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Found 127 results

  1. Every year since 2011, Sega-Addicts.com has done a Dreamcast Dreamless 24-Hour Marathon. From 2015 forward I have taken the reigns and hosted it from my home with staff members and friends joining. Most recently we learned about Extra Life and thought the Marathon was a great chance to raise some money! Collectively over the last two years we have raised over $1,500 for a local children's hospital! And now we are inviting all of you to join us on the internet to raise money for kids while enjoying Sega's last great console on 09/01/2018. This year, we are hosting from the Mega Visions Magazine Twitch page and more ready than ever to tackle some Dreamcast insanity to help the kids! You can check out last year's marathon on YouTube here. Stay tuned for the final schedule in the coming months! We also have a Reddit topic for game recommendations here! Now the die-hard Dreamcast fans will immediately notice we are not celebrating on the actual anniversary (09/09/99) of the console. We are celebrating on Labor Day weekend to allow easier travel for the out-of-towners. We hope you understand and decided to join the insanity on Twitch! Thanks for taking a look, folks. If you feel like helping out, you can print the flyer from the group page and share to all!
  2. It's hard for people to game if they don't have reliable control over two hands. That very simple premise has given rise to various organizations like dedicated to hacking traditional controllers or even fabricating entirely new and specialized controllers on an individual basis for wounded veterans, people born with disabilities, and those who have been through traumatic accidents. These groups, like AbleGamers or Warfighter Engaged, have spent years working to find solutions for people who love gaming, but find it difficult or even impossible to use a traditional controller. Yesterday, Microsoft announced something amazing: The Xbox Adaptive Controller. This device will release later this year and can be customized to a very wide variety of specialized peripherals to create set ups that anyone can play with regardless of physical ability. The back of the controller has clearly labeled plug-ins for a variety of external buttons, switches, and joysticks that can then be physically placed anywhere for the most convenient use by the player. It can be used to play Xbox One and Windows 10 PC titles and supports button remapping. It can even save three different game profiles so that it can switch seamlessly between different game types on the fly. Solomon Romney, a retail learning specialist for Microsoft, has had months to test out the final build of the Adaptive Controller. "I can customize how I interface with the Xbox Adaptive Controller to whatever I want," he said. “If I want to play a game entirely with my feet, I can. I can make the controls fit my body, my desires, and I can change them anytime I want. You plug in whatever you want and go. It takes virtually no time to set it up and use it. It could not be simpler." Romney was born without fingers on his left hand, which makes operating a traditional controller difficult. "I get to redesign my controller every day and get to choose how I want to play. For me, that's the greatest thing ever." For Microsoft and the people who worked on the Adaptive Controller, this is the culmination of years of effort to justify the creation of a niche peripheral designed for an often under-served group of gamers. The journey began back in 2014 when Twitter, through a twist of fate, connected a Microsoft engineer with Warfighter Engaged, a nonprofit that works with wounded veterans to keep them gaming. The organization's founder, Ken Jones, was a mechanical engineer and struggled to create gaming equipment to meet the specific needs of all the veterans who came to Warfighter Engaged seeking help. That connection blossomed into an awareness at Microsoft for this underlying need in the game industry for accessible gaming equipment. The next year, Microsoft held its annual Ability Summit, an event dedicated to getting the company to consider accessibility in its devices and solutions. For a hackathon tournament, the winning entry was a device that was able to work with the Kinect to track movement and read those as button and joystick inputs on a traditional controller. Another team took that idea and refined it into a prototype device that could attach to an Xbox One controller and allow other input devices to be connected. Around the same time, Microsoft launched the Gaming for Everyone initiative with the goal of broadening the community of people who can play and enjoy games. Headed by Kris Hunter, the director of devices user research and hardware accessibility, and Bryce Johnson, a senior Xbox designer, the initiative worked quietly to make the Adaptive Controller a reality. What really solidified the idea of what the Adaptive Controller would eventually be was the launch of the Xbox One's Copilot feature in 2017. Copilot allows players to link two Xbox One controllers as if they were one device. The original idea was that it would allow players to play a single player game together without transferring a controller back and forth. However, they discovered it was also used by those with disabilities to game in creative ways Microsoft hadn't expected, such as using a head or foot to operate the second controller. That realization brought together all of the different ideas that Microsoft had been toying with since that chance 2014 Twitter encounter. Instead of using a device