even teaches the give and take couples go through each day. When Krish moves in, deciding which of Florence’s belongings to box up in order to make room for his stuff acts as an effective exercise in compromise. Rapidly completing word bubbles to out-talk Krish during a fight made me consider easing up to balance the debate. Despite having no idea why they were arguing, for some reason I didn’t want to appear domineering. Who knows; you just might discover a little bit about your own behavior as a girlfriend or boyfriend. I’d be remiss to not praise Florence’s presentation. In short, the comic strip-esque art design and animations look fantastic. A phenomenal soundtrack primarily consisting of piano and violin arrangements effectively convey emotional turns in place of voice acting. The score stands alongside my favorites of the year. I even left the game idle at times just to enjoy it. Conclusion: Florence paints an honest and affecting love story backed by imaginative gameplay. Depending on your love life, past or present, the game can easily strike an emotional cord at several spots. Tack on charming interactions, top-notch music, and a digestible length, and Florence stands as one of the most thoughtful and touching experiences of 2018. View full article
  5. Jack Gardner

    Super Cat Tales 2 Looks Fur-nomenal

    Neutronized might not be a huge name in the gaming industry, but they've been steadily working on quirky, interesting projects since 2010 from their Italy-based studio. In 2016, they released a cat-focused platformer called Super Cat Tales for iOS (or Super Cat Bros. on Android). Super Cat Tales drew heavily from the heyday of 90s platformers with many people drawing parallels between the mobile title and the high points of that generation like Super Mario World and Kirby's Dream Land 3. Professional reviews, like those from Touch Arcade, gave the game perfect scores with headlines like "Don't Paws, Play This Nya-ow." Super Cat Tales was about Alex the cat on an adventure to reunite with his siblings. The sequel stars Alex and company taking on the evil Lord Iridium and his army of tin soldiers that have attacked Neko Land with a fleet of clockwork airships. The robotic forces of Lord Iridium seek a special metal hidden within the feline's planet and is rumored to be the power that holds the entire world together. Using the different powers and abilities of the various cats that join Alex in his fight, players must traverse the world and thwart Iridium's plans before the invasion destroys everything. Is it really any surprise that the bigger, richer sequel to a highly praised title would be even more impressive? The team at Neutronized have upped their game visually and the trailer really showcases that change. As players progress through an overworld filled with stages from various lands, they'll encounter a variety of new mechanics and situations. At one point, the trailer shows the grizzled cat Sergeant McMeow piloting a clockwork tank through a robotic factory. Overall, Super Cat Tales 2 just looks like a really good time, and you should keep an eye on it. Super Cat Tales 2 will release sometime in 2018 for iOS and Android.
  6. Neutronized might not be a huge name in the gaming industry, but they've been steadily working on quirky, interesting projects since 2010 from their Italy-based studio. In 2016, they released a cat-focused platformer called Super Cat Tales for iOS (or Super Cat Bros. on Android). Super Cat Tales drew heavily from the heyday of 90s platformers with many people drawing parallels between the mobile title and the high points of that generation like Super Mario World and Kirby's Dream Land 3. Professional reviews, like those from Touch Arcade, gave the game perfect scores with headlines like "Don't Paws, Play This Nya-ow." Super Cat Tales was about Alex the cat on an adventure to reunite with his siblings. The sequel stars Alex and company taking on the evil Lord Iridium and his army of tin soldiers that have attacked Neko Land with a fleet of clockwork airships. The robotic forces of Lord Iridium seek a special metal hidden within the feline's planet and is rumored to be the power that holds the entire world together. Using the different powers and abilities of the various cats that join Alex in his fight, players must traverse the world and thwart Iridium's plans before the invasion destroys everything. Is it really any surprise that the bigger, richer sequel to a highly praised title would be even more impressive? The team at Neutronized have upped their game visually and the trailer really showcases that change. As players progress through an overworld filled with stages from various lands, they'll encounter a variety of new mechanics and situations. At one point, the trailer shows the grizzled cat Sergeant McMeow piloting a clockwork tank through a robotic factory. Overall, Super Cat Tales 2 just looks like a really good time, and you should keep an eye on it. Super Cat Tales 2 will release sometime in 2018 for iOS and Android. View full article
