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Found 146 results

  1. Timothy Bumpus

    Fight for Your Life Tournament

    until
    The first ever "Fight for Your Life" Tournament Come on over to the Microsoft Store in Destiny USA for a day of competing in one or all of a slew of fighting games. Tournaments will be held in five different fighting games: DBZFIGHTERZ, KI, Injustice, Dead or Alive 5 Last Round, and Virtua Fighter 5: Final Showdown. Complete in any of them, one of them, all of them, or not at all! Players of all skill levels are welcome, our goal is to have fun and raise some money for Upstate Golisano Children's Hospital. $10 DONATION is asked to participate, we will also have a Surface Pro with a link to donate(all tax deductable) Check out the event on Facebook at https://www.facebook.com/events/567201947051967/
  2. If sheer quantity decided the victor of E3, Microsoft would easily walk away with the win. Just as they did last year, the Xbox brand packed a ton of information into an over 90-minute presentation in front of their largest-ever live audience. To quote a stat from Xbox head Phil Spencer, Microsoft showed off 50 titles; 18 of them were console exclusives, and 15 that were world premiers. Microsoft addressed their first-party issue by announcing studio acquisitions, beefed up Xbox Game Pass, and even teased new hardware. Gamers walked away with a lot to digest, so let's make things easier by breaking down each announcement. I can think of few titles better suited to kick off a Microsoft show than a Halo reveal. In this case, we got a teaser trailer for Halo Infinite. We didn’t see much beyond scenic landscapes, some warthog riding, and a glimpse of Master Chief himself. 343 Studios later clarified that the video represents a tech demo for the Slipspace Engine and is not indicative of the actual game. Even still, Halo Infinite captured the imagination of the fans in attendance and started the presentation on a high note. We got our first look at gameplay for Ori and the Will of the Wisps. It looks just as beautiful, and challenging, as the original and arrives sometime in 2019. That same year will also see the release of Sekiro: Shadows Die Twice. The next title by FromSoftware was previously teased during last year’s Game Awards. It eschews medieval influences in favor of ninjas and a feudal Japan setting. Don't worry fans; it still looks pretty tough. It arrives in 2019 for Xbox One, PlayStation 4, and PC. Bethesda Game Director Todd Howard took the stage to give the world another look at Fallout 76. This prequel to the Fallout series takes place in West Virginia 20 years after the nuclear war. Howard stated the game boasts a world 4-times larger than Fallout 4’s Commonwealth. The player controls a member of Vault 76, one of the first vaults to open and begin rebuilding the country. The trailer gave glimpses of various locations while Todd briefly spoke about the game’s general focus of survival and restoration. Life is Strange developer Dontnod’s lightened the mood a bit with a trailer for The Awesome Adventures of Captain Spirit. This charming title centers on a lonely boy who uses his imagination to escape a less whimsical reality. More importantly, it serves as a precursor to the still mysterious Life is Strange 2. In a cool move, Captain Spirit launches June 25 as a free download. Crackdown 3 suffered yet another delay prior to the show (this time to 2019), but a new trailer reminded everyone of what the wait will be for. The Terry Crews-narrated trailer showed off the over-to-top firefights and platforming, with some Hot Wheels-esque driving thrown in. Another crazy game in Nier: Automata, Platinum Game's breakout hit from last year, will arrive on Xbox on June 26. Packaged as the Become As Gods Edition, it includes all previously released DLC. Metro Exodus served up a new helping of gameplay. We got quick peeks at weapon customization, night vision segments, and terrifying creatures such as huge lake monster. Metro: Exodus continues to impress and arrives February 22. A new trailer for Kingdom Hearts III confirmed the game's arrival to Xbox, a first for the series. We got our first look at the world of Frozen, which stood as the video’s centerpiece. Tangled, Toy Story, and Hercules also got some spotlight. Aqua fans had their hearts broken when she appeared seemingly possessed by Xehanort at the trailer’s conclusion. Overall, this was a nice look at the game (one of several during the week) that had fans frantically counting down to the game’s January 29 release. Sea of Thieves left much to be desired, but Rare announced plans to fix that problem with two expansions. The first, Cursed Sails, launches in July. The other, Forsaken Shores, arrives in September. Outside of a short cinematic, no information was given regarding the actual content of these updates. DICE followed up their EA showing with a very brief cinematic for one of Battlefield V’s Nordlys campaign story. It centers on a Norwegian resistance fighter battling against German occupation while also trying to save her family. No gameplay was shown and the video lasted maybe less than a minute. Forza Horizon 4 raced on stage. The next entry boasts dynamic seasons that developer Playground Games promises will dramatically alter races. Winter, for example, freezes over bodies of water, opening up new areas for players to reach. Additionally, the Xbox One X version features a 60 fps mode. Forza Horizon 4 comes to Xbox One and Windows 10 on October 2 and hits Xbox Game Pass the same day. On the subject of bolstering the Xbox library, Phil Spencer announced the formation of new first-party studio The Initiative. He doubled down on that news by announcing the acquisition of third-party studios Undead Labs, Playground Games, Ninja Theory, and Compulsion Games. Since Microsoft paid Compulsion some lip service, we got new story trailer for We Happy Few. It showed off more of the wacky premise, showing how far the project has come. It has an August 10 release date. Playerunknown's Battlegrounds has new maps arriving in the coming as soon as this summer. Additionally, a new destination called War Mode is on the way. JRPG fans were happy to learn that 2008's Tales of Vesperia is getting remastered for Xbox One. This Definitive Edition includes previously Japanese-only content and characters and arrives this winter A gameplay demonstration for Tom Clancy's The Division 2 took viewers through a squad-based mission in the games Washington D.C. setting. The squad engages in a firefight against in and around a destroyed Air Force One. The Division 2 launches March 15 and you can sign up for the beta now. Ashley Speicher, head of Xbox Engineering, took