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Found 4 results

  1. You may have noticed a few images floating around the internet that appear to be advertising a game that looks suspiciously like Metal Gear Solid. That game is most likely Left Alive, a new game from Square Enix set in the Front Mission universe. For those unfamiliar with Front Mission, the series deals with a future where the Earth has descended into constant warfare between supranational states, collectives of countries working together to fend off aggression. All of them rely on "wanzers," large, humanoid tanks capable of sustaining massive amounts of damage while dishing it right back out. Though wanzers inevitably play a large role in each of the games, many of the series' main entries are more interested in the human drama unfolding that makes the use of these weapons necessary. Front Mission began in 1995 and many believed it ended with Front Mission Evolved in 2010. Until Left Alive came out, that is. Left Alive tells the story of people trapped in the contested city of Novo Slava and features both on-foot missions that mix stealth and action and explosive mech piloting segments. All of this exists in the grounded reality of a city under siege with defense forces struggling to survive and civilians just doing their best to stay alive. If you're wondering why Left Alive looks like Metal Gear Solid, that would be due to the character design and artistic contributions of Yoji Shinkawa, a prominent artist on the Metal Gear Solid series. On top of that, Armored Core V director Toshifumi Nabeshima has directed the reboot of Front Mission (which might also be a possible spiritual successor of Metal Gear Solid). Metal Gear Solid certainly inspired the game, but in interviews, director Toshifumi Nabeshima has stated that he considers it neither a stealth or an action game, that both are merely ways of reaching the end. However, don't go in expecting Deus Ex levels of solutions. Front Mission initially began as a turn-based strategy RPG. Players would move units around a hex grid in an attempt to outmaneuver the enemy in a war game. Left Alive is not that. Instead, Left Alive focuses on emphasizing how devastating wanzers can be by placing players in a position of weakness, where wanzers can annihilate them without a second thought. It's a tale of survival rather than the large-scale picture of commanding a war or a skirmish. As such, players have limited ammo and a broad range of freedom when it comes to achieving objectives that might require them to think on the fly and improvise. Overall, Left Alive looks really cool. With Hideo Kojima's departure from Konami effectively ending the Metal Gear Solid series, this might just be the thing Metal Gear fans need to fill the void left behind by the series' passing. Left Alive is available now for PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. You may have noticed a few images floating around the internet that appear to be advertising a game that looks suspiciously like Metal Gear Solid. That game is most likely Left Alive, a new game from Square Enix set in the Front Mission universe. For those unfamiliar with Front Mission, the series deals with a future where the Earth has descended into constant warfare between supranational states, collectives of countries working together to fend off aggression. All of them rely on "wanzers," large, humanoid tanks capable of sustaining massive amounts of damage while dishing it right back out. Though wanzers inevitably play a large role in each of the games, many of the series' main entries are more interested in the human drama unfolding that makes the use of these weapons necessary. Front Mission began in 1995 and many believed it ended with Front Mission Evolved in 2010. Until Left Alive came out, that is. Left Alive tells the story of people trapped in the contested city of Novo Slava and features both on-foot missions that mix stealth and action and explosive mech piloting segments. All of this exists in the grounded reality of a city under siege with defense forces struggling to survive and civilians just doing their best to stay alive. If you're wondering why Left Alive looks like Metal Gear Solid, that would be due to the character design and artistic contributions of Yoji Shinkawa, a prominent artist on the Metal Gear Solid series. On top of that, Armored Core V director Toshifumi Nabeshima has directed the reboot of Front Mission (which might also be a possible spiritual successor of Metal Gear Solid). Metal Gear Solid certainly inspired the game, but in interviews, director Toshifumi Nabeshima has stated that he considers it neither a stealth or an action game, that both are merely ways of reaching the end. However, don't go in expecting Deus Ex levels of solutions. Front Mission initially began as a turn-based strategy RPG. Players would move units around a hex grid in an attempt to outmaneuver the enemy in a war game. Left Alive is not that. Instead, Left Alive focuses on emphasizing how devastating wanzers can be by placing players in a position of weakness, where wanzers can annihilate them without a second thought. It's a tale of survival rather than the large-scale picture of commanding a war or a skirmish. As such, players have limited ammo and a broad range of freedom when it comes to achieving objectives that might require them to think on the fly and improvise. Overall, Left Alive looks really cool. With Hideo Kojima's departure from Konami effectively ending the Metal Gear Solid series, this might just be the thing Metal Gear fans need to fill the void left behind by the series' passing. Left Alive is available now for PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Konami has released what some are considering to be Kojima's final debriefing on the Metal Gear franchise. Despite recent events that have indicated that Kojima and Konami have had a major falling out, the video doesn't allow that rancor to seep in to its message. The video is a thank you, both to Hideo Kojima and to those who have been touched by his work. It also carries with it an air of farewell. The video starts off with a series of prominent people in the video game industry who have worked with Hideo Kojima talking about his passion and skills. It's something that could seem really self-congratulatory if Hideo Kojima wasn't a genius (and I really do think he's a genius) when it comes to understanding the evolving landscape of game design over the last 28 years. For almost three decades he's been making games that are not only well-made, but resonate and mean something to a large number of people. A little over half-way through, the video takes a much more personal turn and hits an area that I think a lot of people who are involved with Extra Life really care about. Kojima visits the family of a boy named Sean who passed away from cancer last February. It will probably make you tear up a little. It gives you a glimpse at what Metal Gear means to the people who play it and what drives a person like Kojima. The entire video is something that could feel trite or forced or corporate, but I think that it works entirely because Hideo Kojima is genuine. He's incredibly talented and sincerely wants to thank the people who play his work. That means a lot to him and I think he means a lot to us. So, thank you, Hideo Kojima. I look forward to whatever you do next.
  4. Konami has released what some are considering to be Kojima's final debriefing on the Metal Gear franchise. Despite recent events that have indicated that Kojima and Konami have had a major falling out, the video doesn't allow that rancor to seep in to its message. The video is a thank you, both to Hideo Kojima and to those who have been touched by his work. It also carries with it an air of farewell. The video starts off with a series of prominent people in the video game industry who have worked with Hideo Kojima talking about his passion and skills. It's something that could seem really self-congratulatory if Hideo Kojima wasn't a genius (and I really do think he's a genius) when it comes to understanding the evolving landscape of game design over the last 28 years. For almost three decades he's been making games that are not only well-made, but resonate and mean something to a large number of people. A little over half-way through, the video takes a much more personal turn and hits an area that I think a lot of people who are involved with Extra Life really care about. Kojima visits the family of a boy named Sean who passed away from cancer last February. It will probably make you tear up a little. It gives you a glimpse at what Metal Gear means to the people who play it and what drives a person like Kojima. The entire video is something that could feel trite or forced or corporate, but I think that it works entirely because Hideo Kojima is genuine. He's incredibly talented and sincerely wants to thank the people who play his work. That means a lot to him and I think he means a lot to us. So, thank you, Hideo Kojima. I look forward to whatever you do next. View full article
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