  7. Pokémon Go released in 2016 as part of a collaboration between Nintendo and Niantic Labs, a game developer that grew out of a Google initiative designed to explore the potential uses of the technology used to create Google Maps. The mobile phone game caused an unprecedented fervor in the general public, gaining a worldwide following in the hundreds of millions. Though plagued by technical issues at release, becoming the subject of criticism for the public behavior of the player base, and botching some high profile events, Pokémon Go continues to receive updates and has maintained a consistent base of support from around 65 million people. Given the sweeping social impact Pokémon Go had, would it be fair to call it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative Outro music: Pokémon Silver 'Lucky Coin' by Schtiffles (http://ocremix.org/remix/OCR03476) Kevin Slackie can be found on Twitter @KSlackie talking about game design and meeting Ray Wise. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  8. Pokémon Go released in 2016 as part of a collaboration between Nintendo and Niantic Labs, a game developer that grew out of a Google initiative designed to explore the potential uses of the technology used to create Google Maps. The mobile phone game caused an unprecedented fervor in the general public, gaining a worldwide following in the hundreds of millions. Though plagued by technical issues at release, becoming the subject of criticism for the public behavior of the player base, and botching some high profile events, Pokémon Go continues to receive updates and has maintained a consistent base of support from around 65 million people. Given the sweeping social impact Pokémon Go had, would it be fair to call it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative Outro music: Pokémon Silver 'Lucky Coin' by Schtiffles (http://ocremix.org/remix/OCR03476) Kevin Slackie can be found on Twitter @KSlackie talking about game design and meeting Ray Wise. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  9. Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday View full article
  10. Jack Gardner

    The Best Games Period - Episode 89 - Threes

    Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday
  11. Threes might be one of the best mobile games ever created and it was designed by Asher Vollmer and his team at Sirvo back in 2014. (Edit: Vollmer put together Sirvo after creating Threes - Guildlings will be Sirvo's first game as a studio.) Since then, Sirvo has been quietly plugging away at Guildlings. Announced over two years ago, the team has made progress and finally issued a release window for this coming summer. One of the big problems that plagued the highly successful Threes was how easily the minimalist design was able to be replicated by cloners and knock-off artists. The market was flooded by these games to the point that some of the clones became headline stories in their own right without any credit ever being given to Threes. With Guildlings, Vollmer and his team designed with a focus on narrative, visuals, and things that are all-around much more difficult to rip-off. Guildlings is about a bunch of teenage rebels who embark on an adventure. Calling themselves Guildlings, they explore the land of Worldaria getting into all kinds of shenanigans. Sirvo has designed Worldaria to be a mix of modern technology and concepts paired with magic. Each of the Guildlings has their own magical powers and access to asocial network run by magic. The locations and regions of Worldaria reflect that magic as well ranging in description from the surreal to the mundane. One of my favorite elements of the world that they have teased so far has to be the Lanternions, creatures that serve as light posts and the defenders of travelers. They're not fast, but that's because they are made heavy with the memories of all the travelers they couldn't save. They're precious and I love them. As the intrepid leader of the Guildlings, players steer their journey across Worldaria and try to figure ways out of any tricky situation in which the team might find itself stuck. The core game consists of exploring an expansive location followed by the time spent traveling to a new location. Players will want to be careful with their decisions, though, because some could have unintended results. At one point, the team was looking into implementing Inkle Studios' Ink language to create an series of interconnected pieces of content, possibly to have a persistent flow of consequences. Inkle was recently in the news for their latest game that uses the same language to power a text adventure on the PlayStation 4. Asher Vollmer and his crew at Sirvo Studios know how to design a solid game and have the track record to prove it, which should be reason enough to get excited about Guildlings. Expect to see the first part of the adventure, titled Guildlings Act One, debut on mobile devices this summer. View full article
  12. Jack Gardner

    Guildlings Releasing This Summer