like that from the hackathon or the subsequent controller add-on, Copilot could be used to attach a device that allowed for more flexible gaming inputs that could cater to a wide variety of people. Making a device like that would allow for it to be sleek, elegant, even. It wouldn't be an afterthought, but a fully executed and produced device worthy of the Microsoft brand. Those pushing for the device to make it to retail apparently met with internal opposition to the idea, but advocates like Kris Hunter wouldn't let the idea die. "I had a passion for it and I didn't give up," she said. "I kept saying, 'This product is too important. [...] If we really want to be intentional and we really want to walk the walk versus just talk the talk, this is the product that will do it." Microsoft turned to the nonprofits who had helped bring this niche to light at the very beginning. Warfighter Engaged, AbleGamers, SpecialEffect, Craig Hospital, and the Cerebral Palsy Foundation, came together to consult on how to best design a controller that would fit the needs of the people they worked with every day. Ideas like spreading out the 19 input jacks across the back of the device to make them easier to differentiate, a rectangular shape to make it comfortable in a gamer's lap, or threaded inserts to secure the controller to a standard wheelchair, lapboard, or desk all came about from conversations with these nonprofits. The The design process even led to something Microsoft is considering adding to all future products - a groove above each port to provide a tactile reference for where things are supposed to be plugged in. "One message heard clearly from the accessibility community was 'don't infantilize the device' — don't make it look like a Fisher-Price toy," said Bryce Johnson. "People often don't want to use adaptive technology because it looks like a toy." That became a guiding principal behind the design of the Adaptive Controller. First and foremost, Microsoft wanted the Adaptive Controller to be something proudly carrying the brand as a symbol; something that adults wouldn't feel embarrassed to use in front of friends or family. With a price of $100, the Adaptive Controller positions itself as the most affordable option for those looking for accessibility solutions in gaming. The price is an important to keep in mind for all of the hospitals and patients out there who previously needed to find a custom build for their particular needs or forgo gaming completely. If the work we're doing to raise money for Children's Miracle Network Hospitals through Extra Life can go toward helping kids rediscover their ability to game with the help of the Xbox Adaptive Controller... well, that's an incredibly exciting thing. The Xbox Adaptive Controller will release later this year and we will likely receive more details when E3 rolls around. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. It's hard for people to game if they don't have reliable control over two hands. That very simple premise has given rise to various organizations like dedicated to hacking traditional controllers or even fabricating entirely new and specialized controllers on an individual basis for wounded veterans, people born with disabilities, and those who have been through traumatic accidents. These groups, like AbleGamers or Warfighter Engaged, have spent years working to find solutions for people who love gaming, but find it difficult or even impossible to use a traditional controller. Yesterday, Microsoft announced something amazing: The Xbox Adaptive Controller. This device will release later this year and can be customized to a very wide variety of specialized peripherals to create set ups that anyone can play with regardless of physical ability. The back of the controller has clearly labeled plug-ins for a variety of external buttons, switches, and joysticks that can then be physically placed anywhere for the most convenient use by the player. It can be used to play Xbox One and Windows 10 PC titles and supports button remapping. It can even save three different game profiles so that it can switch seamlessly between different game types on the fly. Solomon Romney, a retail learning specialist for Microsoft, has had months to test out the final build of the Adaptive Controller. "I can customize how I interface with the Xbox Adaptive Controller to whatever I want," he said. “If I want to play a game entirely with my feet, I can. I can make the controls fit my body, my desires, and I can change them anytime I want. You plug in whatever you want and go. It takes virtually no time to set it up and use it. It could not be simpler." Romney was born without fingers on his left hand, which makes operating a traditional controller difficult. "I get to redesign my controller every day and get to choose how I want to play. For me, that's the greatest thing ever." For Microsoft and the people who worked on the Adaptive Controller, this is the culmination of years of effort to justify the creation of a niche peripheral designed for an often under-served group of gamers. The journey began back in 2014 when Twitter, through a twist of fate, connected a Microsoft engineer with Warfighter Engaged, a nonprofit that works with wounded veterans to keep them gaming. The organization's founder, Ken Jones, was a mechanical engineer and struggled to create gaming equipment to meet the specific needs of all the veterans who came to Warfighter Engaged seeking help. That connection blossomed into an awareness at Microsoft for this underlying need in the game industry for accessible gaming equipment. The next