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Found 4 results

  1. Let me get one thing perfectly clear, Slime Rancher is absolutely adorable. The premise behind the game keeps things simple. You play as Beatrix LeBeau, a young Earthling who traveled a thousand light years to reach the Far, Far Range. Your mission: Ranch some slimes. Daily life consists of cultivating and caring for these critters as well as exploring the alien landscape. Some standard procedures apply here; you'll have to work your way from the bottom to make a profit. Generally, you feed the slimes various resources found in the world then harvest and sell the plorts they produce as the result. Yes, slime poo equals money. Any cash, aka newbucks, you make goes back into the farm and your equipment as you expand, upgrade, and unlock new areas. When not keeping up with daily duties at the slime ranch, players can venture out into the world to discover new slimes and the various foods that keep them fed. Beatrix has something called a vacpack with her at all times, a very handy tool that can suck up pretty much anything. Players use this to collect slimes and resources as well as for self defense. I first played Slime Rancher when it came out on Early Access to PC in 2016. I played... and I didn't stop until I had unlocked everything possible and made so many newbucks. In short, I utterly consumed the game and wanted more. Since then Monomi Park has been adding content up to its full release on August 1. A majority of these updates include new areas of the map like the Ancient Ruins, Indigo Quarry and Glass Desert. With the new areas came new slimes, resources, story elements and other features. December last year the game saw a major gameplay mechanic addition with Slime Science, which allows players to craft various slime-related gadgets in their ranch's lab. This game feeds my brain in the same way that cat memes do. It's pretty much impossible to have any negative emotions while playing. The world has bright and colorful elements and the slimes make ridiculous noises. An achievement called "Boop!" is unlocked if you let the kitty slime "headbutt you right on the nose." Dawww. And good news for the cynics out there who might be allergic to this particular brand of game: Slime Rancher does cutesy right. It's not only adorable, it's also charming. Sure, pink blobs sprout kitty ears, but the whole game is centered around harvesting poo. Text throughout the game understands this tone. Take, for example, another achievement titled "You... Monster!" where you "send an adorable chick to a fiery end, the same place you're now destined to go." The world allows you set your own pace and project yourself into it. The "story" comes from what you seek out. If you wanted, you could just play the core farming and exploration loop. No cut scenes or voice acting interrupts you. The only time you'll see the protagonist is in the opening menu and when in the ranch house. To get the story, players will have to read Starmail, the Ranch Exchange, and notes that are found throughout the world. The main motivation in gameplay lies in unlocking new areas and features. The thrill of opening up new zones and abilities keeps the game going, however that comes with a caveat. Once you unlock a sizable piece of the content, the game kind of loses its luster. With everything unlocked and maxed out, making money remains the only thing left to do. Luckily, the lifespan of the game extends with the added content. Hopefully Monomi Park will keep updating and add new areas and slimes. Conclusion: Slime Rancher speaks to my soul. Sure, it might be in a gurgling slime language, but I'll take it. I can indulge my need to surround myself with cute things in this little segment of adorable escapism. While the game might not keep me entertained forever, it does a really good job as a mood enhancer in the meantime. A word to the wise, tearing away from the game will be tough. Plorts always need harvesting, so make sure to clear your schedule and allot a decent amount of time to get immersed in Slime Rancher. Slime Rancher was reviewed on Xbox One and is also available on PC. It is available for free download from now until Aug. 31 as a part of Xbox Games With Gold. View full article
  2. Let me get one thing perfectly clear, Slime Rancher is absolutely adorable. The premise behind the game keeps things simple. You play as Beatrix LeBeau, a young Earthling who traveled a thousand light years to reach the Far, Far Range. Your mission: Ranch some slimes. Daily life consists of cultivating and caring for these critters as well as exploring the alien landscape. Some standard procedures apply here; you'll have to work your way from the bottom to make a profit. Generally, you feed the slimes various resources found in the world then harvest and sell the plorts they produce as the result. Yes, slime poo equals money. Any cash, aka newbucks, you make goes back into the farm and your equipment as you expand, upgrade, and unlock new areas. When not keeping up with daily duties at the slime ranch, players can venture out into the world to discover new slimes and the various foods that keep them fed. Beatrix has something called a vacpack with her at all times, a very handy tool that can suck up pretty much anything. Players use this to collect slimes and resources as well as for self defense. I first played Slime Rancher when it came out on Early Access to PC in 2016. I played... and I didn't stop until I had unlocked everything possible and made so many newbucks. In short, I utterly consumed the game and wanted more. Since then Monomi Park has been adding content up to its full release on August 1. A majority of these updates include new areas of the map like the Ancient Ruins, Indigo Quarry and Glass Desert. With the new areas came new slimes, resources, story elements and other features. December last year the game saw a major gameplay mechanic addition with Slime Science, which allows players to craft various slime-related gadgets in their ranch's lab. This game feeds my brain in the same way that cat memes do. It's pretty much impossible to have any negative emotions while playing. The world has bright and colorful elements and the slimes make ridiculous noises. An achievement called "Boop!" is unlocked if you let the kitty slime "headbutt you right on the nose." Dawww. And good news for the cynics out there who might be allergic to this particular brand of game: Slime Rancher does cutesy right. It's not only adorable, it's also charming. Sure, pink blobs sprout kitty ears, but the whole game is centered around harvesting poo. Text throughout the game understands this tone. Take, for example, another achievement titled "You... Monster!" where you "send an adorable chick to a fiery end, the same place you're now destined to go." The world allows you set your own pace and project yourself into it. The "story" comes from what you seek out. If you wanted, you could just play the core farming and exploration loop. No cut scenes or voice acting interrupts you. The only time you'll see the protagonist is in the opening menu and when in the ranch house. To get the story, players will have to read Starmail, the Ranch Exchange, and notes that are found throughout the world. The main motivation in gameplay lies in unlocking new areas and features. The thrill of opening up new zones and abilities keeps the game going, however that comes with a caveat. Once you unlock a sizable piece of the content, the game kind of loses its luster. With everything unlocked and maxed out, making money remains the only thing left to do. Luckily, the lifespan of the game extends with the added content. Hopefully Monomi Park will keep updating and add new areas and slimes. Conclusion: Slime Rancher speaks to my soul. Sure, it might be in a gurgling slime language, but I'll take it. I can indulge my need to surround myself with cute things in this little segment of adorable escapism. While the game might not keep me entertained forever, it does a really good job as a mood enhancer in the meantime. A word to the wise, tearing away from the game will be tough. Plorts always need harvesting, so make sure to clear your schedule and allot a decent amount of time to get immersed in Slime Rancher. Slime Rancher was reviewed on Xbox One and is also available on PC. It is available for free download from now until Aug. 31 as a part of Xbox Games With Gold.
