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Found 8 results

  1. The first show recorded in 2019, which means it's time to look back on the past year and talk about the best games of 2018. What moved us this year? What pushed us to think? What helped made us better people? Talking about what we experienced and what mattered to us will always be a worthwhile conversation to have, and 2018 was full of phenomenal games. What about you? Share your favorite game of the year in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Skies of Arcadia 'Valhorteka' by Garpocalypse feat. Darkflamewolf (https://ocremix.org/remix/OCR03836) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The first show recorded in 2019, which means it's time to look back on the past year and talk about the best games of 2018. What moved us this year? What pushed us to think? What helped made us better people? Talking about what we experienced and what mattered to us will always be a worthwhile conversation to have, and 2018 was full of phenomenal games. What about you? Share your favorite game of the year in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Skies of Arcadia 'Valhorteka' by Garpocalypse feat. Darkflamewolf (https://ocremix.org/remix/OCR03836) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. God of War's Norse setting, family-focused story, and presence of Kratos' son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' classic fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, lead animator on God of War I, director of God of War II, and script writer for God of War III before departing Sony Santa Monica, discussed in-depth the motivation for the team to change the camera angle: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer. [...] There was big [internal] resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge. Balrog also addressed concerns about the player's control over the camera, something fans of the series seem to be divided on: The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time. Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here. View full article
  4. God of War's Norse setting, family-focused story, and presence of Kratos' son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' classic fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, lead animator on God of War I, director of God of War II, and script writer for God of War III before departing Sony Santa Monica, discussed in-depth the motivation for the team to change the camera angle: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer. [...] There was big [internal] resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge. Balrog also addressed concerns about the player's control over the camera, something fans of the series seem to be divided on: The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time. Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here.
  5. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series? View full article
  6. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series?
  7. 2005's God of War set a new standard for the action-adventure genre for the following several years. The PS2 classic rolled in game of the year accolades and catapulted Sony's Santa Monica Studio into the limelight as one of their most important internal studios. With a new God of War on the horizon, we thought it would be a good idea to revisit the original Greek tragedy to see if it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Pokémon Blue Version 'Conundrum' by DjjD and Source X (http://ocremix.org/remix/OCR02729) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  8. 2005's God of War set a new standard for the action-adventure genre for the following several years. The PS2 classic rolled in game of the year accolades and catapulted Sony's Santa Monica Studio into the limelight as one of their most important internal studios. With a new God of War on the horizon, we thought it would be a good idea to revisit the original Greek tragedy to see if it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Pokémon Blue Version 'Conundrum' by DjjD and Source X (http://ocremix.org/remix/OCR02729) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
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