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Found 33 results

  1. Bungie has issued an update on its official channels announcing that they will be splitting from the partnership with Activision that birthed the Destiny franchise. The almost decade-long deal has changed quite a bit since it was first announced, and it seems like the two companies have decided to part ways, though nothing is set in stone quite yet. Bungie initially partnered after it broke free from Microsoft in a bid to create something entirely new after years spent developing the Halo series. The developer had supposedly been working on the idea for Destiny for some time, but needed a publishing partner to make it happen. They turned to Activision to help them secure the funding necessary to make their vision a reality. However, as these things go, Activision initially envisioned Destiny and future sequels receiving yearly updates, DLC, and more. Word is that Activision was unhappy with the pace of development on Destiny and its expansions. This led to years of raised tensions between Bungie and its publisher. With that in mind, Bungie posted to the company website today that they were in the early stages of extracting themselves from the partnership they've maintained with Activision since 2010. Despite the difficulties behind-the-scenes, Bungie's announcement thanked Activision for their eight-year partnership which has led to Destiny becoming a recognizable force in the industry and public landscape. Part of the statement clarified the future of both Bungie and Activision: We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects. The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible. In other words, Bungie will assume full creative and publishing control of Destiny and become an independent developer. They will be able to publish whatever they please for PC platforms and will be free to work on their own with console manufacturers to get their games onto various devices. Activision, meanwhile, will be freed up to focus on its own projects. This feels like a positive move for both companies, though it does leave Activision in a strange place where its only major franchise will be Call of Duty. If popularity for that game series dips, they could be in a really tight place with such an open publishing slate. For Bungie and everyone who has followed their development history, this is an exciting and risky time. While they will be continuing to work on Destiny for the foreseeable future, their departure from Activision probably means that they will be able to work on other game concepts - and gamers should be excited to see more games from the people who brought Halo and Destiny into the world. All things come to an end, but something even better might be just around the corner. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Bungie has issued an update on its official channels announcing that they will be splitting from the partnership with Activision that birthed the Destiny franchise. The almost decade-long deal has changed quite a bit since it was first announced, and it seems like the two companies have decided to part ways, though nothing is set in stone quite yet. Bungie initially partnered after it broke free from Microsoft in a bid to create something entirely new after years spent developing the Halo series. The developer had supposedly been working on the idea for Destiny for some time, but needed a publishing partner to make it happen. They turned to Activision to help them secure the funding necessary to make their vision a reality. However, as these things go, Activision initially envisioned Destiny and future sequels receiving yearly updates, DLC, and more. Word is that Activision was unhappy with the pace of development on Destiny and its expansions. This led to years of raised tensions between Bungie and its publisher. With that in mind, Bungie posted to the company website today that they were in the early stages of extracting themselves from the partnership they've maintained with Activision since 2010. Despite the difficulties behind-the-scenes, Bungie's announcement thanked Activision for their eight-year partnership which has led to Destiny becoming a recognizable force in the industry and public landscape. Part of the statement clarified the future of both Bungie and Activision: We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects. The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible. In other words, Bungie will assume full creative and publishing control of Destiny and become an independent developer. They will be able to publish whatever they please for PC platforms and will be free to work on their own with console manufacturers to get their games onto various devices. Activision, meanwhile, will be freed up to focus on its own projects. This feels like a positive move for both companies, though it does leave Activision in a strange place where its only major franchise will be Call of Duty. If popularity for that game series dips, they could be in a really tight place with such an open publishing slate. For Bungie and everyone who has followed their development history, this is an exciting and risky time. While they will be continuing to work on Destiny for the foreseeable future, their departure from Activision probably means that they will be able to work on other game concepts - and gamers should be excited to see more games from the people who brought Halo and Destiny into the world. All things come to an end, but something even better might be just around the corner. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return. View full article
  4. Zak Wojnar