  3. Among the giants of gaming with their colossal booths was a haven for the indie crowd at E3 2017 in the form of Indiecade. The goal of Indiecade is to give indies the spotlight–a great juxtaposition considering the commercial, triple-A nature of E3. One such game being showcased was called Borders. Borders has its players navigate as an immigrant trying to cross the U.S./Mexico border with many dangerous obstacles in between. At its core, the game is simple in both its controls and graphics, but it's the message behind it that makes it a powerful piece. The 2D side-scroller intends to not only demonstrate the storytelling prowess of video games but also hopes to shed light on the risks facing illegal immigrants. Developer Gonzalo Alvarez (artist, creative director, art direction, and animator) created the game alongside Jon DiGiacomo (engineer, level designer) and Genaro Vallejo Reyes (game, level, and sound designer) after they met each other at another Indiecade event. Development of the game spanned a seven-day game jam with Reyes being the only team member with prior game development experience. Alvarez's inspiration came from his own parent's stories of crossing the border. "They get excited to see all of the little things," Alvarez said standing beside a demo of the game on the E3 show floor speaking about his parent's reaction to the game. In Borders, players have one goal: get to the border. In between there and the starting point, though, are plenty of border patrol and a constant risk for dehydration. Again, the experience is straightforward (you run and duck into the occasional bush) but it is very addicting. Borders is still a game, and it can be easy to get sucked up into the standard gaming goals: dodge the enemy, make it to the end. But the landscape is littered with constant reminders of its political purpose. Skeletons are left in wake of the players failed attempts symbolizing the sometimes fatal nature of crossing the border for immigrants. This feature was even more startling in the E3 demo since everyone who had played the game and died had their markers piled up along the path. Needless to say, there were a lot of skeletons. Borders gained attention after an art exhibit showcased it in arcade cabinet form earlier this year. Major news outlets covered the game, and long story short, the attention earned it a featured spot at E3. "It is surreal," said Alvarez about being at E3, "if it wasn't for Indiecade I probably wouldn't be a game developer." The game is available now on Windows, Mac and Android marketplace. Depending on the platform, Borders is either $.99 or name your own price. The three devs formed a game company called Macua Studios and are currently working on a non-political game called Paleo Hunter.
  4. Among the giants of gaming with their colossal booths was a haven for the indie crowd at E3 2017 in the form of Indiecade. The goal of Indiecade is to give indies the spotlight, a great juxtaposition considering the commercial nature of E3. One such game being showcased was called Borders. Borders has its players navigate as an immigrant trying to cross the U.S./Mexico border with many dangerous obstacles in between. At its core, the game is simple in both its controls and graphics, but it's the message behind it that makes it a powerful piece. The 2D side scroller touts the mission of not only displaying the storytelling prowess of video games overall but also hopes to shed light on the risks facing illegal immigrants. Developer Gonzalo Alvarez (artist, creative director, art direction, and animator) created the game alongside Jon DiGiacomo (engineer, level designer) and Genaro Vallejo Reyes (game, level, and sound designer) after they met each other at another Indiecade event. Development of the game spanned a seven-day game jam with Reyes being the only team member with prior game development experience. Alvarez's inspiration came from his own parent's stories of crossing the border. "They get excited to see all of the little things," Alvarez said standing beside a demo of the game on the E3 show floor speaking to his parent's reaction to the game. Playing the game you have one goal, get to the border. In between there and the starting point though are plenty of border patrol and a constant risk for dehydration. Again it's straightforward, you run and duck into the occasional bush, but it is very addicting. Borders is still a game and it can be easy to get sucked up into the standard gaming goals, dodge the enemy, make it to the end. But the landscape is littered with constant reminders of its political purpose. View full article
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