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Found 6 results

  1. With Phoenix Point, the creator of the original X-COM, Julian Gollop, returns to the genre he helped create almost 25 years ago, but this time it has a twist of Lovecraftian horror. The upcoming tactics game takes place in the near future. Global warming has unleashed a horror from beneath the ice: The Pandoravirus. This virus wipes through the world and pushes humanity to the brink of destruction, collapsing society to a handful of havens held together by warlords who fight over the remains of the old world. The Phoenix Project is the last hope to turn the tide, a small group of soldiers and scientists that have assembled to stand against the relentless virus. The Pandoravirus merges DNA and evolves it at a rapid pace, resulting in large numbers of mutated animal-human hybrids. These Lovecraftian horrors roam under clouds of black mist in the areas outside of whatever safe zones humanity has managed to scrape together. They also possess intelligence, acting with goals and motives at which humans can only guess. Some creatures even use weapons and armor they've taken from the world's battlefields. However, the scariest feature of Pandora's children is their inherent ability to evolve to protect themselves from their enemies. As players progress through Phoenix Point, enemies will evolve to best counter the strategies used to defeat their kind previously. Much like XCOM, there will be two aspects to the gameplay: Turn-based tactics and global management. Humans still retain control of the skies, but the Pandoravirus holds dominion over the seas. Humans and horrors clash over who reigns over the land. Having control of areas and being able to scavenge them for supplies will be crucial for funding research into ways to counter the virus and evolve your own equipment. Players will also be able to tackle missions to achieve various objectives, like taking down massive behemoths that roam the continents. These monsters will take coordination, planning, and vehicle support to take down. Failing to defeat them could result in entire cities being wiped off the face of the earth. Unfortunately, not all of Earth is united behind the Phoenix Project. Numerous factions and warlords don't believe humanity can or should be saved. These attitudes sometimes put them at odds with the Phoenix Project's goals of stopping the Pandoravirus. While some might join the cause, others will not and their resources or locations might be crucial to the survival of the Project and, by extension, humanity. Players will have to negotiate with these factions, making promises, bartering, or even war to bring them around and save the planet. This type of negotiating with havens can take many forms, as Snapshot explains: Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defense missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers. Missions will often have multiple objectives that can be accomplished in a variety of ways. Procedurally generated battlefields will have some degree of destructibility that can be used to think outside the box and defeat the enemy mutants. New weapons, technology, and more can be gained through victory, but defeat could mean even worse horrors that use the same tools against you. Soldiers gain experience over time or can undergo special training away from the battlefield. Each class a soldier can become has its own skill tree to personalize and empower each character under the player's command. Snapshot Games says that these skill trees will be extensive, so that might mean more customization than what we have seen in the rebooted XCOM's systems. Overall, this game looks like something to keep on your radar if you're a strategy fan. While Snapshot Games currently only has Chaos Reborn under its belt, Julian Gollop is no slouch. Phoenix Point is almost guaranteed to be an interesting game with his involvement. After a year of solitary development, the project has been put on Fig to begin a round of crowdfunding which will last for the next 43 days. The actual PC release of Phoenix Point remains far off, Snapshot Games doesn't expect to ship it until late in 2018. View full article
  2. With Phoenix Point, the creator of the original X-COM, Julian Gollop, returns to the genre he helped create almost 25 years ago, but this time it has a twist of Lovecraftian horror. The upcoming tactics game takes place in the near future. Global warming has unleashed a horror from beneath the ice: The Pandoravirus. This virus wipes through the world and pushes humanity to the brink of destruction, collapsing society to a handful of havens held together by warlords who fight over the remains of the old world. The Phoenix Project is the last hope to turn the tide, a small group of soldiers and scientists that have assembled to stand against the relentless virus. The Pandoravirus merges DNA and evolves it at a rapid pace, resulting in large numbers of mutated animal-human hybrids. These Lovecraftian horrors roam under clouds of black mist in the areas outside of whatever safe zones humanity has managed to scrape together. They also possess intelligence, acting with goals and motives at which humans can only guess. Some creatures even use weapons and armor they've taken from the world's battlefields. However, the scariest feature of Pandora's children is their inherent ability to evolve to protect themselves from their enemies. As players progress through Phoenix Point, enemies will evolve to best counter the strategies used to defeat their kind previously. Much like XCOM, there will be two aspects to the gameplay: Turn-based tactics and global management. Humans still retain control of the skies, but the Pandoravirus holds dominion over the seas. Humans and horrors clash over who reigns over the land. Having control of areas and being able to scavenge them for supplies will be crucial for funding research into ways to counter the virus and evolve your own equipment. Players will also be able to tackle missions to achieve various objectives, like taking down massive behemoths that roam the continents. These monsters will take coordination, planning, and