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Found 4 results

  1. The upcoming indie platformer Hoa looks incredible. The hand-painted aesthetic and adorable character design bring a vast amount of charm to the adventure of the titular Hoa, a small spritely creature trying to make her way home. Hoa is being made by a group of university graduates based in Singapore. The team currently includes four members working in their spare time to bring their vision to life. The devs wish to follow in the footsteps of classic, visually interesting platformers like Limbo and Rayman. To that end, the team experimented with a variety of different designs and discovered that their work meshed nicely with the distinctive look of Japanese animation. Much like Limbo, the entire game has been designed to only encompass a few hours, bringing players on a memorable and moving journey as they struggle with being a little being in a big world. Deciding to emulate the style of a masterful animation outfit like Studio Ghibli proved to be difficult to follow through on. In a recent interview with 80 Level, the game's director Ryo Cao Son Tung said: At that moment I was not really sure if we can do it. Ghibli’s artist like Kazuo Oga have decades of painting experience, and we have to match that quality. If we cannot pull it off, then the project is over right at the beginning. We spent a lot of time watching all Ghibli movies, researching their background art, breaking down the techniques, then finding a way to recreate that in Photoshop. It was a really tough task, but as we paint more we start to get the hang of it. After a few months of continuous researching and practicing and playing with different brush settings in Photoshop, our works reach an acceptable level. [...] In production, take the forest scene we posted for example, it took us about two weeks to finish painting all the background elements for the scene. Though Hoa remains a long way off from being completed, a playable demo should be finished within the next several months. Based on community feedback the team plans to refine the demo into a proof of concept to entice their investors to stick around. If they succeed in wrangling the financial backing, they expect Hoa to ship sometime next year for PC and Nintendo Switch. If it proves to be popular, they're even open to considering a mobile port. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The upcoming indie platformer Hoa looks incredible. The hand-painted aesthetic and adorable character design bring a vast amount of charm to the adventure of the titular Hoa, a small spritely creature trying to make her way home. Hoa is being made by a group of university graduates based in Singapore. The team currently includes four members working in their spare time to bring their vision to life. The devs wish to follow in the footsteps of classic, visually interesting platformers like Limbo and Rayman. To that end, the team experimented with a variety of different designs and discovered that their work meshed nicely with the distinctive look of Japanese animation. Much like Limbo, the entire game has been designed to only encompass a few hours, bringing players on a memorable and moving journey as they struggle with being a little being in a big world. Deciding to emulate the style of a masterful animation outfit like Studio Ghibli proved to be difficult to follow through on. In a recent interview with 80 Level, the game's director Ryo Cao Son Tung said: At that moment I was not really sure if we can do it. Ghibli’s artist like Kazuo Oga have decades of painting experience, and we have to match that quality. If we cannot pull it off, then the project is over right at the beginning. We spent a lot of time watching all Ghibli movies, researching their background art, breaking down the techniques, then finding a way to recreate that in Photoshop. It was a really tough task, but as we paint more we start to get the hang of it. After a few months of continuous researching and practicing and playing with different brush settings in Photoshop, our works reach an acceptable level. [...] In production, take the forest scene we posted for example, it took us about two weeks to finish painting all the background elements for the scene. Though Hoa remains a long way off from being completed, a playable demo should be finished within the next several months. Based on community feedback the team plans to refine the demo into a proof of concept to entice their investors to stick around. If they succeed in wrangling the financial backing, they expect Hoa to ship sometime next year for PC and Nintendo Switch. If it proves to be popular, they're even open to considering a mobile port. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Let's go back to the game that kickstarted the trend of weighty indie games relying on small kids in big, scary worlds. Limbo thrilled, chilled, and grilled players around the world when it launched. As a nameless young boy in a world weaved together of monochrome shadows and a vintage filter, players embark on a journey filled with death and symbolism. Playdead's indie darling received massive praise when it released in 2010, but has that charm remained intact over time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Mysterious Gold Edition' by Rukunetsu, Anton Corazza, and Yusef Kelliebrew (http://ocremix.org/remix/OCR03738) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
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