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Found 8 results

  1. Thatgamecompany had a deal with Sony in the late 2000s. The studio, founded by Jenova Chen and Kellee Santiago, would make three games for the PlayStation 3's fledgling PSN service. The deal began with a remake of Chen's Flash title Flow which was then followed by Flower. The final part of Thatgamecompany's Sony trilogy was known as Journey and stands as perhaps the most well known art-house game on the planet. The title garnered a staggering number of awards for its visuals, unique, emotional gameplay, and player interaction, even earning the coveted game of the year spot from numerous publications. Austin Wintory's soundtrack catapulted the game into the mainstream consciousness as the only video game soundtrack ever to be nominated for a Grammy. Though it released five years ago and the game industry has covered a lot of ground since 2012, we now look back and ask: Is Journey one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro: Pokémon Gold/Silver/Crystal 'Journey's End' by pu_freak (http://missingno.ocremix.org/music.html) And while you're listening to our closing track this week, why not head over to check out Austin Wintory's discography? We promise you won't be disappointed! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  2. Thatgamecompany had a deal with Sony in the late 2000s. The studio, founded by Jenova Chen and Kellee Santiago, would make three games for the PlayStation 3's fledgling PSN service. The deal began with a remake of Chen's Flash title Flow which was then followed by Flower. The final part of Thatgamecompany's Sony trilogy was known as Journey and stands as perhaps the most well known art-house game on the planet. The title garnered a staggering number of awards for its visuals, unique, emotional gameplay, and player interaction, even earning the coveted game of the year spot from numerous publications. Austin Wintory's soundtrack catapulted the game into the mainstream consciousness as the only video game soundtrack ever to be nominated for a Grammy. Though it released five years ago and the game industry has covered a lot of ground since 2012, we now look back and ask: Is Journey one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro: Pokémon Gold/Silver/Crystal 'Journey's End' by pu_freak (http://missingno.ocremix.org/music.html) And while you're listening to our closing track this week, why not head over to check out Austin Wintory's discography? We promise you won't be disappointed! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  3. Thatgamecompany, known for their artist-oriented projects like Journey and Flower, teased their next game with a series of tweets yesterday. The studio created a new Twitter account, called @Thatnextgame, and tweeted out a series of three images before confirming that Thatnextgame was the working title of their next project. The images reinforce cloud-like aesthetic and hint at a central theme of passing the torch on to future generations. The first image, a candle leaning over to light another came with the message that the upcoming indie title would be "a game about giving." This sentiment was repeated by Jenova Chen in the brief blog post announcing Thatnextgame. The next two images weren't accompanied by text. The picture to follow the two candles was an image of what can best be described as cloud-children holding hands. They flow together and appear to be skipping or playing. The final image takes a more grounded approach, depicting a mysterious archway with a starburst painted above it - a starburst mirrored in the sky above. Clouds roil above, hinting at where Thatnextgame might take players. A final tweet summed up all three images together and came with the message, "We hope you’ll enjoy @thatnextgame, and in the meantime we’re hiring." Thatnextgame's account describes it as a multiplatform, multiplayer game. Vincent Diamante, the composer who worked on Flower and Skullgirls, will be returning to lend his considerable skills to Thatnextgame's soundtrack. It's great to see Thatgamecompany back with another game. Following the release of Journey it was revealed that the company has bankrupted itself to create the indie game sensation. The future of the company was up in the air until they were able to secure $7 million in investment funds from a Chinese firm. Here is hoping they don't have to bankrupt their company again to finish Thatnextgame.