the stage to talk about Xbox Game Pass. First, a new FastStart feature that launches select games twice as fast will be included in the June Xbox update. Additionally, Fallout 4, The Division, and The Elder Scrolls Online became available on Game Pass that day. Halo: The Master Chief Collection will join the library later this year. Future releases, such as Forza Horizon 4, Crackdown 3, and others, will be playable on Game Pass the same day that they launch. Next we got the required ID@Xbox rapid-fire showcase showed off upcoming indie titles. The highlight reel included Outer Wilds, Afterparty, Warhammer II: Vermintide, Super Meat Boy Forever, Sable, Generation Zero, Dead Cells, and Ashen. A new Shadow of the Tomb Raider trailer showed off more locations, including a Day of the Dead festival. We got a look at possibly the main villain, watched Lara stare down vicious jaguars, and watched her narrowly survive as a massive flood swept through a village. Following that was a short trailer for Session, a Kickstarted skateboard game that drew some comparisons to Skate, as well as a teaser for the Xbox port of mmorpg Black Desert. The stylish reveal of Devil May Cry 5 offered a huge surprise. As a direct sequel to Devil May Cry 4 (and thus ignoring Ninja Theory's DmC), Nero returns as the leading man alongside a new female sidekick. Gameplay showed off Nero's new robotic arm and a what appeared to be a time-stopping power. Oh, and Dante rode in for a quick cameo at the end. Director Hideaki Itsuno proudly declared DMC 5 as the best game he's ever made and has a spring 2019 launch window. Another surprise came in the form of a DLC expansion for Cuphead. Titled The Delicious Last Course, it releases next year and includes a third playable character, Ms. Chalice, along with a new island populated with bosses. Meanwhile, Tunic, the adorable Zelda-style game starring a cute fox, emerged from hibernation and looks as pretty and fun as ever. Phil Spencer returned to state that everything shown going forward would be never-before-seen world premiers. That kicked off with the reveal of Jump Force. This crossover fighter cherry picks characters from Shonen Jump anime like Dragon Ball and Naruto and pits them against each other. Look for it in 2019. Dying Light 2 premiered sporting a new emphasis on dynamic choice-making. The demonstration showed the player negotiating with a faction hoarding a crucial water supply. Depending on whether or not you follow them, the consequences physically alters the city and affects the population's morale and general way of life. Dying Light 2 features improved parkour mechanics and night gameplay, though not shown, remains a terrifying factor. Remember Battletoads? Rare hopes that you do because a new game is in development for launch in 2019. We didn't see anything of it, but we do know it'll support 3-player couch co-op and have a hand-drawn 2.5D presentation. Just Cause 4 made its official debut after being leaked twice before the show. A story trailer set up Rico's battle against the Black Hand private army. Fans also got to see the new weather effects, including a tornado (which Rico promptly jumped into). Just Cause 4 launches December 4. The Gears of War franchise has not one but three new titles on the way. First was Gears Pop!, which features Funko Pop versions of the Gears cast. For strategy fans, Gears Tactics blends turned-based strategy with the series cover-based gameplay. Finally, a cinematic trailer for Gears 5 (yes, just Gears) established Gears of War 4's Kait Diaz as the new protagonist. The trailer appeared to center on her ancestral connection to the Locust, with J.D. and Marcus Fenix serving as support roles. Phil Spencer returned to the stage one last time to tease future projects such as Microsoft AI and a game-streaming service. He even confirmed that the next Xbox console was already deep in development. Just as he was bringing the show to a close, the briefing's feed was abruptly hijacked by one more game waiting to make itself known. CD Projekt RED's long-anticipated Cyberpunk 2077 made its big debut after spending years in hiding.The trailer showed off the sci-fi beauty of Night City as well as its seedy underbelly. The almost Grand Theft Auto-esque style trailer checked off the many of the cyberpunk genre's calling cards: humans with crazy machine parts, flying cars, and building-sized holograms. Everything looked gorgeous to the point of looking next-gen, though the game has been confirmed for this console generation. We still didn't get a release window but this incredible first look made arguably the biggest splash of any title shown throughout the show. So how do you think Microsoft's briefing shaped up? Let us know in the comments. You can also watch it yourself down below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. If sheer quantity decided the victor of E3, Microsoft would easily walk away with the win. Just as they did last year, the Xbox brand packed a ton of information into an over 90-minute presentation in front of their largest-ever live audience. To quote a stat from Xbox head Phil Spencer, Microsoft showed off 50 titles; 18 of them were console exclusives, and 15 that were world premiers. Microsoft addressed their first-party issue by announcing studio acquisitions, beefed up Xbox Game Pass, and even teased new hardware. Gamers walked away with a lot to digest, so let's make things easier by breaking down each announcement. I can think of few titles better suited to kick off a Microsoft show than a Halo reveal. In this case, we got a teaser trailer for Halo Infinite. We didn’t see much beyond scenic landscapes, some warthog riding, and a glimpse of Master Chief himself. 