    Microsoft Demos Halo Infinite

    Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return.
  5. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands. View full article
  6. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands.
  7. Perhaps after the lackluster Halo: Nightfall live-action series, which served to bridge the gap between Halo 4 and Halo 5: Guardians, you thought that any further live-action Halo adaptations were on ice. Think again. The long rumored live-action Halo television series with Steven Spielberg's name attached appears to be live and kicking according to statements obtained by TV Guide. When Showtime president and CEO David Nevins was questioned about the fate of the series, Nevins replied, "[It's] still in very active development," before mentioning that he had seen scripts for the show. The statement of one person might be a bit flimsy to hang hopes on, but they also managed to corner the president of Showtime's programming, Gary Levine. "[The live-action Halo series] is absolutely still in development, still moving forward and I'm encouraged by what we've seen so far," Levine clarified, "It's still live action, and it will definitely satisfy the fans of Halo and I think also satisfy the drama audiences of Showtime." No time frame was floated for when the series might materialize on Showtime, but given that the higher-ups at the company were able to confirm its development might indicate that release could be sooner than we might imagine. What stories in the Halo universe would you like to see the TV series tackle? View full article
  8. Perhaps after the lackluster Halo: Nightfall live-action series, which served to bridge the gap between Halo 4 and Halo 5: Guardians, you thought that any further live-action Halo adaptations were on ice. Think again. The long rumored live-action Halo television series with Steven Spielberg's name attached appears to be live and kicking according to statements obtained by TV Guide. When Showtime president and CEO David Nevins was questioned about the fate of the series, Nevins replied, "[It's] still in very active development," before mentioning that he had seen scripts for the show. The statement of one person might be a bit flimsy to hang hopes on, but they also managed to corner the president of Showtime's programming, Gary Levine. "[The live-action Halo series] is absolutely still in development, still moving forward and I'm encouraged by what we've seen so far," Levine clarified, "It's still live action, and it will definitely satisfy the fans of Halo and I think also satisfy the drama audiences of Showtime." No time frame was floated for when the series might materialize on Showtime, but given that the higher-ups at the company were able to confirm its development might indicate that release could be sooner than we might imagine. What stories in the Halo universe would you like to see the TV series tackle?
  9. Jack Gardner

    Halo 3 Turns 10

    Get out your battle rifles and yell at whoever grabbed the rocket launcher, today marks the tenth anniversary of the Halo title that asked everyone to believe one last time. 343 Industries, the heir to Halo's legacy after Bungie split from Microsoft to make Destiny, have put together a bunch of things to celebrate the occasion. Last Thursday, Halo 3 came to the Xbox One's backwards compatible library along with Halo CE: Anniversary, Halo 3: ODST, and Halo 4. People who want to get their 360-era Halo on can slide in their old discs or buy the digital version via Live. 343 has made sure that all of the map DLC for Halo 3 have been made available for free - and you will need those map downloads for Halo 3 multiplayer. In a post commemorating the tenth anniversary, 343 hinted that more content could be on the way for Halo 3 saying, "In honor of Halo 3's 10th birthday we've been working closely with [the back-compat team] on some additional awesome things for Halo 3. We can't spill the beans just yet, but stay tuned for more info soon." 343 has also been working with its Halo 5 community to put together something special for the occasion. For months, the company's "Sierra Team" put together a playlist with the help of community map makers to recreate some of the most iconic Halo 3 maps in Halo 5. The playlist will tweak the gameplay to have a more Halo 3 feel with disabled abilities, a bigger motion tracker, and slightly different physics. This tweaked Halo 3 Classic Throwback playlist will be available for a few weeks in Halo 5. If enough people play it, 343 says they'll consider letting it stick around or possibly even updating it.
  10. Jack Gardner