year, Microsoft held its annual Ability Summit, an event dedicated to getting the company to consider accessibility in its devices and solutions. For a hackathon tournament, the winning entry was a device that was able to work with the Kinect to track movement and read those as button and joystick inputs on a traditional controller. Another team took that idea and refined it into a prototype device that could attach to an Xbox One controller and allow other input devices to be connected. Around the same time, Microsoft launched the Gaming for Everyone initiative with the goal of broadening the community of people who can play and enjoy games. Headed by Kris Hunter, the director of devices user research and hardware accessibility, and Bryce Johnson, a senior Xbox designer, the initiative worked quietly to make the Adaptive Controller a reality. What really solidified the idea of what the Adaptive Controller would eventually be was the launch of the Xbox One's Copilot feature in 2017. Copilot allows players to link two Xbox One controllers as if they were one device. The original idea was that it would allow players to play a single player game together without transferring a controller back and forth. However, they discovered it was also used by those with disabilities to game in creative ways Microsoft hadn't expected, such as using a head or foot to operate the second controller. That realization brought together all of the different ideas that Microsoft had been toying with since that chance 2014 Twitter encounter. Instead of using a device like that from the hackathon or the subsequent controller add-on, Copilot could be used to attach a device that allowed for more flexible gaming inputs that could cater to a wide variety of people. Making a device like that would allow for it to be sleek, elegant, even. It wouldn't be an afterthought, but a fully executed and produced device worthy of the Microsoft brand. Those pushing for the device to make it to retail apparently met with internal opposition to the idea, but advocates like Kris Hunter wouldn't let the idea die. "I had a passion for it and I didn't give up," she said. "I kept saying, 'This product is too important. [...] If we really want to be intentional and we really want to walk the walk versus just talk the talk, this is the product that will do it." Microsoft turned to the nonprofits who had helped bring this niche to light at the very beginning. Warfighter Engaged, AbleGamers, SpecialEffect, Craig Hospital, and the Cerebral Palsy Foundation, came together to consult on how to best design a controller that would fit the needs of the people they worked with every day. Ideas like spreading out the 19 input jacks across the back of the device to make them easier to differentiate, a rectangular shape to make it comfortable in a gamer's lap, or threaded inserts to secure the controller to a standard wheelchair, lapboard, or desk all came about from conversations with these nonprofits. The The design process even led to something Microsoft is considering adding to all future products - a groove above each port to provide a tactile reference for where things are supposed to be plugged in. "One message heard clearly from the accessibility community was 'don't infantilize the device' — don't make it look like a Fisher-Price toy," said Bryce Johnson. "People often don't want to use adaptive technology because it looks like a toy." That became a guiding principal behind the design of the Adaptive Controller. First and foremost, Microsoft wanted the Adaptive Controller to be something proudly carrying the brand as a symbol; something that adults wouldn't feel embarrassed to use in front of friends or family. With a price of $100, the Adaptive Controller positions itself as the most affordable option for those looking for accessibility solutions in gaming. The price is an important to keep in mind for all of the hospitals and patients out there who previously needed to find a custom build for their particular needs or forgo gaming completely. If the work we're doing to raise money for Children's Miracle Network Hospitals through Extra Life can go toward helping kids rediscover their ability to game with the help of the Xbox Adaptive Controller... well, that's an incredibly exciting thing. The Xbox Adaptive Controller will release later this year and we will likely receive more details when E3 rolls around. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. Jack Gardner

    The Best Games Period - Episode 97 - Minecraft

    Minecraft officially released back in 2011 and has since been taking the world by storm. You can now find Minecraft action figures, movies, several alternate versions of the game built as educational tools, and more that have forged a media empire based on that one game alone. In 2014, only three years after Minecraft's official launch, that empire had grown into a property worth billions of dollars. Microsoft approached the owner of Mojang, Minecraft's development studio, and bought the studio and its intellectual property for $2.5 billion. Boasting a bevy of free updates, narrative-based spin-offs, and a thriving community of players and content creators who continue to delve into its intricacies, Minecraft continues to be one of the most popular games in the world. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Minecraft 'Squishy's Theme' by The Orichalcon (http://ocremix.org/remix/OCR02327) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Minecraft officially released back in 2011 and has since been taking the world by storm. You can now find Minecraft action figures, movies, several alternate versions of the game built as educational tools, and more that have forged a media empire based on that one game alone. In 2014, only three years after Minecraft's official launch, that empire had grown into a property worth billions of dollars. Microsoft approached the owner of Mojang, Minecraft's development studio, and bought the studio and its intellectual property for $2.5 billion. Boasting a bevy of free updates, narrative-based spin-offs, and a thriving community of players and content creators who continue to delve into its intricacies, Minecraft continues to be one of the most popular games in the world. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Minecraft 'Squishy's Theme' by The Orichalcon (http://ocremix.org/remix/OCR02327) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. prjkthack

    Xbox One X Launch Party

    Hey Columbus Guild, I know some of you will be with us this Saturday at the Microsoft Store to participate in Extra Life Day, and I'm excited for that, but I also wanted to invite you all to another event. On Monday, Microsoft will launch the Xbox One X, and of course, we're throwing a party. I've extended an invitation to some of your guild members already, but I wanted to invite all of you to come down and mingle, play some games, win some prizes, and just have fun with us. You don't have to pre-order or buy anything to participate. So if you are free, join us for a night of fun! Microsoft Store at Easton Town Center Monday, November 6 from 5:00 PM - 12:00 AM There is also a Halo 5 2v2 tournament at 5 PM, and a Forza Motorsport 7 competition at 9 PM. Thanks for all that you guys do. - Tim (prjkthack)
  7. Jack Gardner

    The Kinect Is Officially Dead

    Remember the bright future of motion controlled gaming painted by Microsoft? It doesn't seem like it will be coming to fruition any time soon. In an interview with Co.Design, Alex Kipman, the creator of the Kinect, revealed that manufacturing of the Xbox 360/One accessory has shut down. Stores will be selling off their remaining stock of Kinects and that will be that for the device once heralded as the future of video games. After being introduced to the world in 2010, the device has sold over 35 million units. Despite an array of features and abilities, not many developers were ready to trust to the device for their games anything more than gimmicks like voice control or simple gesture recognition. In fact, the biggest success for the Kinect seems to have been outside of gaming in academia for the purposes of research and development of new technologies and techniques. What do you think? Was the Kinect too ahead of its time or was it simply a good idea that never really worked as well as it was supposed to?
  8. Remember the bright future of motion controlled gaming painted by Microsoft? It doesn't seem like it will be coming to fruition any time soon. In an interview with Co.Design, Alex Kipman, the creator of the Kinect, revealed that manufacturing of the Xbox 360/One accessory has shut down. Stores will be selling off their remaining stock of Kinects and that will be that for the device once heralded as the future of video games. After being introduced to the world in 2010, the device has sold over 35 million units. Despite an array of features and abilities, not many developers were ready to trust to the device for their games anything more than gimmicks like voice control or simple gesture recognition. In fact, the biggest success for the Kinect seems to have been outside of gaming in academia for the purposes of research and development of new technologies and techniques. What do you think? Was the Kinect too ahead of its time or was it simply a good idea that never really worked as well as it was supposed to? View full article
  9. FoxRacingGurl

    Microsoft Overwatch Tournament

    until
    We're back hosting another Overwatch Tournament with Microsoft Yorkdale Mall in support of SickKids Hospital!ADMISSION AND COMPETING IS FREE!*** TOURNAMENT *** 3 vs 3 Overwatch PC TournamentPlatform: PC, (laptops, headsets, and mice available on site) *Must have Battle Net IDMax # of Players: 32 [Teams of 3]Format: 32 Team, double elimination.Series: Best of 3Game Mode: ControlMaps: Assorted PRIZES TBD Tournament check in time: 11am - 12pm Tournament time: 12pm - 7pm * Register your team by emailing maria@extralifetoronto.com --- Register as a team: Please provide team name and (3) names OR --- Register solo/duo: Please provide name and we will do our best to group you into a team of 3! Registration deadline: Fri, July 14 2017 Space is limited, so please register as soon as possible! The tournament will be streamed live on MIXER Spectators welcome!!! *** RAFFLE *** PRIZE(S) TBA There are lots of ways to enter the raffle! Drop by the Extra Life table at the event to learn how! - - - More details to come, light refreshments will be available!
  10. The Xbox Digital Sale gives its players the chance at their own summer sale. From June 30 to July 10, AAA and indie titles will be up to 70% off (or 80% for Xbox Live Gold members). In general, Gold members will save 10% more. There are over 300 games in the sale and span both the Xbox One and 360. Included are DLC as well as deluxe editions for games. Some of the deals for the Xbox One include: Mass Effect: Andromeda - 40/50% off For Honor - 30/40% off Rocket League - 30/40% off The Witcher 3: Wild Hunt - 30/40% off Far Cry 4 - 50/60% off The Division - 50/60% off Fallout 4 - 35/45% off Final Fantasy XV - 30/40% off See all of the deals here. Anything on sale that catches your eye?