343 Studios later clarified that the video represents a tech demo for the Slipspace Engine and is not indicative of the actual game. Even still, Halo Infinite captured the imagination of the fans in attendance and started the presentation on a high note. We got our first look at gameplay for Ori and the Will of the Wisps. It looks just as beautiful, and challenging, as the original and arrives sometime in 2019. That same year will also see the release of Sekiro: Shadows Die Twice. The next title by FromSoftware was previously teased during last year’s Game Awards. It eschews medieval influences in favor of ninjas and a feudal Japan setting. Don't worry fans; it still looks pretty tough. It arrives in 2019 for Xbox One, PlayStation 4, and PC. Bethesda Game Director Todd Howard took the stage to give the world another look at Fallout 76. This prequel to the Fallout series takes place in West Virginia 20 years after the nuclear war. Howard stated the game boasts a world 4-times larger than Fallout 4’s Commonwealth. The player controls a member of Vault 76, one of the first vaults to open and begin rebuilding the country. The trailer gave glimpses of various locations while Todd briefly spoke about the game’s general focus of survival and restoration. Life is Strange developer Dontnod’s lightened the mood a bit with a trailer for The Awesome Adventures of Captain Spirit. This charming title centers on a lonely boy who uses his imagination to escape a less whimsical reality. More importantly, it serves as a precursor to the still mysterious Life is Strange 2. In a cool move, Captain Spirit launches June 25 as a free download. Crackdown 3 suffered yet another delay prior to the show (this time to 2019), but a new trailer reminded everyone of what the wait will be for. The Terry Crews-narrated trailer showed off the over-to-top firefights and platforming, with some Hot Wheels-esque driving thrown in. Another crazy game in Nier: Automata, Platinum Game's breakout hit from last year, will arrive on Xbox on June 26. Packaged as the Become As Gods Edition, it includes all previously released DLC. Metro Exodus served up a new helping of gameplay. We got quick peeks at weapon customization, night vision segments, and terrifying creatures such as huge lake monster. Metro: Exodus continues to impress and arrives February 22. A new trailer for Kingdom Hearts III confirmed the game's arrival to Xbox, a first for the series. We got our first look at the world of Frozen, which stood as the video’s centerpiece. Tangled, Toy Story, and Hercules also got some spotlight. Aqua fans had their hearts broken when she appeared seemingly possessed by Xehanort at the trailer’s conclusion. Overall, this was a nice look at the game (one of several during the week) that had fans frantically counting down to the game’s January 29 release. Sea of Thieves left much to be desired, but Rare announced plans to fix that problem with two expansions. The first, Cursed Sails, launches in July. The other, Forsaken Shores, arrives in September. Outside of a short cinematic, no information was given regarding the actual content of these updates. DICE followed up their EA showing with a very brief cinematic for one of Battlefield V’s Nordlys campaign story. It centers on a Norwegian resistance fighter battling against German occupation while also trying to save her family. No gameplay was shown and the video lasted maybe less than a minute. Forza Horizon 4 raced on stage. The next entry boasts dynamic seasons that developer Playground Games promises will dramatically alter races. Winter, for example, freezes over bodies of water, opening up new areas for players to reach. Additionally, the Xbox One X version features a 60 fps mode. Forza Horizon 4 comes to Xbox One and Windows 10 on October 2 and hits Xbox Game Pass the same day. On the subject of bolstering the Xbox library, Phil Spencer announced the formation of new first-party studio The Initiative. He doubled down on that news by announcing the acquisition of third-party studios Undead Labs, Playground Games, Ninja Theory, and Compulsion Games. Since Microsoft paid Compulsion some lip service, we got new story trailer for We Happy Few. It showed off more of the wacky premise, showing how far the project has come. It has an August 10 release date. Playerunknown's Battlegrounds has new maps arriving in the coming as soon as this summer. Additionally, a new destination called War Mode is on the way. JRPG fans were happy to learn that 2008's Tales of Vesperia is getting remastered for Xbox One. This Definitive Edition includes previously Japanese-only content and characters and arrives this winter A gameplay demonstration for Tom Clancy's The Division 2 took viewers through a squad-based mission in the games Washington D.C. setting. The squad engages in a firefight against in and around a destroyed Air Force One. The Division 2 launches March 15 and you can sign up for the beta now. Ashley Speicher, head of Xbox Engineering, took the stage to talk about Xbox Game Pass. First, a new FastStart feature that launches select games twice as fast will be included in the June Xbox update. Additionally, Fallout 4, The Division, and The Elder Scrolls Online became available on Game Pass that day. Halo: The Master Chief Collection will join the library later this year. Future releases, such as Forza Horizon 4, Crackdown 3, and others, will be playable on Game Pass the same day that they launch. Next we got the required ID@Xbox rapid-fire showcase showed off upcoming indie titles. The highlight reel included Outer Wilds, Afterparty, Warhammer II: Vermintide, Super Meat Boy Forever, Sable, Generation Zero, Dead Cells, and Ashen. A new Shadow of the Tomb Raider trailer showed off more locations, including a Day of the Dead festival. We got a look at possibly the main villain, watched Lara stare down vicious jaguars, and watched her narrowly survive as a massive flood swept through a village. Following that was a short trailer for Session, a Kickstarted skateboard game that drew some comparisons to Skate, as well as a teaser for the Xbox port of mmorpg Black Desert. The stylish reveal of Devil May Cry 5 offered a huge surprise. As a direct sequel to Devil May Cry 4 (and thus ignoring Ninja Theory's DmC), Nero returns as the leading man alongside a new female sidekick. Gameplay showed off Nero's new robotic arm and a what appeared to be a time-stopping power. Oh, and Dante rode in for a quick cameo at the end. Director Hideaki Itsuno proudly declared DMC 5 as the best game he's ever made and has a spring 2019 launch window. Another surprise came in the form of a DLC expansion for Cuphead. Titled The Delicious Last Course, it releases next year and includes a third playable character, Ms. Chalice, along with a new island populated with bosses. Meanwhile, Tunic, the adorable Zelda-style game starring a cute fox, emerged from hibernation and looks as pretty and fun as ever. Phil Spencer returned to state that everything shown going forward would be never-before-seen world premiers. That kicked off with the reveal of Jump Force. This crossover fighter cherry picks characters from Shonen Jump anime like Dragon Ball and Naruto and pits them against each other. Look for it in 2019. Dying Light 2 premiered sporting a new emphasis on dynamic choice-making. The demonstration showed the player negotiating with a faction hoarding a crucial water supply. Depending on whether or not you follow them, the consequences physically alters the city and affects the population's morale and general way of life. Dying Light 2 features improved parkour mechanics and night gameplay, though not shown, remains a terrifying factor. Remember Battletoads? Rare