    Gaming News:Halo 3 Turns 10

    Get out your battle rifles and yell at whoever grabbed the rocket launcher, today marks the tenth anniversary of the Halo title that asked everyone to believe one last time. 343 Industries, the heir to Halo's legacy after Bungie split from Microsoft to make Destiny, have put together a bunch of things to celebrate the occasion. Last Thursday, Halo 3 came to the Xbox One's backwards compatible library along with Halo CE: Anniversary, Halo 3: ODST, and Halo 4. People who want to get their 360-era Halo on can slide in their old discs or buy the digital version via Live. 343 has made sure that all of the map DLC for Halo 3 have been made available for free - and you will need those map downloads for Halo 3 multiplayer. In a post commemorating the tenth anniversary, 343 hinted that more content could be on the way for Halo 3 saying, "In honor of Halo 3's 10th birthday we've been working closely with [the back-compat team] on some additional awesome things for Halo 3. We can't spill the beans just yet, but stay tuned for more info soon." 343 has also been working with its Halo 5 community to put together something special for the occasion. For months, the company's "Sierra Team" put together a playlist with the help of community map makers to recreate some of the most iconic Halo 3 maps in Halo 5. The playlist will tweak the gameplay to have a more Halo 3 feel with disabled abilities, a bigger motion tracker, and slightly different physics. This tweaked Halo 3 Classic Throwback playlist will be available for a few weeks in Halo 5. If enough people play it, 343 says they'll consider letting it stick around or possibly even updating it. View full article
  11. After Bungie concluded their work on Halo: Reach, they turned their eyes toward a game that a small segment of the company had been fleshing out for years. That game would eventually become Destiny after overcoming numerous development challenges. Destiny's devs had to contend with a malicious engine that required obscene amounts of time to load changes, stratospheric expectations, a rough split with its long-time composer, and the decision to scrap the entire story with less than a year left of development time. The stakes were high. But when Destiny released to the public, Bungie thought they had a winner on their hands - Destiny was, after all, the most pre-ordered game in history! Unfortunately, the critical reception was mixed. Despite this, Destiny certainly accrued a huge following over the years, which led to Jason Pfitzer from Northern Heart Games, this week's guest, to nominate Bungie's FPS MMO hybrid. Looking at Destiny several years after its launch and subsequent revisions - is it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Destiny 'Hope Rising' by Jillian Aversa and zircon (http://ocremix.org/remix/OCR03002) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can follow Jason on Twitter, @JasonPfitzer, and be sure to check out the game he has been working on at Northern Heart Games! Pinbrawl is a competitive, four-player pinball melee. Having played it at multiple stages in its development, I can confirm that it's very fun. If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  12. After Bungie concluded their work on Halo: Reach, they turned their eyes toward a game that a small segment of the company had been fleshing out for years. That game would eventually become Destiny after overcoming numerous development challenges. Destiny's devs had to contend with a malicious engine that required obscene amounts of time to load changes, stratospheric expectations, a rough split with its long-time composer, and the decision to scrap the entire story with less than a year left of development time. The stakes were high. But when Destiny released to the public, Bungie thought they had a winner on their hands - Destiny was, after all, the most pre-ordered game in history! Unfortunately, the critical reception was mixed. Despite this, Destiny certainly accrued a huge following over the years, which led to Jason Pfitzer from Northern Heart Games, this week's guest, to nominate Bungie's FPS MMO hybrid. Looking at Destiny several years after its launch and subsequent revisions - is it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Destiny 'Hope Rising' by Jillian Aversa and zircon (http://ocremix.org/remix/OCR03002) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can follow Jason on Twitter, @JasonPfitzer, and be sure to check out the game he has been working on at Northern Heart Games! Pinbrawl is a competitive, four-player pinball melee. Having played it at multiple stages in its development, I can confirm that it's very fun. If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  13. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer.
  14. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer. View full article
  15. Several seasoned developers from 343 Industries who left the company some months ago have announced their new indie studio First Strike Games. Three of the four founders specifically worked on the multiplayer portions of Halo 4 and Halo 5: Guardians. The fourth founder, Jeff Hilbert has experience with securing financing and his profile on the First Strike website boasts that he has attracted a mind-boggling $750,000,000 for game development over his career. The First Strike team appears to be focusing their efforts specifically on their own vision of a multiplayer game. The motto on their website is "We make multiplayer" and it also states that they are "open for business... multiplayer business." The people involved with First Strike have extensive experience with video games of all types from the Gears of War 3 to Age of Mythology to Shenmue II. Below you can see a selection of titles that the devs have worked on. So, what exactly are they working on? No word as of yet as the company is still in talks with publishers and investors to develop a PC and/or console title. View full article
  16. Several seasoned developers from 343 Industries who left the company some months ago have announced their new indie studio First Strike Games. Three of the four founders specifically worked on the multiplayer portions of Halo 4 and Halo 5: Guardians. The fourth founder, Jeff Hilbert has experience with securing financing and his profile on the First Strike website boasts that he has attracted a mind-boggling $750,000,000 for game development over his career. The First Strike team appears to be focusing their efforts specifically on their own vision of a multiplayer game. The motto on their website is "We make multiplayer" and it also states that they are "open for business... multiplayer business." The people involved with First Strike have extensive experience with video games of all types from the Gears of War 3 to Age of Mythology to Shenmue II. Below you can see a selection of titles that the devs have worked on. So, what exactly are they working on? No word as of yet as the company is still in talks with publishers and investors to develop a PC and/or console title.
  17. Lancemanon

    Halo 5: Guardians Launch Event

    until
    The Microsoft Store at the Mall at Millenia is having a launch event for Halo 5: Guardians, the 7th game in the hit series, and we have been invited to recruit!! The event will be from close on Monday night at 9:00 PM, and last until 12:00 AM when the game is released. We would love to see as many people as possible there to talk about Extra Life, and it's a great opportunity to pick up Halo 5! Be sure to RSVP if you plan on attending. See you there!
  18. AndrewRDU

