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Found 104 results

  1. Bandai released Tamagotchi to the world in 1997 where it became one of the biggest crazes of the 90s. The small digital pet raising game was unlike anything anyone had experienced before in the time before mobile gaming had really taken off on anything aside from Nintendo's Game Boy. Since its initial release, Bandai has reworked and improved upon the concept of Tamagotchi for numerous different handheld iterations as well as full video game and feature film adaptations. While many fondly remember the tiny aliens as a 90s nostalgia fever dream, new versions are coming out all the time - in just a few weeks, a color version of Tamagotchi will release in an attempt to bring a new generation into the weird world of digital pet-rearing. Is it possible that Tamagotchi stands as one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Puyo Puyo 'I Just Skipped Time Yesterday' by Rexy (http://ocremix.org/remix/OCR03941) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Bandai released Tamagotchi to the world in 1997 where it became one of the biggest crazes of the 90s. The small digital pet raising game was unlike anything anyone had experienced before in the time before mobile gaming had really taken off on anything aside from Nintendo's Game Boy. Since its initial release, Bandai has reworked and improved upon the concept of Tamagotchi for numerous different handheld iterations as well as full video game and feature film adaptations. While many fondly remember the tiny aliens as a 90s nostalgia fever dream, new versions are coming out all the time - in just a few weeks, a color version of Tamagotchi will release in an attempt to bring a new generation into the weird world of digital pet-rearing. Is it possible that Tamagotchi stands as one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Puyo Puyo 'I Just Skipped Time Yesterday' by Rexy (http://ocremix.org/remix/OCR03941) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Fundraise on the go with the Extra Life Mobile App What if I told you that you had the power to manage and share your Extra Life experience on the go? That this power was available to you and it was absolutely free? The Extra Life mobile app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can check your fundraising progress all from the palm of your hand. Over 9% of donations for Extra Life have originated from messages sent from the Extra Life fundraising app and of those donations 70% were NEW donors! It's definitely worth checking out and adding this tool to your fundraising strategy! Download the app here: iPhone | Android Manage the app on your phone or on your participant page! Manage the app (watch the video above) on your Android or Apple device OR head over to your participant page and manage your campaign from there as well! Head over to your Participant Page dashboard and select "Get Social" bar. From there you can Send Messages, Schedule Messages, send Thank You messages to donors, grab an Email Badge and set up push notifications for your browser under Preferences! The Extra Life mobile fundraising app puts fundraising at your fingertips!
  4. Today, Microsoft announced that they would be bringing Xbox Live to Android and iOS devices, officially lending its support to the wider world of mobile game development. This move isn't entirely unprecedented. Xbox Live support has been available on mobile before, however it was only included in apps and games developed by Microsoft itself, like Minecraft. This new move will put Xbox Live within reach of any developer who wants to integrate their app or game into the wider Xbox Live ecosystem. Microsoft initially teased back in February that they might be making an announcement related to mobile soon. The move, revealed today, will allow apps and games across the mobile world to access the suite of services associated with Xbox Live. Developers will be able to use the tools released by Microsoft to connect as many or as few Xbox Life services with their project as needed. Now we know, thanks to The Verge, the full extent of the program and tools. Microsoft's new mobile development kit (SDK) will enable devs to add Gamerscore, open up clubs, friend lists, and include account family settings. On top of that, developers will be able to implement a single sign-in for Xbox Live and grant devs online protection for their apps and games. The new SDK will come together with Microsoft Game Stack, a collection of tool sets designed to get developers up and running with Microsoft's cloud technology, something the tech giant has been pushing across a wide variety of its services outside of gaming. A rumor has been going around the industry that Xbox Live integration will also be coming to the Nintendo Switch, though a rep from Microsoft didn't deny that it's in the works. However, even if Xbox Live comes to Nintendo Switch, it's unlikely to make its way onto Sony's flagship platform, the PlayStation 4. Microsoft, for its part, appears to be very willing to partner with companies many might consider to be rivals, but Sony's reticence makes the possible team up all but impossible. While it might seem like a similar roll out on a rival platform would be impossible, Minecraft on Switch does implement an Xbox Live sign-in. That puts the Switch in a similar position as the mobile market was prior to this announcement. The ability to put Xbox Live on Switch is already out in the wild with Minecraft; all it would take is the okay from