    Threes might be one of the best mobile games ever created and it was designed by Asher Vollmer and his team at Sirvo back in 2014. (Edit: Vollmer put together Sirvo after creating Threes - Guildlings will be Sirvo's first game as a studio.) Since then, Sirvo has been quietly plugging away at Guildlings. Announced over two years ago, the team has made progress and finally issued a release window for this coming summer. One of the big problems that plagued the highly successful Threes was how easily the minimalist design was able to be replicated by cloners and knock-off artists. The market was flooded by these games to the point that some of the clones became headline stories in their own right without any credit ever being given to Threes. With Guildlings, Vollmer and his team designed with a focus on narrative, visuals, and things that are all-around much more difficult to rip-off. Guildlings is about a bunch of teenage rebels who embark on an adventure. Calling themselves Guildlings, they explore the land of Worldaria getting into all kinds of shenanigans. Sirvo has designed Worldaria to be a mix of modern technology and concepts paired with magic. Each of the Guildlings has their own magical powers and access to asocial network run by magic. The locations and regions of Worldaria reflect that magic as well ranging in description from the surreal to the mundane. One of my favorite elements of the world that they have teased so far has to be the Lanternions, creatures that serve as light posts and the defenders of travelers. They're not fast, but that's because they are made heavy with the memories of all the travelers they couldn't save. They're precious and I love them. As the intrepid leader of the Guildlings, players steer their journey across Worldaria and try to figure ways out of any tricky situation in which the team might find itself stuck. The core game consists of exploring an expansive location followed by the time spent traveling to a new location. Players will want to be careful with their decisions, though, because some could have unintended results. At one point, the team was looking into implementing Inkle Studios' Ink language to create an series of interconnected pieces of content, possibly to have a persistent flow of consequences. Inkle was recently in the news for their latest game that uses the same language to power a text adventure on the PlayStation 4. Asher Vollmer and his crew at Sirvo Studios know how to design a solid game and have the track record to prove it, which should be reason enough to get excited about Guildlings. Expect to see the first part of the adventure, titled Guildlings Act One, debut on mobile devices this summer.
  13. Inkle has made a name for itself in the mobile world with it's branching narrative games. The Sorcery! series wove a tale of blades and blood while 80 Days adapted Jules Verne's Around the World in 80 Days into a choose-your-own-adventure game. All of these were hailed as some of the finest narrative adventures to be had on mobile with 80 Days garnering Time Magazine's game of the year for 2014. Now, they have announced their first project that will head to the PlayStation 4 which will mark their first foray into the realm of consoles. Heaven's Vault stars Aliya Elasra, an archaeologist on a quest to translate a long lost language and unlock the secrets of The Nebula, a collection of far-flung moons. With the help of her robo-buddy Six, Aliya and the player are free to navigate through The Nebula and pursue its various mysteries. The central hook of Heaven's Vault centers on the translation of the alien script. Using context clues in the environment and some imagination, players will be able to come up with a variety of meanings for the symbols they encounter in various ruins across The Nebula. Every interpretation Aliya makes will have consequences, branching the story with each attempt to decipher what significance the ancient ruins might have once held. Inkle has stated that part of the game will be never being sure that your translation is the correct one. Heaven's Vault will also feature a large cast of characters who react to the different interpretations Aliya makes and also how she interacts with them. These characters are capable of kindness, cruelty, and guile. They'll remember if she's a thief or a liar or if she treats them well. Heaven's Vault will release on PlayStation 4 and PC sometime later this year. View full article
  14. Inkle has made a name for itself in the mobile world with it's branching narrative games. The Sorcery! series wove a tale of blades and blood while 80 Days adapted Jules Verne's Around the World in 80 Days into a choose-your-own-adventure game. All of these were hailed as some of the finest narrative adventures to be had on mobile with 80 Days garnering Time Magazine's game of the year for 2014. Now, they have announced their first project that will head to the PlayStation 4 which will mark their first foray into the realm of consoles. Heaven's Vault stars Aliya Elasra, an archaeologist on a quest to translate a long lost language and unlock the secrets of The Nebula, a collection of far-flung moons. With the help of her robo-buddy Six, Aliya and the player are free to navigate through The Nebula and pursue its various mysteries. The central hook of Heaven's Vault centers on the translation of the alien script. Using context clues in the environment and some imagination, players will be able to come up with a variety of meanings for the symbols they encounter in various ruins across The Nebula. Every interpretation Aliya makes will have consequences, branching the story with each attempt to decipher what significance the ancient ruins might have once held. Inkle has stated that part of the game will be never being sure that your translation is the correct one. Heaven's Vault will also feature a large cast of characters who react to the different interpretations Aliya makes and also how she interacts with them. These characters are capable of kindness, cruelty, and guile. They'll remember if she's a thief or a liar or if she treats them well. Heaven's Vault will release on PlayStation 4 and PC sometime later this year.