vehicle support to take down. Failing to defeat them could result in entire cities being wiped off the face of the earth. Unfortunately, not all of Earth is united behind the Phoenix Project. Numerous factions and warlords don't believe humanity can or should be saved. These attitudes sometimes put them at odds with the Phoenix Project's goals of stopping the Pandoravirus. While some might join the cause, others will not and their resources or locations might be crucial to the survival of the Project and, by extension, humanity. Players will have to negotiate with these factions, making promises, bartering, or even war to bring them around and save the planet. This type of negotiating with havens can take many forms, as Snapshot explains: Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defense missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers. Missions will often have multiple objectives that can be accomplished in a variety of ways. Procedurally generated battlefields will have some degree of destructibility that can be used to think outside the box and defeat the enemy mutants. New weapons, technology, and more can be gained through victory, but defeat could mean even worse horrors that use the same tools against you. Soldiers gain experience over time or can undergo special training away from the battlefield. Each class a soldier can become has its own skill tree to personalize and empower each character under the player's command. Snapshot Games says that these skill trees will be extensive, so that might mean more customization than what we have seen in the rebooted XCOM's systems. Overall, this game looks like something to keep on your radar if you're a strategy fan. While Snapshot Games currently only has Chaos Reborn under its belt, Julian Gollop is no slouch. Phoenix Point is almost guaranteed to be an interesting game with his involvement. After a year of solitary development, the project has been put on Fig to begin a round of crowdfunding which will last for the next 43 days. The actual PC release of Phoenix Point remains far off, Snapshot Games doesn't expect to ship it until late in 2018.
  3. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website. View full article
  4. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website.
  5. Julian Gollop is perhaps best known as one of the creators of the original X-COM and, more recently, as the creative director on Assassin's Creed III: Liberation. However, his next project takes him back. Way back. Chaos Reborn is the sequel/update to Chaos: The Battle of Wizards which released in 1985. It is a turn-based strategy game in which players test their tactical prowess in magical deathmatches between wizards. Wizards are capable of great feats of magic, but rely most upon summoned creatures to battle enemy wizards. Every battlefield will feature procedurally generated terrain, requiring adaptable, on-the-fly strategies. Chaos Reborn will also offer multiplayer, co-op, and single-player RPG modes. Players begin as simple apprentice wizards, but will be able to work their way up to the rank of wizard lords, wizard kings, demigods, and eventually gods. Attaining higher ranks will open access to a new game mode which will insert AI versions of player characters into other player's Chaos realms. The AI character's accomplishments in other player's worlds will net the AI's master gold and experience. Exploration will be an important part of Chaos Reborn. Exploring could reveal new spells, equipment, or opportunities to conquer the realm being explored. The final game will include over 80 spells and 24 creatures. Some of these magics and monsters will be old favorites from the original '85 Chaos. Equipment can be upgraded by entering their inner realms, dungeons with strange properties and denizens. A new turn-based strategy RPG from the mind behind the first X-COM with modern sensibilities and multiplayer? Wizards and magic? Monsters and gods? Yes, please! Ken Levine supports the project, too, which is just icing on the cake. The Kickstarter has 14 days left and is more than half-way to its goal. I'm incredibly excited and hopeful that this project will be successful. View full article
  6. Julian Gollop is perhaps best known as one of the creators of the original X-COM and, more recently, as the creative director on Assassin's Creed III: Liberation. However, his next project takes him back. Way back. Chaos Reborn is the sequel/update to Chaos: The Battle of Wizards which released in 1985. It is a turn-based strategy game in which players test their tactical prowess in magical deathmatches between wizards. Wizards are capable of great feats of magic, but rely most upon summoned creatures to battle enemy wizards. Every battlefield will feature procedurally generated terrain, requiring adaptable, on-the-fly strategies. Chaos Reborn will also offer multiplayer, co-op, and single-player RPG modes. Players begin as simple apprentice wizards, but will be able to work their way up to the rank of wizard lords, wizard kings, demigods, and eventually gods. Attaining higher ranks will open access to a new game mode which will insert AI versions of player characters into other player's Chaos realms. The AI character's accomplishments in other player's worlds will net the AI's master gold and experience. Exploration will be an important part of Chaos Reborn. Exploring could reveal new spells, equipment, or opportunities to conquer the realm being explored. The final game will include over 80 spells and 24 creatures. Some of these magics and monsters will be old favorites from the original '85 Chaos. Equipment can be upgraded by entering their inner realms, dungeons with strange properties and denizens. A new turn-based strategy RPG from the mind behind the first X-COM with modern sensibilities and multiplayer? Wizards and magic? Monsters and gods? Yes, please! Ken Levine supports the project, too, which is just icing on the cake. The Kickstarter has 14 days left and is more than half-way to its goal. I'm incredibly excited and hopeful that this project will be successful.
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