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Found 2 results

  1. The upcoming indie platformer Hoa looks incredible. The hand-painted aesthetic and adorable character design bring a vast amount of charm to the adventure of the titular Hoa, a small spritely creature trying to make her way home. Hoa is being made by a group of university graduates based in Singapore. The team currently includes four members working in their spare time to bring their vision to life. The devs wish to follow in the footsteps of classic, visually interesting platformers like Limbo and Rayman. To that end, the team experimented with a variety of different designs and discovered that their work meshed nicely with the distinctive look of Japanese animation. Much like Limbo, the entire game has been designed to only encompass a few hours, bringing players on a memorable and moving journey as they struggle with being a little being in a big world. Deciding to emulate the style of a masterful animation outfit like Studio Ghibli proved to be difficult to follow through on. In a recent interview with 80 Level, the game's director Ryo Cao Son Tung said: At that moment I was not really sure if we can do it. Ghibli’s artist like Kazuo Oga have decades of painting experience, and we have to match that quality. If we cannot pull it off, then the project is over right at the beginning. We spent a lot of time watching all Ghibli movies, researching their background art, breaking down the techniques, then finding a way to recreate that in Photoshop. It was a really tough task, but as we paint more we start to get the hang of it. After a few months of continuous researching and practicing and playing with different brush settings in Photoshop, our works reach an acceptable level. [...] In production, take the forest scene we posted for example, it took us about two weeks to finish painting all the background elements for the scene. Though Hoa remains a long way off from being completed, a playable demo should be finished within the next several months. Based on community feedback the team plans to refine the demo into a proof of concept to entice their investors to stick around. If they succeed in wrangling the financial backing, they expect Hoa to ship sometime next year for PC and Nintendo Switch. If it proves to be popular, they're even open to considering a mobile port. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The upcoming indie platformer Hoa looks incredible. The hand-painted aesthetic and adorable character design bring a vast amount of charm to the adventure of the titular Hoa, a small spritely creature trying to make her way home. Hoa is being made by a group of university graduates based in Singapore. The team currently includes four members working in their spare time to bring their vision to life. The devs wish to follow in the footsteps of classic, visually interesting platformers like Limbo and Rayman. To that end, the team experimented with a variety of different designs and discovered that their work meshed nicely with the distinctive look of Japanese animation. Much like Limbo, the entire game has been designed to only encompass a few hours, bringing players on a memorable and moving journey as they struggle with being a little being in a big world. Deciding to emulate the style of a masterful animation outfit like Studio Ghibli proved to be difficult to follow through on. In a recent interview with 80 Level, the game's director Ryo Cao Son Tung said: At that moment I was not really sure if we can do it. Ghibli’s artist like Kazuo Oga have decades of painting experience, and we have to match that quality. If we cannot pull it off, then the project is over right at the beginning. We spent a lot of time watching all Ghibli movies, researching their background art, breaking down the techniques, then finding a way to recreate that in Photoshop. It was a really tough task, but as we paint more we start to get the hang of it. After a few months of continuous researching and practicing and playing with different brush settings in Photoshop, our works reach an acceptable level. [...] In production, take the forest scene we posted for example, it took us about two weeks to finish painting all the background elements for the scene. Though Hoa remains a long way off from being completed, a playable demo should be finished within the next several months. Based on community feedback the team plans to refine the demo into a proof of concept to entice their investors to stick around. If they succeed in wrangling the financial backing, they expect Hoa to ship sometime next year for PC and Nintendo Switch. If it proves to be popular, they're even open to considering a mobile port. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
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