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Found 8 results

  1. Here is a bit of news you might have missed in the deluge of information and releases: Double Fine, the developers behind Psychonauts, Headlander, and Grim Fandango Remaster, are moving forward with their plans to remake the LucasArts rock'n roll adventure title Full Throttle. Last year the studio announced plans for several games, but Full Throttle Remastered was mentioned as almost an afterthought. However, more details have been released alongside a new trailer. Full Throttle focuses on the story of Ben, the leader of a biker gang known as the Polecats, who gets swept up into an escalating series of events involving treachery, espionage, and even murder. The game was penned by David Grossman and Tim Schafer, the founder and current head of Double Fine. Full Throttle is considered by many to be one of, if not THE, best adventure games to come out of LucasArts during their domination of the adventure game genre. The remaster will feature overhauled art in both 2D and 3D alongside revamped audio. Much like the Grim Fandango remaster, players will be able to switch between the original and the newly polished graphics. Players will also be able to tweak the audio and UI between old and new. Double Fine plans to include a number of extras inside Full Throttle Remastered including a concept art gallery and a commentary track from Tim Schafer and others who worked on the original game (game developers/publishers, include more commentary tracks with your games - they are super interesting!). Full Throttle Remastered is slated for a 2017 release window for PlayStation 4, PS Vita, and PC.
  2. Here is a bit of news you might have missed in the deluge of information and releases: Double Fine, the developers behind Psychonauts, Headlander, and Grim Fandango Remaster, are moving forward with their plans to remake the LucasArts rock'n roll adventure title Full Throttle. Last year the studio announced plans for several games, but Full Throttle Remastered was mentioned as almost an afterthought. However, more details have been released alongside a new trailer. Full Throttle focuses on the story of Ben, the leader of a biker gang known as the Polecats, who gets swept up into an escalating series of events involving treachery, espionage, and even murder. The game was penned by David Grossman and Tim Schafer, the founder and current head of Double Fine. Full Throttle is considered by many to be one of, if not THE, best adventure games to come out of LucasArts during their domination of the adventure game genre. The remaster will feature overhauled art in both 2D and 3D alongside revamped audio. Much like the Grim Fandango remaster, players will be able to switch between the original and the newly polished graphics. Players will also be able to tweak the audio and UI between old and new. Double Fine plans to include a number of extras inside Full Throttle Remastered including a concept art gallery and a commentary track from Tim Schafer and others who worked on the original game (game developers/publishers, include more commentary tracks with your games - they are super interesting!). Full Throttle Remastered is slated for a 2017 release window for PlayStation 4, PS Vita, and PC. View full article
  3. The gang returns this week to talk Grim Fandango, the adventure game that launched Double Fine. The late 90s adventure classic may have once reigned supreme, but it was also one of the last adventure titles from the now defunct LucasArts. With the relatively recent re-release of the Tim Schafer classic about a skeleton with a heart of gold, we decided to play it and see if we thought it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Grim Fandango 'The Enlightened Alaskan' by Mazedude (http://ocremix.org/remix/OCR01690) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  4. The gang returns this week to talk Grim Fandango, the adventure game that launched Double Fine. The late 90s adventure classic may have once reigned supreme, but it was also one of the last adventure titles from the now defunct LucasArts. With the relatively recent re-release of the Tim Schafer classic about a skeleton with a heart of gold, we decided to play it and see if we thought it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Grim Fandango 'The Enlightened Alaskan' by Mazedude (http://ocremix.org/remix/OCR01690) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  5. EA did it. They finally did it. After years of hopeful gamers waiting for a third installment in the Star Wars Battlefront series, a hope that was nearly crushed with the recent closure of LucasArts, EA released less than a minute of cinematic footage, which you can watch below. The trailer clearly meant to invoke the feeling and memories of the Hoth invasion, which has been seen in numerous Star Wars games throughout the years after dazzling generations of original trilogy film fans. It has been nearly eight years since Star Wars Battlefront II was released and finally there might be a new reason for fans of the series to be excited for a polished follow up to one of the most successful Star Wars titles of all time. What do you think? Is this something worth getting our hopes up for? View full article
  6. EA did it. They finally did it. After years of hopeful gamers waiting for a third installment in the Star Wars Battlefront series, a hope that was nearly crushed with the recent closure of LucasArts, EA released less than a minute of cinematic footage, which you can watch below. The trailer clearly meant to invoke the feeling and memories of the Hoth invasion, which has been seen in numerous Star Wars games throughout the years after dazzling generations of original trilogy film fans. It has been nearly eight years since Star Wars Battlefront II was released and finally there might be a new reason for fans of the series to be excited for a polished follow up to one of the most successful Star Wars titles of all time. What do you think? Is this something worth getting our hopes up for?