Nintendo and some additional fine-tuning of the software for it to work well on Switch. We could very easily see the next battle for gaming supremacy take place not in hardware, but in the realm of software support and service features. If that's the case, Xbox Live just created a huge lead for itself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Today, Microsoft announced that they would be bringing Xbox Live to Android and iOS devices, officially lending its support to the wider world of mobile game development. This move isn't entirely unprecedented. Xbox Live support has been available on mobile before, however it was only included in apps and games developed by Microsoft itself, like Minecraft. This new move will put Xbox Live within reach of any developer who wants to integrate their app or game into the wider Xbox Live ecosystem. Microsoft initially teased back in February that they might be making an announcement related to mobile soon. The move, revealed today, will allow apps and games across the mobile world to access the suite of services associated with Xbox Live. Developers will be able to use the tools released by Microsoft to connect as many or as few Xbox Life services with their project as needed. Now we know, thanks to The Verge, the full extent of the program and tools. Microsoft's new mobile development kit (SDK) will enable devs to add Gamerscore, open up clubs, friend lists, and include account family settings. On top of that, developers will be able to implement a single sign-in for Xbox Live and grant devs online protection for their apps and games. The new SDK will come together with Microsoft Game Stack, a collection of tool sets designed to get developers up and running with Microsoft's cloud technology, something the tech giant has been pushing across a wide variety of its services outside of gaming. A rumor has been going around the industry that Xbox Live integration will also be coming to the Nintendo Switch, though a rep from Microsoft didn't deny that it's in the works. However, even if Xbox Live comes to Nintendo Switch, it's unlikely to make its way onto Sony's flagship platform, the PlayStation 4. Microsoft, for its part, appears to be very willing to partner with companies many might consider to be rivals, but Sony's reticence makes the possible team up all but impossible. While it might seem like a similar roll out on a rival platform would be impossible, Minecraft on Switch does implement an Xbox Live sign-in. That puts the Switch in a similar position as the mobile market was prior to this announcement. The ability to put Xbox Live on Switch is already out in the wild with Minecraft; all it would take is the okay from Nintendo and some additional fine-tuning of the software for it to work well on Switch. We could very easily see the next battle for gaming supremacy take place not in hardware, but in the realm of software support and service features. If that's the case, Xbox Live just created a huge lead for itself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. Who is Sam? That's the question at the heart of A Normal Lost Phone a game for PC and mobile devices. Developed by Accidental Queens, A Normal Lost Phone puts players in possession of a phone that they have found on the ground. The game tasks players with using their cyber sleuthing skills to discover who the owner of the phone is and how to get them back their property. The entire thing becomes a literal character study, for better and worse. Could this mobile indie adventure game about snooping be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music:Final Fantasy VIII 'Wanderlust' by ZiSotto (http://ocremix.org/remix/OCR03864) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. Who is Sam? That's the question at the heart of A Normal Lost Phone a game for PC and mobile devices. Developed by Accidental Queens, A Normal Lost Phone puts players in possession of a phone that they have found on the ground. The game tasks players with using their cyber sleuthing skills to discover who the owner of the phone is and how to get them back their property. The entire thing becomes a literal character study, for better and worse. Could this mobile indie adventure game about snooping be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music:Final Fantasy VIII 'Wanderlust' by ZiSotto (http://ocremix.org/remix/OCR03864) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Today, Nintendo released a tweet to announce a new Dr. Mario game for mobile devices titled Dr. Mario World. The Dr. Mario franchise helped pave the way for the massive popularity of match 3 games with its fast-paced puzzle gameplay inspired by Tetris. The prospect of Dr. Mario's addictive gameplay making its way onto phones is certainly something that has a lot of long-time fans excited. Dr. Mario has been one of the more overlooked of Nintendo's core series. The puzzle spin-off of Mario got its start back in 1990 on the NES with Dr. Mario and has received a total of seven entries. The last Dr. Mario game was Dr. Mario: Miracle Cure for the Nintendo 3DS back in 2015. The announcement states that Nintendo will be teaming up with Disney Tsum Tsum mobile developer Line Corporation to create Dr. Mario World. Disney Tsum Tsum was one of the top grossing mobile games of 2015 and was based on a line of Japanese plushies of Disney characters. Dr. Mario World will release in early summer 2019 and will be free for everyone, though it will include microtransactions. It releases for iOS and Android