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Found 5 results

  1. Modern games are fantastic. The internet can fix broken games or give long dead titles new life. There are a myriad of benefits to the way gaming today differs from that of the past. One of the less appreciated benefits is translation and localization, which has brought western audiences a huge number of titles from Japan and vice versa. And because of that exchange of gaming, language has become critical to how many people appreciate titles. For some, there is only one "correct" language in which to enjoy certain games or sometimes a game simply sounds better to some of its players in a different language because of the different voice actors used in the localization process. That's why, despite near universal acclaim, some fans of The The Legend of Zelda: Breath of the Wild were disappointed that its western release didn't include the Japanese language version of the game that some saw in the original trailers. Though there were no gameplay differences, some players truly preferred the way the Japanese version sounded over the English version - many attributing this difference to the quality of the voice acting. A separate camp in the community grew to similarly clamor for the Japanese version, not because they could understand the game better, but specifically because they couldn't understand the vocals. The Legend of Zelda has traditionally avoided voice acting in the series and this small subset of gamers preferred a version of the game that they could enjoy in the same way - even if the language used was real - as long as they couldn't understand and had to rely on subtitles like the older games in the series. Nintendo released a patch for Breath of the Wild today that allows players to turn on Japanese audio for their action-adventure critical darling. Players can find the option in the game's main menu after updating and switch over to Japanese, Spanish, German, or Italian. If you're worried that you will inadvertently switch over all the text, too, never fear! Switching over only affects audio. Hooray for small changes that satisfy niche portions of the gaming populace!
  2. Modern games are fantastic. The internet can fix broken games or give long dead titles new life. There are a myriad of benefits to the way gaming today differs from that of the past. One of the less appreciated benefits is translation and localization, which has brought western audiences a huge number of titles from Japan and vice versa. And because of that exchange of gaming, language has become critical to how many people appreciate titles. For some, there is only one "correct" language in which to enjoy certain games or sometimes a game simply sounds better to some of its players in a different language because of the different voice actors used in the localization process. That's why, despite near universal acclaim, some fans of The The Legend of Zelda: Breath of the Wild were disappointed that its western release didn't include the Japanese language version of the game that some saw in the original trailers. Though there were no gameplay differences, some players truly preferred the way the Japanese version sounded over the English version - many attributing this difference to the quality of the voice acting. A separate camp in the community grew to similarly clamor for the Japanese version, not because they could understand the game better, but specifically because they couldn't understand the vocals. The Legend of Zelda has traditionally avoided voice acting in the series and this small subset of gamers preferred a version of the game that they could enjoy in the same way - even if the language used was real - as long as they couldn't understand and had to rely on subtitles like the older games in the series. Nintendo released a patch for Breath of the Wild today that allows players to turn on Japanese audio for their action-adventure critical darling. Players can find the option in the game's main menu after updating and switch over to Japanese, Spanish, German, or Italian. If you're worried that you will inadvertently switch over all the text, too, never fear! Switching over only affects audio. Hooray for small changes that satisfy niche portions of the gaming populace! View full article
  3. Kiwi

    Naka-Kon

    until
    Sign-up sheet TBD, but we'll need you Booth Babes as much of the weekend as we can!
  4. Famed throughout the world for his talents as an illustrator and character designer, Yoshitaka Amano partnered with Ubisoft to craft an artistic rendering inspired by the upcoming downloadable title, Child of Light. Yoshitaka Amano has quite the legacy in the video game industry. There is a reason you might have gotten a Final Fantasy vibe from the completed piece; Amano designed the iconic look of the franchise himself. From 1987-1994, Amano worked for Square as their main character, image, and graphic designer. He has also continued to create logos and promotional images for the series up until the present. Child of Light releases as a downloadable title on April 30 on Xbox Live, PSN, Wii U eShop, UPlay, and Steam. It features a unique melding of traditional turn-based RPG gameplay and western folklore visuals. Personally, this is one of my most anticipated smaller-scale titles for the coming year and I am excited to see Ubisoft going out of their way to show support for such a cool project. Keep your eye on this one, folks! View full article
  5. Famed throughout the world for his talents as an illustrator and character designer, Yoshitaka Amano partnered with Ubisoft to craft an artistic rendering inspired by the upcoming downloadable title, Child of Light. Yoshitaka Amano has quite the legacy in the video game industry. There is a reason you might have gotten a Final Fantasy vibe from the completed piece; Amano designed the iconic look of the franchise himself. From 1987-1994, Amano worked for Square as their main character, image, and graphic designer. He has also continued to create logos and promotional images for the series up until the present. Child of Light releases as a downloadable title on April 30 on Xbox Live, PSN, Wii U eShop, UPlay, and Steam. It features a unique melding of traditional turn-based RPG gameplay and western folklore visuals. Personally, this is one of my most anticipated smaller-scale titles for the coming year and I am excited to see Ubisoft going out of their way to show support for such a cool project. Keep your eye on this one, folks!
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