  7. Massive cuts were felt around the industry recently, as multiple, high-profile developers had employees cut from projects or saw their entire studio closed. Kotaku broke the first story, declaring that 40 members of Activision’s High Moon Studios had been laid off following the completion of their programming duties for the upcoming Deadpool video game. Activision released a statement to them reading: "Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services." Meanwhile, major developer and publisher Square Enix has announced that it will be undergoing “corporate restructuring” in response to lower than expected sales of Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Game Informer obtained a document indicating the unrealistic expectations the dev/publisher had for those three titles and the sales numbers to date. This corporate shifting has resulted in numerous layoffs in the Los Angeles Square Enix offices, and is expected to affect both the European and Japanese offices as well. While the exact amount of layoffs are unknown in Square Enix’s case, Joystiq has had several inside sources placing the number anywhere between 40 to 50 so far. Finally, in what might be the most shocking news of the day, Disney announced that the acclaimed LucasArts would be closing its doors as a developer. In an official statement made to Game Informer, Disney stated: "After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles." What does this mean for projects like the highly anticipated Star Wars 1313 that was seen at E3 last year? Given how much polish the game demonstrated at the press event, it is unlikely that the project is 100% dead, though Kotaku did publish a story that indicated the game had been put on hold indefinitely. It could still be outsourced to external development studios as per the new “licensing model” that Disney’s statement seems to indicate. This also means we will still be seeing Star Wars and Indiana Jones branded games, they will just not be made by LucasArts anymore. While the move to close LucasArts came as a surprise to many, there were plenty of warning signs in retrospect. Many of the big Star Wars titles in recent years had either been cancelled a la Battlefront III, been disasters like Kinect Star Wars, or been average as in the case of The Force Unleashed II. Our condolences go out to everyone displaced by these cuts and closures. We hope you guys find new employment soon.
  8. Massive cuts were felt around the industry recently, as multiple, high-profile developers had employees cut from projects or saw their entire studio closed. Kotaku broke the first story, declaring that 40 members of Activision’s High Moon Studios had been laid off following the completion of their programming duties for the upcoming Deadpool video game. Activision released a statement to them reading: "Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services." Meanwhile, major developer and publisher Square Enix has announced that it will be undergoing “corporate restructuring” in response to lower than expected sales of Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Game Informer obtained a document indicating the unrealistic expectations the dev/publisher had for those three titles and the sales numbers to date. This corporate shifting has resulted in numerous layoffs in the Los Angeles Square Enix offices, and is expected to affect both the European and Japanese offices as well. While the exact amount of layoffs are unknown in Square Enix’s case, Joystiq has had several inside sources placing the number anywhere between 40 to 50 so far. Finally, in what might be the most shocking news of the day, Disney announced that the acclaimed LucasArts would be closing its doors as a developer. In an official statement made to Game Informer, Disney stated: "After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles." What does this mean for projects like the highly anticipated Star Wars 1313 that was seen at E3 last year? Given how much polish the game demonstrated at the press event, it is unlikely that the project is 100% dead, though Kotaku did publish a story that indicated the game had been put on hold indefinitely. It could still be outsourced to external development studios as per the new “licensing model” that Disney’s statement seems to indicate. This also means we will still be seeing Star Wars and Indiana Jones branded games, they will just not be made by LucasArts anymore. While the move to close LucasArts came as a surprise to many, there were plenty of warning signs in retrospect. Many of the big Star Wars titles in recent years had either been cancelled a la Battlefront III, been disasters like Kinect Star Wars, or been average as in the case of The Force Unleashed II. Our condolences go out to everyone displaced by these cuts and closures. We hope you guys find new employment soon. View full article
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