  11. The Xbox Digital Sale gives its players the chance at their own summer sale. From June 30 to July 10, AAA and indie titles will be up to 70% off (or 80% for Xbox Live Gold members). In general, Gold members will save 10% more. There are over 300 games in the sale and span both the Xbox One and 360. Included are DLC as well as deluxe editions for games. Some of the deals for the Xbox One include: Mass Effect: Andromeda - 40/50% off For Honor - 30/40% off Rocket League - 30/40% off The Witcher 3: Wild Hunt - 30/40% off Far Cry 4 - 50/60% off The Division - 50/60% off Fallout 4 - 35/45% off Final Fantasy XV - 30/40% off See all of the deals here. Anything on sale that catches your eye? View full article
  12. Assassin's Creed: Origins was one of E3 2017's worst kept secrets thanks to numerous pre-show leaks, but it made its official unveiling at Microsoft's E3 press event. The debut trailer confirmed the rumored ancient Egyptian setting, detailing the story of the first group of people to call themselves assassins. The gameplay demonstration introduced players to Bayak, described as an "Egyptian sheriff" of sorts named, sliding down the side of a still-young pyramid. He faced off against armored enemies in a coliseum using various methods including the traditional blades, a sword and shield combination, and multi-shot bow and arrow strikes. Bayak's also shown swimming underwater, avoiding deadly threats like hippos and crocodiles. Among the locations players will explore include the Mediterranean Sea as well as the numerous royal tombs that dot the city of Giza. A long-form demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle scout and pinpoint enemies, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle seems to have replaced the series' signature towers for gaining new geography intel. Bayak used the tall grass to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory with a slow motion, first-person view. Assassin's Creed: Origins launches October 27 for Xbox One, PlayStation 4, and PC. Do you feel the Egyptian setting and origin story are enough to shake-up the long-running franchise? View full article
  13. Assassin's Creed: Origins was one of E3 2017's worst kept secrets thanks to numerous pre-show leaks, but it made its official unveiling at Microsoft's E3 press event. The debut trailer confirmed the rumored ancient Egyptian setting, detailing the story of the first group of people to call themselves assassins. The gameplay demonstration introduced players to Bayak, described as an "Egyptian sheriff" of sorts named, sliding down the side of a still-young pyramid. He faced off against armored enemies in a coliseum using various methods including the traditional blades, a sword and shield combination, and multi-shot bow and arrow strikes. Bayak's also shown swimming underwater, avoiding deadly threats like hippos and crocodiles. Among the locations players will explore include the Mediterranean Sea as well as the numerous royal tombs that dot the city of Giza. A long-form demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle scout and pinpoint enemies, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle seems to have replaced the series' signature towers for gaining new geography intel. Bayak used the tall grass to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory with a slow motion, first-person view. Assassin's Creed: Origins launches October 27 for Xbox One, PlayStation 4, and PC. Do you feel the Egyptian setting and origin story are enough to shake-up the long-running franchise?
  14. Xbox and Microsoft seem to be throwing not one but two battle royale-style games onto their consoles in the near future. The Darwin Project, from the relatively new Scavenger Studios, aims to throw players into an ice cold ring full of equally cold enemies. Featuring cartoonish graphics, the staged demo showed off a player hunting down an unsuspecting player in the game's snowy combat arena, which is shared by six other players and A.I. wildlife. The player can scavenge for resources like wood in order to make items, like a bow or shield. Alliances may even be formed, though Scavengers Studios implies they'll only be temporary. Check out the trailer for an in-depth look. Scavengers Studios also released details on the Darwin Project's "Director Mode," which allows one player to manipulate the game for the contestants. The director can initiate manhunts by briefly revealing a player's location, restricting zones, or even calling in airstrikes. Scavengers Studios also plan to release a mode that lets stream viewers play a role in the contest. What do you make of this battle royal game? Does it feel like it can compete with the like of Battlegrounds? View full article
  15. Xbox and Microsoft seem to be throwing not one but two battle royale-style games onto their consoles in the near future. The Darwin Project, from the relatively new Scavenger Studios, aims to throw players into an ice cold ring full of equally cold enemies. Featuring cartoonish graphics, the staged demo showed off a player hunting down an unsuspecting player in the game's snowy combat arena, which is shared by six other players and A.I. wildlife. The player can scavenge for resources like wood in order to make items, like a bow or shield. Alliances may even be formed, though Scavengers Studios implies they'll only be temporary. Check out the trailer for an in-depth look. Scavengers Studios also released details on the Darwin Project's "Director Mode," which allows one player to manipulate the game for the contestants. The director can initiate manhunts by briefly revealing a player's location, restricting zones, or even calling in airstrikes. Scavengers Studios also plan to release a mode that lets stream viewers play a role in the contest. What do you make of this battle royal game? Does it feel like it can compete with the like of Battlegrounds?