devices in 60 countries including Japan and the United States. The game will be co-developed/published with NHN Entertainment Corporation, a South Korean company that has had a hand in creating games like Tera and the the Kingsman: The Golden Circle puzzle game for mobile devices. Dr. Mario World represents Nintendo's further development of its burgeoning mobile market. The decision to begin partnering with other companies to create mobile games based on their popular franchises they made back in 2016 has proven to be a colossally lucrative one for the big N. We can only expect this trend to accelerate as it continues into the foreseeable future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. Today, Nintendo released a tweet to announce a new Dr. Mario game for mobile devices titled Dr. Mario World. The Dr. Mario franchise helped pave the way for the massive popularity of match 3 games with its fast-paced puzzle gameplay inspired by Tetris. The prospect of Dr. Mario's addictive gameplay making its way onto phones is certainly something that has a lot of long-time fans excited. Dr. Mario has been one of the more overlooked of Nintendo's core series. The puzzle spin-off of Mario got its start back in 1990 on the NES with Dr. Mario and has received a total of seven entries. The last Dr. Mario game was Dr. Mario: Miracle Cure for the Nintendo 3DS back in 2015. The announcement states that Nintendo will be teaming up with Disney Tsum Tsum mobile developer Line Corporation to create Dr. Mario World. Disney Tsum Tsum was one of the top grossing mobile games of 2015 and was based on a line of Japanese plushies of Disney characters. Dr. Mario World will release in early summer 2019 and will be free for everyone, though it will include microtransactions. It releases for iOS and Android devices in 60 countries including Japan and the United States. The game will be co-developed/published with NHN Entertainment Corporation, a South Korean company that has had a hand in creating games like Tera and the the Kingsman: The Golden Circle puzzle game for mobile devices. Dr. Mario World represents Nintendo's further development of its burgeoning mobile market. The decision to begin partnering with other companies to create mobile games based on their popular franchises they made back in 2016 has proven to be a colossally lucrative one for the big N. We can only expect this trend to accelerate as it continues into the foreseeable future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  10. The big things in Pokémon right now are the dual Pokémon titles: Pokémon Let's Go Eevee and Pokémon Let's Go Pikachu. The two games are remakes of the original Red, Blue, and Yellow generation of the Pokémon franchise with modern twists that incorporate streamlined elements from the Pokémon Go mobile game that swept across the globe. Naomi Lugo offers her thoughts on the two new games while also recalling what made the original generation so great and magical for an entire world of kids. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Pokémon Red/Blue/Yellow 'The Mighty Mighty Pokémon' by Level 99 (http://missingno.ocremix.org/music.html) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  11. The big things in Pokémon right now are the dual Pokémon titles: Pokémon Let's Go Eevee and Pokémon Let's Go Pikachu. The two games are remakes of the original Red, Blue, and Yellow generation of the Pokémon franchise with modern twists that incorporate streamlined elements from the Pokémon Go mobile game that swept across the globe. Naomi Lugo offers her thoughts on the two new games while also recalling what made the original generation so great and magical for an entire world of kids. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Pokémon Red/Blue/Yellow 'The Mighty Mighty Pokémon' by Level 99 (http://missingno.ocremix.org/music.html) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  12. Ingress, Niantic's previous real-world mobile game, laid the foundation for the phenomenon that became Pokémon Go. Armed with a warchest filled with the success of Nintendo's foray into bringing Pokémon to life on Earth, their next stab at Ingress seems to be going all-out. The game has an anime series, live-action teasers, and seems to be doing everything it can to create a self-sustaining player base. Ingress Prime brings players into a secret war between the Enlightened and the Resistance, two groups with opposing views on how to use the mysterious resource known as XM. Coming from portals all across the world, XM seems to hold massive power and the potential to reshape humanity on a massive scale. Players travel to these real-world locations to gather the resources for their particular faction and complete mission. In the past, some of these missions could mobilize hundreds of people - Niantic seems to be hoping Ingress Prime will reach even larger numbers of players. Ingress Prime is currently available for mobile devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. Ingress, Niantic's previous real-world mobile game, laid the foundation for the phenomenon that became Pokémon Go. Armed with a warchest filled with the success of Nintendo's foray into bringing Pokémon to life on Earth, their next stab at Ingress seems to be going all-out. The game has an anime series, live-action teasers, and seems to be doing everything it can to create a self-sustaining player base. Ingress Prime brings players into a secret war between the Enlightened and the Resistance, two groups with opposing views on