hopes that you do because a new game is in development for launch in 2019. We didn't see anything of it, but we do know it'll support 3-player couch co-op and have a hand-drawn 2.5D presentation. Just Cause 4 made its official debut after being leaked twice before the show. A story trailer set up Rico's battle against the Black Hand private army. Fans also got to see the new weather effects, including a tornado (which Rico promptly jumped into). Just Cause 4 launches December 4. The Gears of War franchise has not one but three new titles on the way. First was Gears Pop!, which features Funko Pop versions of the Gears cast. For strategy fans, Gears Tactics blends turned-based strategy with the series cover-based gameplay. Finally, a cinematic trailer for Gears 5 (yes, just Gears) established Gears of War 4's Kait Diaz as the new protagonist. The trailer appeared to center on her ancestral connection to the Locust, with J.D. and Marcus Fenix serving as support roles. Phil Spencer returned to the stage one last time to tease future projects such as Microsoft AI and a game-streaming service. He even confirmed that the next Xbox console was already deep in development. Just as he was bringing the show to a close, the briefing's feed was abruptly hijacked by one more game waiting to make itself known. CD Projekt RED's long-anticipated Cyberpunk 2077 made its big debut after spending years in hiding.The trailer showed off the sci-fi beauty of Night City as well as its seedy underbelly. The almost Grand Theft Auto-esque style trailer checked off the many of the cyberpunk genre's calling cards: humans with crazy machine parts, flying cars, and building-sized holograms. Everything looked gorgeous to the point of looking next-gen, though the game has been confirmed for this console generation. We still didn't get a release window but this incredible first look made arguably the biggest splash of any title shown throughout the show. So how do you think Microsoft's briefing shaped up? Let us know in the comments. You can also watch it yourself down below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One. View full article
  5. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One.
  6. One of the biggest surprises at Microsoft's E3 conference was Dying Light 2. The big surprise wasn't just that it appeared and was showcased in a lengthy gameplay demo, but that it was presented by legendary game designer Chris Avellone, who is serving as Narrative Designer for Techland's zombie apocalypse sequel. Avellone is a veteran of choice-driven RPG epics like Fallout 2 and New Vegas, Star Wars: Knights of the Old Republic II, and the underrated cult classic, Alpha Protocol. Having him be the face of Dying Light 2 is a statement that the story is taking a greater importance this time around. Not that the story was bad or anything in the original Dying Light, but it's clear that Techland is focusing on integrating narrative importance into every aspect of this follow-up. By the looks of things, the gameplay looks like its iterating on the parkour and melee action of the original, making everything smoother, faster, and more responsive, and adding cool with new moves like swinging on a pipe to kick an unlucky enemy off a ledge to his doom. If all goes according to plan, Dying Light 2 will play just like the original, but even better. The real innovation here comes with the core theme of "choice." According to Chris Avellone, everything you do as a player will have an effect on the world. The example on display in the stage demo gives the player the choice of securing a cache of water from a pair of gangsters who are planning to sell it on the black market. The player can secure the water for the Peace Keepers, who distribute it to the local population, but their militaristic and fascistic rule over the area is strengthened. On the other hand, the player can betray the Peace Keepers and side with the gangsters, opening up trade opportunities with them but attracting the real dregs of society. As in most of Avellone's games, these decisions won't have plain, black & white consequences, but may have unforeseen ripple effects which can drastically change the game world. Avellone promises that there are "hundreds" of these types of decisions which will go a long way towards individualizing each person's odyssey through the world of Dying Light. Dying Light 2 is currently in development. View full article
  7. Zak Wojnar

    Dying Light 2 Is All About Choice

    One of the biggest surprises at Microsoft's E3 conference was Dying Light 2. The big surprise wasn't just that it appeared and was showcased in a lengthy gameplay demo, but that it was presented by legendary game designer Chris Avellone, who is serving as Narrative Designer for Techland's zombie apocalypse sequel. Avellone is a veteran of choice-driven RPG epics like Fallout 2 and New Vegas, Star Wars: Knights of the Old Republic II, and the underrated cult classic, Alpha Protocol. Having him be the face of Dying Light 2 is a statement that the story is taking a greater importance this time around. Not that the story was bad or anything in the original Dying Light, but it's clear that Techland is focusing on integrating narrative importance into every aspect of this follow-up. By the looks of things, the gameplay looks like its iterating on the parkour and melee action of the original, making everything smoother, faster, and more responsive, and adding cool with new moves like swinging on a pipe to kick an unlucky enemy off a ledge to his doom. If all goes according to plan, Dying Light 2 will play just like the original, but even better. The real innovation here comes with the core theme of "choice." According to Chris Avellone, everything you do as a player will have an effect on the world. The example on display in the stage demo gives the player the choice of securing a cache of water from a pair of gangsters who are planning to sell it on the black market. The player can secure the water for the Peace Keepers, who distribute it to the local population, but their militaristic and fascistic rule over the area is strengthened. On the other hand, the player can betray the Peace Keepers and side with the gangsters, opening up trade opportunities with them but attracting the real dregs of society. As in most of Avellone's games, these decisions won't have plain, black & white consequences, but may have unforeseen ripple effects which can drastically change the game world. Avellone promises that there are "hundreds" of these types of decisions which will go a long way towards individualizing each person's odyssey through the world of Dying Light. Dying Light 2 is currently in development.
