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Found 4 results

  1. If Dandara hasn't been on your indie game radar, it's time to fix that. Long Hat House has developed an action-packed, gravity-bending Metroidvania title that stars Dandara, a leaping heroine who awakens to battle an oppressive force subjugating her homeland. While Dandara can't walk from right to left, she can leap at lightning speed onto any surface and alter her trajectory with a projectile weapon. It's a really stylish, cool, and original mechanic that the rest of the game builds upon. It's a satisfyingly kinetic experience. Then Long Hat House put that foundation into a sprawling, mesmerizing Metroidvania world that offers players a new way to approach sidescrollers. On top of all of that, Dandara might be the most stylish game of 2018 so far. The design of Dandara is amazing with her iconic long scarf flapping behind her as she leaps around a world made up of truly impressive pieces of pixel art. The soundtrack emphasizes the energy of the game itself, offering a staccato pace that urges the player to use Dandara's speed to execute ever more elaborate maneuvers. Based in Brazil, Long Hat House drew on a great deal of their homeland to create Dandara. In fact, Dandara herself is based on a freedom fighter who lived in the mid-17th century who used martial arts and strategy to defend the fugitive slave community of Palmares from slavers and attempts to subjugate the region. This isn't a story I was familiar with at all until searching for more information on the game; it's really fantastic to learn more about the heroines and heroes in other places around the world. Long Hat House also used locations from around Belo Horizonte, their base of operations, as inspiration for in-game locales. That will explain the various pieces of Brazilian architecture found throughout Dandara. Dandara releases on February 6 for PlayStation 4, Xbox One, Switch, PC, and mobile. View full article
  2. If Dandara hasn't been on your indie game radar, it's time to fix that. Long Hat House has developed an action-packed, gravity-bending Metroidvania title that stars Dandara, a leaping heroine who awakens to battle an oppressive force subjugating her homeland. While Dandara can't walk from right to left, she can leap at lightning speed onto any surface and alter her trajectory with a projectile weapon. It's a really stylish, cool, and original mechanic that the rest of the game builds upon. It's a satisfyingly kinetic experience. Then Long Hat House put that foundation into a sprawling, mesmerizing Metroidvania world that offers players a new way to approach sidescrollers. On top of all of that, Dandara might be the most stylish game of 2018 so far. The design of Dandara is amazing with her iconic long scarf flapping behind her as she leaps around a world made up of truly impressive pieces of pixel art. The soundtrack emphasizes the energy of the game itself, offering a staccato pace that urges the player to use Dandara's speed to execute ever more elaborate maneuvers. Based in Brazil, Long Hat House drew on a great deal of their homeland to create Dandara. In fact, Dandara herself is based on a freedom fighter who lived in the mid-17th century who used martial arts and strategy to defend the fugitive slave community of Palmares from slavers and attempts to subjugate the region. This isn't a story I was familiar with at all until searching for more information on the game; it's really fantastic to learn more about the heroines and heroes in other places around the world. Long Hat House also used locations from around Belo Horizonte, their base of operations, as inspiration for in-game locales. That will explain the various pieces of Brazilian architecture found throughout Dandara. Dandara releases on February 6 for PlayStation 4, Xbox One, Switch, PC, and mobile.
  3. There was once a game called Advent Rising. It was hyped up as the next great science-fiction adventure that would transcend games and become something more. Unfortunately, it released in 2005 with a multitude of bugs in an era where patching post-release was a rarity at best. Advent Rising caused the implosion of its development studio, GlyphX Games. A group of individual developers escaped the studio's downfall, banding together to form Chair Entertainment. The newly minted indie studio went on to develop and release Shadow Complex in 2009. The 2.5D metroidvania sidescroller adopted a more realistic aesthetic and spawned a series of novels authored by Orson Scott Card. The game released and seemed to fill a niche in the indie gaming world that hadn't been filled in quite that same way before. With a recent remaster, it seems like a perfect time to ask the question: Is Shadow Complex one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Phantasia 'The Koan of Drums' by djpretzel (http://ocremix.org/remix/OCR01500) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. There was once a game called Advent Rising. It was hyped up as the next great science-fiction adventure that would transcend games and become something more. Unfortunately, it released in 2005 with a multitude of bugs in an era where patching post-release was a rarity at best. Advent Rising caused the implosion of its development studio, GlyphX Games. A group of individual developers escaped the studio's downfall, banding together to form Chair Entertainment. The newly minted indie studio went on to develop and release Shadow Complex in 2009. The 2.5D metroidvania sidescroller adopted a more realistic aesthetic and spawned a series of novels authored by Orson Scott Card. The game released and seemed to fill a niche in the indie gaming world that hadn't been filled in quite that same way before. With a recent remaster, it seems like a perfect time to ask the question: Is Shadow Complex one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Phantasia 'The Koan of Drums' by djpretzel (http://ocremix.org/remix/OCR01500) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
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