    Halo 5 Midnight Release

    until
    The Microsoft Store has asked us to be a part of their big Halo 5 midnight release. According to their staff, they have almost 300 pre-orders and have a bunch of prizes and giveaways for their event. The game will be on demo the whole evening along with a tournament and a few other surprises! Microsoft Store 6910 Fayetteville Rd #174 Durham, NC 27713 Of course, we'll be there focusing on getting people signed up for Extra Life and having them attend our big event, less than two weeks later. If you're available to help out, please RSVP below. Thanks!
  19. Rokaei

    Halo 5 Release!!

    until
    Midnight Release of Halo 5 at the Microsoft Store in the Maine Mall
  20. Welcome Extra Life Community! I posting on behalf of the Microsoft Store in Corte Madera (located inside the Village of Corte Madera). We would love to host an exciting event for the Upcoming Halo Launch. This is going to be an awesome launch! We will be offering some early play opportunities starting at 6pm on our 103" screen. We will be providing free food and drinks for all our Extra Life attendees! Come hang out and enjoy this exciting launch with our team! If possible, for us to gauge the amount of attendees please RVSP (we want to have the right amount of snacks for all!)
  21. It is a good time to be a Halo fan. The Master Chief Collection is heading to Xbox One next month and Microsoft is launching the hype machine with today's announcements. The 65GB Halo: Master Chief Collection hits store shelves on November 11, a release that it shares with the first episode of Halo: Nightfall, a live-action series overseen by executive producer Ridley Scott and directed by Sergio Mimica-Gezzan (best known for his work directing several episodes of the Battlestar Galactica miniseries). Nightfall is intended to connect Halo 4 with Halo 5: Guardians as well as introduce Agent Locke, a secondary playable character who will appear in Guardians. On top of slick, new Nightfall footage, Microsoft announced HaloFest, an event celebrating all things Halo. It will be held on November 10 in Los Angeles. If you are the world's biggest Halo fan and can't make it, don't fret, you can tune into a livestream of the event. HaloFest will include an early look at a beta build of Halo 5: Guardians, the premier of Halo: Nightfall, and interviews with members of 343 Industries' development team. On November 8-9, Microsoft will also be hosting a Halo tournament where 32 pro-gamers will compete in Halo 2: Anniversary multiplayer for $50,000 in prizes. You'll be able to watch a livestream of that tournament, too! View full article
  22. It is a good time to be a Halo fan. The Master Chief Collection is heading to Xbox One next month and Microsoft is launching the hype machine with today's announcements. The 65GB Halo: Master Chief Collection hits store shelves on November 11, a release that it shares with the first episode of Halo: Nightfall, a live-action series overseen by executive producer Ridley Scott and directed by Sergio Mimica-Gezzan (best known for his work directing several episodes of the Battlestar Galactica miniseries). Nightfall is intended to connect Halo 4 with Halo 5: Guardians as well as introduce Agent Locke, a secondary playable character who will appear in Guardians. On top of slick, new Nightfall footage, Microsoft announced HaloFest, an event celebrating all things Halo. It will be held on November 10 in Los Angeles. If you are the world's biggest Halo fan and can't make it, don't fret, you can tune into a livestream of the event. HaloFest will include an early look at a beta build of Halo 5: Guardians, the premier of Halo: Nightfall, and interviews with members of 343 Industries' development team. On November 8-9, Microsoft will also be hosting a Halo tournament where 32 pro-gamers will compete in Halo 2: Anniversary multiplayer for $50,000 in prizes. You'll be able to watch a livestream of that tournament, too!
  23. New footage of Halo 2's classic Zanzibar multiplayer map has surfaced online along with a new batch of screenshots. Vehicles! Explosions! Guns! Nostalgia! The multiplayer gameplay video of The Master Chief Collection has it all. Check out the screenshots over on the Extra Life Facebook page.
  24. New footage of Halo 2's classic Zanzibar multiplayer map has surfaced online along with a new batch of screenshots. Vehicles! Explosions! Guns! Nostalgia! The multiplayer gameplay video of The Master Chief Collection has it all. Check out the screenshots over on the Extra Life Facebook page. View full article
  25. Taking a lesson from last year, when Sony publicly mocked their DRM restrictions and announced a console that was $100 cheaper, Microsoft’s press conference was one designed to be as safe as possible. I say safe because how much more secure can you get than by opening with the next installment in the one of the most successful video game franchises of all time? We saw a gameplay trailer for Call of Duty: Advanced Warfare, where guys with cool sci-fi gadgets do things that we’ve seen guys in first-person shooters do hundreds of times before. It probably won’t be the video game equivalent of Shakespeare, but I know I’m at the very least intrigued to see how multiplayer incorporates all of the cool near-future technology showcased in the trailers and demos. Again, all DLC for Advanced Warfare will be available on Microsoft