  8. Rico Rodriguez is one of gaming's most bombastic heroes. Each game in the series puts Rico in a new territory taken over by some bad guys. his job is to take it back, by any means necessary. Usually, that involves making everything explode using his iconic grappling hook and parachute, his crack driving skills, and a whole lot of explosive ordinance. As revealed in Microsoft's E3 press conference, Rico is back to cause more explosions in Just Cause 4. This time around, Rico has been dispatched to Solis, a region with a wide variety of geographic diversity, from arctic tundra to sandy desert and everything in between. Here, he will do battle with the Black Hand, a mercenary organization which appeared way back in the original 2006 game, as well as 2015's Just Cause 3. For the most part, Just Cause 4 looks like it's aiming to be more of the same, but bigger and better in every way. The game's E3 trailer showed off an insane level of destruction and over-the-top stunts that would make James Bond blush, like flying a jet fighter into a glass dome, crashing a motorbike into a flying helicopter, and, craziest of all, driving a muscle car into a whirling tornado. Indeed, Just Cause 4 features dynamic weather events such as tornadoes, thunderstorms, and more. A brief snippet of gameplay shows Rico driving a snowmobile across a snowy winter wonderland. Could avalanches pop up as an extreme environmental disruption? Considering the game is developed by Avalanche Games, it should be a no-brainer, right? The Just Cause series is an unmatched playground of blockbuster action. In terms of environmental destructibility, nothing else comes close to matching the grand scale of Just Cause's explosive gameplay. If all goes well, Just Cause 4 will be the biggest and best entry yet. We'll know for sure when the game launches on December 4. View full article
  9. Rico Rodriguez is one of gaming's most bombastic heroes. Each game in the series puts Rico in a new territory taken over by some bad guys. his job is to take it back, by any means necessary. Usually, that involves making everything explode using his iconic grappling hook and parachute, his crack driving skills, and a whole lot of explosive ordinance. As revealed in Microsoft's E3 press conference, Rico is back to cause more explosions in Just Cause 4. This time around, Rico has been dispatched to Solis, a region with a wide variety of geographic diversity, from arctic tundra to sandy desert and everything in between. Here, he will do battle with the Black Hand, a mercenary organization which appeared way back in the original 2006 game, as well as 2015's Just Cause 3. For the most part, Just Cause 4 looks like it's aiming to be more of the same, but bigger and better in every way. The game's E3 trailer showed off an insane level of destruction and over-the-top stunts that would make James Bond blush, like flying a jet fighter into a glass dome, crashing a motorbike into a flying helicopter, and, craziest of all, driving a muscle car into a whirling tornado. Indeed, Just Cause 4 features dynamic weather events such as tornadoes, thunderstorms, and more. A brief snippet of gameplay shows Rico driving a snowmobile across a snowy winter wonderland. Could avalanches pop up as an extreme environmental disruption? Considering the game is developed by Avalanche Games, it should be a no-brainer, right? The Just Cause series is an unmatched playground of blockbuster action. In terms of environmental destructibility, nothing else comes close to matching the grand scale of Just Cause's explosive gameplay. If all goes well, Just Cause 4 will be the biggest and best entry yet. We'll know for sure when the game launches on December 4.
  10. Microsoft is tripling down on their blockbuster Gears of War franchise with three new games with widely disparate takes on the universe of chainsaw bayonets and tough-as-nails heroes. Gears Pop!, Gears Tactics, and Gears 5. There's no escaping the immense popularity of Funko Pop! figurines, and the first new Gears project is a mobile spin-off which replaces the tough-as-nails characters of the Gears of War universe with the adorable, big-headed trinkets. No gameplay details were offered on Gears Pop!, but it will surely be refreshing to see a bizarrely more family-friendly take on the ultra-violent world of Gears. Gears Tactics didn't receive a proper trailer, but a brief snippet of footage was shown on stage. A turn-based strategy title, Gears Tactics can be immediately described as Gears of War meets XCOM, and it's hard to imagine anyone complaining about that. Gears Tactics will be a Windows exclusive. Finally, the main event of the Gears segment, and arguably the entire Microsoft conference, was Gears 5. For the first time in the series, the main character is a woman, Kait Diaz, who was first introduced in Gears of War 4. As usual, the game will support two-player split-screen co-op, as well as single-player and online multiplayer. The trailer featured a welcome focus on character relationships and the mutual distrust between the Kait and her partner, suggesting this will be a more personal Gears story than ever before. If all goes according to plan, Gears 5 will feature explosive action and palpable drama in equal measure. All three of these Gears titles are slated for 2019. View full article
  11. Microsoft is tripling down on their blockbuster Gears of War franchise with three new games with widely disparate takes on the universe of chainsaw bayonets and tough-as-nails heroes. Gears Pop!, Gears Tactics, and Gears 5. There's no escaping the immense popularity of Funko Pop! figurines, and the first new Gears project is a mobile spin-off which replaces the tough-as-nails characters of the Gears of War universe with the adorable, big-headed trinkets. No gameplay details were offered on Gears Pop!, but it will surely be refreshing to see a bizarrely more family-friendly take on the ultra-violent world of Gears. Gears Tactics didn't receive a proper trailer, but a brief snippet of footage was shown on stage. A turn-based strategy title, Gears Tactics can be immediately described as Gears of War meets XCOM, and it's hard to imagine anyone complaining about that. Gears Tactics will be a Windows exclusive. Finally, the main event of the Gears segment, and arguably the entire Microsoft conference, was Gears 5. For the first time in the series, the main character is a woman, Kait Diaz, who was first introduced in Gears of War 4. As usual, the game will support two-player split-screen co-op, as well as single-player and online multiplayer. The trailer featured a welcome focus on character relationships and the mutual distrust between the Kait and her partner, suggesting this will be a more personal Gears story than ever before. If all goes according to plan, Gears 5 will feature explosive action and palpable drama in equal measure. All three of these Gears titles are slated for 2019.