how to use the mysterious resource known as XM. Coming from portals all across the world, XM seems to hold massive power and the potential to reshape humanity on a massive scale. Players travel to these real-world locations to gather the resources for their particular faction and complete mission. In the past, some of these missions could mobilize hundreds of people - Niantic seems to be hoping Ingress Prime will reach even larger numbers of players. Ingress Prime is currently available for mobile devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. The company that both develops and publishes the popular MMO Black Desert Online has announced that CCP Games will be coming into its fold. The move will have CCP Games' three studios in Reykjavik, London, and Shanghai continue operations independently for the foreseeable future, so worry not EVE Online fans! Going forward, Pearl Abyss will be combining the skills of CCP with its current projects, presumably meaning Black Desert, as well as future projects on the horizon. EVE Online has been going strong since 2003, 15 years of ever larger space conflicts, political backstabbing, and economic swindling. The space-faring RPG is one of the biggest MMOs in North America and Europe, markets the South Korean Pearl Abyss has been attempting to expand into over the past few years. The CEO of Pearl Abyss, Robin Jung, said about the acquisition, "We are thrilled to have CCP Games join our team as Black Desert Online continues to branch out globally. CCP is a seasoned publisher with over 15 years of digital distribution experience and know-how. They have done an incredible job of engaging and maintaining their playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss’ general practices across all our games. I am confident CCP’s reputable IP and expertise in global publishing will help reaffirm our company’s dedication to developing and servicing the world’s best MMORPGs.”“I have been seriously impressed with what Pearl Abyss has achieved ever since I first visited their website for Black Desert Online and subsequently became an avid player of the game,” said Hilmar Veigar Pétursson, the CEO at CCP Games. “Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all - our players.” Pearl Abyss has been riding high since the 2014 launch of Black Desert Online. It has overseen successful expansions of the game into markets outside of South Korea over the years and recently launched Black Desert Mobile in South Korea, pushing it into a record sales year. Of course, this is also helped by the recent launch of Black Desert Online Remastered, which gives a whole new level of shine to the aging MMO. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. The company that both develops and publishes the popular MMO Black Desert Online has announced that CCP Games will be coming into its fold. The move will have CCP Games' three studios in Reykjavik, London, and Shanghai continue operations independently for the foreseeable future, so worry not EVE Online fans! Going forward, Pearl Abyss will be combining the skills of CCP with its current projects, presumably meaning Black Desert, as well as future projects on the horizon. EVE Online has been going strong since 2003, 15 years of ever larger space conflicts, political backstabbing, and economic swindling. The space-faring RPG is one of the biggest MMOs in North America and Europe, markets the South Korean Pearl Abyss has been attempting to expand into over the past few years. The CEO of Pearl Abyss, Robin Jung, said about the acquisition, "We are thrilled to have CCP Games join our team as Black Desert Online continues to branch out globally. CCP is a seasoned publisher with over 15 years of digital distribution experience and know-how. They have done an incredible job of engaging and maintaining their playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss’ general practices across all our games. I am confident CCP’s reputable IP and expertise in global publishing will help reaffirm our company’s dedication to developing and servicing the world’s best MMORPGs.”“I have been seriously impressed with what Pearl Abyss has achieved ever since I first visited their website for Black Desert Online and subsequently became an avid player of the game,” said Hilmar Veigar Pétursson, the CEO at CCP Games. “Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all - our players.” Pearl Abyss has been riding high since the 2014 launch of Black Desert Online. It has overseen successful expansions of the game into markets outside of South Korea over the years and recently launched Black Desert Mobile in South Korea, pushing it into a record sales year. Of course, this is also helped by the recent launch of Black Desert Online Remastered, which gives a whole new level of shine to the aging MMO. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. If you want weird games, the developers at Usaya have you covered. One of their most prized creations stars a young woman who encounters a freakish monster that can only loosely be considered a horse, but possesses the head of a man. It also happens to be a dating simulator (with quite a few microtransactions). Fittingly, Usaya titled their strange, horrific creation, "My Horse Prince." It has amassed something of an underground cult following as an oddity on mobile devices, and, hey, we even prominently featured My Horse Prince in an article about Usaya a while back. While not even remotely one of the best games of all-time, its profound weirdness at least deserves a look. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Shovel Knight 'Digging into Memories' by Jorito, Furorezu, and Stephen Kelly (http://ocremix.org/remix/OCR03769) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. If you want weird games, the developers at Usaya have you covered. One of their most prized creations stars a young woman who encounters a freakish monster that can only loosely be considered a horse, but possesses the head of a man. It also happens to be a dating simulator (with quite a few microtransactions). Fittingly, Usaya titled their strange, horrific creation, "My Horse Prince." It has amassed something of an underground cult following as an oddity on mobile devices, and, hey, we even prominently featured My Horse Prince in an article about Usaya a while back. While not even remotely one of the best games of all-time, its profound weirdness at least deserves a look. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Shovel Knight 'Digging into Memories' by Jorito, Furorezu, and Stephen Kelly (http://ocremix.org/remix/OCR03769) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. War Clash by MeoGames pits armies of antlered humans, owl-warriors, and other crazy creatures against each other in a blend of real-time strategy with tower defense. The colorful fantasy title features a varied cast of characters, while emphasizing versatile gameplay, in hopes of making a splash in the sea of mobile games. To find out how the game was shaping up, I strapped on my general’s helmet and led my troops through a full battle during E3. A single battle in War Clash lasts between 8 to 10 minutes. That feels like a good length for relaxed sessions but perhaps too long to squeeze in quick rounds on the go. The ebb and flow of skirmishes consists of fighting down lanes, destroying defenses along the way, and toppling the enemy’s spawn point for victory This won’t be new to veterans of the genre. For rookies like myself, however, War Clash proved enjoyable and, more importantly, easy to grasp. I have limited RTS experience but the simplified touch controls helped ease me in. Building bases and guiding units was a simple as tapping the screen. After sprouting some archers and swordsmen, I took the fight to my AI opponent. It felt satisfying to watch my tiny minions gradually overcome their adversaries. I eventually earned enough resources to unlock a Hero unit. These powerful, and significantly larger, warriors can quickly turn the tide of battle. I summoned a female hero who wasted no time laying waste to anyone unlucky enough to cross her path. Other units include scouts that can travel ahead to reveal enemies hidden under a shadowy blanket. War Clash emphasizes evolving strategy by mixing up army loadouts. It offers a myriad of stylized fantasy races to build armies from, including dragons, bear warriors, and sentient trees. MeoGames recommend players not only create formations based on their own strengths but that also counteract their opponent’s. Of course, you can always just pick the creatures that look the coolest; I’m partial to the fighting bears myself. Player have several modes of play to choose from. A single-player campaign guides players through the intricacies of battle, making it an ideal destination for first-timers. Battle Mode pits human players across the globe against each other in either 1-on-1 or 3-on-3 encounters. Skilled players can climb the ladder in the ranked Colosseum mode. Additionally, players can form guilds to play with friends. The game is completely free-to-play, and MeoGames stresses that unlike some other titles, War Clash won’t be pay-to-win. Instead, the game relies on paid cosmetic items, such as new outfits/equipment, to make its money back. These optional charges allow for high level of customization, giving players license to create distinct-looking armies. Overall, I had a good time with War Clash. You’d never mistake me for an RTS diehard, but I found myself entering a fun groove toward the end of my session. Whether or not it can make a dent in the seemingly impenetrable mobile market remains to be seen. But if you’re a RTS fan in need of a fix, I think War Clash is worth giving a look when it launches in July for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. War Clash by MeoGames pits armies of antlered humans, owl-warriors, and other crazy creatures against each other in a blend of real-time strategy with tower defense. The colorful fantasy title features a varied cast of characters, while emphasizing versatile gameplay, in hopes of making a splash in the sea of mobile games. To find out how the game was shaping up, I strapped on my general’s helmet and led my troops through a full battle during E3. A single battle in War Clash lasts between 8 to 10 minutes. That feels like a good length for relaxed sessions but perhaps too long to squeeze in quick rounds on the go. The ebb and flow of skirmishes consists of fighting down lanes, destroying defenses along the way, and toppling the enemy’s spawn point for victory This won’t be new to veterans of the genre. For rookies like myself, however, War Clash proved enjoyable and, more importantly, easy to grasp. I have limited RTS experience but the simplified touch controls helped ease me in. Building bases and guiding units was a simple as tapping the screen. After sprouting some archers and swordsmen, I took the fight to my AI opponent. It felt satisfying to watch my tiny minions gradually overcome their adversaries. I eventually earned enough