  16. Developer Rare hopes that its shared-world pirate epic Sea of Thieves will let players enjoyably live out their swashbuckling fantasies alongside friends. A lengthy look at the title during Microsoft's E3 media briefing gave aspiring pirates a substantial look at moment-to-moment gameplay. Players can dive underwater to uncover sunken treasure, disembark on tropical islands riddled with secret pathways and loot, and even battle musket-toting skeletons determined to send players to Davey Jones' locker. My favorite part of the demo occurs near the end. After an intense naval battle with a rival ship (also controlled by real-life players), the player hops into a cannon, fires himself aboard the enemy ship, and clears out the crew single-handedly. Eat your heart out, Jack Sparrow. Sea of Thieves sails to retail in early 2018. Like other first-party titles, the game is Xbox One X enhanced and Play Anywhere. View full article
  17. Developer Rare hopes that its shared-world pirate epic Sea of Thieves will let players enjoyably live out their swashbuckling fantasies alongside friends. A lengthy look at the title during Microsoft's E3 media briefing gave aspiring pirates a substantial look at moment-to-moment gameplay. Players can dive underwater to uncover sunken treasure, disembark on tropical islands riddled with secret pathways and loot, and even battle musket-toting skeletons determined to send players to Davey Jones' locker. My favorite part of the demo occurs near the end. After an intense naval battle with a rival ship (also controlled by real-life players), the player hops into a cannon, fires himself aboard the enemy ship, and clears out the crew single-handedly. Eat your heart out, Jack Sparrow. Sea of Thieves sails to retail in early 2018. Like other first-party titles, the game is Xbox One X enhanced and Play Anywhere.
  18. "Hella." If that word evokes a distinct sense of bemusement and nostalgia, have we got good news for you. Microsoft announced a prequel series to Dontnod's award-winning episodic adventure game Life Is Strange titled Life Is Strange: Before the Storm. The prequel series will be three episodes long and feature a younger version of Chloe, the blue-haired attitude machine known for getting into trouble and saying expletives that no human would ever utter. It's unclear if the game will feature original protagonist Max Caulfield, as the two were evidently separated when Max's parents moved years before. However, the game will evidently feature Rachel Amber, the best friend of Chloe's who met an unfortunate end before the events of Life Is Strange. Life Is Strange: Before the Storm's first episode is scheduled to release on August 31. View full article
  19. "Hella." If that word evokes a distinct sense of bemusement and nostalgia, have we got good news for you. Microsoft announced a prequel series to Dontnod's award-winning episodic adventure game Life Is Strange titled Life Is Strange: Before the Storm. The prequel series will be three episodes long and feature a younger version of Chloe, the blue-haired attitude machine known for getting into trouble and saying expletives that no human would ever utter. It's unclear if the game will feature original protagonist Max Caulfield, as the two were evidently separated when Max's parents moved years before. However, the game will evidently feature Rachel Amber, the best friend of Chloe's who met an unfortunate end before the events of Life Is Strange. Life Is Strange: Before the Storm's first episode is scheduled to release on August 31.