  12. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. It's been ten long years since Devil May Cry 4, the final entry in Capcom's over-the-top gothic action franchise. Although some fans were sated by the 2013 reboot, developed by Ninja Theory, many brushed it aside, awaiting a proper return for Dante, Nero, and the rest of the gang. Finally, Devil May Cry 5 has been announced. Hideaki Itsuno, director of DMC3 and 4 (as well as the cult favorite, Dragon's Dogma), has returned to helm a brand new entry in the original Devil May Cry continuity. An eye-popping new trailer showcased all the crazy action, demonic insanity, and charismatic swagger fans have come to expect from the series, all with an extra coat of next-gen paint, courtesy of the current suite of gaming consoles. The game will feature three lead characters: Nero, returning from DMC4, who has lost his arm and is seeking revenge, series stalwart Dante, who rides in on a cool motorcycle and brandishing a grizzly beard, and a third character, who has yet to be properly revealed. Devil May Cry is a series which prides itself on unbridled cinematic action and an unmatched sense of style. This upcoming fifth chapter has been a long time coming, but Dante and Nero are playing it cool, as though they had never left. Devil May Cry 5 is currently on track for a Spring 2019 release. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. It's been ten long years since Devil May Cry 4, the final entry in Capcom's over-the-top gothic action franchise. Although some fans were sated by the 2013 reboot, developed by Ninja Theory, many brushed it aside, awaiting a proper return for Dante, Nero, and the rest of the gang. Finally, Devil May Cry 5 has been announced. Hideaki Itsuno, director of DMC3 and 4 (as well as the cult favorite, Dragon's Dogma), has returned to helm a brand new entry in the original Devil May Cry continuity. An eye-popping new trailer showcased all the crazy action, demonic insanity, and charismatic swagger fans have come to expect from the series, all with an extra coat of next-gen paint, courtesy of the current suite of gaming consoles. The game will feature three lead characters: Nero, returning from DMC4, who has lost his arm and is seeking revenge, series stalwart Dante, who rides in on a cool motorcycle and brandishing a grizzly beard, and a third character, who has yet to be properly revealed. Devil May Cry is a series which prides itself on unbridled cinematic action and an unmatched sense of style. This upcoming fifth chapter has been a long time coming, but Dante and Nero are playing it cool, as though they had never left. Devil May Cry 5 is currently on track for a Spring 2019 release. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready." View full article
  16. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready."
  17. Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return. View full article
  18. Zak Wojnar

    Microsoft Demos Halo Infinite

    Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return.
  19. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  20. Every year since 2011, Sega-Addicts.com has done a Dreamcast Dreamless 24-Hour Marathon. From 2015 forward I have taken the reigns and hosted it from my home with staff members and friends joining. Most recently we learned about Extra Life and thought the Marathon was a great chance to raise some money! Collectively over the last two years we have raised over $1,500 for a local children's hospital! And now we are inviting all of you to join us on the internet to raise money for kids while enjoying Sega's last great console on 09/01/2018. This year, we are hosting from the Mega Visions Magazine Twitch page and more ready than ever to tackle some Dreamcast insanity to help the kids! You can check out last year's marathon on YouTube here. Stay tuned for the final schedule in the coming months! We also have a Reddit topic for game recommendations here! Now the die-hard Dreamcast fans will immediately notice we are not celebrating on the actual anniversary (09/09/99) of the console. We are celebrating on Labor Day weekend to allow easier travel for the out-of-towners. We hope you understand and decided to join the insanity on Twitch! Thanks for taking a look, folks. If you feel like helping out, you can print the flyer from the group page and share to all!
  21. It's hard for people to game if they don't have reliable control over two hands. That very simple premise has given rise to various organizations like dedicated to hacking traditional controllers or even fabricating entirely new and specialized controllers on an individual basis for wounded veterans, people born with disabilities, and those who have been through traumatic accidents. These groups, like AbleGamers or Warfighter Engaged, have spent years working to find solutions for people who love gaming, but find it difficult or even impossible to use a traditional controller. Yesterday, Microsoft announced something amazing: The Xbox Adaptive Controller. This device will release later this year and can be customized to a very wide variety of specialized peripherals to create set ups that anyone can play with regardless of physical ability. The back of the controller has clearly labeled plug-ins for a variety of external buttons, switches, and joysticks that can then be physically placed anywhere for the most convenient use by the player. It can be used to play Xbox One and Windows 10 PC titles and supports button remapping. It can even save three different game profiles so that it can switch seamlessly between different game types on the fly. Solomon Romney, a retail learning specialist for Microsoft, has had months to test out the final build of the Adaptive Controller. "I can customize how I interface with the Xbox Adaptive Controller to whatever I want," he said. “If I want to play a game entirely with my feet, I can. I can make the controls fit my body, my desires, and I can change them anytime I want. You plug in whatever you want and go. It takes virtually no time to set it up and use it. It could not be simpler." Romney was born without fingers on his left hand, which makes operating a traditional controller difficult. "I get to redesign my controller every day and get to choose how I want to play. For me, that's the greatest thing ever." For Microsoft and the people who worked on the Adaptive Controller, this is the culmination of years of effort to justify the creation of a niche peripheral designed for an often under-served group of gamers. The journey began back in 2014 when Twitter, through a twist of fate, connected a Microsoft engineer with Warfighter Engaged, a nonprofit that works with wounded veterans to keep them gaming. The organization's founder, Ken Jones, was a mechanical engineer and struggled to create gaming equipment to meet the specific needs of all the veterans who came to Warfighter Engaged seeking help. That connection blossomed into an awareness at Microsoft for this underlying need in the game industry for accessible gaming equipment. The next year, Microsoft held its annual Ability Summit, an event dedicated to getting the company to consider accessibility in its