resources to unlock a Hero unit. These powerful, and significantly larger, warriors can quickly turn the tide of battle. I summoned a female hero who wasted no time laying waste to anyone unlucky enough to cross her path. Other units include scouts that can travel ahead to reveal enemies hidden under a shadowy blanket. War Clash emphasizes evolving strategy by mixing up army loadouts. It offers a myriad of stylized fantasy races to build armies from, including dragons, bear warriors, and sentient trees. MeoGames recommend players not only create formations based on their own strengths but that also counteract their opponent’s. Of course, you can always just pick the creatures that look the coolest; I’m partial to the fighting bears myself. Player have several modes of play to choose from. A single-player campaign guides players through the intricacies of battle, making it an ideal destination for first-timers. Battle Mode pits human players across the globe against each other in either 1-on-1 or 3-on-3 encounters. Skilled players can climb the ladder in the ranked Colosseum mode. Additionally, players can form guilds to play with friends. The game is completely free-to-play, and MeoGames stresses that unlike some other titles, War Clash won’t be pay-to-win. Instead, the game relies on paid cosmetic items, such as new outfits/equipment, to make its money back. These optional charges allow for high level of customization, giving players license to create distinct-looking armies. Overall, I had a good time with War Clash. You’d never mistake me for an RTS diehard, but I found myself entering a fun groove toward the end of my session. Whether or not it can make a dent in the seemingly impenetrable mobile market remains to be seen. But if you’re a RTS fan in need of a fix, I think War Clash is worth giving a look when it launches in July for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform.
  21. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform. View full article
  22. Nintendo went a bit Pokénuts last night when it announced not one, not two, but three new Pokémon titles headed for their flagship console. To clarify, these are supposedly not the materialization of the classic Pokémon experience for console that the company teased last year around E3. Instead, Nintendo aims to do something different. The Switch's first Pokémon is titled Pokémon Quest and it's actually available right now. The new adventure debuts on Switch and will be making its way to mobile platforms around the end of June. The new title brings players to Tumblecube Island, where of all the Pokémon are shaped like cubes. Basically, it looks similar to that popular Minecraft mod that added Pokémon to the creative crafting game. It's adorable and, while initially jarring, definitely something that looks like it could catch on with a wide audience. In Pokémon Quest, players exert indirect control over their animal companions as the ever-growing Poképack clears stage after stage, collecting new items and Pokémon along the way. Between stages, players can build up their base camp, train their Pokémon, and cook them delicious meals. Of course, Pokémon Quest is a free-to-play game, or a "free-to-start" game as Nintendo calls it. That means Nintendo has provided a number of items and packs that people can purchase. These range from $5-$18 apiece, and include items that allow players to cook more meals, new Pokémon, and a variety of Pokéballs - and, of course, more in-game currency. Pokémon Quest uses PM Tickets as its currency, which can be used to speed up different in-game tasks. Yeah, Pokémon Quest will make Nintendo a zillion dollars. The other two games Nintendo announced come in a pair. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! are based off of Pokémon Yellow, each featuring 151 Pokémon with a selection of Alolan versions for those 151. The Let's Go games will have interactions with Pokémon Go, meaning that players who catch Pokémon in Pokémon Go will be able to use them in Let's Go. That's a pretty fantastic idea. The Let's Go games will also use the capture mechanic from Pokémon Go, a notion that might prove more divisive. Players will be able to use the Switch controllers to toss out Pokéballs at different angles to capture new Pokémon. To further deepen the fantasy of actually catching them all, players will be able to buy the Pokéball Plus, a standalone accessory that takes the place of the Joy-Con. The Pokéball Plus has a joystick to allow it to take on the role of a Joy-Con while also having built in lights and sounds specific to Let's Go. It can also work with Pokémon Go in place of the Pokéball accessory that acts as a pedometer and capture aid for the mobile title. However, with a battery life of three hours, it might not be ideal for long rambles in the outdoors. In a neat twist to the Pokémon formula, Let's Go will offer a co-op experience that allows two players to catch Pokémon together and bring their Pokémon Go captures into the same world. This could be a big deal for players who have only ever experienced Pokémon solo or in competition. Let's Go retains some of the features of Pokémon Go and expands on others. That doesn't mean more traditional parts of the franchise are falling by the wayside. The Switch exclusives will feature trainer battles, gyms, a story, and many of the other classic Pokémon staples. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! (along with the Pokéball Plus) will release later this year on November 16 for the Nintendo Switch.