  20. Microsoft kicked off its E3 media briefing with the final unveiling of its highly touted Project Scorpio console. Christened Xbox One X, the "world's most powerful console" hits store shelves November 7 and runs for $499. In addition to reviewing the technical specifications Microsoft has spent months hyping (6 teraflops of GPU, 326GB/s memory, 12 GB of GDDR5 memory), the console's form factor was shown for the first time. Resembling an Xbox One S in design, the unit is also the smallest Xbox Microsoft has ever assembled. Xbox One X supports native 4K gaming, demonstrated with stunning demos of games such as Forza 7. Microsoft detailed the list of titles that will receive free 4K updates later this year: Gears of War 4, Halo Wars 2, Minecraft, Killer Instinct, and Forza Horizon 3. Xbox One X "enhancements" will allow better performance for standard Xbox One titles, such as improved load times and improved visuals for 1080p displays. Microsoft promised enhancements for existing and future titles, but only specified the following: Final Fantasy XV, Rocket League, Resident Evil 7: Biohazard, and Ghost Recon: Wildlands. All previous Xbox accessories, controllers, and games will work with the Xbox One X, Microsoft confirmed. From early photos released from E3, it looks as if there's no plugin for a Kinect, but reports suggest that functionality will be added in later via a dongle. What do you think of the Xbox One X? Are the features and price point enough to justify and upgrade from your existing Xbox One? View full article
  21. Microsoft kicked off its E3 media briefing with the final unveiling of its highly touted Project Scorpio console. Christened Xbox One X, the "world's most powerful console" hits store shelves November 7 and runs for $499. In addition to reviewing the technical specifications Microsoft has spent months hyping (6 teraflops of GPU, 326GB/s memory, 12 GB of GDDR5 memory), the console's form factor was shown for the first time. Resembling an Xbox One S in design, the unit is also the smallest Xbox Microsoft has ever assembled. Xbox One X supports native 4K gaming, demonstrated with stunning demos of games such as Forza 7. Microsoft detailed the list of titles that will receive free 4K updates later this year: Gears of War 4, Halo Wars 2, Minecraft, Killer Instinct, and Forza Horizon 3. Xbox One X "enhancements" will allow better performance for standard Xbox One titles, such as improved load times and improved visuals for 1080p displays. Microsoft promised enhancements for existing and future titles, but only specified the following: Final Fantasy XV, Rocket League, Resident Evil 7: Biohazard, and Ghost Recon: Wildlands. All previous Xbox accessories, controllers, and games will work with the Xbox One X, Microsoft confirmed. From early photos released from E3, it looks as if there's no plugin for a Kinect, but reports suggest that functionality will be added in later via a dongle. What do you think of the Xbox One X? Are the features and price point enough to justify and upgrade from your existing Xbox One?
  22. Microsoft had much to share with gamers during their media event earlier today. Xbox One X became the final name for Project Scorpio and that it arrives November 7 for $499. Several AAA titles made big first impressions, including Metro Exodus, Assassin's Creed Origins, and Anthem. Promising indie titles such as The Last Night, The Darwin Project, and Ori and the Will of the Wisps rounded out Xbox One's software offerings, and the news of backwards compatibility for original Xbox games added even more value to the platform. If you missed out on any announcements, don't fret. This handy collection of our Xbox event news stories provides an easy way to get up to date. We'll be updating this story as more articles are published. Project Scorpio Becomes Xbox One X. Here's Everything We Know - A rundown of the Xbox One X's features that were unvield during the briefing. Assassin's Creed: Origins Debuts First Gameplay Trailer & Live Demo - After numerous leaks before the show, Assassin's Creed Origins had its official coming out party with an impressive gameplay demonstration. Metro Exodus Brings Bleak, Post-Apocalyptic Action To Xbox One - The Metro series makes its current gen debut with an exciting reveal trailer PlayerUnknown's Battlegrounds Coming Exclusively to Xbox One - The Battle Royale-style multiplayer sensation is making its home console debut on Xbox platforms this year. Dragon Ball Fighter Z Officially Revealed - a flashy new fighter in the Dragon Ball franchise takes some cues from Marvel vs Capcom, including 3-on-3 battles. Mass Effect Developer Officially Reveals Anthem Gameplay - Bioware provides an extended look at gameplay for its new IP, Anthem. Crackdown 3 Stars Terry Crews, Out This November - Terry Crews set the stage for Crackdown 3's big return to the limelight the only way he knew how: with hilarious shouting. Life is Strange: Before the Storm Announced - Life is Strange turns back the clock with a prequel story detailing the past of Chloe Price. Sea of Thieves Gameplay Demo Features Living Skeletons and Players Shooting Themselves Out of Cannons - Rare game viewers a meaty chunk of Sea of Thieves gameplay, showing off treasure hunts, naval battles, and more. The Darwin Project Throws Its Hat Into the Battle Royale Genre Ring - The Darwin Project is a fascinating new title that blends Battle Royale/Hunger Games-style deathmatches with current