devices and solutions. For a hackathon tournament, the winning entry was a device that was able to work with the Kinect to track movement and read those as button and joystick inputs on a traditional controller. Another team took that idea and refined it into a prototype device that could attach to an Xbox One controller and allow other input devices to be connected. Around the same time, Microsoft launched the Gaming for Everyone initiative with the goal of broadening the community of people who can play and enjoy games. Headed by Kris Hunter, the director of devices user research and hardware accessibility, and Bryce Johnson, a senior Xbox designer, the initiative worked quietly to make the Adaptive Controller a reality. What really solidified the idea of what the Adaptive Controller would eventually be was the launch of the Xbox One's Copilot feature in 2017. Copilot allows players to link two Xbox One controllers as if they were one device. The original idea was that it would allow players to play a single player game together without transferring a controller back and forth. However, they discovered it was also used by those with disabilities to game in creative ways Microsoft hadn't expected, such as using a head or foot to operate the second controller. That realization brought together all of the different ideas that Microsoft had been toying with since that chance 2014 Twitter encounter. Instead of using a device like that from the hackathon or the subsequent controller add-on, Copilot could be used to attach a device that allowed for more flexible gaming inputs that could cater to a wide variety of people. Making a device like that would allow for it to be sleek, elegant, even. It wouldn't be an afterthought, but a fully executed and produced device worthy of the Microsoft brand. Those pushing for the device to make it to retail apparently met with internal opposition to the idea, but advocates like Kris Hunter wouldn't let the idea die. "I had a passion for it and I didn't give up," she said. "I kept saying, 'This product is too important. [...] If we really want to be intentional and we really want to walk the walk versus just talk the talk, this is the product that will do it." Microsoft turned to the nonprofits who had helped bring this niche to light at the very beginning. Warfighter Engaged, AbleGamers, SpecialEffect, Craig Hospital, and the Cerebral Palsy Foundation, came together to consult on how to best design a controller that would fit the needs of the people they worked with every day. Ideas like spreading out the 19 input jacks across the back of the device to make them easier to differentiate, a rectangular shape to make it comfortable in a gamer's lap, or threaded inserts to secure the controller to a standard wheelchair, lapboard, or desk all came about from conversations with these nonprofits. The The design process even led to something Microsoft is considering adding to all future products - a groove above each port to provide a tactile reference for where things are supposed to be plugged in. "One message heard clearly from the accessibility community was 'don't infantilize the device' — don't make it look like a Fisher-Price toy," said Bryce Johnson. "People often don't want to use adaptive technology because it looks like a toy." That became a guiding principal behind the design of the Adaptive Controller. First and foremost, Microsoft wanted the Adaptive Controller to be something proudly carrying the brand as a symbol; something that adults wouldn't feel embarrassed to use in front of friends or family. With a price of $100, the Adaptive Controller positions itself as the most affordable option for those looking for accessibility solutions in gaming. The price is an important to keep in mind for all of the hospitals and patients out there who previously needed to find a custom build for their particular needs or forgo gaming completely. If the work we're doing to raise money for Children's Miracle Network Hospitals through Extra Life can go toward helping kids rediscover their ability to game with the help of the Xbox Adaptive Controller... well, that's an incredibly exciting thing. The Xbox Adaptive Controller will release later this year and we will likely receive more details when E3 rolls around. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. It's hard for people to game if they don't have reliable control over two hands. That very simple premise has given rise to various organizations like dedicated to hacking traditional controllers or even fabricating entirely new and specialized controllers on an individual basis for wounded veterans, people born with disabilities, and those who have been through traumatic accidents. These groups, like AbleGamers or Warfighter Engaged, have spent years working to find solutions for people who love gaming, but find it difficult or even impossible to use a traditional controller. Yesterday, Microsoft announced something amazing: The Xbox Adaptive Controller. This device will release later this year and can be customized to a very wide variety of specialized peripherals to create set ups that anyone can play with regardless of physical ability. The back of the controller has clearly labeled plug-ins for a variety of external buttons, switches, and joysticks that can then be physically placed anywhere for the most convenient use by the player. It can be used to play Xbox One and Windows 10 PC titles and supports button remapping. It can even save three different game profiles so that it can switch seamlessly between different game types on the fly. Solomon Romney, a retail learning specialist for Microsoft, has had months to test out the final build of the Adaptive Controller. "I can customize how I interface with the Xbox Adaptive Controller to whatever I want," he said. “If I want to play a game entirely with my feet, I can. I can make the controls fit my body, my desires, and I can change them anytime I want. You plug in whatever you want and go. It takes virtually no time to set it up and use it. It could not be simpler." Romney was born without fingers on his left hand, which makes operating a traditional controller difficult. "I get to redesign my controller every day and get to choose how I want to play. For me, that's the greatest thing ever." For Microsoft and the people who worked on the Adaptive Controller, this is the culmination of years of effort to justify the creation of a niche peripheral designed for an often under-served group of gamers. The journey began back in 2014 when Twitter, through a twist of fate, connected a Microsoft engineer with Warfighter Engaged, a nonprofit that works with wounded veterans to keep them gaming. The organization's founder, Ken Jones, was a mechanical engineer and struggled to create gaming equipment to meet the specific needs of all the veterans who came to Warfighter Engaged seeking help. That connection blossomed into an awareness at Microsoft for this underlying need in the game industry for accessible gaming equipment. The next year, Microsoft held its annual Ability Summit, an event dedicated to getting the company to consider accessibility in its devices and solutions. For a hackathon