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Found 3 results

  1. Who would've thought that Quake was a millennial? The seminal first-person shooter celebrates its 21st birthday today as its official release date was June 22, 1996. Quake has seen many games in the franchise since that initial release date. Nowadays, Bethesda is in charge and 2017 will even see a new game, Quake Champions. The last core game released under the Quake banner before Champions was Quake 4 which came out in 2005. Quake Champions was announced at E3 2017 and will feature multiplayer combat. During E3 2017, it got a new gameplay trailer that highlighted the competitive esports aspect of the game as well as the upcoming QuakeCon which will run from August 24-27. Did you play Quake back in the day? Will you play it today to celebrate?
  2. Who would've thought that Quake was a millennial? The seminal first-person shooter celebrates its 21st birthday today as its official release date was June 22, 1996. Quake has seen many games in the franchise since that initial release date. Nowadays, Bethesda is in charge and 2017 will even see a new game, Quake Champions. The last core game released under the Quake banner before Champions was Quake 4 which came out in 2005. Quake Champions was announced at E3 2017 and will feature multiplayer combat. During E3 2017, it got a new gameplay trailer that highlighted the competitive esports aspect of the game as well as the upcoming QuakeCon which will run from August 24-27. Did you play Quake back in the day? Will you play it today to celebrate? View full article
  3. After only a day or two of raising pledges through Kickstarter, John Romero and Adrian Carmack have officially suspended their Kickstarter campaign for their dream FPS, Blackroom. Most people will remember John Romero for being one of the founders of id Software, being heavily involved in the creation of Doom, Wolfenstein 3D, Commander Keen, as well as the tools that made games like Quake possible. He is also known for the famous debacle surrounding the title Daikatana that led to the closure of the Ion Storm studio. Adrian Carmack was another one of the founders of id Software and worked as an artist there until 2005 when he and the rest of id Software had a financial falling out that led to a lawsuit. The two game creators have joined forces along with Night Work Games to create Blackroom. Blackroom envisions a future in which virtual reality has become commonplace and one day it goes horribly wrong. Rooms equipped with advanced technology reminiscent of the Holo-Deck from Star Trek: The Next Generation, blackrooms, have gone haywire. Those who enter them run the risk of becoming trapped within a shifting reality that mixes time and space. Medieval castles, the Wild West, sci-fi impossiblities, and surreal landscapes await those who become snared in a blackroom. John Romero plans to handle the level design of Blackroom as well as some of the general game design. Romero hopes to take Blackroom in a classic FPS direction, including circle strafing and rocket jumping. Carmack will be in charge of the art design to give it an authentic retro feel for the modern age. The Kickstarter aimed to raise over $700,000 in funding, but was cut short after a large number of people asked to see a working demo of Blackroom. The time required to create the demo would be longer than the Kickstarter campaign, so Romero and Carmack suspended the campaign to come back at a later date with the playable proof of concept. They released a letter to the community who had backed them so far to explain the situation:
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