day streaming culture. Ori and the Blind Forest Receives A Somber Sequel - Ori and the Will of the Wisps sets a dark tone for the forest guardian's next journey. Cuphead Gets A New Trailer And Release Date - After numerous setbacks, the 1930's cartoon-inspired title finally gets a hard release date. Original Xbox Backwards Compatibility Coming To Xbox One - OG Xbox games will soon be playable on current gen consoles, including cross-generation system link play. 2D Cyberpunk Action Platformer The Last Night Coming To Xbox One - Odd Tales' stylish title combines a Blade Runner aesthetic with 2D action-platforming. The Artful Escape Is A Psychedelic Rock Fantasy Come To Life - Embark on a trippy personal journey to find your inner rock star with this imaginative adventure game. How did you feel about Microsoft's showing? What announcements excited you most? Was there anything you wanted to see on stage that didn't make it? View full article
  23. Microsoft had much to share with gamers during their media event earlier today. Xbox One X became the final name for Project Scorpio and that it arrives November 7 for $499. Several AAA titles made big first impressions, including Metro Exodus, Assassin's Creed Origins, and Anthem. Promising indie titles such as The Last Night, The Darwin Project, and Ori and the Will of the Wisps rounded out Xbox One's software offerings, and the news of backwards compatibility for original Xbox games added even more value to the platform. If you missed out on any announcements, don't fret. This handy collection of our Xbox event news stories provides an easy way to get up to date. We'll be updating this story as more articles are published. Project Scorpio Becomes Xbox One X. Here's Everything We Know - A rundown of the Xbox One X's features that were unvield during the briefing. Assassin's Creed: Origins Debuts First Gameplay Trailer & Live Demo - After numerous leaks before the show, Assassin's Creed Origins had its official coming out party with an impressive gameplay demonstration. Metro Exodus Brings Bleak, Post-Apocalyptic Action To Xbox One - The Metro series makes its current gen debut with an exciting reveal trailer PlayerUnknown's Battlegrounds Coming Exclusively to Xbox One - The Battle Royale-style multiplayer sensation is making its home console debut on Xbox platforms this year. Dragon Ball Fighter Z Officially Revealed - a flashy new fighter in the Dragon Ball franchise takes some cues from Marvel vs Capcom, including 3-on-3 battles. Mass Effect Developer Officially Reveals Anthem Gameplay - Bioware provides an extended look at gameplay for its new IP, Anthem. Crackdown 3 Stars Terry Crews, Out This November - Terry Crews set the stage for Crackdown 3's big return to the limelight the only way he knew how: with hilarious shouting. Life is Strange: Before the Storm Announced - Life is Strange turns back the clock with a prequel story detailing the past of Chloe Price. Sea of Thieves Gameplay Demo Features Living Skeletons and Players Shooting Themselves Out of Cannons - Rare game viewers a meaty chunk of Sea of Thieves gameplay, showing off treasure hunts, naval battles, and more. The Darwin Project Throws Its Hat Into the Battle Royale Genre Ring - The Darwin Project is a fascinating new title that blends Battle Royale/Hunger Games-style deathmatches with current day streaming culture. Ori and the Blind Forest Receives A Somber Sequel - Ori and the Will of the Wisps sets a dark tone for the forest guardian's next journey. Cuphead Gets A New Trailer And Release Date - After numerous setbacks, the 1930's cartoon-inspired title finally gets a hard release date. Original Xbox Backwards Compatibility Coming To Xbox One - OG Xbox games will soon be playable on current gen consoles, including cross-generation system link play. 2D Cyberpunk Action Platformer The Last Night Coming To Xbox One - Odd Tales' stylish title combines a Blade Runner aesthetic with 2D action-platforming. The Artful Escape Is A Psychedelic Rock Fantasy Come To Life - Embark on a trippy personal journey to find your inner rock star with this imaginative adventure game. How did you feel about Microsoft's showing? What announcements excited you most? Was there anything you wanted to see on stage that didn't make it?
  24. If the upcoming Blade Runner 2049 isn't enough to satisfy your appetite for cyberpunk goodness, the folks at Odd Tales have you covered. Their stylish game The Last Night melds the dingy yet high-tech future aesthetic of Ridley Scott with an attractive pixel art presentation. The Last Night began as a flash game assembled in six days for a game jam competition and has expanded into a full-fledged project. The brief trailer below shows off a blend of action, platforming, and stealth mechanics. The Last Night arrives in 2018 for Xbox One, PC, and Mac. View full article
  25. If the upcoming Blade Runner 2049 isn't enough to satisfy your appetite for cyberpunk goodness, the folks at Odd Tales have you covered. Their stylish game The Last Night melds the dingy yet high-tech future aesthetic of Ridley Scott with an attractive pixel art presentation. The Last Night began as a flash game assembled in six days for a game jam competition and has expanded into a full-fledged project. The brief trailer below shows off a blend of action, platforming, and stealth mechanics. The Last Night arrives in 2018 for Xbox One, PC, and Mac.
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