tournament, the winning entry was a device that was able to work with the Kinect to track movement and read those as button and joystick inputs on a traditional controller. Another team took that idea and refined it into a prototype device that could attach to an Xbox One controller and allow other input devices to be connected. Around the same time, Microsoft launched the Gaming for Everyone initiative with the goal of broadening the community of people who can play and enjoy games. Headed by Kris Hunter, the director of devices user research and hardware accessibility, and Bryce Johnson, a senior Xbox designer, the initiative worked quietly to make the Adaptive Controller a reality. What really solidified the idea of what the Adaptive Controller would eventually be was the launch of the Xbox One's Copilot feature in 2017. Copilot allows players to link two Xbox One controllers as if they were one device. The original idea was that it would allow players to play a single player game together without transferring a controller back and forth. However, they discovered it was also used by those with disabilities to game in creative ways Microsoft hadn't expected, such as using a head or foot to operate the second controller. That realization brought together all of the different ideas that Microsoft had been toying with since that chance 2014 Twitter encounter. Instead of using a device like that from the hackathon or the subsequent controller add-on, Copilot could be used to attach a device that allowed for more flexible gaming inputs that could cater to a wide variety of people. Making a device like that would allow for it to be sleek, elegant, even. It wouldn't be an afterthought, but a fully executed and produced device worthy of the Microsoft brand. Those pushing for the device to make it to retail apparently met with internal opposition to the idea, but advocates like Kris Hunter wouldn't let the idea die. "I had a passion for it and I didn't give up," she said. "I kept saying, 'This product is too important. [...] If we really want to be intentional and we really want to walk the walk versus just talk the talk, this is the product that will do it." Microsoft turned to the nonprofits who had helped bring this niche to light at the very beginning. Warfighter Engaged, AbleGamers, SpecialEffect, Craig Hospital, and the Cerebral Palsy Foundation, came together to consult on how to best design a controller that would fit the needs of the people they worked with every day. Ideas like spreading out the 19 input jacks across the back of the device to make them easier to differentiate, a rectangular shape to make it comfortable in a gamer's lap, or threaded inserts to secure the controller to a standard wheelchair, lapboard, or desk all came about from conversations with these nonprofits. The The design process even led to something Microsoft is considering adding to all future products - a groove above each port to provide a tactile reference for where things are supposed to be plugged in. "One message heard clearly from the accessibility community was 'don't infantilize the device' — don't make it look like a Fisher-Price toy," said Bryce Johnson. "People often don't want to use adaptive technology because it looks like a toy." That became a guiding principal behind the design of the Adaptive Controller. First and foremost, Microsoft wanted the Adaptive Controller to be something proudly carrying the brand as a symbol; something that adults wouldn't feel embarrassed to use in front of friends or family. With a price of $100, the Adaptive Controller positions itself as the most affordable option for those looking for accessibility solutions in gaming. The price is an important to keep in mind for all of the hospitals and patients out there who previously needed to find a custom build for their particular needs or forgo gaming completely. If the work we're doing to raise money for Children's Miracle Network Hospitals through Extra Life can go toward helping kids rediscover their ability to game with the help of the Xbox Adaptive Controller... well, that's an incredibly exciting thing. The Xbox Adaptive Controller will release later this year and we will likely receive more details when E3 rolls around. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. Jack Gardner

    The Best Games Period - Episode 97 - Minecraft

    Minecraft officially released back in 2011 and has since been taking the world by storm. You can now find Minecraft action figures, movies, several alternate versions of the game built as educational tools, and more that have forged a media empire based on that one game alone. In 2014, only three years after Minecraft's official launch, that empire had grown into a property worth billions of dollars. Microsoft approached the owner of Mojang, Minecraft's development studio, and bought the studio and its intellectual property for $2.5 billion. Boasting a bevy of free updates, narrative-based spin-offs, and a thriving community of players and content creators who continue to delve into its intricacies, Minecraft continues to be one of the most popular games in the world. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Minecraft 'Squishy's Theme' by The Orichalcon (http://ocremix.org/remix/OCR02327) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. Minecraft officially released back in 2011 and has since been taking the world by storm. You can now find Minecraft action figures, movies, several alternate versions of the game built as educational tools, and more that have forged a media empire based on that one game alone. In 2014, only three years after Minecraft's official launch, that empire had grown into a property worth billions of dollars. Microsoft approached the owner of Mojang, Minecraft's development studio, and bought the studio and its intellectual property for $2.5 billion. Boasting a bevy of free updates, narrative-based spin-offs, and a thriving community of players and content creators who continue to delve into its intricacies, Minecraft continues to be one of the most popular games in the world. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Minecraft 'Squishy's Theme' by The Orichalcon (http://ocremix.org/remix/OCR02327) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. prjkthack

    Xbox One X Launch Party

    Hey Columbus Guild, I know some of you will be with us this Saturday at the Microsoft Store to participate in Extra Life Day, and I'm excited for that, but I also wanted to invite you all to another event. On Monday, Microsoft will launch the Xbox One X, and of course, we're throwing a party. I've extended an invitation to some of your guild members already, but I wanted to invite all of you to come down and mingle, play some games, win some prizes, and just have fun with us. You don't have to pre-order or buy anything to participate. So if you are free, join us for a night of fun! Microsoft Store at Easton Town Center Monday, November 6 from 5:00 PM - 12:00 AM There is also a Halo 5 2v2 tournament at 5 PM, and a Forza Motorsport 7 competition at 9 PM. Thanks for all that you guys do. - Tim (prjkthack)
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