  23. Nintendo went a bit Pokénuts last night when it announced not one, not two, but three new Pokémon titles headed for their flagship console. To clarify, these are supposedly not the materialization of the classic Pokémon experience for console that the company teased last year around E3. Instead, Nintendo aims to do something different. The Switch's first Pokémon is titled Pokémon Quest and it's actually available right now. The new adventure debuts on Switch and will be making its way to mobile platforms around the end of June. The new title brings players to Tumblecube Island, where of all the Pokémon are shaped like cubes. Basically, it looks similar to that popular Minecraft mod that added Pokémon to the creative crafting game. It's adorable and, while initially jarring, definitely something that looks like it could catch on with a wide audience. In Pokémon Quest, players exert indirect control over their animal companions as the ever-growing Poképack clears stage after stage, collecting new items and Pokémon along the way. Between stages, players can build up their base camp, train their Pokémon, and cook them delicious meals. Of course, Pokémon Quest is a free-to-play game, or a "free-to-start" game as Nintendo calls it. That means Nintendo has provided a number of items and packs that people can purchase. These range from $5-$18 apiece, and include items that allow players to cook more meals, new Pokémon, and a variety of Pokéballs - and, of course, more in-game currency. Pokémon Quest uses PM Tickets as its currency, which can be used to speed up different in-game tasks. Yeah, Pokémon Quest will make Nintendo a zillion dollars. The other two games Nintendo announced come in a pair. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! are based off of Pokémon Yellow, each featuring 151 Pokémon with a selection of Alolan versions for those 151. The Let's Go games will have interactions with Pokémon Go, meaning that players who catch Pokémon in Pokémon Go will be able to use them in Let's Go. That's a pretty fantastic idea. The Let's Go games will also use the capture mechanic from Pokémon Go, a notion that might prove more divisive. Players will be able to use the Switch controllers to toss out Pokéballs at different angles to capture new Pokémon. To further deepen the fantasy of actually catching them all, players will be able to buy the Pokéball Plus, a standalone accessory that takes the place of the Joy-Con. The Pokéball Plus has a joystick to allow it to take on the role of a Joy-Con while also having built in lights and sounds specific to Let's Go. It can also work with Pokémon Go in place of the Pokéball accessory that acts as a pedometer and capture aid for the mobile title. However, with a battery life of three hours, it might not be ideal for long rambles in the outdoors. In a neat twist to the Pokémon formula, Let's Go will offer a co-op experience that allows two players to catch Pokémon together and bring their Pokémon Go captures into the same world. This could be a big deal for players who have only ever experienced Pokémon solo or in competition. Let's Go retains some of the features of Pokémon Go and expands on others. That doesn't mean more traditional parts of the franchise are falling by the wayside. The Switch exclusives will feature trainer battles, gyms, a story, and many of the other classic Pokémon staples. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! (along with the Pokéball Plus) will release later this year on November 16 for the Nintendo Switch. View full article
  24. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully.
  25. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully. View full article
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