  15. Fueled with a love of retro PC RPGs and the dream of reviving them for the current generation, four Finnish developers put everything on the line to craft Legend of Grimrock. Their creation climbed to the top of the Steam sales charts and spawned both a sequel and a successful Kickstarter for a live-action series (which has yet to materialize). While it certainly has flawed AI and a repetitive environment, Legend of Grimrock deserves another look for the way it brought a dormant genre back to life. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Secret of Mana 'Variations of Fear' by Kylok, Bree, and Trev Wignall (http://ocremix.org/remix/OCR03647) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  16. Fueled with a love of retro PC RPGs and the dream of reviving them for the current generation, four Finnish developers put everything on the line to craft Legend of Grimrock. Their creation climbed to the top of the Steam sales charts and spawned both a sequel and a successful Kickstarter for a live-action series (which has yet to materialize). While it certainly has flawed AI and a repetitive environment, Legend of Grimrock deserves another look for the way it brought a dormant genre back to life. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Secret of Mana 'Variations of Fear' by Kylok, Bree, and Trev Wignall (http://ocremix.org/remix/OCR03647) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  17. What if I told you that you had the power to manage and share your Extra Life experience on the go? That this power was available to you and it was absolutely free? The Extra Life mobile app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can update your Extra Life page and check your fundraising progress all from the palm of your hand. Download the app here: iPhone | Android View full article
  18. What if I told you that you had the power to manage and share your Extra Life experience on the go? That this power was available to you and it was absolutely free? The Extra Life mobile app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can update your Extra Life page and check your fundraising progress all from the palm of your hand. Download the app here: iPhone | Android
  19. In 2009 casual gaming was gaining steam. Flash games were all the rage, mobile was taking off, and Zynga was the new hotness with Farmville dominating Facebook. Then, as the year was drawing to a close, a small development team in Finland with 51 games games under its belt released what might possibly be their final game: Angry Birds. We all know what happened after that. Angry Birds has been downloaded and played over one billion times - ONE BILLION! With numbers like that we have to ask the question seriously: Is Angry Birds one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Bad Piggies 'Rise of the Piggies' by OC/DC (http://ocremix.org/remix/OCR03335) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  20. In 2009 casual gaming was gaining steam. Flash games were all the rage, mobile was taking off, and Zynga was the new hotness with Farmville dominating Facebook. Then, as the year was drawing to a close, a small development team in Finland with 51 games games under its belt released what might possibly be their final game: Angry Birds. We all know what happened after that. Angry Birds has been downloaded and played over one billion times - ONE BILLION! With numbers like that we have to ask the question seriously: Is Angry Birds one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Bad Piggies 'Rise of the Piggies' by OC/DC (http://ocremix.org/remix/OCR03335) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  21. If you were a Sega fanatic back in the day and have been searching for an inexpensive (read: free) way to relieve those memories, Sega just might have something for you. Sega Forever, which launched today, is a free collection of classic games for download on iOS and Android devices. The collection's library spans the Master System to the Dreamcast and everything in between. Each title features wireless Bluetooth controller support, leaderboards and saves. The site promises new releases every month, and kicks off with Sonic the Hedgehog, Altered Beast, Phantasy Star II, Comix Zone and Kid Chameleon. While the games are all free, they do contain in-game ads, so the experience certainly comes with that caveat. Players will have to pay a one-time fee of $1.99 in order to dismiss ads from a select game permanently. Game controls from consoles transferred over to mobile devices also aren't always the smoothest, so allowing players to decide if a port is worth $1.99 is probably one of the more consumer-friendly ways of implementing this retro gaming program. You can find out more about Sega Forever by visiting its official website. If you want to experience an insane blast from the past, check out the website's hyper-90's launch trailer. What do you think about Sega Forever? Let us know how you feel about playing your favorite Sega classics on the go!