consoles. Next up, Turn 10 Studios took the stage to announce that Xbox One exclusive Forza Horizon 2 will release on September 30. Also, the new Nürburgring track will be made available this month for owners of Forza Motorsport 5. The track has been recreated down to subcentimeter levels of fidelity. Evolve made its own appearance with a new gameplay trailer focusing on the classes and introducing a new type of monster. Xbox One owners will have first dibs on both the Evolve beta and Evolve’s DLC. Just behind Call of Duty, the next safest bet in the industry is a new Assassin’s Creed game. Which is just what Ubisoft showed off at Microsoft’s press conference with Assassin’s Creed Unity. The title will be exclusive to Xbox One and PlayStation 4 and will feature 4-player co-op. If the idea of sneaking and assassinating in the midst of the French Revolution with three other friends gets you excited, this might be the perfect game for you. As someone who has little interest in the Call of Duties and Assassin’s Creeds of the world, I wasn’t feeling particularly compelled or excited about the games so far, but the newest trailer for Dragon Age: Inquisition made me do a double-take. I’m getting more excited than I probably should be for this game, but I can’t help having faith in BioWare and in the potential that the Dragon Age franchise has always shown. Once more, it seems that Xbox users will be getting some exclusive access to “premium content.” There are no details as of yet what will be contained in that DLC. Sunset Overdrive had a stellar appearance with many winks and knowing nods to the audience in a scripted sequence lampooning traditional shooters. This was followed by a live gameplay demonstration that was well-executed and impressive. Then there was a goofy teaser for a Dead Rising 3 DLC pack that I am not going to write out because it is long and purposefully obnoxious. Harmonix briefly took the stage to discuss how Disney Fantasia and Dance Central Spotlight are coming to consoles this fall and were then quickly ushered off the stage so that Microsoft could divulge some more information on Fable Legends. I haven’t played it, but my reaction to Fable Legends was one of complete and utter boredom. The game has a few interesting ideas (a group of players take on the role of heroes while another player becomes the villainous mastermind who attempts to thwart their progress), but those ideas seem to be piled under layers of uninspired fantasy. Then there was the obligatory, “Project Spark is still a thing, guys! Remember how cool that concept was!?” The trailer was fine; it looked great. However, I’ve played a bit of the game and it is hard to muster much enthusiasm for a great game creation kit that is mired in overpriced microtransactions. *Warning, what follows is riddled with sadness* Another trailer followed Project Spark, this one for a small indie game titled Ori and the Blind Forest. Will it be one of this year’s indie gems? Possibly. Will it make me cry if I play it? No …sniff… *muffled sob* One of the biggest announcements of the press conference was that on November 11, Halo: The Master Chief Collection will release. The collection contains Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4 on one disc with everything unlocked. Custom playlists will combine the great moments from all four games into one epic smorgasbord. Halo 2 is also receiving the full anniversary treatment that Halo: Combat Evolved received for Halo Anniversary Edition. The original version of Halo 2 will be included alongside the revamped version. In addition to all of that, the original multiplayer that fans fought so hard to protect will be brought back. For multiplayer, every map ever released will be available in 1080p and run at 60fps on dedicated servers. Over 100 maps. That’s a lot of maps. The collection will also include Halo Nightfall, a live action prelude to Halo 5: Guardians. Speaking of Halo 5, purchasing Halo: The Master Chief Collection also nets you access to the Halo 5 beta in December. All previous games Microsoft had talked about up until this point will be released by the end of the year. The second half of the show focused on games coming in 2015 and beyond. Most of the releases talked about were indies (and there is nothing wrong with that, just not a ton of information on the individual games). Then there was the surprise reveal of Rise of the Tomb Raider, a sequel to the Tomb Raider reboot. We see Lara getting some much needed therapy after the traumatic events of the previous game and then raiding some tombs. Ahhhh, nostalgia! There were a few other moments after that, like the announcement of the Phantom Dust reboot, some hilariously scripted gameplay from The Division, and the reveal of Crackdown 3, but what got me most excited was the Xbox One exclusive from Platinum Games titled Scalebound. It looks goofy, different, has giant monsters, and the ideas on display seem like they would be a lot of fun in the hands of the developer who brought us Vanquish and Bayonetta. Honorable indie mentions: That’s it from Microsoft. On the whole, this conference was much better than last year, which is a win for the company, but I can’t help but feel that this was one of the safest press conferences in the five years I’ve watched the show. What do you think? Awesome? Just right? Meh? View full article
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