  4. Thatgamecompany, known for their artist-oriented projects like Journey and Flower, teased their next game with a series of tweets yesterday. The studio created a new Twitter account, called @Thatnextgame, and tweeted out a series of three images before confirming that Thatnextgame was the working title of their next project. The images reinforce cloud-like aesthetic and hint at a central theme of passing the torch on to future generations. The first image, a candle leaning over to light another came with the message that the upcoming indie title would be "a game about giving." This sentiment was repeated by Jenova Chen in the brief blog post announcing Thatnextgame. The next two images weren't accompanied by text. The picture to follow the two candles was an image of what can best be described as cloud-children holding hands. They flow together and appear to be skipping or playing. The final image takes a more grounded approach, depicting a mysterious archway with a starburst painted above it - a starburst mirrored in the sky above. Clouds roil above, hinting at where Thatnextgame might take players. A final tweet summed up all three images together and came with the message, "We hope you’ll enjoy @thatnextgame, and in the meantime we’re hiring." Thatnextgame's account describes it as a multiplatform, multiplayer game. Vincent Diamante, the composer who worked on Flower and Skullgirls, will be returning to lend his considerable skills to Thatnextgame's soundtrack. It's great to see Thatgamecompany back with another game. Following the release of Journey it was revealed that the company has bankrupted itself to create the indie game sensation. The future of the company was up in the air until they were able to secure $7 million in investment funds from a Chinese firm. Here is hoping they don't have to bankrupt their company again to finish Thatnextgame. View full article
  5. While the first attempt at recording Episode 41 might have failed due to technical difficulties, we've returned this week with a brand new and totally original discussion of Flower, the PlayStation 3's 2009 indie darling. While playing as the wind using motion controls might have been a breath of fresh air, has the game become stale over time? What about the prestigious "Best Independent Game Fueled By Dew" award that the Spike Video Game Awards bestowed upon Flower? Has the honor of that accolade dimmed over the past years? More importantly, is Flower one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shenmue 'Reflections' by Reuben Kee (http://ocremix.org/remix/OCR01159) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  6. While the first attempt at recording Episode 41 might have failed due to technical difficulties, we've returned this week with a brand new and totally original discussion of Flower, the PlayStation 3's 2009 indie darling. While playing as the wind using motion controls might have been a breath of fresh air, has the game become stale over time? What about the prestigious "Best Independent Game Fueled By Dew" award that the Spike Video Game Awards bestowed upon Flower? Has the honor of that accolade dimmed over the past years? More importantly, is Flower one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shenmue 'Reflections' by Reuben Kee (http://ocremix.org/remix/OCR01159) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  7. If you are a fan of independent games, last weekend's IndieCade Festival was the event for you. Billing itself as the International Festival of Independent Games, the 2013 IndieCade Festival was held from Saturday, October 5 to Sunday, October 6 in Culver City, California. Every year the festival acknowledges the achievements of independent developers and serves as a gathering of independent talent for discussions of interests to indies. This year, in addition to the 36 games that have made it into the final rounds of judging, IndieCade selected 77 other titles to showcase at their event. Those selected include eight PlayStation 4 titles, a number of VR projects on the Oculus Rift, a handful of Ouya games, and a showing from Nintendo. All titles at the event should be playable. In addition to the games, a few notable events will be occurring throughout the weekend. There will be a small eSports tournament/exhibition of a variety of titles such as the minimalist DiveKick and Pulse of the Samurai. Speeches will be given from respected indie developers like Jenova Chen, creator of Journey. Finally, public discussions will be held between developers and industry honchos regarding the games on display and past games those involved have helped create. Did you make it to IndieCade? If so, tell us about your experience in the comments. View full article
  8. If you are a fan of independent games, last weekend's IndieCade Festival was the event for you. Billing itself as the International Festival of Independent Games, the 2013 IndieCade Festival was held from Saturday, October 5 to Sunday, October 6 in Culver City, California. Every year the festival acknowledges the achievements of independent developers and serves as a gathering of independent talent for discussions of interests to indies. This year, in addition to the 36 games that have made it into the final rounds of judging, IndieCade selected 77 other titles to showcase at their event. Those selected include eight PlayStation 4 titles, a number of VR projects on the Oculus Rift, a handful of Ouya games, and a showing from Nintendo. All titles at the event should be playable. In addition to the games, a few notable events will be occurring throughout the weekend. There will be a small eSports tournament/exhibition of a variety of titles such as the minimalist DiveKick and Pulse of the Samurai. Speeches will be given from respected indie developers like Jenova Chen, creator of Journey. Finally, public discussions will be held between developers and industry honchos regarding the games on display and past games those involved have helped create. Did you make it to IndieCade? If so, tell us about your experience in the comments.
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