  22. If you were a Sega fanatic back in the day and have been searching for an inexpensive (read: free) way to relieve those memories, Sega just might have something for you. Sega Forever, which launched today, is a free collection of classic games for download on iOS and Android devices. The collection's library spans the Master System to the Dreamcast and everything in between. Each title features wireless Bluetooth controller support, leaderboards and saves. The site promises new releases every month, and kicks off with Sonic the Hedgehog, Altered Beast, Phantasy Star II, Comix Zone and Kid Chameleon. While the games are all free, they do contain in-game ads, so the experience certainly comes with that caveat. Players will have to pay a one-time fee of $1.99 in order to dismiss ads from a select game permanently. Game controls from consoles transferred over to mobile devices also aren't always the smoothest, so allowing players to decide if a port is worth $1.99 is probably one of the more consumer-friendly ways of implementing this retro gaming program. You can find out more about Sega Forever by visiting its official website. If you want to experience an insane blast from the past, check out the website's hyper-90's launch trailer. What do you think about Sega Forever? Let us know how you feel about playing your favorite Sega classics on the go! View full article
  23. South Park made not one but two appearances at Ubisoft's 2017 E3 press conference. The first was the expected update on South Park: The Fractured But Whole, the second was a brand new mobile game. But first, the update: Another trailer called "Time to Take a Stand" was revealed with a focus on the drama driving the plot. Plenty of cameos from the show were had and there were glimpses of combat. Preordering will unlock bonus Towelie content. The game has undergone a slew of delays, with its original release date set for December 2016. The new trailer came with an updated release date, now set for October 17, 2017, for PC, PlayStation 4 and Xbox One. The title is set to have a playable demo at E3. A mobile take on the South Park universe made a surprise reveal during the conference as well. South Park Phone Destroyer will be a real-time strategy collectible card game set to "create a new brand of mobile role-playing game." It will also feature multiplayer. It has the vague release date of 2017 and will be on both Android and iOS. Are you pumped for the South Park titles? Do you think Fractured But Whole will live up to its predecessor? View full article
  24. South Park made not one but two appearances at Ubisoft's 2017 E3 press conference. The first was the expected update on South Park: The Fractured But Whole, the second was a brand new mobile game. But first, the update: Another trailer called "Time to Take a Stand" was revealed with a focus on the drama driving the plot. Plenty of cameos from the show were had and there were glimpses of combat. Preordering will unlock bonus Towelie content. The game has undergone a slew of delays, with its original release date set for December 2016. The new trailer came with an updated release date, now set for October 17, 2017, for PC, PlayStation 4 and Xbox One. The title is set to have a playable demo at E3. A mobile take on the South Park universe made a surprise reveal during the conference as well. South Park Phone Destroyer will be a real-time strategy collectible card game set to "create a new brand of mobile role-playing game." It will also feature multiplayer. It has the vague release date of 2017 and will be on both Android and iOS. Are you pumped for the South Park titles? Do you think Fractured But Whole will live up to its predecessor?
  25. Hey Extra Life Community - We have some exciting news to share! In an effort to help make fundraising more fun, more accessible and ultimately easier, we’ve added two new applications to the Extra Life experience. Now you can fundraise through Facebook or on the go from your phone! Extra Life Facebook App Fundraising has never been quicker or easier than with the new Extra Life Facebook App. It installs in just a few seconds and allows you to opt-in to automatic status updates, upload Extra Life profile and cover pictures and ask your entire Facebook network for donations in just a few clicks. To start fundraising through the Extra Life Facebook App, login to to your Extra Life account, and click "Fundraise with Facebook" in the participant dashboard. Extra Life Mobile App Manage and share your Extra Life experience on the go with our new Extra Life mobile app. This free app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can update your Extra Life page and check your fundraising progress all from the palm of your hand. Learn more in our best practices section! Download the app here: iPhone | Android We’ve also spent the last couple of months improving the mobile experience on the Extra Life website so give the new apps a try. We want to hear what you think so send any feedback and ideas to community@extra-life.org or comment below and let us know! For The Kids, Mike Kinney Team Extra Life Children’s Miracle Network Hospitals
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